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Found 10 results

  1. Aburame Medical Art: Transplant Tissue I Type: Ninjutsu [Hijutsu; Aburame, Medical, Multistrike] Rank: Chuunin Cost: 20 health and 1 kikai hive per strike; max 2 strikes Effect: This heal has 1-2 strikes. Each strike heals a target for 60 health. This technique cannot target the user. This technique cannot target a character that has used Transplant Tissue this battle. This technique cannot be used by characters that cannot pay for this technique using their own health stat. Description: Grievous wounds require time to mend which may not be afforded in the heat of battle. A grizzly solution by Aburame medics involves simply using their kikai to surgically remove healthy flesh from their own bodies and then attaching it on to their patients. The kikai are then able to function as living sutures until the tissue takes to their new host. JP: 6 Aburame Medical Art: Transplant Tissue II Type: Ninjutsu [Hijutsu; Aburame, Medical, Multistrike] Rank: Jounin Cost: 70 health and 1 kikai hive per strike; max 2 strikes Effect: This heal has 1-2 strikes. Each strike heals a target for 160 health. This technique cannot target the user. This technique cannot target a character that has used Transplant Tissue this battle. This technique cannot be used by characters that cannot pay for this technique using their own health stat. Description: Grievous wounds require time to mend which may not be afforded in the heat of battle. A grizzly solution by Aburame medics involves simply using their kikai to surgically remove healthy flesh from their own bodies and then attaching it on to their patients. The kikai are then able to function as living sutures until the tissue takes to their new host. JP: 11 [Evolving 5; Transplant Tissue I] Aburame Medical Art: Transplant Tissue III Type: Ninjutsu [Hijutsu; Aburame, Medical, Multistrike] Rank: Sennin Cost: 105 health and 1 kikai hive per strike; max 3 strikes Effect: This heal has 1-3 strikes. Each strike heals a target for 230 health. This technique cannot target the user. This technique cannot target a character that has used Transplant Tissue this battle. This technique cannot be used by characters that cannot pay for this technique using their own health stat. Description: Grievous wounds require time to mend which may not be afforded in the heat of battle. A grizzly solution by Aburame medics involves simply using their kikai to surgically remove healthy flesh from their own bodies and then attaching it on to their patients. The kikai are then able to function as living sutures until the tissue takes to their new host. JP: 22 [Evolving 11; Transplant Tissue II]
  2. Quicksilver Mending Ever driven to improve their lifesaving measures, battlefield medics took to studying the application of elemental releases. Steel release soon became a favored element due to its defensive properties. A medic with this type of expertise is able coat a layer of steel around a treated wound, giving the injury site a sterile and protected environment for recovery as well as plating to ward off further damages. Effect: The user may apply the effect of their Combinatorial: Steel skill when using non-offensive medical techniques. The piece of armor generated by Combinatorial: Steel in this manner may be equipped onto the target of the medical technique. Additionally, if Subtle Elements: Fire is applied through Combinatorial: Steel, the Burning/Bleeding effect is applied as Induced Regeneration on the target instead, based off the total healing of the medical technique instead of total damage. If Subtle Elements: Earth is applied through Combinatorial: Steel, the bonus block range effect may be applied on the target instead. This skill may only be applied on medical techniques that do not have an elemental tag, or medical techniques that are tagged as Combinatorial: Steel. Requirements: Path of the Advanced Medic, Combinatorial: Steel Cost: -2 ---
  3. Breakdown I Type: Ninjutsu [Medical] Rank: Gennin Cost: 60 Damage: - Effect: Converts 60 of the user's health into 60 stamina. Health lost and stamina gained in this manner cannot be modified. Description: Medi-nin work in a delicate balance between healing and destruction. Some medics find the healing process is reversible, and are capable of forcing their muscles to rapidly consume the very body that sustains them, granting the user a brief and significant boost in energy. JP: 3 Breakdown II Type: Ninjutsu [Medical] Rank: Chuunin Cost: 120 health Damage: - Effect: Converts 120 of the user's health into 120 stamina. Health lost and stamina gained in this manner cannot be modified. Description: Medi-nin work in a delicate balance between healing and destruction. Some medics find the healing process is reversible, and are capable of forcing their muscles to rapidly consume the very body that sustains them, granting the user a brief and significant boost in energy. JP: 4 (Evolving; 1, Breakdown I) Breakdown III Type: Ninjutsu [Medical] Rank: Jounin Cost: 320 health Damage: - Effect: Converts 320 of the user's health into 320 stamina. Health lost and stamina gained in this manner cannot be modified. Description: Medi-nin work in a delicate balance between healing and destruction. Some medics find the healing process is reversible, and are capable of forcing their muscles to rapidly consume the very body that sustains them, granting the user a brief and significant boost in energy. JP: 7 (Evolving; 3, Breakdown II)
  4. Unmending I Type: Ninjutsu [Medical] Rank: Gennin Cost: 60 health Damage: - Effect: Converts 60 of the user's health into 60 chakra. Health lost and chakra gained in this manner cannot be modified. Description: Medi-nin work in a delicate balance between healing and destruction. Some medics find the healing process is reversible, and are capable destroying their own healthy cells and harnessing that energy as additional chakra. JP: 3 Unmending II Type: Ninjutsu [Medical] Rank: Chuunin Cost: 120 health Damage: - Effect: Converts 120 of the user's health into 120 chakra. Health lost and chakra gained in this manner cannot be modified. Description: Medi-nin work in a delicate balance between healing and destruction. Some medics find the healing process is reversible, and are capable destroying their own healthy cells and harnessing that energy as additional chakra. JP: 4 (Evolving; 1, Unmending I) Unmending III Type: Ninjutsu [Medical] Rank: Jounin Cost: 320 health Damage: - Effect: Converts 320 of the user's health into 320 chakra. Health lost and chakra gained in this manner cannot be modified. Description: Medi-nin work in a delicate balance between healing and destruction. Some medics find the healing process is reversible, and are capable destroying their own healthy cells and harnessing that energy as additional chakra. JP: 7 (Evolving; 3, Unmending II)
  5. .:Shokujōka - Karada [Purifying Eclipse - Body]:.Type: Ninjutsu [Medical ; Personal - Uchiha Asahi]Rank: Chuunin Cost: 135 ChakraEffect: Removes up to 3 turns worth of 'Sickened' from a target suffering from the negative effects of 'Terminal Illness: 嚢胞性繊維症, Nouhou Sei Seni Shou, aka NS3'Description: Not every ailment can be cured through all-purpose medical techniques. When faced with the complex nature of his brother Tsukiyo's disease, Uchiha Asahi began spending years pouring through medical journals of all types in an attempt to find a cure. While a permanent cure remains far out of his reach, Asahi has been able to develop specialized techniques to help his elder brother combat sudden outbreaks of his illness. This technique is specifically meant to target the onslaught of sickness in an NS3 sufferer, soothing their innards and removing the sensation of needing to evacuate the contents of one's belly until the initial outbreak fades away.Cost: 5 .:Shokujōka - Kokoro [Purifying Eclipse - Mind]:.Type: Ninjutsu [Medical ; Personal - Uchiha Asahi]Rank: JouninCost: 180 ChakraEffect: Removes up to 3 turns worth of 'Migraine' from a target suffering from the negative effects of 'Terminal Illness: 嚢胞性繊維症, Nouhou Sei Seni Shou, aka NS3'Description: Not every ailment can be cured through all-purpose medical techniques. When faced with the complex nature of his brother Tsukiyo's disease, Uchiha Asahi began spending years pouring through medical journals of all types in an attempt to find a cure. While a permanent cure remains far out of his reach, Asahi has been able to develop specialized techniques to help his elder brother combat sudden outbreaks of his illness. This technique is specifically meant to target the onslaught of migraines in an NS3 sufferer, relaxing the muscles in their head and providing a cool sensation to help them overcome the initial outbreak until it fades away.Cost: 4 .:Shokujōka - Seishin [Purifying Eclipse - Spirit]:.Type: Ninjutsu [Medical ; Personal - Uchiha Asahi]Rank: JouninCost: 315 ChakraEffect: Removes up to 3 turns worth of 'Metabolic Break Down' from a target suffering from the negative effects of 'Terminal Illness: 嚢胞性繊維症, Nouhou Sei Seni Shou, aka NS3'Description: Not every ailment can be cured through all-purpose medical techniques. When faced with the complex nature of his brother Tsukiyo's disease, Uchiha Asahi began spending years pouring through medical journals of all types in an attempt to find a cure. While a permanent cure remains far out of his reach, Asahi has been able to develop specialized techniques to help his elder brother combat sudden outbreaks of his illness. This technique is specifically meant to target the break down of the tenketsu in an NS3 sufferer, utilizing the medic's own chakra flow to work in tandem with the patient's to pick up the slack of their natural regeneration until the initial outbreak fades away.Cost: 8 [[Just some simple healing techniques. I totally forgot that Tsukiyo's disease required specialized healing to work so I'm making these now so Asahi doesn't look like a totally shitty brother]]
  6. Eternal Flame: Brilliant Lotus Type: Ninjutsu/Taijutsu [Hybrid, Lotus, Fire, Offensive Medical] Rank: Jounin Cost: 144 chakra, 39 stamina Damage: 5 Effect: The target suffers Slow for 1 turn and Bleed: 100 for 1 turn. The user is healed for 100 HP (unmodified by Ninjutsu), regardless of if this attack hits. Description: In a dazzling display of fine chakra control and martial artistry, the combat medic is able to simultaneously channel their focus two ways. Following a series of seals, the combat medic performs a debilitating jab of fire with their dominant hand, while the weaker hand diverts a modest amount of chakra to treat their own wounds. JP: 6 Eternal Flame: Unyielding Lotus Type: Ninjutsu/Taijutsu [Hybrid, Lotus, Fire, Offensive Medical] Rank: Jounin: Cost: 64 chakra, 39 stamina, x health Damage: 5 Effect: The target suffers Slow for 1 turn and Bleed: 100 for 1 turn. Special: The user may spend up to 125 health at a 1:2 health to CP ratio to remove status effects from themselves. Cannot remove any self-inflicted status effects. Turns of status effects removed in this manner do not count to the user’s affected battle limit if the status effect had one. This action is done before the attack is made. If the user negates less than the full duration of their affected status effects, the user ignores the status effect until the turn it wasn't negated. This special effect is usable twice per battle. Description: Equipped with a vast amount of medical knowledge, a combat medic is able to push their bodies to the furthest extremes. Even at the cost of their own flesh and bone, the combat medic brute forces their way through all manner of adversity to reach their opponent. JP: 9 --- Notes: Brilliant Lotus CP: 4 [ 5 damage off med ratio 4:5] + 80 [100 medical nin ratio 4:5] + 35 [slow] + 64 [100* .8 * .8 bleed] = 183 JP: 5 + 1 [hybrid tax] = 6 Unyielding Lotus CP: 4 [5 damage off med ratio 4:5] + 64 [100 * .8 *.8 bleed] + 35 [slow] + 250 [special effect] = 353 JP: 8 + 1 [hybrid tax] = 9 Special: In terms of costs; one (1) Health Point is worth approximately two (2) Chakra or Stamina. And holy wording I need help.
  7. Muse

    medical ::

    We Are One :: Joint Hands Bloodline: Regular [Medical] [Personal] Description: When the stakes are high in battle, it may take more than what one could ever bare. Understanding this common flaw when all reserves are lost to provide previous aid, this angel must acquire the payment from the source of her patient, splitting the chakra necessary to mend broken skin, and allow them to respire for another moment. Effect: May only be used when the user's chakra drops to (or below) 1/3 of their base chakra stat. The cost of the next medical technique may be shared evenly between both the user and the target of the chosen medical technique through the required reserve stat. When used, the chosen medical technique may only be used in the user's main phase. Usage of the skill does not sacrifice the recipient's turn. Restriction: Personal to Yamanaka Bara Cost: -2
  8. Ashisuto Bunshin no Jutsu {Assist Clone} Type: Ninjutsu [Medical] Rank: Jounin Cost: 200x Chakra Effect: In terms of chakra cost calculation, 'x' is equal to the number of clones created through this technique (the value of x may never exceed 2). May be used in the Main Phase or the Set-Up Phase. If used in the Set-Up Phase, the user's Main Phase is not consumed. Assist Clones created during the setup phase may use medical ninjutsu in the same turn that they were summoned (does not apply to offensive medical ninjutsu), but are automatically destroyed at the end of their main phase. Assist clones may -only- use defensive/supporting techniques. Assist clones have 1 Health Point, 3/4 of the user's ninjutsu stat, 3/4 of the user's chakra stat, 1/2 of the user's evasion stat- all other statistics is reduced to one. For every Assist Clone on the field (of the user), the user gains a 10% additive total healing bonus for medical ninjutsu and curative items provided by the user (applies after modifiers, does not include offensive medical ninjutsu). Should the Assist Clone be destroyed, the bonus lasts for an additional turn. Description: To reach all wounds endured by her comrades, a medical ninja can create clones that specifically mend and treat the afflicted, in a divide and protect aspect. Their appearance provides reassurance and relief, supporting with uplifting morale when a friend faces the rough tides of battle, as well giving the user an additive focus in medical procedures. Points: 7
  9. Bachi Kiyome [Curse Purification] Type: Ninjutsu [Medical] Rank: Jounin Cost: .8x [x = DP value removed] Effect: May be used in the setup phase. Status effects with a DP value of 300 or lower, caused from opposing attacks of jounin rank or lower, are removed from the target. May be used in the setup phase during events where the user is unable to use a technique, in which case the cost is considered 1.2x, where x = DP value removed, and in such an event, the user sacrifices their main phase for the same turn. Description: When afflicted with irritating harm, a medic nin can choose to pour healing chakra onto the afflicted; emitting a healing glow that acts as a ward to fight and remove pains and weaknesses that had once plagued them to the point of submission. Restriction: The Path of the Medic, Field Medic Points: 7 Katon: Hakabakashii Suteppu [Fire Type: Quick Step] Type: Ninjutsu [Fire] [Medical] Rank: Jounin Cost: 75 chakra initial ; 60 chakra upkeep Effect: User is afflicted with haste, for a maximum of four turns. While Quick Step is active, offensive non-genjutsu techniques utilizing chakra as the cost, by the user, have a 40% chance of inflicting metabolic breakdown on the target, for one turn. Description: To help speed up oxygen flow in the blood, in attempts to become more agile in the battle, a ninja may utilize the fire element to raise their heart rate, for an increase in flexibility and overall, a jump start in agility. To safely use the technique one must have refined their expertise in the medical arts, otherwise bodily harm is inevitable. Restriction: The Path of the Medic Points: 6
  10. Bengonin Mamori [Defender Charm] Type: Ninjutsu [Medical] Rank: Sennin Cost: .8x initial cost, .6x upkeep (where x = total defense statistic) Effect: May be used on two targets, including self. Increase target's total defense by 1.5x, where x is the target's total defense, for a maximum duration of four turns. While the target is under the effects of Defender Charm, status effects he or she is inflicted with are reduced by one turn, to a minimum of one turn. May be used in the response phase (forfeit dodge roll), as well as the setup phase. While Defender Charm is active, the user may only use defensive techniques, as well as requisites of their response phase. Description: A standard 'go-to' for the adept medical ninja; the caster places an invisible seal onto the target. This seal acts almost as a guardian angel, providing a protective chakra-barrier to null and negate oncoming attacks aimed towards them. Because it requires the utmost focus, the medical nin has to stay within the realms of healing and defensive strategy so as to not become overwhelmed. Restriction: Path of the Advanced Medic, Expert Medical Knowledge Points: 13 Chakra Kyouryou [Chakra Offering] Type: Ninjutsu [Medical] Rank: Sennin Cost: x [x = amount of chakra transferred, maximum = 700] Effect: Cannot be used on self. User transfers x of their chakra to the target. May not exceed targets base chakra stat. Description: To sustain an ally, a medic-nin may choose to offer his or her own reserves to benefit another, tapping into the recipient's chakra stream and transferring their own; giving them a chance to recover and continue for another round. This technique is often used as a saving grace for an ailing comrade, and as a medics core knowledge is comprised solely of chakra, its usage should be treated sparingly. Restriction: Path of the Advanced Medic, Expert Medical Knowledge Points: 11
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