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Showing results for tags 'Elemental Archetype'.
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Scorch Release: Flame Pups! Type: Genjutsu [Elemental Archetype: Scorch | Pet Combination]. Rank: Genin. Cost: 80 Chakra. Effect: The target is inflicted with ‘Exhausted’ and ‘Burning; 50’ for one turn. Pet Combination Effect: The target is also inflicted with ‘Fazed’ for one turn. Description: Miniature illusory hounds formed from fire and ash rush out from beneath the user’s feet and encircle their target, hoping to convince them to play. The poor dogs give off a high temperature, however, and as they close in on their chosen playmate their intense heat can overwhelm them. When the user's pet chooses to add their natural energy to the mix, their heat seeps in even deeper, assailing the target's nervous system and slowing their reaction speed. Technique Point Cost: 6. Status Effects: Math: CP Cost: 1/turn Exhausted: 40 CP. 1/turn Bleeding; 50: 40 CP. 40 + 40 = 80. Pet Combination Effect Cost: 1/turn Fazed: 15 CP. 80 base CP sets a maximum of 16 Pet Combination CP. 15<16. JP Cost: 80 CP Genin Technique: 4 TP. Pet Combination: +2 TP. 4 + 2 = 6 TP.
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Name: Synapse Hacking: Reduction Type: Genjutsu [Elemental Archetype: Lightning] Rank: Chuunin Cost: 134 Damage: 80 ghost damage Effects: Target is 'Slow' for two turns. Description: The user forms the hand seals while accessing the appropriate algorithm for the task at hand. After picking the lock to the door of the target’s mind, they slow the impulses firing the commands to the muscles, slowing the movements of the target. Points: 5 Name: Synapse Hacking: Stimuli Exaggeration Type: Genjutsu [Elemental Archetype: Lightning] Rank: Chuunin Cost: 60 Effects: Inflicts self with 'Enraged' for two turns. Inflicts opponent with ‘Distracted’ for two turns Description: The user forms the hand seals while accessing the appropriate algorithm for the task at hand. The user choreographs the unlocking the rage within him while increasing the target’s response of the opponent’s physical actions. Points: 2 Name: Synapse Hacking: Overload Type: Genjutsu [Elemental Archetype: Lightning] Rank: Chuunin Cost: 112 Damage: 90 ghost damage Effects: Target is 'Migraine' for one turn. Description: The user forms the hand seals while accessing the appropriate algorithm for the task at hand. Simply increasing the mental commands the target is able to give their body; the response towards their opponent reduces a fraction as the mind itself suffers the true damage. Points: 5 Slow: You get -20% to Speed. Max Duration: 4 turns CP: 35/turn Migraine: You get -10% to Concentration, Accuracy and Evasion, and you take 2% of your total Health as damage per turn, rounded up. Max Turns: 3 turns CP: 40/turn Enraged: Your Taijutsu based attacks deal +20% base damage. Attacks that target you have a +10% chance to hit. Max Duration: 2 turns CP: 10/turn (Self) Distracted: You get -25% to Evasion. Max Duration: 2 turns CP: 20/turn
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Name: Synapse Hacking: Frozen Mechanics Type: Genjutsu [Elemental Archetype: Lightning] Rank: Chuunin Cost: 140 Damage: 50 Effects: Target is 'Stunned' and ‘Vulnerable’ for one turn. Description: The user forms the hand seals while accessing the appropriate algorithm for the task at hand. The user accelerates the firing synapses to the point that their muscles simply stop responding all together, due to the muscles being sent commands to constrict and relax at the same time to create movement. Points: 5 Name: Synapse Hacking: Database Query Disruption Type: Genjutsu [Elemental Archetype: Lightning] Rank: Chuunin Cost: 120 Damage: 50 Effects: Target is 'Quarantine: Ninjutsu' for two turns. Description: The user forms the hand seals while accessing the appropriate algorithm for the task at hand. In the target’s mind, the user confuses the hand seal definitions and formations along with the specific chakra required to use their jutsu, leaving them confused to why its simply not working. Points: 4 Name: Synapse Hacking: Defensive Fortification Type: Genjutsu [Elemental Archetype: Lightning | Barrier | Response Phase] Rank: Chuunin Cost: 150 Ghost Barrier Health: 250 Effects: Response phase jutsu to protect user from Genjutsu attacks only and dissipates at end of response phase. Can only be used in the response phase against attacks of equal or lesser rank and when used in the response phase the user loses their main phase action. Used once per battle. The jutsu has a 30% chance of failure Description: The user, under threat of a mental attack, forms the hand seals in combination with chakra to enhance their concentration and mental acuity, creating a guarded state which they imagine as a series of locked gates within their mind. Points: 5 Quarantine; Ninjutsu: You cannot use Ninjutsu. A character may only be affected by any 'Quarantine' effects for a maximum of three (3) turns throughout the entire battle. Using multiple 'Quarantine' effects at a time takes up multiple turn uses. Max Duration: 3 CP: 40/turn Stunned: You lose your next Main Phase. You are not affected by this Status Effect if you were "Stunned" in the previous post. A character may only be afflicted with "Stunned" for three (3) total turns per battle. Max Duration: 1 turn CP: 50/turn Vulnerable: You lose your next Response Phase. You are not affected by this Status Effect if you were "Vulnerable" in the previous post. A character may only be afflicted with "Vulnerable" for three (3) total turns per battle. Max Duration: 1 turn CP: 50/turn
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