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<rss version="2.0"><channel><title>Dead Bloodlines Latest Topics</title><link>https://ninja-academy-online.com/forum/index.php?/forum/376-dead-bloodlines/</link><description>Dead Bloodlines Latest Topics</description><language>en</language><item><title>Kaminari Tainai</title><link>https://ninja-academy-online.com/forum/index.php?/topic/34114-kaminari-tainai/</link><description><![CDATA[
<p style="text-align:center;"><u><span style="color:#ffff00;"><span style="font-size:18px;">Kaminari Tainai| Lightning Body|雷体内 </span></span></u></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://i.imgur.com/spnEU7a.gif?1" alt="spnEU7a.gif?1" /></p>
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<p><span style="font-family:'Century Gothic';">Kaminari Tainai, otherwise known as 'Lightning Body', is the kekkei genkai of the Senuskai Clan. The bloodline was first documented with the first clan head, known as Senuskai Kesa and has thus been well known within the walls of Kumogakure. Although the genetic make-up of a Senuskai can be complex, the Kaminari Tainai is the body's resistance to the heat, strain, and damage of natural lightning and lightning chakra and grants the user the natural ability to control the lightning element. This is not the only ability of the bloodline, as a natural inheritor is blessed with a unique ability. Due to the genetic make-up of their body, a Senuskai begins to naturally absorb the lightning particles from lightning techniques which are used throughout the battlefield. The full extent of these abilities are unknown, except towards those whom have mastered them or sealed away within the records of the Senuskai Clan.</span></p>
<p> </p>
<p><span style="color:#ffff00;"><span style="font-family:'Century Gothic';">Kaminari Tainai - Birth</span></span></p>
<p><em>Those born with the Kaminari Tainai are given the ability to manipulate the lightning element with ease. For them the manipulation of lightning is similar to the sensation of breathing and as such, they are seen to wield the element from birth.</em></p>
<p><strong>Effect:</strong> The wielder may purchase the skill 'Subtle Elements; Lightning' for 0 skill points. </p>
<p><strong>Cost:</strong> -1sp. </p>
<p> </p>
<div><span style="color:#ffff00;"><span style="font-family:'Century Gothic';">Kaminari Tainai - Lightning Rod</span></span></div>
<div><em>The evolution of the Kaminari Tainai has led to a strong resistance against the lightning element. Acting as natural lightning rods, their body absorbs the lightning with ease and directly discharges it towards the ground in order to minimize the amount of damage done. </em></div>
<div><strong>Effects:</strong></div>
<div>
<strong>Rank I: </strong>The wielder of this skill is always treated as if they possess an item with the attribute: 'Elemental Resistance [Lightning]'.  (-1sp)</div>
<div>
<strong>Rank II: </strong>The wielder of this skill is always treated as if they possess an item with the attribute: 'Elemental Defense [Lightning]'. Must purchase Rank I. (-2sp)</div>
<div>
<strong>Rank III:</strong> The wielder of this skill is always treated as if they possess an item with the attribute: 'Elemental Shield [Lightning]'. Must purchase Rank II. (-2sp)</div>
<div> </div>
<div><span style="color:#ffff00;"><span style="font-family:'Century Gothic';">Kaminari Tainai - Living Battery</span></span></div>
<div><em>The body of a Senuskai clan shinobi is different than that of the average shinobi. The natural resistance towards the lightning element is not the only ability of the Kaminari Tainai, as the bloodline and the genetic make-up of the Senuskai extend further as it reacts with any lightning particles within the area. As lightning techniques are used throughout the battle, leftover lightning particles are broken down and absorbed by the body. These particles are stored separately within the body in specialized cells and similar to a battery, the wielder is able to release the stored lightning and utilize it in whatever manner they wish.</em></div>
<div>
<strong>Effect:</strong> The wielder of this skill gains a separate stat known as 'Static Energy'. For each rank in this skill: Every time the wielder of this skill uses a [Lightning] tag ninjutsu or is hit by a [Lightning] tag ninjutsu, 10% of the ninjutsu's base chakra cost is added as Static Energy into the Static Energy stat. Static Energy gained this way can be used to pay for basic attacks, weapon attacks, and skills or techniques that would require either chakra or stamina to use. Ranks may only be taken every 20 levels. Static Energy statistic can not exceed 50% of the user's total chakra statistic. </div>
<div>
<strong>Ranks: </strong>3</div>
<div>
<strong>Cost:</strong> -2sp per rank</div>
<div> </div>
<div>(Old Bloodline-Denikimi; <a href="https://ninja-academy-online.com/forum/index.php?showtopic=32359" rel="">Here</a>)</div>
]]></description><guid isPermaLink="false">34114</guid><pubDate>Wed, 05 Nov 2014 07:06:57 +0000</pubDate></item><item><title>Mizushin (9.0 Edition)</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40770-mizushin-90-edition/</link><description><![CDATA[
<p>
	<br />
	 
</p>

<div style="text-align:center;">
	<p>
		<img alt="hzG05aO.gif" class="ipsImage" src="http://i.imgur.com/hzG05aO.gif" />
	</p>
</div>

<p>
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</p>

<p>
	The﻿﻿ bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense.
</p>

<p>
	 
</p>

<p>
	The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths ﻿behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs.
</p>

<p>
	﻿ ﻿   
</p>

<p>
	The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated.
</p>

<p>
	 
</p>

<p>
	Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can﻿ defend against strikes from their opponents by knowing where their opponents are.
</p>

<p>
	 
</p>

<p>
	Their many tint﻿ ﻿shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'.
</p>

<p>
	 
</p>

<p>
	The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye ﻿based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted.﻿﻿
</p>

<p>
	 
</p>

<div style="text-align:center;">
	<p>
		<strong><span style="text-decoration:underline;"><span style="color:#00ffff;">Umi no﻿﻿ Kouin | ﻿海の後胤 | Scion﻿ of the Sea</span></span></strong>
	</p>
</div>

<div style="text-align:center;">
	<p>
		<strong><span style="color:#ff6600;">(Passive Bloodline Skill)</span></strong>
	</p>
</div>

<p>
	<strong>Effects﻿﻿﻿:</strong> The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. Additionally, the user may purchase 2 ranks of ninjutsu mastery (water) for 1 SP. This skill is not effected by 'Many Colors of the Sea'.﻿
</p>

<p>
	<strong>Description:</strong> The absolute mark of all those who can be called biological members of the﻿ Umikoi clan, this aspect of the kekkei genkei begins﻿ within while in﻿ ﻿the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands.
</p>

<p>
	<strong>Restriction:</strong> Members of the Umikoi Clan must take this skill at ﻿character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. 
</p>

<p>
	<strong>Cost:</strong> -1﻿﻿
</p>

<p>
	 
</p>

<div style="text-align:center;">
	<p>
		<strong><span style="text-decoration:underline;"><span style="color:#008080;">Suidoteki﻿ | 水動的 | Hydrokinetic</span></span></strong>
	</p>
</div>

<div style="text-align:center;">
	<p>
		<strong><span style="color:#ff6600;">(Passive Bloodline Skill)</span></strong>
	</p>
</div>

<p>
	<strong>Effects:</strong> The user of this skill may use Water type seallessly without any additional cost, and without the technique requiring the ‘sealless’ tag. This skill is modified by any instances of the user's skill ‘The Many Colors of the Sea’ when there is a level of Mizushin is active.
</p>

<p>
	<strong>Roleplay Effects:</strong> The user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”.
</p>

<p>
	<strong>Description:</strong> Aside from their environmental adaptations to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the ﻿surrounding water as if they were an extension of their own body and will.
</p>

<p>
	<strong>Restriction:</strong> All Umikoi clan members must take this skill upon character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'.
</p>

<p>
	<strong>Cost:</strong> -2
</p>

<p>
	 
</p>

<p>
	 
</p>

<div style="text-align:center;">
	<div style="text-align:center;">
		<div style="text-align:center;">
			<p>
				<span style="font-size:20px;"><strong><span style="text-decoration:underline;"><span style="color:#003366;">水心| Mizushin﻿﻿ (Water Heart﻿)</span></span></strong></span>
			</p>
		</div>

		<div style="text-align:center;">
			<p>
				<strong><span style="color:#ff6600;">(Advanced System)</span></strong>
			</p>
		</div>

		<div style="text-align:center;">
			<p>
				<img alt="zPM3jEC.png" class="ipsImage" src="http://i.imgur.com/zPM3jEC.png" />
			</p>
		</div>

		<p>
			 
		</p>
	</div>

	<div style="text-align:center;">
		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
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<div style="text-align:center;">
	<div style="text-align:center;">
		<p>
			<img alt="4fW4zYz.png" class="ipsImage" src="http://i.imgur.com/4fW4zYz.png" /><strong><span style="text-decoration:underline;"><span style="color:#000035;">Mizushin | 水心 | Water﻿ Heart</span></span></strong>
		</p>
	</div>
</div>

<div style="text-align:center;">
	<p>
		<strong><span style="color:#ff6600;">(Active Skill)</span></strong>
	</p>
</div>

<p>
	<strong>Activation/Upkeep Chakra Cost:</strong> Variable, see effect.
</p>

<p>
	<strong>Effects:</strong> The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Mizushin.  While active, they gain YX stats to spend between Ninjutsu and Defense, where Y is 0.8 times the character's level and X is the percentage of their total chakra spent to activate Mizushin. The Upkeep of Mizushin is set at X when it is activated, and is pai at the end of each ubsequent Setup Phase. Ninjutsu gained in this manner can oly be applied to [Water] Techniques.
</p>

<p>
	<strong>Restrictions:</strong>  All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system.﻿
</p>

<p>
	<strong>Cost:</strong> -4 SP
</p>

<p>
	<br />
	 
</p>

<div style="text-align:center;">
	<p>
		<img alt="4fW4zYz.png" class="ipsImage" src="http://i.imgur.com/4fW4zYz.png" /><span style="text-decoration:underline;"><strong><span style="color:#000035;">Junsui﻿ Mizushin | 真水心 | True Water Heart</span></strong></span>
	</p>
</div>

<div style="text-align:center;">
	<p>
		<strong><span style="color:#ff6600;">(Active Skill)</span></strong>
	</p>
</div>

<p>
	<strong>Activation/Upkeep Chakra Cost: </strong>Variable, see effect.
</p>

<p>
	<strong>Effect: </strong>This﻿﻿ skill replaces Mizushin, but is considered Mizushin for﻿ the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate ﻿Junsui Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is 1.25 times the character's﻿ level and X is the percentage of their Total Chakra spent to activate Junsui Mizushin. The upkeep for Junsui Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques.
</p>

<p>
	 
</p>

<p>
	Once per battle, while Junsui Mizushin is active, you may choose to have ﻿any﻿ of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage.
</p>

<p>
	<strong>Requirements:</strong> Mizushin 
</p>

<p>
	<strong>Restrictions:</strong> Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill.
</p>

<p>
	<strong>Cost:</strong> -4 SP
</p>

<p>
	 
</p>

<div style="text-align:center;">
	<p>
		<img alt="4fW4zYz.png" class="ipsImage" src="http://i.imgur.com/4fW4zYz.png" /><strong><span style="text-decoration:underline;"><span style="color:#000035;">水心海﻿﻿神 | Kaijin Mizushin | Sea God Water﻿ Heart﻿</span></span></strong>
	</p>
</div>

<div style="text-align:center;">
	<p>
		<strong><span style="color:#ff6600;">(Active Skill)</span></strong>
	</p>
</div>

<p>
	<strong>Activation/Upkeep Chakra Cost:</strong> Variable, see effect.
</p>

<p>
	<strong>Effect:</strong>
</p>

<p>
	This﻿﻿ skill replaces Junsui Mizushin, but is still considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup ﻿Phase action to activate Kaijin Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is equal to 2 times the character's level and X is the percentage of their Total Chakra spent to activate Kaijin Mizushin. The upkeep for Kaijin Mizushin is set ﻿at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this ﻿manner can only be applied to [Water] techniques.﻿
</p>

<p>
	 
</p>

<p>
	Once per battle, while Kaijin Mizushin is active, you may choose to have ﻿any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage.
</p>

<p>
	 
</p>

<p>
	Additionally, as a Free Action in the Response Phase while Kaijin Mizushin is active, you may spend 3% of your Total Chakra to increase your Defence by 50% against one unresolve﻿d technique that is [Water] or a combinatorial element of up to tier 2 that requires Subtle Elements; ﻿Water. This ability may be used a number of times equal to your ninja rank per battle (ie 1 at gennin, 2 at chuunin﻿ etc.), but cannot be used against attacks by ﻿opponents of a higher rank than you.
</p>

<p>
	<strong>Requirements:</strong> Junsui Mizushin
</p>

<p>
	<strong>Restrictions:</strong> Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill.
</p>

<p>
	<strong>Cost:</strong> -4SP
</p>

<p>
	 
</p>

<p>
	 
</p>

<div style="text-align:center;">
	<p>
		<strong><span style="text-decoration:underline;"><span style="color:#000035;">Ooku﻿ no Iro no Umi | 多くの色の海 | Many Colors of the Sea</span></span></strong>
	</p>
</div>

<div style="text-align:center;">
	<p>
		<strong><span style="color:#ff6600;">(Mastery Skill)</span></strong>
	</p>
</div>

<p>
	<strong>Effects:</strong>When﻿﻿﻿ you take a rank in this skill, declare two Combinatorial﻿ Elements of tier 2 or lower which require Subtle Elemen﻿ts; Water﻿. All effects﻿ of ﻿Mizushin﻿﻿, and other bloodline skills which are specifically mentioned affect those elements the same as they do﻿ [Water].﻿﻿﻿﻿﻿﻿ 
</p>

<p>
	<strong>Description:</strong> While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea.
</p>

<p>
	<strong>Ranks:</strong> 2
</p>

<p>
	<strong>Cost:</strong> -2 [Per Rank]﻿
</p>
]]></description><guid isPermaLink="false">40770</guid><pubDate>Thu, 13 Jun 2019 06:20:47 +0000</pubDate></item><item><title>[WIP] GY&#x14C;MATSUGAN | &#x884C;&#x672B;&#x773C; | Fate-Seeing Eye [v2]</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40483-wip-gy%C5%8Dmatsugan-%E8%A1%8C%E6%9C%AB%E7%9C%BC-fate-seeing-eye-v2/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="hCTEJAr.jpg" class="ipsImage" data-ratio="56.25" height="432" width="768" src="http://i.imgur.com/hCTEJAr.jpg" /></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="sk2KQIt.png" class="ipsImage" data-ratio="100.00" height="18" width="18" src="http://i.imgur.com/sk2KQIt.png" /> <span style="font-size:18px;">Gyōmatsugan | 行末眼 | Fate-Seeing Eye</span><br />
	The Land of Demons is known above all else for a particular line of priestesses that hold a unique bloodline, known in the modern era as the Gyōmatsugan- the eye that divines the future. Though the origin of the kekkei genkai is entirely unknown, it has been observed to have been passed down exclusively through blood relation and is therefore classified appropriately, despite its lack of being tied to any major clan or village. Unlike most Dōjutsu, the Gyōmatsugan is not known to actually augment its user's base vision, and similarly does not grant any level of ability to discern chakra inside of an individual. Instead, the eye deals in a form of altered perception, granting its wielders a sort of "dual sight" that connects the present wielder to their future self. In reality, the Gyōmatsugan is a space/time technique that simply manifests within the user's eyes.<br />
	<br />
	The Gyōmatsugan's specific mechanics are not well known to scholars, as those who have inherited it have been traditionally very protective of its capacities and its true nature. When active, the eyes serve as a visual "portal" joining the visual input of a user to their future self. The kekkei genkai subconsciously feeds a present user's mind all of the information readily available to the future incarnation of the bloodline user. Though this link is very potent and beneficial in combat, its primary weakness comes from the user themselves. If their future incarnation reduces the bloodline to a passive state, the link between the user's differing temporal states is severed and the abilities of the present user are similarly limited. In this way, the active manifestation of the Gyōmatsugan is incredibly susceptible to ambushes and deception. However, as the kekkei genkai is not a Dōjutsu in the traditional sense, it may not be disabled by limiting the present user's sight for a brief period of time.<br />
	<br />
	In addition to the "dual-sight", the Gyōmatsugan has a passive attribute that serves as a fail-safe to protect the inheriting priestess from suffering any sort of untimely demise. When something would deal the death-blow to a wielder of the Gyōmatsugan, the bloodline activates involuntarily and immediately projects an ethereal form of the user's consciousness back in time, to a point just prior to their death. There, the future consciousness will temporarily meld with the present user's mind and warn them of their impending demise, giving them ample time to escape death or to convince another to die in their place, as per the religious tradition tied to the kekkei genkai that death is a price that must always be paid.<br />
	<br />
	When a user of the Gyōmatsugan expends a large quantity of their energy on activating their kekkei genkai at once, they may "see the future" of themselves to a certain point via reaching through space/time and forcing their future self to activate their kekkei genkai. This allows a temporary synchronization of the present and future self's minds and grants the present wielder access to information that they would not otherwise gave, giving others the impression that they have some manner of true clairvoyance.<br />
	 <br />
	 </span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Gyōmatsugan Activation/Upkeep</span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">• 5% total chakra •</span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Advanced System<br />
	Special Note; The Gyōmatsugan is not deactivated or made to pay any extra costs when the user's vision is obscured for less than 3 turns.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="Q5ulSdg.png" class="ipsImage" data-ratio="100.00" height="160" width="160" src="http://i.imgur.com/Q5ulSdg.png" /></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Restrictions</strong>: Ranks may only be purchased once per 20 levels</span>
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">Gyōmatsugan Projection [ - ]</span></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description</strong>: The Gyōmatsugan grants its abilities the unique ability to project themselves into the past immediately upon the moment of their demise. The bloodline will activate as they are dealt a killing blow and send their consciousness into the past, whereupon it will join with the past version's mind and inform them of their impending demise. This allows an inheritor to easily avoid the moment of their own death, though it does tend to be rather taxing on the past variation's body.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: This skill may be activated X times per battle. When an attack that would reduce the user's HP to or below 0 instead deals damage to the user's chakra and stamina equal to .5(100-10X)% of the total damage that would have otherwise been dealt, after the user's defense is applied; X is equal to the current rank in this skill. This skill triggers automatically and independently of the user's discretion; this skill may be triggered even when the Gyōmatsugan is not active, though doing so increases the stamina/chakra damage sustained by 25% each. If this skill is triggered while the Gyōmatsugan is not active, it is then considered active for the remainder of that turn and its upkeep must be paid accordingly.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 3</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Restrictions</strong>: Ranks may only be purchased once per 30 levels</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-2</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">Gyōmatsugan Prescience [ - ]</span></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description</strong>: While active, the Gyōmatsugan allows its wielders to see a joint vision that links themselves and their future incarnations; this ability grants the wielder the ability to see the many paths of their personal and immediate future, thereby allowing them to more easily avoid danger.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: While the Gyōmatsugan is active and this character would make a dodge roll, they have a 10X% chance to be allowed a second dodge roll- the second roll is always taken. X is equal to the current rank in this skill.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 4</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Restrictions</strong>: Ranks may only be purchased once per 20 levels</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-1 (Ranks 1 and 2) | -2 (Ranks 3 and 4)</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">Gyōmatsugan Prediction [ - ]</span></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description</strong>: The future-sense inherent to an active Gyōmatsugan grants its user the incredible ability to adjust their attacks to compensate for a dodge that the opponent was already in the process of making. This grants a Gyōmatsugan and incredibly amount of "accuracy" and bragging rights about getting everything right on "the first try". Cheaters.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: While the Gyōmatsugan is active, attacks made by this character have a 10X% chance to be treated as though they were a dynamic trap with their conditions currently met. Techniques modified in this way do not suffer from the usual -4% to-hit from standard dynamic traps. X is equal to the current number of ranks in this skill.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 4</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Restrictions</strong>: Ranks may only be purchased once per 20 levels</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-1</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">Gyōmatsugan Prevention [ - ]</span></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description</strong>: A branch off of the previous utilization of the Gyōmatsugan's joined future sight; wielders of the kekkei genkai are exceptional at seeing and acting to prevent the would-be counter maneuvers of an opponent. With a near infinite knowledge of the immediate future, the user has the ability to see exactly where a defensive structure's weakest point is, or to see that they have to swing just that much faster to prevent an opponent's escape. </span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: While the Gyōmatsugan is active, Response Phase techniques used against this character have an additional 5X% chance to fail, where X is equal to the number of ranks that the user currently has in this skill. This fail chance applies even if the technique used would not normally have a fail chance.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Ranks</strong>: 4</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Restrictions</strong>: Ranks may only be purchased once per 20 levels</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-1</span>
</p>
]]></description><guid isPermaLink="false">40483</guid><pubDate>Mon, 04 Mar 2019 23:36:55 +0000</pubDate></item><item><title>Gingan | &#x9280;&#x773C; | Silver Eye</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40754-gingan-%E9%8A%80%E7%9C%BC-silver-eye/</link><description><![CDATA[
<p>
	(Under Construction)
</p>

<p>
	<strong>Gingan | 銀眼 | Silver Eye</strong>
</p>

<p>
	 
</p>

<p>
	In the far west beyond the known lands of the Shinobi resides a village far into the snow covered mountains of the north. it is said this village held a sacred treasure, a rare gem and hidden treasure trove of long forgotten kings. This gem in particular was breaming with unique chakra that could enhance abilities one hundred fold. The denizens of the village deemed it too potent to be released into the world and moved everything deeper into the mountains. They formed a stronghold and devoted generation upon generation to protecting them. The villagers themselves had a special Dojutsu, one thay allowed them to see with unnaturally clarity the truth of the world around them. It also imbued them preternatural speed allowing them to run circles around enemies and evade and even counter their attacks.
</p>

<p>
	 
</p>

<p>
	One such member of this village Analalie Wintre, grew bored of this lifestyle and petitioned the elder to allow her a life beyond the mountains. Though she was but a teenager she knew this was not her path. Analalie knew the one condition this could be achieved and accepted it. The elder was loathe to let such a talented warrior and practioner of the Gingan to go but as is the way of their people allowed her to walk her own path. He used a memory wipe jutsu that made her forget everything and dropped her off in the Land of Snow.
</p>

<p>
	 
</p>

<p>
	This was the beginning of the Silver Eye in the known world. She grew up in her new adopted land and harnessed her ability, never truly knowing how or why she had it let alone where it came from. When she came upon Wulf and started a family she decided to write everything she knew about it on a scroll. She gave the scroll to the Raikage explaining that it should only ever be given to a shinobi of the clan that the Raikage felt was worthy.
</p>

<p>
	 
</p>

<p>
	When the Gingan is activated the users eyes change as follows: the sclera become black, the iris becomes a pine green and the pupil become a glowing silver.
</p>

<p>
	 
</p>

<p>
	The Gingan requires the wielder’s chakra while activated, though due to the Kuromatsu clan body's natural affinity towards it the costs are reduced. A transplanted or stolen eye requires three times the cost to activate and maintain, twice the cost for shinobi with [Subtle Element: Lightning]
</p>

<p>
	 
</p>

<p>
	<b>Requirements</b>: While the Gingan is activated, all advanced regeneration is suspended.
</p>

<p>
	 
</p>

<p>
	<strong>Activation/Upkeep</strong>: The Gingan may be activated in the Setup Phase as a standard action and may be deactivated during any phase as a Free Action. The upkeep and activation cost of the Gingan are paid at the end of the user's Setup Phase. IF a character is unable to pay the upkeep cost of the Gingan, it is deactivated automatically at the end of their Setup Phase during that turn.
</p>

<p>
	 
</p>

<p>
	<em>The Gingan must be trained by a user, or by following the Hidden Scroll of the Kuromatsu. This must be a [10] post training with either medium. Any member of the Kuromatsu may engage in training.</em>
</p>

<p>
	 
</p>

<p>
	<em>Gingan Perception / Gingan Knowledge activation/upkeep</em>
</p>

<p>
	<em>*5% Total Chakra*</em>
</p>

<p>
	 
</p>

<p>
	<em>Gingan Counter activation/upkeep</em>
</p>

<p>
	<em>*7.5% Total Chakra*</em>
</p>

<p>
	 
</p>

<p>
	Gingan Perception
</p>

<p>
	<br />
	While the Gingan is active, this character gains x Evasion and Defence, where x is equal to their level. The value of ‘x’ may never be less than 20. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Defence gained in<br />
	this way cannot be applied against attacks for which a dodge roll was not made.<br />
	Cost: -1
</p>

<p>
	 
</p>

<p>
	Gingan Knowledge
</p>

<p>
	<br />
	This character reduces the fail chance of all their techniques by 5%, to a minimum of the fail chance listed in the technique.<br />
	Each additional rank adds 5%
</p>

<p>
	Max Rank: 4<br />
	Cost: -3, -1 for each subsequent Rank
</p>

<p>
	 
</p>

<p>
	Gingan Counter
</p>

<p>
	<br />
	One per battle per rank in this skill, you may activate this skill as a free action in the Response Phase when you use a Response Phase Jutsu against an unresolved Taijutsu attack. If you would lose your Main Phases this turn because of the triggering technique, you are instead reduced to one Main Phase.<br />
	You get one rank at chuunin and a second rank at sennin.<br />
	Cost: -2
</p>

<p>
	 
</p>

<p>
	Gingan Observation
</p>

<p>
	Every time the character is the target of a taijutsu he has never seen it is recorded in the Observation Log. Every Taijutsu entered allows the character to understand more about the fundamental principles of Taijutsu. For each different [Style] recorded in the log it offers an additional 1% Evasion and 1% Defense towards Taijutsu. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics.
</p>

<p>
	This skill and this skill alone may increase the statistics cap from 1.5x to 2x the base value of the individual statistic at rank 2.
</p>

<p>
	Max Rank: 2
</p>

<p>
	Costs: -2, -1 subsequent ranks
</p>

<p>
	 
</p>

<p>
	Gingan Mastery Rank One
</p>

<p>
	Each rank in the skill reduces the activation/upkeep cost of Gingan by .5% 
</p>

<p>
	Max Rank: 4
</p>

<p>
	Cost: -1
</p>
]]></description><guid isPermaLink="false">40754</guid><pubDate>Sun, 09 Jun 2019 10:37:17 +0000</pubDate></item><item><title>Jashin | Death Controlling Possessed Blood</title><link>https://ninja-academy-online.com/forum/index.php?/topic/38885-jashin-death-controlling-possessed-blood/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:20px;"><span style="color:#c0392b;"> Jashin| | Death Controlling Possessed Blood</span></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><span style="color:#c0392b;"><img alt="latest?cb=20100909154857" class="ipsImage" height="300" src="https://vignette.wikia.nocookie.net/narutofanon/images/e/e3/Jashin_Symbol_herp.png/revision/latest?cb=20100909154857" width="300" /></span></span>
</p>

<p>
	 
</p>

<p>
	Description:Little of Jashin and his ways is known to those who aren't his followers, so named "Jashinists". Jashin demands nothing less than utter death and destruction. In Akatsuki Hiden, Hidan frames this as a public service, saving people from the fear of death by killing them.<br />
	 <br />
	Not much is known about Jashinism but has come up several times throughout the shinobi wars. Thought to have started in Yugakure no Sato when the country started to decline from a military shinobihood to a more passive tourist country. Despite this unique and terrifying ability the Jashin faith do not posses a kekkei genkai but rather powerful skills and jutsu. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="color:#c0392b;">Jashin| | Death Controlling Possessed Blood</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#c0392b;"><img alt="ba7272afb5192924ae738c76b70b0fc7a49db755" class="ipsImage" height="280" src="http://pa1.narvii.com/5812/ba7272afb5192924ae738c76b70b0fc7a49db755_hq.gif" width="500" /></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Restrictions |
</p>

<p style="text-align:center;">
	-Must Role Play a human sacrifice once every three months (real time). Can be a PC or NPC or they will lose their Jashin favor.
</p>

<p style="text-align:center;">
	-Ranks may be taken every 15 levels
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#3498db;">Jashin | Affinity </span><br />
	Effect. When user takes bleeding damage it is reduced by 10% per rank.<br />
	Description:.  Relishing in the spilt blood during a battle members earn a respect for the precious life liquid and have mastered ways to hinder themselves from losing to much blood during a fight.<br />
	Restrictions : A 5 post thread to properly etch and place the symbol on the weapon of choice. Must sacrifice a human life to seal the symbol. (Can be NPC not a PC)<br />
	Maximum Ranks | 5<br />
	Cost: -1 per rank<br />
	 <br />
	 <br /><span style="color:#3498db;">Jashin | Everlasting</span><br />
	Effect: When this character afflicts an opponent with the status effect 'Bleeding', that opponent is afflicted for an additional turn of 'Bleeding' after the current affliction ends that deals x damage, where x is 20% of the total 'Bleeding' damage afflicted <br />
	Description: Mastering the ability of inflicting bleeding increases their chances to exploit enemies and make them suffer for longer. <br />
	Cost: -1<br />
	 <br /><span style="color:#3498db;">Jashin | Bloodletting</span><br />
	Effect: <br />
	Description: <br />
	Maximum Ranks: <br />
	Cost: -1 per Rank
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#3498db;">Curse Jutsu: Death Possession Blood</span><br />
	Type: Ninjutsu | Forbidden<br />
	Rank:  Chuunin<br />
	Cost: 250 Chakra<br />
	Damage: None<br />
	Effects: 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	RP Effect: Members that possess this jutsu have the ability to perform rituals that allow their bodies and the bodies of humans that have been linked and bound by blood. When performing the ritual any vital point pierced causing death would be halted to the member that belongs to the Jashin Faith while the opponent ceases to live.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Battle Effects | Once the user and the opponent have been bound together, only by adding the effect ‘bleeding’ may they become bound. Once the user obtains the blood they must ingest it and start the ritual. Once the user is inside the ritual circle and damage done to them, or the opponent is reflected back to both. Full modifiers are added when performing jutsu. Full Defense and Concentration modifiers are added to both parties involved.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Description: The ritualistic summoning circle that everyone should fear. Once the user obtains the blood on their enemy that make a ritualistic circle on the ground that is made from blood. Once inside the circle both the user and the opponent become bound. Once the user has ingested the blood from their prey they transform into a black and white menace. With the power from their faith in Jashin magnifies their immortality and are able to inflict jutsu on themselves and damaging their linked opponent. <br />
	Points: 10<br />
	 
</p>

<p style="text-align:center;">
	<img alt="56f70e8e602deca48d3eb2ca8102760f.gif" class="ipsImage" height="258" src="https://s-media-cache-ak0.pinimg.com/originals/56/f7/0e/56f70e8e602deca48d3eb2ca8102760f.gif" width="500" /></p>
]]></description><guid isPermaLink="false">38885</guid><pubDate>Tue, 17 Oct 2017 15:36:03 +0000</pubDate></item><item><title>Nagoriyuki</title><link>https://ninja-academy-online.com/forum/index.php?/topic/39553-nagoriyuki/</link><description><![CDATA[
<div style="text-align:center;">
	<p>
		<img alt="tumblr_ojyvr7OT6h1vlb6q0o1_500.gif" class="ipsImage" height="281" src="https://78.media.tumblr.com/ac21622622e93d24ad2a98a662930648/tumblr_ojyvr7OT6h1vlb6q0o1_500.gif" width="500" /></p>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><span style="color:rgb(142,68,173);">Nagoriyuki </span></span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><span style="color:rgb(142,68,173);">The Lingering Snow</span></span>
</p>

<p>
	<br />
	The essence of snow is undeniably intertwined with the blood of the Shikami. When cut their blood falls as fractal snowflakes, crimson and beautiful. As these haemic flakes gather, latent chakra builds up in them, gathering to form a ferocious blood blizzard that blesses the land with the undeniable majesty of the Shikami's gift.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	This is considered an Advanced System. All Advanced Chakra Regeneration is halted while it is active.
</p>

<p style="text-align:center;">
	Activation: 5% total Chakra.<br />
	Upkeep: 5% total Chakra.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Ranks in this skill may be taken ever 20 Levels.
</p>

<p style="text-align:center;">
	The User Most possess Combinatorial: Snow.
</p>

<p style="text-align:center;">
	 
</p>

<p>
	 
</p>

<p>
	While active, the user gains a new tank stat called Haemic Flakes, with a maximum value equal to 100. When the user takes damage while this advanced system is active, they gain 1 Haemic Flakes for every 5-X damage they take, where X is equal to the character's rank (1 for Gennin, 2 for Chuunin ect.). When a character's takes  damage while they possess 100 Haemic Flakes, the climate becomes Snow and their Haemic Flakes are set to 0.
</p>

<p>
	 
</p>

<p>
	Snow-Blessed
</p>

<p>
	With their mystical blood-bonded snow falling from the skies, the Shikami share an intimate connection with the world around them. The slightest movement impacts with the falling snow, which sends waves of sensation back to the Shikami. This gives them field wide awareness while snow falls, nothing escapes their notice while the sky's bloody tears fall.<br /><strong>Effect:</strong> While the climate 'Snow' is in effect, this character gains 1.25X Accuracy and Evasion per rank in this skill, (where X is equal to the character's level) and may never be lower than 20. Bonuses given by this skill may never increase a stat beyond 1.5x It’s base.<br /><strong>Ranks:</strong> 4<br /><strong>Cost:</strong> -1
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Snow-Kissed
</p>

<p>
	<strong>Effects: </strong>The user may spend Haemic Flakes to add +X Damage to Chakra or Stamina damage to a snow jutsu, whichever the target of Snow chooses, where X is equal to the amount of Hameic Flakes the user spent.
</p>

<p>
	<strong>Description:</strong> The Shikami bloodline breeds an intimate connection to the winter's snow, and with this intimacy comes power. The shinobi who possess this mysterious bloodline learn to mix trace elements of their enchanted blood into the flurries they summon, sharing a measure of the intimacy they know with their opponents.<br />
	Cost: -2
</p>

<p>
	 
</p>

<p>
	Snow-Bound<br /><strong>Effect:</strong> The character gains the skill ‘Combinatorial: Snow’ for free. The character may purchase two ranks of the skill 'Ninjutsu Mastery; Snow' for one Skill Point.
</p>

<p>
	<strong>Description:</strong> Just as crystalline snow flows through their bodies so too do the winds of winter swirl and dance around the Shikami with ease, the slightest chill to the deepest freeze are expressed with such effortless grace that to some the Shikami are seen as the very embodiment of winter’s cool embrace.
</p>

<p>
	<strong>Cost: </strong>-2
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">39553</guid><pubDate>Fri, 06 Apr 2018 22:01:03 +0000</pubDate></item><item><title>Y&#x16B;rei &#x5E7D;&#x970A; Apparation eyes</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41305-y%C5%ABrei-%E5%B9%BD%E9%9C%8A-apparation-eyes/</link><description><![CDATA[
<p>
	Yūrei 幽霊 Apparition eyes are a powerful set of eyes that allow the user to do crazy things.
</p>

<p>
	 
</p>

<p>
	Requirements: Shūtoku Clan
</p>

<p>
	 
</p>

<p>
	Yūrei Activation/Upkeep: The Yūrei are an Advanced System which require 5% Total Chakra for Activation and Upkeep, Activating and deactivating the Yūrei requires a Setup Phase
</p>

<p>
	Action. Those who are non Shutoku cannot deactivate these eyes but if these eyes are covered they do not have to pay the upkeep cost and when they are active they have to pay 7% in Upkeep cost instead of 5%. 
</p>

<p>
	 
</p>

<p>
	Restrictions: Advanced Regeneration is suspended while the Yūrei are activated.
</p>

<p>
	 
</p>

<p>
	Shūmatsudokei | 終末時計 | Doomsday Clock
</p>

<p>
	<strong>Description: </strong>The greatest feat of the Yūrei is their ability to reflect the futures of those who look into them. It is not generally known if these are true reflections of fate or instead twisted lies to drive sane minds mad, but through careful use of genjutsu the powerful Shūtoku can shape the reflected tale to show only the darkest possible paths, steadily tearing the sanity away from their unfortunate victims.
</p>

<p>
	<strong>Effect: </strong>This character gains a new tank stat known as ‘Doom’. During a stat battle, any time the character hits an opponent with a Genjutsu attack while the Yūrei is activated, they gain Doom equal to 5X% of the Base Cost of the technique that just hit (Rounding Up). Doom may only be used by the skill 'The Doomed Memories'. Maximum Doom is dependent on rank, being 40/75/190/450 for Gennin/Chuunin/Jounin/Sennin respectively. Max ranks 4
</p>

<p>
	Cost: -1
</p>

<p>
	 
</p>

<p>
	Tsuishikaku | 終視覚 | Doom Vision
</p>

<p>
	<strong>Description: </strong>The Yūrei's main visual prowess is genjutsu. This special pair of eyes help the User with genjutsu by helping the user focus and making their genjutsu stronger. It is rumored that when this eye is active it can make a normal Genin Level Jutsu as strong as a Jonnin level Genjutsu.
</p>

<p>
	<strong>Effect: </strong>While the Yūrei are activated, the user gains 1X Genjutsu and 1/2X Concentration (Rounding Up) per rank in this skill, where X is the user’s level. Restrictions: Shūtoku Clan, Ranks in Doom Vision may never exceed ranks in Doomsday Clock Max Ranks: 5
</p>

<p>
	Cost: -1
</p>

<p>
	 
</p>

<p>
	Sono Tsui no Kiyuku | その終の記憶 |
</p>

<p>
	<strong>Description: </strong>The Doomed Memories The most terrifying power of the Yūrei is thankfully one of it’s least known. Through their awesome mastery of Genjutsu, not only can they depict the cruelest fates, but through careful manipulation of the opponent’s visual senses, they can bring these fates into being, their bloodline flaring to life to make some of the most frighteningly realistic genjutsu the world has ever known.
</p>

<p>
	<strong>Effect: </strong>While the Yūrei is activated, when performing a Genjutsu of the user’s rank or lower, they may choose to pay any amount of the cost of that technique with an equal amount of Doom. If Doom spent is equal to the total cost of the technique being used, the technique gains a second, identical strike that costs half the original total cost of the technique (this additional strike must be paid in the original cost, it cannot be substituted with Doom). Restrictions: Shūtoku Clan, Doomsday Clock Rank 1 and Doom Vision Rank 1
</p>

<p>
	Cost: -4
</p>

<p>
	 
</p>
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpeg" data-fileid="835" href="https://ninja-academy-online.com/forum/uploads/monthly_2020_12/470276131_images(7).jpeg.e2459cb5d2f83d73138005915491d50a.jpeg" rel=""><img alt="images (7).jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="835" data-ratio="100" width="200" src="https://ninja-academy-online.com/forum/uploads/monthly_2020_12/470276131_images(7).jpeg.e2459cb5d2f83d73138005915491d50a.jpeg" /></a>
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]]></description><guid isPermaLink="false">41305</guid><pubDate>Thu, 17 Dec 2020 21:13:31 +0000</pubDate></item><item><title>Flash Feet I  &#x9583;&#x9041;&#x306E;&#x8DB3; I Senton no ashi</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41401-flash-feet-i-%E9%96%83%E9%81%81%E3%81%AE%E8%B6%B3-i-senton-no-ashi/</link><description><![CDATA[
<p>
	Flash Feet I  閃遁の足 I Senton no ashi
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<p>
	The Flash Feet that the Isoide possesses is said to be the very thing behind their legendary speed. It is what makes them Isoide. The very thing that makes them legendary warriors.
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<p>
	Requirements: Isoide Clan. Must be Taken at Character Creation. 
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<p>
	Flash Feet Activation/Upkeep: The Flash Feet are an Advanced System which require 5%  Total Chakra for Activation and  Upkeep, Activating and deactivating Flash Feet requires a Setup Phase Action. 
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<p>
	Restrictions: Advanced Regeneration is suspended while Flash Feet is activated.
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<p>
	Effect: The user gets Combinatorial Element; Flash in place of their villages Starting Element. Whenever this bloodline is active the user gets +4x to to their Flash technique base Damage and when +4x to their stat addition or subtraction where x is equal to the users rank. This can only apply to Flash Release Techniques. All Flash Release techniques cost 25% less when this is active. 
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<p>
	Cost: -4
</p>
]]></description><guid isPermaLink="false">41401</guid><pubDate>Sat, 23 Jan 2021 22:23:54 +0000</pubDate></item><item><title>Teikoku Kumo-  Imperial Spider</title><link>https://ninja-academy-online.com/forum/index.php?/topic/34620-teikoku-kumo-imperial-spider/</link><description><![CDATA[
<p><span><img src="http://i1104.photobucket.com/albums/h339/DeacsDinero/e4191716-fa75-4538-952e-2fa5596e2a83_zpsc7eff71e.jpg" alt="e4191716-fa75-4538-952e-2fa5596e2a83_zps" /></span><br /><span style="color:#add8e6;"><span style="font-size:18px;">Teikoku Kumo Imperial Spider</span></span><br />The bloodline recipient was blessed with the mutation which grants them three sets of arms. When performing a single movement, the additional arms acts as amplifiers, compounding the movement with simultaneous attacks to the single area. But when the ambidextrous by nature mutant decides to perform multiple tasks, they are able to widen the spectrum of actions into a coordinated attack.<br /><span style="color:#add8e6;">Requirements:</span> Taken at character creation</p>
<p>The User has three sets of arms which grants:</p>
<ul><li>An additional 2 small weapon attacks per turn.</li>
<li>Can have each of your Basic Attacks deal two (2) strikes, with base damage for each strike being equal to the base damage of the Basic Attack. Any modifiers to Basic attacks are split evenly between the two (2) strikes.</li>
<li>Can wield a total of six (6) Medium weapons, a total of three (3) Large weapons, or any combination of the above.</li>
<li>As long as the user has two (2) free hands, they can preform seals for jutsu as normal.</li>
<li>The effect 'Bound [Arm]' subtracts the use of one (1) arm from the total of six.</li>
<li>The effect 'Bound [Paired Arms]' subtracts the use of two (2) arms from the total of six</li>
</ul><p>Cost: -3</p>
<p><span><img src="http://i1104.photobucket.com/albums/h339/DeacsDinero/e4191716-fa75-4538-952e-2fa5596e2a83_zpsc7eff71e.jpg" alt="e4191716-fa75-4538-952e-2fa5596e2a83_zps" /></span><br /><span style="font-size:18px;"><span style="color:#add8e6;">Kumo shiruku - Spider Silk</span></span><br />The User has the ability to make spider webs by infusing their spit or sweat with chakra. They could use his webs to bind, trap, or sense enemies. These threads were extremely sticky, yet durable and elastic. This is because their chakra was constantly flowing through the webs, and is also why the threads could not be cut with normal tools such as kunai. The user could also create a thicker golden liquid that hardened into a chakra-blocking metal on contact with air. By chewing the spider web liquid inside his mouth, he could make it more solid and gum-like, allowing him to form makeshift weapons.<br /><span style="color:#add8e6;">Effects:</span><br />-The user may use [<a href="https://ninja-academy-online.com/forum/index.php?showtopic=32946" rel="">Golden Webbing</a>] Combinatorial element <span style="font-family:'times new roman';"><span style="font-size:12pt;">element to create <span style="color:#ff8c00;">Golden Webbing Weapons</span></span></span></p>
<p>-User may create x small weapons in their Setup Phase for the cost of y Chakra. The value of x may not be greater than the total number of small weapons the user could throw in their Main Phase, determined by their rank. y = base damage of the weapon type created<br /><span style="color:#afeeee;">Small Weapons:</span> The user may create these types small weapons with their ability. Made for the following main phase.</p>
<ul><li>Spike: 20 Base Damage</li>
<li>Kunai: 8 Base Damage</li>
<li>Senbon: 2 Base Damage, +1% chance to hit</li>
<li>Arrow: 20 Base Damage</li>
</ul><p>Cost: -3</p>
<p> </p>
<p> </p>
<p>~~~Mastery Skills~~~</p>
<p> </p>
<p> </p>
<p>Arai Tsukideta - Coarse Jutting<br />Description: The weapons created though the process of golden hardening has surfaces unlike weapons from the blacksmith. The weapons has juts and snags, forward and reverse saw teeth along the surface. Once they create contact, they usually need to be torn out with force, making the target bleed.<br />Effect: <span style="color:#ff8c00;">Golden Webbing weapons</span> inflicts 10% of their total damage as bleed damage for one turn.<br />cost: -2</p>
<p><img src="http://i1104.photobucket.com/albums/h339/DeacsDinero/e4191716-fa75-4538-952e-2fa5596e2a83_zpsc7eff71e.jpg" alt="e4191716-fa75-4538-952e-2fa5596e2a83_zps" /></p>
<p>Kumo Bijon - Spider Vision</p>
<p>Description: The hybrid bloodline user, along with having a plentitude of arms are also born with four ocular sets, Through a combination, they are able to receive an expanded telescopic view of battle which allows them to maneuver quicker than most.</p>
<p>Effect: Concentration no longer gives a bonus to this character's passive chance to critically strike with Taijutsu. Instead, when using Taijutsu, the character gains an additional 10 points in their Accuracy stat for every 100 points they have in Concentration. This may not bring the Accuracy stat over 1.5x.</p>
<p>-2</p>
<p><img src="http://i1104.photobucket.com/albums/h339/DeacsDinero/e4191716-fa75-4538-952e-2fa5596e2a83_zpsc7eff71e.jpg" alt="e4191716-fa75-4538-952e-2fa5596e2a83_zps" /></p>
<p>Setsugan renzu Shishō - Ocular Hindrance</p>
<p>Description: The bloodline recipient is a hybrid, perfect merging of arachnid and human. The two regular human like eyes along with small lenses on the outside which points in the direction of their head. The sight of a arachnid set in human physiology grants them telescopic ability further than most, but also comes with a drawback, because of the inability to shut these lenses, they are susceptible to momentary blindness</p>
<p>Requirement: taken at character creation</p>
<p>Effect: Impaired eyesight and Blind effects lasts one additional turn</p>
<p><span style="font-family:'times new roman';"><span style="font-size:12pt;">+2</span></span></p>
]]></description><guid isPermaLink="false">34620</guid><pubDate>Tue, 17 Feb 2015 01:22:09 +0000</pubDate></item><item><title>Never Alone.</title><link>https://ninja-academy-online.com/forum/index.php?/topic/26162-never-alone/</link><description><![CDATA[
<p><span style="font-family:'book antiqua';"><span><strong><span style="font-size:24px;">S</span><span style="font-size:14px;">hizukesa Project: </span><span style="font-size:24px;">M</span><span style="font-size:14px;">usei Nijuuka [Asexual Duplication]</span></strong></span></span></p>
<p><span style="font-family:'book antiqua';"><span><strong><span style="font-size:14px;">(Advanced System)</span></strong></span></span></p>
<p><em>BLOODLINE:</em></p>
<p> </p>
<p>For those of the Hagemasu clan participating in the Shizukesa Project.<br />Clan. Bloodline.<br /><br /><span style="font-size:10px;"><em>RESTRICTIONS:</em></span><br />-MUST be taken at level 0.<br />-This bloodline can never be transfused into someone who is not originally of the same blood.<br /><br /><span style="font-size:10px;"><em>EFFECTS:</em></span><br />-User must pay 15% of their chakra and stamina for their ‘twin' to be able to split from themselves.<br />-For any rules that are not specifically mentioned, the twin follows the rules for a 'clone' but is not considered a clone itself.<br />-Unlike clones, the 'twin' is not hit by dodged attacks directed at the 'master,' and gains its own dodge roll for attacks directed to it. Additionally, the twin's speed stat regulates how many turns it gains to it's master's turn, similar to pets.<br />-The ‘twin' has stats equal to 75% of the user's stats at level 0. From there on, the ‘twin' gains 60 stat points upon each level up.<br />-The ‘twin' knows all jutsu, skills, and bloodline skills that the original ‘master' has, and is capable of performing hand seals.<br />-The user may choose to ‘assimilate' their ‘twin'. Doing so takes up the user's setup phase. During the turn in which the user becomes one with their twin once more, the effects of ‘inner quake', ‘resonance', and ‘tranquility of sound' are doubled. In addition, the ninja may regenerate 10% of any tank stat of their choosing. Once the ninja has become one with their ‘twin', they cannot split again in the same battle.<br />-So long as another person is involved in a training, if the ‘twin' is split from the user, they count as .5 modifier towards the current training session as well.<br /><br /><span style="font-size:10px;"><em>NEGATIVES:</em></span><br />-'Twins' are incapable of using clone jutsu or summons.<br />-Regeneration of chakra and stamina is split between the ‘master' and ‘twin', therefore, if the ninja would receive a 10% regeneration, each gains 5% instead. (Rounded down)<br />-If the ‘twin' would receive damage from any circumstance, the ‘master' receives 25% of said damage as ghost damage. If the damage is of a genjutsu source, or somehow directly effects the mind, the ‘master' takes 50% of the damage instead. Also, vice versa, if the ‘master' takes damage, the same ratios apply to the ‘twin'.<br />-If the ‘twin' would be defeated in battle, the ‘master' is automatically thrown under the following status effects for one turn; ‘vulnerable', ‘stunned', and ‘immobilized.'<br />-If the ‘master' would be defeated in battle, the ‘twin' is automatically withdrawn, and the battle is counted as a loss, as usual.<br /><br /><br /><span style="font-size:10px;"><em>DESCRIPTION:</em></span><br />The Sound Eaters have always believed their abilities to be mysterious and unquestionable, and over the centuries, no one went deeper into their abilities than to accept it. Under the leadership of Hagemasu Konsei, the Shizukesa project began to look into the true roots of their power. Konsei discovered that their hunger stemmed from a separate, local entity that also linked to their jittery movements and some Hagemasu's tendency towards insanity after records describing how some Hagemasu never hungered for sound when they were born overseas. Before, it was thought that the pressure of the sound in their bodies disrupted normal brain functions.<br /><br />Studying those with the worst syndromes of impaired motor functions and madness, Konsei and fellow early Project leaders searched for the true purpose of this elusive second self. Within the first two months of the study, they have concluded that the cavernous area of Otogakure the Hagemasu populated held a strange resonation to the development of young clan members. Within these caves the Hagemasu lived in, the unique echoes of the area reacted to the strange chakra coils of the Hagemasu, birthing the sound-chakra construct of a second self that lived, without personality, within the unknowing clanspeople. Parasitic, this curious being dwells within its host, feeding off sound waves. When the entity becomes too strong for its host, the chance of falling into lunacy increased, and so did the shaky hands and inability to sit still amongst all Hagemasu.<br /><br />The next months of the underground Shizukesa Project focused on furthering the sound double, and materializing the twin to exist outside of the host's body. Konsei found himself horribly unsuccessful at the feat, while his younger daughter could almost expel the whole entity in a matter of weeks. The twin, constructed mainly of sound under a shell of a flesh, appeared to coalesce with its host through the years. This meant that the Hagemasu aspect of Musei Nijuuka, Asexual Duplication, must be practiced from an early age, like flexibility. The sound Konsei consumed imprisoned his twin within him, while his daughter, Kikuya's sound double used this sound as a medium to pass into a materialized form.<br /><br />As the practice of Musei Nijuuka grew, so did their knowledge. The sound double cannot be expelled and abandoned, as an unlucky clan member once tried to kill his sound double in his insanity and ultimately fell into a vegetative state. Standards were implemented, and guidance into this element of the clan's abilities allowed nearly all younger Hagemasu of Otogakure to develop awareness of this sound double. Partial expulsion of a twin is possible, albeit awkard in appearance. Those who have full mastery over their extension of self can allow their twin to pass through their bodies at will, making it a useful partner with menial chores and an invaluable ally in defending their beloved lifestyle in Otogakure.<br /><br /><span style="font-size:10px;"><em>COST:</em></span><br />-4 SP<br /><br /><br /><br />--<br /><span style="font-size:10px;"><em>[TWIN SHEET]</em></span><br />Name: [Name of twin]<br />Gender: [Obviously, the sex of the twin.]<br />Description: [Description of physical features]<br />Personality: [Description of personality (if any)]<br /><br />Stats--<br />Stat Points: [Total number of stat points available/used]<br /><br /><em>[Health Power]<br />[Chakra]<br />[stamina]<br />[Taijutsu]<br />[Ninjutsu]<br />[Defense]<br />[Genjutsu]<br />[Concentration]<br />[speed]<br />[Accuracy]<br />[Evasion] </em></p>
]]></description><guid isPermaLink="false">26162</guid><pubDate>Sat, 29 Nov 2008 20:27:31 +0000</pubDate></item><item><title>The Nankan Clan Bloodline</title><link>https://ninja-academy-online.com/forum/index.php?/topic/25972-the-nankan-clan-bloodline/</link><description><![CDATA[
<p><span style="font-family:'Courier New';"><span style="font-size:12px;"><span style="color:#A0522D;"><strong>Teizoukaifuu (逓増開封) [breaking the Seal Gradually]</strong></span></span></span></p>
<p>The Inner Coil System -<em>the metaphoric "Chakra highway"</em>- has a series of branches referred to as tenketsu, which normally allow Chakra to migrate from within the body to the environment. There is a 'valve' mechanism that locks and unlocks the Chakra openings -<em>locations where the tenketsu end; typically beneath the dermis</em>- as such to prevent Chakra from evaporating from the body at all times. There are 361 such openings, and the Recessive Nankan's tenketsu are malformed and perpetually sealed, preventing Chakra from escaping the body even intentionally. </p>
<p>These dysfunctional Chakra openings eventually 'burn' the skin at birth, as the Chakra within their bodies continues to build and pressurize without a means of release. Therefore, countless intricate designs -<em>resembling tattoos in earlier life</em>- dapple the entire body of a Nankan, only fading as the seals are broken. The only way to force the valves open is to continue pressurizing the Chakra within the body until it quite literally 'explodes' through the valve(s). Until the seals are unlocked, Nankan typically struggle to mold their Chakra effectively, wasting exorbitant energy to craft even the most simplistic of jutsu. </p>
<p>Over time, -<em>and as the Nankan multiplies their Chakra reservoir</em>- both the compressed energies and the Nankan's growing adeptness will more quickly release the seals across their body, until finally unlocking the 361st tenketsu, where they quite literally evolve into a totem of power. Having spent their lives with such their Chakra in such limited and confined conditions, fully releasing their tenketsu allows them to mold their energies as a normal person might, becoming beyond effortless. Although the avenue is difficult to traverse, upon reaching the end, a Recessive Nankan reaps the benefits of their prior hindrances, no longer plagued by their blood</p>
<p><span style="color:#A0522D;"><strong>Requirements: </strong></span> <a href="https://ninja-academy-online.com/forum/index.php?showtopic=25974&amp;st=0&amp;gopid=304811" rel="">Recessive Nankan</a></p>
<p><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#FF8C00;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="color:#A0522D;"><strong>General Information:</strong></span> To calculate how many seals a Nankan has unlocked, simply divide their Total Chakra by 4 (or 25%). This number reflects how many seals have been released, to a maximum of 361, and a minimum of 1. Recessive Nankan should keep the following Chart somewhere on their character sheet for ease of access and updating:</p>
<p><span style="color:#A0522D;">[</span><span style="color:#A0522D;"><span style="color:#4169E1;">(Total Chakra)</span></span><span style="color:#A0522D;">/4=</span><span style="color:#A0522D;"><span style="color:#2E8B57;">(#Seals unlocked); X Seals remaining</span></span><span style="color:#A0522D;">]</span></p>
<p><em>IE: 1000 Chakra/4=250 Seals unlocked (111 Seals remaining)</em></p>
<p><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="color:#A0522D;"><strong>Other:</strong></span> Certain jutsu and skills may require a specified number of seals unlocked to access. There are 'ranges' of seals that may only be unlocked pending character rank, no matter how much Chakra they may have. Only once this entire range is unlocked may a Nankan access the following tier. <em>Any bonuses that come from unlocking this range only apply once the final seal is unlocked</em></p>
<p><em>IE: Gennin has unlocked 38 Seals; he cannot access Instability Coils III. Gennin has unlocked 40 or 41 Seals; he may now access Instability Coils III</em></p>
<p><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#FF8C00;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="color:#A0522D;"><strong>-Ichijihan'i (範囲次); The Primary Range-</strong></span></p>
<p><em><strong>--Gennin Rank Seals</strong></em></p>
<p><em>These tenketsu may be unlocked by Gennin. Despite the available reservoir of Chakra, Gennin lack the experience and mastery to mold and shape th eir Chakra enough to forcefully unlock the remaining seals. At the beginning, it becomes progressively more difficult to unlock each seal in succession, requiring training to further release their energies</em></p>
<p><span style="color:#A0522D;"><strong>-Instability Coils I:</strong></span> <em>40% Success rate for all Ninjutsu and Genjutsu (1-60 is failure), and success requires an additional 50% Chakra paid to perform the technique. May only be overcome with </em><em><span style="color:#A0522D;">-Instability Coils I</span></em> (+5)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 1-40 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Instability Coils II:</strong></span> <em>60% Success rate for all Ninjutsu and Genjutsu (1-40 is failure), and success requires an additional 40% Chakra paid to perform the technique. May only be overcome with </em><em><span style="color:#A0522D;">-Instability Coils III</span></em> (-1)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 41-80 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Instability Coils III:</strong></span> <em>80% Success rate for all Ninjutsu and Genjutsu (1-20 is failure), and success requires an additional 30% Chakra paid to perform the technique. May only be overcome with </em><em><span style="color:#A0522D;">-Instability Coils IV</span></em> (-1)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 81-120 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Instability Coils IV:</strong></span> <em>100% Natural success rate for all Ninjutsu and Genjutsu, though success requires an additional 20% Chakra paid to perform the technique. May only be overcome with </em><em><span style="color:#A0522D;">-Instability Coils V</span></em> (-1)</p>
<p><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#FF8C00;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="color:#A0522D;"><strong>-Nijihan'i (範囲次); The Secondary Range-</strong></span></p>
<p><em><strong>--Chuunin Rank Seals</strong></em></p>
<p><em>As experience and skill accumulate, so does the method and quickness through which the Nankan can unlock their seals. Although they remain limited as they reach the next tier, they manage to surpass what they normally could not, allowing them to finally exceed their hindrances, and reap the benefits of their labor</em></p>
<p><span style="color:#FF8C00;"><strong>---Seals 121-160 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Instability Coils V:</strong></span> <em>10% Chakra paid to perform Ninjutsu or Genjutsu techniques. May only be overcome with </em><em><span style="color:#A0522D;">-Instability Coils VI</span></em> (-1)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 161-200 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Instability Coils VI:</strong></span> <em>Character no longer must pay additional Chakra while performing Ninjutsu or Genjutsu</em> (-1)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 201-240 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Genesis Release; Divine Providence:</strong></span> <em>Character has a 50% chance to fully resist afflictions that hinder their Chakra regeneration due to their compressed Chakra flow</em> (-1)</p>
<p><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#FF8C00;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="color:#A0522D;"><strong>-Daisanjihan'i (範囲第三次); The Tertiary Range-</strong></span></p>
<p><em><strong>--Jounin Rank Seals</strong></em></p>
<p><em>No longer struggling to release their seals, the Nankan's progress is natural and fluid. The more effort the Nankan puts into unlocking their tenketsu, the greater the benefits; it is now inevitable, as they approach the final seal...</em></p>
<p><span style="color:#FF8C00;"><strong>---Seals 241-280 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Genesis Shaping; Division of Labor I:</strong></span> <em>Character needs only pay 90% of a Ninjutsu or Genjutsu's overall cost</em> (-2)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 281-320 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Genesis Shaping; Division of Labor II:</strong></span> <em>Character needs only pay 80% of a Ninjutsu or Genjutsu's overall cost</em> (-2)</p>
<p><span style="color:#FF8C00;"><strong>---Seals 320-360 Released---</strong></span></p>
<p><span style="color:#A0522D;"><strong>-Genesis Conflagration; Immaculation:</strong></span> <em>After determining the overall cost of a Ninjutsu or Genjutsu, character may bolster the cost by 20% for an additional 10% damage or effect (may not apply to status effects or durations)</em> (-2)</p>
<p><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#FF8C00;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span><span style="color:#A0522D;">~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="color:#FF8C00;"><strong>---Seal 361 Released---</strong></span></p>
<p><em>At this point, the Nankan enters the realm of legend. Having released the final seal, their Chakra reservoir which has been compressed for so long releases all at once, transforming the Nankan into a fluxing wave of energy. Their unnaturally dense Chakra becomes difficult to predict and track, even with aid of Doujutsu, as the Chakra's signature is impossible to differentiate due to the thickness, confusing many who rely upon their eyes. Only a select few have survived opening the final seal, due to the potent effects</em></p>
<p><strong>-Character receives 1000 Chakra (not counting towards level; kept separate from 'normal Chakra total' to avoid confusion)</strong></p>
<p><span style="color:#A0522D;"><strong>-Genesis Release; Eruption:</strong></span> <em>All Doujutsu bloodlines, skills, and techniques that involve the perception and tracking of Chakra have a 50% chance to fail, having zero effect for that turn (1-50 denotes failure). In the event of success, the use of the bloodline, skill, or technique occurs normally. In the event of failure, the opponent retains their right to react and respond, though without the intended skill, bloodline, or technique</em> (-2)</p>
<p><span style="color:#A0522D;"><strong>-Genesis Conflagration; Immaculation II:</strong></span> <em>After determining the overall cost of a Ninjutsu or Genjutsu, character may bolster the cost by 20% for an additional 20% damage or effect (may not apply to status effects or durations)</em> (-2)</p>
]]></description><guid isPermaLink="false">25972</guid><pubDate>Wed, 12 Nov 2008 19:20:05 +0000</pubDate></item><item><title>Kumakiri l Shade Mist</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40796-kumakiri-l-shade-mist/</link><description><![CDATA[
<p style="text-align:center;">
	Kumakiri l Shade Mist
</p>

<p>
	 
</p>

<p>
	<em>It is unknown who first unlocked the Kumakiri. What is known, is the Kumakiri was possessed by a member of the clan who once interacted with the famous Uzumaki Naruto. At the time, the individual who interacted with the famous Uzumaki was Kimura Ranmaru. He was a small child carried around by one of the Ninja Swordsman of the Hidden Mist. Despite being kept hidden on the shinobi’s back, he was able to predict the movements of the shinobi’s foes, assisting him in evading almost all attacks that came at home. Additionally, while hidden on the shinobi’s back, he was able to create powerful genjutsu. Some of his genjutsu was so powerful, that it could counter other dojutsu. After the shinobi who carried him was eventually defeated, Ranmaru became a chef and slowed down his use of the Kumakiri. Despite this, his children eventually awakened their own Kumakiri and honed their abilities to become extremely powerful shinobi who focus on the art of Genjutsu.</em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="qrIw9ZG.png" class="ipsImage" data-ratio="100.00" height="250" style="width:200px;height:auto;" width="250" src="https://i.imgur.com/qrIw9ZG.png" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Activation/Upkeep
</p>

<p style="text-align:center;">
	5% Total Chakra
</p>

<p style="text-align:center;">
	While active, all advanced regeneration is halted
</p>

<p>
	 
</p>

<p>
	Kumakiri Vision
</p>

<p>
	Description: A boost in one's power, accuracy, and evasion in Genjutsu is incredibly uncommon to the average person. To a member of the Kimura clan, it is seen almost daily. This is not only because they spend each day practicing their Genjutsu abilities, but because their eyes increase the speed and power at which they process information. 
</p>

<p>
	Effect: For each rank in this skill, the user’s Concentration, Evasion, and Genjutsu are increased by 'x' while the Kumakiri Advanced System is active. 'x' is equal to the user’s level. This ability may never increase a stat beyond 1.5x its base value.”
</p>

<p>
	Ranks: 4
</p>

<p>
	Requirement: One rank may be purchased every twenty (20) levels
</p>

<p>
	Costs: -1
</p>

<p>
	 
</p>

<p>
	Kumakiri Premonition
</p>

<p>
	Description: The ability to read minds and predict attacks is believed to be an incredibly rare ability. For a significant portion of the shinobi world, unless you are a sensor, it is. However, for members of the Kimrua clan, it is a common ability of the Kumakiri. The Kumakiri allows the user to see the life force of others. By seeing the life force of others, the user is able to predict the attacks of their opponents.
</p>

<p>
	Effect: While the user has the Kumakiri Advanced System activated and is targeted by a Ninjutsu or Taijutsu attack, they may roll a twenty sided die. If they roll X or below, they may dodge the attack. This roll is made before the user attempts to dodge any attacks. X is equal to the user’s rank in this skill.<br />
	Requirements: Kumakiri bloodline. One rank in this skill may be purchased every twenty (20) levels.<br />
	Ranks: 4.<br />
	Cost: -2 for the first two ranks, -1 for the last two.”
</p>

<p>
	 
</p>

<p>
	Kumakiri Prowess
</p>

<p>
	Description: Upon gaining a level of mastery of the Kumakiri, the user is able to perform their genjutsu without the use of hand seals.
</p>

<p>
	Effect: While Kumakiri is active, all Genjutsu are considered ‘seal-less.’
</p>

<p>
	Total Ranks: 1
</p>

<p>
	Requirement: Kumakiri Vision l Rank 1
</p>

<p>
	Cost: -3
</p>
]]></description><guid isPermaLink="false">40796</guid><pubDate>Sun, 23 Jun 2019 03:16:33 +0000</pubDate></item><item><title>Reikai no Hansha [Ikiry&#x14D; Clan]</title><link>https://ninja-academy-online.com/forum/index.php?/topic/34492-reikai-no-hansha-ikiry%C5%8D-clan/</link><description><![CDATA[
<p>
	<span style="color:#800080;"><strong><span style="font-size:24px;">Kekkei Genkai: </span></strong></span>
</p>

<p>
	<span style="color:#800080;"><strong><span style="font-size:24px;">Reikai no Hansha|Spirit World Reflections|霊界の反射</span></strong></span>
</p>

<p>
	The Reikai no Hansha is, at best, a tale told to children in Denchi no Kuni. Once, or so the stories go, a powerful group of spiritualists could communicate with the dead, stare directly into the spirit of an individual or, if angered, tear the spirit from an unfortunate victim’s very being. Equal parts mystical guardians and vengeful spectres in lore, the bearers of these ancient eyes are said to have long since perished at the hands of Orochimaru’s cruel experiments and in a hazily remembered final stand as guardians of the Daimyo of the nation before he’s fall. Whatever the case, since 1962 AA sightings of the bloodline have been sketchy at best, traumatised war wounded claiming to have been saved at the last second by a pale eyed angel, criminals who have tatargetedhe poor farmers of Denchi no Kuni muttering about spectres of death haunting them. Insofar as official records are concerned, the Reikai no Hansha no longer exists.<br /><br />
	The truth, however, is a little stranger. Though divided now, the descendants of the rice country spiritualists still live on today, with the genetic memory of their bloodline hidden away. Few ever realise this though, as great lengths were gone to by their ancestors to limit the knowledge of the bloodline and their shared relation, to keep the safe from persecution or worse. The eyes, key to unlocking the Reikai no Hansha, cannot see what is dead until they themselves have died. Long ago, a ritualistic ceremony removed the eyes of young children in the clan for the required year before returning them ‘enlightened’. With the loss of these practices, it is only by rare chance that a descendant of the spiritualists will have their eyes removed but kept in tact, and an even rarer chance that they will be returned to be activated. Owing to the rare circumstances of activation, the vast majority who possess the potential for this bloodline will never know the power they carry.<br /><br /><br /><strong>Restrictions:</strong> The Reikai no Hansha may not be stolen or gifted via transfusion (full or semi) prior to the completion of the Rei o Mite ritual. The character must have the hindering skill 'Blind' to begin unlocking the bloodline.<br /><br /><strong>Unlocking:</strong> A character wishing to unlock this bloodline must perform special acts to unlock each stage of the bloodline. Each stage has a level requirement, and once that level requirement is met the symbolic requirement can be attempted. Listed below is each stage and its requirements:<br /><br /><em><strong>Rei o Mite Ritual:</strong></em> At any time once the character reaches level 15, they must have their eyes re-implanted surgically. IC, one year must have passed since their eyes were removed for this ritual to be completed.<br /><br /><em><strong>R</strong></em><em><strong>einiku Ritual:</strong></em> At any time once the character reaches level 30, they must reduce themselves to 0 ghost health (either in battle or an RP thread). Once they do so, they must perform a 2,500 word post in which they navigate the spirit world to locate their body and reunite them, which will activate this stage
</p>

<p>
	 
</p>

<p>
	<em><strong>Reijitsugen Ritual</strong></em>: At any time once the character reaches level 70, they must knock another character unconscious by reducing them to 0 Ghost Health. Once they do so, they may ritually consume the spirit of the defeated character, killing them permanantly and activating this stage. Doing so is considered the same as performing a jutsu with the tags [Forbidden;Unacceptable].<br /><br /><strong>Stages: </strong>The Reikai no Hansha possesses two primary stages, the first representing what is seen and the second representing what is felt. As they grow into their new eyes, bearers of the Reikai no Hansha find that navigating the differences between the real world and the spirit world increasingly difficult. A third stage exists, but it is considered separate from the main stages in character as a forbidden path to walk down. The first stage (Rei o Mite) is simply a series of passive skills. The second stage and third stages (Reiniku and Reijitsugen respectively) make up the Advanced System of this bloodline.
</p>

<p>
	<strong>Activation/Upkeep:</strong> The Advanced System of this bloodline take a Setup Phase action to activate and deactivate. Upkeep is paid at the end of every Setup Phase the Advanced System is active bar the first.
</p>

<p>
	<br /><br /><br /><strong><span style="color:#800080;"><span style="font-size:24px;">Rei o Mite|Seeing Spirits|霊を見て</span></span></strong>
</p>

<p>
	The primary form of the Reikai no Hansha, this stage is the awakened form of the bloodline manifested in the eyes. The sclera turns a pale lavender, the iris varying shades of light blues and greens, and the pupil takes on a darkened tone of the iris, giving an unnatural appearance to the bearer. Though their outward appearance otherwise remains unchanged, with these eyes the bearer can see aspects of reality forbidden to others, the spirit world. They can see the spirits of those around them as shadowy dopplegangers, the power which gave their ancestors their role as spiritualists.
</p>

<p>
	<em>Requirements:</em> Reikai no Hansha bloodline, completed Rei o Mite Ritual, Level 15
</p>

<p>
	 
</p>

<p>
	<strong>Soul Sight</strong><br /><strong>Description:</strong><br />
	As the user grows more used to viewing souls in combat, they learn to focus as much on their foes’ movements as their own. By matching their intent with their foes, the Rei o Mite bearer can execute feats of superhuman perception as they direct events to unfold spiritually then watch the effects ripple through reality.<br /><strong>Effect: </strong>The character can see the ‘spirits’ of all living things. Non-living objects such as stone, metals and the like, are not affected by this skill.<br />
	When calculating the To Hit chance for an Accuracy based attack, the user may increase the base cost of the attack by 10% to replace 50X% of their points in Accuracy with 50X% of their points in Concentration. This skill is considered to be part of the Reiniku/Reijutsugen Advanced System, and while it is always passively available, no other Advanced System may be activated once this skill is taken. The value of X is equal to the user's ranks in this skill. <br /><strong>Requirements: </strong>Rei o Mite Ritual Complete<br /><strong>Rank: </strong>2<br /><strong>Cost:</strong> -2<br /><br /><strong>Ethereal Perception</strong><br /><strong>Description: </strong>The body takes a short period of time to react to the messages sent from the brain, and while most people are conditioned not to notice the delay in through to action, the wielders of the Reikai no Hansha are uniquely adept at exploiting this fact. To them, the mind acts on a similar delay to messages from the spirit, which form an individual’s ‘intent’. By reacting to the intent as the spirit acts it out a split second before the body follows through, they are more able to respond to threats than one who relies only on reacting to what the body does.<br /><strong>Effect: </strong>increase the user's block range by 2x, where x is equal to their rank in this skill. In addition, whenever the user successfully blocks a physical attack, increase the chance to hit of their next attack by y%, where y is the difference between the chance to hit and what the user rolled. This value may not exceed 10 times the user's rank in this skill.<br /><strong>Requirements: </strong>Rei o Mite Ritual Complete<br /><strong>Ranks: </strong>5<br /><strong>Cost:</strong> -1
</p>

<p>
	<br /><strong><span style="color:#800080;"><span style="font-size:24px;">Reiniku|Spirit Flesh|霊肉</span></span></strong>
</p>

<p>
	To some, this is the true form of the Reikai no Hansha, though it is one rarely realised. For some, the ability to see the spirit world and interact with it is more than enough. Others fall victim to the addiction the use of this bloodline caries. Still others simply wish to become a part of the world they have grown to know so well and yet cannot be one with. To that end, the spirit and body are joined into one. A draining experience, and a dangerous one at that, though few who are caught on the recieving end of a ninja armed with this power would doubt its prowess. The hands and feet appear blackened, as if covered in ash, while the bloodline is inactive, and feel cold to the touch. While the Reiniku is activated, however, these blackened parts turn all but transparent and take on an intangible quality, which can be spread to other parts of their body with some effort. They hover just above the ground, granting them a ghostly visage which more than earns the tales of death spectres that originate with this bloodline.
</p>

<p>
	<em>Requirements:</em> Reiniku Ritual Completed, Level 30
</p>

<p>
	<strong>Upkeep: </strong>
</p>

<p>
	<em>Gennin:</em> 10% Ghost Health
</p>

<p>
	<em>Chuunin:</em> 7.5% Ghost Health
</p>

<p>
	<em>Jounin/Sennin:</em> 5% Ghost Health
</p>

<div>
	 
</div>

<p>
	<strong>Spiritual Impermanence</strong><br /><strong>Description: </strong>The result of merging the spirit and body into a single form is that is takes on aspects of both. These changes are fluid and difficult to control, but the end result is a body that is capable of ignoring physical matter in select circumstances. A powerful ability, though not one without downsides as they become more attuned to metaphysical matter, and with it attacks of the same nature.<br /><strong>Effect: </strong>For the sake of this skill, x is equal to the user's rank in this skill. While Rekai no Hansha is active, the character takes 15x% less total damage from attacks that deal Physical Damage. The character takes 10x% more total damage from any attack which deals Ghost Damage. All damage dealt to the user is converted to Ghost Damage after modifiers have been applied. When this Advanced System is deactivated, (100/x)% of all Ghost Damage dealt to this user while the Advanced Systerm was activated is immediately dealt to them as Unmodified Physical Damage.<br /><strong>Roleplay Effect: </strong>The character may roleplay limited flight and levitation, and may pass through solid matter that is not chakra-enhanced. (The walls of a building are no barrier, but a earthen shield generated by a jutsu cannot be ignored.)<br /><strong>Restriction:</strong> Rank 1 can only be taken after the Reniku Ritual is Completed. Rank 2 can only be taken after the Rejitsugen Ritual is Completed<br /><strong>Ranks: </strong>2<br /><strong>Cost:</strong> -3<br /><br /><strong>Spectral Parasitism</strong><br /><strong>Description: </strong>The nature of the spirit world prevents objects belonging to it from dwelling in the real world for too long, a fate the wielders of the Reikai no Hansha know all too well. Their ectoplasm bleeds out as it is forced to materialise, and if they are not careful these warriors can accidentally weaken their spirits to the point of total spiritual exhaustion. To circumvent this, their spirits adapt to the real world, siphoning off what little essence they can to sustain themselves.<br /><strong>Effect: </strong>For every 10/x Ghost Damage this character deals they will heal 1 Ghost Health, where x is equal to their rank in this skill.<br /><strong>Restriction: </strong>Rank 1 can only be taken after the Reniku Ritual is Completed. Rank 2 can only be taken after the Rejitsugen Ritual is Complete<br /><strong>Ranks:</strong> 2<br /><strong>Cost:</strong> -1
</p>

<p>
	<br /><br />
	 
</p>

<p>
	<strong><span style="color:#800080;"><span style="font-size:24px;">Reijitsugen|Spirit Realisation|霊実現</span></span></strong>
</p>

<p>
	The final stage of the Reikai no Hansha, shrouded in equal parts mystery and fear. Though little known to those who have not studied the history of this bloodline, the act of fully consuming another’s spirit is recognised as a forbidden act even in the comparativly loose standards of Otogakure. Still, to those who seek power, there are few dark paths that can compare with the frightening majesty of the Reijitsugen. To mark the activation of this bloodline, a with the Reiniku the blackened parts of their limbs turn semi-transparent, and a shifting blue aura outlines their body, futher heightening the ghostly image they cultivate.
</p>

<p>
	<em>Requirements:</em> Reijitsugen Ritual Completed, Level 70
</p>

<p>
	<strong>Upkeep: </strong>
</p>

<p>
	<em>Gennin:</em> 7.5% Ghost Health
</p>

<p>
	<em>Chuunin: </em>5% Ghost Health
</p>

<p>
	<em>Jounin/Sennin:</em> 2.5% Ghost Health
</p>

<p>
	<strong>Effects:</strong>
</p>

<p>
	Once attained, Reijitsugen replaced Reiniku. All skills of the Reiniku are now treated as Reijitsugen skills.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><span style="color:#8e44ad;"><strong>Mastery Skills:</strong></span></span>
</p>

<p>
	<br /><strong>Ectoplasmic Mastery:</strong><br /><strong>Description: </strong>As an individual experiments with the potential mutability of ectoplasm, they find their mind needs to rapidly adapt to comprehend the boundless potential their bodies now possess. Some spend hours or even days just reshaping their body, and while the changes are momentary at best, in combat there is no doubt that the unpredictable nature of ectoplasm is one of the greatest assests the Reikai o Hansha grants.<br /><strong>Effect: </strong>Once per battle the user may choose to deal 100x Unmodified Ghost Damage to themselves. If they do, they will immediately increase the block range granted by Etherial Perception by 10x, where x is equal to the user's rank in this skill. If used while Reiniku or Reijitsugen are active, this skill remains active for the duration of the Advanced System. If not, the bonuses last until the start of your next turn.<br /><strong>Restriction: </strong>Ranks in this skill may only be taken once per Ninja Rank. Rank 2 may only be taken after the Reniku Ritual is Complete, and Rank 3 may only be taken after the Rejitsugen Ritual is Complete.<br /><strong>Cost:</strong> -2
</p>
]]></description><guid isPermaLink="false">34492</guid><pubDate>Fri, 16 Jan 2015 15:18:38 +0000</pubDate></item><item><title>Mizushin (Version 9.0)</title><link>https://ninja-academy-online.com/forum/index.php?/topic/36541-mizushin-version-90/</link><description><![CDATA[
<p style="text-align:center;">
	<strong><span style="font-size:18px;"><span style="color:#1a8cff;">水心| Mizushin (Water Heart)</span></span></strong>
</p>

<p style="text-align:center;">
	<strong><span style="font-size:12px;"><span style="color:#ff6600;">(Advanced System)</span></span></strong>
</p>

<p style="text-align:center;">
	<img alt="zPM3jEC.png" src="http://i.imgur.com/zPM3jEC.png" />
</p>

<p>
	The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense.<br />
	<br />
	The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs.<br />
	<br />
	The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated.<br />
	<br />
	Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are.<br />
	<br />
	Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'.<br />
	<br />
	The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted.<br />
	 
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><strong><u><span style="color:#0000FF;">Umi no Kouin | 海の後胤 | Scion of the Sea</span></u></strong></span><br />
	<u><strong><span style="font-size:12px;"><span style="color:#ff6600;">(Passive Skill)</span></span></strong></u><br />
	<strong>Effects:</strong> The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. The user is immune to the effects of 'deep water/deep snow/thick mud', and additionally in the terrains 'deep water/deep snow/thick mud', consider the user's speed 20% higher. Additionally, the user gains 1X, where X is the user's level, additional ninjutsu - exclusively when using water type ninjutsu or water ninjutsu-taijutsu hybrids.<br />
	<strong>Description:</strong> The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands.
</p>

<p style="text-align:center;">
	<b>RP Traits: +1 to Survival and Athletics</b><br />
	<strong>Restriction:</strong> Members of the Umikoi Clan must take this skill at character creation, though they may take it 'locked', and simply not have shown the clan's bloodline actively yet. This is an advanced system.<br />
	<strong>Cost:</strong> -1<br />
	<br />
	<span style="font-size:14px;"><strong><u><span style="color:#337777;">Suidoteki | 水動的 | Hydrokinetic </span></u></strong></span><br />
	<u><strong><span style="font-size:12px;"><span style="color:#ff6600;">(Passive Skill)</span></span></strong></u><br />
	<strong>Effects:</strong> The user of this skill may use Water, Steam, and Storm type ninjutsu seallessly; these may be used with a weapon equipped or while the user is under 'bound arms' or 'bound arm', as per other sealless techniques. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" are also considered to be sealless and may be used while a weapon is equipped. In role play, the user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”. This does not require Mizushin to be activated.<br />
	<strong>Description:</strong> Aside from their environmental adaptions to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the surrounding water as if they were an extension of their own body and will.<br />
	<strong>Restriction:</strong> All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system.<br />
	<strong>Cost:</strong> -1
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="hzG05aO.gif" src="http://i.imgur.com/hzG05aO.gif" />
</p>

<p>
	 
</p>

<p>
	<strong>  </strong><br />
	<br />
	 
</p>

<p style="text-align:center;">
	<img alt="4fW4zYz.png" src="http://i.imgur.com/4fW4zYz.png" /><strong><u><span style="font-size:14px;"><span style="color:#000099;">Junsui Mizushin | 真水心 | True Water Heart </span></span></u></strong>
</p>

<p style="text-align:center;">
	<u><strong><span style="font-size:10px;"><span style="color:#ff6600;">(Active Skill)</span></span></strong></u>
</p>

<p>
	      <strong>Activation/Upkeep:</strong><br />
	      - 5% Base Total Chakra/Turn.<br />
	<strong>      Effect:</strong> While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened.
</p>

<ul>
	<li>
		Users of Mizushin may either activate 'Junsui Mizushin', or 'Kaijin Mizushin' at a time, one or the other.
	</li>
	<li>
		When Junsui Mizushin is active, the user's water, steam or storm ninjutsu, is increased by 1.50X per rank of the Junsui Mizushin taken, where X is the user's level.
	</li>
	<li>
		If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two.
	</li>
	<li>
		Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" may receive the benefits of the offensive mode as listed above.
	</li>
</ul>

<p>
	<strong>       Restrictions:</strong> Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Only 1 rank may be taken every 20 
</p>

<p>
	      levels.
</p>

<p>
	<strong>       </strong><strong>Ranks: </strong>4
</p>

<p>
	<strong>       Cost:</strong> -1 SP Per Rank<br />
	 
</p>

<p style="text-align:center;">
	<img alt="4fW4zYz.png" src="http://i.imgur.com/4fW4zYz.png" /><span style="font-size:14px;"><strong><u><span style="color:#000066;">水心海神 | Kaijin Mizushin | Sea God Water Heart</span></u></strong></span>
</p>

<p style="text-align:center;">
	<u><strong><span style="font-size:10px;"><span style="color:#ff6600;">(Active Skill)</span></span></strong></u>
</p>

<p>
	       <strong>Activation/Upkeep:</strong><br />
	       - 5% Base Total Chakra/Turn.<br />
	<strong>       Effect:</strong>
</p>

<ul>
	<li>
		Users of Mizushin may either activate 'Junsui Mizushin', or 'Kaijin Mizushin' at a time, one or the other.
	</li>
	<li>
		When Junsui Mizushin is active, the user's water, steam or storm ninjutsu, is increased by 1X per rank of the Kaijin Mizushin  taken, where X is the user's level. Additionally, their defense is increased by .50X per rank of the Junsui taken, where X is the user's level while Junsui Mizushin is active.
	</li>
	<li>
		If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two.
	</li>
	<li>
		Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" may receive the benefits of the offensive mode as listed above.
	</li>
</ul>

<p>
	<strong>      Restrictions:</strong> Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. At least two ranks of 'Junsui  
</p>

<p>
	      Mizushin' must be obtained before Kaijin Mizushin may be obtained. Only 1 rank may be taken every 20 levels.<br />
	<strong>      </strong><strong>Ranks: </strong>6
</p>

<p>
	<strong>      Cost:</strong> -1 SP<br />
	<br />
	 
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#00ffff;"><strong><u>Ooku no Iro no Umi | 多くの色の海 | Many Colors of the Sea </u></strong></span></span><br />
	<u><strong><span style="font-size:12px;"><span style="color:#ff6600;">(Passive/Add-on Skill)</span></span></strong></u><br />
	<strong>Effects:</strong> For each rank of this skill the user takes, add two 'Combinatorial Elements' which require subtle elements; water and which are no higher than tier 3 to the types of elemental ninjutsu which gain benefits while Mizushin is activated.<br />
	<strong>Description:</strong> While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea.<br />
	<strong>Cost:</strong> -1 [Per Rank]<br />
	<br />
	<br />
	<span style="font-size:14px;"><span style="color:#0000ff;"><strong><u>Daiyari no Kaijin | 大槍の海神 | Great Spear of the Sea God</u></strong></span></span><br />
	<u><strong><span style="font-size:12px;"><span style="color:#ff6600;">(Activated Skill)</span></span></strong></u><br />
	<strong>Description:</strong> The mere fact that Mizushin lacks hand seals, and that it allows the user to attack with a speed, surprise, and ferocity is often over looked. But because of this fact, and because the immense amount of control Mizushin gives to a user, it can be extremely dangerous. Without even any application of a particular strategy; the attacks of the user do a sizable amount more of damage than they would normally do, with the attack's force multiplied. However, it is highly straining on the mind.<br />
	<strong>Effects:</strong> When Using Mizushin, the user's adeptness makes all water type, steam type, ice type, storm type, and storm type ninjutsu deal 1.5X Base Damage. Amend this list to include any combinatorial elements which gain the normal benefits of Mizushin from ranks of 'Many Colors of the Sea' being bought. Does not stack with other skills that modify base damage. This skill may only be activated three times per battle.<br />
	<strong>Restriction:</strong> 4 Ranks of Kaijin Mizushin or Junsui Mizushin, level 80. This is an advanced system skill.<br />
	<strong>Cost:</strong> -3<br />
	 <br />
	<br />
	<u><span style="font-size:14px;"><span style="color:#4169E1;"><strong>Jinsei no Kaijin | 靱性の海神 | Tenacity of the Sea God</strong></span></span></u><br />
	<u><strong><span style="font-size:12px;"><span style="color:#ff6600;">(Passive/Add-on Skill)</span></span></strong></u><br />
	<strong>Description:</strong> The Umikoi, simply put, are hydrokinetic by nature. Their ability to masterfully craft and control water on the molecular level is extraordinary, and provides for immaculate reaction against inferior productions. Whenever facing such an assault, their bodies accumulate the water molecules around them and disperse against the incoming attack, 'infecting' it so-to-speak, allowing for the Umikoi to momentarily reconfigure the molecular structure of the attack, lessening the overall destruction it would have otherwise caused.<br />
	<strong>Effect:</strong> Character treats all incoming water Ninjutsu as though they have 1.5x Defense, Steam, Ice, Mud, and Storm ninjutsu as though they have 1.4X Defense, and all water-based (combinatorial elements that require water, up to tier 3) Ninjutsu as though they have 1.25x Defense. Incoming Ninjutsu comprised of elements added to the Mizushin Bloodline by the Skill "Many Colours of the Sea" are treated as though the character had 1.4x defense. This effect is ignored by ninja of higher rank than the character. This skill overrides any armor effects that reduce elemental damage or similar abilities/skills.<br />
	<strong>Restrictions:</strong> Umikoi clan membership, Kaijin Mizushin activated. Kaijin Mizushin rank 2 or above.<br />
	<strong>Cost:</strong> -2<br />
	<br />
	<u><span style="font-size:14px;"><span style="color:#4169E1;"><strong>水心・門波信 | Mizushin; Tonamishin | Water Heart; Faith of the Clashing Waves </strong></span></span></u><br />
	<u><strong><span style="font-size:12px;"><span style="color:#ff6600;">(Activated Skill)</span></span></strong></u><br />
	<strong>Description:</strong> Mizushin can be used to detect bodies of water around the user, but this does not always translate into an actual advantage for the user without hard work. One who has Tonamishin has mastered the detection of bodies of water around them and their own reaction times to the point that the split section sense of movement of opponents or energies around them allows for the user to defend more effectively, and block incoming attacks.<br />
	<strong>Effect:</strong> For every rank of this skill the user has, raise the user's block range by an additional 5 while the advanced system 'Kaijin Mizushin' or 'Junsui Mizushin' is active. The total amount of this block range increase may never surpass 40 total block range cumulative with Guard Expertise and any other skill, item, or similar effect. While this skill is active, the user must pay 2.5% of their total stamina, in addition to their chakra upkeep for Mizushin.<br />
	<strong>Ranks:</strong> 4<br />
	<strong>Requirements:</strong> Umikoi clan membership, Junsui Mizushin or Kaijin Mizushin rank 2 or higher activated, and Tenacity of the Sea God acquired.<br />
	<strong>Cost:</strong> -1
</p>

<p>
	<a href="https://ninja-academy-online.com/forum/index.php?showtopic=36205" rel="">Link to the Previously Approved version Mizushin.</a><br />
	<br />
	<strong>Notes:</strong>
</p>
]]></description><guid isPermaLink="false">36541</guid><pubDate>Tue, 12 Apr 2016 06:18:40 +0000</pubDate></item><item><title>The Lecherous Abyss</title><link>https://ninja-academy-online.com/forum/index.php?/topic/34078-the-lecherous-abyss/</link><description><![CDATA[
<p><span style="color:#40e0d0;">Akazonae <br />Description: From the ancestor of origin, Akado Yoroi, this bloodline was granted to his descendants. Literally meaning 'To be armed with red', it was a play on the name of Akado meaning 'Red Body' or basically, armor. The recipient of this bloodline has the genetic mutation which allows them to metabolize chakra and spiritual essence into their bodies from animate targets and vessels holding essence. From birth, the recipient has little control over it, making physical contact with others dangerous to them, but as they grow into it, they are able to shut of that aspect, as well as use it in different ways. As they receive the energies from their prey, they are able to use this energy for their own jutsu, or even physical modification.<br />Requirements: taken upon character creation.</span><br /> </p>
<p><span style="color:#40e0d0;">Effect: The bloodline holder is able to absorb chakra or stamina through direct contact or technique, from their animate or vessels which holds the essence and replenish their tanks. Once they gain the essence, they are able to use them as part of techniques. When activating a technique, the user may pay additional Chakra or Stamina in order to increase the damage of their technique. </span></p>
<p> </p>
<p><span style="color:#40e0d0;">Restrictions: As per rule, all damage to chakra or stamina tank stats are unmodified. Bonus damage from this skill follows the ratios listed below and applied to base damage and may not increase damage beyond its rank cap</span></p>
<p> </p>
<p><span style="color:#40e0d0;">-Rank 1: Gennin level,  the chakra/stamina applied for damage is 4:5<br />-Rank 2: Chuunin level, the chakra/stamina applied for damage is 2:3<br />-Rank 3: Jounin level, the chakra/stamina applied for damage is 1:2</span></p>
<p><span style="color:#40e0d0;">-Rank 4: Senin level, chakra / stamina added for damage ratios remain the same as Jounin level<br />Cost: -2</span><br /><br />~ Chakra Absorption Skills~ </p>
<p> </p>
<p><span style="color:#00ffff;">Chakura shin'en - Chakra Abyss<br />Description: This mastery of the abyss skill allows the user to metabolize the chakra from the damage of ninjutsu elemental or even genjutsu attacks. Through transmission of chakra through the senses, the user is able to absorb it into their reserves for future uses.<br />Effect: For each rank in this skill when the user receives damage from ninjutsu / genjutsu attacks, the user will recover x chakra. Where x is 10% of the damage reduced by the users defense<br />ranks: 3<br />Cost: -1 for first rank, -2 additional ranks</span><br /> </p>
<p> </p>
<p>~Stamina Absorption Skills~</p>
<p> </p>
<p><span style="color:#add8e6;">Akai bodi shin'en - Red Body Abyss<br />Description: This mastery of the abyss skill allows the user to metabolize the stamina from close encounters by taijutsu attackers and specialists. They name gained due to the hue of their bodies as contact is made with their target. Through absorption direction into their chakra circulatory system, the user is able to fill their reserves for future uses.</span></p>
<p><span style="color:#add8e6;">Effect: For each rank in this skill when the user receives damage from taijutsu attacks, the user will recover x stamina. Where x is 10% of the damage reduced by the user's defense.<br />ranks: 3<br />Cost: -1 for first rank, -2 additional ranks</span></p>
<p> </p>
<p>~ Combat Skills~</p>
<p> </p>
<p><span style="color:#afeeee;">Don'yoku ken - Ravenous Fist</span></p>
<p><span style="color:#afeeee;">Description: Through training the bloodline user is able to incorporate their ability to absorb the energies of their prey while performing attacks. Through coming into contact with the prey by physical touch or even an elemental attack which connects the user and its prey, they are able to use it to siphon off fragments from the prey's reserves and into their own.</span></p>
<p><span style="color:#afeeee;">Effects: Allows for the user of Chakra/Stamina absorption in techniques at the rate of 1.5x, with x being the amount of the targeted tank stat.</span></p>
<p><span style="color:#afeeee;">Cost: -2</span></p>
]]></description><guid isPermaLink="false">34078</guid><pubDate>Fri, 31 Oct 2014 04:18:51 +0000</pubDate></item><item><title>Gy&#x14D;matsugan | &#x884C;&#x672B;&#x773C; | Fate-Seeing Eye</title><link>https://ninja-academy-online.com/forum/index.php?/topic/35071-gy%C5%8Dmatsugan-%E8%A1%8C%E6%9C%AB%E7%9C%BC-fate-seeing-eye/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://i.imgur.com/hCTEJAr.jpg" alt="hCTEJAr.jpg" /></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><img src="http://i.imgur.com/sk2KQIt.png" alt="sk2KQIt.png" /> Gyōmatsugan | 行末眼 | Fate-Seeing Eye</span><br />The Land of Demons is known above all else for a particular line of priestesses that hold a unique bloodline, known in the modern era as the <span style="font-family:georgia, serif;">Gyōmatsugan- the eye that divines the future. Though the origin of the kekkei genkai is entirely unknown, it has been observed to have been passed down exclusively through blood relation and is therefore classified appropriately, despite its lack of being tied to any major clan or village. Unlike most Dōjutsu, the Gyōmatsugan is not known to actually augment its user's base vision, and similarly does not grant any level of ability to discern chakra inside of an individual. Instead, the eye deals in a form of altered perception, granting its wielders a sort of "dual sight" that connects the present wielder to their future self. In reality, the Gyōmatsugan is a space/time technique that simply manifests within the user's eyes.<br /><br />The Gyōmatsugan's specific mechanics are not well known to scholars, as those who have inherited it have been traditionally very protective of its capacities and its true nature. When active, the eyes serve as a visual "portal" joining the visual input of a user to their future self. The kekkei genkai subconsciously feeds a present user's mind all of the information readily available to the future incarnation of the bloodline user. Though this link is very potent and beneficial in combat, its primary weakness comes from the user themselves. If their future incarnation reduces the bloodline to a passive state, the link between the user's differing temporal states is severed and the abilities of the present user are similarly limited. In this way, the active manifestation of the Gyōmatsugan is incredibly susceptible to ambushes and deception. However, as the kekkei genkai is not a Dōjutsu in the traditional sense, it may not be disabled by limiting the present user's sight for a brief period of time.<br /><br />In addition to the "dual-sight", the Gyōmatsugan has a passive attribute that serves as a fail-safe to protect the inheriting priestess from suffering any sort of untimely demise. When something would deal the death-blow to a wielder of the Gyōmatsugan, the bloodline activates involuntarily and immediately projects an ethereal form of the user's consciousness back in time, to a point just prior to their death. There, the future consciousness will temporarily meld with the present user's mind and warn them of their impending demise, giving them ample time to escape death or to convince another to die in their place, as per the religious tradition tied to the kekkei genkai that death is a price that must always be paid.<br /><br />When a user of the Gyōmatsugan expends a large quantity of their energy on activating their kekkei genkai at once, they may "see the future" of themselves to a certain point via reaching through space/time and forcing their future self to activate their kekkei genkai. This allows a temporary synchronization of the present and future self's minds and grants the present wielder access to information that they would not otherwise gave, giving others the impression that they have some manner of true clairvoyance.</span><br /> <br /> <br /> </p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-family:georgia, serif;">Gyōmatsugan Activation/Upkeep</span></span></p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-family:georgia, serif;">• 5% total chakra •</span></span></p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-family:georgia, serif;"><u>Advanced System</u><br />Special Note; The Gyōmatsugan is not deactivated or made to pay any extra costs when the user's vision is obscured for less than 3 turns.</span></span></p>
<p> </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><img src="http://i.imgur.com/Q5ulSdg.png" alt="Q5ulSdg.png" /></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Restrictions: Ranks may only be purchased once per 20 levels</span></p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Gyōmatsugan Projection [ - ]</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Description: The </span><span style="font-family:georgia, serif;">Gyōmatsugan grants its abilities the unique ability to project themselves into the past immediately upon the moment of their demise. The bloodline will activate as they are dealt a killing blow and send their consciousness into the past, whereupon it will join with the past version's mind and inform them of their impending demise. This allows an inheritor to easily avoid the moment of their own death, though it does tend to be rather taxing on the past variation's body.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Effect: This skill may be activated X times per battle. When an attack that would reduce the user's HP to or below 0 instead deals damage to the user's chakra and stamina equal to .5(100-10X)% of the total damage that would have otherwise been dealt, after the user's defense is applied; X is equal to the current rank in this skill. This skill triggers automatically and independently of the user's discretion; this skill may be triggered even when the Gyōmatsugan is not active, though doing so increases the stamina/chakra damage sustained by 25% each. If this skill is triggered while the </span><span style="font-family:georgia, serif;">Gyōmatsugan is not active, it is then considered active for the remainder of that turn and its upkeep must be paid accordingly.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Ranks: 3</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Restrictions: Ranks may only be purchased once per 30 levels</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">-2</span></p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Gyōmatsugan Prescience [ - ]</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Description: While active, the </span><span style="font-family:georgia, serif;">Gyōmatsugan allows its wielders to see a joint vision that links themselves and their future incarnations; this ability grants the wielder the ability to see the many paths of their personal and immediate future, thereby allowing them to more easily avoid danger.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Effect: While the Gyōmatsugan is active and this character would make a dodge roll, they have a 10X% chance to be allowed a second dodge roll- the second roll is always taken. X is equal to the current rank in this skill.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Ranks: 4</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Restrictions: Ranks may only be purchased once per 20 levels</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">-1 (Ranks 1 and 2) | -2 (Ranks 3 and 4)</span></p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Gyōmatsugan Prediction [ - ]</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Description: The future-sense inherent to an active </span><span style="font-family:georgia, serif;">Gyōmatsugan grants its user the incredible ability to adjust their attacks to compensate for a dodge that the opponent was already in the process of making. This grants a </span><span style="font-family:georgia, serif;">Gyōmatsugan and incredibly amount of "accuracy" and bragging rights about getting everything right on "the first try". Cheaters.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Effect: While the Gyōmatsugan is active, attacks made by this character have a 10X% chance to be treated as though they were a dynamic trap with their conditions currently met. Techniques modified in this way do not suffer from the usual -4% to-hit from standard dynamic traps. X is equal to the current number of ranks in this skill.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Ranks: 4</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Restrictions: Ranks may only be purchased once per 20 levels</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">-1</span></p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Gyōmatsugan Prevention [ - ]</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Description: A branch off of the previous utilization of the </span><span style="font-family:georgia, serif;">Gyōmatsugan's joined future sight; wielders of the kekkei genkai are exceptional at seeing and acting to prevent the would-be counter maneuvers of an opponent. With a near infinite knowledge of the immediate future, the user has the ability to see exactly where a defensive structure's weakest point is, or to see that they have to swing just that much faster to prevent an opponent's escape. </span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Effect: While the Gyōmatsugan is active, Response Phase techniques used against this character have an additional 5X% chance to fail, where X is equal to the number of ranks that the user currently has in this skill. This fail chance applies even if the technique used would not normally have a fail chance.</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Ranks: 4</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">Restrictions: Ranks may only be purchased once per 20 levels</span></p>
<p style="margin-left:40px;"><span style="font-family:georgia, serif;">-1</span></p>
]]></description><guid isPermaLink="false">35071</guid><pubDate>Fri, 22 May 2015 02:07:54 +0000</pubDate></item><item><title>Invocation of the Four Degrees [&#x5360;&#x535C;&#x56DB;&#x5EA6;]</title><link>https://ninja-academy-online.com/forum/index.php?/topic/39161-invocation-of-the-four-degrees-%E5%8D%A0%E5%8D%9C%E5%9B%9B%E5%BA%A6/</link><description><![CDATA[
<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#cc3366;"><span style="font-size:22px;"><strong>Ancestral Familiar</strong></span></span></span>
</p>

<p>
	<em><font face="Times New Roman, Times, serif">The Fú have maintained thousand-year relationships with their summoning familiars. From an early age, Fú summoners are taught to respect the longstanding celestial covenants they cultivate. There are centuries of rigorous statutes detailing misuse and mistreatment of the summoning pacts that every Fú commits to memory before learning summoning rites. As a result, the summoning call of a Fú family member is well-respected across summoning realms, and at times summons of great power respond to the call of a novice Fú. </font></em>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;">Effect: Add +5 to summoning rolls made by this character. The technique Kuchiyose no Jutsu may be purchased at gennin rank for 4JP. The character's first rank of Contract Manager pay be purchased at level 15 for -2SP. Character must meet normal rank/level requirements for additional ranks of Contract Manager. <br />
	Restrictions: The skill taker may not have any hindering skills that negatively affect summoning rolls, chakra, stamina, or ninjutsu. Requires <a href="https://ninja-academy-online.com/forum/index.php?/topic/39134-the-f%C3%BA-family/" rel="">Fú family membership</a>.<br />
	SP: -2</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;">-</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#cc3366;"><strong><span style="font-size:22px;"><span style="font-family:'Times New Roman', Times, serif;">Advanced System: Invocation of the Four Degrees  [占卜四度, Zhānbǔ Sìdù]</span></span></strong></span>
</p>

<ul><li>
		<span style="font-family:'Times New Roman', Times, serif;">Deactivating any Invocation degree requires a full setup phase. Deactivating a degree of Invocation deactivates all higher degrees of Invocation. </span>
	</li>
	<li>
		<span style="font-family:'Times New Roman', Times, serif;">Invocation degrees must be activated in ascending order. </span>
	</li>
	<li>
		<span style="font-family:'Times New Roman', Times, serif;">Each Invocation degree requires a full setup phase to activate.</span>
	</li>
	<li>
		<span style="font-family:'Times New Roman', Times, serif;">The summoner pays 5% chakra and stamina for activation, and then 5% chakra and stamina per turn afterwards as upkeep. </span>
	</li>
</ul><p>
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#cc3366;"><span style="font-size:22px;"><strong>Invocation: First Degree [Unity of Heaven and Earth]</strong></span></span><br /><em>Within the Fú, heaven and earth speak as one. The energies of Fú summoners are able to resonate on the same mystical plane as their allied summons, granting their partners a fraction of their own essence. On the shinobi continent, the celestial plane regarded by the Fú is referred to as the sagely regions.</em><br />
	Effect: On any turn that the user would regenerate chakra or stamina, they may instead divide that regeneration evenly between themselves and any summons they currently control. Chakra and stamina regeneration are calculated separately in this manner. This includes any advanced regeneration of the summoner.<br />
	Requirements: Ancestral Familiar<br />
	SP: -2</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#cc3366;"><span style="font-size:22px;"><strong>Invocation: Second Degree [Earthly Empowerment]</strong></span></span><br /><em>The realm of men empowers their own. As the energy of summons is considered celestial, they receive no boon for existing on the earthly plane. The Fú summoners are able to alter that, using runes and incantations traditionally used to bolster the luck of men just as efficiently on their partnered species. </em><br />
	Effect: A summon under the user’s control gains +4x to its accuracy and defense, where x = the user’s  level. This may not raise a summon’s accuracy by more than 1.5 times its base stat. Each rank empowers one of the summoner's summons on the field. <br />
	SP -3<br />
	Ranks: 3</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#cc3366;"><span style="font-size:22px;"><strong>Invocation: Third Degree [Heavenly Empowerment]</strong></span></span><br /><em>The rule of heaven is borrowed. Kuchiyose roughly interpreted means ‘to draw in spirits so they may speak,’ and the Fú have mastered just that over the long centuries of their servitude. An aura is often observed around the summoner at this point in the Invocation, one with the color and characteristics of the summon family’s element. The summoner is able to draw in the elements of the summon into their own body, and wield it using a shared wisdom. </em><br />
	Effect: The summoner gains the starting elements of the summons they have on the field. The summoner cannot apply Subtle Elements bonuses to tier 1 elements learned in this manner if the summoner does not possess the Subtle Elements skill. The summoner may purchase up to 10x JP (per rank in this skill) worth of techniques from summons on the field under their control, and those learned techniques must be publicly posted in a ledger at the end of the summoner’s post where this skill is activated. Summer must meet any requirements for techniques learned in this way. Techniques may be learned in this manner as a free action in any of the summoner’s phases. The techniques ledger is cleared at the end of the battle, or if Invocation: Third Degree is deactivated. <br />
	SP: -2 for the first rank, -1 for additional ranks<br />
	Ranks: 4, may be taken every 15 levels. </span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#cc3366;"><span style="font-size:22px;"><strong>Invocation: Fourth Degree [Cosmic Judgement]</strong></span></span><br /><em>The rule of heaven moves the hand of man. The Fú summoner continues to serve as a medium for the summon’s celestial energies. Beyond just shared wisdom, the summoner begins to take on physical traits of the summon families they partner with. In this state, the Fú summoner can dictate the wisdom of the ages and receive the celestial decree directly from the mouth of heaven.</em><br />
	Effect: The summoner may purchase up to 3 SP worth of skills from a summon in their control on the field, where x is the summoner’s rank in this skill.) The summoner must meet any requirements or restrictions for the summon’s skills. Skills learned in this manner must be publicly posted in a ledger at the end of the summoner’s post where this skill is activated. Skills may be purchased in this manner as a free action in any of the summoner’s phases. The skills gained using this skill are refunded and the ledger cleared at the end of the battle, or if Invocation: Fourth Degree is deactivated.  No path skills may be learned in this manner. <br />
	SP: -2 per rank<br />
	Ranks: 3, may be taken every 30 levels.</span><br />
	 
</p>
]]></description><guid isPermaLink="false">39161</guid><pubDate>Mon, 13 Nov 2017 19:28:48 +0000</pubDate></item><item><title>Y&#x14D;sei no hik&#x14D; | &#x5996;&#x7CBE;&#x306E;&#x98DB;&#x884C; | Flight of the Fairies {Wip}</title><link>https://ninja-academy-online.com/forum/index.php?/topic/38787-y%C5%8Dsei-no-hik%C5%8D-%E5%A6%96%E7%B2%BE%E3%81%AE%E9%A3%9B%E8%A1%8C-flight-of-the-fairies-wip/</link><description><![CDATA[
<p style="text-align:center;">
	Flight
</p>

<p style="text-align:center;">
	First Flight
</p>

<p style="text-align:center;">
	Description
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Magic
</p>

<p style="text-align:center;">
	W.I.P [In the old days of ninja, there was a select few who did not need to weave sign to perform feats of ninjutsu or genjutsu not in the sense that they don't need to do anything the shinobi had forgone the hand signs of their cousins in favor for words of power These words have modified the powers of their Ninjutsu, Genjutsu and even Thier Taijutsu]
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	The Power Of Words
</p>

<p style="text-align:center;">
	While infusing chakra into words The fairy clans have lost the need for hand signs unless direly needed
</p>

<p style="text-align:center;">
	effect: If the user has the corresponding skill to a certain type of technique They may consider it sealess unless they are afflicted with choking or any other status effects that pertain to speaking
</p>

<p style="text-align:center;">
	They also lose the ability to use any skill that requires this one
</p>

<p style="text-align:center;">
	-1 Sp
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Words of Power: Magus, Cantio, Lepos
</p>

<p style="text-align:center;">
	With The Power Of words, ninja have been able to take their ninjutsu skill to the next level
</p>

<p style="text-align:center;">
	Effect: When using a ninjutsu attack the user of this skill may declare to add an additional subtle element to it at the cost of 10% more chakra, Additionally if the techniques already had two elements the price is increased by 25% instead of 10
</p>

<p style="text-align:center;">
	This skill may be used twice per ninja rank<br />
	(gennin 2,chunnin 4, etc)
</p>

<p style="text-align:center;">
	Requires: The power of words
</p>

<p style="text-align:center;">
	-2 sp
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Words of Power: Corporis, Proelium, Constantia
</p>

<p style="text-align:center;">
	With the power of word, Ninja have learned how to generate effects only chakra could do without having the need for it
</p>

<p style="text-align:center;">
	When using a Taijutsu attack the user of this skill may declare to add a subtle element to it. They may not use chakra to help pay for any effects. This skill may be used twice per ninja rank<br />
	(gennin 2,chunnin 4, etc)
</p>

<p style="text-align:center;">
	Requires: The power of words
</p>

<p style="text-align:center;">
	-1 sp
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Words of Power: umbra, phasma, regnum
</p>

<p style="text-align:center;">
	With the power of word, Ninja have learned how quickly change the effect of their genjutsu to match those of their ninjutsu
</p>

<p style="text-align:center;">
	When using a genjutsu attack the user of this skill may add the elemental archetype to a genjutsu if they own it and any element they want to use .This skill may be used twice per ninja rank<br />
	(gennin 2,chunnin 4, etc)
</p>

<p style="text-align:center;">
	Requires: The power of words
</p>

<p style="text-align:center;">
	-1 sp
</p>
]]></description><guid isPermaLink="false">38787</guid><pubDate>Fri, 29 Sep 2017 09:38:56 +0000</pubDate></item><item><title>Youso Chikushou</title><link>https://ninja-academy-online.com/forum/index.php?/topic/29658-youso-chikushou/</link><description><![CDATA[
<p style="text-align:center;"><strong>Bloodline:</strong><span style="font-family:'Book Antiqua';"><span style="font-size:18px;"><span style="color:#4169E1;"><em><strong>Y</strong></em></span></span><span style="color:#FFFFFF;"><span style="font-size:14px;">ouso</span></span> <span style="font-size:18px;"><span style="color:#4169E1;"><em><strong>C</strong></em></span></span><span style="color:#FFFFFF;"><span style="font-size:14px;">hikushou</span></span></span> (Elemental Beast) [Element: Animal]</p>
<p style="text-align:center;">(Advanced System)<br /><br /><strong>Description:</strong> Carriers of this bloodline have the ability to become partial beasts themselves. At the passive level all carriers bear the mark of a beast in some form. For example, those of the Bear branch, can be identified by a birthmark resembling a bear paw. As well as a birthmark, certain traits of their beast are visible. Upon activation, the bloodline sharpens these traits to an extreme. From growing fangs, claws, scales, or horns, the bloodline gives life to the animal the carrier of this bloodline carries traits of. Certain stages of the bloodline causes permanent changes to the carrier's appearance. When carriers reach a point in training that takes them above most others, they train to master the Perfect Form stage of this bloodline. The Perfect Form stage is when the carrier is in equal and harmonious parts human and beast. Nearly full beast, with all the best amenities of a human. The instincts of their beast mind communicating with the intelligence of their human mind. Depending on what beast lies dormant within the carrier, a corresponding element is able to be accessed.</p>
<p> <br /><br /><strong>Effects:</strong><br /><br /><br />Upon taking this bloodline, the Taker must choose one of the following Beasts*<br /><br />Cheetah (Speed), Wolf (Strength), Pangolin** (Defense)<br /><br />Shark (Speed), Alligator (Strength), Turtle (Defense)<br /><br />Snake (Speed) Ape (Strength), Bear (Defense)<br /><br />Dragonfly (Speed), Hawk (Strength), Scorpion (Defense)<br /><br />Horse (Speed), Spider (Strength), Rhinoceros (Defense)<br /><br />Any Taker of a beast from the (Speed) Category should prioritize in Speed and Stamina or Taijustu<br /><br />Any Taker of a beast from the (Strength) Category should prioritize in Stamina or Chakra and Ninjustu or Taijustu<br /><br />Any Taker of a beast from the (Defense) Category should prioritize in Defense and Evasion or Health<br /><br />*The animals are left vague in order to give some breathing space on creativity. As long as the animal falls under the same/similar category as stated then it is allowed. (I.E. If you chose Earth: Snake, changing it to Earth: King Cobra is acceptable. If Earth: Ape is chosen, then Earth: Orangutang, or Gorilla is also acceptable. Other reasonable exceptions may be made, PM me for permission. ) This is NOT a pet using clan.<br /><br />Choosing an Element: If you do not wish to have your beast be of Fire or Grass/Wood, the you must have the ability to access the element of your choosing via Subtle Elements. For example if you choose Water: Shark, then you must have the Subtle Elements [Water] skill. However if you -do- want your beast to be of Fire or Grass/Wood, no such skill is necessary.<br /><br /><strong>Cost:</strong> 10% total chakra to activate, 5% of remaining chakra for upkeep. No advanced regeneration skills while this bloodline is active.<br /><br /><strong>Ranks:</strong><br /><br />Rank(Stage) 1: Basic Form<br /><br />Effect: +5% of base damage to justu with the same element as channeled beast. -5% of base damage to incoming justu of same element. +5% of base speed, +5% of base Evasion*<br /><br />Role Playing Purposes: Depending on the beast chosen, User grows similar and appropriate appendages(Irreversible/Basic Form). (I.e. small claws, subtle scales, ears, tail, talons etc.) User has slightly heightened senses. Allows user to See/Smell/Hear/Taste/Feel up to 75 yards away exceptionally well.<br /><br />Description: When members of the Godai clan reach a certain point in their training to control the beast within themselves, they begin to develop features that match those of the beast. Some may grow fuzzy ears or tails, other may develop a layer of scales upon their skin, and still others may experience a change within their eyes or teeth even. Although these changes are somewhat subtle, it is a sign that the Godai member has achieved a certain level within their training.<br /><br />Restrictions: Must be taken at character creation.<br /><br />Cost: -2<br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~`<br /><br />Rank(Stage) 2: Senses of The Beast<br /><br />Effect: +10% of base damage to justu with the same element as channeled beast. -10% of base damage to incoming justu of the same element. +10% of base speed, +10% of base evasion.*<br /><br />Role Playing Purposes: Previously grown features are enhanced and even more pronounced(May be reversed back to Basic Form. Not required.). User has Moderately Heightened Senses. Allows user to See/Smell/Hear/Taste/Feel up to 150 yards away exceptionally well.<br /><br />Description: As the Godai member grows in strength, so does the beast within, therefore forcing its presence to be more noticeable. What was once a subtle layer of scales may now be much more noticeable and effective in battle even.<br /><br />Restrictions: May be taken at level 15 Gennin<br /><br />Cost: -2<br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />Rank(Stage) 3: Mind of the Beast<br /><br />Effect: +20% of base damage to justu with the same element as channeled beast. -20% of base damage to incoming justu of same element. +20% of base speed, +20% of base evasion.*<br /><br />Role Playing Purposes: Features apparent in rank 2 are even more defined and apparent(reversible). User has Truly heightened senses. Allows user to see/hear/taste/smell/feel up to 225 yards away exceptionally well.<br /><br />Description: It is no longer a secret or mystery what beast lies within Godai members at this stage, for the beast within is nearly as obvious as the gender of a person. Large claws or long tails may be apparent, even a thick coating of hair or wings are visible upon Godai members of this rank.<br /><br />Restrictions: May be taken upon advancement to Chuunin Rank or level 30<br /><br />Cost: -2<br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />Rank(Stage) 4: Soul of The Beast<br /><br />Effect: +30% of base damage to justu with the same element as the channeled beast. -30% of base damage to incoming justu of same element. +30% of base speed, and +30% of base evasion.*<br /><br />Role Playing Purposes: Entire parts of the User's body can now be altered at will to match their channeled animal.(Reversible) User may choose one sense that is logical to raise to Supreme Heightened Sense. (Ie. A member of the Hawk branch can only choose Sight to raise.) Allows user to See/Smell/Hear/Taste/Feel (depending on chosen beast) from over 350 yards away exceptionally well.<br /><br />Description: For years, Godai members train endlessly to further their control over the beast within, and a mark is the presence of animalistic features that are similar to that of the Godai's beast. The harder a Godai trains, the more prominent these features become.<br /><br />Restrictions: May be taken at Jounin Rank or level 60<br /><br />Cost: -2<br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /><br />Rank(Stage) 5: Perfect Beast Transformation<br /><br />Effect: +45% of base damage to justu with that same element as the channeled beast. -45% of base damage to incoming justu of same element +45% of base speed and +45% of base evasion.*<br /><br />Description: The User may now form themselves into their beast almost completely. The Godai member must retain some physical feature of their human selves in order to remain intact with their humanity. The beast's instincts and human's intelligence are at a perfect balance in this form.<br /><br />Role Playing Purposes: A true amalgam of Man and Beast, the Godai that reaches this rank may easily be mistaken as a giant version of their animal any time they access this level of their bloodline. From growing giant wings, a beak and talons, to developing gills, and monstrous razor sharp teeth, just about any feature of the beast within may be unleashed to its fullest extent.<br /><br />Restrictions: Can be taken at Sennin or Kage rank or level 90. User may only use this rank once per battle.<br /><br />Cost: -3<br /><br />*Added and subtracted damage does -not- stack with higher ranks.</p>
]]></description><guid isPermaLink="false">29658</guid><pubDate>Sun, 15 Aug 2010 17:33:26 +0000</pubDate></item><item><title>Uzushio No Ch&#x14D;j&#x16B; | Longevity Of The Whirling Tide | &#x6E26;&#x6F6E;&#x306E;&#x9577;&#x5BFF;</title><link>https://ninja-academy-online.com/forum/index.php?/topic/36129-uzushio-no-ch%C5%8Dj%C5%AB-longevity-of-the-whirling-tide-%E6%B8%A6%E6%BD%AE%E3%81%AE%E9%95%B7%E5%AF%BF/</link><description><![CDATA[
<p style="text-align:center;"><img src="https://i.imgur.com/O7EgCr9.gif" alt="O7EgCr9.gif" />. .<img src="https://i.imgur.com/HXJBOx2.gif" alt="HXJBOx2.gif" />. .<img src="https://i.imgur.com/eNP4d5l.gif" alt="eNP4d5l.gif" /><br /><img src="https://i.imgur.com/NQGuJe6.gif" alt="NQGuJe6.gif" />. .<img src="https://i.imgur.com/cEp8Qdi.gif" alt="cEp8Qdi.gif" />. .<img src="https://i.imgur.com/uYVLdXv.gif" alt="uYVLdXv.gif" /></p>
<br /><span style="font-family:'century gothic', centurygothic, applegothic, sans-serif;"><span style="font-size:18px;"><img src="http://i.imgur.com/UHsM6Cq.png?1" alt="UHsM6Cq.png?1" /> Uzushio No Chōjū | Longevity Of The Whirling Tide | 渦潮の長寿</span><br /><strong>Description:</strong> The village of Uzushiogakure no Sato was reknowned the world over for the extremely long lives of its citizens. It is unclear whether this long life stemmed from some element of the environment of the village or if a genetic factor made it possible for the clans of the village to live well into the triple digits. Either way, the phenomenon was such a wonder that it became the reason behind the village being nicknamed 'The Village of Longevity.'<br /><br />
The Uzumaki clan, which traces its lineage to that now dead village, inherited this unnatural life force, and even though it has been generations since the clan called the island of Uzu no Kuni their home, the Uzumaki still live many decades longer than most, and are blessed with astoundingly strong constitutions.<br /><br />
Because of this life force, members of the Uzumaki are incredibly durable and some are born with a strong chakra that is capable of naturally aiding in the sealing of tailed beasts. This trait has made Uzumaki a natural choice as jinchuriki, so much so that ever known bearer of the nine-tailed fox has been from the Uzumaki clan. In some cases, this life force is known to manifest alongside other kekkei genkai, and in others the life force is so powerful that the chakra of the bearer is capable of healing even fatal injuries.</span><br /><br /><p style="text-align:center;"><img src="http://i.imgur.com/odq0PhK.png?1" alt="odq0PhK.png?1" /></p>
<br /><span style="font-family:'century gothic';">Uzushio No Chōjū<br />
The powerful longevity that has long been associated with the Village Hidden in the Whirling Tides still survives in the Uzumaki clan. Because of the clan's unusual history, several abilities are closely associated with the chakra of the clan. Most commonly, Uzumaki are known for the durability and stamina. Some are born with varied genetics due to a parent who possessed a kekkei genkai, and others are born with a rare form of chakra that grants them an strong ability to subvert other chakra, making them the perfect jinchūriki.</span><br /><br /><p style="margin-left:80px;"><span style="font-family:'century gothic';"><span style="color:#800000;">Uzushio No Chōjū Life Force - Rank [ - ]</span><br /><strong>Effect:</strong> Characters with this skill permanently gain 100 Health per rank in this skill. Additionally, characters with this skill do not begin to suffer negative effects of aging until they reach the age of 100.<br /><strong>Description:</strong> Being descended from those who called Uzushiogakure their home, the Uzumaki clan is well-known for their incredibly powerful life force. Very rarely do Uzumaki suffer from common illnesses, and their bodies are able to sustain much more punishment than the usual ninja. Many members of the clan live well beyond what is normal for most ninja, sometimes up to or even exceeding thirteen decades.<br /><strong>Restrictions:</strong> Ranks of the following skills may be purchased once every 25 levels.<br /><strong>Maximum Ranks:</strong> 5<br /><strong>Cost:</strong> -1</span><br /><br /><span style="font-family:'century gothic';"><span style="color:#800000;">Uzushio No Chōjū Adaptibility - Rank One</span><br /><strong>Effect:</strong> Characters with this skill may possess 1 additional bloodline. This skill may not be purchased in conjunction with the skill 'Uzushio No Chōjū Dominance'.<br /><strong>Description:</strong> The nature of the Uzumaki clan's heritage is such that their powerful life force is directly tied to their chakra. Some members of the clan are either born with seperate genetic characteristics or some may transfuse foreign kekkei genkai to enhance their abilities without altering the nature of their clan's longevity.<br /><strong>Cost:</strong> -1</span><br /><br /><span style="font-family:'century gothic';"><span style="color:#800000;">Uzushio No Chōjū Dominance - Rank One</span><br /><strong>Effect:</strong> When determining the maximum rank of the skill 'Yokai/Bijū Cloak' that this character may purchase a character with this skill may add their Health statistic to the required Chakra/Stamina total. Additionally, characters with this skill automatically gain 2 'Yokai/Bijū Focus' skills for free. This skill may not be purchased in conjunction with the skill 'Uzushio No Chōjū Adaptability'.<br /><strong>Description:</strong> Some Uzumaki are born with chakra that is potent enough to subvert other kinds of chakra naturally. Historically, the Uzumaki were made into the jinchūriki of the Nine-Tailed Fox for this reason. Those with this chakra, who become jinchūriki are able to easily control and tap into the power of the creature sealed within them.<br /><strong>Cost:</strong> -1</span></p>
]]></description><guid isPermaLink="false">36129</guid><pubDate>Mon, 08 Feb 2016 17:12:51 +0000</pubDate></item><item><title>Explosion Release</title><link>https://ninja-academy-online.com/forum/index.php?/topic/38770-explosion-release/</link><description><![CDATA[
<p>
	<img alt="explosion-style-animeipics.gif" class="ipsImage" height="255" src="https://animeipics.files.wordpress.com/2013/12/explosion-style-animeipics.gif" width="383" /></p>

<p>
	 
</p>

<p>
	Explosion Release | Bakuton
</p>

<p>
	 
</p>

<p>
	<img alt="latest?cb=20150403000709&amp;path-prefix=es" class="ipsImage" height="200" src="https://vignette3.wikia.nocookie.net/naruto-road-to-ninja/images/7/73/Elemento_Explosivo.png/revision/latest?cb=20150403000709&amp;path-prefix=es" width="200" /></p>

<p>
	 
</p>

<p>
	[Explosion Release | 爆遁 | Bakuton] is an advanced chakra nature kekkei genkai. This chakra nature gives the wielder the ability to utilize combustive chakra in combat, causing explosions to be triggered when contact is made. The most commonly known users of this nature are members of Iwagakure's Explosion Corps.
</p>

<p>
	<br />
	The users of the Bakuton users can usually be seen split into two groups; those that use the Taijutsu Method, and those who still maintain lineage of the Clay Method. The Taijutsu Method is a style in which the user typically must first make contact before releasing explosive charges, while the Clay Method is a unique sect of owners who have developed the ability to produce clay, from earth elemental chakra, and expel it from their digestive systems. The clay is formed into various shapes, and then the user imbues those clay structures with explosive chakra,  essentially creating bombs. 
</p>

<p>
	 
</p>

<p>
	Bakuton Affinity <br /><strong>Effect</strong>: Characters with this skill gain the skill ‘Combinatorial; Explosion’ for 0 Skill Points. When purchased at character creation, the skill 'Combinatorial; Explosion' replaces their village bonus skill. When purchasing the skill ‘Ninjutsu Mastery; Explosion’, characters with this skill may purchase 2 ranks for 1 Skill Point.<br /><strong>Description</strong>: This character was born with a natural affinity for the Explosion Release. There just isn’t another way to put it…<br /><strong>Cost</strong>: -1
</p>

<p>
	 
</p>

<p>
	Bakuton Efficiency <br /><strong>Effect</strong>: When a character with this skill uses an “Explosion Element” technique, they may increase the bonuses of “Combinatorial Elements; Explosion” and “Subtle Elements; Lightning” applied to that technique, by +25% per rank in this skill (rounded up). <br /><strong>Description</strong>: A natural affinity and practiced use of the elements required to use an Explosion Release technique allows the user to refine the precision at which they mix that chakra. These new stepping stones of precision allow for more devastating damage and a wider target zone.<br /><strong>Max Ranks</strong>: 4  (may only be taken once every 10 levels)<br /><strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Bakuton Economy<br /><strong>Effect</strong>: When a character with this skill uses an “Explosion Element” technique, they may reduce the 'Chakra' or 'Stamina' cost by -10%, per rank in this skill (Rounded up).<br /><strong>Description</strong>: A natural affinity and practiced use of the elements required to use an Explosion Release technique allows the user to refine the amount of energy they use, without sacrificing their precision. Practice alone can only lower the amount of chakra so much however.<br /><strong>Requirements</strong>: [Bakuton Efficiency; Rank 2]”<br /><strong>Max Ranks</strong>: 2 (may only be taken once every 10 levels)<br /><strong>Cost</strong>: -1
</p>

<p>
	 
</p>

<p>
	<br />
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="tumblr_md3o45Sj7w1qeun4wo1_500.gif" class="ipsImage" height="245" src="http://24.media.tumblr.com/tumblr_md3o45Sj7w1qeun4wo1_500.gif" width="500" /></p>
]]></description><guid isPermaLink="false">38770</guid><pubDate>Tue, 26 Sep 2017 02:36:57 +0000</pubDate></item><item><title>Rasen Riron | Spiral Theory |&#xA0;&#x3089;&#x305B;&#x3093;&#x7406;&#x8AD6; [WIP]</title><link>https://ninja-academy-online.com/forum/index.php?/topic/38105-rasen-riron-spiral-theory-%C2%A0%E3%82%89%E3%81%9B%E3%82%93%E7%90%86%E8%AB%96-wip/</link><description><![CDATA[
<p style="margin-left:40px;text-align:center;">
	<span style="color:#3498db;"><span style="font-size:18px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Rasen Riron | Spiral Theory | らせん理論</span></span></span><br /><br /><span style="font-size:14px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The Spiral Theory. This genetic mutation’s name is coined in relation to the subject himself, a Namikaze Jairo. His clan is characterized for their revere of spirals and their symbolisms, many developing philosophies based off the ideas. These symbolisms are varied, but one that several clansmen believe lie in the duality of unity, in that opposites, whether people, forces or ideals, come together for convergence at a single point. Interesting enough, the subject’s very existence exemplifies these ideas and more, as though the Namikaze’s affinity for spirals manifested itself into reality. Following thorough observation, it has been noted that the user’s physical and spiritual energies, which typically come together to form Chakra, are all directly linked between one another. The inner workings of the subject’s body can be described as being in a constant state of equilibrium. Every action performed by the subject gives rise to exhaustion of both sources of stamina and chakra and more, leading to a number of advantages and disadvantages when pitted against the typical shinobi. It is unclear as to why this phenomenon has occurred, but some attributed it to the strong beliefs of the Namikaze. While unlikely, there is often little explanation for the occurrence of genetic mutations as a whole, especially when it comes to the nature of Chakra.</span></span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<strong><span style="color:#3498db;"><span style="font-size:14px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Rules/Requirements:</span></span></span></strong>
</p>

<p style="margin-left:40px;">
	<span style="font-size:14px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">-Close relation to Namikaze Jairo.<br />
	-This is not an Advanced System</span></span>
</p>
]]></description><guid isPermaLink="false">38105</guid><pubDate>Mon, 01 May 2017 20:52:53 +0000</pubDate></item><item><title>Kohashi Bloodline</title><link>https://ninja-academy-online.com/forum/index.php?/topic/37483-kohashi-bloodline/</link><description><![CDATA[
<p style="text-align:center;"><span style="font-size:18px;"><span style="font-family:'Times New Roman';"><span style="color:#996633;">Bloodline: The Curse.</span></span></span></p>
<span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#996633;">Curse of the Body.</span></span></span><br />
'Cursed' they were called, those of the Kohashi Clan that were deemed unfortunate enough to have been born with the disease, defect, mutation. On appearance alone it is easy to pick them out in a crowd. Their overly pale skin gives an eerie aura about them. It appears smooth, slimy even, much alike a snake but on closer inspection and by touch their skin is incredibly rough as its sparkled with grains. Rough, firm, resilient, its virtually impervious to basic piercing - toss a stone at them or two and they wouldn't even feel a thing.<br /><br /><strong>Rank Requirements:-</strong><br /><br /><strong>Rank 1:</strong> Must be taken at Character creation<br /><strong>Rank 2:</strong> Level 10<br /><strong>Rank 3:</strong> Level 15<br /><strong>Rank 4:</strong> Level 20<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Body: Rank 1.</span></span></span><br />
The Kohashi degenerates are born different. Initially their skin appears extremely pale, almost an ivory white. Though they appear fragile, their skin and bodies are already extremely resilient against most forms of moderate physical damage, hardly even feeling a thing. The Kohashi Ninja are often deployed as scouts in harsh environments as their unnatural bodies enable them to cope easily with even the most extreme of terrain.<br /><strong>Effect:</strong> Character is immune to all damage incurred by Environmental Terrain/Climate Effects.<br /><strong>Cost:</strong> -1<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Body: Rank 2.</span></span></span><br />
They never cease in their physical change, as they become gradually more accustomed to their bodies. Their bodies and skin strengthen, almost hardening. If one were to press their bodies, it would almost be like pressing a rough pad of armour, however despite the materialness of themselves, and quite remarkably, their agility isn't put at hindrance at all; perhaps a natural change within themselves has allowed them to cope with their own form.<br /><strong>Effect:</strong> Character is immune to all Status Effects incurred by Environmental Terrain/Climate Effects.<br /><strong>Cost:</strong> -1<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Body: Rank 3.</span></span></span><br />
On appearance, their body appears not dissimilar to a beetle carapace with their skin and body appearing just as tough. This is not just aesthetic, the strength of their unique physique is now almost double of that of the level before. Their skin now perfectly white, no longer appears smooth, and it is coarse to look at and it is possible that one might even cut themselves if they were to brush their hand along their skin.<br /><strong>Effect:</strong> Character is immune to all Environmental Terrain/Climate Effects.<br /><strong>Cost:</strong> -1<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Body: Rank 4.</span></span></span><br />
At this stage their bodies achieve their final form, or at least the highest form that has been seen. Their agility significantly increases in spite of their weighed down appearance. Their ability to cope with the most hazardous of terrain coupled with their incredible agility have made them prominent trackers, scouts and hunter-nin among the ranks of the village Ninja structure, though pairing them up with others is uncommon.<br /><strong>Effect:</strong> Character gains +20% Speed in all terrain. Does not stack with skills of similar effect. (Weathered Shinobi, et al.)<br /><strong>Cost:</strong> -1<br /><br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#996633;">Curse of the Flesh.</span></span></span><br />
The physical form of Kohashi members are unique indeed with their eerie outwards appearance. Their strange bodies are incredibly resilient to penetration by near any means though they are not impervious to pain or damage. As their bodies mature through the changes to achieve final and perfect form so does their durability and resistance against effects that others might typically suffer from.<br /><br /><strong>Rank Requirements:-</strong><br /><br /><strong>Rank 1:</strong> Rank 2 Curse of the Body<br /><strong>Rank 2:</strong> Rank 3 Curse of the Body<br /><strong>Rank 3:</strong> Rank 4 Curse of the Body<br /><strong>Rank 4:</strong> Level 25, Chuunin<br /><br /><em>- May not take Iron Skin or Chakra Barrier.</em><br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Flesh: Rank 1.</span></span></span><br /><strong>Effect:</strong> Character is immune to Exposed caused by physical means.<br /><strong>Cost:</strong> -1<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Flesh: Rank 2.</span></span></span><br /><strong>Effect:</strong> Character is immune to Scorched caused by physical means.<br /><strong>Cost:</strong> -1<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Flesh: Rank 3.</span></span></span><br /><strong>Effect:</strong> Character is immune to external Bleed damage (or open wounds) caused by physical means.<br /><strong>Cost:</strong> -1<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#CC9933;">Curse of the Flesh: Rank 4.</span></span></span><br /><strong>Effect:</strong> All total physical damage is reduced by -20%.<br /><strong>Cost:</strong> -4<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#996633;">Hollow Form.</span></span></span><br />
The physiology of the Kohashi gives them a rather unique ability indeed. That is, apparently, to turn invisible. A sort of natural defence mechanism, though they may switch it on whenever they see fit. By channeling their energies about their body they can mask their appearance, a complex system within their unique pigments makes them 'take form' of their surroundings and leaving them invisible to the plain eye. A secondary autonomic effect occurs simultaneously in that their chakra seeps through their pours, and cloaks all trace of their being so that they can't be 'seen' by near any means or traced by even their scent. It is this ability that has helped, in conjunction with their other unique traits, them to be so sought after in tracking and hunter fields.<br /><br /><strong>Activation &amp; Upkeep:-</strong><br /><br />
Cost to be paid in Chakra OR Stamina, whichever is the greater of the two. <strong><em><u>All forms of advanced regeneration are halted so long as this is active.</u></em></strong><br /><br /><em>- Gennin: 8% per turn. May only be activated in the Main Phase.<br />
- Chuunin: 6% per turn. May be activated in the Setup Phase or Main Phase.<br />
- Jounin: 6% if activated in the Response Phase; 4% every turn. May be activated in the Response Phase, Setup Phase or Main Phase.</em><br /><br /><strong>Requirements:-</strong><br /><em>- Level 20<br />
- Rank 3 Curse of the Body<br />
- Rank 3 Curse of the Flesh</em><br /><br /><strong>Effect:</strong> While active the user turns completely invisible, appearing to be one with their surroundings. While in this form they may not be targeted (except by AoE) nor may they perform any actions unless they deactivate the ability. If activated in the Response Phase the user gains +10% to dodge any attacks in this phase and may also roll to dodge as an additional action.<br /><strong>Cost:</strong> -2<br /><br /><span style="font-size:12px;"><span style="font-family:'Times New Roman';"><span style="color:#996633;">Perfected Hollow Form</span></span></span><br />
Few Kohashi ever attain the rank of Sennin, and for a variety of reasons, but those that do have found ways to keep their Bloodline Limit active for a much longer duration and with what seems to them like far less effort.<br /><strong>Effect:</strong> Character may now activate or deactivate Hollow Form in any phase, and if activated in the Response Phase, the user gains a bonus to their Evasion equal to fifty percent of its base value in place of the normal ten percent and may also roll to dodge as an additional action. The cost of activation must be paid that turn.<br /><strong>Upkeep:</strong> <em>4% if activated in the Response Phase; 2% every turn.</em><br /><strong>Requirements:</strong> Sennin Only, Hollow Form.<br /><strong>Cost:</strong> -2]]></description><guid isPermaLink="false">37483</guid><pubDate>Wed, 21 Dec 2016 22:18:32 +0000</pubDate></item><item><title>Sokudo Tsuyo | Speed Force</title><link>https://ninja-academy-online.com/forum/index.php?/topic/34625-sokudo-tsuyo-speed-force/</link><description><![CDATA[
<p style="text-align:center;"><span style="font-family:pristina;"><span style="font-size:48px;">Sokudo Tsuyo</span><br /><br /><img src="http://img.photobucket.com/albums/v291/Kouta/tumblr_mqerz44HWb1ql41ypo1_500_zpsg64ahuc9.gif" alt="tumblr_mqerz44HWb1ql41ypo1_500_zpsg64ahu" /><br /><br /><span style="font-size:48px;">速度強</span></span><br /><span style="font-family:'century gothic';"><em>"Long have the Sokudo been dangers to themselves and to others. Our speed, while impressive, had no limiter, no escape from the excess energies which threatened to pull our bodies apart. The experimentation at the hands of Lead Researcher Lynx only exacerbated this problem, turning our natural gifts into a death sentence for our kind. But The Sokudo have evolved. No more do we risk destruction while we run. It has come in the form of a lightning bolt. It has freed us. Watch us run now."</em><br />
Sokudo Han, First of the Speed Force<br /><br />
The Speed Force, the name granted to the evolved form of the Sokudo's Bloodline, is a marvelous feat. The Sokudo have always maintained the genetic modification to produce limitless adrenaline, causing their muscles to never grow tired as they ran. This ability was similar to always having one the Celestial Gates open, as their body would repair itself and function at amazing speeds. In addition, experimentation during the reign of the NCIA increased the rate of this production tenfold, causing the Sokudo to achieve blinding speeds on command, but to also hurt themselves in the process. Their bodies built up too much force, too much friction, and as a result they would burst into flame and die.<br /><br />
Until Sokudo Han.<br /><br />
Han had always believed the Sokudo proverb, "Nature creates nothing that does not have a chance to survive." He tried, again and again, to achieve the impossible speeds that were given to him without bursting into flame. Each time he failed. Yet one day, in a moment of dire need, as he ran for his life from the very people who experimented upon him, Han was struck by a lightning bolt. More correctly, Han created a lightning bolt. The friction in his body reacted with something in the air, causing a massive discharge of electric energy so profound, that a bolt of ground lightning leapt up from his body into the air.<br /><br />
Sokudo after Sokudo found that once they discharged the excess energy in their body, their bodies were changed, catalyzed into a new form. They could draw in static electricity around them and burn this energy, dubbed the "Speed Force" in order to achieve their outrageous speeds safely. The electrical energy would spark out and away from them, venting their dangerous forces into the air harmlessly.</span></p>
<span style="font-family:pristina;"><span style="font-size:24px;">Sokudo Tsuyo Costs</span></span><br /><br /><br /><p style="margin-left:40px;"><span style="font-family:'century gothic';"><u>Activation:</u> "Sokudo Tsuyo" is an Advanced System, and is always passively applied.<br /><br /><span style="font-family:pristina;"><span style="font-size:24px;">Sokudo Tsuyo; Nigeru</span></span><br /><span style="font-family:'century gothic';">The Sokudo are masters of running. By Harnessing the Speed Force, Sokudo Clan members can run at speeds hitherto unknown to humankind. Their speed seemingly has no limit, as they grow faster the more they run. With the advent of the speed force, they only seem to have grown stronger, harnessing outside forces to increase their potential.</span></span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Nigeru; Rank 1 | Run; Rank 1</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Effect:</u> The cap for raising the Speed stat is now 1.75x its Base. In addition, once per turn, a jutsu that increases the user's Speed stat will increase it by an additional 2x, where x is the user's level. The value of x may never be less than 10.<br /><u>RP Effect:</u> The user effectively has super-speed. They may move faster than a normal ninja, often leaving only a colorful blur and a rush of wind to indicate they went anywhere at all.<br /><u>Requirements:</u> Sokudo Clan<br /><u>Cost:</u> -2</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Nigeru; Rank 2 | Run; Rank 2</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Effect:</u> The cap for raising the Speed stat is now 2x its Base. In addition, once per turn, a jutsu that increases the user's Speed stat will increase it by an additional 3x, where x is the user's level. The value of x may never be less than 30.<br /><u>RP Effect:</u> The user has increased super-speed. They can move across large distances in the blink of an eye, and when they move lightning actively is discharged, sometimes leaving a trail in their wake.<br /><u>Requirements:</u> Chunnin Rank<br /><u>Cost:</u> -2</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Nigeru; Rank 3 | Run; Rank 3</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Effect:</u> The cap for raising the Speed stat is now 2.25x its Base. In addition, once per turn, a jutsu that increases the user's Speed stat will increase it by an additional 4x, where x is the user's level. The value of x may never be less than 50.<br /><u>RP Effect:</u> The user has super-speed greater than that of the Celestial Gates. They can cross massive distances in no time at all. Their motion is occasionally so fast that they created small claps of thunder in addition to their lightning as they move.<br /><u>Requirements:</u> Jounin Rank<br /><u>Cost:</u> -3</span></p>
<br /><span style="font-family:pristina;"><span style="font-size:24px;">Sokudo Tsuyo; Karakuri</span></span><br /><span style="font-family:'century gothic';">As the speed of each Sokudo increases so their ability to perceive threats also increases. Data to the brain is automatically sped up to allow for minute, lifesaving changes in direction that may help to avoid upcoming threats. This also seems to play well into the native personalities of most Sokudo, who actively avoid threats or attempt to circumvent them, rather than overcome them through force.</span><br /><br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Karakuri; Rank 1 | Dodge; Rank 1</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Effect:</u> Whenever the user's Speed increases, the user's Evasion increases by 20% of that amount. This bonus lasts for 1 turn, and cannot increase the user's Evasion beyond 1.5x.<br /><u>Requirements:</u> Sokudo Clan, Nigeru Rank 1<br /><u>Cost:</u> -2</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Karakuri; Rank 2 | Dodge; Rank 2</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Effect:</u> Whenever the user's Speed increases, the user's Evasion increases by 25% of that amount. This bonus lasts for 2 turns, and cannot increase the user's Evasion beyond 1.5x.<br /><u>Requirements:</u> Chunnin Rank, Nigeru Rank 2<br /><u>Cost:</u> -1</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Karakuri; Rank 3 | Dodge; Rank 3</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Effect:</u> Whenever the user's Speed increases, the user's Evasion increases by 30% of that amount. This bonus lasts for 3 turns, and cannot increase the user's Evasion beyond 1.5x.<br /><u>Requirements:</u> Jounin Rank, Nigeru Rank 3<br /><u>Cost:</u> -2</span></p>
<br /><span style="font-family:pristina;"><span style="font-size:24px;">Sokudo Tsuyo Masteries</span></span><br /><span style="font-family:'century gothic';">As a Sokudo continues to run, their body will continue to adapt to its new form, finding more efficient ways of discharging the electrical imuplses while retaining some of that speed and power. They will discover, mostly on their own, the most effective paths to run to any destination.</span><br /><br /><br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Hayaku! | Faster!</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Description:</u> The original trait that made the Sokudo special was their ability to send endless amounts of adrenaline to their legs. This meant they could run faster for longer periods of time. A sudden burst of speed for a normal ninja becomes a lengthy sprint for a Sokudo.<br /><u>Effect:</u> Anytime the user would receive "Haste" the duration of that status effect is extended by 1 turn. Haste may break the duration cap in this way, but this skill cannot stack with any other skills which would increase the duration of Haste.<br /><u>Requirements:</u> Sokudo Clan, Nigeru Rank 1<br /><u>Cost:</u> -1</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Yoriyoi! | Better!</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Description:</u> Like any physical activity, holding the Speed Force becomes easier if you practice using continually.<br /><u>Effect:</u> This ninja's jutsu which target the Speed Stat have their upkeep cost reduced by 10% of the base cost of the jutsu for each rank in this skill. This does not stack with any other skills which decrease the upkeep costs of jutsu.<br /><u>Requirements:</u> Sokudo Clan, Nigeru Rank 1<br /><u>Ranks:</u> 5<br /><u>Cost:</u> -1</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Mina o Utsu! | Attack Everyone!</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Description:</u> A speedster often doesn't have time to go back and hit the same opponent multiple times. Inertia will often dictate that a new target is easier to reach. Doing so tends to surprise enemies, who expect the ninja to continually pummel the same enemy at high speeds.<br /><u>Effect:</u> Anytime the user would attack more than one enemy in a single turn, all attacks targeting enemies after the first receive +10% chance to hit. This does not apply to AoE attacks.<br /><u>Requirements:</u> Sokudo Clan, Nigeru Rank 2<br /><u>Cost:</u> -1</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Ikioi! | Momentum!</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Description:</u> Moving fast usually entails hitting fast, and the momentum built behind the assault of a speedster is usually great enough to multiply its original impacting force. This causes the tricky moves of a Speedster, weak in their own right, to suddenly become more deadly.<br /><u>Effect:</u> While the user's speed is greater than 1.5x its base value, all of the user's attacks will deal 20% more base damage. This cannot cause any jutsu to break damage caps, nor does it stack with other skills which increase Base Damage.<br /><u>Requirements:</u> Sokudo Clan, Nigeru Rank 2<br /><u>Cost:</u> -3</span></p>
<br /><p style="margin-left:40px;"><span style="font-family:'century gothic';">Kansei! | Inertia!</span></p>
<p style="margin-left:80px;"><span style="font-family:'century gothic';"><u>Description:</u> An object in motion remains in motion. Enemies who attempt to slow or trap a speedster often find that once their opponent begins to run, few things short of a mack truck can stop their forward progress.<br /><u>Effect:</u> Reductions to this character's speed now only apply to the character's Base Speed, instead of Total Speed. In addition, any stat reductions to Speed or Status Effects that reduce speed have their duration reduced by 1 to a minimum of 1.<br /><u>Requirements:</u> Sokudo Clan, Nigeru Rank 3<br /><u>Cost:</u> -2</span></p>
]]></description><guid isPermaLink="false">34625</guid><pubDate>Wed, 18 Feb 2015 04:34:40 +0000</pubDate></item><item><title>Swift release : Jinton (Heavenly transfer)</title><link>https://ninja-academy-online.com/forum/index.php?/topic/37824-swift-release-jinton-heavenly-transfer/</link><description><![CDATA[
<p>
	Note: This bloodline  belongs to the Kemenshi clan( coming soon ).
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<p>
	- None of the skills under this bloodline may be taught .
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]]></description><guid isPermaLink="false">37824</guid><pubDate>Fri, 24 Feb 2017 03:36:42 +0000</pubDate></item></channel></rss>
