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Showing results for tags 'mire'.
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Mire I Rank: Gennin Type: Genjutsu [Pulse Archetype] Cost: 60 Damage: -- Effect: Clobbered; 1 Turn. Target loses one Taijutsu Style Charge. Description: The target is struck with a large wave of Genjutsu that causes an instant wave of nausea, pain and dizziness. As a result, they become uncoordinated for a short time, unable to mount a proper response. Points: 3 Mire II Rank: Chuunin Type: Genjutsu [Pulse Archetype] Cost: 120 Damage: -- Effect: Clobbered; 2 Turns. Target loses 2 Taijutsu Style Charges. Description: The target is struck with a large wave of Genjutsu that causes an instant wave of nausea, pain and dizziness. As a result, they become uncoordinated for a short time, unable to mount a proper response. Points: 4 [Evolving 1; Mire I] Mire III Rank: Jounin Type: Genjutsu [Pulse Archetype] Cost: 200 Damage: -- Effect: Clobbered; 2 Turns. Target loses 3 Taijutsu Charges, and may not accumulate Taijutsu Style Charges for 2 turns. Description: The target is struck with a large wave of Genjutsu that causes an instant wave of nausea, pain and dizziness. As a result, they become uncoordinated for a short time, unable to mount a proper response. Points: 5 [Evolving 1; Mire II] Clobbered: 40 CP/turn. Um... I priced it out at 20 cp per charge you take away, since they are worth like 30-40 in general.
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