Matthias Drake Posted September 13, 2009 Posted September 13, 2009 (edited) ~User Data~ -Posting: Intermittent spurts of manic activity. -Time Zone: GMT – 5:00 -Current Version: NA 7.0 [Old Sheet] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Alchem Sanji Clan: Alchem Birthplace: Iwagakure No Sato Current Residence: Iwagakure No Sato, Alchem Complex, The Treehouse Age: 22 D.O.B.: May 19th, 2093 Sex: Male Blood Type: O- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Combat Statistics~ Death Bonus: Legendary Rank: Jounin Level: 57 TXP: 17950 Total Stat Points: 6700 -Stats- (Health) 600 (Stamina) 60 (Chakra) 1000 (Taijutsu) 20 (Defense) 100 (Ninjutsu) 2500 (Genjutsu) 20 (Concentration) 800 (Speed) 800 (Accuracy)400 [600] (Evasion)400 [680] [~~] - Stat after passive equipment bonus. + Jounin Vest [+80 Def, +80 Eva] + Cloak of Enveloping Night [+200 Eva] + Lenses of Lucent Sight [+200 Acc] Total: [+560 Stat Points] Edited December 20, 2009 by Matthias Drake
Matthias Drake Posted September 13, 2009 Author Posted September 13, 2009 (edited) ~Appearance~ -Height: 6' 3” -Weight: 225 lbs. -Hair Color: Blonde, straight, dense, and very fine. -Eye Color: Strikingly blue in the shade of azure. -Clothing: Subject to change without notice; Sanji's wardrobe is enormous. He generally does not wear jewelry, but has a single piece of which he is rather fond - a fine thing, a pendant of platinum chain-links holding up a single sapphire. He does have a set of battle equipment which he prefers to use when possible: An suit of Light Body Armor, a large, hooded cloak, his sword, a Jounin vest, and a mask, all of which are black as pitch. -Physical Description: Sanji has been tall, muscular, and almost preternaturally good-looking ever since he was seventeen, and mastered the trick of changing his appearance to whatever he pleased. Well-tanned, extremely toned, and rock-hard to the touch, Sanji has really taken advantage of his ability to look good without earning it - it would not be difficult to imagine him adorning the cover of a trashy romance novel. It is for the same reason that he has no scars on his body, though goodness knows he's done enough stupid things to earn them. He does have a few markings on his body - there are wings tattooed on his back, exquisitely detailed and quite beautiful, and the clan tattoo is present on his right arm, just below the shoulder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ A bold bad man, that dar'd to call by name Great Gorgon, Prince of darknesse and dead night. Personality: Sanji is, like almost any other human being, multi-faceted, though each facet seems a little larger than life. He is generally laid-back, but prone to fits of mania and pique, which lend him, when he is in their grip, a feverish and terrible energy. He has an air of confidence, charm, and easy savoir-faire which belies a deeper insecurity, and an inflated ego that hides a potent self-loathing. Sanji genuinely does believe that he is better than most other people (with the notable exception being Syaoran, to whom he feels constantly inferior) - but he does not believe that he is good enough. He has an obsession with self-perfection, especially in terms of both power and beauty, and refuses to accept any failure on his own part. He is something of a hopeless romantic (which he generally denies even to himself) and dives into intimacy and closeness with no preamble - his lack of personal boundaries is not merely physical but also mental, and his heart is wide open. He is deeply protective of the people that he loves, but cares little for the well-being of anyone outside his flock, and he takes a somewhat dim view of external morality - that is, he feels that there is no such thing as right or wrong, outside of making the people he loves happy. As a result, he is more than a little ruthless in battle, and perfectly willing to resort to forbidden jutsu or any other such tactic if he judges them to be prudent. He has a great deal of audacity and willingness to do the impossible, especially when in the grip of one of his manic fits, and he tends to succeed. Quotations: "Pretty much everybody wears a mask. It's just a question of how obvious it is." "Shinobi are, in general, a pretty fucked up group of people." "Sometimes I think Mother Nature hates my guts, and sometimes I think I must be her favorite godchild or something. I dunno. Mostly I just don't want to admit that maybe I don't matter at all." "I have trouble keeping track of time. It never seems to behave quite the way, for me, that it does for everyone else." "So it goes." "I can kill you with my brain." "As long as I have a want, I have a reason for living. Satisfaction is death." [in response to the suggestion that he might not be skilled enough to use a scroll] "Fuck that. The universe is my bitch." [in response to the question of what he wants] "Everything. What else is there?" Likes: -Life -Music -Good conversation -Games -Puzzles -Magic -Reading -The fantastic and unknown -Stories -Flying -Swimming -Fire -Snow -Pretty girls -Clouds -High places -Mountains -Cool weather -Mist -Rain -Words Dislikes: -Being wrong -Losing -Stupid people -The philosophy that shinobi are tools and nothing more. -Bureaucracy -Hot weather Favorites: -Food: Roast beef or spaghetti bolognese -Color: Lightning blue. -Music Genre: Classic Rock -Song: The Firebird Suite Finale -Book Genre: Fantasy -Book: Jonathan Livingston Seagull or Flowers for Algernon -Animal: Cats, big or small. -Number: 13 -Jutsu: Boundless Firefly -Flower: Forget-me-nots ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Current Allegiance: Iwagakure no Sato Relationships: -Parent(s): Alchem Kitai, Alchem Moju Miwaku -Sibling(s): None. -Significant Other(s): None. -Pet(s): None. -Teacher(s): Phage, Kuriyasu Arutaki, Alchem Kaede (deceased) -Friend(s): Kokuei (status unknown), Oketsu Ryuu, Kaisei (retired), Kin (deceased), Alchem Syaoran, Uchiha Asher (retired), Matsugami Shizuki, Kenjin Ijinkuru/Sakura History: Prologue Sanji was born at 11:58:57 PM, Earth Country Standard Time, partway through a lunar eclipse. However, due to the fact that it was late at night, no one got around to recording his birth until the day later, and thus he was listed as being born at the stroke of midnight. His name, Sanji, was a mistake – his father was telling the attendant the name to write down and, due to a mild case of laryngitis on his part, said attendant misheard "Sanjiken” as "Sanji”. Since "Sanjiken” was intended as a pun anyway (Alchem Kitai was inordinately fond of puns) he didn't mind, terribly, when he discovered the mistake, and let it slide. Sanji's early years were marked by little of importance. He spent a lot of time reading, for a child, and he was remarkably precocious in his early education – provided by both the clan and his parents. He idolized his older cousin, Syaoran, but was individual-minded enough not to attempt to imitate Syaoran. At age eight, Sanji began construction on a secret hideout, using what he knew of alchemy (and, to a greater degree, using arrays he convinced his father to make for him) to hollow out a large, iceburg-like boulder in the middle of nowhere and fill it with a nearly complete copy of the Alchem's library (he was both disliked and adored by the librarians for his avid reading and his habit of dog-earing pages). His reasons for this hideout were manifold; the foremost of them, however, was that he wanted a place to learn on his own. That was perhaps his second-greatest passion, to learn all sorts of things - and the first was life itself, for Sanji intended never to die. Shortly before age nine, Sanji attended his cousin Syaoran's graduation ceremony from the Academy, and immediately decided to become a shinobi. His parents told him it was years too late for this. He said "Bugger that for a lark,” and in a couple of weeks had gotten them to enroll him. In precisely twenty-seven days, Sanji had caught up to his own age group, and, having accomplished this astounding feat of precociousness, promptly refused to do any work that the rest of the class wasn't, and turned his attention to other things. For the next three years he essentially did whatever amused him; he continually worked on his 'secret hideout', expanding it further and further into the massive mostly-buried stone, adding rooms and desks and shelves. He spent a lot of time reading, which pleased his father, who entertained vague notions that Sanji might one day be the head of the clan, given the precociousness and easy perfection he showed with just about every intellectual endeavor he made. As all children did, Sanji made up imaginary places and people. Unlike most children, however, Sanji acknowledged that his imaginary places in all likelihood did not exist. However, by merit of that same fact – that he was Sanji, and not anyone else – he also resolved to make these imaginary places himself. It was for this reason that he began to design his own flying city, which was his favorite imaginary place to play in. The city was based off of a children's book which he liked, and which Sanji had, in his opinion, improved rather a lot on in the design – the city in the story, for example, was rather a lot smaller than Sanji's city (by a factor of eight, he noted, given the fact that both were hemispherical and had radii of one and two respectively) – and Sanji, in the fullness of time, produced about forty pages of blueprints, concepts, and explanations. Unfortunately, he left rather a lot of things unexplained, like how he would power it or make it fly or any number of other things. Then, at age twelve, he graduated from the Academy, first in his class. He had never gotten along terribly well with the other students – none of them liked him particularly, and few would even speak to him civilly – except for one, Kin, who was on his team. Kin died very soon, after which Sanji was very depressed; however for the aforementioned reason it didn't bother him much when he found out, about a year later, that all the other graduates from his class had either died or quit being ninjas (about half of the latter were due to near-fatal injuries), but he still wasn't happy about it. That, however, is a story for another day. For now, simply know that his graduation was joyous and happy and that he was quite pleased with his Jounin, an older cousin of his who he rather liked, until she was suddenly replaced for reasons unknown to Sanji by one who he did not like at all. Then it gets fuzzy. This is something Sanji often wonders about. He remembers some of his past - almost everything up until about age thirteen, and then it gets increasingly patchy, blurred, and surreal until the day he last spoke to Syaoran before disappearing, and then there is nothing until the night before his rebirth. Chapter 1: The Piper at the Gates of Dawn Alchem Sanji awoke one morning from uneasy dreams, to find himself transformed into a new man: born again. When he was reborn, he was naked save for his necklace, and he woke screaming. The terror of the dream faded the moment he awoke, though, and he found himself unable to remember any of it beyond the name "The Piper at the Gates of Dawn". Bits and pieces of his missing memories come back to him, mostly in the form of deja vu or dreams - but the only memories that come from the time he was missing come in the form of more nightmares. There were some good times, and some bad times, and some big events and some small ones. The Kumo Empire was broken, and tensions were forgotten with surprising swiftness. Chapter 2: The Preparations What with one thing and another, five years passed. Over the course of those years, Sanji passed his time with research into the nature of life, and the manipulation of it, and with general leisurely pleasure-taking, and without very much effort put into training as a shinobi - as usual. He had not practiced his guitar since he was fifteen, and has long since lost the knack of it, but he is a fair singer and, owing to an unusual course of events, a roughly half-decent panpipe-player. Edited December 20, 2009 by Matthias Drake
Matthias Drake Posted September 13, 2009 Author Posted September 13, 2009 (edited) ~Techniques~ Jutsu Points: 110 Available : 154 Used : 264 Total +4 (Creation) +15 (Levels 1-15) +30 (Levels 16-30) +45 (Levels 31-45) +48 (Levels 46-57) +50 (Legendary) +5 (Chuunin Rank) +10 (Jounin Rank) +57 (Path of the Scholar) ~Ninjutsu Academy-Class: Kawarimi no Jutsu (Body Substitute Technique) [-0] Gennin-Class: Alchem Type: Alchemic Sand Shield Control (Renkinjutsu Suna no Tate Kunrin) [-1] Alchem Type: Alchemist's Twist (Renkinjutsushi Yori) [-3] Shield of Sand (Suna no Tate) [-5] Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu) [-3] Third Eye (Daisan no Me) [-1] Chuunin-Class: Float (Uki Wa no Jutsu) [-3] Boundless Firefly (Kiwamarinai Hotaru) [-1] Ultimate Air Slicing Blast Zankuukyokuha [-3] Earth Type: Self Decapitation Technique (Jiko Shinjuu Zanshu no Jutsu) [-1] Shadow Clone Skill (Kage Bunshin no Jutsu) [-3] Distress Beacon (Kinan Tsuushin) [-1] Body Freeze Skill (Kanashibari no Jutsu) [-4] Jutsu-Shiki [-2] Four Man Purple Flame Array (Shishienjin) [-1] Reign of Fire: Corona [-1] Jounin-Class: Firefly Tyrant (Grave of the Fireflies) [-1] Plant Type; Grand Forest [-8] Water Prison Skill (Suirou no Jutsu) [-3] Death Tree (Desu Mokuhon) [-3] Wings of Triumph [-3] Alchem Type: Blade Transformation (Renkinjutsu: Ken Henge) [-5] Alchem Type: Mangkukulam (God of Fire) [-8] Alchem Type: Urban Forest Technique (Toshi Shinrin no Jutsu) [-5] Alchem Type; Fission Aura (Buntai-Reiki) [-5] Armor of Sand: Rank 2 (Suna no Yoroi) [-5] Fire Dragon Flame Blast (Katon Karyuu Endan) [-2] Sennin-Class: Five Part Seal (Goguoufuuin) [-11] Five Part Seal Release (Goguoukaiin) [-8] Secret Art: Golden Flame Barrier [-9] Kinjutsu-Class: Summoning: Rashomon-Hell (Kuchiyose: Rashōmon-Naraku) [-20] Kuchiyose no Jutsu: Rashomon (Summoning Technique: Rashomon) [-6] Impure World Ressurection (Kuchiyose Edotensei) [-21] ~Genjutsu Bunshin no Jutsu (Clone Technique) [-0] Henge no Jutsu (Transformation Technique) [-0] ~Taijutsu Quick Draw [-1] Covert Draw [-1] Superb Draw [-1] Jutsu learned from Jounin: 0 Edited July 22, 2010 by Matthias Drake
Matthias Drake Posted September 13, 2009 Author Posted September 13, 2009 (edited) ~Skills~ Skill Point Tally: 48 +2 (Creation) +4 (Legendary) +2 (Hindering) +2 (Holidays 2005) +10 (Levels 1-10) +20 (Levels 11-50) +3 (Levels 51-57) [Path of the Wise] +2 (Chuunin Rank) +3 (Jounin Rank) Remaining Skill Points: 2 Skills: Hindering: Advancement Seal (Taijutsu) +1 [::] - You may only have 50% points in this stat as there are in your lowest non advancement sealed stat. Advancement Seal (Stamina) +1 [::] - You may only have 50% points in this stat as there are in your lowest non advancement sealed stat. Positive: Fire Specialty -0 [::] - User can use fire based ninjutsu (no need for Subtle Elements) and has a +10% chance to dodge any attack. Fire-derived jutsu cost one less JP to a minimum of 1. See here Taijutsu Style (Ox Style) -0 [::] - User can use Ox Style taijutsu, and gains +4% to damage with those techniques. The Path of the Scholar -1 [::] - Character gains 1 extra Jutsu Point per level. Mastery: May gain 2 ranks of 'Merchant' for 1 skill point., May gain 2 'Scroll Arts' skills for 1 skill point. The Path of the Wise -1 [::] - The player gains the following mastery ability. When this ninja would learn a jutsu or skill through training in which they would normally not receive any EXP, they gain a +.5 EXP bonus as if they were normally training as well. Character gains 1 skill point every 2 levels beyond lvl 50 instead of 2 every 5 levels. In addition, they gain +.5 XP, when training their mind or studying, IE; 'scholarly' training. Anyone whom trains with a follower of the Path of the Sage gains a bonus of +.5 in addition to the normal bonus they would gain. The total bonuses will not and cannot exceed the 4 EXP Per line rule. Economy of Motion: Ninjutsu -2 [::] - You may choose to subtract your ninjutsu mod from a jutsu's cost instead of applying it to damage, reducing that jutsu's cost to a minimum of 50% of its original cost. Ninjutsu only. Chakra Flow: Rank 2 -10 [::] - Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks. Starheart(Eta Carinae) -1 [::] - User gains 25% reduction to fire damage, cumulative with all other sources of such damage reduction, but this stacking reduction to fire damage can never exceed 75%. The user is immune to mundane fire, such as campfires. Sealless Jutsu -1 [::] - The user is capable of using jutsu without handseals. For more details, see link. Also, see here and here. Cat of Nine Lives -1 [::] - When character is killed with a non-Forbidden Jutsu Effect that causes 'permanent death' (ex. Shikei) character may be brought back to life in 1 week. When character is killed with a Forbidden Jutsu Effect that causes 'permanent death' (ex. Eight Seal Divination) character may be brought back to life in 2 weeks. Bloodline: Alchem Clan Alchemy -1 - Access to the Alchem Clan Bloodline Branches Alchemic Eye: Rank 4 [-7 total] - -25% damage against chosen basic elemental attacks (four elements may be chosen). Double this reduction if 'Alchemic Thought' is activated. Does not stack with lower ranks. Cannot stack with any other abilities to increase damage reduction over 75%. Alchemic Thought: Rank 4 [-8 total] - +100 to eight stats for x turns. After using this, you spend time in the hospital for y days. (y = admin decision, no less than 5 days.) Does not stack with lower ranks. 5% Chakra per turn. Alchemic Thought: Mastery 2 - No hospital stay is needed when using Rank 3 or Rank 4 of Alchemic Thought. After using Alchemic Thought Rank 3, user rolls 1d2. If the result is a 1, the user may no reactivate Alchemic Thought for two days. (RP Time). After using Alchemic Thought Rank 4, user may not re-activate Alchemic Thought for two days. (Rp Time) Alchemic Metabolism: Rank 1 -2 - The user can reduce missing-nin visibility by up to 50% whenever they like, to a minimum of 20%. User can now assume any anthropomorphic body shape indefinitely. As long as the user has something to eat or drink, they are fully nourished. They are, by extension, immune to orally ingested poisons. Alchemic Metabolism: Rank 2 -3 - The user is now immune to inhaled or injected poisons. The user is immune to bleeding damage. It is impossible for the user to suffocate, drown, starve, or become dehydrated except in a complete vacuum. Alchemic Metabolism: Rank 3 -2 - The user can change their appearance with more than twice the rapidity they previously had, and will never suffer from aging effects unless they choose to. Additionally, though it is much more difficult, the user can replace any missing body parts over a period of about one month (replacing body parts is far more difficult than making the mostly superficial changes involved in anthropomorphic appearance-changing). Alchemic Metabolism: Mastery -1 - Regrowth of limbs via Alchemic Metabolism only takes three days. Change of appearance via Alchemic Metabolism takes one minute. Disruptive Elements Rank 1 -1 [::] - Character may use two additional basic elements per rank. Specified: Wind, Water. Entwined Elements Rank 1 -2 [::] - Character may create and use techniques using combinatorial elements of complexity less than or equal to the character's rank in this skill times two, plus one. Skills learned from Jounins: 0 Edited December 18, 2012 by Matthias Drake
Matthias Drake Posted September 13, 2009 Author Posted September 13, 2009 ~Inventory~ Armor: -Head: Hitai-Ate -Eyes: Lenses of Lucent Sight (Currently in the form of a black eyemask a la Zorro) -Neck: The Great Azure -Right Shoulder: -- -Left Shoulder: -- -Back: Cloak of Enveloping Night -Full Body: Light Body Armor -Torso: Jounin Vest -Waist: -- --Left Hip: The Nameless Sheath / The Nameless Blade (Currently in the form of a longsword) -Right Bicep: -- -Left Bicep: -- -Forearms: -- -Right Hand: -- -Left Hand: -- -Thigh(s): -- -Calve(s): -- -Feet: -- Weaponry: -Main Weapon: [Right Hand] The Nameless Blade -Sub Weapon: [Left Hand] -Sub Weapon: [Alternate] Items: -Unequipped- - Six Shuriken - Fifteen Kunai - Six Senbon -Pouch: -Other- -Items in Vault: -Money on hand: --$1722.5
Matthias Drake Posted September 13, 2009 Author Posted September 13, 2009 (edited) ~Logs~ Exp Earned: -Begin: 50% EXP of previous incarnation, plus death bonus roll. See Admin > Dead Characters > Alchem Sanji for discussion. + 267 EXP, Training, [12/30/2007], Link + 85 EXP, Training, [1/02/07], Link + 148 EXP, Training, [8/18/2008], Link + 570 EXP + 30% (Legendary + Mark of Genius) = 741 EXP, Battle, [8/22/2008], Link +1984 EXP + 30% (Legendary) = 2579 EXP, Plot, [07/11/2009], Link +3000 EXP + 30% = 3900 EXP, Mission, [09/12/2009], Link +4000 EXP + 30% = 5200 EXP, Timeskip, [09/12/2009] +100 EXP + 30% = 130 EXP, Roleplaying, [11/08/2009], Link Transaction Log: + Old character's items: $3312.5, one Chuunin vest, one passport, one piece of chalk encased in plexiglass, six shuriken, fifteen kunai, and six needles. + The Great Azure @ $125 - [::] + The Nameless Blade @ $1940 - [::] + Lenses Of Lucent Sight @ $475 - [::] + Cloak of Enveloping Night @ $600 - [::] + Light Body Armor @ $175 - [::] + The Nameless Sheath @ $100 - [::] +$1200 - [::] +$400 - Timeskip Edited November 8, 2009 by Matthias Drake