Full-metal Dragon Posted November 1, 2008 Posted November 1, 2008 (edited) :::Mastery of The Senses::: Bloodline: Shiro-Akuma clan Description: As a member of the Shiro-Akuma clan embarks on their spiritual journey to meet their spirit, they must find a method to unlock fully their sixth sense. In most cases users are born with a weak sixth sense, but from truly looking into ones self at the emergence of spirits members have been able to bring their sixth sense to the max, along with heightening their other five sense. Heightening the other senses although comes at a cost. The user finds that with being able to feel, hear, taste, see, and smell eight times better than before, they are now more susceptible to enemy attacks that target those things. Effect: All status effects targeting any one of the five senses lasts one turn longer, cannot extend a status effect beyond its maximum duration. Cost: +2 Requirements: Clan membership RP: -May see things more clearly moving at higher speeds, see at farther distances. -Can smell distinct scents, like a hound dog. -Can hear from greater distances (IE: in the thirty feet to thirty five feet range higher than normal.) -Can feel things better Edited November 3, 2008 by Full-metal Dragon
Maelstrom Posted November 3, 2008 Posted November 3, 2008 :::Mastery of The Senses:::Bloodline: Shiro-Akuma clan Description: As a member of the Shiro-Akuma clan embarks on their spiritual journey to meet their spirit, they must find a method to unlock fully their sixth sense. In most cases users are born with a weak sixth sense, but from truly looking into ones self at the emergence of spirits members have been able to bring their sixth sense to the max, along with heightening their other five sense. Heightening the other senses although comes at a cost. The user finds that with being able to feel, hear, taste, see, and smell eight times better than before, they are now more susceptible to enemy attacks that target those things. Effect: All status effects targeting any one of the five senses lasts one turn longer, to a max of four. Take out that underlined part. I don't think it's necessary. Instead put, 'cannot extend a status effect beyond its maximum duration'. Cost: +4 I'm thinking +3, maximum. Requirements: Clan membership RP: -May see things more clearly moving at higher speeds, see at farther distances. -Can smell distinct scents, like a hound dog. -Can hear from greater distances (IE: in the thirty feet to thirty five feet range higher than normal.) -Can feel things better
Maelstrom Posted November 3, 2008 Posted November 3, 2008 After some more consideration, I'm thinking even +3 is too high. Since it only extends certain status effects up to one extra turn, I'd say this'd likely only provide a +2 bonus at best. Sorry for makin' ya change it again.