Ichi Posted June 17, 2010 Posted June 17, 2010 (edited) Kiri's Shield Name:Kaguya Aiko Village: Kirigakure no Sato Age: 24 Nickname: Kiri's Defensive Monster Sexual Preference: Straight Gender: Female Allegiance: Kirigakure No Sato Blood Type: AB Positive ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Height: 5"1' Weight: 105 lbs Eyes Blueish grey, big and bright, with the refraction of the light they will seem different colours at different times. When she is mad, they tend to shift to a more grey, but when its sunny and bright out, they tend to be bright blue. Clothing Aiko wears a jet black tank top with finger thick straps around her shoulder blades. Under this, she wears a tight pink shirt that covers her biceps and goes almost to her elbows. Her shirts are just long enough to cover her midriff, and are met there with a silver studded belt which holds up her red and black plad skirt. Underneath her skirt, Aiko wears skin tight black spandex which she tucks into her mid-shin high brown cowboy boots. Physical Description Aiko's not an imposing figure, standing a mere five foot tall, and with the fact that she has a small almost petite frame. She was generally viewed as a weakling, but she is physically stronger than anyone from her graduating class of the shinobi academy. This deception involving her weakness is only furthered by her cute face and amazingly soft skin. With delicate features such as hers, her voice is extremely high pitch and annoying which most people relate to a cat in a blender. Aiko and her Brother. Edited July 17, 2010 by Ichi
Ichi Posted June 17, 2010 Author Posted June 17, 2010 (edited) Background: Pre Academy The days stretched into warm weeks, the numbers fell from the calander pages as the much anticipated countdown until a young girl started at the academy. After harassing her mother for several attempts to let her attend the local school for shinobi, until only recently she had agreed. Deep down the girl knew that her reasoning might be adequite since not only her parents but Aiko also possessed a bloodline that was thought of as some kind of curse or near evil experience. For reasons beyond her early years of life since Aiko was extremely outgoing and friendly and never seen without her normal gaggle of girly girl friends whom could be heard giggling from a mile away. Aiko's life had been good to her, both her parents were respected shinobi long retired and now owned a bakery that had a booming business with a great profit margin. The spoils of being an only child with a household that made quite a living had its perks. Aiko was afforded nearly everything she asked for, which was not that often, she was not greedy and would always share what she was given with her friends. Both parents who use to be shinobi and had mastered their bloodline was a great learning experience for Aiko, both of her parents would teach her how to control her chakra and even manipulate the bloodline so she could pull small bones from her skin and use them as a weapon. Most of her friends thought it was gross that her abilities let her pull things through her skin but she very seldom used it when she was with her civilian friends. Soon the countdown was over and the time for her career was about to start. Academy The basics had been mastered in no time, thanks to her parents Aiko mastered everything within seconds of learning it and had her sensei's impressed. Everything was a breeze for her and the only thing she truly had trouble with was genjutsu, knowing full well she could pass and still be one of the top shinobi of her age she took little thought about it, instead focusing on her strengths and focusing hard on her bloodline. Throughout the years she was attending the school, she became quite popular and found some people looking at her differently and made her feel awkward. Often boys would ask her silly questions and made lude comments about her and her cute face and now slowly developing body. Aiko could quench those silly notions by simply making a bone pop from her skin and she would hold it in her hand with a grin spread on her pale face. Her grin was large with her albaster skin beaming in the summer sunlight. She had passed her exams and was now a fully fledge gennin graduating near the top of her class. Aiko wished she was on top but it was difficult to be the best when she lacked an entire skill class, that being genjutsu. When it came to hand to hand combat or using weapons, mainly her bones produced through her skin was preferable for her. Despite being younger she had a slight smug arrogant demeanor about her when it came to her unique kennkki genkki. Over the Years After completing several missions as a gennin and quickly earning the respect from her fellow shinobi as well as the respect from her superiors she soon became picked for special missions and thus thrust her career further. Within two years she climbed to the rank of Chuunin where she excelled in the team leader aspect as well as following orders. Despite being the first from her graduating class to become Chuunin, she never lost her girlish swagger and high pitch voice that could break glass. Aiko took her job seriously but loved to have a high joking personality and raised moral within her team. Respect and talks became popular with her commanding officers and once the war broke out with the Kumo nin's and taking several hits to high ranking shinobi she was field promoted to Jounin where she worked closely with other Jounin and learned from their experiences. They had Aiko training and working as a leader with gennin but when the war took full scale and the Kiri had to pull most the Jounins away to take harder missions that involved teams of Jounin. Fighting and war was not Aiko's cup of tea but if she was lead into an altercation and had the chance she would tend to spare them and take pity and mercy which some thought was a weakness but she did not care, she hated killing and if she could avoid it, she would. The war was coming near an end and the enemies were pushed from her homeland and a massive assault was underway. The war had led her to the Country of Fang where she was currently fighting to save her friends and family and everyone else back home. If she had to take a life to save her lands, she would take the burden on her soul and persevere over the challenges that waited. Edited June 17, 2010 by Ichi
Ichi Posted June 17, 2010 Author Posted June 17, 2010 (edited) Persona If one word could describe Aiko, it would be eccentric. High energetic and never wanting to sit down for more then minutes at a time. Boarder line attention deficit disorder, sending radiant amounts of happiness and high lifting spirits to nearly everyone who meets her. Top of her class in marks and top in popularity makes her feel great about herself and is the last person to think of herself. Aiko is quite good looking and does not try and hide the fact nor does she do anything to exemplify her looks by trying to enhance it. Most people tend to shy away when they hear her loud annoying voice which does not bother her, she just laughs it off like most things in the world. When not dealing with shinobi matters Aiko can be found relaxing with close friends whom she cherishes as much as herself. Aiko enjoys hanging around her house with her friends or going out to the local bar and having a few drinks. At times she likes to go off on her own and sit down and just ponder everything that goes well or wrong with her life. Aiko loves to sit under an old tree in the sun and stare off into nothing and zone out, thinking of nothing until small thoughts pop into her head. Likes: Puppies and thier cutness Kitties Long grass and the smell the dew produces in early mornings Pink things Horror Movies as well as classical black and white ones. Dislikes: Arrogence Morons Spiders Clowns Favorite Food: Rice and Chicken Color: Pink Music Genre: Dance Book Genre: Fantasy, Historical Hangout: Edited June 17, 2010 by Ichi
Ichi Posted June 17, 2010 Author Posted June 17, 2010 (edited) Relationships Edited June 18, 2010 by Ichi
Ichi Posted June 17, 2010 Author Posted June 17, 2010 (edited) Ninja Stats Rank: Jounin Level: 79 TXP:28901 Next Level: 29000 -Stats (out of 8400)- (Health Power) 1500 (Stamina) 400 (Chakra) 1200 (Taijutsu) 200 (Defense) 1300 +[180] (Ninjutsu) 1000 (Genjutsu) Sealed (Concentration)0 (Speed) 1100 (Accuracy) 1100 (Evasion) 600 +80 [Jounin Vest + Necklace] Edited August 15, 2010 by Ichi
Ichi Posted June 17, 2010 Author Posted June 17, 2010 (edited) Skills Skills: 51 Total, 11 remaining Creation [2] Hindering [4] 1-10 [10] 11-50 [25] 55+ [5] Gennin Through Jounin [5] Sealed Genjutsu +2 Skill Name: Reckless Arrogance Effect: Character may never equip/use a weapon (Excluding those created via Bones) Cost: +1 Skill Name: Foolish Pride Effect: Character may never purchase anything of healing properties Cost: +1 Quick Learner +10% EXP From Missions and Training. -2 Subtle Elements; Wind May use Wind element techniques. Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use, rounded up. -1 Subtle Elements; Fire May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. -1 Subtle Elements; Water May use Water element techniques. All Water Techniques cost 10% less and deal 10% more base damage when near a large source of liquid water, rounded up. -0 Subtle Elements; Earth May use Earth element techniques. All defensive Earth Techniques give an additional 10% to their effects, rounded up. -1 Subtle Elements; Lightning May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. -1 Combinatorial; Ice May use Ice Element techniques. Any turn that a player is under a cold related status effect inflicted from an Ice Technique, they also take 10 unmodified damage. This does not stack with itself. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. -1 Combinatorial; Plant May use Plant Element techniques. Plant Techniques receive a 10% bonus to ‘Draining' and ‘Healing' of tank stats, rounded up. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. -1 Combinatorial; Wood May use Wood Element techniques. Wood Techniques cost 5% less and have 10% more effect when within an area surrounded by large groupings of trees (forests, woods, etc.), rounded up. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. -1 Combinatorial; Sound May use Sound Element techniques. Sound Techniques have a +4% chance to hit. As well, when in a small enclosed area they gain +10% effect, rounded up. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. -1 Combinatorial; Light May use Light Element techniques. All response jutsu of other elements aside Dark costs 30% more against Light Techniques, rounded up. As well, Light Techniques heal for 10% of their total damage to the user. A user may not use a technique of the Light element two turns in a row. In addition, the user may choose to apply the bonus from two of the Subtle Element skills required to learn this skill. -1 The Path of the Warrior Effect: Gain 1 extra Jutsu Point every other level. Warrior's Way -May take 2 ranks of 'Ninjutsu Mastery' for 1 skill point.. -May take 2 Ranks of 'Warrior (weapon) for 1 skill point. -1 The Path of the True Warrior Effect: Every 5 levels gain another Jutsu Point. In addition, pick one of the below. It must align with one of the two options you chose in 'Path of the Warrior'. War Mastery Advanced Weapon Warrior: May take 'Strategist' for 1 skill point. May take 'One-Handed Seals' for 1 skill point and it does not have a posting restriction. One-handed Seals Perform hand-seals for jutsu with one hand. -1 Strategist Once a battle, and only once, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage. -1 Ninjutsu Mastery Light Ninjutsu of the chosen type of element will deal a bonus +10 damage (per rank). This bonus damage is considered part of the modifiers. +100 to Light Jutsu -5 Shiva, The Destroyer Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu. i.e.; Damage = 100[base] *1.2 +100[Ninjutsu] = 220, 220 - 100[Resistance] = 120 Damage. n/a -3 Extreme Will Your chakra far exceeds simple will. For a number of posts equal to your rank in this skill, you can continue to fight using your HP in place of your Chakra, once your Chakra reaches 0. You may only use Ninjutsu and Genjutsu techniques during these posts, and when the skill expires you immediately pass out (or worse, at a Kage's discretion) regardless of any other skill you may have. Chakra does not regenerate after reaching 0. -2 Hone Okori (Bone Genesis) Rank 4 + 1/10 Health Per Turn 5% Chakra Per Turn -11 Cell Birthing and Splitting Effect: Character has effects dealing "Bleeding Damage" instead dealt with half of what it would otherwise be, because of the rapid ability Cost: -2 Extreme Health Effect: Character is immune to 'poisons' and diseases manufactured by anyone who is not of at least their rank. Cost: -2 [barbed-Skin Genesis] -[Hone Okori (Bone Genesis) Rank Four] must be currently active to benefit from this skill Whenever the Kaguya is targeted by a melee or otherwise physical attack (Weapons included if they require proximity to the body. Weapons of 4+ feet in length ignore this effect), there is a 30% chance they harm themselves in the process. Opponent must roll a d10 for each attack made, where a roll from 1-3 will result in them suffering from X (Kaguya's level) + Y (10% Stamina or Chakra cost for the attack) damage. This damage may be responded to and evaded, though the latter involves the opponent's Accuracy v. Evasion (as they must cease and alter their path, requisite of their own power). The damage suffered is mitigated by opponent's Defense modifiers, though 1/2 the applicable offensive modifier by the opponent will reduce the amount of mitigation (the modifier from offense does not cause more damage, but reduces the amount of damage negated; that is, the maximum effect is 100% of the resulting damage, nothing greater) This effect may not occur if the Kaguya has used a Responsive jutsu. Does not affect ninja of higher rank than the character. -2 Butcher Description: Some people are really good at killing things. Really, REALLY good. This character knows exactly how to slice and dice the opponent into a number of different pieces. Not only do they know how, but they also tend to relish the feeling of a blade cutting through flesh like a hot knife through butter. Whenever this person comes at an opponent with intent to rend, it's always much bloodier, and much harder to stop. Effect: Whenever the user would use something that applies the 'bleeding' effect, the bleed damage dealt is increased by x1.5, and lasts one turn longer. Cannot break duration cap. Cost: -2 Edited August 15, 2010 by Ichi
Ichi Posted June 18, 2010 Author Posted June 18, 2010 (edited) Techniques JP: 293 Total Remaining: 124 1-15 [15] 16-30 [30] 31-45 [45] 46+ [132] Path Of The Warrior [39] Path Of The True Warrior [15] Gifts [2] Gennin through Jounin [15] Wood Earth Type; Rising Earth Wall (Doton Doryuuheki) Type: Ninjutsu (Earth) Rank: Jounin Cost: 350 Effect: Used in the Response Phase. Creates a wall with 700 health points that absorbs damage from all non-Genjutsu string of attacks (of equal or less rank to this technique) aimed at the user of this jutsu. If all damage is absorbed by the wall, effects are negated too; user suffers damage that is not negated by the wall. This wall crumbles after the turn in which it was used ends even if damage sustained did not destroy the wall. May be used three times per battle. Descripition: The user "vomits" a small wave of mud, which suddenly turns into a large wall made out of that mud. The mud solidifies and is virtually impenetrable. Points: 8 Wood Clone (Moku Bunshin no Jutsu) Type: Ninjutsu (Wood) Rank: Chuunin Cost: 120 (maximum of 1 clone) Effect:s: The Wood Clone has 1/2 stats of the user, but only 1hp. Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha. Points: 2 Death Tree (Desu Mokuhon) Type: Ninjutsu [Kusa; Wood] Rank: Jounin Cost: 80 Chakra per Tree (Max of 3) Damage: 50 Unmodified Damage per tree per turn Effect: Creates tree like creatures that attack the enemy for three turns. Each tree is considered to have the same Accuracy as the user. If trees take over 200 damage they fall dead and stop attacking. Can only be used once every 5 turns. Description: Tree-like creatures grown by forcing chakra into seeds of trees. They will move towards and attack any opponent's within their range, stopping at nothing to obtain their goal. These creatures live on flesh and meat. Cost: 3 Grass Type; Wide Grass Cocoon Type: Ninjutsu (Grass) Rank: Jounin Cost: 300 chakra Damage: N/A Effect: Target Blind and Immobilized 1 turn; Drowning 5 turns. May only be used once per battle. Description: The user of this jutsu expands the local plant-life into flat, wide straps of grass that cover the opponent. Initially the opponent will be blind due to the grass being over their eyes, and immobilized as the chakra from the plants pull down on them as they 'climb' up. Points: 7 Lightning Thunderbolt Strike (Raizo Ikazuchi wo Utte) Type: Ninjutsu (Lightning) Rank: Jounin Cost: 50 chakra per strike. (Max of 200 chakra) Damage: 75 per strike. Effect: Requires a weapon to be equipped, no seals necissary. Description: Using a weapon, the user creates several thunderbolts that cut through the ground until they hit the enemy. Points: 5 Thunder and Lightning (Raiden) Type: Ninjutsu (Lightning) Rank: Jounin Cost: 260 Damage: 180 Effect: In addition to damage, reduces the Accuracy of all except user by 50, and speed of all except user by 20 for one turn. Description: A great thunderstorm is summoned by the user, casting darkness over the battlefield. Storm conditions arise, the gale force winds slowing all except the user. When bolts of lightning appear in the sky, this technique begins to peak. Said bolts are under the user's control, and strike any target they are commanded to. Points: 6 Sound Sound Type; Final Requiem Type: Ninjutsu (Sound) Rank: Jounin Cost: 190 Damage: 320 Effect: Impaired Hearing for teo turns. Description: The user focuses chakra in thier vocal cords and lungs with a deep breath and then lets loose a dull, low, destructive moan. Cost: 7 Water Water Type; Explosion Skill (Suiton Daibakufu no Jutsu) Type: Ninjutsu (Water) Rank: Jounnin Cost: 265 Effect:: Deals 300 damage to opponent. Shock causes opponent to lose 60 evasion points for 2 posts. Description: User gathers water in the surroundings with chakra and creates a sort of "bomb" made out of the water. The "explosion" is actually the water bursting and shooting at the opponent at an incredibly high speed. The impact gives the opponent an after-effect that makes them lose their sense of balance. Points: 6 Water Clone Skill (Mizu Bunshin no Jutsu) Cost: 60 per clone (max of 6 clones on the field) Effect: Each Water Clone has 1/6 stats of the user, but only 1hp. Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user. 4 Hidden Mist Style; Predator Disabling Technique Type: Taijutsu (Crane Style) Rank: Jounin Requirements: Edged Weapon Cost: 165 Damage: 100 Effect: Opponent Immobilized for 2 turns, Bleeding 20 for 1 turn Description: Often possessed by Kiri hunter-nin in the past as a first strike against any missing-nin before attempting any form of capture. Usually this is done by darting around and behind the enemy nin and slashing the back of their legs. If they do not die outright, they are unable to move. However, missing-nin use this equally often as a way to disable their captors and create and opening to either kill their captors or escape from them. Points: 3 Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu (Water) Rank: Jounin Cost: x Chakra Effect: Used in the Response Phase. Negates damage and effects from all Ninjutsu string of attacks (of equal or less rank to the user) aimed at the user of this jutsu, where x is the total damage. Negates the effects but only half the damage from all Taijutsu string of attacks (of equal or less rank to this technique) aimed at the user of this justu. May not act in their main phase the turn that this is used. May only use two times per battle. If the technique does not deal damage or is a lightning technique this jutsu does not work. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques. Points: 7 Water Prison Skill (Suirou no Jutsu) Type: Ninjutsu (Water) Rank: Jounnin Cost: 100, then 50 every turn afterwards to keep effective. Effect: You and your opponent cannot move as long as this is active. You recover 5 HP every post as long as the Water prison is kept up. Description: When fighting in areas with large bodies of water, the users puts chakra into the water which is used to put the opponent in a water-like prison. This incapacitates the opponent as long as the prison is up, allowing the user time to recover. *This technique can only be used in areas with large bodies of water. -3 Double Crane Peck Type: Taijutsu Rank: Chuunin (Crane Style) Cost: 90 Stamina Damage: 45 (x2) Effect:s: Multi hit attack, 2 strikes. Opponent is ‘Fazed' for 2 turns. Description: The user will approach the opponent from behind, chopping down on either side of their neck with each hand before pushing away and landing a few meters away. This is an excellent example of a hit and go technique. Points: 3 (-2) Earth Gaea's Maw Type: Ninjutsu (Earth) Rank: Jounin Cost: 300 Damage: 250 Effect: Opponent is Stunned, Disorganized and Vulnerable. Can only be used once per battle. Description: The ground beneath the target is split open, raised around the victim in a ring of jagged and razor-sharp spires. The opening is quickly pulled closed, stabbing the victim with the stones and trapping them beneath the earth. Points: 7 Hand of the Earth God (Ibuki no Haniyasu-hiko) Type: Ninjutsu (Earth) Rank: Jounin Cost: 150 Damage: 150 Effect: Target is Vulnerable. Description: The user manipulates the ground to generate a gigantic wave of earth to wash over the target and crush them beneath all that dirt. This powerful attack is incredibly draining, thus, may only be used once per battle. Points: 4 Normal Kage Bunshin No Jutsu (Shadow Clone Technique) Cost: 70x Effect: In terms of chakra cost calculation 'x' is equal to the number of clones created through this technique. May be used in the Main Phase or the Set-Up Phase. If used in the Set-Up Phase, the user's Main Phase is not consumed. Clones created during the user's Set-Up Phase may take part in any technique that requires the presence of physical clones during the Main Phase following their creation, but are destroyed during the Loss Phase. Shadow clones have 1 Health Point, with the rest of their statistics being equal to their creator's, divided by the number of clones created plus the creator [statistics/(x+1)] . 1 clone may be created by shinobi of Gennin rank, 4 by Chuunin, 7 by Jounin, and 14 by Sennin. This ratio is modified for ninja from Konohagakure to 2 by Gennin, 6 by Chuunin, 10 Jounin, and 18 by Sennin. Description: Years of steady usage has made the Shadow Clone Technique a common site on many a battlefield. Despite being a work-horse technique amongst shinobi, Kage Bunshin remains a versatile maneuver in many combat situations. Through means of the technique, the user is capable of quickly creating physical doppelgangers. The applications for these clones are numerous and every shinobi who learns Kage Bunshin No Jutsu seems to devise their own style with it. The clones themselves are much more fragile than the ninja that they imitate as they can be dispatched with little effort. History lends credence to the commonly held belief that the Shadow Clone Technique originated in the Land Of Fire some time before the creation of the first hidden villages. Since it's advent though, the technique has spread greatly and now shinobi of every denomination have been seen making use of the skill. Ninja hailing from Konohagakure No Sato still seem to be the most gifted with the use of shadow clones. Some say they have developed secret differences from the basic technique that allows them greater benefit. -4 Body Freeze Skill (Kanashibari no Jutsu) Type: Ninjutsu Rank: Jounin Cost: 100 Effect: - Cannot be dodged. Opponent rolls 1d100. - If they roll higher than 50, then they are Vulnerable and Stunned for one turn. - A single person may only be affected by this attack once every four turns. - May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin. - If target is of two ranks or higher than the user, they are unaffected by this technique. Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. Points: 4 Endorphin Release Level 2 Type: Taijutsu Rank: Jounin Cost: 40X (X equals levels above you. If they are not above you, then treat X as 1. 30x per turn to maintain. Effect: Activated in the setup phase, does not miss main phase. Releasing adrenaline in great quantities lowers the pain of attacks and the damage they inflict. When hit with an attack the user does not feel the majority of the pain and the damage is separated over the battle. Total damage divided by four, the damage is then spread out over four turns. Damage: N/A Description: The adrenal gland located near the kidneys in all mammals, responsible for the release of adrenaline and stress regulation. The user is able to manipulate the adrenal glad and release any amount of adrenaline at a time. JP: 2 Forbidden Double Snake Assassination Skill (Souja Sousai no Jutsu) Type: Forbidden Ninjutsu (Powerful) Rank: Jounin Cost: The user's life or 1/2 full chakra. Effect: If this technique hits, the opponent rolls 1d100. If they roll >50 or the technique misses completely they live and the user loses 1/2 of their full chakra. If they go to 0 or under chakra they pass out. If the technique hits, both the user and the opponent die instantly. No jutsu or skill can be used too dodge this, only rolling. If the user preforms this technique and then they have less than 0 chakra, the technique is still preformed. They wouldn't pass out until after. Description: A murder-suicide attack. With this attack both the user and the enemy are meant to die. Points: 10 Dead Soul Skill (Shikon no Jutsu) Type: Forbidden Ninjutsu (Unacceptable) Rank: Jounin (Level 75) Cost: 300 to activate, 10% total Chakra per body per turn. Advanced chakra regeneration skills can not be active during this time. Effect: Must have a dead body to manipulate. The body is under the control of the user like a bunshin or summon. Has 80% of the user's stats. The body has all of the abilities that the character did at the time of their death. Cannot preform any techniques that require them to sacrifice their life, as they do not have one to give. A body that is killed while this jutsu is active may not be used again unless it is able to be repaired. Description: With this Jutsu the user can make the dead seem lifelike. Allowing dead bodies to move around as a diversion or decoy. This skill causes the dead bodies' hearts to beat allowing the user to control them for a few minutes. Name: Boneyard Jungle - Hone Ya-ru Misturin Type: Taijutsu Rank: Forbidden (Powerful) Cost: 600 and 200 Bleed Damage Damage: 1000 Effects: - Opponent only adds 50% Evasion Mod - May only dodge via d100. - No response phase jutsu or skills of lower rank. - Must have Rank 4 Hone Okori activated. Description: After mastering the Kaguya Clan's Kekkei Genkei and learning the entirety of how ones body functions under the duress of the clan puts on ones body. Only then are the masters of the bloodline able to produce the right amount of blood and marrow to force their bones to bend to their will. With the ability to replace blood cells and fuse chakra within their marrow members of the clan if they so choose to can ultimately produce unlimited bones to a certain extent and eventually be able to produce enough bones that they can send countless bones through ones skin and use it as an ultimate weapon. After mastering the Kekkei Genkei Aiko had tapped into her true power and ability to bend and shape her skeletal structure to mass enough bones to send them from her body in any direction she sees fit. With this jutsu Aiko sends multiple razor sharp dense bones from her skin at lightning quick speed and accuracy towards her enemy. The quickness and unexpected trajectory of the bones makes them unpredictable on where they will strike from. Despite the Kaguya regenerative gene to many bones are being forced out of the skin for it to heal as quickly as normal forcing the member to take damage. Points: 21 Points: 7 Edited August 3, 2010 by Ichi
Ichi Posted June 18, 2010 Author Posted June 18, 2010 (edited) Bone Techniques Bone Sword Creation (honeken soushi) Type: Ninjutsu Rank:Gennin Cost: 50 Chakra, 10 HP Damage: N/A Effect: makes Bone sword that lasts till battle is over. -Bone sword -Medium -Damage: 10 , 3 HP/turn bleed for 3 turns (does not stack) Discription: He/she summons his/hers raw power to grow his/hers bones out to make a sword like a katana or a short sword that he/she can weild in battle. For kaguya only. JP: 1 [iti Suru Ni (Two Become One)]Type: Taijutsu Rank: Jounin Cost: 50 Stamina Damage: N/A Effects: -Opponent Suffers from Ensnared for two turns -Opponent suffers from Bound [Paired Arms] for two turns -User suffers from Ensnared for two turns -User suffers from Bound [Paired Arms] for two turns -An attack that specifically involves penetrating defenses that hits the victim subjects the user to the base damage of the attack after application of modifiers Description: An evolved version of the [Kaidou Dakishimeru (Revolving Embrace)] technique, the individual seeks to bind both arms of a target by manipulating the weaker flexibilities of the joints, but also to bind the legs as well. Using the thighs to constrict the muscles of the leg, it is possible to lock the ankle around and above the opponent's, squeezing the calves to produce a significant grapple. Although particularly effective in restricting the movements of a target, the individual themselves remain equally susceptible due to their immobilization. Piercing attacks directed towards one or the other tend to follow through to the next. Points: 6 [bolera Tango- Fuanteijoutaimazo No Mai (Bolera Tango-Dance of the Unstable Masochist)] Condition: Requires activation of Hone Okori Rank Four Type: Taijutsu Rank: Jounin Cost: 200 Stamina; 50 Health Damage: 100 [Physical Damage] Effects: -Opponent Suffers from Confused for three turns -Opponent suffers from Dizzy for two turns -Opponent is Sickened for one turn Description: Yet another personalization, this maneuver compresses multiple layers of bone behind the knuckles, forging a considerable level of hardness and durability. Using clock-wise rotations to gather momentum, striking the target with such force and resistance induces vomiting, confusion, and dizziness for a brief period of time. Upon impact, the bones behind the knuckle 'fire' forwards and into the flesh of the enemy, causing enormous pain and resulting lesions on the skin Points: 6 (-2 Kaguya; -4 Total) [bolera Tango- Furuimazo No Mai (Bolera Tango-Dance of the Shaking Masochist)] Condition: Requires activation of Hone Okori Rank Four Type: Taijutsu Rank: Jounin Cost: 180 Stamina Damage: 200 [Physical Damage] Effects: -Opponent Suffers from Clobbered for two turns Description: This "Dance" elongates the spinal cord to form a lengthy tail-like appendage for various purposes. Snaking around the throat of a victim, it becomes effortless to flex the structure to constrict their breathing and lift them from their feet, allowing 'slamming' against other surfaces. The force of doing so creates unstable sensations due to the brain's bouncing against the skull, requiring recalculation of gravity and conscious thought Points: 5 (-2 Kaguya; -3 Total) [bolera Tango- Kouhamazo No Mai (Bolera Tango-Dance of the Stalwart Masochist)] Condition: Requires activation of Hone Okori Rank Four Type: Taijutsu Rank: Jounin Cost: X Stamina; Y Health Damage: N/A Effects: -All incoming physical, Taijutsu, or Ninjutsu damage deals X less damage where X is double the amount of Stamina used. The respective defense stat receives an additional +5 modifier for every 10 Health spent on this technique. X may not exceed 50% the total damage of the attack(s), and Y may not exceed 50% of the character's total Health. Any and all effects attached to the attack(s) cannot be negated with this technique. Character is deprived of a Main Phase action. May only counter Jounin or lesser attacks Description: This performance shifts the weight and center of gravitation of the Kaguya before forging a wave-pattern structure of bone that rises from the skin, resembling a shield of sorts. Gesturing this defensive structure towards incoming attacks allows for significantly dampening the resulting impact, though many times the shield is destroyed in the act Points: 7 (-2 Kaguya; -5 Total) [bolera Tango- Kintetsumazo No Mai (Bolera Tango-Dance of the Adamant Masochist)] Condition: Requires activation of Hone Okori Rank Four Type: Taijutsu Rank: Jounin Cost: X Stamina; Y Health Damage: N/A Effects: -Negates all incoming physical, Taijutsu, or Ninjutsu damage and effects. X Stamina and Y Health may be used to pay the cost(s) of the incoming attack(s). May pay fully in Stamina or partially. Character is deprived of a Main Phase action. May only counter Jounin or lesser attacks Description: An advanced version of the [bolera Tango- Kouhamazo No Mai (Bolera Tango-Dance of the Stalwart Masochist)], this further fortifies the negation of incoming attacks to the point of potentially leaving the Kaguya unscathed. This technique requires more skeletal reconfiguration, however, causing greater pain to the individual. Regardless, a more fortified layer of bone helps resist and deflect the lethality of an assault, using the wave-pattern to disperse force across ridges to aid in the reduction Points: 7 (-2 Kaguya; -5 Total) [Tenohira No Kekka (Palm of Consequence)] Type: Taijutsu Rank: Jounin Cost: 20 Stamina Damage: 40 [Physical Damage] Effects: N/A Description: Coined as the "Bitch Slap", this attack requires minimal effort to deliver a powerful slap of the palm across the face of a desired target. Actual resulting impact varies pending the strength of the individual, though the sting of irony many times adds to the humiliation upon being subject to this motion Points: 1 [seido Ketaguri (Precision Leg Sweep)] Type: Taijutsu Rank: Jounin Cost: 150 Stamina Damage: 200 [Physical Damage] Effects: -This attack may only be dodged with a 50% miss rate. Do not apply character's Accuracy or enemy's Evasion. Ignore this effect if the enemy ninja is one or greater ranks above the user. Ignore this effect if the enemy ninja has x2 Speed of the user Description: Commonplace in the repertoire of any serious melee combatant, this attack involves sweeping the leg with intention to pull the ankles from under an opponent, rendering them susceptible to further attack. There exists considerable misdirection due to the action being paired with a feint of other physical mention, making the arcing strike more difficult to predict than usual Points: 2 [Adeyaka Yuuwaku (Beautiful Seduction)] Type: Taijutsu Rank: Jounin Cost: 90 Stamina Damage: N/A Effects: -Opponent is Charmed for three turns. Only affects (Unless player allows for it otherwise) orientations attracted to females Description: "Some chicks got it, others don't". The classic art of manipulating the perverted mind, exploitation of such involves little more than revealing the bosoms. Although most commonly effective against males, men or women of other orientation may find the act repulsive and find no attraction, while others may become momentarily distracted Points: 2 [Kaidou Dakishimeru (Revolving Embrace)] Type: Taijutsu Rank: Jounin Cost: 150 Stamina +X Stamina Damage: 100 [Physical Damage] Effects: -If Hone Okori is active, an additional 50 Stamina may be paid to deal +100 base damage -Opponent suffers from Bound [Paired Arms] for two turns Description: An attack emphasizing the importance of locking the joints of an opponent, this technique involves binding the arms of a target behind their respective backs. The simplicity pends the skill and grace of the individual, though the reckless force registers significant pain to the victim, as much of the procedure involves bending the joints in manners they should not. Kaguya are known to exaggerate the movement, forcing their ribs to form barbed spears and scraping alongside the enemy's flank to execute even greater sensations of pain Points: 5 [bolera Tango- Netsuretsumazo No Mai (Bolera Tango-Dance of the Passionate Masochist)] Condition: Requires activation of Hone Okori Rank Four Type: Taijutsu Rank: Jounin Cost: 150 Stamina; 40 Health Damage: 380 [Physical Damage] Effects: N/A Description: Kaguya invoke dance-like movements to misdirect their intentions as they strike at enemies. Individuals such as Kaori have adopted their own method of execution, and thus the dances vary pending the personal preferences of the Kaguya. This dance involves two strikes of the palm call forth protrusions of bone to pierce flesh, followed by a similarly executed elbow to the midsection. The fluid movement is as elegant and hypnotizing as the tango it is based around, rehearsed with brutal results. The speed through which the bones protrude the skin, however, often times cause significant injury to the Kaguya Points: 5 (-2 Kaguya; -3 Total) [bolera Tango- Oketsu No Mai (Bolera Tango-Dance of the Impure Blood)] Condition: Requires activation of Hone Okori Rank Four Type: Taijutsu Rank: Jounin Cost: 120 Stamina; 50 Health Damage: 40 [Physical Damage] Effects: -Opponent is Blind for two turns -Opponent is Exposed the next turn Description: Another dance created by Kaguya Kaori, this variation retrieves an elongated bone from the shoulder as the free hand gathers the consequent bleeding before flinging it into the eyes of a target. The practice, though considered 'dirty' and 'unfair', veils the following slashing motions, making them more difficult to predict and identify Points: 4 (-2 Kaguya; -2 Total) Edited June 18, 2010 by Ichi
Ichi Posted June 18, 2010 Author Posted June 18, 2010 (edited) Techniques Edited June 18, 2010 by Ichi
Ichi Posted June 18, 2010 Author Posted June 18, 2010 (edited) Jazz -Armor: -Head: -Neck: Armor Kind: Small necklaceBody Placement:Neck Attributes: +100 to Defense Special: Indestructible Description: A very thin chain of white gold stretches around Aiko's slender neck, nearly invisible against her pale alabaster skin. A small pendant hangs at the end that drapes near her breasts. The pendant is a very small heart that is a very pale shade of pink that matches her hair. Aiko spent countless hours pouring her own chakra inside the necklace and storing it there. Very slowly the chakra leaks into her skin and fuses with her skeletal structure solidifying her bones causing them to form denser layers increasing her defensive abilities. Price 490$ -Body Jounin Vest An over-vest worn by Shinobi of the Jounin rank. Color and style changes based on each village. +80 Defense +80 Evasion +25 Weapon Slots -Waist: -Forearm: -Hand: -Thigh: -Calve: -Feet: Weaponry: -Main Weapon: -Sub Weapon: -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items: -Pouch: 3 Shuriken, 3 Kunai, 4 Senbon Needles. -Items in Vault: Nothing. -Money on hand: $35 ~Update Log~ Leveled up/Exp Earned: 600 XP 4000Xp Time Skip 100 xp gift 330 3900 Xp 390 Xp for Gifted ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Buy: Necklace Sell: Reward: Loss: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Log Wins: Losses: Draws: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Mission Log~ Rank D: Rank C: Rank B: 1 Rank A: Rank S: 1 Edited July 7, 2010 by Ichi
Ichi Posted June 18, 2010 Author Posted June 18, 2010 (edited) Current Projects Name: Boneyard Jungle - Hone Ya-ru Janguru Type: Taijutsu Rank: Forbidden (Powerful) Cost: 350 and 200 Bleed Damage Damage: 1000 Effects: - Opponent only adds 50% Evasion Mod - May only dodge via d100. - No response phase jutsu or skills of lower rank. - Must have Rank 4 Hone Okori activated. Description: After mastering the Kaguya Clan's Kekkei Genkei and learning the entirety of how ones body functions under the duress of the clan puts on ones body. Only then are the masters of the bloodline able to produce the right amount of blood and marrow to force their bones to bend to their will. With the ability to replace blood cells and fuse chakra within their marrow members of the clan if they so choose to can ultimately produce unlimited bones to a certain extent and eventually be able to produce enough bones that they can send countless bones through ones skin and use it as an ultimate weapon. After mastering the Kekkei Genkei Aiko had tapped into her true power and ability to bend and shape her skeletal structure to mass enough bones to send them from her body in any direction she sees fit. With this jutsu Aiko sends multiple razor sharp dense bones from her skin at lightning quick speed and accuracy towards her enemy. The quickness and unexpected trajectory of the bones makes them unpredictable on where they will strike from. Despite the Kaguya regenerative gene to many bones are being forced out of the skin for it to heal as quickly as normal forcing the member to take damage. Points: 21 [size=3][center][color="#9932CC"]R[/color]esponse [color="#9932CC"]P[/color]hase[/center][/size] [size=3][center][color="#9932CC"]S[/color]etup[color="#9932CC"]P[/color]hase[/center][/size] [size=3][center][color="#9932CC"]M[/color]ain[color="#9932CC"]P[/color]hase[/center][/size] [size=3][center][color="#9932CC"]D[/color]amage[color="#9932CC"]T[/color]ag[/center][/size] [size=3][center][color="#9932CC"]D[/color]amage[/center][/size] [size=3][center][color="#9932CC"]A[/color]ccuracy[/center][/size] [size=3][center][color="#9932CC"]L[/color]oss[color="#9932CC"]T[/color]ag[/center][/size] [size=3][center][color="#9932CC"]C[/color]hakra[/center][/size] [size=3][center][color="#9932CC"]S[/color]tamina[/center][/size] [size=3][center][color="#9932CC"]H[/color]ealth[/center][/size] [size=3][center][color="#9932CC"]R[/color]egen[color="#9932CC"]T[/color]ag[/center][/size] [size=3][center][color="#9932CC"]C[/color]hakra[/center][/size] [size=3][center][color="#9932CC"]S[/color]tamina[/center][/size] [size=3][center][color="#9932CC"]H[/color]ealth[/center][/size] [size=3][center][color="#9932CC"]T[/color]otals[/center][/size] [size=3][center][color="#9932CC"]C[/color]hakra[/center][/size] [size=3][center][color="#9932CC"]S[/color]tamina[/center][/size] [size=3][center][color="#9932CC"]H[/color]ealth[/center][/size] [size=3][center][color="#9932CC"]S[/color]peed[color="#9932CC"]P[/color]ercentile[/center][/size] [size=3][center][color="#9932CC"]T[/color]urn[color="#9932CC"]O[/color]rder[/center][/size] Persona Chiageya first and foremost is a friend and a down to earth kind of guy. Has a certain care for those around him and a great respect for the elements of nature. Mainly get that feeling from the sea, the sensation of being free and one with the water can calm and sooth him whenever he feels stressed or angry. Even though those times of angry are few and far between. Slightly mature for his age which comes from the fact he is the only man in his household after his father died at the age of three. Once he was able he tried his best to look after his mother and younger sister who was only one at the time of their father's death. He may not be the best man of the house since he still loves to go outside and hang around with some of the other clan members around his age or just head out to the sea. Just like his other clan members he is a protector and a defender. A love that comes for the clan and village he will put his life on the line for anyone or anything that means most in his life. Though despite Chiageya's down to earth and friendly persona he still becomes the exact opposite in combat becoming fierce and cold. Sometimes nearly losing himself in combat is something he will have to work on since high emotions can lead to deadly mistakes. Edited July 9, 2010 by Ichi