<?xml version="1.0"?>
<rss version="2.0"><channel><title>Custom Positive Skills Latest Topics</title><link>https://ninja-academy-online.com/forum/index.php?/forum/403-custom-positive-skills/</link><description>Custom Positive Skills Latest Topics</description><language>en</language><item><title>Concentrated Breathing Style</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42041-concentrated-breathing-style/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="z7faw6L.gif" class="ipsImage" data-ratio="56.25" height="180" width="320" src="https://i.imgur.com/z7faw6L.gif" />
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Concentrated Breathing Style
</p>

<p>
	<em>Elemental Breathing Style was created by the first Disciples of Shoki. The style was created in order to combat Yokai that wandered the earth causing destruction, along with Jinchūriki being used as weapons to wage war. Historically, it has been best used with swords such as Katana’s to help prevent opponents from accessing their stamina and chakra. </em>
</p>

<p>
	<br />
	Effects:
</p>

<ul>
	<li>
		The user may learn and perform Concentrated Breathing Style Taijutsu Weapon techniques and may generate ‘Breath Charges.’
	</li>
	<li>
		Twice per battle, the user may spend four (4) Breath Charges to add the following effect to the first strike of any Concentrated Breathing Style technique they perform: "For one turn after being hit by this attack, the target may not pay any X costs. X is equal to a tank stat selected by the user when this attack is performed. If the target cannot pay upkeep costs due to this effect, the relevant abilities are deactivated."
	</li>
	<li>
		The user may spend x ‘Concentrated Breathing Style’ charges when performing a Concentrated Breathing Style Technique to add the following effect to their next strike: “For one turn after being hit by this attack, the target has all of their regeneration cut by 3x%, where x is the number of charges spent. If the cut to regeneration exceeds zero regeneration, the target takes the difference in Chakra and Stamina damage” 
	</li>
</ul>

<p>
	Requirement: Disciples of Shoki
</p>

<p>
	Cost: -2
</p>

<p>
	 
</p>

<p>
	Organization: <a href="https://ninja-academy-online.com/forum/index.php?/topic/42039-disciples-of-shoki/" rel="">Disciples of Shoki</a>
</p>
]]></description><guid isPermaLink="false">42041</guid><pubDate>Fri, 03 Nov 2023 00:34:14 +0000</pubDate></item><item><title>The smell of blood</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42019-the-smell-of-blood/</link><description><![CDATA[<p>
	Skill Name:the smell of blood
</p>

<p>
	Description: members of the vanthyris Clan have the ability to enhance their nose to be able to smell someone's blood from miles away
</p>

<p>
	Effect: find out where other people are Requirement:you have to be part of the vanthyris Clan 
</p>

<p>
	Cost: 5 skill points
</p>
]]></description><guid isPermaLink="false">42019</guid><pubDate>Thu, 29 Jun 2023 07:15:32 +0000</pubDate></item><item><title>Shikigami no Mai l Dance of the Shikigami l &#x5F0F;&#x7D19;&#x306E;&#x821E;</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42012-shikigami-no-mai-l-dance-of-the-shikigami-l-%E5%BC%8F%E7%B4%99%E3%81%AE%E8%88%9E/</link><description><![CDATA[<p style="text-align:center;">
	Shikigami no Mai l Dance of the Shikigami l 式紙の舞
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="WEVGPrL.gif" class="ipsImage" data-ratio="54.80" height="274" width="500" src="https://i.imgur.com/WEVGPrL.gif" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Shikigami no Mai is no ordinary ability. It is a work of art. Through hours of practice and chakra manipulation, the user learns how to convert the chakra flowing throughout their body into paper. Once their chakra has been transformed into paper, their entire body, clothing and all, transforms into millions of sheets of paper. Said paper can then be used both offensively and defensively. As an offensive tactic, the user can create and hide Paper Bombs in their attacks in order to cause immense amounts of damage. Defensively, the user becomes more difficult to hit as they dematerialize briefly into paper. If their opponents are lucky, they’ll end up walking away with a story of witnessing a paper angel in flight.
</p>

<p style="text-align:center;">
	~~~
</p>

<p style="text-align:center;">
	Requirements: 
</p>

<p style="text-align:center;">
	Activation/Upkeep Cost: 5% Total Chakra.
</p>

<p style="text-align:center;">
	This is an Advanced System
</p>

<p style="text-align:center;">
	Shikigami no Mai may be activated as a Setup Phase action and may be deactivated during any phase as a Free Action. 
</p>

<p style="text-align:center;">
	Activation/Upkeep costs are paid at the end of the Setup Phase. 
</p>

<p style="text-align:center;">
	All advanced Chakra &amp; Stamina regeneration abilities are suspended
</p>

<p style="text-align:center;">
	~~~
</p>

<p>
	Flight of the Shikigami
</p>

<p>
	Effects: While Shikigami no Mai is active, the user's total Evasion is increased by 1.25x per level, rounded down, per rank of this skill. 
</p>

<p>
	Additionally, when the user would be affected by a terrain, they roll a 4-sided die. On a result of Y or below, the user is immune to the effects of the terrain. When the user has four ranks in this skill, they are immune to all terrain while Shikigami no Mai is active. 
</p>

<p>
	Y is equal to the user's rank in this skill.. 
</p>

<p>
	Requirements: One rank may be purchased every 25 levels. 
</p>

<p>
	Ranks: 4.
</p>

<p>
	Cost: -1 SP
</p>

<p>
	 
</p>

<p>
	Insight of the Shikigami
</p>

<p>
	Effects: While Shikigami no Mai is active, the user’s Evasion is now only 20%-5X% lower when targeted by Area of Effect strikes. Additionally, the user’s chance to dodge against an attack is increased by X% per strike that attack has. X is equal to the user’s rank in this skill. 
</p>

<p>
	Requirements: One rank may be purchased every 25 levels. 
</p>

<p>
	Ranks: 4.
</p>

<p>
	Cost: -1 SP
</p>

<p>
	 
</p>

<p>
	GIfts of the Shikigami
</p>

<p>
	Effects: As a Setup Phase action while Shikigami no Mai is active, the user may spend X Chakra to create one Paper Bomb; Y consumable item. X is equal to 20 / 40 / 60 / 100 and Y is equal to 20 / 50 / 100 / 150, depending on the user’s ninja rank. The user may treat themselves as if they were any rank lower than their own when using this skill.  Paper Bombs created in this way are removed at the end of the battle.
</p>

<p>
	Any number of Paper Bombs may be consumed at one time as a Setup Phase action. When Paper Bombs are consumed, they increase the total damage of one Paper Element technique the user performs that turn.  Every Paper Bomb consumed in one action must be applied to the same technique. Paper Bombs may only be consumed while Shikigami no Mai is active.
</p>

<p>
	Requirements: Level 25
</p>

<p>
	Cost: -3
</p>

<p>
	 
</p>

<p>
	Dance of the Shikigami
</p>

<p>
	Effect: While Shikigami no Mai is active, the user may, as a Setup Phase action, add one turn of Opening; X to one Paper technique they perform this turn. X must be one Paper technique that the user knows. 
</p>

<p>
	This may be activated once per battle at Chuunin rank, and twice per battle at Jounin and Sennin.
</p>

<p>
	Requirements: Level 50. 
</p>

<p>
	Cost: -3 SP
</p>
]]></description><guid isPermaLink="false">42012</guid><pubDate>Tue, 11 Apr 2023 02:04:55 +0000</pubDate></item><item><title>Puppet Brigade Skill Mk I</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42009-puppet-brigade-skill-mk-i/</link><description><![CDATA[<p>
	Defensive Puppeteering
</p>

<p>
	Effect: Puppets you control take 5% less total damage. This ability may stack with ‘Carbon Cabling’ and ‘Lacquer Finish.’
</p>

<p>
	Requirement: Puppet Brigade; Adept Puppeteer
</p>

<p>
	Cost: -1
</p>

<p>
	 
</p>

<p>
	Org Link: <a href="https://ninja-academy-online.com/forum/index.php?/topic/42003-the-puppet-brigade/" rel="">Here</a>
</p>
]]></description><guid isPermaLink="false">42009</guid><pubDate>Fri, 31 Mar 2023 19:06:50 +0000</pubDate></item><item><title>Ayakoshi Clan Skills 3</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42008-ayakoshi-clan-skills-3/</link><description><![CDATA[<p>
	<strong>Brilliant Ingenuity</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Description:</strong>  Ingenuity is the third and final ideal for the Ayakoshi Clan. All members of the Ayakoshi Clan are encouraged to be creative and design their new puppet parts. Some of these best designs have been passed down from generation to generation.
</p>

<p>
	 
</p>

<p>
	<strong>Effect:</strong> Gives this character access to attain the Heating Element, Weighted Appendages, and Intuitive Chakra Receptors puppet parts
</p>

<p>
	 
</p>

<p>
	<strong>Requirement:</strong> Path of the Puppeteer; Ayakoshi Clan Member; 
</p>

<p>
	<strong>Cost:</strong> -3 SP
</p>

<p>
	<br />
	<strong>Relevant Parts:</strong> <a href="https://ninja-academy-online.com/forum/index.php?/topic/42007-ayakoshi-puppet-parts/" rel="">Heating Element</a>, <a href="https://ninja-academy-online.com/forum/index.php?/topic/42007-ayakoshi-puppet-parts/" rel="">Weighted Appendages</a>, <a href="https://ninja-academy-online.com/forum/index.php?/topic/42007-ayakoshi-puppet-parts/" rel="">Intuitive Chakra Receptors</a>
</p>
]]></description><guid isPermaLink="false">42008</guid><pubDate>Fri, 31 Mar 2023 02:42:15 +0000</pubDate></item><item><title>Ayakoshi Clan Skills 1</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42005-ayakoshi-clan-skills-1/</link><description><![CDATA[<p>
	<strong>Born Puppeteer</strong> 
</p>

<p>
	 
</p>

<p>
	<strong>Description:</strong> Members of the Ayakoshi Clan are said to be born with a wrench in one hand and chakra strings coming out of the other.
</p>

<p>
	 
</p>

<p>
	<strong>Effect:</strong> Once per battle as a Genin or Chuunin and twice per battle as a Jounin or Senin, the user may treat any puppet technique they perform as a Dynamic Trap with its conditions met if they also performed Kugutsu no Jutsu in that turn. 
</p>

<p>
	 
</p>

<p>
	<strong>Requirements:</strong> Path of the Puppeteer; Ayakoshi Clan Member
</p>

<p>
	<strong>Cost:</strong> -2 SP
</p>

<p>
	<br />
	 
</p>

<p>
	<strong>Effective Engineering</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Description:</strong> Effectiveness is the first of three ideals in the Ayakoshi Clan. Even the younger ninjas in the clan have figured out how to tweak puppet frames to make them more effective.
</p>

<p>
	 
</p>

<p>
	<strong>Effect:</strong> Puppet frames have an additional 20% durability.
</p>

<p>
	 
</p>

<p>
	<strong>Requirements:</strong> Path of the Puppeteer; Ayakoshi Clan Member;
</p>

<p>
	<strong>Cost:</strong> -2 SP
</p>

<p>
	<br />
	 
</p>

<p>
	<strong>Efficient Engineering</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Description:</strong> Efficiency is the second of three ideals for the Ayakoshi Clan. After some practice with basic puppet parts, Ayakoshi ninja tend to redesign them to work better.
</p>

<p>
	 
</p>

<p>
	<strong>Effect:</strong> The user may treat Grappling Hook and Weighted Form as if they required one fewer Part Slot to a minimum of one Part Slot. The user may activate Grappling Hook puppet parts one additional time per battle. The user may treat Weighted Form as if it had the following effect in addition to its normal effects: “Once per battle as a Setup Phase action, the user may add one turn of Slow to an attack performed by this puppet.”
</p>

<p>
	 
</p>

<p>
	<strong>Requirements:</strong> Path of the Puppeteer; Ayakoshi Clan Member
</p>

<p>
	<strong>Cost:</strong> -3 SP
</p>
]]></description><guid isPermaLink="false">42005</guid><pubDate>Thu, 30 Mar 2023 01:25:23 +0000</pubDate></item><item><title>Ayakoshi Clan Skills 2</title><link>https://ninja-academy-online.com/forum/index.php?/topic/42006-ayakoshi-clan-skills-2/</link><description><![CDATA[<p>
	<strong>Big Things Come in Small Packages</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Description:</strong> By tweaking the Projectile Launcher just a bit, you are able to cram larger weapons into the part.
</p>

<p>
	 
</p>

<p>
	<strong>Effect:</strong> When performing a Small Weapon Attack through the Projectile Launcher puppet part, the selected weapons may not have a base damage higher than 3x, rather than 2x. Additionally, the maximum base cost of a consumable item used through Projectile Launcher is increased to $30x. 
</p>

<p>
	 
</p>

<p>
	<strong>Requirements:</strong> Ayakoshi Clan Member; Path of the Puppeteer
</p>

<p>
	<strong>Cost:</strong> -1 SP
</p>

<p>
	<br />
	 
</p>

<p>
	<strong>Master Puppeteer</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Description:</strong> As an elite shinobi of the Ayakoshi Clan, you are a master of puppetry. You are able to catch your enemies off guard with the deadly instruments that you call puppets. 
</p>

<p>
	 
</p>

<p>
	<strong>Effect:</strong> All puppet attacks have a +15% chance to critically strike. 
</p>

<p>
	 
</p>

<p>
	<strong>Requirement:</strong> Path of the Puppeteer; Ayakoshi Clan Member; Effective Engineering; Efficient Engineering; Brilliant Ingenuity
</p>

<p>
	<strong>Cost:</strong> -2 SP
</p>

<p>
	<strong>Relevant Skills: </strong><a href="https://ninja-academy-online.com/forum/index.php?/topic/42005-ayakoshi-clan-skills-1/" rel="">Effective Engineering</a>, <a href="https://ninja-academy-online.com/forum/index.php?/topic/42005-ayakoshi-clan-skills-1/" rel="">Efficient Engineering</a>, <a href="https://ninja-academy-online.com/forum/index.php?/topic/42008-ayakoshi-clan-skills-3/" rel="">Brilliant Ingenuity</a>
</p>
]]></description><guid isPermaLink="false">42006</guid><pubDate>Thu, 30 Mar 2023 01:28:57 +0000</pubDate></item><item><title>The Return of the Great Jack-o'-lantern</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41754-the-return-of-the-great-jack-o-lantern/</link><description><![CDATA[<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#990099;"><strong><span style="font-size:16px;">Combinatorial; Ghost Light</span></strong></span></span>
</p>

<p>
	<span style="color:#cc0099;"><em><span style="font-family:Verdana, Geneva, sans-serif;">Onibiton is the Ninjutsu of emotion - primal fear, staggering lust, horrific anger, and more, are the tools and weapons of the Ghost Light Element. Manifesting itself as luminescent orbs that are then shaped as chattering skulls and bones, roaring violet flames, or anything else the user can imagine and find the will to shape, this Element is as diverse as the people who learn it.</span></em></span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#990099;"><strong>Effect:</strong> </span>The user may learn and perform Ghost Light Element techniques. </span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">Opponents hit by at least one Ghost Light attack in their turn suffer an additional 2X% Chance to Fail when performing any attack that targets the user, even if the attack does not normally have a Fail Chance. X is equal to the JP value of the technique, based solely off of the technique's Cost Point value. X may never be higher than 10. This ability does not stack with itself.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">When a Ghost Light Element technique is performed, the user may apply the effects of any one Subtle Elements skill required to purchase this Element, if they own it.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#990099;"><strong>Requirements:</strong></span> Subtle Elements; Fire, Subtle Elements; Water, and Subtle Elements; Wind.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#990099;"><strong>Cost:</strong> </span>-2.</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41754</guid><pubDate>Wed, 17 Nov 2021 14:03:11 +0000</pubDate></item><item><title>98% Effective!!</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41874-98-effective/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong><span style="font-family:Verdana, Geneva, sans-serif;">Combinatorial; Rubber</span></strong></span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><strong>Effect: </strong>The user may learn and perform Rubber Element Ninjutsu techniques.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">Rubber techniques generate one area of effect strike that is resolved before the rest of the technique. Opponents hit by this strike may not create secondary characters for one turn. Secondary characters hit by this strike suffer an additional 30% total damage from any Rubber attacks that hit them this turn. This ability may not stack with itself.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">Additionally, the user may apply the effects of one Subtle Elements skill that this Element requires to Rubber techniques they perform, if they own it.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><strong>Requirements:</strong> Subtle Elements; Earth, Subtle Elements; Fire, and Subtle Elements; Water. Duck Summon Family.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><strong>Cost:</strong> -2.</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41874</guid><pubDate>Sun, 20 Feb 2022 12:21:41 +0000</pubDate></item><item><title>Inuzuka Skill; Act Like a Dog</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41939-inuzuka-skill-act-like-a-dog/</link><description><![CDATA[<p>
	<span style="color:#c0392b;"><strong><span style="font-size:16px;"><span style="font-family:Verdana, Geneva, sans-serif;">Beast Mimicry; Four Legs Technique</span></span></strong></span>
</p>

<p>
	<em><span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#e67e22;">Gijū</span> <span style="color:#e67e22;">Ninpō: Shikyaku no Jutsu.</span></span></em>
</p>

<p>
	<em><span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#e67e22;">The user's nails lengthen into claws, their teeth into fangs, and their pupils become as thin as the mark of a pencil; their appearance becomes</span></span></em><em><span style="font-family:Verdana, Geneva, sans-serif;"> <span style="color:#e67e22;">truly bestial, and their behavior changes to match. The user runs on all four limbs as comfortably as any animal, and their speed, reflexes, and accuracy surpass that of even the most terrifying of beasts.</span></span></em>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#c0392b;"><strong>Effects: </strong></span>This ability is activated as a Setup Phase action that costs 2.5% of the user's Chakra and Stamina to activate and upkeep. This ability may be ended as a free action in the user's Setup Phase. This is a non-advanced system. It may not be activated or used while other non-advanced systems are active.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">After being hit by an attack, the user treats their Dodge Roll as if it was 3.3X higher, rounded up, for all purposes except Dodging. If this would increase the results of the roll above their Block Range, the strike is Blocked. This may not affect rolls of a 5 or below.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">After an opponent is hit by the user's Beast-Human Style or Inuzuka Clan techniques, the opponent treats their Dodge Roll as if it was 3.3X lower, rounded up, for all purposes except Dodging. This may not decrease a roll below 1 and may not affect rolls of a 96 or higher.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;">X is equal to the user's rank in this skill.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#c0392b;"><strong>Requirements:</strong> </span>Inuzuka Clan. 10-Posts of Jonin Training for each rank. One rank per 40 levels.</span>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><span style="color:#c0392b;"><strong>Cost:</strong> </span>-2 for the first rank, -1 per additional rank.</span>
</p>
]]></description><guid isPermaLink="false">41939</guid><pubDate>Fri, 20 Jan 2023 11:45:13 +0000</pubDate></item><item><title>Preventive Archetype</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41839-preventive-archetype/</link><description><![CDATA[<p>
	Preventive Archetype
</p>

<p>
	Description: Some shinobi possess abnormal abilities to affect the minds of others. A select few of those shinobi also learn how to mentally control the flow of their adrenaline. By combining both skills, the user connects with their opponent's mind, potentially causing damage, while also preparing themselves for an incoming attack. To do so, the user increases the flow of adrenaline in their body and prepares their muscles for exertion.  
</p>

<p>
	Effects: The user may learn and perform Preventive Archetype Genjutsu techniques. 
</p>

<p>
	Once per Preventive Archetype technique the user performed that hit an opponent since the end of the user’s last turn, the user may select one incoming attack at the beginning of their Response Phase and reduce its total damage by X. If the attack hits the user, they suffer X unmodified damage at the end of their next Response Phase. X is equal to 10% of the total damage of the selected attack. 
</p>

<p>
	Cost: -2
</p>
]]></description><guid isPermaLink="false">41839</guid><pubDate>Sun, 06 Feb 2022 05:31:09 +0000</pubDate></item><item><title>Juinka | Cursed Seal Transformation | &#x546A;&#x5370;&#x5316;</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40910-juinka-cursed-seal-transformation-%E5%91%AA%E5%8D%B0%E5%8C%96/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="Cgs5nm6.gif" class="ipsImage" src="https://i.imgur.com/Cgs5nm6.gif" />
</p>

<p style="text-align:center;">
	<strong><span style="font-size:20px;">Juinka | Cursed Seal Transformation | 呪印化</span></strong>
</p>

<p>
	 
</p>

<p>
	<em>Originally developed by the leaf village’s disgraced Sannin Orochimaru, the legacy of the Cursed Seal is one of pain, death and despair. When Orochimaru discovered the possessors of the Sennika bloodline, he was astounded by their natural affinity for the elusive Senjutsu and the impressive transformative abilities they possessed (their unslakable bloodlust was a minor inconvenience he was happy to work around). Combining what he had discovered in their genetic code with his own chakra and elements of various other studies, Orochimaru successfully created the Cursed Seals. Small marks which, when activated, would grant the user incredible strength and bonus reserves of energy at a detrimental cost to their own health. Initially, through experimentation, it was determined but one in ten would survive the process of implanting a Cursed Seal, and as such only a very select few were given access to such power. </em>
</p>

<p>
	 
</p>

<p>
	<em>This power flooded the body with Orochimaru's senjutsu, giving them access to incredible chakra reserves and feats beyond normal human capacity. Their bodies would shift and change as the seal integrated deeper with their core, altering their external appearance to match the Sennika monsters more closely. Bizarre fleshy mutations, dark sclera and piercing golden eyes were hallmarks of the strongest Cursed Seal users, and even those with less potency would find the strange ritualistic markings spreading far across their body to bring them strength in their time of greatest need, or moments of darkest weakness.</em>
</p>

<p>
	 
</p>

<p>
	<em>There was more to the Cursed Seals than just giving power to the user through, the seal worked its way into their will, breaking down their resistance and making them more pliable to Orochimaru’s wishes. His greatest warriors and intended hosts both were equipped with these marks, and at once they made truly frightening combatants as they made relatively more pliable host bodies. Beyond that, the final value of the Cursed Seals, for Orochimaru himself at least, was their function as a last ditch grab at immortality. A portion of his very being was imbued in each seal, and from them he could rise up if called or if the bearer’s will and strength failed completely. </em>
</p>

<p>
	 
</p>

<p>
	<em>At some point over the last hundred or so years, Orochimaru’s disappearance caused the Cursed Seals to fade into relative obscurity, the knowledge of their creation and means by which they were delivered all but lost to time. However in recent years there has been a few rumours throughout the ninja world, warriors returning with forbidden marks and unimaginable power. Debate rages in certain circles if this is a sign that Orochimaru is working his influence on the world once more, or if perhaps someone else has discovered his methods and is using them for their own cruel designs. Neither conspiracy bodes well for the world.</em><br />
	 
</p>

<p style="text-align:center;">
	<b>Cursed Seal Special Rules</b>
</p>

<p style="text-align:center;">
	• The Cursed Seal may not be gained except as the result of the technique <a href="https://ninja-academy-online.com/forum/index.php?/topic/41384-cursed-seal-foundational-techniques/" rel="">Juinjutsu</a> •
</p>

<p style="text-align:center;">
	• The Cursed Seal is not considered an Advanced System •<br />
	• The Cursed Seal can only be activated once per battle •
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="qocvaFH.gif" class="ipsImage" src="https://i.imgur.com/qocvaFH.gif" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><strong>Jotai Rei | Cursed Seal Stage 0 | 状態0</strong></span>
</p>

<p style="text-align:center;">
	<br />
	<em>All bearers of the Cursed Seal start off in a state of contest between themselves and the evil power the seal offers. It is not a reliable font of power to draw upon, and doing so carries great risk and causes immense pain. And yet for those who strive to master this power, there is no measure of pain or suffering too great to pay for the power that lies just out of their current reach. The seal spreads across the body when activated, a glowing pattern that spreads until much of the body is covered, unlocking power as it does so. Such activations come in moments of great stress or desperation, and typically don’t wear off until the stress is removed or the user is defeated. With exposure and training, the seal can be brought into a semblance of control, if it doesn’t consume the bearer first.</em><br />
	<strong>Requirements:</strong> Possess the skill ‘<a href="https://ninja-academy-online.com/forum/index.php?/topic/41385-cursed-seal-foundational-skill/" rel="">Cursed Seal</a>’.<br />
	<strong>Activation: </strong>Once per battle, as a free action in the Main Phase, the user may roll a D10. If the result is equal to or lower than their ranks in Corruption, the Cursed Seal is activated, they gain 1 rank in Corruption and cannot be deactivated for a number of turns equal to their ranks in Corruption. Add 1 to this roll if the user's Health is at 50% of its base or lower. (Stage 0 has no mechanical benefits).
</p>

<p style="text-align:center;">
	<strong>Advancement:</strong> The next stage of Cursed Seal is only unlocked when making an activation roll as above, and passing with a roll of 8-10. 
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="font-size:16px;"><b>Stage 0 Skill:</b></span>
</p>

<p>
	 
</p>

<p>
	<strong>The Price of Power: </strong>
</p>

<p>
	<em>The cursed seal grants immeasurable power, but it does so at a cost. To fuel the intake of natural energy, the cursed seal consumes the chakra and fortitude of its bearer. Though one would think losing the very building blocks of the shinobi way of life would be difficult, the power they lose pales in comparison to the power they gain in return.</em>
</p>

<p>
	<strong>Effect:</strong> The user’s chakra and stamina regeneration are each reduced by 5% permanently once this skill is gained. SP gained by this skill can be gained after character creation, and is not restrained by limits on additional SP gained by hindering skills. When targeted by the technique Immortality Skill, reduce your Concentration by 75X, where X is your ranks in  Corruption.
</p>

<p>
	<strong>Requirements:</strong> Cursed Seal
</p>

<p>
	<strong>Cost:</strong> +3
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="0AVWx3o.gif" class="ipsImage" src="https://i.imgur.com/0AVWx3o.gif" />
</p>

<p style="text-align:center;">
	<br />
	<span style="font-size:18px;"><strong>Jotai ichi | Cursed Seal Stage 1 | 状態1</strong></span>
</p>

<p style="text-align:center;">
	<br />
	<em>Once the Cursed Seal has worn away the surface level of resistance, it becomes more innately linked to the user's understanding of their own power and strength. They become less able to think of their limits without the Cursed Seal, it's chakra is addictive and the heady ability it provides intoxicating. Mastering its activation allows for incredibly control over the length at which the seal spreads, and thus the levels of which its power can be unlocked. The path to fully understanding the Cursed Seal is not an easy one to walk, however, and one must give themselves over entirely to the evil within if they are to reach this stage.</em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em>It is here that the Senjutsu tainted chakra manifests the golden eyes of a Sage, and the molten patterns of the Cursed Seal surge freely across the body, adjusting the power output to better suit the need at the time. It is this adaptability that makes the Cursed Seal so powerful a tool, where many are forced to draw all or none of their gifts out the fully activated Cursed Seal becomes the height of artisan precision. To some, it may seem counterproductive that it functions this way. If the goal of the Cursed Seal is to erode the defences of the mind, then why would it allow for smaller activations that limit the impact it can have?</em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em>Its creators knew better. A thousand small activations will do the same as a handful of larger ones, and few are those who tastes this power once without dreaming of doing so again, and again, and again.</em><br />
	<strong>Requirements: </strong>Cursed Seal Stage 0 Advancement - Success<br />
	<strong>Special Rules: </strong>Upon successfully advancing to Cursed Seal Stage 1, lose all but 1 of your ranks in Corruption. The maximum number of ranks you may have in Corruption is increased by 5 permanently. 
</p>

<p style="text-align:center;">
	<strong>Activation:</strong> Once per battle, as a Setup Phase Action, the user may gain up to 1 rank in Corruption and Activate the Cursed Seal. They may then roll a D15. If the result is 10 or more higher than their ranks in Corruption, they are Enraged [4]. If the result is 5-9 higher, they are Enraged [2]. If the result is 1-4 points higher, they are Enraged [1]. Add 1 to this roll if the user's Health is at 50% of its base or lower. 
</p>

<p style="text-align:center;">
	<strong>Advancement:</strong> The next stage of Cursed Seal is only unlocked when making an activation roll as above, rolling a 15, and gaining no turns of Enraged as a result.
</p>

<p style="text-align:center;">
	<strong>Upkeep:</strong> 2.5% Total Health
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><b>Cursed Seal Stage 1 Skill:</b></span>
</p>

<p>
	 
</p>

<p>
	<b>Corrupted Senjutsu Stage 1:</b>
</p>

<p>
	<i>The purpose of the cursed seal was twofold. To imbue the user with Senjutsu chakra and weaken their resolve. Even knowing the latter, the draw of such a powerful resource tempts many to fall closer and closer to giving in to it, for which can stand against such might? The rush senjutsu provides, heightening senses and empowering muscles, once experienced can never be compared to anything else. </i><br />
	<strong>Effect:</strong> When this skill is gained, the user gains a new tank stat, 'Senjutsu Chakra' with no maximum value. This tank stat persists between threads, and is not lost when the Cursed Seal is deactivated. Each turn, while the Cursed Seal Stage 1 is active, the user gains 50 Senjutsu Chakra, and may use Senjutsu Chakra to pay part or all of the Health, Chakra, Stamina or Senjutsu Chakra costs of any technique. If a technique has its entire cost paid with Senjutsu chakra, it deals an additional 1X% base damage (where X is your ranks in Corruption, up to a maximum of 15). Once per battle, if X is 10 or higher, a technique with it's entire cost paid with Senjutsu Chakra may instead increase the duration of one status effect on the technique which does not have a variable cost and is not 'Stunned' by 1, ignoring turn and battle limits on the status effect. <br />
	<strong>Cost:</strong> -2
</p>

<p>
	 
</p>

<p>
	<strong>Corrupted Infusion Stage 1:</strong><br />
	<i>As senjutsu chakra floods their body, much of it is channelled into the seal, but a small portion of that incredible power is diffused into the bearer themselves. Adjusting to their needs almost instinctively, this is one of the greatest draws of activating the cursed seal. Awakening this latent power lurking in their body, the bearer can grow stronger, faster, tougher or whatever they need to overcome any threat before them, a power that blinds them to the cost they one day no doubt will pay.</i><br />
	<strong>Effect:</strong> While the Cursed Seal Stage 1 is active, the user gains one of the following effects. 
</p>

<ul>
	<li>
		If you do not have an Advanced System active, you gain 2X Stats that you may distribute freely between all of your Non-Tank Statistics. If your ranks in Corruption are 10 or more, you gain 2.5X additional stats instead.
	</li>
	<li>
		If you have an Advanced System active, you may redistribute additional stats gained by that Advanced System up to a maximum of 2X. If your ranks in Corruption are 15 or more, and the value of additional stats granted by your Advanced System are less than 2X, you may gain X additional stats, distributed as you wish, as long as the total stats granted by your Advanced System and the Cursed Seal do not exceed 2X.
	</li>
</ul>

<p>
	<strong>Cost:</strong> -1
</p>

<p>
	 
</p>

<p>
	<b>Corrupted Mastery</b><br />
	<em>When the boundless power of the Cursed Seal Stage 2 is achieved, the simple benefits of the first stage seem pale in comparison, but to believe this would be foolish for both a user and opponent. The more controlled release of Natural Energy prevents the worst impacts on the body, while still providing ample strength as required.</em><br />
	<strong>Effect:</strong> The upkeep for Cursed Seal Stage 1 becomes 5% Chakra, 5% Stamina, or 2.5% Chakra &amp; Stamina (decided when this skill is taken), doesn't require a roll, and doesn't grant ranks in Corruption. In addition, there is no longer a limit to the number of times you can activate Cursed Seal Stage 1 per battle, and activating the Cursed Seal Stage 2 becomes a free action if you deactivate this stage in the same Setup Phase. 
</p>

<p>
	<strong>Requirements: </strong>Apotheosis, Corruption [25] or higher<br />
	<strong>Cost:</strong> -3
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="q7t1GEZ.gif" class="ipsImage" src="https://i.imgur.com/q7t1GEZ.gif" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><strong>Jotai ni | Cursed Seal Stage 2 | 状態2</strong></span>
</p>

<p style="text-align:center;">
	<em>The true form of the Cursed Seal, the drastic physical mutations of the Sennika combined with the insidious dark Senjutsu of Orochimaru. The mind becomes cold and numb to all but the darkest of emotions, hatred and fear rule those who summon this form. Their destructive capabilities are all but unmatched by any the ninja world has seen, but they have paid one hell of a price for what they have gained. Their bodies are no longer truly their own, and a wicked sentience lurks inside them, awaiting the chance to escape and assert itself once and for all. </em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em>The skin turns dark, unique patterns appear on the flesh, hair grows pale and wild, nails extend into claws and strange adaptations sprout from the body. Where the first stage of the Cursed Seal causes the internal evil of the wielder to creep to the surface, with the mastered second stage they truly appear as a demon amongst ninja-kind. Their gifts are manifold, unique defensive and offensive capabilities that no other can truly comprehend. Their chakra manifests as dark purple, or sometimes as a seething blackness, whatever form it or even they themselves take, it is undeniable there is little good left inside their hearts at this stage. The Cursed Seal has won. What remains is not quite the person who once was inflicted with the initial Cursed Seal, in their minds it is something more, to those around it's likely something less. Time changes all of us, but none so drastically as the bearers of the Cursed Seals.</em>
</p>

<p style="text-align:center;">
	<br />
	<em><strong>-This does not replace Cursed Seal Stage 1-</strong></em><br />
	<strong>Requirements:</strong> Cursed Seal Stage 1 Advancement - Passed<br />
	<strong>Special Rules:</strong> Upon successfully advancing to Cursed Seal Stage 2 the maximum number of ranks you may have in Corruption is increased by 15 permanently (30 total). The Cursed Seal Stage 2 gains the following special rules while active.
</p>

<p style="text-align:center;">
	<strong>Activation</strong>: Once per battle, as a Setup Phase Action, the user may gain up to 1 rank in Corruption and Activate the Cursed Seal Stage 2. If the user cannot gain ranks in Corruption, they lose 2.5% Total Health as an activation cost instead.
</p>

<p style="text-align:center;">
	<strong>Upkeep:</strong> 5% Total Health
</p>

<p>
	 
</p>

<p>
	<strong>Apotheosis</strong>
</p>

<p>
	<em>The greatest boon and curse of natural energy and the twisted genetics of the Sennika is the mutations it can wreak upon the body. To an outsider, these can be hideous in appearance, but the bearer understands its value. The various forms of cursed seal grant incredible powers the human form simply cannot contain. It is, for some, unfortunate that it is not the will and drive of the bearer that dictates this mutation, but the insidious nature of the one who granted it. For it is in this moment, the awakening of their greatest power, the bearer of a cursed seal realises their destiny is no longer their own. This is, without doubt, the point of no return.</em>
</p>

<p>
	<strong>Effect: </strong>Upon gaining this skill, the owner of the character who granted you the Cursed Seal chooses one of the following options:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			• <strong>Heaven:</strong> The user possesses taloned, hand like wings which grant flight. In addition, twice per battle, at the beginning of the Response Phase, the bearer of this seal may increase their Evasion statistic by 1.5x its total. This effect lasts for 1 turn.<br />
			<br />
			• <strong>Earth:</strong> The user possesses a long, muscular tail. In addition, once per battle, when performing a physical attack paid for completely with Senjutsu Chakra, the user ignores a percentage of the opponent's defence equal to the additional base damage they deal. This must be declared when using the technique.<br />
			 
		</p>

		<p>
			• <strong>South Gate:</strong> The user's skin grows maroon and studded with hard, keratinous warts. In addition, twice per battle, at the beginning of the Response Phase, the bearer of this seal may increase their Defence statistic by 1.5x its total. This effect lasts for 1 turn.<br />
			<br />
			•<strong> East Gate: </strong>The user's skin grows bright red and their head spouts two small horns. In addition, twice per battle, at the beginning of the Main Phase, the bearer of this seal may increase their Accuracy statistic by 1.5x its total. This effect lasts for 1 turn.<br />
			<br />
			• <strong>West Gate: </strong>The user's skin is covered in thick plates of dark armour, and they grow two large horns from their temples. In addition, twice per battle, when paying Upkeep for the Cursed Seal Stage 2, the user may gain X health, where X is the value of health they would normally lose in Upkeep. They do not pay Upkeep when this ability is used.<br />
			<br />
			• <strong>North Gate: </strong>The user grows a 'crown' of horns about their head, which grow longer with their rage and exertion. In addition, instead of increasing base damage, techniques paid for entirely with Senjutsu Chakra increase all Stat modifiers (positive or negative) by 1X% instead (with the same maximum values).
		</p>
	</div>
</blockquote>

<p>
	Once gained, the choice in this skill can never be changed. If, for whatever reason, this skill is lost and then regained, the choice made the second time must be identical to the first. 
</p>

<p>
	<strong>Requirements:</strong> Cursed Seal Stage 1 Advancement - Passed
</p>

<p>
	<strong>Cost:</strong> -2
</p>

<p>
	 
</p>

<p>
	<b>Corrupted Senjutsu - Stage 2</b>
</p>

<p>
	<em>The final, true form of the cursed seal is unlike any other source of power in the world. Raw, untamed natural energy flows through the body so rapidly and in such concentrated values that the body cannot help but adapt to this power. Doing so causes rampant mutation, leaving them barely recognisable as the ninja they once were, but it is a price they all pay willingly. With such impossible powers at their beck and call, can any ever really stand up against them?</em>
</p>

<p>
	<strong>Effect:</strong> Each turn, while the Cursed Sea Stage 2 l is active, the user gains 150 Senjutsu Chakra, and may use Senjutsu Chakra to pay part or all of the Health, Chakra, Stamina or Senjutsu Chakra costs of any technique. If a technique has its entire cost paid with Senjutsu chakra, it deals an additional 1X% base damage (where X is your ranks in Corruption). Once per battle for every 10 ranks in Corruption the user possesses, a technique with it's entire cost paid with Senjutsu Chakra may instead increase the duration of one status effect on the technique which does not have a variable cost and is not 'Stunned' by 1, ignoring turn and battle limits on the status effect.
</p>

<p>
	<strong>Requirements:</strong> Apotheosis 
</p>

<p>
	<strong>Cost:</strong> -2
</p>

<p>
	 
</p>

<p>
	<strong>Corrupted Infusion Stage 2:</strong><br />
	<i>Much like how their ability to absorb senjutsu chakra grows greatly as the cursed seal makes a deeper connection, awakening the second stage of the cursed seal fully unlocks the absolute limits of their body as senjutsu chakra floods their body with reckless abandon. The mutations, the bloodlust, the raw unstoppable power are more addictive than any drug known to man, and often it is the first awakening of this incredible power which truly damns the bearer, though many would argue by the point they can achieve this power, they are already long since gone.</i><br />
	<strong>Effect:</strong> While the Cursed Seal Stage 2 is active, the user gains one of the following effects. 
</p>

<ul>
	<li>
		If you do not have an Advanced System active, you gain 4X Stats that you may distribute freely between all of your Non-Tank Statistics. If your ranks in Corruption are 25 or more, you gain 4.5X additional stats instead.
	</li>
	<li>
		If you have an Advanced System active, you may redistribute additional stats gained by that Advanced System up to a maximum of 4X. If your ranks in Corruption are 30 and the value of additional stats granted by your Advanced System are less than 4X, you may gain 2X additional stats, distributed as you wish, as long as the total stats granted by your Advanced System and the Cursed Seal do not exceed 4X.
	</li>
</ul>

<p>
	<strong>Requirements:</strong> Apotheosis<br />
	<strong>Cost: </strong>-2
</p>
]]></description><guid isPermaLink="false">40910</guid><pubDate>Sat, 14 Dec 2019 14:49:57 +0000</pubDate></item><item><title>Five Element Palm</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41889-five-element-palm/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="font-size:20px;"><span style="color:#3498db;">五元素手掌 </span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="font-size:20px;"><span style="color:#3498db;">Wǔ yuánsù shǒuzhǎng</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="font-size:20px;"><span style="color:#3498db;">Five Element Palm </span></span></span>
</p>

<p>
	Requirements: None
</p>

<p>
	Description: A wise man in a distant land turned to nature for life's most pressing and challenging questions. He contemplated on the five elements of matter; water, wind, fire, wood, and metal, as well as perhaps the most perplexing; void. His philosophizing transformed in a way for self defense, first as a need to defend against such predators as the tiger, but developed more sophistication when the need to defend against thieves and warlords arose. War broke out in his country and over the generations, the Five Element Palm Taijutsu Style continued to be cultivated into one of the most powerful and revered esoteric martial arts. After centuries of war, his country would know a long lasting peace and the same principles were again cultivated as tools of meditation to increase health, happiness and life satisfaction. The current headmaster has decided to open this deep well of knowledge to all people for the benefit of mankind and despite now being used as a way to cultivate and reach immortality, the revered combative arts were not lost nor forgotten. It is said that the grandmasters of this martial art were capable of miracles, and mastery over this taijutsu style could make one untouchable in combat. 
</p>

<p>
	 
</p>

<p>
	Effect: The first time a user activates Five Element Palm in a battle they gain two(2) Form Charges. The amount of Form Charges the user has determines the effect of Five Element Palm Style Techniques and allows you to use techniques that require them. Every time an enemy makes a successful hit on the user of this style, the user loses a Form Charge. This loss of charges can only happen once per opponent per turn. The user of Five Element Palm may, as a Main Phase Action, bring their Form Charges to 2.
</p>

<p>
	 
</p>

<p>
	Form Charges are not gained with successful strikes as normal. Instead the user may ‘bet’ a number of Form Charges when they make a Five Element Palm technique. If this technique strike the target the user gains the ‘bet’ amount of charges. If the technique fails to strike, the user loses the ‘bet’ amount of charges. If you have no charges, you may bet 1 charge with no penalty for a miss. The Weakened effect of Five Element Palm techniques cannot increase or decrease a Weakened effect already affecting the target. Instead these effects are added as additional turns of affliction. This effect cannot make Weakened break duration caps.
</p>

<p>
	 
</p>

<p>
	0 Form Charges - no effect
</p>

<p>
	1 Form Charge: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -15% to all modifiers when applied in this way.
</p>

<p>
	2 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -30% to all modifiers when applied in this way.
</p>

<p>
	3 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -45% to all modifiers when applied in this way.
</p>

<p>
	4 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -60% to all modifiers when applied in this way.
</p>

<p>
	5 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -75% to all modifiers when applied in this way
</p>

<p>
	 
</p>

<p>
	Cost: -2 SP
</p>

<p>
	 
</p>

<p>
	<em><strong>Creator's Note - </strong>I know that the proper thing to do would be to run this idea by an artificer or more experienced player first but right now I feel rebellious and the activity has been really low so not sure who's available. I just really wanted to get this idea out of my head and on paper. I modeled this Taijutsu Style's 'bet' system on the Crane Taijutsu Style on the main site for the sake of balance. Thanks! Best wishes.</em>
</p>
]]></description><guid isPermaLink="false">41889</guid><pubDate>Fri, 20 May 2022 02:33:22 +0000</pubDate></item><item><title>Quintus Breakthrough</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41029-quintus-breakthrough/</link><description><![CDATA[
<p style="margin-left:40px;text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="200.gif" class="ipsImage" data-ratio="73.26" height="200" style="width:273px;height:auto;" width="273" src="https://media0.giphy.com/media/B29mTiqmDxDy0/200.gif" /></span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><font color="#f1c40f"><span style="font-size:16px;">Quintus Breakthrough</span></font></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><em>Though the conception of the Five Release secret technique, Kirasei, was devised to temporarily push Sarutobi Hayate's mastery of the elements to rival that of his renowned ancestor Sarutobi Hiruzen, it presented an unexpected side effect. With the technique's use, the forced exposure to otherwise foreign elemental affinities eventually bestowed the body and the chakra it houses with the ability to harness said affinities naturally. While time and experience is a necessity to unlock this potential, possessing all five affinities becomes an inevitability.</em></span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: Characters with this skill may take a third Elemental Specialty at level 90, a fourth Elemental Specialty at level 100 and a fifth Elemental Specialty at level 110 by completing ten (10) post training for each.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Tertius Heritage. <a href="https://ninja-academy-online.com/forum/index.php?/topic/41028-goton-hijutsu-kirasei-secret-five-release-scintillating-star-%E4%BA%94%E9%81%81%E7%A7%98%E8%A1%93%E3%83%BB%E7%B6%BA%E7%BE%85%E6%98%9F/" rel="">Goton Hijutsu; Kirasei</a>.</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -4</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">So I was told to pursuit something like this through a personal skill rather than it being transferred to the new set of Sarutobi skills from the old set (which honestly was my original intention on becoming a Sarutobi). In any case, the AS itself already grants all five Elemental Specialties so this was just an extension of its effect that increases Elemental Specialties that are possessed. Based off of most skills that pertain to gaining additional Elemental Specialties, it seemed consistent enough that each costs approximately 2 SP. With Tertius Heritage granting one specialty in itself, the other two are granted through this skill for 4 SP.</span>
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41029</guid><pubDate>Tue, 19 May 2020 16:22:56 +0000</pubDate></item><item><title>Hornet Origin Skill | Hundred-Eyed Hunter</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41628-hornet-origin-skill-hundred-eyed-hunter/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><img alt="double-pupils-shinsekai-yori.jpg" class="ipsImage" data-ratio="56.29" height="300" width="533" src="https://media.japanesewithanime.com/uploads/double-pupils-shinsekai-yori.jpg" /></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Sage Mode Origin; Hundred-Eyed Hunter</span></span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect:</strong> When this character is in Sage Mode, this skill can be activated as a free action in the Main Phase, designating one offensive action. When rolling to dodge the attack designated in this skill's activation, the target must roll two dice and use the lower result. If the user possesses the skill 'Sage Mode Origin – Rank Two', roll three dice instead. If the target would use an ability to gain additional die rolls, that effect and this skill are considered used and nullified. This skill may be activated once per turn and cannot be activated on consecutive turns. </span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Statistics:</strong> Speed and Accuracy</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> The Royal Hornets are renowned for their ability to hunt and slay their prey, no matter the distance or difficulty. The few humans who have managed to learn their ways as Sages have learned to enhance their vision and senses with Natural Energy, manifesting compound eyes or additional pupils as their mastery of Senjutsu increases. Those who battle a Hornet Sage find hiding and evasion an impossible task, pursued and hunted relentlessly until they are inevitably caught and slain. </span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirement:</strong> Contract Manager; Hornets and Sage Mode Origin – Rank One</span>
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> ⁿ/ₐ</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><a href="https://ninja-academy-online.com/forum/index.php?/topic/37796-sennin-m%C5%8Ddo-sage-mode-%C2%A0%E4%BB%99%E4%BA%BA%E3%83%A2%E3%83%BC%E3%83%89/" rel="">Sage Mode</a></span>
</p>
]]></description><guid isPermaLink="false">41628</guid><pubDate>Sun, 21 Mar 2021 04:00:07 +0000</pubDate></item><item><title>Welcome to the Hunting Grounds</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41748-welcome-to-the-hunting-grounds/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong><span style="font-family:Verdana, Geneva, sans-serif;">Predator Archetype</span></strong></span>
</p>

<p>
	<em>The proper mindset can make or break a mission. You view yourself as part of a team, a pack. When the pack excels, you excel; when the pack fails, you fail. This attitude slightly alters your perception of the world: your vision focuses, your hearing improves, you can smell your victim from meters away - most importantly, your illusions exhaust your opponents' minds, clouding their perceptions and forcing their attacks to fly off-center.</em>
</p>

<p>
	<span style="font-family:Verdana, Geneva, sans-serif;"><strong>Effect: </strong>The user may learn and perform Predator Archetype Genjutsu techniques.</span>
</p>

<p>
	<font face="Verdana, Geneva, sans-serif">For one turn after being hit by a Predator Archetype technique, anyone targeted by the opponent's attacks increases the results of their dodge rolls against those attacks by 5. If the Predator Archetype technique's Pet Combination Effect was active, the rolls are instead increased by 8. This may not increase rolls of 5 or below and may not stack with itself.</font>
</p>

<p>
	<font face="Verdana, Geneva, sans-serif"><strong>Requirements:</strong> Path of the Tamer.</font>
</p>

<p>
	<font face="Verdana, Geneva, sans-serif"></font><strong style="font-family:Verdana, Geneva, sans-serif;">Cost:</strong><span style="font-family:Verdana, Geneva, sans-serif;"> -2.</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41748</guid><pubDate>Tue, 16 Nov 2021 01:18:52 +0000</pubDate></item><item><title>Higher Learning</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40797-higher-learning/</link><description><![CDATA[<p style="margin-left:40px;">
	<span style="font-size:16px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Higher Learning</span></span><br />
	<em><font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif">Forever expanding with knowledge is a key function of the mind. Many shinobi dedicate their minds toward learning as many ninja techniques as possible but it is not uncommon for new knowledge acquired resulting in older knowledge fading from the mind. </font></em><em><font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif">Those considered natural learners amongst the mass have a far greater capacity to retain any and all knowledge absorbed into their memory, allowing them a obtain a wider breadth of techniques without sacrificing as much as others.</font></em>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Effect</strong>: Upon taking this skill, choose one of the following effects:</span>
</p>

<ul>
	<li style="margin-left:40px;">
		<span style="font-size:12px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Characters with this skill and those present may gain 25% of all EXP exchanged for JP.</span></span>
	</li>
	<li style="margin-left:40px;">
		<span style="font-size:12px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Characters with this skill and those present may gain 1 JP by exchanging 75 EXP.</span></span>
	</li>
</ul>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Path of the Wise</span>
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -1</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Simplified the first along the lines of Matt's suggestion though with two options.</span>
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">40797</guid><pubDate>Sun, 23 Jun 2019 07:26:35 +0000</pubDate></item><item><title>Critical Point</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41493-critical-point/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="tumblr_inline_mjtytuzgWd1qe28v8.gif" class="ipsImage" data-ratio="54.44" height="245" width="450" src="https://media.tumblr.com/78f0612eabd286d6394ee8c0e7119636/tumblr_inline_mjtytuzgWd1qe28v8.gif" />
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><u>Critical</u></span><u><span style="font-size:16px;"> Point</span></u>
</p>

<p>
	 
</p>

<p>
	Found upon the chakra flow techniques utilized in a myriad of abilities the Critical Point was created using a similar method by Hatake Inoue. By applying certain characteristics of the White Chakra Release secret technique hailing from her clan and combining those with chakra flow to channel her chakra into both her body and her weapons, this amalgamation of abilities dyes the blades and exteriors of these weapons in a radiant white light from the heavy concentration of chakra that envelops them. Not only are their appearances different, attributes possessed by a given tool are augmented in a number of ways from erecting elemental shields out of inlaid elemental chakra to using them beyond their natural limitations, further increasing any advantage the user can gain from their use.  Even when the weapons are at risk of being destroyed, the chakra can "spring to life"  and can act as a makeshift adhesive that fills any gaps or missing pieces of the weapon in order to hold it together not unlike recovering from a injury.
</p>

<p>
	 
</p>

<p>
	<strong>Cost</strong>: 2.5% Total Stamina &amp; Chakra Activation; 2.5% Total Stamina &amp; Chakra Upkeep
</p>

<p>
	<strong>Activation</strong>: The user may activate this ability as a Setup Phase action and may deactivate it as a free action in any Phase.
</p>

<p>
	<strong>Rules</strong>: This is an Advanced System. Critical Point may only be activated if the user is equipped with at least 1 weapon; if this condition is not met by the end of the user's Setup Phase the ability is deactivated.
</p>

<p>
	 
</p>

<p>
	Critical Point; Critical Release
</p>

<p>
	<strong>Effect</strong>: While Critical Point is active, stat bonuses granted by the equipped weapon are increased by 50% if they are passive equipment bonuses or by 100% if they are not passive equipment bonuses.  Additional stats gained through this effect do not count towards the passive equipment bonus limit.
</p>

<p>
	<strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Critical Point; Weaponized Defense
</p>

<p>
	<strong>Effect</strong>: While Critical Point is active, choose one equipped weapon with the Inlaid Element [Element] attribute. The user gains a Shield with Health equal to 2x + 50 that absorbs physical [Element] damage while the weapon is equipped. If the weapon possesses the corresponding Elemental Resonance [Element] attribute and the user is Chuunin rank, the Shield has Health equal to 4x + 75 instead . If the weapon possesses the corresponding True Elemental Resonance [Element] attribute and the user is Jonin rank or higher, the Shield has Health equal to 6x + 100 instead. This ability may be applied once per weapon per battle and only one Shield may be gained at a time.
</p>

<p>
	<strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Critical Point; Limit Break
</p>

<p>
	<strong>Effect</strong>: While Critical Point is active, if the user’s equipped weapon possess the Defend, Dispel, Parry or Ward attributes, the user may choose one of the attributes. The chosen attribute may be used 1 additional time per battle. If the user is of Jounin rank or higher, the user may instead choose two of the attributes and the same attribute may be chosen twice.
</p>

<p>
	<strong>Cost</strong>: -2
</p>

<p>
	 
</p>

<p>
	Critical Point; Living Weapon
</p>

<p>
	<strong>Effect</strong>: While Critical Point is active, if the user is afflicted with Destroy Weapon, as a Setup Phase action they may pay 1.5x of the CP cost of the status effect with any amount of Stamina and Chakra to remove the status from the weapon. This ability may be applied once per weapon per battle.
</p>

<p>
	<strong>Cost</strong>: -2
</p>
]]></description><guid isPermaLink="false">41493</guid><pubDate>Sun, 07 Feb 2021 18:41:22 +0000</pubDate></item><item><title>Shinobi Creeds</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41426-shinobi-creeds/</link><description><![CDATA[
<p style="margin-left:40px;text-align:center;">
	<img alt="WhKTbSdjgsiqdDVJoENTbQT57oBL55A=" class="ipsImage" data-ratio="53.80" height="269" width="500" src="https://www.bing.com/th/id/OGC.13069058e918d5c9bfcab4d3c4173f78?pid=1.7&amp;rurl=http://pa1.narvii.com/5931/aa89e4080bea106ca60bca27d39c6f3a512b2bc9_hq.gif&amp;ehk=CNH8LPZ6eRx/WhKTbSdjgsiqdDVJoENTbQT57oBL55A=" /><br />
	 
</p>

<p style="margin-left:40px;text-align:center;">
	<span style="color:#2980b9;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><em>"You're wrong, that's not what makes a shinobi. You never did get it. A real ninja is one who endures no matter what gets thrown at him… Let me explain something to you, there is only one thing that matters if you are a shinobi, and it isn't the number of techniques you possess. All you do need is the guts to never give up." - Jiraiya</em></span></span>
</p>

<p style="margin-left:40px;">
	<br />
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">• Shinobi Creed - "That's My Ninja Way!"</span><br />
	<strong>Effect:</strong> Once per battle, a character with this skill may activate it in any phase as a free action when their Health is below 25% of its total or after being hit with an attack. When activated, choose one of the following effects:</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-size:12px;"><em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">- You may use any skill or technique with a usage limit 1 additional time.<br />
	- The base cost of the next technique you use is reduced by 75%.<br />
	- You regain 25 Health, Stamina, and Chakra per ninja rank.</span></em></span>
</p>

<p style="margin-left:40px;">
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> Nindō is an age old concept in the world of shinobi. Over time every ninja is believed to develop their own ninja way. These philosophies are what keep a shinobi going when their life is hard, and all they want to do is give up, roll up in a ball, and die. By tapping in to that determination, a ninja is thought to be able to overcome the most insurmountable obstacles, and so when a shinobi mentions their ninja way, you can bet they won't be going down without a fight.<br />
	<strong>Requirements:</strong> May not possess more than 1 'Shinobi Creed' skill.<br />
	<strong>Cost:</strong> -1</span><br />
	<br />
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">• Shinobi Creed - "Don't Underestimate Me!"</span><br />
	<strong>Effect:</strong> Once per battle, a character with this skill may activate it in any phase as a free action when their Health is below 25% of its total or after activating an Advanced System. When activated, choose one of the following effects:</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-size:12px;"><em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">- You do not need to pay the upkeep cost of any Advanced System for 3 turns.<br />
	- Response Phase techniques used against your next attack have a +70% chance to fail.<br />
	- You regain 75 Health per ninja rank</span></em></span>
</p>

<p style="margin-left:40px;">
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> In the ninja world there is no greater insult than to be underestimated by a foe. For shinobi clans and those bearing proud bloodlines it is almost too much to bear. Inheritors of the strongest natural abilities or of secret, powerful techniques, these ninja will not stand idly by and be dismissed by foolhardy ninja. When such a ninja demands the attention of a foe, they aim to prove exactly what makes them worthy of their attention.<br />
	<strong>Requirements:</strong> May not possess more than 1 'Shinobi Creed' skill.<br />
	<strong>Cost:</strong> -1</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">• Shinobi Creed - "How Troublesome."</span><br />
	<strong>Effect:</strong> Once per battle, a character with this skill may activate it in any phase as a free action when their Health is below 25% of its total or after an enemy dodges an attack. When activated, choose one of the following effects:</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-size:12px;"><em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">- You gain a +20% (max. 90%) chance to dodge any attacks targeting you for 2 turns.<br />
	- The duration of any status effects inflicted by your next attack are increased by 1 turn.<br />
	- You regain 75 Chakra per ninja rank</span></em></span>
</p>

<p style="margin-left:40px;">
	<br />
	<strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Description:</strong><font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"> There are great minds in the shinobi world. These genius tacticians and strategists control their battlefields with the skill of a master conductor leading an orchestra. These sorts of shinobi do not take kindly to those who would foil their plans, and when they admit that a foe has proven a problem it means that their own ingenuity has rivaled their planning and forethought. When one of these shinobi says that something is troublesome, they are about to bring the full potential of their brilliance to bear against such an obstacle.</font><br />
	<strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Requirements:</strong><font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"> May not possess more than 1 'Shinobi Creed' skill.</font><br />
	<strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Cost:</strong><font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif"> -1</font>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">• Shinobi Creed - "You are a Worthy Opponent!"</span><br />
	<strong>Effect:</strong> Once per battle, a character with this skill may activate it in any phase as a free action when their Health is below 25% of its total or after spending any number of Taijutsu Charges. When activated, choose one of the following effects:</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-size:12px;"><em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">- You gain 2 Charges of a Taijutsu Style of your choice.<br />
	- The base damage of your next physical attack is increased by +50%.<br />
	- You regain 75 Stamina per ninja rank</span></em></span>
</p>

<p style="margin-left:40px;">
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> The strongest warriors become the strongest by seeking out the strongest opponents. These ninja are constantly in pursuit of worthy foes, who will challenge the very core of their being, and allow them to exceed their own physical and spiritual limits. It is only through such rigorous trials that they feel they are capable of growing both as ninja and as people. It is high praise to be deemed a worthy opponent by ninja such as these.<br />
	<strong>Requirements:</strong> May not possess more than 1 'Shinobi Creed' skill.<br />
	<strong>Cost:</strong> -1</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">• Shinobi Creed - "I'll Protect You."</span><br />
	<strong>Effect:</strong> Once per battle, a character with this skill may activate it in any phase as a free action when their an ally is being targeted by an attack or after an ally has taken damage. When activated, choose one of the following effects:</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	<span style="font-size:12px;"><em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">- You may use a Response Phase technique in the Setup Phase. When used in this way it affects 1 ally being targeted by an unresolved attack.<br />
	- The base Health of your next barrier or shield that targets an ally is doubled.<br />
	- An ally regains 75 Health per ninja rank</span></em></span>
</p>

<p style="margin-left:40px;">
	<br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Description:</strong> The desire to save others is a noble pursuit and many shinobi possess that quality in spades. There are some though, whose presence on the battlefield is a guiding light for their allies. When others are in trouble it is their vigilance and quickness in action that saves lives. These ninja are the ones who will protect others at all costs. When a ninja such as this swears that they will protect another, they mean it.<br />
	<strong>Requirements:</strong> May not possess more than 1 'Shinobi Creed' skill.<br />
	<strong>Cost:</strong> -1</span>
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:80px;">
	 
</p>

<p style="margin-left:120px;">
	 
</p>
]]></description><guid isPermaLink="false">41426</guid><pubDate>Wed, 27 Jan 2021 20:21:43 +0000</pubDate></item><item><title>Cursed Seal Foundational Skill</title><link>https://ninja-academy-online.com/forum/index.php?/topic/41385-cursed-seal-foundational-skill/</link><description><![CDATA[<p>
	<strong>Cursed Seal</strong><br />
	<em>You possess a Cursed Seal. Maybe you asked for this, maybe it was thrust upon you, but it is part of you now like it or not. Make of that what you will. </em>
</p>

<p>
	<strong>Effect:</strong> You have a Cursed Seal. This cannot be removed by techniques which do not explicitly state they can remove a Cursed Seal, and while you have this skill you may never refund the SP value for any skill which has 'Cursed Seal' in the name. If this skill is lost, all skills with 'Cursed Seal' in the name are automatically refunded.
</p>

<p>
	<strong>Cost:</strong> 0 [Cannot be taken except by the effects of <a href="https://ninja-academy-online.com/forum/index.php?/topic/41384-cursed-seal-foundational-techniques/" rel="">Juinjutsu</a>]
</p>

<p>
	 
</p>

<p>
	<strong>Corruption</strong><br />
	<em>The Cursed Seal is a path to power, but not one without cost. It can be considered many things, but rare are those who see it as a gift. No gift extracts such a heavy toll from its benefactor. For within the monstrous combination of Sennika DNA and malformed Senjutsu chakra, madness lurks. In the heart of every Cursed Seal, a monster lies. It is from this beast the bearer draws their power, but the more they do, to stronger it grows. Until one day, the bearer is gone, and only the monster remains.</em>
</p>

<p>
	<strong>Effect:</strong> This skill has no effect.
</p>

<p>
	<strong>Ranks:</strong> 10
</p>

<p>
	<strong>Cost:</strong> 0 (First rank must be taken when Cursed Seal is taken, subsequent ranks can only be taken when an effect instructs you to)
</p>
]]></description><guid isPermaLink="false">41385</guid><pubDate>Wed, 20 Jan 2021 12:39:52 +0000</pubDate></item><item><title>Sage Mode Origin; Frog Kata</title><link>https://ninja-academy-online.com/forum/index.php?/topic/38104-sage-mode-origin-frog-kata/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="CRs0560.gif" class="ipsImage" data-ratio="52.80" height="264" width="500" src="https://i.imgur.com/CRs0560.gif" /><br />
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:18px;">Kawazu Kumite | Frog Kata | 蛙組手</span></span>
</p>

<p>
	 
</p>

<p>
	<br />
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="873" data-ratio="100.00" width="20" alt="image.png.435b10960cd7410b7d1191c4710fabce.png" src="https://ninja-academy-online.com/forum/uploads/monthly_2021_01/image.png.435b10960cd7410b7d1191c4710fabce.png" /><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> <span style="font-size:16px;">Kawazu Kumite | Frog Kata | 蛙組手</span><br />
	All of the animal species have different ways in which they utilize natural energy. Some diffuse their energy into the environment around them, or use it to make physical changes to their bodies. The toads of Mount Myoboku developed a special method as well, cloaking their bodies in natural energy and using it like a shroud to enhance their ability to fight. Naturally, those who summon the toads, and learn their ways of senjutsu become disciples of their Frog Kata. </span>
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<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The greatest strength of the Frog Kata fighting style revolves around the nature of natural energy and how it cannot be perceived by even the most powerful dojutsu. Only another sage is capable of detecting the energy that encircles a warrior utilizing Frog Kata which invisibly extends the reach of the attacker. Even if an attack appears to miss, should their foe be struck by that aura, they will still feel the force of that attack.<br />
	<br />
	Sages that are enshrouded in natural energy through Frog Kata gain the benefit of extremely enhanced reflexes and speed. The momentum that they gain in battle seems to enhance the fluidity of their movements, making them difficult to strike as they are capable of sensing most attacks before they even happen.</span>
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<p style="text-align:center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="874" data-ratio="100.00" width="160" alt="image.png.795f84443f7a764dc2feaa7f594cf8ff.png" src="https://ninja-academy-online.com/forum/uploads/monthly_2021_01/image.png.795f84443f7a764dc2feaa7f594cf8ff.png" />
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<p style="text-align:center;">
	 
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<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="font-size:16px;">Sage Mode Origin; Frog Kata</span><br />
	<strong>Effect:</strong> Characters with this skill may perform Taijutsu Techniques with the ‘Kawazu Kumite’ descriptor. Characters with this skill may accumulate ‘Keru Charges’. ‘Keru Charges’ may be gained by successfully striking a target with a technique with the ‘Kawazu Kumite’ descriptor, additionally, when a character gains access to this skill they gain 2 ‘Keru Charges’.  Anytime a character does not have the advanced system ‘Sage Mode’ active all ‘Keru Charges’ are lost. ‘Keru Charges’ have the following effects:</span>
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<p style="margin-left:40px;">
	<span style="font-size:11px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#99cc66;">•</span> When performing a Basic Attack or a technique with the ‘Kawazu Kumite’ descriptor, characters with this skill may spend may spend x ‘Keru Charges’. If that Basic Attack or Technique misses its target, that technique deals a second strike that deals (40+10y)x damage, with ‘x’ being equivalent to the number of ‘Keru Charges’ spent and ‘y’ being equivalent to the user’s Ninja Rank. Damage dealt in this way is unmodified. <br />
	<span style="color:#99cc66;">•</span> As long as a character possesses ‘Keru Charges’, they may increase the outcome of any Dodge Roll that they make by +2x for physical attacks or +x for Genjutsu attacks, with ‘x’ being equivalent to the number of ‘Keru Charges’ that they currently possess. The result of a Dodge Roll may not be increased above 90 by this skill.</span></span>
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<p>
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	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Statistics:</strong> Taijutsu &amp; Accuracy <span style="color:#e67e22;"><em>[Gamabunta’s Gang]</em></span>, Ninjutsu &amp; Evasion <span style="color:#e74c3c;"><em>[Gamakichi’s Gang]</em></span>, Genjutsu &amp; Concentration <span style="color:#f1c40f;"><em>[Gamatatsu’s Gang]</em></span><br />
	<strong>Description:</strong> The fighting style known as Frog Kata is a form of martial art that is practices exclusively by the toads of Mount Myoboku and those few summoners who have mastered the art of Sage Mode. As with most unique forms of Sage Mode, the toads developed a method of using natural energy that involves coating their body in it, allowing them to invisibly strike at their foes. The advanced senses provided by Sage Mode allow those who practice this form of taijutsu to use the most economical means of attack and defending, making the style appear extremely fluid and graceful.<br />
	<strong>Requirements:</strong> Contract Manager; Toads, Sage Mode<br />
	<strong>Cost:</strong> ⁿ/ₐ</span>
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]]></description><guid isPermaLink="false">38104</guid><pubDate>Mon, 01 May 2017 06:28:59 +0000</pubDate></item><item><title>Magnanimous Bond</title><link>https://ninja-academy-online.com/forum/index.php?/topic/40598-magnanimous-bond/</link><description><![CDATA[
<p style="margin-left:40px;">
	<span style="font-size:16px;"><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Magnanimous Bond</span></span>
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<p style="margin-left:40px;">
	<em><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Befriending the yokai sealed within a Jinchuuriki’s body is no easy task but it is achievable by those committed to the act. Their success pays off several in ways, including the yokai’s willingness in lending its robust chakra to its benefactor to do what they please with.</span></em>
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<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">Effect</strong>: Characters with this skill may substitute the total Chakra cost of a technique with Yokai Chakra by performing a five (5) post training for each technique. The character's current Yokai Chakra is reduced by each technique's total cost when the training is completed. Techniques affected must be of the character's ninja rank and only up to x techniques may be paid for in this manner during battle, with 'x' being equivalent to the rank in this skill. Additionally, techniques paid for in this manner while the 'Yokai Cloak' is active are treated as techniques granted by the character's Yokai Cloak for the purpose of skill effects. This skill may not be used if the character's Yokai Chakra is 0.</span>
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<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Requirements</strong>: Yokai Focus; Alliance &amp; Yokai Cloak Rank 1.</span>
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<p style="margin-left:40px;">
	<strong>Ranks</strong>:<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"> </span>∞
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<p style="margin-left:40px;">
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost</strong>: -2 [Rank 1], -1 [Rank 2+]</span>
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			<s><span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">This skill is kind of similar to a few of the Yokai Chakra spending type techniques floating around though a little different in that they're paying for the cost of a technique as a whole and is most similar to Ichigo's Daemon Cloak skill. His allows the use of any technique within three turns to be paid for with Yokai Chakra, including Setup Phase techniques and in the case of higher Speed, multiple Main Phase techniques. It does have the setback of +20% to base costs of all techniques paid in this manner at least. I opted for a single technique to be paid for per rank in this skill.</span></s>
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			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">All right, this skill now operates closer to how scrolls work with the Scribe and Scroll Arts skills as suggested given their similarities. However while similar, they still have enough differences, I believe, to at least justify a slightly lower cost.</span>
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		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">While scrolls are truly and wholly free as far as resources go (not including paying for the scroll which is minimized by purchasing reusable ones), Yokai Chakra isn't quite as "free" and is finite unlike the other. It does allow you to use a resource separate from your own Chakra but it still has a particular use and purpose in it's own right that you pay for with SP. It does technically only cost 1 SP to access said alternate resource through the Rank 1 Cloak but through this skill at least, it'll cost 6 SP total at minimum to use it however you wish. Still, paying the minimum 8 for just the AS or 13 for full control during the AS in the end is ultimately what most jinchuuriki are expected to go, all while using said limited resource. Now using this skill greatly cuts into the Advanced System's full potential but you're still able to get a fair amount of use out of the SP expenditure you made (in addition to the amount in this skill) to use for a different purpose, though I can't say whichever is "better".</span>
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		<p>
			<font face="Century Gothic, CenturyGothic, AppleGothic, sans-serif">But anyway, has a 5 post training requirement for applying the effect to only techniques of equal or lower rank. Similar to inscribing techniques of equal ninja rank with scrolls. However the skill doesnt apply to higher ranking techniques nor is training reduced for lower ranking techniques, just the flat 5 post training, unlike scrolls. Also cant go asking others for their techniques, so have to fly solo. Topping it off, not only is the cost of the technique paid unaffected by Chakra cost reduction (similar to scrolls but for different reasons), but you also have to replenish Yokai Chakra before battle and after for the used technique(s), adding additional word requirements all around.</font>
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		<p>
			<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">With all that said, I was aiming for -2 for the 1st rank and -1 for every one after.</span>
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]]></description><guid isPermaLink="false">40598</guid><pubDate>Mon, 15 Apr 2019 03:24:11 +0000</pubDate></item><item><title>Harmonious Blending</title><link>https://ninja-academy-online.com/forum/index.php?/topic/39580-harmonious-blending/</link><description><![CDATA[
<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><span style="color:#3498db;">Harmonious Blending </span></span>
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<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><em>While some decide to specialize in a single martial arts discipline, some utilize a mixture of different aspect of various martial arts in order to accomplish a single goal of breaking through a fighter's defense and inhibit their ability to fight. While many may or may not have had formal martial arts training, experience throughout the years has allowed them to use whatever is available in their repertoire to strike with continuous and fluid movements, breaking down the target with hit after hit. This fluid movement and going with 'what feels right', allows for a shinobi to strike through defenses and avoid the harshest of attacks.</em><br />
	<strong>Effect:</strong> This taijutsu style is for [Styleless] jutsu. Harmonious Charges may be used in the following two (2) ways: </span>
</p>

<ul style="margin-left:40px;">
	<li>
		For each 'Harmonious Charge' the user holds, reduce the chance to fail of a [Styleless] taijutsu technique by 5%, to a minimum of 5%.
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	<li>
		<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;">The user may spend one (1) harmonious charge to add one (1) turn of exposed to a [Styleless] taijutsu used in the main phase. </span>
	</li>
</ul>

<p>
	<span style="font-family:'Century Gothic', CenturyGothic, AppleGothic, sans-serif;"><strong>Cost:</strong> -2sp</span>
</p>
]]></description><guid isPermaLink="false">39580</guid><pubDate>Thu, 12 Apr 2018 05:48:14 +0000</pubDate></item><item><title>Singeing Nettles</title><link>https://ninja-academy-online.com/forum/index.php?/topic/35254-singeing-nettles/</link><description><![CDATA[
<p>
	<span style="font-family:'Century Gothic';"><u><span style="font-size:18px;"><span style="color:#ff0000;">S</span>ingeing <span style="color:#ff0000;">N</span>ettles</span></u><br />
	<em>Combining the utility of her tendrils and manipulating the fire charka within, has led to a unique 'poison' which rest within her tendrils. Developed by Ueshi "Tsuka" Mairah, this style utilizes tendrils to quick and precise strikes at the target repeatedly. While they may not be powerful strikes, each one places a small amount of 'poison' produced from the tendril which burns the skin. This is repeated with each strike, dealing more injury to the target with every hit. </em><br />
	<strong>Effect:</strong> This skill allows for the gaining and spending of 'Nettle' Charges and access to techniques which require 'Nettle' Charges. Whenever the user successfully hits with a Weapon Attack, [Style-less], or [Singeing Nettles] technique, they gain one 'Nettle' Charge. If the target spends one turn not under the status effect 'Scorched', the user loses a 'Nettle Charge'. 'Nettle' Charges may be used in the following ways:</span>
</p>

<ul>
	<li>
		<span style="font-family:'Century Gothic';">For each 'Nettle' charge that the user holds, increase the total damage done to a target currently afflicted by 'Scorched' by +5X%, where X is equal to the number of charges held.</span>
	</li>
	<li>
		<span style="font-family:'Century Gothic';">The user may spend x charges as a free action during their main phased to have a [Singeing Nettle] technique inflict an additional 100x 'Poison' damage for a single turn. </span>
	</li>
</ul>

<p>
	<span style="font-family:'Century Gothic';"><strong>Requirements:</strong> <a href="https://ninja-academy-online.com/forum/index.php?/topic/37767-jiongu-earth-grudge-fear/" rel="">Patchwork Physiology.</a> Subtle Elements; Fire. </span><br />
	<span style="font-family:'Century Gothic';"><strong>Cost:</strong> -2sp.</span>
</p>
]]></description><guid isPermaLink="false">35254</guid><pubDate>Tue, 21 Jul 2015 09:04:44 +0000</pubDate></item><item><title>Dragoon</title><link>https://ninja-academy-online.com/forum/index.php?/topic/39796-dragoon/</link><description><![CDATA[
<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:28px;"><strong>Dragoon</strong></span></span>
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<p>
	<font face="Georgia, serif">A tale as old as time, aspiring summoners dream of riding into battle on the backs of the realm's greatest creatures. It is a privilege not so easily earned, and complete trust and constant communication become paramount. The shinobi who eventually earn the right to ride atop their animal allies often leave a great mark on history, if they haven't done so already. </font>
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<p style="margin-left:40px;">
	<br /><em style="font-family:Georgia, serif;">RP Effect:</em><font face="Georgia, serif"> After performing Kuchiyose no Jutsu, travel posts for the summoner are reduced by 100x words to a minimum of 100 words, where x=summon's level. The summoner may not re-summon in the same travel thread for a higher reduction. This effect does not stack with other sources of travel reduction.</font><br /><em style="font-family:Georgia, serif;">Effect:</em><br /><font face="Georgia, serif">-This skill is taken by the summoner.</font><br /><font face="Georgia, serif">-The summoner may spend a setup phase to mount or dismount from this summon. The summon may also spend their setup phase to dismount the summoner. While mounted, the summoner's evasion statistics equals the summon's current evasion statistics, or up to 1.5x the summoner's evasion.</font><br /><font face="Georgia, serif">-Single target attacks dodged by the summoner or summon generate a second attack of halved incoming damage and effects (min 1 turn status effects) to the other unit. Apply normal defensive modifiers.</font><br /><em style="font-family:Georgia, serif;">Requirements:</em><font face="Georgia, serif"> This skill may only be applied to ally summons of reasonable size and level 2 or higher</font><br /><em style="font-family:Georgia, serif;">SP:</em><font face="Georgia, serif"> -2</font>
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]]></description><guid isPermaLink="false">39796</guid><pubDate>Fri, 08 Jun 2018 02:47:35 +0000</pubDate></item></channel></rss>
