shinobi523 Posted July 24, 2006 Posted July 24, 2006 (edited) ~User Info~ -Username: Shinobi523 -Posting: few times on weekdays more on weekends -Time Zone: North Carolina ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Basics~ Name: Nara Gensai Village: Konoha Clan: Nara Age: 17 Gender: Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 5 feet 10 inches -Weight: 150 pounds -Hair: dark blond -Eyes: blue -Clothing: < since the revolts in Konoha Gensai has changed his clothing style > Gensai wears black leather steel tipped boots with black pants. A black shirt with his trusted katana strapped to his back. A pair of black gloves with spiked knuckels. His village headband is tied around his right forearm. Lastly, he wears a cloak that covers his body from his neck down to slightly above his knees. -Physical Description: has a medium muscular body build, slightly tanned, a horizontal scar on his right hand on palm and on back side of his hand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~History~ Background: Nara, Gensai was just an average ninja academy student from the Nara clan. Gensai's father, grandfather, and great grandfather had been great Anbu. And Gensai's father wanted him to continue the tradition. But Gensai had no intention of becoming an Anbu, he just wanted to be an average ninja and support his village. That all changed one day when Gensai was on his way home from the academy. While passing by an alleyway he saw a konoha chunin, that had a reputation for being a bully, beating up one of his friends from the academy. Then something in Gensai snapped he couldn't stand to see one of his friends being hurt. He leaped at the chunin in a fit of blind rage, but the chunin mearly punched him and he went flying into the wall. Blood dripping out of his mouth Gensai layed by the wall unable to move. The chunin stepped towards Gensai and drew out his katana, then stabbed the katana into Gensai's right hand. The chunin enjoyed the pain he was causing to this annoyance as he called it. He then pulled the katana out of Gensai's hand and put the blade on Gensai's neck ready to slit it. Then out of no where a kunai comes flying and goes into the side of the chunin's head. The chunin fell dead in an instant. The last thing Gensa saw before he passed out was the Anbu that saved his life walking towards him.Gensai awoke a few hours later bandaged up in the village hospital with his friend in a seperate bed across from him. Gensai then saw the Anbu that had saved him standing next to him by the bed. The Anbu then told Gensai that the chunin Gensai encountered had gone crazy for some reason and had already killed two other low ranking ninja when Gensai had found him attacking his friend. The Anbu then told him that he had great courage and would one day be a great ninja. The Anbu then got up and left the room, leaving Gensai with his thoughts. If Gensai had listened to his father and wanted to be an Anbu would those other ninja still be alive. Would he have been able to tell that the chunin was going to kill those people. While he was lying in that bed healing he swore that he would become and Anbu and protect the weak and the innocent. Even if he had to give his own life to do so. After getting out of the hospital he was given his gradguation exam which he passed, only doing poor in genjutsu. Once he returned home however his great day turned into a horrible one. Gensai's grandfather, an elite Anbu and the one who taught Gensai everything about being a shinobi, had gone missing on a mission and was presumed dead. The young ninja was unable to do anything but stay in bed and cry for the rest of the day. But during the middle of the night he relized now more than ever he had to become a great Anbu so that he could find out what happened to his grandfather. A few weeks later he was sent on his TST, a B rank mission with a femal shinobi named Kokuei and four powerful gennin. After completing this TST and officialy becoming a gennin he trained with Hyuuga Yumiko and Uchiha Mizujin. Mizujin trained them hard to prepare them for the upcoming chunnin exams. When the time came Gensai and Yumi traveled to the village hidden in the grass and signed up for the exams. The first exam Yumi and Gensai passed in first place. Before the second exam started though Yumiko was murdered leaving Gensai to compete alone. In the second exam Gensai came in last place. The ninja was getting ready to leave the grass village when he was contacted by a Hyuuga Naru who turned out to be the original Yumi was cloned from. Naru told Gensai to go and find out all he could about the cloning project and Konoha. He returned days later with the name of the building it was based in , GenuTech, and then man who ran it, Hyuuga Ryu,. Naru then teamed Gensai up with Hyuuga Takumi and Uchiha Mizujin to go and infiltrate GenuTech and destroy the cloning program. After a day of traveling and a few hours of searching/recon all three of them were able to infiltrate the Genutech building. They were just about to break into Ryu's office when the village hidden in the cloud attacked Konoha. Mizujin, Takumi, and Gensai rushed out of the building and were later joined by another Uchiha who Gensai never meet before to defend the village. Takumi and Gensai left the two Uchiha's because they didn't want to hinder them. They ran from a pursuing Jounin cloud team and evaded them using ghost tactics and traps. They were about to spring one of there traps when there was a huge explosion. The last thing Gensai saw was a konoha ninja in full black gear picking him up off the ground. Gensai woke up days later fully bandaged and in a recuperating bed. The ninja that rescued him explained that the Cloud had destroyed all of the shinobi buildings and confiscated all the shinobi weaponry and that Cloud had done this in every village. There were only a few non-cloud ninjas left in the villages. For the next two years Gensai assisted the underground ninja movement in any way he could and in his spare time trained for the time he and the other's could strike out at the cloud ninjas. During these two years he was unable to find Uchiha Mizujin and found out that Takumi was alright and running his family's business. And now we arive to this day. ( with the resistance.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: During non-mission times he is a happy and cheerful person who loves hanging out with his friends. During missions he is very seriouse and will not tolerate stupid behavior. During battles he completely hardens over becoming a ruthless fighter. Likes: Hanging out with his friends, training, defeating those that harm the innocent Dislikes: Those that misuse their power and pick on those weaker than them ~Favorite~ -Food: beef soba -Color: black -Music Genre: calming music -Book Genre: horror -Hangout: any where with his friends ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Ninja Stats~ Rank: Gennin ( Jounin due to resistance ) Level: 72 TXP: 25063 Xp till next level: 368/400 -Stats- (Health Power) 600 (Stamina) 600 (Chakra) 1000 (Taijutsu) 600 ( +100 ) (Defense) 200 ( -100 ) (Ninjutsu) 1100 (Resistance) 200 (-100 ) (Genjutsu) 200 (Concentration) 100 (Speed) 700 (Accuracy) 1300 ( +80 ) (Evasion) 1330 (+100 )[ +100 ] ( )= when in fighting style [ ] = Nara skill ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills:~ Remaining Skill Points: 5 Skills: Quick Learner: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff are not included in this. ( -2 ) Subtle Element Mist ( -1 ) Name: Hunt By Sound Description: Shinobi that have trained in this skill have discovered how to fight efectively even when their vision is impaired by simply ignoring what their eyes see and by focusing on what they hear with their ears. ( If from oto my permision is not required to learn this. If from anyother village you need my permission.) Level 3 Rank: Jounnin Effects: Anything that would hinder the user's accuracy is only 25% as effective. Requirements: Hunt by Sound level 2 Cost: 6 skill points, 5 skill points if from oto or if you have subtle element sound. Skill Name: Silent Homicide Fighting Style Bloodline: No, need my permission to learn Description: A fighting style used by assassins and those that fight using stealth and ghost tactics. The main focuses of the style are to strike fast, swiftly, and silently. You attack your opponent and then escape and then attack again. Doing this over and over until you have defeated the foe. Masters of the Silent Homocide Fighting Style have been said to be able to kill groups of people in close quarters without making as much as a sound. Users of the style train in taijutsu fighting, evasive manuvers, and accuracy. But while using this fighting style the user is more vulnerable and more likely to be harmed if hit. Level 3 rank: Jounnin effects: Taijutsu +100, Accuracy +80, and Evasion +100, Defense and Resistance - 100. cost: 3 ( Doesn't stack with previouse ranks ) Skill Name: Tactical catch Bloodline: N/A Description: By distracting your opponent and using the terrain/surrounding to your advantage, you are able to make him/her fall for your tricks and catch the opponent with the kagemane no jutsu. Good examples of this could be by using other shadows to enlarge your own shadow or forcing your opponent to move toward the point you wants. (Highly recommended to do a long RP-post when this is used...) Effect: Once per battle, let's you get a +20% chance to hit with the kagemane no jutsu after the normal modifiers (the normal max.% still applies) Cost: -2, must be Nara member and level 20+ Skill Name: Shadow Sight Bloodline: N/A Description: The Nara member have lived in the shadows for a long time, and now he can see perfectly in the darkest places or in the pitch black night . Effect: No negative modifier for darkness, night ext. Any Genjutsu that use darkness or similar things will not have any effect on the person with this skill. Cost: -2, must be Nara member, chuunin+. Skill Name: One with the Shadows Bloodline: N/A Description: The Nara knows how to hide/camouflage himself in the shadows, and this makes it more difficult to hit the Nara. Effect: +40 to evasion, the boost is only given if you are able to roleplay it successfully. Cost: -1, must be Nara member and of chuunin rank or above. Skill Name: Supreme Master of the Shadows Bloodline: N/A Description: A better use of the "One with the shadows" skill Effect: +100 to evasion, the boost is only given if you are able to roleplay it successfully. Cost: -2, must be Nara member, must have "One with the shadow” One Handed Signs ( -2 ) Name: Pressure Point Targeting Description: When using Senbon weapons or Senbon using jutsu the user may choose to target specific areas so that if in a normal combat situation the target would have been killed the target will simply be knocked unconsiouse. Effects: If a senbon deals a killing blow the target will be unconsiouse. Cost: 3 skill points Poison Creator You may create poisons. This means that all poisons cost 25% less, since you need only buy the materials, but to get the discount you must make the required amount of posts. It takes 10 posts to make a custom poison, and 5 for a poison from Ninja Gear Outlet. -1 Poison Mixer You are highly skilled in the art of Poison creation. It now costs 50% less to make potions. It also takes 5 posts for any kind of poison. -1 Skill Name: Nara poison mixer Bloodline: N/A Description: This person has been educated in the art of the poison creation, and have been learned the secret poisons and drugs of the Nara clan. Effect: Allows you to create the Nara poisons Cost: -1, must be Nara member, must have "poison mixer” and must have read the "Nara poison manual”. Skill Name: Professional poison creator of the Nara's Bloodline: N/A Description: This person is a master creating the secret poisons of the Nara clan. Effect: only 2 posts to make and costs 25% less of the price (which makes -50% combining with the "poison mixer"skill). The effect of the poison during 1 turn more. Cost: -2, must be Nara member, must have "Nara poison mixer". Rank 3 Effect: Gain 20% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks. Cost: -5 Requirement: Jounin Skills learned from Jounins: ( limit 5 ) Skill Name: Stroke of Genius! Effect: Used in the Setup Phase as a free action. Once per battle, when character is reduced to 10% Health or lower (choose one of the following): 1. You may not lose your next Response Phase. When dodging, roll twice for each attack and use the better of the two numbers. 2. Your next attack is considered a critical hit. 3. Recover 5% Total Stamina and 5% Total Chakra Description: By taking a 'time-out' and thinking about the situation, a Ninja is able to find a flaw in the opponent's strategy and can take advantage of it. Cost: -1 Restriction: May not be used in the same turn as 'My Way of the Ninja!' or 'Guts Pose!' or 'Hooray for the Big Boned People!' Lightning Specialty Cost: 0 Effect: User can use lightning based ninjutsu (no need for Subtle Elements) and has a +5% to damage with ninjutsu attacks as well as +5% chance to dodge any attack. Lightning-derived jutsu cost one less JP to a minimum of 1. Description: Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. These characters are often good at making stinging blows and stunning dodges; their motto could well be "Float like a butterfly, sting like a bee." Restrictions: You get one specialty at level 20, one at level 50, and one at level 100. Level 20: 10 post jounin training. Level 50: 5 post kage training. Level 100: No training. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Basic Academy Jutsus: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you actually were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects:Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: ( 70 points ) Hidden Mist Skill (Kirigakure no Jutsu) Type: Ninjutsu (Water) Rank: Gennin Cost: 80 Damage: N/A Effect: Adds terrain effect 'Mist' to the battlefield for three turns. The user does not suffer the Mist terrain penalty while they keep this jutsu active. Terrain effect is doubled for those with an active Doujutsu. Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a sucessful strike. Points: 4 QUOTE Mist: A heavy mist blankets the area. Accuracy is reduced by 10%. Name: Assassination Talk Type: Genjutsu Rank: Gennin Cost: 60 Damage: none Effects: Terrfied for 2 posts. Description: A trait that few people can actually learn to do. The user begins to creep into their opponent's mind while they are hidden. They start to converse with their opponent, talking about loved ones or the way the want to kill them. Eventually the opponent will succumb to the talking and become nervous and began to realize that they are being hunted down. The opponent will break down eventually so much that the user is able to silence his target once and for all. ( Terrified: Character tries to avoid at all costs, the one who caused the fear or the location that it is centered around. If forced to confront the object of fear, the ninja has a -20% to damage and -20% to accuracy to hit chance against target (ie. not the stat itself). May only be used once a battle per enemy by Genin, three times by Chuunin and six times by Jounin.) Requirements: May only be used while jutsu such as Hidden Mist or Shadow Camo are activated ( any jutsu that conceals the user ) ( Made by Shizune but never approved) Points: 3 Name: Bleeding Edge level 3 Type: Ninjutsu Rank: Jounnin Cost: 124 chakra Damage: 5, 50 bleeding damage for three posts Effects: n/a Description: Similar to the darkness aura jutsu the user will focus chakra to their hand this will cover their hand in a black aura. But unlike the Darkness Aura jutsu this is a long range technique. While their hand is covered in the black aura they will swing their hand horizontally. Doing this will fling the aura at the foe. The aura of this technique however is even sharper and cuts with great precision. The aura does little tissue damage but is able to cut deep slashing through veins and blood vessels so that the main damage comes from bleeding. Points: 3 Name: Shadow Imitation (Kagemane no Jutsu) Type: Ninjutsu (Clan, Shadow) Rank: Gennin Cost: 50, 30+X to maintain (X = opponent's level) Damage: N/A Effects: If successful, opponent must perform the same actions that the user performs on their turn. Only exception is if the user uses a Nara clan specific jutsu. While this Jutsu is in Effect, the user has only 25% of his evasion and the opponent has Evasion set to 0. If they cannot perform the action, then no action is taken. While this Jutsu is in Effect, user does not regenerate Chakra. User may also perform an attack that requires Kagemane no Jutsu. Every opponent's Setup Phase, may try to 'break free' at a cost of 5% of their total Chakra OR Stamina. Roll d100 + opponent's level - user's level. If roll is equal to 90 or greater, opponent breaks free. Description: This technique lets you move/form/transform your shadow how you will. If you connect your own shadow with your opponents, you force the opponent to perform the same movements; much like a mirror. Points: 4 Name: Shadow Neck Bind (Kage Kubishibari no Jutsu) Type: Ninjutsu (Clan, Shadow) Rank: Chuunin Cost: 80 Damage: 100 Effects: Kagemane no Jutsu must be active. After this Jutsu is used, Kagemane no Jutsu is ended. Description: After capturing the opponent with Kagemane no jutsu the users shadow becomes hands which wrap around the opponents body constricting them till the hands reach the neck of the enemy, strangling them, or even just breaking their neck. Points: 4 Name: Shadow Wall Technique (Kage kabe no jutsu) Type: Ninjutsu (Clan, Shadow) Rank: Chuunin Cost: 250 Damage: - Effects: Creates a "wall" from the users shadow that dures until it's destroyed. If the jutsu is used during the response phase, it can only protect the user. If it is used during the main phase, it can protect the person of the users choice. "The wall" can absorb up to 400HP, everything that goes above that amount hits the target. Can only be used max. 5 times/battle. Description: The Naras shadow raises in front of him and absorbs the attack that came toward him. The shadow takes a new shape, much like a black gelatin wall. Points: 3 Name: Kageryu no Jutsu Type: Ninjutsu (Clan, Shadow) Rank: Chuunin Cost: 70 chakra, 20 health. Damage: 120 Effects: N/A Description: One of the most uncommon techs in the Nara clan, this ninjutsu creates a monstrously large dragon from the user's shadow that brutally strikes on the opponent. Because of the amount of energy that needs to be used for this ninjutsu damage is also done to the user. Points: 4 Name: Bringer of Darkness Type: Ninjutsu Rank: Jounin Cost: 265 Damage: n/a Effects: Every one on the battlefield is blind for two posts. Blind: Your accuracy is reduced to 20 (unless you had less accuracy than 20), unless your character has an unusual ability to use their other senses (ie; Inuzuka sense of smell, Nerves of Insanity's enhanced senses, Blind Guardian's ability to function without sight) and your evasion is likewise reduced to zero except in the aforementioned circumstances. May only be used once a battle per enemy by Genin, three times by Chuunin and six times by Jounin. Max Duration: 3 turns DP: 50/turn Description: After performing the correct hand signs the user will cause the shadows in the immediate area to stretch and extend into a dome that covers the battlefield. All caught in this dome of darkness are unable to see even a foot in front of them. Points: 4 ( paid 8 to learn at chunnin ) Name: Tenchi Geneiken - The sword of Heaven and Earth's Illusions Type: Taijutsu Rank: Chunnin Cost: 92 Damage: 90 Effects: target suffers -40 evasion when dodging this attack Description: Although at first glance this sword technique may appear to be a Tai/ Gen it is in fact a pure taijutsu move. The user will swing the sword madly at the foe with great speed. This creates a natural illusion that there are multiple blades. When the user is in range they will stop swinging madly and then attack with a single well placed swing. Points: 4 Name: Multi Shadow Imitation (Maruchi Kagemane no Jutsu) Type:Ninjutsu (Clan, Shadow) Rank: Chuunin Cost: 50, 35 + X to maintain (X = opponent's level) per opponent Damage:N/A Effects: Same as Kagemane no jutsu, only that you can trap more then one opponent. You must know Kagemane no jutsu to learn this one. Description:This technique lets you move/form/transform your shadow how you will. If you connect your own shadow with your opponents, you force the opponent to perform the same movements much like a mirror. You spilt your shadow into different strands instead of just one to trap multiple opponents. Points: 2 Name: Multi Shadow Neck Bind (Maruchi Kage Kubishibari no Jutsu) Type: Ninjutsu (Clan, Shadow) Rank: Jounin Cost: 80 per opponent Damage: 200 per opponent Effects: Kagemane no Jutsu must be active. After this Jutsu is used, Kagemane no Jutsu is ended. Must know Maruchi kagemane no jutsu to learn this. Description: A more terrible version of the shadow neck bind technique, which creates even more hands that strangles the opponent. Can be used against multiple opponents. Points: 5 Name: Kagenui (Shadow Stitching) Type: Ninjutsu (Clan, Shadow) Rank: Chuunin Cost: 20 per string (max = 4) Damage: 30 per string Effects: Multi Attack Jutsu. Can target more than one opponent in one turn. Description: The shinobi from the Nara clan begins with concentrating chakra down at his shadow. Then the shadow moves, but in difference with the kagemane no jutsu the shadow rises up from the ground and form to tiny but still strong nails, which can pierce the strongest of defenses. The amount of shadow strings depends on the skill of the shinobi. Points: 4 Name: Kagenui: Kuroi Tenpi (Shadow Stitching: The Black Sun) Type: Ninjutsu (Clan, Shadow) Rank: Jounin Cost: 600 Damage: 300 Effects: AOE. Does not affect the user. Must know "Kagenui no jutsu" to learn it. Description: A much more advanced version of the initial one. This jutsu creates an uncountable amount of stitches that toward all the directions. There is such a big amount that the few that has survived this attack describes it as a black sun, where the shadow stitches would be the suns "rays of light”. Points:7 Name: Gatotsu- Ichiki ( Fang Thrust- First Stance ) Type: Taijutsu Rank: Jounin Cost: 120 Damage: 200 Effects: if the attack is dodged target must role again to dodge the side slash. This side slash has +5% chance to hit but deals half damage. Description: User stands with a sword in their dominant hand and their dominant arm pulled back. The non-dominant arm is held outstretched with the palm open. The blade of the sword is rested above the thumb of the non-dominant hand. The user then charges the opponent and when in range pulls their non-dominant hand back and thrusts the dominant hand with the blade forward. This attack is aimed towards the target's chest. The Gatotsu- Ichiki is unique in that the blade is held in a very unique position that allows the blade to be turned to the left or the right. This means that if the Gatotsu- Ichiki is dodged the attack can be turned into a side slash that catches the foe off guard. The Gatotsu- Ichiki technique may also be used without a sword. It uses the same stance but the hand the sword is held in is clenched into a fist. Points: 5 Name: Gatotsu- Nishiki ( Fang Thrust- Second Stance ) Type: Taijutsu Rank: Jounin Cost: 85 Damage: 170 Effects: none Description: User stands with a sword in their dominant hand and their dominant arm pulled back. The non-dominant arm is held outstretched with the palm open. The blade of the sword is rested above the thumb of the non-dominant hand. The user then charges the opponent and when in range jumps into the air. They then pull back their non-dominant arm and thrust the dominant arm with the blade downward. This thrust is aimed towards the target's head. Points: 4 Name: Gatotsu- Sanshiki ( Fang Thrust- Third Stance ) Type: Taijutsu Rank: Jounin Cost: 135 Damage: 270 Effects: none Description: User stands with a sword in their dominant hand and their dominant arm pulled back. The non-dominant arm is held outstretched with the palm open. The blade of the sword is rested above the thumb of the non-dominant hand. The user then charges the opponent while in a crouched stance. When the user gets in range they will pull their non dominant arm back and thrusts their dominant arm with the sword forward. This attack is aimed for the chin. Points: 6 Name: Gatotsu- Zeroshiki ( Fang Thrust - Zero Stance ) Type: Taijutsu Rank: Jounin Cost: 160 Damage: 320 Effects: none Description: User stands with a sword in their dominant hand and their dominant arm pulled back. The non-dominant arm is held outstretched with the palm open. The blade of the sword is rested above the thumb of the non-dominant hand. Unlike other Gatotsu stances this attack involves no charging forward. This Gatotsu relies only on upper body strength. When the foe is in range they will pull the non-dominant arm back and thrust the dominant arm with the blade forward. This is the most powerful Gatotsu attack. A master of this technique was once said to have ripped an opponent in half with this technique. Points: 8 Name: Ryumeisen ( Dragon Howl Flash ) Type: Taijutsu/ Ninjutsu Rank: Jounin Cost: 70 Damage: 100 Effects: sword must be unsheathed to use this technique and is considered sheathed after it is used ( Deafened for two posts ) Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit. Description: When the user's sword is unsheathed they will sheath the sword at high speeds so that a loud screeching is heard. Then by putting their chakra into the air they will guide the screech into the ear of the foe where it is amplified to a damaging level. Points: 4 Name: Shadow Gauntlet Type: Ninjutsu Rank: Jounin Cost: 230 Damage: 225 Effects: This technique can not be stopped by any defensive jutsu of the same rank of the user or below ( maximum use of 5 times per battle ) Description: A technique Nara, Gensai developed when he was going against targets that used and specialized in defensive jutsu. After performing the needed hand signs Gensai's shadow will crawl up his leg, then across his torso and chest, and then to his right arm. The shadow will stretch and shift so that it covers his entire right hand, wrist and a small portion of the forearm. Once the shadow has covered this area the shadow will once again begin to change shape. When the shadow stops changing it will look like a black metal gauntlet that has spiked knuckles and fingertips. Gensai will then charge his opponent and throw a powerful punch after which the gauntlet will turn back into Gensai's shadow. Inside this shadow gauntlet is an amazing force that is able to break through barriers with ease. Points: 6 Name: Piercing Shadow Hand Type: Ninjutsu Rank: Jounin Cost: 230 Damage: 225 Effects: This jutsu's damage can not be reduced by armor or equipment ( maximum use of 5 times per battle ) Description: After performing the correct hand signs the user's dominant hand will begin to glow with a pitch black aura. This aura will then began to take a solid form so that it looks like the user's dominant hand is black and with long claw fingertips. The user will then pull their dominant hand back and then thrust it towards the opponent. The wrist of the shadow hand will then stretch until the shadow hand is able to reach the foe. The amazing thing about this shadow hand is that even though it is physical in appearance it is in a way ghost like. When the shadow hand reaches the foe it will pass unhindered through armor and attack the opponents internal organs. After the hand attacks it's target it will pull back and then disappear. A master of this attack was once able to rip a foe's heart right out of their chest. Points: 6 Name: Shadow Melt Type: Ninjutsu Rank: Jounin Cost: x = 2 chakra Damage: 1/4 of the chakra paid for this jutsu ( damage can't be reduced or increased ) Effects: pay x chakra to negate 1 point of damage. 1/4 of the chakra paid to negate the damage is redirected at the attacker as damage that can't be reduced or increased ( this effect may only be used against taijutsu or taijutsu using basic attacks ) ( also may only be used against jutsu of the same rank or below of the user.) ( maximum use of 3 times per battle ) Description: A defensive jutsu invented by Nara Gensai. When an attack is coming towards Gensai he will perform the hand signs and almost instantly his body will melt into a shadow that falls onto the ground and avoids the damage as long as the user can supply the chakra. If the attack the user is dodging is a taijutsu move they may spend some of their energy to make shadow spikes come out of shadow and pierce themselves into the attacker. Points: 8 Name: Hein Ken ( Flying Sparrow ) Type: Taijutsu Rank: Chunnin Cost: 100 Damage: 150 Effects: Sword must be sheathed to use this and is unsheathed after it is used. Description: The user will get into a crouched stance with their dominant hand on the hilt of their sword and their non dominant hand on the sheath of their sword. They will then run and leap towards their foe. When in range they will un-sheath the blade at an amazing speed and swing it at the foe's chest. Points: 4 Shushagan no Jutsu (Vanishing Facial Copy Technique) Type: Ninjutsu (Void) Rank: Chuunin Cost: 100 Effect: Used on a dead foe. 'Steals' their face. May ignore visibility rolls while in that Ninja's home village. [Effect ends if mask is removed, or based on roleplay] Description: This jutsu allows the user to peel the face of another person off and wear it like a mask, effectively impersonating the said person. The grisly effect of this is that the target loses their face entirely, as if it was dissolved clean off their head. Orochimaru uses it to infiltrate Konoha during the Chunin Exam arc and again to impersonate the Fourth Kazekage just before the invasion. Points: 4 Shadow Clone Skill (Kage Bunshin no Jutsu) Type: Ninjutsu (Fire) Rank: Chuunin Cost: 60 Per Clone Damage: N/A Effect:: Creates multiple clones. All clones have stats equal to the original's stats divided by the number of clones created + the original + 1. The original retains full HP, but all clones are destroyed in one hit. Clones gain phases every other turn that the user has. May have 2 simultaneous clones at Gennin, 5 at Chuunin, 8 at Jounin, and 15 at Sennin/Kage level. Description: Unlike the normal Bunshin no Jutsu, this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones. Because the clones are basically real, they can perform jutsu and cause real damage to their target. They can also take some hits themselves, even being able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Points: 4 Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu) Type: Ninjutsu Rank: Jounin Cost: 8x chakra (x = amount of clones you want to make.) Max of 320 chakra can be spent on this. Effect:s: Multiplies the amount of the small weapons you threw by x. You throwing limit is uneffected by this, since it happens after you throw it. Description: A powerful technique. The user throws an object, in this case a Shuriken, and uses Ninjutsu to make it divide in the air, creating a few, or hundreds, of other real Shuriken. Points: 7 Dance of the Cresent Moon (Mikazuki no Mai) Type: Genjutsu/Taijustu Rank: Chuunin Cost: 60 Taijustu/20 Genjutsu Damage: 70 Effect:s: Increases user's accuracy by 40 for this attack. Description: A sword attack which creates two Clones that, with the user, attack simultaneously to confuse the target. Points: 2 Body Freeze Skill (Kanashibari no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 100 Effects: - Cannot be dodged. Opponent rolls 1d100. - If they roll higher than 25, then they skip their next response and main phase. - May only target the same opponent with this technique after 4 turns since they were last effected by it. - May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin. - If target is of two ranks or higher than the user, they are unaffected by this technique. Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. Points: 4 Hidden Mist Style; Predator Disabling Technique Type: Taijutsu (Crane Style) Rank: Jounin Requirements: Edged Weapon Cost: 165 Damage: 100 Effect:: Opponent Immobilized for 2 turns, Bleeding 20 for 1 turn Description: Often possessed by Kiri hunter-nin in the past as a first strike against any missing-nin before attempting any form of capture. Usually this is done by darting around and behind the enemy nin and slashing the back of their legs. If they do not die outright, they are unable to move. However, missing-nin use this equally often as a way to disable their captors and create and opening to either kill their captors or escape from them. Points: 3 Dead Soul Skill (Shikon no Jutsu) Type: Ninjutsu Rank: Jounin Cost: 300 to activate, 10% total Chakra per body per turn. Advanced chakra regeneration skills can not be active during this time. Effect:s: Must have a dead body to manipulate. The body is under the control of the user like a bunshin or summon. Has 75% of the user's stats. Description: With this Jutsu the user can make the dead seem lifelike. Allowing dead bodies to move around as a diversion or decoy. This skill causes the dead bodies' hearts to beat allowing the user to control them for a few minutes. Points: 7 Feathery Sleep Type: Genjutsu Rank: Jounin Cost: 50 Chakra per person per turn. (Max of 500 chakra can be spent on this.) Effect:s: Target(s) are asleep. Description: This Jutsu is used to put one or even a very large group of people into a long deep sleep. Points: 8 Name: Shishi Sonson ( Lion's Song ) Type: Taijutsu Rank: Jounin Cost: 100 Damage: 200 Effects: sword must be sheathed to use this technique and is still sheathed after attack ends. Description: User will hold the sheath of the sword with their non-dominant hand and the handle of the blade with their dominant hand. When the opponent is in range they will un-sheath the swords, swing the blade at the targets chest, and then sheath the blade in a quick and fluid like motion. Points: 5 Jutsus learned from Jounin: Name: Makuden (Lightning Disk) lvl 2 Type: Ninjutsu (Personal, Lightning) Rank: Chuunin Cost: 80 Damage: 40 Effect: If hit, roll d10. On a 4+, one piece of Equipment (opponent's choice) is destroyed. On a roll of 8+, user chooses an additional piece of Equipment to be destroyed. If 'Indestructible', the Equipment may not be used for the remainder of battle. If opponent has no Equipment, this attack deals +40 damage. Description: After forming a series of simple hand seals, the Ninja raises their hand in the air and gathers a spiralling amount of lightning-type chakra as a little ball. It quickly flattens out, become razor-thin, which is then hurled towards the opponent. It has the ability to slice through just about anything. Points: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ Armor: -Head: -Neck: -Body: -Waist: -Forearm(s): right- leaf village headband -Hand(s): -Thigh(s): -Calve(s): -Feet: Weaponry: -Main Weapon:Weapon: Katana Weapon Name: n/a level: 10 Size: medium Type: melee Description: A simple katana with a black hilt and sheath. Attribute: -Indestructable ( can not be destroyed ) - Razor Edged ( +20% base damage ) -Sub Weapon: -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items: -Pouch: 3 Shuriken, 7 Kunai, 4 Senbon Needles. Item Name: Ninja Wire Description: A tool used by many shinobi in multiple aspects of thier work. A long thin wire of woven metal. Specifically designed to be flexible, yet hard to break. Made thin enough to be invisble to the untrained naked eye. Often used in conjuction with Long range weaponry for more fine control of the attack. Also used in trap making for it's ability to set off the trap from concealment. Useful in binding, and attacks involving such, for its durability. Effects: When used in conjuction with a ranged attack, increase chance to hit by 10%. Can return weapons with wire attached and weapon is returned in setup phase. One wire per returned weapon. When used in a justu involving the status effects immobilized and ensnared, increase duration of effect by 1 turn (not surpassing the maximum). Can be used as a weapon that deals no damage, but lowers evasion by 10 for each wire that connects. The wire is destroyed after any use, save returning weapons. This only applies to weapons that miss. ( 10 pieces.) -Items in Vault: Nothing. -Money on hand: $1267 Animals: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Update Log~ Character Approval: 7/27 Rei, Ironwolf, Sharinkugan. Leveled up/Exp Earned: +1200exp from A rank mission A rank mission +405exp from group training Group Training +564 exp from Rain First Charge +444 exp from training with Azure The Day Before The War +6000exp from 8, 2000 words posts for Rain, Link +600exp B mission Assassination#1 leveled up to 60 on November 10th 2006, End of the story leveled up: october 5th 2006 - Shadow vs Metal - 135 exp earned Hyuuga vs Nara - - Resistance mission#3 -Resistance mission#2 -Resistance mission#1 -Resistance Training Page -D Mission -Heart of a Demon No Tears for Fallen Sons -Hyuuga vs Nara, Azumi vs Gensai -GenuTech -Gensai's Training Area -Wolf Hunting -Training with Azure -Finding a Lemon in the Forest -Training with a Wanderer -D mission -A Little Bit of Chaos -Finishing Blow -Find the Cat -Clean the Sewers -TST -Clean the Mall - Three Person Spar 350exp ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Transactions~ Buy: -530 to buy sword Sell: Reward: +650 A mission +300 B mission +113 C mission +140 D mission + 504 from weapon refund from old NA +50 from before two year skip, +40 from skill/jutsu contest Loss: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Battle Log~ Wins: Azure, Bifrost, Losses: Pann ( x2 ) , Arashi ( x2 ), Gornok Draws: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Mission Log~ Rank D: 6 Rank C: 3 Rank B: 2 ( 1 assassinations ) Rank A: 1 ( 1 assassinations ) Rank S: ( 0 assassinations ) Edited June 16, 2007 by shinobi523
Guest Marie Posted July 26, 2006 Posted July 26, 2006 (edited) Please put at the bottom that you're with the resistance. Edited July 26, 2006 by Marie
shinobi523 Posted July 27, 2006 Author Posted July 27, 2006 Thank you three. Will someone please move this.