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  1. Teikoku Kumo Imperial Spider The bloodline recipient was blessed with the mutation which grants them three sets of arms. When performing a single movement, the additional arms acts as amplifiers, compounding the movement with simultaneous attacks to the single area. But when the ambidextrous by nature mutant decides to perform multiple tasks, they are able to widen the spectrum of actions into a coordinated attack. Requirements: Taken at character creation The User has three sets of arms which grants: An additional 2 small weapon attacks per turn. Can have each of your Basic Attacks deal two (2) strikes, with base damage for each strike being equal to the base damage of the Basic Attack. Any modifiers to Basic attacks are split evenly between the two (2) strikes. Can wield a total of six (6) Medium weapons, a total of three (3) Large weapons, or any combination of the above. As long as the user has two (2) free hands, they can preform seals for jutsu as normal. The effect 'Bound [Arm]' subtracts the use of one (1) arm from the total of six. The effect 'Bound [Paired Arms]' subtracts the use of two (2) arms from the total of six Cost: -3 Kumo shiruku - Spider Silk The User has the ability to make spider webs by infusing their spit or sweat with chakra. They could use his webs to bind, trap, or sense enemies. These threads were extremely sticky, yet durable and elastic. This is because their chakra was constantly flowing through the webs, and is also why the threads could not be cut with normal tools such as kunai. The user could also create a thicker golden liquid that hardened into a chakra-blocking metal on contact with air. By chewing the spider web liquid inside his mouth, he could make it more solid and gum-like, allowing him to form makeshift weapons. Effects: -The user may use [Golden Webbing] Combinatorial element element to create Golden Webbing Weapons -User may create x small weapons in their Setup Phase for the cost of y Chakra. The value of x may not be greater than the total number of small weapons the user could throw in their Main Phase, determined by their rank. y = base damage of the weapon type created Small Weapons: The user may create these types small weapons with their ability. Made for the following main phase. Spike: 20 Base Damage Kunai: 8 Base Damage Senbon: 2 Base Damage, +1% chance to hit Arrow: 20 Base Damage Cost: -3 ~~~Mastery Skills~~~ Arai Tsukideta - Coarse Jutting Description: The weapons created though the process of golden hardening has surfaces unlike weapons from the blacksmith. The weapons has juts and snags, forward and reverse saw teeth along the surface. Once they create contact, they usually need to be torn out with force, making the target bleed. Effect: Golden Webbing weapons inflicts 10% of their total damage as bleed damage for one turn. cost: -2 Kumo Bijon - Spider Vision Description: The hybrid bloodline user, along with having a plentitude of arms are also born with four ocular sets, Through a combination, they are able to receive an expanded telescopic view of battle which allows them to maneuver quicker than most. Effect: Concentration no longer gives a bonus to this character's passive chance to critically strike with Taijutsu. Instead, when using Taijutsu, the character gains an additional 10 points in their Accuracy stat for every 100 points they have in Concentration. This may not bring the Accuracy stat over 1.5x. -2 Setsugan renzu Shishō - Ocular Hindrance Description: The bloodline recipient is a hybrid, perfect merging of arachnid and human. The two regular human like eyes along with small lenses on the outside which points in the direction of their head. The sight of a arachnid set in human physiology grants them telescopic ability further than most, but also comes with a drawback, because of the inability to shut these lenses, they are susceptible to momentary blindness Requirement: taken at character creation Effect: Impaired eyesight and Blind effects lasts one additional turn +2
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