Rilon Posted February 1, 2011 Posted February 1, 2011 (edited) ~User Data~ -Posting: Often. -Time Zone: GMT -7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ .:Konoha Database: :. Name: Masahiro [Ryo Satoshi] Clan: None Birthplace: Unknown [Kumogakure no Sato] Current Residence: Konohagakure no Sato Age: Unknown, speculated between 16 and 18. [16] D.O.B.: Unknown [April 4th.] Zodiac: Unknown [Aries] Sex: Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ .:Physical Profile:. -Height: 5'10" -Weight: 155 lbs -Hair Color: Dark Brown. He keeps his hair cut very short so that it is difficult to grab in combat. -Eye Color: Dark Brown -Physical Description: Masahiro is well muscled from his years of underground training. His body would be sturdily built if he wasn't constantly fighting off hunger. Instead, Masahiro is lean with slightly gaunt cheeks and sides. It's clear from looking at the young man that his meals are few and far between. He has several scars laced across his shoulders, most are shallow and narrow, as though he were skimmed by a razor. He also sports one, deeper scar that runs parallel through the center of his left eyebrow. -Clothing: Masahiro wears comfortable leather boots, broken in over his constant travels. Above the boots are a pair of brown, nondescript pants made from comfortable and flexible cloth with deep pockets for carry miscellaneous items. Around the young man's waist two plain dark brown leather sword belts are draped, the Highway Star hangs on the boy's right and the Chaos Blade hangs on the boy's left. The symbol for Konohagakure no Sato is etched into the buckles on the front of the belts. On his torso, Masahiro typically wears a cream colored shirt with loose sleeves, the shirt is lightweight and conceals minor movements when Masahiro is sword fighting. Over his shirt, the boy normally wears a beaten, light brown, sleeveless leather vest that buttons up the front. The vest's collar can be button over Masahiro's throat, or folded down to keep out of the way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ .:Psychological Evaluation:. Personality: Outwardly aloof, Masahiro judges everyone who he meets. Growing up alone in the ninja world has tainted the boy's views of humanity, as a result he is slow to trust, but fiercely loyal once his trust is earned. Masahiro wants more than to champion a cause for a great leader. He feels like the genetic experiments he was subject to have left him with only one purpose, to fight. Masahiro hates criminals with an almost unhealthy passion. He is driven by a strong sense of justice, and the belief that those who seek the upheaval of the order of life should perish painfully. Likes: Fighting for a cause. Baba-sama. Chopping firewood. Dislikes: "Undeserved" mercy. Criminals. Whiny people. Favorites: -Food: Peppermints. -Color: Gold. -Music Genre: None. -Book Genre: Court Records. Edited February 2, 2011 by Rilon
Rilon Posted February 1, 2011 Author Posted February 1, 2011 (edited) .:His Legacy:. Current Allegiance: Konohagakure no Sato. Relationships: Parent(s): Unknown. Baba-sama (Caretaker) Sibling(s): None. Significant Other(s): None. Pet(s): None. Teacher(s): None. Friend(s): None. Prologue: The Stray Born in Kumogakure no Sato, Masahiro's birth name was originally Ryo Satoshi. The boy's parents were forced to surrender their son to the NCIA shortly after his birth. At that time, the NCIA was beginning a new wave of genetic experiments and the citizens of Kumogakure no Sato chosen at random, had to surrender their first born to the NCIA's labs. Satoshi was one of the infants chosen, and as a result he was quickly spirited off to and underground laboratory in the Country of Fang. The boy was raised by different nameless nurses and doctors in a concrete cell, for the first several years of his life the only name the boy had was "C107". The C block of children were deemed unfit for current experiments, they were to be kept and raised to near maturity to be used to determine the effects of age on a later experiment. C107 was given rudimentary schoolings. He was taught to read, write, and given weekly grammar and vocabulary lessons by the nurses. In the vent that this boy would become the next genetic super weapon, the NCIA wanted the boy to at least appear civilized. C107 heard story after story about how he was serving a greater purpose, sacrificing himself for the greater good, to change the face of the world forever. Years passed, the boy began to take pride in being chosen to serve such a great empire. If this was to be his lot in life, he would champion the cause of the NCIA. One day, C107 was led out of his cell and into a new section of his prison that he had never seen before. In the blink of an eye, the boy was strapped into all types of machines, different doctors and nurses buzzed about as the Zeus project began. Each day every day, the boy was led back to the machines and pumped full of lightning chakra and mind enhancing drugs. This continued for months and months, C107's cell had become a den of terror. After being charged with chakra and drugs the boy was thrown back into his cell and tortured by doctors for hours. The doctors believed that pain would cause the boy's supposed abilities to surface. Before long, the doctors decided that the only way to cause the Zeus Genome to manifest was to set the children in true life or death situations. So it was that every day, C107 was sent to an arena filled with weapons to fight against other children, some were no more than eight years old while others were at least seventeen and much larger than C107. So began the new routine, wake up in the morning, be charged with lightning chakra and drugs, eat a cracker for breakfast and be thrown into an arena to kill your peers. Finally, the day that would change C107's life forever came. The boy awoke in the middle of the day to doctors pulling the children from their cells, before the child knew what was happening, he was suited up in armor with a weapon and thrown out into the city. The battle for Fang had begun. To say that the children were massacred would be an understatement. The children whose power had not manifested were sent out as a screening force to allow the "great minds" in the labs to escape. C107 threw himself into the melee without a second thought. The forces of the rebellion annihilated the lab's militia, the entire force had been routed within an hour and were scattered across the battlefield. C107, had resolved to die for the NCIA, after all he was just some lab dog sent into the meat grinder, and so C107 threw himself against a jounin from Iwa. The man could have obliterated the lab rat with ease, but some kind part in the man's heart stayed his hand. C107 was only wielding a shard of glass from a broken window, his cheap leather armor was batter and torn from various explosions and attacks, and it was clear that he was just a brainwashed child. The Iwa jounin raised a hand, and C107's world went black. When he awoke, C107 was in a hospital with doctors and nurses hovering around him. The boy panicked, terrified that he was back in lab, that he would be subject to the arenas again. C107 waited until the hospital had gone dark at night and then fled, leaving the dreadful place behind. The next few years passed in a flash. C107 bounced from country to country, trying to find a place where he would fit. The boy learned to work odd jobs and beg for his daily meals. It was a rare luxury to have a roof over his head at night. Most of C107's evenings were passed in stalls and barns with the swine and cattle. Finally, C107's path brought him to Konoha, as the boy was finding his way through the grand forests, he happened across an old lady who was gathering firewood. The world was moving into the winter months, and several other people were out gathering wood for fires as well. It was clear that the old woman was struggling with her load, and the sight of several other people just walking by without offering to lend a hand enraged C107. The boy helped the old woman carry the firewood back to the small hut she called home. The woman was a widow. She had a sizable fortune and her family had abandoned her in her old age, hoping that she would die and the family would inherit the fortune. She offered C107 a bed and meal for the night, the boy gladly excepted and their friendship began. C107 has been living with the old woman for several years now. The young man has affectionately dubbed her "Baba-sama". The young man had finally found a place where he belongs, he told Baba-sama about his living conditions, about what the NCIA had done to him, and about how he had been living before he met her. Baba-sama educated the boy on the events in Fang, the rebellion, and finally what the NCIA had stood for. The more the boy learned, the more he realized how terribly the NCIA had disrupted the natural order of the ninja world. In a rage, C107 took the name Masahiro - Justice Prospers. Masahiro was soon enrolled in the Konoha Ninja Academy. As a gift for his first day of school, Baba-sama gave the boy two blades, said to have been owned by her husband, a man who constantly strived for justice while he was alive. Masahiro was promoted to a gennin quickly, but his history has caused some hesitation among the chuunin of the academy. Nobody wants to work with something that could be a sleeper weapon for a dead empire. Masahiro strives every day to find someone who will take him in as a student, the young man knows that the more he learns about power, the sooner he can visit judgement upon the unworthy. Edited February 2, 2011 by Rilon
Rilon Posted February 1, 2011 Author Posted February 1, 2011 (edited) Statistics Death Bonus: None. 75% TXP From Takeo. Rank: Gennin Level: 10 TXP: 1028/1200 Total Stat Points: 1500 -Stats- (Health) 300 (Stamina) 300 (Chakra) 300 (Taijutsu) 100 (Defense) 120 (Ninjutsu) 100 (Genjutsu) 0 (Concentration) 0 (Speed) 80 (Accuracy) 100 (Evasion) 200 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Skill Point Tally: 5/12 Remaining Skill Points: Skills: The Thunder God Genome LOCKED Description: While only successful in 10% of the subjects, the massive doses of lightning chakra and brain function enhancing drugs did accomplish their goal. The ten subjects that managed to survive the experiments have genetically enhanced cells that are lined with electrocytes arranged so that the subject's chakra can create wreathes of electricity around different parts of their body, effortlessly. These electrocyte cells need input from the adrenal glands to start to charge, so the subjects powers generally lie dormant until they are faced with a combat situation. These currents can then be transfered into an enemy through contact or close proximity to the foe. Another mutation, dubbed the Thunder God Genome by Subject Zero, occur in subject's brains, resulting in a streamlining of the electrical signals the brain uses to communicate with itself and the body. This results in greatly enhanced processing speeds and reaction times. The Thunder God Genome is initially rejected by the body, mind, and chakra systems and will eventually be suppressed unless the subject taps into the dormant power. As the brain and body learn and age this becomes increasingly difficult to perform, but once the Genome has been activated it quickly integrates itself into a subject's biological functions indefinitely. Effect: This skill must be taken at character creation, but is considered "locked". The subject's first elemental specialty will always be "Lightning". In addition the first rank of Subtle Elements the ninja receives or purchases must be lightning. Requirements: Character Creation. Subtle Elements: Lightning. To unlock the Thunder God Genome a subject must roll under X in a stat battle, where X is equal to the % of the health the subject is missing minus the subject's age. Only one roll may be made per battle. Cost: -2 Subtle Elements; Lightning Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. Ranks: 3, All 5 "Subtle Element” skills share ranks. Cost: -0 Name: Second Wind Effect: Upon reaching 0 or less health, the user's HP is raised back up to 1 HP, but only once per battle. If the user's HP would be reduced below -25% of its total then this skill does not come into effect. Cost: -2 The Path of the Defender Description: Though few have the inner strength and willpower to do so, some shinobi-nin are brought down a distinct path, focusing on defense, either because they do not wish to harm others, because they want to protect those they love, or because they take heart to the classical proverb, the best offense is a good defense. These shinobi-nin are often very stubborn, and also often very naturally tough. -1 Effect: User gains 1 extra Jutsu Point every 3rd level. Character gains access to the following abilities. Garrison's Teachings: Choose Two: -Enlightened Defender: Shinobi-nin may learn 'Guard Expertise', the first rank is free. -Caring Heart: Shinobi-nin may learn 'Defensive Action Expert'. RP Guide: -A person who goes down the path of the Defender should understand the value of a good defense. They should care about defending things (and possibly people) and this should be one of their primary shinobi-nin goals, to defend people, things, or causes. Restriction: -None. Guard Expertise Effect: The character receives +3 to their block range per rank. Does not stack with any other similiar skill. Only attainable through the 'Path of the Defender' option. Path of the Defender. Cost: -0 Ranks: 1/5 Skills learned from Jounins: (You can learn up to 4 SP worth of skills for free, if a Jounin teaches you them. Link to where you learned the skill.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Jutsu Points: 0 Used : 17 Available : 17 Total .:Zeus Style:. Name: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10x Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it. Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Damage: None Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. Jutsu learned from Jounins: (You can learn up to 12 JP of jutsu from Jounin for free! Link to where you learned these techniques.) Edited February 16, 2011 by Rilon
Rilon Posted February 1, 2011 Author Posted February 1, 2011 (edited) ~Inventory~ Item Slots: 10/15 --Armor: -Head: -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet/Ankles: --Weapons: Highway Star Weapon Type: Judge Blade Size: Medium Level: 1 Special: Unique $50 Indestructible $50 Weapon Merging: Chaos Blade LOCKED $300 Innocence is Bliss: LOCKED Attacks made with the Highway Star have a 5% increased chance to critical for each rank of missing nin status an opponent has. (D rank missing nin are 5% more likely to be crit, C rank are 10% and so on.) $300 Stray's Tenacity: LOCKED Once per battle, you may treat your defense as though it were 1.5X the base value against an incoming attack. $400 Bastion of Pride: LOCKED Increases the wielder's block range by 1 for every 4% of health they are missing. $400 The Judged: When the Highway Star is purchased, all of its abilities (except for "Indestructible" and "Unique" are considered "Locked"). To unlock the sword's true potential, the wielder must train with the blade extensively. For every 10 words of training, the sword's wielder may reduce the cost of one of the Highway Star's abilities by $1, when the cost of an ability is reduced to $0, roll a d100 on a roll of 21 or more, the ability is considered unlocked. If the roll is 20 or less, 1/5th of the ability's cost is restored. This is the only way to unlock the Highway Star's extra abilities. Any ninja declared missing for a crime they committed, can no longer access any of the Highway Star's abilities until their missing status is revoked. $0 Description: Said to have been forged for a soul doomed to wander the paths of uncertainty, rejection and dishonor, the Highway Star is not a blade forged for heroes, but rather for an outcast. The Highway Star is about three feet in length, the blade itself is about two feet long, and curves gracefully out from the cross guard, which is broader than usual. The blade and cross guard are made from a silverish metal that blood cannot stick to, no matter how heavy the flow. The flat of the blade is inlaid with a golden ribbon design that arcs gracefully up the length of the blade. The cross guard is connected to the hilt of the sword by two small silver metal bars, that connect to the hilt and the cross guard at a right angle. A golden rod also extends from the cross-guard, parallel to the back edge of the Highway Star, this rod is attached by the same style of right angle fixture about half-way up the sword's length. The hilt possesses a small mechanism at its base that allows the Chaos Blade to attach to its sister sword, creating a staff type weapon. The Highway Star is a fickle sword and only finds its way into the hands of underdogs, strays who have decided to strive against their destiny. Cost: $120 (Total: $120 and 14,000 words assuming no failures.) Chaos Blade Weapon Type: Judge Blade Size: Medium Level: 1 Special: Unique $50 Indestructible $50 Weapon Merging: Highway Star LOCKED $300 Weight of Guilt: LOCKED Missing nin struck by the Chaos Blade in a stat battle may not use techniques that allow them to escape from battle. $500 Just Executioner: LOCKED Damage dealt by the Chaos Blade against missing nin ignore "Block" results. $200 Relentless: LOCKED Each time an attack made with the Chaos Blade misses, the wielder gains a 1% bonus to hit, stacking up to 10%. $500 The Judged: When the Chaos Blade is purchased, all of its abilities (except for "Indestructible" and "Unique" are considered "Locked"). To unlock the sword's true potential, the wielder must train with the blade extensively. For every 10 words of training, the sword's wielder may reduce the cost of one of the Chaos Blades's abilities by $1, when the cost of an ability is reduced to $0, roll a d100 on a roll of 21 or more, the ability is considered unlocked. This is the only way to unlock the Chaos Blade's extra abilities. If the roll is 20 or less, 1/5th of the ability's cost is restored. Any ninja declared missing for a crime they committed, can no longer access any of the Chaos Blade's abilities until their missing status is revoked. $0 Description: Said to have been forged from the heart of lawlessness, the Chaos Blade is said to be searching for a wielder who is willing who can bring order into a world of chaos. The Chaos Blade's edge is forged from the same silver metal as its sister sword, but the flat of the blade is a dull black metal. The Chaos Blade is about three and a half feet long, the actual blade comprises two and a half feet of that length. The Chaos Blade's cross guard is a half oval that is large enough to cover the wielder's wrist. Above the cross guard is are two large discs of the silverish metal, with a much smaller third disc set at the base of the other two decorations. The smallest disc is decorated with a gold motif of a sunburst, while the two larger discs are both highlighted with gold along their edges. Above the discs, on the back side of the blade, several small rectangles of metal support a slender golden rod that connects back to the cross guard. The same golden ribbon pattern from the Highway Star is emblazoned along the length of the Chaos Blade. The Chaos blade has a slight curve to its edge, reminiscent of a scimitar. At the hilt of the blade, a study half-circle of metal is raised, allowing the Chaos Blade to be attached to its sister sword, the Highway Star. Cost: $120 (Total: $120 and 15,000 words, assuming no failures) -Main Weapon: Highway Star -Sub Weapon: Chaos Blade --Item Listing -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles, 1 Rank 1 Soldier Pill. -Items in Vault: None -Money on Hand: $35 -Money in Bank: 0 Edited February 16, 2011 by Rilon
Rilon Posted February 1, 2011 Author Posted February 1, 2011 (edited) .:Logs:. Exp Earned: +678 75% TXP From Takeo. +350 Transaction Log: -$240 Bought Highway Star and Chaos Blade at creation. Mission Log: Rank D: Rank C: Rank B: Rank A: Rank S: Edited February 16, 2011 by Rilon