Azure Posted May 15, 2006 Posted May 15, 2006 (edited) Shiirikotsu Spirit Sheet (-4)(Somewhere in the Character background you need to put how and where you got the spirit, or wait and have that be part of training but you need a spirit to take the other skills. The spirit can not die...again if it is a human/animal spirit)) Name: Element: Description: Level: ((Starts at level 1 and increases for every rank)) -Stats (out of 300)- (Health Power) 0 (Stamina) 0 (Chakra) 0 (Taijutsu) 0 (Defense) 0 (Ninjutsu) 0 (Resistance) 0 (Genjutsu) 0 (Concentration) 0 (Speed) 0 (Accuracy) 0 (Evasion) 0 User can place states where they please but once the stats have been set, you can not change them. Skills are taken in sets according to levels Skills may not be taught, you need to spend skills points to get them. Shiirikotsu Hinotama (level 1) (Requirement: Membership and Spirit) Description: The first level of the spirit is the spirit flame. In this mode, the spirit looks like a flaming orb with a colorful aura around it. Most of the time the spirit stays in flame mode. Both the head and arms are visible. (-6) Only one skill may be activated at one time, and is activated durning the Responce phase. Rank 1 Spirit Unity Effect:-Ninjutsu, resistance, accuracy, evasion raise by 5% -Can use Unison attacks Description: The shinobi calls forth their spirit and then merges with the spirit itself as a host body. The spirit acts inside of the shinobi increasing certain elements. (Requirement: Membership and Spirit) Rank 1 Integration Effect:-The weapon the spirit fuses with gains +10 damage to the damage total Description: The shinobi decides on a new tactic and merges their spirit into their weapon of choice. The sprit then posses the weapon and it glows according to their chakra aura. (Requirement: Membership and Spirit) Rank 1 Spirit Channeling Effect:-The spirit fights for the user. For a number of turns equal to your rank in this skill, a Spirit of your choice can fight for your character (through possession), taking all damage to it, instead of to the target character. If at any point, the damage taken would be enough to KO the target spirit, the spirit is forced out of the body, and this skill ends. Uses spirit level 1 (Note: this is not the same as summoning although it may look like it, you don't need a summon contract) Description: Even at its lowest level, the spirit still has the power to fight and defend its master by possesion (Requirement: Membership and Spirit) Spirit Techniques ((If the spirit has a different element than lightning, then adjust the spirit techniques accordingly but keep it the same format.)) Name: Spirit Flame Type: Ninjutsu Rank: Level 1 Spirit Cost: 20 Damage: 20 Effects: Burn for 2 posts Description: In spirit flame mode, the sprit attacks the opponent and burns them. Touch and Go (Tachi Kyou Go) Type: Taijutsu Rank: Gennin Cost: 30 Damage: 30 Effect: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not. Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily. Shiirikotsu Shikikami (level 2) +400 stat points to the sprit. (Requirement: Rank 1 and level 10) Description: The sprit flame can now grow bigger and start to take form. However the spirit can not take the form a being, it has more form than the orb of flame. (-6) Rank 2 Spirit Unity (Requirement: Rank 1 and level 10) Effect:- Ninjustu, resistance, accuracy and evasion raise by 7% Description: Now, the spirit has more control over the host, that it increases their reflexes and adjusts the body to the power it has. Rank 2 Spirit Integration (Requirement: Rank 1 and level 10) Effect:- The weapon the spirit fuses with gains +25 damage Description: This time when the spirit fuses with the weapon you can see both the aura and the head as more of the spirit shows, it means it is growing stronger and makes the weapon have more force. Rank 2 Spirit Channeling (Requirement: Rank 1 and level 10) Effect: The spirit has grown in many more ways than one. One that includes strength and more technique knowledge. Uses level 2 spirit and has the spirit Justus of level 1. For a number of turns equal to your rank in this skill, a Spirit of your choice can fight for your character (through possession), taking all damage to it, instead of to the target character. If at any point, the damage taken would be enough to KO the target spirit, the spirit is forced out of the body, and this skill ends. Added Spirit Technique: Name: Electric Kamikaze Type: Ninjutsu Rank: Level1 Sprit Cost: 50 Damage: 50 Effects: N/A Description: The spirit flies to the opponent and explodes on contact. Shiirikotsu Mirashabi (level 3) +1000 stat points for a spirit. (Requirement: Chuunin rank) Description: The Third level of the spirit, its power has increased tremendously. As such, it can now take the shape of the being it once was or a great being of nature, only half of its true being can be seen. (-5) Rank 3 Spirit Unity (Requirement: Chuunin rank) Effect:- Ninjustu, resistance, accuracy and evasion raise by 12% Description: The spirits' power has grown that it equals more than a tenth of the ninjas power. Rank 3 Spirit Integration (Requirement: Chuunin rank) Effect: The weapon the spirit fuses with gains +40 damage. Description: The spirit covers the entire weapon with a giant aura and its features can be seen on it. Rank 3 Spirit Channeling (Requirement: Chuunin rank) Effect:- Now that half of the spirit is visible, the spirit's strength has grown and learns techniques from its master. Uses level 3 spirit and has the spirit Justus of level 1 and 2. For a number of turns equal to your rank in this skill, a Spirit of your choice can fight for your character (through possession), taking all damage to it, instead of to the target character. If at any point, the damage taken would be enough to KO the target spirit, the spirit is forced out of the body, and this skill ends. Name: Rai Gun Type: Ninjutsu Rank: spirit level 2 Cost: 40 Damage: 50 Effects: N/A Description: The spirit has developed this technique from its master. Shiirikotsu Hakkefujuu (level 4) ((final level)) +1500 stat points for the spirit. (Requirement: Jounin Rank) Description: The final level of the spirit, the spirit now takes complete form but is still a spirit but of the strongest kind. If the spirit was once living, it has regained its full power, but if it is a nature spirit, its control of its element is complete. (-5) Rank 4 Spirit Unity (Requirement: Jounin Rank) Effect:- Ninjutsu, resistance, accuracy, and evasion are raised by 15% Description: The final level of spirit unity. The spirit increases the ninjas power to the maximum the spirit can make it go. Rank 4 Spirit Integration (Requirement: Jounin Rank) Effect:- The weapon that the spirit fuses with gains +75 damage. Description: Now that the spirit has its full power, it is as if it is controlling the weapon also maximizing the weapons true power that the spirit has increased. Rank 4 Spirit Channeling Effect: As the spirit now has its true power, it can use the most powerful techniques that they have mastered from being the master of their element. Uses level 4 spirit and has the spirits of all levels. For a number of turns equal to your rank in this skill, a Spirit of your choice can fight for your character (through possession), taking all damage to it, instead of to the target character. If at any point, the damage taken would be enough to KO the target spirit, the spirit is forced out of the body, and this skill ends. (Requirement: Jounin Rank) Added Spirit Techniques: Thunder and Lightning (Raiden) Type: Ninjutsu Rank: spirit level 4 Cost: 225 Damage: 175 Effect: In addition to damage, reduces the Accuracy of all except user by 50, and speed of all except user by 10 Description: A great thunderstorm is summoned by the user, casting darkness over the battlefield. Storm conditions arise, the gale force winds slowing all except the user. When bolts of lightning appear in the sky, this technique begins to peak. Said bolts are under the user's control, and strike any target they are commanded to. Name: Dirge of Chaos Type: Ninjutsu Rank: spirit level 4 Cost: 90 Damage: 180 Effects: N/A Description: From being a spirit, it knows the way of death. Even if it didn't experience it itself, the spirit knows its essence. The spirit beings together wander spirits of the dead and call upon them to share their pain. Spirit Mastery: Description: The shinobi shaman has achieved full mastery of their spirit and can now learn the final spirit skills that rely on both the spirit and other nature spirits. (Requirement: Rank 4) Shikikami Mastery Description: The shaman shinobi has become so intone with nature and all of its spirits, wandering nature spirits help when called upon. Effect: User can summon spirits from the according village they are in (example: konoha=leaf spirit, kiri=water spirit, kumo= cloud spirit…ect.) at 10% of their total chakra for each shikikami. User can summon as many as they wish and the spirit gains 1/5 of their stats and gains 1 technique from the village they are currently in. The technique is of the shinobi's choice, the technique applies to all shikikami. (-2) Possession Mastery Description: The spirit it self has become knowledgeable of what its true power is that it can posses the human body, but only to slow it down. Effect:The opponent rolls a d10, if the result is 4 or lower, this fails,but if the result is 5 or higher, it works. -40% accuracy -40% evasion and -40% speed to the opponent. The spirit's master is left without a spirit for two turns and all spirit bonus' are suspended untill the spirit returns. Must be activated in the Response phase. (-3) Edited May 21, 2006 by Azure
Kouta Posted May 16, 2006 Posted May 16, 2006 Ok...hardly any of these skills have any skill point costs..instant no-no. All your integreation and whatnot is waaay too powerful to be free. For -1, nobody should get: A free pet (with 300 stats) Instant +15% of more than one stat A free "get out of fight free" pass +10 Damage Of all those, only the last option would be -1, all the others would be priced around...: Spirit Sheet: -2 (Supposedly..but if you try to play the "This thing can't die" card..then goes to -4) Unity: -2 Integration: -1 Channeling: Depends...if this means that the user can no longer be targeted...then not at all. If you still stand on the battlefield, then you can be targeted..end of story. It'd also depend on if you could or could not have your spirit take some much damage that it dies. (this also affects the top one) See? So this is a pretty expensive skill set, considering that it is pretty powerful.
Azure Posted May 16, 2006 Author Posted May 16, 2006 ok, I modified it but the skill points themselves are still to be decided. It depense on what spirit canneling will be and any of your advice
Kouta Posted May 17, 2006 Posted May 17, 2006 Uhhh.in all honesty, I think that spiirt channeling should act more like a savior-type thing. This would mean that it worked like so: "For a number of turns equal to your rank in this skill, a Spirit of your choice can fight for your character (through possession), taking all damage to it, instead of to the target character. If at any point, the damage taken would be enough to KO the target spirit, the spirit is forced out of the body, and this skill ends." then it'd be -1 per rank.
Azure Posted May 17, 2006 Author Posted May 17, 2006 All dkill points have been set so any now approval time...
Arashi Posted May 18, 2006 Posted May 18, 2006 Where's the cost for Spirit Unity, Spirit Integration and Spirit Channeling? Some of them will realy need a high cost. And for the % increses, they are way to high. 15% is the maximum.
Azure Posted May 18, 2006 Author Posted May 18, 2006 ok I lowered the stats to the point where the maxium % is set to 15% and the costs are located next to the decriptions for the levels, the skills are taken as a set with the level ranks.
Arashi Posted May 19, 2006 Posted May 19, 2006 Oh, I missed that you recieved 3 skills for every rank... Shiirikotsu Hinotama (level 1) - cost up to -6 Shiirikotsu Shikikami (level 2) - another -6 Shiirikotsu Mirashabi (level 3) - -5 Shiirikotsu Hakkefujuu (level 4) - -5 as well. Shikikami Mastery - "the spirit gains 1/5 of their" Gains 1/5 of their what? Possession Mastery - Who recieves the reductions? I guess you means the opponent, but you have to state that. This would work better as a jutsu.
shizuki Posted May 20, 2006 Posted May 20, 2006 Put rank/level reqs in for EVERY rank. Yiu can't just have all of them available at one time.
Guest MrSako Posted May 21, 2006 Posted May 21, 2006 (edited) When you are stating % stuff, are you meaning %TXP or %Base? Also, I'm iffy on the Cloud Clone (well, all the Chuunin 'Clone' Jutsu need to be remodeled) so it would be best to not use that one. Also, a +5% TXP increase in -one- skill without any negatives, is about a -3 in itself (and you have an increase in Nin, Res, Acc, and Eva). If this is off your -base- (which is what it seems to be implying) then the costs are all fine. Possession Mastery automatically causes opponent to have -40% to those stats? No rolls? No nothing? That is overpowered. But if you are 'left without a spirit' does that mean that the Spirit Bonuses are suspended? If that is the case... then I'll say that it is a bit more fair, though I'd still like to see a Concentration roll at least to try and 'thwart' the possession (and you'd still lose the spirit for 2 turns) The Shikimaki Mastery... you mean to say: 10% of your Total Chakra for each spirit... the way you have it written, it sounds like 10% for as many as you like. Question: 1. If the Spirit's Health is reduced to 0, does that mean that your character loses all the bonuses due to its skills? Since the spirit has stat points, I am assuming that it can be targetted just like any other summon or pet. Edited May 21, 2006 by MrSako
Azure Posted May 21, 2006 Author Posted May 21, 2006 When you are stating % stuff, are you meaning %TXP or %Base? Also, I'm iffy on the Cloud Clone (well, all the Chuunin 'Clone' Jutsu need to be remodeled) so it would be best to not use that one. Also, a +5% TXP increase in -one- skill without any negatives, is about a -3 in itself (and you have an increase in Nin, Res, Acc, and Eva). If this is off your -base- (which is what it seems to be implying) then the costs are all fine. %base-removed cloud clone. Possession Mastery automatically causes opponent to have -40% to those stats? No rolls? No nothing? That is overpowered. But if you are 'left without a spirit' does that mean that the Spirit Bonuses are suspended? If that is the case... then I'll say that it is a bit more fair, though I'd still like to see a Concentration roll at least to try and 'thwart' the possession (and you'd still lose the spirit for 2 turns) added the roll part. The Shikimaki Mastery... you mean to say: 10% of your Total Chakra for each spirit... the way you have it written, it sounds like 10% for as many as you like. fixed so it's each. Question:1. If the Spirit's Health is reduced to 0, does that mean that your character loses all the bonuses due to its skills? Since the spirit has stat points, I am assuming that it can be targetted just like any other summon or pet. The sats only count towords the skill "Spirit Channeling" so if it runs out of hp, the skill ends, but only one of the skills in the set may be activated at one time. Yes the spirit can still be targeted but only during "Spirit Channeling". During the other times, only the user may be targeted.
Guest MrSako Posted May 21, 2006 Posted May 21, 2006 OK, one more restriction and this will be fine: These skills cannot be taught (ie, the only way you can get them is by spending skill points on them)
Azure Posted May 21, 2006 Author Posted May 21, 2006 (edited) Fair enough, thank you for your insite as well as eveyone else. I only need one more approval, correct? Or is Iron's canceled out because modifications were still being made? [EDIT]- What if, instead of the current spirit channeling, this could happen: The spirit fuses with its master, adding its stats to theirs and its techs. If that's too overpowered, then just the stats that the spirit has? And the sprit doesn't have a limit to how long its fused but when the hp of the spirits sats reaches 0 the skill stops. It wouyld be alot less confusing and more useful but is it to over powered? Your thoughts? Edited May 24, 2006 by Azure
Kouta Posted May 25, 2006 Posted May 25, 2006 The way you write that it sees more like a jutsu than a skill, in where you'd have this kind of stuff: Jutsu Name (Spirit Channeling) Rank: Blah Cost: 70 Effect: Target Spirit (must belong to the user) takes over the user's body. During this time, the spirit gains 1/2 of users stats and the user cannot attack. During this time, all attacks aimed at the user instead hit the spirit infused with them. If at any time the spirits HP becomes 0, the jutsu immediately ends and the spirit becomes unusable until the end of battle. Description: Some nice descriptio...etc etc...and so forth See? Kinda works like a Juujin Bunshin, cept it is more stable (because you have the ability to take many hits, but you do not have the freedom of two people anymore)
Arashi Posted May 25, 2006 Posted May 25, 2006 Yes agrees with Kouta, the most of them would work better as jutsus. A blodline have with genetics to do, like that you can manipulate the creation of bones in your body or that you have a X-ray-vision.
Azure Posted May 25, 2006 Author Posted May 25, 2006 To sever the connection of themselves to regular humans, they transformed the power to use spirit partners and their powers into an Aparition Gene that would be known as the Shiirikotsu. This gene would be passed to all new borns allwoing them to communicate and see spirits of nature and those who have not accended to their final resting place. If I add this part, would it be considered enough to be a bloodline? Also, Maybe if I explained the skill a little more it would be easier to understand, but I can also see how you can see it as a technique. Description: In a desperate attempt to finish the battle, the shinobi turns to its spirit and gives it control over their body by using the most powerful skill of the Shiirikotsu. The spirit enters the ninja and completly takes control of their body and mind. Effect:-Can only be activated in the Responce phase. -Adds half of the spirits stats to the users stats (or passibly, all of the spirits stats to half of the users). -During this skill, user can only use the spirits techniques. -When the hp of the user has run out, the skill ends and is left without the spirit for x* turns. *x= the amount that will be decided if this can be used. If that's no good enough, I guess the current spirit channeling is acceptable, that is ofcourse if I can get approvals.