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Kizai Seiji

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~User Data~

-Posting: Very Often

-Time Zone: GMT -7 (Mountain)

~Basics~

Name: Kizai Seiji

Village: Konoha

Nationality: Tanshan

Clan: Kizai

Age: 20

Gender: Male

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~Appearance~

-Height: 5' 11”

-Weight: 168 lbs

-Hair Color: Sandy Blonde

-Eye Color: Hazel

-Clothing:

At all times, on his left ring finger he wears a ring shaped like a cog that rotates as long as Seiji has chakra flowing in his body.

-Casual-

On a normal day, Seiji wears jeans and a white t-shirt with a black cog stencil on the front. He wears plain beaten up sneakers and gray socks. If the day is cool or cold Seiji wears a tan jacket with a down lining. On his head Seiji sports a small, perfectly round, dark, pair of sunglasses.

-Tinkering-

In his workshop, Seiji wears steel-toe boots on his feet, his legs are covered by oil-stained, torn, ripped, and ratty jeans. His torso sports a grimy and oil stained muscle shirt under a heavy leather apron with three interlocking cogs emblazoned on the front. Over his hands Seiji wears heavy leather gloves reinforced with protective chakra. On his head Seiji wears heavy welding goggles attached to a leather cap that covers his head and the back of his neck, there is an extra flap that can be clipped to cover his neck, nose, mouth, chin, cheeks and ears. The goggles also double as magnifiers.

-Missions-

On missions, Seiji wears tan pants and a dark gray duster over a white shirt. The duster can be buttoned down the front to cover Seiji's belt line, the back of the duster sports a white cog emblem. Seiji sports boots that are supple and easy to move in on his feet. On his head Seiji wears a pair of small, dark, sunglasses.

-Physical Description: Seiji is a fairly average build. He is not overly muscled, nor is he flabby. His skin is a tan brown from all the time he spends outside looking for Automaton parts. The man's arms and legs bear a few minor scars from exploding inventions or klutzy moments near hard surfaces. Over the years, Seiji has acquired a long scar down his left shoulder from a deflected kunai and scar on his right shin from an exploding tag.

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Posted (edited)

~History~

Background:

Seiji was too young to remember, but at one time during his infancy he slept in the finest crib ever created by Machinist hands in the royal bed chambers of Cogmaster Kin. Kin chose to send Seiji away into Konoha after learning that none of the Kizai royalty had been exposed to the outside world for over seven hundred years. This choice would serve to explain why Seiji looks nothing at all like his "mother" or "father" or "sister".

Raised in Konohagakure no Sato from the age of five months, Seiji was left in the care of a retired chuunin instructor, and his herbalist wife. From an early age, Seiji enjoyed his father's stories of battle and the different tests that the academy students from Konoha had to weather to earn their stripes as a ninja. Seiji would often hint at his desire to be enrolled in the Konohagakuren Academy throughout his childhood, yet his father's response was always lukewarm. First his father worried about Seiji's innate clumsiness, then he worried about Seiji's unusual chakra manipulation system, finally his Seiji's father dissuaded him from ever enrolling in the academy by telling him about the NCIA and their methods of conducting business. After hearing about the NCIA and their deplorable control over the ninja world, Seiji vowed he would never become a ninja so long as he live.

After this vow, as Seiji grew older he developed an intense curiosity for all things mechanical. After much begging and pleading with his parents, Seiji was allowed to build a small shack outside the family's main house that he could use a s a workshop. It was in this workshop that Seiji would spend the majority of many years of his youth, building things, breaking things, blowing things up, lighting various decorations and body parts on fire, and finally finding the key to his birth right. He read everything he could get his hands on about machines, finally he exhausted the Konohan library's works on tinkering and machinery yet still he yearned to know more.

One night as Seiji slept peacefully, the gears of war were turning. The next morning, Seiji went to his workshop to continue his work on a project. His mother was due to deliver a child any day now and Seiji had decided to create a mechanical hand that she could use to reach items around the room without leaving her bed. He had almost finished the final stress tests and his workshop was littered with gears, cogs, and scraps of metal. Suddenly the door was flung open and Seiji's father rushed in.

"It's starting!"

The doctor was called immediately. The medical ninja rushed to the house and helped to deliver a perfectly healthy baby girl. Seiji, wiped the tears of joy from his eyes as he looked down at his baby sister. Her hair was dark, like his parent's and her eyes were blue, her skin was pale as liquid paper. The young Machinist felt a strong hand clasp on his shoulder, it guided him out of his mother's bedroom and into the dining room.

"Dad, what's the matter?"

"Seiji, I need to be honest with you. You're not my son. You were brought to us by a man named Daisuke, when you were only four months old. He told us your father loved you very much but he wanted to you see a world beyond what his father and his father's father had seen. He left you this, told me to keep it until you were old enough to understand."

His father reached into his pocket and drew out a ring. The ring was designed to mimic the spokes of a cog. Seiji took it gently and slipped it onto the ring finger of his left hand. As soon as the ring touched his skin, the cog began a lazy spin. Seiji opened his mouth to speak, just as he was about to formulate a sentence an explosion rocked the foundations of the house. In a split second, Seiji's father reacted, running over to the door to the street and flinging it open. Outside the streets were filled with chaos, uniformed ranks of NCIA ninja scattered under a hail of fireballs and lightning strikes.

"Seiji! Take your mother and sister! Run!"

The door slammed as Seiji's father ran into the fray. Seiji was so stunned that all he could do was gaping at the portal. Somewhere on the second floor a window smashed. Seiji snapped out of his stunned state and rushed into his mother's room. Wrapping his arms around her shoulders for support, the three limped slowly out of the back door. Yells and screams came from every direction, citizens were fleeing in every direction as a group of ninja clashed against the NCIA.

"Please Seiji, we need to hide."

Seiji looked around, his workshop was several yards away and seemed undamaged. The three began to walk towards the workshop, suddenly, an NCIA operative flickered into existence in front of them. The man raised his hand to stop the trio. Instantly, Seiji's father appeared behind the NCIA officer, he wore a Konohan Hitai-ate and an NCIA vest with a large slash across the NCIA insignia. He moved so fast Seiji could barely follow his hands as he drew a katana and stabbed the officer through the chest. The man gurgled and fell forward, almost immediately a stream of fire burned a patch of the earth behind Seiji's father. Seiji's father nodded to his adopted son, then flickered off to fight his new foe. Seiji and his mother and sister rushed the last five yards into the workshop, slamming the door behind them.

The trio was breathing hard after their encounter with the officer. Seiji ran to the back wall of his workshop and grabbed a heavy wrench off the wall. He took up a post near the door, the wrench held over his head, ready to attack. Seiji's mother sat in the corner of the room, trying to soothe her newborn daughter. Suddenly the door was flung open and a figure stepped in, Seiji swung at the back of the smaller person's head, letting a blood curdling, adrenaline fueled yell escape his lips. The figure turned with super-human speed, knocking the wrench from Seiji's hand before striking him in the stomach with an open palm. Seiji felt his breath escape from his body, as he doubled over, Seiji was able to see the veins that bulged around the figure's white eyes. The smaller man wore an NCIA vest with the signet of a Gennin ironed to the shoulder. He turned to Seiji, raising an eyebrow before launching a kick that sent the Kizai spiraling across the room.

"I am an NCIA agent, I saw you resist apprehension by another officer earlier. You are guilty of high-treason, I will carry out your sentence: death."

Seiji's blood boiled. The Hyuuga took a step towards Seiji's mother, Seiji's sister began to cry. Another step, Seiji still couldn't breathe, his body was in excruciating pain. Another step, the Hyuuga reached out and stroked Seiji's little sister's cheek. The ring on Seiji's hand began to spin so fast a whirring noise cut through the infant's cries. Seiji tried to lift himself off of the ground, as he did his hands brushed. The chakra coils that pulsed through Seiji completed their circuit for the first time. The Hyuuga's hand raised into the air, forming an open palm. The gears on the floor rattled and spun.

"Shh, it will all be over soon."

The gears on the floor flew into the air, zipping towards Seiji's prone figure. The Hyuuga's hand rushed towards its target. The crunch of bones breaking tore through the air as the infant's screams suddenly stopped. Seiji's fingers flicked back and forth as a wave of gears assaulted the Hyuuga. Strings of chakra wove around the workshop flinging the waves of gears at Seiji's foe. The Kizai finally staggered to his feet, a defiant yell piercing the air.

"Don't you ever lay a hand on my family."

Seiji stepped over to his mother, lifting her in his arms he carried her from Konoha into the great forest that surrounds the city.

Sunshine caressed the Kizai's face. Seiji opened his eyes and looked around, he lay in a glade his head resting against a tree root. His mother and sister slept near by.

"Seiji. Are you ok? I found you unconscious with your mother and sister in this clearing. You were surrounded by bits and pieces of machinery."

Seiji's father knelt over him, his brows knitted in concern. Seiji explained what had happened the previous day. His father sat down and breathed a heavy sigh. Seiji and his family lived in the woods for another week before returning to the city. During the second assault on the NCIA, Seiji and his family again returned to hiding in the woods. After the NCIA was removed from Konoha, Seiji enrolled in the gennin program, with his father's blessing. Seiji hopes that through working as a ninja he might find out more about his heritage and protect people from the injustice that his family almost suffered. He trained as a puppeteer, creating a human like puppet named Sarah.

Several years after his graduation Seiji is now working as a Konoha mercenary. Walking a fine line between missing nin and loosely affiliated warrior, Seiji takes odd jobs all over the world and has even worked as a bounty hunter on several occasions. This led Seiji to work with a group of ninja in Suna who were supposed to be liberating Yukigakure no Sato. Seiji departed from the group, fleeing to Kirigakure no Sato in the hope that he would be able to get in touch with a Konoha ninja. Unfortunately he found that Kirigakure had been torn apart by civil war, barely escaping with heavy wounds, Seiji is now trying to reunite with his Suna team to set things right.

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Edited by Rilon
Posted (edited)

~Persona~

Personality: The best way to describe Seiji is a happy go lucky klutz. Prone to tripping and crashing into things, he always manages to keep a positive outlook on life. Seiji can lose his temper, especially when messing with machines, but usually the incidents are brief and end with Seiji injuring himself.

Likes:

Hot Days

Hot Women

Tinkering

Scrap Hunting

Wrenches

Take Out

Machinery

Dislikes:

Cold Days

Cooking

Doing Laundry

When Machines Don't Work

When Machines Break

Losing Small Parts to Machines

Unsuccessful Scrap Hunting

~Favorite~ (What’s your character’s favorite…)

-Food: Noodles, Edamame

-Color: Turquoise

-Music Genre: Techno

-Book Genre: Mystery

-Hangout: His workshop

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Ninja Stats

Rank: Chuunin

Level: 30

TXP: 7232

75% TXP bonus from Kizai Seiji

To Next Level: 7232/7400

-Stats (out of 3500)-

(Health Power) 500

(Stamina) 160

(Chakra) 500

(Taijutsu) 40

(Defense) 500

(Ninjutsu) 300

(Genjutsu) 0

(Concentration) 0

(Speed) 500

(Accuracy) 500

(Evasion) 500

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Edited by Rilon
Posted (edited)

~Skills~

Skill Point Tally: 20/24

Remaining Skill Points: 24

Skills:

The Path of the Hunter Ninja

Description: Some people are born to be hunters. They analyze their surroundings, try to take anything and everything they can from the knowledge of them, and attempt to use their surroundings and the things which they feature as defenses against predators. This has been true since the beginning of mankind, and is still true even in the modern day. A person who follows the path of the hunter is skilled in the arts which made countries in the days of old, and which kept danger from those around them. Hunters use traps, or poisons, from their direct surroundings, to their advantage.

-1

Effect: Character gains 1 extra Jutsu Point per level.

Hunter's Discipline: Choose Two:

-Poison Creator: The Skills 'Poison Creator' & 'Expert Poison Creator' may be gained for the price of 1 SP, instead of 2.

-Poison Applier: The Skill 'Poison Handler' may be gained for the price of 1 SP per 2 ranks bought.

RP Guide:

-A character who follows this path may not necessarily be a savage in the wilderness, but they have a keen eye to environmental circumstances around them. They are naturally attuned to tracking, though without training it may not be any better than a normal ninja. The important thing to remember is that they are, in their nature, hunters. They track and fight indirectly to trap their target in overwhelming circumstance. There are many types of hunters, from the ones who track animals in forests to those who use the metropolis as their cover and hunt a more intelligent prey.

Restriction:

-Players can only apply this path to characters which actually spend a portion of their time, or have spent a portion of their time, hunting for things, researching and setting traps (Or researching and creating poisons) they should not be afraid to get their hands dirty, or use slightly 'dishonorable' and 'tricky' things to get the job done.

The Path of the Puppeteer

Description: Some Shinobi-nin love the feeling of manipulation, the sensation as those strings pull through the air and the masterful weapon of death they have slaved over slices through their enemy like a hot knife through butter. The sensation and skill exhibited by the master puppeteer drives them to become more focused in their practice, to a point in which they trulely become one with their weapon, much more so than any other weapon user.

-1

Effect: All purchases and word counts put towards creating puppets or puppet materials are reduced by 80%, rounded up. Choose one of the below abilities.

Manipulation Mastery: Choose One

Manipulation of Material: A puppet is considered to have 1.5x their durability when being used by a player with this skill.

RP Guide:

-A character that follows the path of the puppeteer is an artist at heart. Wishing nothing more then to show off their creativity to the world, puppeteers will build constructs in the image of various animals, or even humanoids if they feel the need. They're very well versed in new age technology, and know just how to make things tick the right way They tend to enjoy control a little bit more then most, and have a tendency to 'become' their weapon, allowing their attacks to flow with the grace of a dancer.

Restriction:

-Chuunin. Must have Path of the Warrior (Weapon Specialization) or Path of the Hunter.

Poison Creator

Shinobi-nin does not have to pay the cost for Poisons, and can instead gain them at a rate of value in $2 per line. First Tier (Basic) and Second Tier (Advanced) poisons are capable of being made by this shinobi-nin, and costs which would otherwise be there within the poisons are not there, instead paid for in words.

-1

Expert Poison Creator

Shinobi-nin does not have to pay the cost for poisons in $, and can instead gain them at a rate of writing, with a value equivalent of $2, per line. First Tier (Basic) and Second Tier (Advanced) poisons are capable of being made by this shinobi-nin and the cost of any second or first tier poisons made are instead 50%.

Poison Creator, Path of the Hunter Ninja, Level 10

-1

Locked:

Water Specialty

Cost: 0

Effect: User has -10% chakra (rounded up) for all Ninjutsu. Water Jutsu cost one less JP to a minimum of 1. User receives the skill "Subtle Elements: Water” for free and may purchase an additional rank of "Subtle Elements”. If the user already has "Subtle Elements: Water”, they may have their points refunded. This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.

Description: Naturally aligned to the element of the water, this character has a natural tact at using and manipulating water to their bidding. This chakra tends to flow and ebb with ease, making it much easier to manipulate than other chakra, still one moment and crashing down the next.

Roll

Level 80:

Lightning Specialty

Cost: 0

Effect: User has a +10% chance to hit with all Ninjutsu -or- Taijutsu -or- Genjutsu attacks (choose one when this skill is learned). Lightning Jutsu cost one less JP to a minimum of 1. User receives the skill "Subtle Elements: Lightning” for free and may purchase an additional rank of "Subtle Elements”. If the user already has "Subtle Elements: Lighting”, they may have their points refunded. This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.

Description: Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. This chakra is known for its ability to pierce barriers and move at rapid speeds, making it optimal for being able to strike an opponent.

Restrictions: You get one specialty at level 30 and another one at level 80.

Level 80: 5 post training.

Roll

Edited by Rilon
Posted (edited)

~Techniques~

Jutsu Point Tally: 64/84

Basic Academy Jutsus(Gained automatically upon character approval):

Name: Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10 Genjutsu

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Damage: None

Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.

Name: Henge no Jutsu (Transformation Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing.

Damage: None

Effects: Change your appearance.

Name: Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle.

Damage: None

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Puppet Technique I (Kugustu no Jutsu)

Type: Ninjutsu

Rank: Gennin

Cost: 5% Total chakra

Damage: n/a

Effects:

- Allows the user to use a puppet. Puppets cannot be used without this technique.

- Can only control a puppet with up to 250 durability and/or 30 part slots.

- May be activated in the setup phase, counts as drawing your puppet.

- Must be activated multiple times for multiple puppets.

- Chakra is always spent in the cost of this technique, regardless if your puppet is a ‘power puppet' or a 'control puppet'.

Description: This jutsu uses strings of chakra from the user's fingers to control puppets like marionettes. Another useful quality of this skill is the fact that the puppet can take the form of another person, usually its user, allowing the user to trick their enemy into thinking they're fighting a living person. Any number of chakra strings can be used to control a puppet, but users with more skill using the technique can use fewer strings per puppet. Though the downside to this is that it takes a long time to learn and even longer to practice, so it is rare to find a ninja who can use puppets that does not concentrate on puppet fighting. Points: 8 (Payback)

Puppet Technique II (Kugustu no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 4% Total chakra

Damage: n/a

Effects:

- Allows the user to use a puppet. Puppets cannot be used without this technique.

- Can only control a puppet with up to 500 durability and/or 60 part slots.

- May be activated in the setup phase, counts as drawing your puppet.

- Must be activated multiple times for multiple puppets.

- Chakra is always spent in the cost of this technique, regardless if your puppet is a 'power puppet' or a 'control puppet'.

Description: This jutsu uses strings of chakra from the user's fingers to control puppets like marionettes. Another useful quality of this skill is the fact that the puppet can take the form of another person, usually its user, allowing the user to trick their enemy into thinking they're fighting a living person. Any number of chakra strings can be used to control a puppet, but users with more skill using the technique can use fewer strings per puppet. Though the downside to this is that it takes a long time to learn and even longer to practice, so it is rare to find a ninja who can use puppets that does not concentrate on puppet fighting.

Requirements: Puppet Technique I (Kugustu no Jutsu)

Points: 12 (Payback)

Edited by Rilon
Posted (edited)

~Inventory~

Armor:

-Head:

-Neck: Hitai-ate

-Body:

-Waist:

-Forearm(s):

-Hand(s):

-Thigh(s):

-Calve(s):

-Feet:

Weapons:

-Main Weapon:

Sarah Mk. II

Weapon Type: Control Puppet; Humanoid

Durability: 500

Part Slots: 40

Parts:

Description: A puppet made in the image of a young woman. Her facial features are expertly crafted and the durable wood is painted to appear like soft, pale flesh. Sarah is an upgraded and re-tolled version of the original 541241-1 model, sacrificing some of the human like qualities for enhanced power and defense. A dark brown mane of hair cover's the puppet's scalp and its body is notably curvaceous. The torso is hollow and filled with different compartments for weapons, which each of the arms and legs are also covered in small compartments that blend seamlessly in with the puppet's "skin". This model is dressed in a long black robe that covers it from foot to neck and conceals the trap compartments until they are ready for use.

Cost: $1900

-Sub Weapon:

-Un-equipped Slot one:

-Un-equipped Slot two:

-Un-equipped Slot three:

Items--

-Pouch: 3 Shuriken, 3 Kunai, and 4 Needles

-Items in Vault: Nothing

-Money on hand:

$495

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~Update Log~

Leveled up and Exp Earned:

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Money Log~

-$380

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~Battle Log~

Wins:

Losses:

Draws:

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Mission Log~

Rank D:

Rank C:

Rank B:

Rank A:

Rank S:

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Edited by Rilon


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