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Komodo Clan! Reptilian Blood Clan Skill: Komodo [Required] Description: While Komodo clan members' blood is not quite as low by degree as truly cold-blooded species, they are still very vulnerable to the cold and avoid it at all costs. Effect: Weakness to Ice - take 120% damage from ice element techniques, and do not gain a defensive modifier when taking ice damage. When Ice damage is received, there is a 50% chance that the character will also be inflicted with the Cold status effect for one turn. In addition, any status effect inflicting any form of cold-based effect lasts one turn longer. Komodo dragon pets are also required to take this skill. Cost: +2 Poor Vision Clan Skill: Komodo [Required] Description: While their ability to maintain a high level of awareness of their surroundings with their tongues, if a Komodo clan member were to lose their ability to smell or use that tongue, they must do their best to use their eyes - despite their poor eyesight. Effect: If the clan member receives the status effect Impaired Smell then they are also afflicted with Impaired Eyesight. If anything covers the clan member's mouth that would hinder their ability to use their tongue, or if they lose/cannot use their tongue then they are also afflicted with Impaired Eyesight. Komodo dragon pets are also required to take this skill. Cost: +1 They Love to Eat! Clan Skill: Komodo [Required] Description: Komodo Dragons have a fierce metabolism, especially whilst still young. Their trainer must provide food for their reptile, usually in the form of large rats. This continues on until the dragon is large enough to track down its own food. But in the meantime – he’s your problem… Effect: 25% of all money made for 15 levels is paid toward food for your Komodo Dragon. This is generally seen in RP, as the food will have no positive or negative effects otherwise. After 15 levels, the 25% is reduced to 10%. Cost: +1
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Name: Flashback; Trigger Bloodline: N/A Requirement: Must be taken at character creation. Must have some form of trauma described in their history. Description: Some ninja have experienced some sort of traumatic event throughout their life. When their trauma is triggered, they experience flashbacks; causing them to relive the traumatic event. Effect: Whenever this ninja faces an opponent who triggers their previous trauma, they are inflicted with “exposed” for one turn. They must also write 150+ words describing a specific time they were traumatized. Must indicate traumatic trigger next to the skill. Cost: +2
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