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Chuugi Kokou

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~User Data~

-Posting: It varies, but every day.

-Time Zone: -7 Mountain Standard Time

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~Vital Statistics~

Name: Kokou

Clan: Chuugi

Birthplace: Sunagakure no Sato

Current Residence: Suna

Age: 15

Sex: Male

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~Appearance~

-Height: 6 feet tall

-Weight: 120 lbs

-Hair Color: Black

-Eye Color: dark purple

-Clothing: A cloak of deep dark purple, with a single band of ivory white around the waist. On his back there is the symbol of his clan also in ivory white. Beneath his cloak Kokou wears a traditional hakama in a shade of black that resembles night. And a Uwagi in the same shade of his eyes.

-Physical Description: Kokou is tall, lean and pale. His face is somewhat gaunt, but beautifully so. His eyes stand out from those around him in the sense that the pigmentation within his eyes causes a fluctuation of color in the iris that when seen up close, show his eyes literally flowing and ebbing like a pool of purple liquid crystal. His hair is short and spiked, but tame and presentable.

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~Persona~

Personality: Kokou is quiet, and sometimes distant emotionally, but his heart is always in the right place. He is strong but finds the act of hand to hand combat unnecessary. He finds the tastes of the modern era intriguing but is content to stick with the traditional garb of his clan. His humor is a bit dry and sarcastic, and most of all subtle. He smiles softly when the situation provokes him to do so, but he is never out of control of his emotions.

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~Background~

Relationships:

[To be Made Later]

Edited by King
Posted (edited)

History:

The Book of Ink and Blood

Prologue

Once upon a time. That’s how my mother would start her stories when she tucked me into bed at night. I guess its as good a line as any to begin my own story. Once upon a time, I was born, born to a family all too willing to die. My family, the Chuugi clan, were once bodyguards to the most powerful families in Uzushiogakure no Sato. This is a pride that has never left the family and was instilled into me as a small child. I was told that one day I would devote my life to something or someone and die protecting them. I won’t lie. I was scared at the time. Death was a monster to me as a child, a monster that my family willingly threw into my life. As I grew older I found the stories that my mother told me as a child were a perfect distraction to the monster named Death; words became my life. I studied ancient scrolls, I read leather bound tomes, I even watched a scribe at her place of employment. I bothered librarians. I even tried to get permission to enter the great library of Suna. Apparently, I was too young. Either way, I studied my heart out. Partly to find a loophole in my clan’s inevitable downfall, but mostly to escape the crushing sense of loneliness I felt. My clan is an odd one to say the least. They devout their lives to protecting someone or something, but they almost neglect their own families in doing so. I raised myself, I taught myself, I even went to Yamato, the clan leader, to request to be enrolled into the ninja academy by myself.

Chapter One:

Yamato allowed my application to be submitted to the Academy. In no time I was enrolled. The academy was hard for me. Not because of the thing I had to do or learn, but because of the people I had to be with. I didn’t hate people or anything, I was just afraid of becoming too close to any one and pledging my life away. So I avoided people, kept to the books. I passed every exam they threw at me with flying colors, except the taijutsu stuff, with which I failed miserably. You can’t learn hand-to-hand combat from books. I eventually learned enough of the taijutsu to pass those courses. I like that academy. It hid me from most of the horrors of the NCIA aftermath, even when most of my clan was doing everything it could to recover, I just focused on my schoolwork. Maybe it was callous of me to tune it all out, but it helped me keep sane when most others were not. I owe my life to that school.

Soon it came to be that I graduated. It was a mellow ceremony, at least my own ceremony was mellow. The other students were off throwing parties with their parents and families. I on the other hand celebrated with a book and some expensive ramen. It was a while before I decided to begin my training as a fully-fledged gennin.

Chapter Two:

[Life is in progress]

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Edited by King
Posted (edited)

Statistics

Death Bonus: None

Rank: gennin

Level: 12

TXP: 1410

Total Stat Points: 1700/1700

-Stats-

(Health) 200

(Stamina) 200

(Chakra) 200

(Taijutsu) 100

(Defense) 100

(Ninjutsu) 100

(Genjutsu) 100

(Concentration) 100

(Speed) 100

(Accuracy) 300

(Evasion) 300

Edited by King
Posted (edited)

~Skills~

Skill Point Tally: 11/18

Remaining Skill Points: 7

Skills:

Boodline:

Demonic Blood

This is the poisonous property of the Chuugi clan bloodline.

Rank 1:.

Description:. By forcing a certain kind of chakra through their bloodstream, the Chuugi can alter their blood to be a highly toxic poison. If the blood of a Chuugi enters the bloodstream of the Opponent, via jutsu or weapon, then the poison eats away at everything within the blood cells of the Opponent.

Restriction: For all Trinity Blood Techniques involving the use of blood, a second set-up phase is needed to apply the blood if the User wishes to add the effects to a non-Chuugi Style Blood Weapon.

Effect:. The User may apply Demonic Blood to weapons and Chuugi clan techniques. One entire set-up phase must be used to draw blood each and every time it is applied to a weapon or technique. At this time, the user must state how much blood (health) they are losing. If applied to a weapon or technique that is launched at an enemy, assuming the attack hits, the rate of which the blood reduces health is 1/1, for every 1 point of health used, the Opponent will lose 1 point of health each turn from poison. This damage Cannot go above 25 health (damaging the Opponent) per turn. After being infected by the poisonous blood, the Opponent must roll a 10 sided die each turn. On a roll of an Odd number, the poison is still active. On a roll of an Even number, the poison is neutralized.

Cost:. -1 [Taken at character creation -only-]

Angelic Blood

This is the healing property of the Chuugi clan bloodline..

Rank 1:

Description: The blood of a Chuugi may go from being an extremely potent poison to a miraculous cure-all. Simply by sending waves of specified chakra through their bodies, receptors in the blood cells respond accordingly with the waves. Each golden drop of blood, in this aspect of the bloodline, works with other body systems to repair damaged cells at an accelerated rate.

Restriction: For all Trinity Blood Techniques involving the use of blood, a second set-up phase is needed to apply the blood if the User wishes to add the effects to a non-Chuugi Style Blood Weapon.

Effect: The User may apply Angelic Blood to a weapon. One entire set-up phase must be used to draw blood, while another is used to coat the weapon with blood. Assuming that the weapon successfully hits the target, the rate at which health is restored is 1/1 to a maximum of 50 health points healed. On top of healing, if the target is infected by a tier 1 poison, that poison is nullified.

Cost: -2 [Taken at character creation -only-].

Aegis Blood

This is the defensive property of the Chuugi clan bloodline..

Rank 1:.

Description:. The third aspect of the Chuugi bloodline has the capability to become an impenetrable shield. By sending another kind of specialized chakra wave through the body, blood cells respond by coagulating at an accelerated rate when exposed to oxygen. What forms, as everyone knows, is a scab, but not an ordinary one. This dried blood is unbreakable and impossible to get off of an object without chakra from a Chuugi.

Restriction: For all Trinity Blood Techniques involving the use of blood, a second set-up phase is needed to apply the blood if the User wishes to add the effects to a non-Chuugi Style Blood Weapon.

Effect:. Once per battle the user may use their Setup Phase and pay 50 Health Points to apply this skill to themselves or a weapon. If applied to themselves, the user gains +10% base Defense value for the following five turns. If applied to a weapon, the weapon gains "Indestructible" for the rest of the battle. To apply Aegis Blood to anything, item or self, the User must spend their main phase doing so.

Cost:. -2 [Taken at character creation -only-].

Clan:

General:

Equipment:

-Scribe [Rank 4]: You may inscribe techniques into scrolls. These techniques have 1/4, 1/2, 3/4, or 100% of the original posts/damage (depending on your rank in the skill). Any technique that ends up being a number less than one cannot be inscribed within the scroll. -2

-Scroll Arts [Rank 6]; You may use more than one scroll per battle. For every rank in this skill you gain access to one more scroll per fight. -3

that ends up being a number less than one cannot be inscribed within the scroll.

Taijutsu:

Ninjutsu:

Genjutsu:

Medical:

Subtle and Combinatorial Elements:

-Combinatorial; Sand: May use Sand Element techniques. Sand Techniques give an additional 10% health points on techniques that create objects with health points. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. -0

-Subtle Elements; Wind May use Wind element techniques. Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use, rounded up. -0

Taijutsu Styles:

Summoning/Pets:

Regeneration:

Basic Paths:

-Path of the Scholar:

Description: Although quite rare, a few Ninja proceed down the path of the scholar, spending a lot of time in research and in trying to understand the world around them. These Ninja are not to be underestimated, however, as they can be quite deadly.

Effect: Character gains 1 extra Jutsu Point per level

Scholarly Mastery:

-May gain 2 ranks of 'Scroll Arts' for 1 skill point.

-May gain 2 ranks of 'Scribe' for 1 skill point

RP Guide:

-Acute knowledge of the world around them. This ninja has studied their world through many ways and is a quick mind when it comes to absorbing knowledge. With a keen eye for detail and a photographic memory to boot. This does not, however, mean they are good at processing this information.

Restriction:

-Players can only apply this path to characters which actually spend a portion of their time, or have spent a portion of their time, studying in a scholarly sort of fashion.. -1

Advanced Paths:

Battle Stances:

Hindering:

-Damage Prone: Character takes double damage. +4

-Slow to Adapt: A negative for being in terrain not of your current village. Gives -%10 speed when not in your village's terrain +1

-Arachnophobia [spider]: When confronted by an animal of the specified family, this character is ‘Terrified’ for 2 turns. Any manifestation of chosen animal enables this skill. Summons, Genjustu, and Pets are all included in this skill. +1

Elemental Specialties:

Eight Celestial Gates:

Skills learned from Jounins:

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Edited by King
Posted (edited)

~Techniques~

Jutsu Points: 10 Used : 18 Available : 28 Total

Gennin:

Hurricane (Shippuu)

Type: Ninjutsu [suna; Wind]

Rank: Gennin

Cost: 20 Chakra

Damage: 10

Effect: Opponent's Ninjutsu and Taijutsu are reduced by 20 when trying to hit with any ranged attack or jutsu for one turn.

Description: A flurry of wind surrounds the target, spinning them wildly and lifting them a bit off the ground before slamming them back down. It does little damage, but leaves their perception highly skewered and makes ranged attack difficult.

Cost: 1

Wind Type; Gale

Type: Ninjutsu [suna; Wind]

Rank: Gennin

Cost: 20 Chakra

Damage: 5

Effect: Opponent has 'Impaired Hearing' for one turn

Description: A weaker version of Shippuu, Gale relies on rushing winds to interfere with the enemy's ability to hear. Most of the damage is caused by debris caught in the gale.

Cost: 1

Wind God (Kaze Kami)

Type: Ninjutsu [suna; Wind]

Rank: Gennin

Cost: 30 Chakra

Damage: 30

Effect: N/A

Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly.

Cost: 2

Chuunin:

Suna Bunshin (Sand Clone)

Type: Ninjutsu [sand]

Rank: Chuunin

Cost: 80

Effects: Create one sand (Suna) clone. This clone's stats will be based on the technique user's stats, and will use the user's stats in the following formulas. The clone's Defense will be, 1/3rd of the user's Defense, with an additional 20 points of defense for every 80 points of ninjutsu the user has. This clone has 1/20th of the user's HP. Consider all other stats, including tank stats, to be set at 1/4th of their normal amount.

Description: Utilizing their familiarity with the Suna Style of Ninjutsu, or ability with sand Ninjutsu period, the user forms quick hand seals, and seeps chakra into the ground, creating an sand copy of them, which despite being made of Sand, does not seem to be easily visible as a clone.

Points: 3 JP (6, taken at Gennin)

Academy:

Name: Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10x

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made.

Name: Henge no Jutsu (Transformation Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it.

Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent.

Name: Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10

Damage: None

Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Jutsu learned from Jounins:

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Edited by King
Posted (edited)

~Inventory~

--Armor:

Hitai-ate

-Head:

-Neck:

-Body:

-Waist:

-Forearm(s):

-Hand(s):

-Thigh(s):

-Calve(s):

-Feet:

--Weapons:

-Main Weapon:

-Sub Weapon:

--Item Listing

-Items on Hand: 7 Chuugi Style Battle Syringes, 3 Kunai, and 24 Chuugi Style Hollow Senbon Needles, Small Scroll [slashing Wind Skill],

-Items in Vault: None

-Money on Hand: $135

-Money in Bank: 0

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~Logs~

Exp Earned:

Training +1410

Transaction Log:

Basics

Holiday Gift 2010

Mission Log:

Rank D:

Rank C:

Rank B:

Rank A:

Rank S:

Edited by King
Posted (edited)

Ready for Review.

Reserved For Sheet Expansion

(P.s. I want to thank PandaMatt for helping me with my sheet.)

Edited by King
Posted (edited)

d(・_・)

approve'd

P.S. You are a brave, brave soul taking Damage Prone....

Edited by Rhap Sodos


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