akane Posted December 2, 2006 Posted December 2, 2006 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~User Info~ -Username: akane -Posting: at least once a day -Time Zone: est ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Yakiko Akane Village: 私は草からある (Kusagakure no sato, and if your less fluent in jappaness then even, GRASS) Allegiance: Resistance Clan:N/A Age: 16 Gender:Female ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height:5'6 -Weight: 125 -Hair: Short black hair that's long enough in the front to frame her face and pass her chin, but cut closer to her head in the back. -Eyes: Brown though a small amount of red tone can be seen in them. -Clothing: Kimono or kimono inspired clothing always bright red. Most commonly a long sleeved kimono top that ends at above the waist and is tied with black ribbon. Her waist is covered by black fishnet fabric. she wears clinging Capri's and a wrap skirt of the same red material as her top. She has a leg strap and belt with lots of pockets for projectile weapons, black high heels, and a black ribbon around her neck. -Physical Description: Akane has very pale skin, long legs, and a decent chest size. She is not one who would look very threatening. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~History~ Background: She was the rebel misfit child in her family from day one. Normal little girls played patty cake and ring around the Rosie, and maybe a few would play ninja. Akane saw those little girls and made them pay candy for their "Protection from the monsters". Her brother was a genius ninja, loyal and brave, he graduated really young, and died rather quickly. Akane, from that point forward decided loyalty was not her thing, and made decision on personal benefit alone, and maybe a few chosen friends. Despite her natural talent for running long distances and speed, she lost interests in the academy and barley graduated at 12. She had then proceeded to feed off her parents wealth. Her parents grew disgusted and threw her out due to the 'magical disappearance' of their money and the fact she had pretty much failed at motivation for being a ninja. She lived in a an abandoned building for about half a year. Once she hit 13, however, kumo invaded. Though her name was on the academy files, her location was unknown and her natural talent for running had finally gained a use. After she ran out of Kusa, she cut her hair and hid in a lesser known town, where she stayed until she heard about the rebels. She then decided to go back to Kusa and look for someway to make her self useful. Even though she didn't care very much for her village, she hated the control over people they had over all of Kusa. So she demanded freedom for the town that once was her home. After all Akane was a tad of an anarchist she hated the concept of any person government or Kage controlling any where…. But the idea of one person or group of people controlling the world, was completely unbearable, innless that person was her of course. When she returned to her village she found out her parents died when they first attacked, this was not a surprised. Her parents where the type to die for there cause. She returned to living in the abandoned destroyed building on the edge of town. The fear controlled the people in the town so even people who she knew would be ageist Kusa's control wouldn't do any thing or even discus helping her. So she waited hoping for some one who agreed with her to appear, and help bring the village of Kusa down. She did not know how she would find them or how shed help bring Kusa down but she would. They controlled or killed everyone from her childhood (she was to be a ninja so most people from her childhood are chakra users) and some how even though she hadn't been training for along time even though she had some of the lowest grades in her class, she had to put an end to it.[/color] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Akane is that kid who's parents got that letter, 'Doesn't follow directions well'. She's energetic and surprisingly happy go lucky, if you don't step on her toes, of course. She can be short tempered, manipulative, self absorbed, and funny as hell. The one morale Akane seems to live by is, 'Live well, love much, and laugh often.' She is obsessive with money, although she values laughter more then gold. (Which is only semi possible) She falls in love rather easily. If Akane were in the modern day world, she'd be a band groupie. Likes: Loud music, gloating, hot springs, MONEY, funny situations, and being in control Dislikes: Feeling controlled, people who's egos are bigger then her own, not being able to keep up. ~Favorite~ (Characters' favorite...) -Food: dungo -Color:red -Music Genre:rock alternative, punk, any thing with a good rif -Book Genre:thrillers -Hangout:track -sport: track -element-water ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Ninja Stats~ Rank: Gennin Level:14 eXP:1872 -Stats (Health Power) 300 (Stamina) 100 (Chakra) 60 (Taijutsu) 400 (Defense) 100 (Ninjutsu) 0 (Resistance) 80 (Genjutsu) 0 (Concentration) 0 (Speed) 420 (Accuracy) 280 (Evasion) 200 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Remaining Skill Points: (4 as of the moment) Skills:River of Red Effect: Once every four weeks for four RL days this character will lose 1 health point per two hours for 72 hours by means of natural bleed damage, accumulating to total of 36 health points lost. Health lost automatically regenerates after the time period is up. This character does not suffer this damage if they are pregnant. This may only be overcome when this character is 50 years of age, if the character has the skill "Anorexia Nervosa", or if they purchase particular items that pertain to this skill. The first time this skill takes effect is when it is taken and occurs every 28 days from when the natural bleed damage stops. Description: When young girls come of age they are cursed with a cycle that will not leave them for most of their years. For several days, seemingly to some as a random time during the month women will go through an experience which will bring about dramatic hormone changes causing severe changes in mood and personality; in some instances this change in mood has brought about the death of others. Nappers is Evil [Requirement]: May only be taken by female characters. This skill is mandatory for all female characters and must be taken at the earliest age of 9 years old; if it is not taken through their years then at the age of 16 years old- they automatically gain this skill, unless they were born into menopause. Cost: +1 pms/pmt Effect: This character suffers cramps so painful that any and all ninja activies, or any activity besides lying around with a hot water bottle on one's stomach, are considered sinful. Side-effects of this are that that this character now has lethal accuracy when throwing things at idiots who suggest ninja activities, or any activity besides lying around wit ha hot water bottle on one's stomach. Foul temper. Foul temper. And foul temper. Possible ACNE. Raging hormones. And most importantly; cursing all that is life. Description: The bane of the male populous. Cost: Comes free when 'River of Red' is purchased Directionally Challenged Bloodline: No Description: The user lacks the ability to navigate successfully when traveling. Effect: An additional three posts to the required amount of posts needed to travel to another village. Must be 'overcome' before acquiring anything that reduces the amount of traveling posts. Cost: +1 Skill Name: Klutz Requirements: Must be taken at Character Creation, must be shown in History/personality. Bloodline: No Description: Some people are simply born with the natural ability to mess up. These are the people who end up breaking your plates, tripping during a race, or walking into a pole because they weren't paying attention. All in all, these people can somtimes be a menace to others and themselves. Effect: When reguarding actions such as jutsu, withdrawing weapons, and response phase jutsu/skills, roll a 100d. Depending on your ninja rank, you have a percent chance to fail in that action. (Ex: Ninja A performs seals for a jutsu, because they failed the roll the jutsu does not work) You may role play the reason why, however you wish. You may only take the skill 'over coming your problems' for this skill once you become a chunnin. Gennin: At the rank of gennin you have a 40% chance to fail. Chunnin: At the rank of Chunnin you have a 20% chance to fail. Jounin: At the rank of Jounin you have a 10% chance to fail. Sennin: At the rank of Sennin you have a 5% chance to fail. Cost: +3 Gather:You can gather the weapons, by how many ranks you have in this skill. And this will be provided you're near where they landed or bounced to and they must be your own weapons. This is done during the Response Phase. n/a -1 Skill Name: Stroke of Genius! Effect: Used in the Setup Phase as a free action. Once per battle, when character is reduced to 10% Health or lower (choose one of the following): 1. You may not lose your next Response Phase. When dodging, roll twice for each attack and use the better of the two numbers. 2. Your next attack is considered a critical hit. 3. Recover 5% Total Stamina and 5% Total Chakra Description: By taking a 'time-out' and thinking about the situation, a Ninja is able to find a flaw in the opponent's strategy and can take advantage of it. Cost: -1 Fighting Mastery: Choose one: Taijutsu Warrior, Ninjutsu Warrior, Genjutsu Warrior, or Weapon Specialist. -Taijutsu Warrior: The skill 'Martial Artist' no longer has a 5-post Jounin restriction. May take 2 Ranks of 'Martial Artist' for 1 skill point. -Ninjutsu Warrior: May take 2 ranks of 'Ninjutsu Mastery' for 1 skill point. -Genjutsu Warrior: The skill 'Genjutsu Creator' now costs 1 skill point. May take 2 ranks of 'Genjutsu Creator' for 1 skill point Cost: -1 Restriction: Character may not have more than +8 points of Hindering Traits. Weapon Specialist: The skill 'Warrior' (shuriken)' no longer has the lvl/2 restriction. May take 2 Ranks of 'Warrior (shuriken)' for 1 skill point. [10] (may only use modafier of 2points) Green Thumb Effect: The user can use Plant/Wood jutsu without having the ability to use Earth, Water, or even Twisted Colors. Description: Having lived in Kusa and being taught with plant and wood jutsu the ninja is able to use such jutsu without the great effort normally required by this. Requirements: Kusa Ninja Cost: 0 Ranks: 1 Scavenger Bloodline: General Description: When an enemy goes down, some ninja feel they need something to compensate for their efforts. Some may see this as graverobbing, but to others it's more like a reward or a memento for doing a good job. This is the reasoning for why when an enemy wakes up from unconsciousness, or is examined in a morgue, some of their equipment may be missing. However, sometimes some items are well hidden on the downed shinobi, and are unable to be found unless thoroughly examined. A good deal of shinobi however are thorough when they search, and are more successful when searching for hidden treasures. Effect: When you defeat an enemy in battle, their HP is 0, and there is no reason to flee a battle you may then steal all hidden items possessed by the character. Restrictions: Cannot be done while fighting any opponent or when fleeing the area. Cost: -1 Warrior (shirakon) 5 ranks An attack from that specific weapon will do +25 Damage. coast-5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Remaining Jutsu Points: Basic Academy Jutsus: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you actually were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects:Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: (one extra point) Windmill Triple Blade (Soufuushasen no Tachi) Type: Taijutsu Rank: Gennin Cost: 50 Effect:: The opponent takes 15 damage and has 1/4 his evasion on his next response phase. (example: 80 evasion would drop too 20 evasion for one turn.) Description: Ties the opponent down using strings attached too the ends of shuriken/kunai. Make sure you have at least two kunai/shuriken when you use this. Points: 3 Jutsus learned from Jounins: (These do not count towards your Jutsu limit. You must link to the topic in which you learned these) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ Armor: -Head: -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s):Hitai-Ate (right leg) -Calve(s): -Feet: Weaponry: -Main Weapon: mill Shuriken -Sub Weapon:Shuriken -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items: Fleet of Foot] Item Description: A fluffy keychain, seeming quite huggable. Endowed in it is a single, yet powerful, enchantment, that may only be used a limited number of times before needing to "rest" up its powers again..Damn squirrel cant cast his magic out forever! Effect: Once per battle, the user may use this item to summon the "Rain of Acorns." The effect lasts for five turns, and gives the following: ---Any jutsu involving "seeds" can be used without planting anything as long as it is turn 2, 3, 4, or 5 of this effect. ---Any and all Mokuton, or Poison-type jutsu gain a bonus 10% chance to hit, before mods, and gain a 10% damage increase ---Anytime a "Wind"-type jutsu is used, Acorns will deal 5 unmodified bonus damage to all characters in battle beside the user. (Unless AoE, in which all characters are hit) ---During all 5 turns, each player must roll a D-10 in EACH phase of their turn. Anything under a 5 merits a hit from "Falling Acorns" dealing 5 damage to the character. ---On turn 3, 4, and 5 of this effect, each player must roll a D-10 at the start of the turn (separate of the dice roll above), and if they roll above a 5, they trip over acorns, taking 10 damage in fall damage. -Pouch: 13 Shuriken,2 mill Shuriken -Items in Vault: Nothing. -Money on hand: $9 Animals:na ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Update Log~ Character Approval: 12-1-06 by Kouta 12-15-06 by Arashi 12-16 by Maelstrom thank you all ^^ Leveled up/Exp Earned: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Transactions~ Buy:1 Shuriken(-50) 2 mill Shuriken (-80) Sell:3 kuni 4 sebon (+14) Reward: Loss: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Battle Log~ Wins: Losses: Draws: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Mission Log~ Rank D: Rank C: Rank B: Rank A: Rank S: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited December 5, 2007 by akane
Kouta Posted December 2, 2006 Posted December 2, 2006 looks good actually..besides a few minor tips RP wise, the background is good..and all your stats seem legal so..I'll this my: seal of fluffiness!
akane Posted December 2, 2006 Author Posted December 2, 2006 looks good actually..besides a few minor tips RP wise, the background is good..and all your stats seem legal so..I'll this my:seal of fluffiness! thank you so much! *bows to fluffiness*
cntrstrk14 Posted December 2, 2006 Posted December 2, 2006 pass your background and description through MS word and run a spell check. You still have 10 stat points to distribute, I counted 490 spent. Your skill point total needs to be said. You start with 2 + 5 (hindering skill) - 3 (Positive Skills) so you have 4 SP left. You don't need to spend them but you need to state them at the top.
Fluffywerewolf Posted December 2, 2006 Posted December 2, 2006 I am honestly impressed. I have rarely seen character sheets this well done. Seriously, this is beautiful. (and kouta your using me... as a seal... Im touched.) I have to give you the Thumbs up sign from a non-modmin.
Eechi-go Posted December 2, 2006 Posted December 2, 2006 pass your background and description through MS word and run a spell check.You still have 10 stat points to distribute, I counted 490 spent. Your skill point total needs to be said. You start with 2 + 5 (hindering skill) - 3 (Positive Skills) so you have 4 SP left. You don't need to spend them but you need to state them at the top. Actually Cntr, I think she dumped the other skill points into warrior for shuriken, she just didnt put the warrior as a seperate skill and attached it to weapon specialist.
akane Posted December 2, 2006 Author Posted December 2, 2006 i edited the things you pointed out if there is at all any thing eles please let me know. and thank you so much!... is it fluffy?
cntrstrk14 Posted December 2, 2006 Posted December 2, 2006 Well, even if you have 0 SP left you still need to state that at the top of the skills. Also, I still see misspellings in your background. 'intrests' and 'acadamy'
akane Posted December 2, 2006 Author Posted December 2, 2006 i fixed it up ... i apologize a friend spell checked it i just got word working again ><
Seven Posted December 3, 2006 Posted December 3, 2006 Flesh out background more, its lacking. You need to write like motivation for some of the thigns she does nad such.
akane Posted December 3, 2006 Author Posted December 3, 2006 Flesh out background more, its lacking. You need to write like motivation for some of the thigns she does nad such. ok thank you
Eechi-go Posted December 4, 2006 Posted December 4, 2006 I think it looks pretty good, if you want to buy more shuriken, go to the buy/sell forum and buy as many shuriken as you want.
Eechi-go Posted December 4, 2006 Posted December 4, 2006 The main site, in the market. They're really cheap, you could most likley fill your pockets with them.
Eechi-go Posted December 7, 2006 Posted December 7, 2006 >> *bump* hey it needs to be noticed somehow, even if this is a double post.
SlipLihte Posted December 8, 2006 Posted December 8, 2006 History and stuff is good, but two things that may need editing: does the [10] mean you have ten ranks, 'cause you may only gain one rank for every five levels in any skill. I don't know if the path of warrior makes it two, but they said no to it with path of the medic and adept medic, so you'll probably have to start out with only one rank. The only other thing is that you have 1 jutsu point remaining but didn't state it, leaving the field blank. Other than that, make a link to this page in one of the approval pages to get it approved faster. Nice job over all. On a personal note : Nooooo! Not another rebel! You people breed too fast!
akane Posted December 8, 2006 Author Posted December 8, 2006 i think im alowed to becouse other mebers including staff had no problems with my skills, as for jitsu i probably wont use the one i have;but ill still add another. ps you know you love us rebels. "join us join us!!"
Azure Posted December 10, 2006 Posted December 10, 2006 (edited) You're one skill point over; you have too many. You have 8 skill point worth of skills and only 7 usable skill points. Creation+2 River of Red+1 Directrionaly Challenged +1 Klutz+3 =+7 Gather-1 Stroke of Genius!-1 Path of Warrior-1 Weapon speacialist-5 =-8 Edited December 10, 2006 by Azure
Warr Posted December 10, 2006 Posted December 10, 2006 Can't take that many ranks of weapon specialist, anyways. >_> Only 1/2 your levels worth of rank, which means I don't think you can even take one until level 2. >_> And yeah. The Path of the Warrior doesn't change the fact that you can only get 1 rank every 5 levels, according to Cntr's decision which was posted in announcements.
Shades Posted December 10, 2006 Posted December 10, 2006 (edited) not true warr. it is an exception to the rule since it states that you buy 2 ranks of wrrior for 1 rank and since you're not allowed to split a skill point in two...although no one I know of has tried to use it like this. Edited December 10, 2006 by Shades
Warr Posted December 10, 2006 Posted December 10, 2006 not true warr. it is an exception to the rule since it states that you buy 2 ranks of wrrior for 1 rank and since you're not allowed to split a skill point in two...although no one I know of has tried to use it like this. However, she can't buy anymore ranks until level 10. And she also can't have FIVE ranks. It's very much true.
SlipLihte Posted December 10, 2006 Posted December 10, 2006 The rule, from the horse's mouth, is as follows: you buy two ranks at a time, spending 1 sp, but you have to then wait 10 levels before the next two.
akane Posted December 10, 2006 Author Posted December 10, 2006 (edited) so i can have a max of 10 ranks? 5 ranks? 2 ranks? or none? I'm getting contradicting rules hear. Edited December 10, 2006 by akane