<?xml version="1.0"?>
<rss version="2.0"><channel><title>Custom Bloodlines Latest Topics</title><link>https://ninja-academy-online.com/forum/index.php?/forum/374-custom-bloodlines/</link><description>Custom Bloodlines Latest Topics</description><language>en</language><item><title>The darken bloodline</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42017-the-darken-bloodline/</link><description><![CDATA[<p>
	This bloodline is the darken family of the vanthyris Clan which has the ability called shukketusgan and as of being in the vanthyris Clan they can smell blood
</p>

<p>
	 
</p>

<p>
	Shukketusgan: this ability in the darken family bloodline is known as shukketusgan it has the ability to let the user see their foes bloodflow at higher experience with  this ability the user will be able to paralyze and stop someone's blood flow when looking into their eyes directly and as a bonus their lifespan will be trippled
</p>
]]></description><guid isPermaLink="false">42017</guid><pubDate>Thu, 29 Jun 2023 07:07:16 +0000</pubDate></item><item><title>Hoshigaki BL Resub</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41639-hoshigaki-bl-resub/</link><description><![CDATA[<p>
	<span style="font-family:'Times New Roman', Times, serif;">As a clan of shinobi, the Hoshigaki stand out amongst the rest of the Kirigakure clans as maybe the most recognizable. What is less recognizable, however, is their affinity for the hunt. Like the creatures of the ocean from which they have taken their fierce visage the Hoshigaki excel at striking with sharp teeth, rending their foes apart, and tracking even the slightest hint of blood through water.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#16a085;"><strong><span style="font-family:'Times New Roman', Times, serif;">Arterial Gore</span></strong></span>
</p>

<p>
	<em><span style="font-family:'Times New Roman', Times, serif;">Sharp Teeth are a vicious tool. The Hoshigaki are practiced at striking their foes at critical points and bleeding them of their life force. Wounding their opponents in such a way is both a measure of sadism as well as a tool for allowing their shark brothers to home in on the kill.</span></em>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Effect: </span></span><span style="font-family:'Times New Roman', Times, serif;">When you critically hit with an attack that has Bleeding; X [Y], the critical damage modifier is applied to total Bleeding damage of the technique, then evenly divided (rounding up) over the following Y turns.</span><span style="font-family:'Times New Roman', Times, serif;"> Critical bleed damage deals an additional 10% damage per rank of this skill, up to an additional 50%.</span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Requirements:</span> One rank may be purchased every 15 levels</span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Cost:</span> -1 Per Rank, 5 Ranks</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;"><strong>Blood in the Water</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><em>A single drop of blood in the water is like a beacon to the Hoshigaki. On land, but especially in the water, members of the clan excel at pinpointing the locations of their targets through the blood that seeps from their wounds.</em><br />
	<span style="color:#16a085;">Effect: </span>The user’s base Accuracy is increased by 100 per rank.<br />
	The user’s attacks that target opponents suffering from Bleeding; X have their total Accuracy increased by 5X and critical hit chance increased by .25X%, rounded down. This ability does not increase beyond 20X per rank in this skill.<br />
	<span style="color:#16a085;">Requirements:</span> One rank may be purchased every 20 levels.<br />
	<span style="color:#16a085;">Ranks:</span> 5.<br />
	<span style="color:#16a085;">Cost:</span> -2.</span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:#16a085;"><span style="font-family:'Times New Roman', Times, serif;">Samehada’s Progeny</span></span></strong>
</p>

<p>
	<em><span style="font-family:'Times New Roman', Times, serif;">The legends of the Hoshigaki of old tell of the vitality eating beast Samebito, from which the cursed blade Samehada was born. Some members of the clan still retain a shred of the gift that their Demon God used against them so long ago, able to draw strength from the gaping wounds of their opponents.</span></em>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Effect: </span>The character who takes this skill chooses Chakra or Stamina when they take this skill. Every turn the user regenerates 30% of the bleed damage they have dealt since their last turn as additional regeneration of the chosen stat (up to a cap of 5% of their stat total). This may stack with Chakra Flow, Intestinal Fortitude, and similar abilities and is considered Advanced Regeneration. </span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Cost:</span> -3</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#16a085;"><strong><span style="font-family:'Times New Roman', Times, serif;">One with the Waves</span></strong></span>
</p>

<p>
	<em><span style="font-family:'Times New Roman', Times, serif;">The Hoshigaki are just as home in the sea as they are on land. Being gifted with a mutated sort of gill that allows them to breath both water and air they are never burdened by their favored terrains.</span></em>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Effect: </span>The user is immune to the effects of the Water Terrain and to the chance to hit penalty of the Rain, Heavy Rain, and Monsoon Climates.</span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#16a085;">Cost: </span>-2</span>
</p>
]]></description><guid isPermaLink="false">41639</guid><pubDate>Wed, 24 Mar 2021 19:03:19 +0000</pubDate></item><item><title>Decay Release | &#x8150;&#x6557;&#x9041; | Fuhaiton</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41535-decay-release-%E8%85%90%E6%95%97%E9%81%81-fuhaiton/</link><description><![CDATA[
<p>
	<span style="font-size:26px;"><span style="font-family:Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif;"><span style="color:#cccc66;"><strong>Decay Release | 腐敗遁 | Fuhaiton</strong></span></span></span>
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<em>Life cycles. The sons and daughters of Kusagakure understand the movement of energy from seed to sprout, sprout to crop, and crop to nourishment. Energy from the earth gifts its hungry denizens with bounty year after year. In turn, that energy is reclaimed by time and frost. Life is borrowed from the earth and reclaimed, a perfect circle with no end and no beginning. </em>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<em>Knowing that, what would the sons and daughters of Kusagakure reap from the blackened ashes of their homeland? The fields of their homes were rendered untillable, and their great tree felled. The people of Kusagakure became without a home, refugees. Those who lingered in the miasmic fallout of their village found themselves changed. Hands that once held practiced green thumbs were tainted with an entropic touch. Where these individuals’ chakra once raised whole crops from seed to harvest, now their ninjutsu caused things to wither and die. Some would lament their condition as a curse, but the true sons and daughters of Kusagakure know it is not so. Where there are makers, there are unmakers: among them, the sands of time and the cold grasp of winter. To grow and to decay, they were now shapers of Kusagakure’s revival in that perfect, infallible, and unbreakable circle.</em>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="font-family:Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif;"><span style="color:#cccc66;"><strong>Fuhaiton Affinity</strong></span></span></span><br />
	<em>Kusagakure’s blighted soil irreparably alters the nature of living things. Those that do not disintegrate into black ash themselves now carry with them the taint of decay. </em>
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	Effect: The user receives the skill<span> ‘<a href="https://ninja-academy-online.com/forum/index.php?/topic/41640-combinatorial-decay/" rel="">Combinatorial: Decay’</a> </span>for free. This replaces their free village skill. The user may purchase two ranks of Ninjutsu Mastery [Decay] for 1SP.<br />
	Cost: -1 SP
</p>

<p style="margin-left:40px;">
	Restriction: Eligible characters must have a history of being born in or living in Kusagakure. 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="font-family:Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif;"><strong><span style="color:#cccc66;">Fuhaiton Consumption</span></strong></span></span><br />
	<em>Decay is the returning of energy to a baser, stable state. Life and growth are unstable, and Fuhaiton wielders are capable of manipulating that volatile energy in their ninjutsu practice.</em>
</p>

<p style="margin-left:40px;">
	<br />
	Effect: This skill allows for the user to use chakra and stamina absorption through their Decay element techniques. <br />
	Requirements: Fuhaiton Affinity<br />
	Cost: -2 SP
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="font-family:Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif;"><strong><span style="color:#cccc66;">Fuhaiton Salvaging</span></strong></span></span><br />
	<em>The process of unmaking is naturally inefficient and messy. With enough practice, Fuhaiton wielders are capable of salvaging loose escaping energy before it scatters. </em>
</p>

<p style="margin-left:40px;">
	<br />
	Effect: Whenever an opponent loses chakra through the Chakra Leak effect from the user’s Combinatorial; Decay, the user absorbs 25x% of that effect amount as chakra. (Where x = the user’s rank in this skill.)<br />
	Ranks: 4, may be taken every 10 levels<br />
	Requirements: Fuhaiton Consumption<br />
	Cost: -1 SP
</p>

<p>
	 
</p>

<p>
	<span style="color:#cccc66;"><span style="font-size:20px;"><span style="font-family:Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif;"><strong>Fuhaiton Entropy</strong></span></span></span><br />
	<em>Clones and otherworldly contracts are by their man-made nature unstable. The fleeting bindings that hold these bodies in this realm are impermanent and riddled with excess energy, ripe for unraveling.</em>
</p>

<p style="margin-left:40px;">
	<br />
	Effect: When used against an opponent’s clones or summons, increase the rank of Chakra Leak afflicted through Combinatorial; Decay by y. (Where y = the user’s rank in this skill) This allows Chakra Leak to break its maximum rank.<br />
	Ranks: 4, may be taken every 10 levels<br />
	Requirements: Fuhaiton Consumption<br />
	Cost: -1 SP
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><strong>Chakra Leak </strong></span>
		</p>

		<p>
			For each rank of this skill, whenever this character performs a technique it costs 5 additional Chakra per ninja rank of the technique.
		</p>

		<p>
			Ranks: 3
		</p>

		<p>
			+1SP
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41535</guid><pubDate>Sun, 21 Feb 2021 22:21:48 +0000</pubDate></item><item><title>Avatar state</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41837-avatar-state/</link><description><![CDATA[<p>
	Avatar Activation: Avatar state  is an Advanced System. It costs 5% Total Chakra  to Activate, and 5% Total Chakra  to Upkeep.
</p>

<p>
	Restrictions: Ranks in these skills may only be taken every 20 Levels. Advanced Regeneration is suspended while this Advanced System is active.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Avatar state
</p>

<p>
	Description: The key and most respected trait within the Abata Clan. The Avatar state is a state beyond the physical and spiritual plains of the world. Blending the two to find unity with both properties to be something beyond. The few that are gifted and allowed to enter this state empowers you with the skills and knowledge of all the past Avatars. But given the power this form gives and knowledge, there is only so much that can be given that is limited by the Avatars abilities, experience, and balance within their mind. During this form's activation, the user body glows in different possible ways, normally a deep shine of eyes and any tattoos or markings, as  the combination of all your past lives, focusing their energy through your body.
</p>

<p>
	Effect: When purchasing this AS on the first rank, a type is declared. Spirit; Nin/Acc, Mind; Eva/Con, and Body; Tai/Con. This type cannot be changed. The chosen stats are increased by 1.2x per rank in this skill where X is the character’s level and cannot go beyond 1.5x of their base value.
</p>

<p>
	Cost: -1
</p>

<p>
	ranks : 5
</p>

<p>
	Requirements: Avatar State bloodline 
</p>

<p>
	 
</p>

<p>
	Elementalist
</p>

<p>
	Description: The idea of the Abata clan when interacting with gift of ninjustu is not to simply use it as a weapon. One must feel it, be part of it, and wield it. They call this bending. Bending, is the ability to manipulate an element and is significant to many aspects of life in the world. And with practice and natural bond with element(s), the user becomes further and further connected in the art and better able to use them.
</p>

<p>
	Effect: The user of this skill selects an element specialty per rank. When the Avatar AS is active, the effect of the chosen element specialty possessed by the character is increased by 1.5x its normal value. The element specialty selected must be one that they own and cannot be stacked repeatedly by this effect.
</p>

<p>
	Cost: -1
</p>

<p>
	Rank: 5
</p>

<p>
	Requirements: Avatar State bloodline, Avatar AS
</p>

<p>
	 
</p>

<p>
	Lasting Whispers
</p>

<p>
	Description: The thoughts of lessons and the ideology of the clan is always present. Almost as much as the voice of distant ancestors that always find a way to warn their descendants of an attack coming at them a slight second before it comes sometimes.
</p>

<p>
	Effect: The owner of this skill’s dodge rolls against ninjustu attacks are increased by 1 per elemental specialty possessed.  If the user also possesses the skill [sealless], when they activate the Avatar AS, they also benefit from a +1 bonus to chance to hit per elemental specialty possessed.
</p>

<p>
	Cost: -1
</p>

<p>
	Rank: 1
</p>

<p>
	 Requirements: Avatar State bloodline
</p>

<p>
	 
</p>

<p>
	Refined Lineage
</p>

<p>
	Description: Lessons, Faith, and Technique have been pummeled into the minds and bodies of clan's members in the way of understanding the ninja arts for generations. Starting at the roots when just children to establish the basic and nurturing that understanding and connection through the time clan members choose to learn. Over this course of time, their bodies become strong and better at defending against ninjustu arts attacks.
</p>

<p>
	Effect: The user increases their Block Range by 2X against Ninjutsu techniques with an Element. X is equal to the number of Elemental Specialities the user has.
</p>

<p>
	Cost: -1
</p>

<p>
	Rank: 1
</p>

<p>
	 Requirements: Avatar State bloodline
</p>

<p>
	 
</p>

<p>
	Guardian Spirits
</p>

<p>
	Description: The thoughts of lessons and the ideology of the clan is always present. Almost as much as the voice of distant ancestors that always find a way to call out to them mentally. At times acting as a second layer of protection against genjustu attacks.
</p>

<p>
	Effect: The user increases the results of their dodge rolls against Genjutsu techniques by 2x, where x is the number of elemental specialties the user has. This skill cannot modify dodge rolls with a result of 5 or less.  If the user also possesses the skill [sealless], when they activate the Avatar AS, they also benefit from a +1 chance to crit per elemental speciality possessed.
</p>

<p>
	Cost: -1
</p>

<p>
	Rank: 1
</p>

<p>
	Requirements: Avatar State bloodline
</p>

<p>
	 
</p>

<p>
	Wip
</p>

<p>
	Effects: The user increases the results of their Dodge Rolls made against Chakra-based attacks by 2 per Elemental Specialty they have unlocked. This has no effects on Dodge Rolls that are 5 or below.
</p>

<p>
	Requirements: Avatar State bloodline. 
</p>

<p>
	Cost: -2. 
</p>
]]></description><guid isPermaLink="false">41837</guid><pubDate>Sat, 05 Feb 2022 20:59:05 +0000</pubDate></item><item><title>Tenkingan | Heavenly Golden Eye | &#x5929;&#x91D1;&#x773C;</title><link>https://ninja-academy-online.com/forum/index.php?/topic/36710-tenkingan-heavenly-golden-eye-%E5%A4%A9%E9%87%91%E7%9C%BC/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="lorJC28.gif" class="ipsImage" data-ratio="61.80" height="309" width="500" src="http://i.imgur.com/lorJC28.gif" />
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'century gothic';"><span style="font-size:18px;"><img alt="dQorPV9.png" class="ipsImage" data-ratio="100.00" height="18" width="18" src="http://i.imgur.com/dQorPV9.png" /> Tenkingan | Heavenly Golden Eye | 天金眼</span><br />
	The Tenkingan or Heavenly Golden Eye is a bloodline limit that developed in the Tenjin clan from the far away Land of the Sun. It takes the form of a single, golden eye in the center of the wielder's forehead when occurring naturally, though many have stolen the eyes and implanted them where one of their natural eyes had once been. The eye has a relatively small pupil, and a dark halo that forms around the pupil.<br />
	<br />
	It is unknown what the exact confluence of events were that caused the first Tenkingan to form, though some scholars believe it was a mutation of one of the Three Great Dojutsu. Though less powerful than its cousins, the bloodline does possess several unique abilities that distinguish it from them greatly.<br />
	<br />
	Known in some circles as 'The Eye that Pierces the Shadow' the Tenkingan's abilities are capable of doing just that. The eye is capable of acting as a focus for chakra, allowing any wielder who can properly funnel their chakra through it to create light-natured chakra. It is unknown how the Tenkingan performs this function exactly, but the eye shines with a blinding brilliance anytime a wielder performs light release jutsu. Some have hypothesized that years spent under the bright environment of the Sunshine Country mutated the modern Tenkingan.<br />
	<br />
	Skilled Tenkingan users are also capable of using the eyeball as a hidden reservoir for jutsu. By inscribing a technique into the eye during activation, a wielder may store the jutsu and release it as a trap onto their opponent when they least expect it. The most basic ability of the Tenkingan is the sight that it bestows those who inherit it. While activated, they are granted a greater visual acuity, and the ability to distinguish chakra by color. Because of this ability to see chakra the eye is also capable of consciously dispelling illusions. By expending some of their concentration on any illusion, a wielder is able to nullify either a portion or an entirety of the genjutsu.</span>
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:10px;"><span style="font-family:'century gothic';">Tenkingan Activation/Upkeep<br />
	• 5% total chakra •</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="g3a0okx.png" class="ipsImage" data-ratio="100.00" height="160" width="160" src="http://i.imgur.com/g3a0okx.png" />
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Tenkingan<br />
	The Tenkingan occurs naturally in the eyes of the Tenjin clan, and is believed to be something easily accessible by almost all members of the clan. A child born with their third eye open is considered to be marked as a future great leader among the Tenjin. Unlike some other dojutsu, which visibly distinguish the maturity of the eye, Tenkingan grow imperceptibly but some believe they grow in strength in relation to the age of the wielder. The Tenkingan eye enhances wielder's ability to see, and is believed to have a visual acuity equivalent to that of a bird of prey. It also tracks the movement of chakra and is a particularly powerful defense against genjutsu techniques. Powerful users of the Tenkingan are able to use it to generate radiance that can quite literally banish darkness and use the eye as a storage device for jutsu.<br />
	<strong>Restrictions:</strong> Ranks of the following skills may be purchased once every 20 levels. This bloodline may be activated or deactivated as a Setup Phase action. Advanced Regeneration is suspended while this bloodline is active.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#ffd700;">Tenkingan Vision - Rank [ - ]</span><br />
	<strong>Effect:</strong> While the Tenkingan is active, a character with this skill’s Accuracy, and Concentration are increased by x per rank in this skill, with ‘x’ being equivalent to the wielder’s level. The value of ‘x’ may never be less than 'y', where 'y' is equivalent to 20 + 10 for each rank of this skill, beyond the first. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics.<br />
	<strong>Description:</strong> Though it is most often hidden behind a vertical eyelid the Tenkingan confers a great boon to the visual acuity of the wielder when it is activated. Those who possess the Tenkingan often equate the visual changes to that of a hawk or eagle. The Tenkingan also grants the ability to see chakra to an extent, giving the wielder the ability to easily distinguish genjutsu techniques.<br />
	<strong>Total Ranks:</strong> 5<br />
	<strong>Cost:</strong> -1<br />
	<br />
	<span style="color:#ffd700;">Tenkingan Piercing - Rank [ - ]</span><br />
	<strong>Effect:</strong> While the Tenkingan is active, a character with this skill may pay x chakra to activate this technique in their Response Phase when targeted by an unresolved Genjutsu technique of their rank or lower, with the value of 'x' being equivalent to (60-5y)% of the base cost of the unresolved technique. That technique is negated. On a turn when this skill is activated, the user has a (100- 5y)% chance to be unable to take any action in their Setup and Main Phases, with the value of 'y' being equivalent to their rank in this skill. This skill may be activated 'x' times per battle, and has a 5% chance to fail when activated.<br />
	<strong>Description:</strong> The Tenkingan gained it's moniker as the 'Eye that Pierces the Shadow' for several reasons, and among them is the ability of the eye to nullify illusions. By marshaling their focus, a Tenkingan wielder may concentrate the Tenkingan on nullifying part or all of an illusion. Though this ability is very powerful, it often leaves the wielder somewhat dazed and can oftentimes cause migraines if overused.<br />
	<strong>Total Ranks:</strong> 4<br />
	<strong>Cost:</strong> -1<br />
	<br />
	<span style="color:#ffd700;">Tenkingan Radiance - Rank [ - ]</span><br />
	<strong>Effect:</strong> While the Tenkingan is active, a character with this skill may perform techniques of the ‘Light’ element. The effects of the Light Element are reduced to 20x%, with ‘x’ being equivalent to the character’s rank in this skill. If a character possesses 5 ranks in this skill they may purchase the skill ‘Combinatorial; Light’ for the cost of 0 SP, and while the Tenkingan is active ‘Light’ element techniques may be used consecutively.<br />
	<strong>Description:</strong> The most easily recognizable ability of the Tenkingan is its ability to generate light. It is commonly believed that the Tenkingan acts as a focusing point for the chakra in the wielder's body and when it is active, it allows them to pass chakra through it that returns to the body in the form light natured chakra. Unlike those who master it naturally, Tenkingan wielders must gradually becomes skilled in the usage of the element, and often cannot use it at all without the assistance of their kekkei genkai.<br />
	<strong>Total Ranks:</strong> 5<br />
	<strong>Cost:</strong> -1<br />
	<br />
	<span style="color:#ffd700;">Tenkingan Focusing - Rank [ - ]</span><br />
	<strong>Effect:</strong> When the Tenkingan is activated, a character with this skill may pay (150 - 10x)% the base cost of a chosen technique possessed by the character, with 'x' being equivalent to the character's rank in this skill. (Cost Reduction does not apply.) The chosen technique is considered a Set Trap that was set when the Tenkingan was activated. When the chosen technique activates, its element is considered to be 'Light'. If at anytime the Tenkingan is deactivated before the chosen trap is triggered, then the trap is removed from the battlefield. A Set Trap may be created in this way x times per battle. Techniques performed in this way are always seal-less, must conform to general trap rules, and may never be Taijutsu.<br />
	<strong>Description:</strong> The Tenkingan's ability to store and focus jutsu is a rare ability to some wielders of the kekkei genkai. By channeling the chakra of a technique into their Golden Eye, a wielder is able to house the jutsu invisibly until their target is at a disadvantage. The passage of the chakra through the eye, also transforms the jutsu's chakra nature to that of light. As a wielder grows in strength, they gain the ability to transcribe a wide variety of jutsu and may transcribe more during a day. <br />
	<strong>Total Ranks:</strong> 4<br />
	<strong>Cost:</strong> -1</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">36710</guid><pubDate>Mon, 16 May 2016 05:14:32 +0000</pubDate></item><item><title>Scion of Duality</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41634-scion-of-duality/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:16px;"><u>Scion of Duality</u></span>
</p>

<p>
	 
</p>

<p>
	The Scion of Duality was once considered nothing more than a mild gene anomaly that manifested itself randomly in one out of a few thousand children. While the premature form exhibited forms of suppression of chakra in varying degrees, particularly in those that came into contact with the subject, the genetic mutation has fully revealed itself in a handful across the world as far more capable than expected. It is common knowledge amongst those in the shinobi world that the creation of chakra rests in the combination of the physical and spiritual energies of the body, with exercising, training, studying and gaining experiences in life being the methods to increase its power. Those in possession of this mutation however are able to obtain far stronger chakra with far less effort and work in comparison to the average shinobi. Based on intensive observations, studies have found the chakra coils possess a function that looks to remove deficiencies in the twin energies of the body used to create the chakra. As a result, the chakra seeks to become increasingly refined until it reaches a pinnacle state, void of any and all imperfection. Except such strives to perfection results in the opposite in some cases, providing insight as to why possessors find it difficult to applying nature transformation to their chakra.
</p>

<p>
	 
</p>

<p>
	Dual Reserves
</p>

<p>
	Due to the body’s enhanced manner of combining physical and spiritual energies, the chakra created has the potential to become twice as powerful as usual. As the refined energy courses through the Chakra Pathways System and coats the tenketsu, it also offers some defense against attacks of chakra-based nature as it makes constant with the skin.
</p>

<p>
	<strong>Effect</strong>: The user may purchase 1 rank of Ninjutsu Mastery Void or Resistance for 1 Skill Point and receive 1 rank in the other skill for 0 Skill Points.
</p>

<p>
	<strong>Requirements</strong>: <a href="https://ninja-academy-online.com/forum/index.php?/topic/39648-power-of-the-void-dance-of-the-divided-circle/" rel="">Power of the Void</a>. Level 30
</p>

<p>
	<strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Bifold Spear
</p>

<p>
	The potent chakra belonging to those with the genetic mutation has a tendency to move and shape itself virtually autonomously to the possessor's desires. When faced with barricades fashioned of chakra or other methods designed to obstruct the user’s already chakra-enhanced attacks, the chakra will reflexively contour itself into an appropriate form that allows it to spear and eat through these defensive measures with greater ease.
</p>

<p>
	<strong>Effect</strong>: As a free action in the Main Phase, the user may add the following effect to Void attacks used during the same Main Phase: Ninjutsu Response Phase techniques have their chance to fail increased by x% with x being the user's ranks in Ninjutsu Mastery Void and y being equal to the user's ninja rank. Ninjutsu Constructs take damage equal to 10xy. During the turn this skill is activated, the user does not gain the bonus of Ninjutsu Mastery Void when performing attacks.
</p>

<p>
	<strong>Requirements</strong>: Dual Reserves
</p>

<p>
	<strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Bifold Shield
</p>

<p>
	The potent chakra belonging to those with the genetic mutation has a tendency to move and shape itself virtually autonomously to the possessor’s desires. As the user is bombarded with projectiles or constructs of chakra-based nature, their chakra is capable of forcing itself out of the tenketsu around the targeted area of the body and compacts itself together tightly into a body shield of sorts that wards off the incoming assault.
</p>

<p>
	<strong>Effect</strong>: As a free action in the Response Phase, for each chakra-based physical attack targeting the user, they gain a Shield with Health equal to 10x with x being the user's rank in Resistance. These Shield(s) are destroyed at the end of the user's Response Phase. Each Shield created by this ability has a 5% chance to fail. During the turn this skill is activated, the user does not gain the bonus of the Resistance when defending against attacks.
</p>

<p>
	<strong>Requirements</strong>: Dual Reserves
</p>

<p>
	<strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Twice-Born
</p>

<p>
	Taking advantage of their chakra’s seeming cognizant desire to rid itself of impurities within their body’s chakra pathway system, the user meticulously directs their chakra through every other major organ system in their body or even into the body of another individual altogether. As the chakra courses through the bodily systems, its inability to identify the physical and spiritual energies and instead eliminates waste, impurities, toxins and everything else that negatively resides in the organs. As a result the individual in question experiences an unknown surge in vitality, feeling more lively than they’ve likely felt in life. Even when the individual is subjected to injuries, the chakra optimizes the body’s ability to heal itself, allowing it to recover faster than normal. While a miraculous ability, it is only temporary as any signs of revitalization fades away when the chakra ceases supplying its effects.
</p>

<p>
	 
</p>

<p>
	<strong>Cost</strong>: 5% Total Stamina &amp; Chakra Activation; 5% Total Stamina &amp; Chakra Upkeep
</p>

<p>
	<strong>Activation</strong>: The user chooses an allied target when activating this ability and only one character may be affected by this ability at a time. The user may activate this ability as a Setup Phase or Main Phase action and may deactivate it as a free action in any Phase.
</p>

<p>
	<strong>Rules</strong>: This is an Advanced System. If the target of this ability is not the user and their Health is reduced to 0 or lower while it is active, this ability deactivates at the beginning of the user's turn.
</p>

<p>
	 
</p>

<p>
	<strong>Effect</strong>: When Twice-Born is activated as a Setup Phase action, the target of this ability has their total Health increased by x per rank in this skill with x being the user’s level. When Twice-Born is activated as a Main Phase action, the target's current and total Health is increased by x per rank in this skill. This ability may only increase a target's current Health once per battle and cannot increase current Health above 0. When this ability is deactivated, all Health gained by this ability is lost. If the target's Health would be reduced below -25% of their total when this ability is deactivated, it is set to -25% of their total Health instead.
</p>

<p>
	<strong>Requirements</strong>: Dual Reserves, Bifold Spear and Bifold Shield
</p>

<p>
	<strong>Ranks</strong>: 5. Ranks may be purchased every 10 levels.
</p>

<p>
	<strong>Cost</strong>: -1
</p>
]]></description><guid isPermaLink="false">41634</guid><pubDate>Tue, 23 Mar 2021 14:38:35 +0000</pubDate></item><item><title>Mizaru</title><link>https://ninja-academy-online.com/forum/index.php?/topic/39456-mizaru/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:24px;">MIZARU</span></span><br />
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="eBR3c2U.jpg" class="ipsImage" height="177" src="https://i.imgur.com/eBR3c2U.jpg" width="284" /></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong><span style="font-size:10px;">[Passive Bloodline]</span></strong></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The Mizaru bloodline is the name given to a family of powerful sensor-types known as the Fell Clan. While not a Doujutsu in the traditional sense, the most prominent physical feature of a possessor of the Mizaru bloodline manifests itself in their eyes. Their bright, crystal irises that span every color on the spectrum is only accented by the complete lack of a pupil, the trait that is most commonly attributed to their blindness.</span>
</p>

<p>
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Though unable to see in the conventional sense, this evolutionary deviation is accredited to giving them enhanced Chakra sensing abilities, as well as the capacity to “see” through interpreting the way their Chakra interacts with their environment. When the bloodline is active, the iris of a Mizaru’s eyes will emit a soft glow, a light representative of the Chakra flowing through their system.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><u><strong>See No Evil</strong></u><br />
	<strong>Description:</strong> <em>The most basic form of the Mizaru presents itself as a type of blindness, in the conventional sense. While the eyes of a Fell may not perceive light as any other would, they can nonetheless sense it with their waves of emitted chakra.</em><br />
	<strong>Roleplay Effect:</strong> <em>User may identify other characters by the “feel” or “taste” of their specific chakra, including their location and movements. Inanimate objects may be “seen” through the use of Chakra ambiance, which is similar to echolocation. When concentrating on a small number of targets, or people they are especially familiar with, may gauge emotional reactions through fluctuations in Chakra.</em><br />
	<strong>Effects:</strong> Accuracy cannot be less than half of this character's base Concentration at any time, before the effect of this skill.</span><br />
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Rank 1:</strong> This character is immune to the Status Effects "Impaired Eyesight" and "Blind", however their Accuracy is considered to be 50% of it's total. This skill cannot be overcome with the skills "Overcome Your Problems". </span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Restriction:</strong> Must Be Taken at Character Creation</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -0 sp</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Rank 2:</strong> This Character's Accuracy is considered to be 75% of it's total. This replaces Rank 1.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirement:</strong> Level 10</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -2 sp<br />
	<br />
	<strong>Rank 3:</strong> This Character's Accuracy is considered to be 100% of it's total. In addition, this character may take "Path of the Sensor" regardless of their base path. This Replaces Rank 2.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirement:</strong> Level 25</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -2 sp</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><u style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Chakra </strong></u><b><u>Ambiance</u></b><br />
	<strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Description:</strong> <em style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Akin to an “echolocation”, this allows the Fell to use their Chakra to get a sense of their surroundings by sending it out in a slow, steady wave, and then interpreting the way it interacts with their environment. Allows for the identification of static and non-living objects through the use of Chakra instead of conventional sight.</em><br />
	<strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: </strong>When this character is targeted by a Physical Attack, they may increase their Chance to Dodge by 1% per 100 Concentration they have. This bonus is increased to 2% per 100 Concentration against incoming Physical Chakra Based Attacks.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirement:</strong> See No Evil Rank 3, Path of the Sensor, Level 40<br />
	<strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost:</strong> -3 sp</span>
</p>

<p>
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><u><strong>Chakra Sensor</strong></u><br />
	<strong>Description:</strong> <em>Another trademark of the Mizaru bloodline is their sensitivity to chakra. Almost all members have an above average capacity to sense the presence of Chakra in others, perceiving it like an aura, or an inner flame granting them the ability to identify any living thing by its unique Chakra signature. This ability has been key to making the Fell clan superior sensors.</em><br />
	<strong>Effect:</strong> This Character may select one additional mastery option from the Path of the Sensor advanced path per rank in this skill. <br />
	<strong>Restrictions:</strong> One rank in this skill may be taken at Jounin Rank and a second rank may be taken at Sennin Rank.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirement:</strong> See No Evil Rank 3 and Path of the Sensor<br />
	<strong>Cost:</strong> -1 sp per rank.</span>
</p>
]]></description><guid isPermaLink="false">39456</guid><pubDate>Tue, 20 Feb 2018 22:39:32 +0000</pubDate></item><item><title>Sennika</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40538-sennika/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="tumblr_mqmyk5hBCr1r60ay5o1_500.gif" class="ipsImage" data-ratio="54.66" height="270" width="494" src="https://66.media.tumblr.com/ec15c6170f710e6009c392d3ea0fe3b0/tumblr_mqmyk5hBCr1r60ay5o1_500.gif" /></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:36px;"><span style="color:#990000;">Sennika</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><em><span style="color:#bdc3c7;">(Sage Transformation)</span></em></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><span style="color:#bdc3c7;">Advanced System</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The Sennika, or “Sage Transformation”, is a kekkei genkai unique possessed by a yet unknown clan who were formerly known to make their residence near the Ryūchi Cave- the ancestral homeland of the Great Snake summons. This kekkei genkai exists as a special enzyme that is perpetually generated within their body; the enzyme serves as a conduit and a battery for natural energy around those that bear it, forcing them to harbor natural energy at all times. Though this does not initially have an effect as prolific as someone entering a true form of “Sage Mode”, it has been known to slightly increase the general strength, speed, and durability of those that bear the Enzyme in slight amounts when they are harboring a great deal of Natural Energy. As an unfortunate side effect of this natural energy absorption, most bearer’s psyches have a difficult time integrating the natural energy into their body’s normal physiological processes, causing sudden and severe outbursts of crazed violence.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The true strength of the Sennika kekkei genkai does not come just from the constant harboring of natural energy, however. Due to the unique chemical structure of the Sennika enzyme, those that bear the bloodline have the ability to almost freely manipulate most of their own physiological structure. In its early stages, they may simply tap into the natural energy as a source of power- showing outwardly as blotches of an inky-black pigment across their skin, sometimes resulting in one or both eyes having their sclera temporarily dyed a similar black hue. With greater applications of the enzyme’s natural energy to their physiology, bearers are able to morph single portions of their body to better accommodate a given task- be that forming a blade upon the back of their hand, or generating a chakra “rocket” upon their back for a quick burst of speed. When greater yet amounts of natural energy are integrated into the user’s physiology, they are able to freely morph almost the entirety of their body, allowing many such modifications to exist simultaneously. These transformations tend to color both sclera black, the user’s irises yellow or orange, and their skin a sandy brown. While enhanced thusly, the Sennika bearers are capable of feats similar to those found within a fully formed Sage Mode-- if they are able to overcome the murderous rage that grips their mind.</span>
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:Georgia, serif;"><em><strong>Natural Conduit</strong></em></span><br />
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong>Description: </strong>Due to the unique enzyme present in bearers of the Sennika kekkei genkai, these individuals are constantly absorbing and integrating the natural energy around them into their own natural physiology. As an unfortunate by-product of this, they are prone to entering sudden and murderous rages.</font><br />
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong>Effect: </strong>This character gains an additional stat named "Natural Energy" whose maximum value is equal to 10x (May never be less than 100), where x is the character's level. "Natural Energy" may not be used for mechanics outside of those listed in Sennika bloodline skills. 1.5x "Natural Energy" may be regenerated during the Setup Phase as a free action once per turn (to a minimum of 10). Natural Energy may not be regenerated on a turn in which the Sennika kekkei genkai is activated or deactivated. Whenever "Natural Energy" is regenerated, this character has a 20% chance to come under the effects of "Bloodlust" for that turn. The first time an action taken by this character would reduce their "Natural Energy" stat to 0, it is immediately restored to 15% of its maximum value and the character is automatically placed under the effects of "Bloodlust" for two turns. If Natural Energy falls to 0 a second time, this character may no longer regenerate Natural Energy for the remainder of this combat. For the purposes of 'Self-Defense', activating this bloodline or taking an action that results in a Bloodlust roll is considered an Offensive Action. </font><br />
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong>Requirements:</strong> Must be taken at Character Creation.</font><br />
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong>Cost:</strong> -1</font>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Bloodlust<br />
	Effect: While under the effects of "Bloodlust", this character's offensive actions deal an additional 20% base damage (may exceed caps); a character under the effects of "Bloodlust" suffers from a -20% chance to dodge all physical attacks and -10% chance to dodge all non-physical attacks. This character takes an additional 10% total physical damage from all sources. While under the effects of "Bloodlust", this character must make an offensive action during their main phase; these offensive actions have their target (if any) randomly assigned by a roll of a dX, where X is the number of combatants (excluding the user) and each number is assigned a combatant. The user must assign and list the number and their corresponding combatants when rolling to determine which character is targeted, e.g. [Player A: 1, Player B: 2, etc.]</span>
</p>

<p style="margin-left:40px;">
	<br />
	<span style="font-family:Georgia, serif;"><em><strong>Saisho Mezame <span style="font-size:12px;">(First Awakening)</span></strong></em></span><br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> Named the First Awakening, the Saisho Mezame is the first stage of bodily manipulation available to those who possess the Sage Transformation bloodline limit. In this stage of transformation, the user will gain black splotches across a large portion of their skin in a design that varies from user to user. During the First Awakening, the Sennika bearer may find their combat attributes greatly enhanced, and they gain the ability to infuse natural energy into their attacks and defences.<br />
	<strong>Activation/Upkeep:</strong> Saisho Mezame may be activated during the setup phase at a cost of 10% of the user's total chakra and stamina; it may be up-kept for 7.5% of the user's total chakra and stamina per turn. It may be deactivated as a Setup Phase action on a turn you are not afflicted with “Bloodlust”.<br />
	<strong>Effect:</strong> Upon activation of Saisho Mezame, the user may spend X Natural energy to increase one stat excluding tank stats, genjutsu and concentration by an equal value. This may not cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Saisho Mezame is deactivated. While this form is active, the user has a 10% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the Response Phase begins.<br />
	<strong>Natural Energy:</strong> Natural Energy may be regenerated while Saisho Mezame is active, though only 50% of its normal allowance may be regenerated.<br />
	<strong>Requires:</strong> Natural Conduit</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -1</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Augmented Infusion I</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: When utilizing a technique or attack that deals damage while Saisho Mezame is active, the user may opt to spend 2x Natural Energy to increase its total damage by X. X may not exceed damage caps for the user’s Ninja Rank.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requires: Saisho Mezame</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost: -1</span>
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Caustic Aura I</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: As a free action in the Response Phase while Saisho Mezame is active, the user may spend opt to spend up to 60 Natural Energy to reduce the damage of a single offensive action that targets them by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0. This may only be used once per turn.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requires: Saisho Mezame</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost: -1</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> </span><br />
	<span style="font-family:Georgia, serif;"><em><strong>Daini Mezame <span style="font-size:12px;">(Second Awakening)</span></strong></em></span><br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> Dubbed the Second Awakening, the Daini Mezame is the most common implementation of the Sennika’s physiological morphing. In this form, the user is able to morph limited portions of their bodies to better accommodate whatever situation they would find themselves locked within; as an example, users are known to give their arms an extended reach and flexibility, allowing them to strike targets that would otherwise be far out of their range. Though this stage allows for a greater level of power to be achieved, users are also much more prone to being struck by the Sennika’s violent rages.<br />
	<strong>Activation/Upkeep:</strong> Daini Mezame may be activated during the setup phase at a cost of 7.5% of the user's total chakra and stamina; it may be up-kept for 5% of the user's total chakra and stamina per turn. This suspends advanced regeneration. It may be deactivated as a Setup Phase action on a turn you are not afflicted with “Bloodlust”.<br />
	<strong>Effect:</strong> Upon activation of Daini Mezame, the user may spend X Natural energy to increase two non-genjutsu, non-concentration, non-tank stats by an equal value. This may not cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Daini Mezame is deactivated. While this form is active, the user has a 30% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the Response Phase begins.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Natural Energy:</strong> Natural Energy may be regenerated while Daini Mezame is active, though only 75% of its normal allowance may be regenerated.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requires:</strong> Saisho Mezame</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -2</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Augmented Infusion II</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: When utilizing a technique or attack that deals damage while Daini Mezame is active, the user may opt to spend 1.5x Natural Energy to increase its total damage by X. X may not exceed damage caps for the user’s Ninja Rank.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requires: Daini Mezame, Augmented Infusion I</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost: -2</span>
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Caustic Aura II</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: As a free action in the Response Phase while Daini Mezame is active, the user may spend opt to spend up to 120 Natural Energy to reduce the damage of a single offensive action that targets them by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0. This may only be used once per turn.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requires: Saisho Mezame, Caustic Aura I</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost: -1</span>
</p>

<p style="margin-left:40px;">
	<br />
	<span style="font-family:Georgia, serif;"><em><strong>Saishū Mezame <span style="font-size:12px;">(Final Awakening)</span></strong></em></span><br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> The Saishū Mezame, or Final Awakening, is considered the greatest stage of biological mutation allowed by the Sennika kekkei genkai. This transformation is a whole-body transition, shifting the user’s skin and eye colour dramatically, while also allowing them to obtain boosts in power often compared to a Sage Mode transformation. The Sennika user is able to freely morph their body at this stage for any number of purposes, including but not limited to creating shields upon their limbs or generation new limbs that serve as chakra-cannons of sorts. Though incredibly powerful, the Saishū Mezame renders its users incredibly susceptible to the Sennika’s murderous fury. It is never recommended to utilize this stage of transformation when fighting alongside allies or when tasked with protecting an individual.<br />
	<strong>Activation/Upkeep:</strong> Saishū Mezame may be activated during the setup phase at a cost of 5% of the user's total chakra and stamina; it may be up-kept for 3% of the user's total chakra and stamina per turn. This suspends advanced regeneration. It may be deactivated as a Setup Phase action on a turn you are not afflicted with “Bloodlust”.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect:</strong> Upon activation of Saishū Mezame, the user may spend X Natural energy to increase three non-genjutsu, non-concentration, non-tank stats by an equal value. This may not cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Saishū Mezame is deactivated. While this form is active, the user has a 50% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the Response Phase begins.<br />
	<strong>Natural Energy:</strong> Natural Energy may be regenerated without penalty while Saishū Mezame is active.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requires:</strong> Daini Mezame</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -3</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Augmented Infusion III</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: When utilizing a technique or attack that deals damage while Saishū Mezame is active, the user may opt to spend X Natural Energy to increase its total damage by X. X may not exceed damage caps for the user’s Ninja Rank.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requires: Saishū Mezame, Augmented Infusion II</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost: -2</span>
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Caustic Aura III</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: As a free action in the Response Phase while Saishū Mezame is active, the user may spend opt to spend up to 320 Natural Energy to reduce the damage of a single offensive action that targets them by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0. This may only be used once per turn.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requires: Saishū Mezame, Caustic Aura II</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost: -1</span>
</p>
]]></description><guid isPermaLink="false">40538</guid><pubDate>Thu, 21 Mar 2019 01:38:49 +0000</pubDate></item><item><title>Soushishin | Twinned&#xA0;Souls |&#xA0;&#x53CC;&#x5B50;&#x795E;</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40564-soushishin-twinned%C2%A0souls-%C2%A0%E5%8F%8C%E5%AD%90%E7%A5%9E/</link><description><![CDATA[<p style="margin-left:40px;text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="iLriCJ0.gif" class="ipsImage" data-ratio="56.25" height="270" width="480" src="https://i.imgur.com/iLriCJ0.gif" /></span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#f39c12;"><span style="font-size:20px;">Soushishin | Twinned Souls | 双子神</span></span></span>
</p>

<p style="margin-left:40px;text-align:center;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Amongst the several feats achieved by the clan progenitor, Hoshi Shira, greatest to the preservation of his progeny came in the form of a seal that would influence the lives of all those a part of the Hoshi bloodline. Years after the ordeal with the yokai that possessed his father, Shira discovered that in his body, intertwined with his own chakra was the exact same chakra that belonged to the yokai, which strove to take on a life of its own from within him. He sought various methods to separate the heinous life energy from his own through his expertise in the Sealing Arts and succeeded eventually. Unfortunately, in the process of sealing away every trace of the chakra beast's remnant life, the man's body grew exponentially weaker. The ghastly realization that his own life energy was linked to that of the beast's shook him to his core. Though his immeasurable hatred for the monstrosity remained unwavering, his dreams of ridding the world of the beast's kind was far greater. Even after reluctantly merging the beast's chakra with his own once more, the Hoshi forefather sought an alternate method, though highly theoretical in nature.</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The so called method involved the eventual creation of a certain seal, deemed the Gobosei Fuin or Pentagram Seal, which Hoshi Shira imprinted upon himself. This seal's purpose was to seal away the consciousness of the beast, forcing its body and mind to be separated and while it was successful, something gravely unexpected occurred. The yokai chakra's, without a conscious thought in place to control it, began to 'rampage' inside the body of the Hoshi not unlike a mindless beast lashing out indiscriminately, with its targets being the chakra of Shira. Whether a bizarre side effect of the seal or not, the yokai's chakra gradually assimilated itself into the young man's own, transforming it in the process. When the assimilation concluded, Shira could eventually hear a voice from within not unlike the yokaigata's from before. But it was different. And yet familiar.</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">With time came the discovery that the yokai's chakra connected to Shira's consciousness as if to replace the 'overwritten soul', so to speak. No longer was the inner voice the yokai it once was, but instead it was in many ways an extension of the Hoshi's self, an other half or an alter ego altogether. With time, these beings were even capable of manifesting themselves as quasi-physical entities, coined shikigami by the clansmen, with appearances not entirely different than the yokai species, albeit smaller in most cases or even taking on humanoid shapes with animalistic features. Regardless, it is from there that the Hoshi have utilized their shikigamis for a myriad of purposes over the generations, including as helpers in the waging war against the rampant yokai threat that plagued the world.</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Hoshi Clan. Ranks in the following skills may be taken once every 20 levels.</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#f39c12;"><span style="font-size:16px;">Soushishin; Evolved Physiology</span></span></span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><em>Through the generations of genetic inheritance from the first Hoshi clansman, wielders of the kekkei genkai have been bestowed with a body drastically altered through the chakra of a yokaigata from centuries before. As a result, many have obtained a physique overflowing with life energy that mimics those with yokai sealed within them, the only difference being that a Hoshi has no chakra separate from that of the "yokai's" - they're one in the same.</em></span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect</strong>: Characters with this skill replace their Chakra statistic with the tank statistic 'Yokai Chakra'. Yokai Chakra may pay for Chakra costs and all effects that would apply to Chakra for characters with this skill apply to their Yokai Chakra instead. The character gains an additional 2x% of their total Yokai Chakra per turn. Additionally, the character's base Yokai Chakra statistic is treated as being permanently increased by 10x% for RP and passive equipment bonuses, </span><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">with 'x' being equivalent to the rank in this skill. This ability is treated as Advanced Regeneration.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 5</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -3</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;"><span style="color:#f39c12;">Soushishin; Partial Manifestation</span></span></span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><em>The Hoshi have always been attributed to using every resource at their disposal to oppose the chakra beasts that roam the world. This includes the quasi-physical manifestation of their chakra into beings that are appear no different than the yokai that roam the world. What makes them unique, however, is that they are a part of the Hoshi and possess wills that, while generally aligning with their other selves, are their own. These yokai-esque creatures also pose an inherent threat not only to the Chakra beasts the clansmen are opposed to but to anyone in possession of Chakra. When contact is made, they disrupt and inhibit the natural flow of Chakra and even assimilate the energy into their bodies.</em></span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: Characters with this skill gain one (1) pet and may only possess said pet. The pet may be added or removed from the battlefield once per turn as a free action during the Setup Phase. Each time characters with this skill level up, their pet gains 15 Health, though this Health may not stack with Health granted by Training Points. The character may perform one (1) Pet Action during their turns but they cannot gain or activate Pet Abilities without the 'Path of the Tamer' skill. When performing Basic Pet Attacks, the character's pet may only absorb Chakra or Yokai Chakra</span><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> equal to half the damage a regular Basic Pet Attack would deal unless they possess the 'Path of the Tamer' skill. Characters with this skill may also learn Pet Techniques with the 'Hijutsu; Hoshi' descriptor with the purchase of the second rank in this skill. These techniques allow the character to absorb Chakra and Yokai Chakra as long as the technique's Pet Combination is activated but they may not have any other effects unless they possess the 'Path of the Tamer' skill. Absorbing Chakra or Yokai Chakra through the effects specified in this skill heals the pet for 100% of the Chakra or Yokai Chakra absorbed. If the Health of the pet would be reduced to 0 or below, it is removed from the battlefield. Additionally, the character may choose to not regenerate Yokai Chakra during their turn as a Setup Phase action. The pet is healed for the amount of Yokai Chakra the character would have regenerated but the pet may not be added to the battlefield again until its Health is at 50% of its total or higher. The pet may be revived in this manner once per battle and may not be healed through any other means.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Soushishin; Evolved Physiology Rank 1</span>
</p>

<p style="margin-left:80px;">
	<strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Ranks: </span></strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">2</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -2</span>
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="color:#f39c12;"><span style="font-size:16px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Soushishin; Elemental Imprint</span></span></span>
</p>

<p style="margin-left:80px;">
	<em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">While the Yokai that are born alongside the Hoshi are created differently, they too possess affinities to certain elements like their distance cousins. Often times, this element coincides with those with their other half but it isn't uncommon for them to be dissimilar. Nevertheless, these elements, no matter how rare, can be shared with the Hoshi to expand their abilities in the ninja arts.</span></em>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: Upon taking this skill, characters may purchase one (1) Element regardless of the required Subtle Element skills. If the Element has a Skill Point cost of two (2) or higher, their effects are reduced to 100(x/y)%, with 'x' being equivalent to the rank in this skill and 'y' being equivalent to the Element's Skill Point cost. Characters may not take ranks in this skill that exceed their element's skill point cost.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Soushishin; Evolved Physiology Rank 1</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 4</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -1</span>
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#f39c12;"><span style="font-size:16px;">Soushishin; Full Manifestation</span></span></span>
</p>

<p style="margin-left:80px;">
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><i>As the two halves of the Hoshi grow more proficient in their abilities, more possibilities open in how those abilities can be employed. While the manifestation of the yokai-like beings are strange and miracle occurrence of nature, it is only a half measure. When full measures have been taken, the entity is conjured fully onto the material plane with a physical body of varying sizes rather than a chakra-constructed form tied to that of the Hoshi clansman. Despite being separated, the shikigami possesses all of the same abilities as its other half though its new body is prone to being entirely different in terms of physical prowess.</i></font>
</p>

<p style="margin-left:80px;">
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect:</span></strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> </span></font><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Characters with this skill gain the skill ‘Contract Manager; x’ for the cost of 0 Skill Points, with 'x' being the pet granted through the 'Partial Manifestation' skill. Using Kuchiyose no Jutsu, the character may add the Level y 'x' Summon to the battlefield without requiring a summoning roll, with 'y' being equivalent to the rank taken in this skill or any number below it to a minimum of one (1).</span>
</p>

<p style="margin-left:80px;">
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requirements:</span></strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> Level 30; </span></font><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Soushishin; Evolved Physiology Rank 2, Partial Manifestation &amp; Elemental Imprint Rank 1.</span>
</p>

<p style="margin-left:80px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 4</span>
</p>

<p style="margin-left:80px;">
	<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"><strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost:</span></strong><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> -1</span></font>
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Full Manifestation Summon Rules</strong>:</span>
</p>

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	<div class="ipsQuote_contents">
		<p>
			 
		</p>

		<p style="margin-left:40px;">
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-Summon Families acquired through the 'Full Manifestation' ability of this bloodline must possess summons of each level except 0. They must be submitted in accordance with the Summon rules without stats, techniques or skills, requiring only their equipment to be approved.</span>
		</p>

		<p style="margin-left:40px;">
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-When these summons are added to the battlefield, they may allocate an amount of statistics equal to the total amount a Summon of its Level would possess but none of its statistics may exceed any of the statistics of the character that summoned it. Additionally, their Chakra statistic is replaced with the Yokai Chakra statistic as though they possessed the 'Evolved Physiology' ability of this bloodline. These statistics cannot be changed once the summon has been added to the battlefield but are removed once the summon has been removed from battle.</span>
		</p>

		<p style="margin-left:40px;">
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-When these summons are added to the battlefield, they gain access to an amount of techniques and skills, excluding bloodline skills, known by the character that summoned them equal to the amount of JP and SP a Summon of its Level would possess. These techniques and skills cannot be changed once the summon has been added to the battlefield but are removed once the summon has been removed from battle. When gaining techniques and skills from the character that summoned them, the points paid by the summon is based on the points the summoner paid for those abilities.</span>
		</p>

		<p style="margin-left:40px;">
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-All statistics, skills and techniques gained by the summon must be revealed in the post in which they were summoned.</span>
		</p>

		<p style="margin-left:40px;">
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-The Summon Element these summons possess is the same as the Element purchased in the 'Elemental Imprint' ability of this bloodline and possesses the same bonus it grants the owner of the skill.</span>
		</p>

		<p style="margin-left:40px;">
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-While these summons are on the battlefield, the user may not add the pet granted through the 'Partial Manifestation' ability of this bloodline to the battlefield.</span>
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#f39c12;">Soushishin; Blended Souls</span></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: Characters with this skill may use their Yokai Chakra statistic to pay for any abilities that require Yokai Chakra granted by the yokai sealed within them.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Soushishin; Evolved Physiology Rank 1</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -2</span>
</p>

<p style="margin-left:80px;">
	 
</p>

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	<div class="ipsQuote_contents">
		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">A lot going on in this bloodline but fits exactly what I want from the clan from both a mechanical and thematic standpoint. Some things might need to be adjusted but to address each one with explanations and the sort that might be pretty out there:</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">So the first ability changes Chakra to Yokai Chakra. For those that don't take the Blended Souls skill further down below, its just a flavorful effect for all intents and purposes so any concerns can just be directed towards that particular skill. Otherwise, the skill is partly an advanced regeneration skill that breaks up the regeneration increases over more ranks and partly a method for allowing one an increase to their total equipment stats by treating their Yokai Chakra as being 1.5x at the max rank, so 2000 Yokai Chakra functions as 3000 Yokai Chakra for that purpose. Might need some wording adjustments on that front however. But with the total chakra regeneration come in at 10%, that's 10 SP similar to Chakra Flow and the remaining 5 SP goes to the total stat boosting aspect for a total of 15 SP.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif">Perhaps the strangest skill of them all is the second. It dabbles in the territory of the Path of the Tamer by granting a pet but still meshes well enough if the character would actually take the Path. If that happens though, it prevents gaining a second or multiple other pets with separate Health granted by Training Points, forcing you to apply those Training Points to the pet obtained in the skill solely for gaining access to Pet Abilities since it already has its own Health. The other two uses for Pet Actions are available but are limited in what they can do, especially for Pet Techniques which can only be used for absorbing Chakra and Yokai Chakra (which is accounted for in the skill's cost, being -2 SP for absorption effects). Because the pet can't really do a whole lot on its own (without specialization through Tamer), I wanted to at least opt for the ability to revive it in case it goes down by sacrificing the user's regeneration to bring the pet "back to life" but only after gaining so much Health and just once per battle. Also can't be healed by anything else, particularly that one vet healing skill.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Next skill is the mostly straightforward in that in the same way a yokai has an Element, so does the pet which grants it to the user. For Elements that cost 2 SP or higher though, their bonuses will be reduced when using the technique until they purchase the exact amount SP needed to take the Element. This technically opens the possibilities to non Subtle and Combinatorial elements, but they largely require permission and/or are tied to bloodlines, so not too outrageous I think.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">And lastly (for the core bloodline skills at least), there's the ability to turn the pet into a summon. The whole thing is like a Build-A-Summon kind of thing on the fly to sum it up in a nutshell. I believe all of the rules presented covers most of the bases and questions that need to be handled on how it works but I think the wording and such might need to be cleaned up or clarified still. I tried is all I can say. In any case, while I believe the skill should perhaps cost more than what it currently does given the flexibility it kind of offers on top of avoiding the randomness associated with a summon roll, I feel like its mostly justified in that while the summon is active and on the battlefield, the user can't use anything at all from the Partial Manifestation skill. So in a sense, you could say the SP paid for that skill (the non-absorption part of it anyway) lends itself to the summon skill but ultimately, don't mind bumping up the SP cost more if desired.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif">Now for the truly last skill, which can be taken with all of the bloodline skills or just the first, I'm not 100% sure how sound it is but that was largely the intent behind having the Chakra statistic replace the Yokai Chakra so as to kind of blend the bloodline with the yokai Advanced System if desired. With the statistic being able to regenerate, it helps a tad bit with the costs of using the Yokai techniques but its nothing major I feel like since at 2000 Yokai Chakra, which is 100 Yokai Chakra per turn. That could amount to like 2 uses of the Yokai-dama, albeit not back to back if you're pushing it to its max power for 1300 Yokai Chakra instead of the base 1000. Still, at maximum rank running full throttle, that's two extra turns of being in the Yokai Cloak at most</font>.
		</p>
	</div>
</blockquote>

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</p>
]]></description><guid isPermaLink="false">40564</guid><pubDate>Sat, 30 Mar 2019 11:03:39 +0000</pubDate></item><item><title>Jiton | Magnet Release</title><link>https://ninja-academy-online.com/forum/index.php?/topic/39084-jiton-magnet-release/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#8e44ad;"><span style="font-size:48px;">Jiton</span></span><br /><span style="font-size:18px;">Magnet Release</span><br /><img alt="tumblr_mlmi6jGF7Y1qj5jqso1_500_zpsgflazh" class="ipsImage" height="285" src="http://img.photobucket.com/albums/v291/Kouta/tumblr_mlmi6jGF7Y1qj5jqso1_500_zpsgflazh8s.gif" width="500" /><br /><span style="color:#8e44ad;"><span style="font-size:48px;">磁遁</span></span></span>
</p>

<p style="text-align:center;">
	<br /><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The Jiton is a powerful advanced chakra nature, using the natural flow of magnetism in the earth, and controlling it via chakra. More than simply controlling magnetism, however, the Jiton enables the anything the user’s chakra touches to exhibit magnetic properties. Mostly reflected in metallic substances, the Jiton has been known to give magnetic properties even to those objects that normally cannot sustain a magnetic charge. By using these newly magnetic elements in conjunction with a more controllable medium, like water or sand, the user is capable of transforming their nature based attacks until they become something far more deadly. While Jiton has been known to appear in familial bloodlines, there is no base blood connection to ninja who are able to use its effects. Many of Suna’s Kazekage have mastered the art to one degree or another, causing many to suspect it is in fact not blood related, but just a matter of skill.</span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements:</strong> Sunagakure</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#8e44ad;"><span style="font-size:26px;">Jiton; Genesis</span></span><br />
	Effect: User receives "Combinatorial; Magnetic" at 0 SP regardless of requirements, and may purchase 2 ranks of "Ninjutsu Mastery; Magnetic" for 1 SP. When using jutsu with the [Magnetic] Tag, the effects of “Combinatorial; Magnetic” are doubled. </span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Description: Unlocking their Magnet-aligned Chakra dormant in their blood, a ninja can utilize the push and pull of magnetic forces in the earth, throwing enemies off balance and providing a new piece to their arsenal. Unlike ninja who train themselves to harness these powers, the magnetites in the blood of the wielder make their magnetic forces stronger and more malleable.<br />
	Cost: -3</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#8e44ad;"><span style="font-size:26px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Jiton; Saturation</span></span></span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: When activating a Taijutsu or Genjutsu the user may pay an additional .1x Chakra, where x is equal to the cost of that attack. If they do, then that attack will become a [Magnetic] Ninjutsu in addition to any other types. This ability may not be activated on any attack that is already Ninjutsu type or that already receives modifiers from Ninjutsu.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Description: The magnetites present in the practitioner's blood are nearly invasive. Every attack made can harness the magnet-aligned chakra and use it to rip out at enemies with minimal effort.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requirements: Jiton; Genesis.<br />
	Cost: -2</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:26px;"><span style="color:#8e44ad;">Jiton; Attraction</span></span><br />
	Effect: [Magnetic] jutsu activated during the Main Phase have a 30% chance to be dodged as if it were an AoE. This does not change the number of targets for that jutsu.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Description: Magnet Release Chakra is the altering of primal forces. Often, an enemy themselves is magnetic, or the area around them. With a few subtle pulls, a practitioner of Magnet Release can cause an small, targeted attack to blanket a wider area, preventing escape.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requirements: Jiton; Genesis. Level 30.<br />
	Cost: -3</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#8e44ad;"><span style="font-size:26px;">Jiton; Independence</span></span><br />
	Effect: User's [Magnetic] and [Sand] jutsu are all treated as if they have the "Sealless" Tag.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Description: Magnetism exists in an around the shinobi. The world itself exhibits magnetic properties. Unike creating a blossom of fire or a wave of ice, raw magnet-aligned chakra can interact with the world without the need to direct it with handseals.<br />
	Requirements: Jiton; Genesis. Level 50.<br />
	Cost: -3</span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="tumblr_mh52hsdf4t1r5eb04o2_r2_500_zpsqqe" class="ipsImage" height="281" src="http://img.photobucket.com/albums/v291/Kouta/tumblr_mh52hsdf4t1r5eb04o2_r2_500_zpsqqeho2c5.gif" width="500" /><br />
	The minerals sands, attributed to a long line of famous<br />
	Kazekage, are almost exclusively found in Sunagakure, passed down as national secrets. Mixing sands with a variety of earth metals and fusing them using their magnet release chakra, the mineral sands often turned normal sand into a deadly trap. Their characteristic markings were always a shift in the color of the sand s it becomes populated with the new mineral. When using the Jiton to influence the effect of sand, the user's eyes will tend to grow dark outlines due to the strain of summoning magnetic forces so close to their body, and in such magnitude. These rings distinguish all of the great kazekage and those who are fortunate enough to unlock this ability.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#8e44ad;"><span style="font-size:26px;">Jiton; Combination</span></span><br />
	Description: By mastering their basic control over their magnetically charged chakra, the user can use the minerals in the earth to transform their attacks during battle.<br />
	Effect: May purchase "Mineral Sand" items. When activating a [Magnetic] or [Sand] jutsu, the user may add one "Mineral Sand" item to that jutsu as a free action. "Mineral Sands" added to jutsu in this fashion may be collected by the effect of "Combinatorial; Magnetic" as if they were small weapons. Only 1 Mineral Sand may be used per turn at Jounin, and 2 at Sennin.</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requirements: Jiton; Genesis.<br />
	Cost: -1<br /><br /><span style="color:#7f8c8d;"><span style="font-size:26px;">Iron Dust</span></span><br />
	Type: Mineral Sand<br />
	Slots: 3</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect: When added to a [Magnetic] or [Sand] jutsu, that jutsu gains the following effect: <em>"Inflict 5% of this jutsu's Total Damage as unmodified damage directly to the target's Defense Stat. If the target of this jutsu is a Puppet, deal that damage directly to the Puppet's Durability Stat" </em>At the end of the turn in which this item was used, it is left on the field.<br />
	Description: A fine, powdered dust made of Iron flakes. The dark silvery dust is 2 times denser than Silicate, the primary material found in traditional sand. The dust works similarly to buckshot or fiberglass, slamming into and tearing a body apart with tiny impacts. Repeated exposure tends to leave a body brittle and unable to fight back.<br />
	Cost: $500</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#7f8c8d;"><span style="font-size:26px;">Iron Flakes</span></span><br />
	Type: Mineral Sand<br />
	Slots: 3<br />
	Effect: When added to a [Magnetic] or [Sand] jutsu, that jutsu gains the following effect: <em>"Jutsu that target or damage this construct increase their Total Cost by 20%."</em> At the end of the turn in which this item was used, it is left on the field.<br />
	Description: The raw flakes of Iron, before they are ground into dust or powder. The dark silvery dust is 2 times denser than Silicate, the primary material found in traditional sand. It is often used to shore up structures and prevent them from being broken.<br />
	Cost: $500</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> <br /><span style="color:#cc9900;"><span style="font-size:26px;">Gold Dust</span></span><br />
	Type: Mineral Sand<br />
	Slots: 3<br />
	Effect: When added to a [Magnetic] or [Sand] jutsu, that jutsu gains the following effect: <em>"Response Phase jutsu used in the same phase as this technique increase their Total Cost by 30%."</em> At the end of the turn in which this item was used, it is left on the field.<br />
	Description: A fine, powdered dust made of gold flakes. The bright, glittery dust is 7.5 times denser than Silicate, the primary material found in traditional sand. This weight increases the effort required to move or knock it aside.<br />
	Cost: $500</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#cc9900;"><span style="font-size:26px;">Gold Flakes</span></span><br />
	Type: Mineral Sand<br />
	Slots: 3<br />
	Effect: When added to a [Magnetic] or [Sand] jutsu, that jutsu gains the following effect: <em>"A construct created by this jutsu gains a Defense Stat equal to 3x, where x is the level of this ninja. If the construct would already have a Defense Stat, it is increased."</em> At the end of the turn in which this item was used, it is left on the field. <br />
	Description: Raw flakes of Gold, before they are ground into dusts or powders. The bright, glittery dust is 7.5 times denser than Silicate, the primary material found in traditional sand. The weight of the gold increases the effort required to break through defenses and walls.<br />
	Cost: $500</span>
</p>
]]></description><guid isPermaLink="false">39084</guid><pubDate>Mon, 06 Nov 2017 03:49:39 +0000</pubDate></item><item><title>Additions and Modifications to Bloodlines</title><link>https://ninja-academy-online.com/forum/index.php?/topic/31043-additions-and-modifications-to-bloodlines/</link><description><![CDATA[
<p>Whenever a bloodline has a...</p>
<p>1. New branch of abilities</p>
<p>2. A skill that modifies the mechanics of a bloodline in any ways</p>
<p>...the entire bloodline must resubmitted and all of the new skills have to be included on the new page. If a portion of a bloodline is not on this "main" bloodline page and it changes the mechanics of how that bloodline works or has a significant impact on the way it works, that skill is considered to not be approved.</p>
<p>This is to help the staff keep track of all of the bloodlines and their small little facets for balancing purposes. It also puts the responsibility on the member to represent their bloodline in its entirety when adding to it, and holds them responsible if it does now. It is an impossible task for the staff to track down every small skill that may cause a bloodline to break when introduced with new mechanics. If you have any questions feel free to PM cntrstrk14 with your questions.</p>
]]></description><guid isPermaLink="false">31043</guid><pubDate>Fri, 23 Sep 2011 04:11:06 +0000</pubDate></item></channel></rss>
