Jump to content
TheGreatGaspar

Sticky Fingers Punch

Recommended Posts

Posted (edited)

Name: Sticky Fingers Punch

Type: Taijutsu (Dorobou clan)

Rank: Gennin

Cost: 40 Stamina

Damage: 10

Effects: If this jutsu hits and the target’s dodge roll is less than 40-10(x+y+z), where x is the number of ranks above you that the target is and y is the number of sizes above small the opponent’s weapon is and z is the number of times this technique has been used on that opponent during this fight, then the target weapon is now in your hand. Weapon targeted must be declared during attack (ooc knowledge until stolen). Targeted weapon must currently be out, have been used during this battle or is clearly visible in description. If the target is of lower rank than the user then x may be negative. Cannot be used on a ninja two ranks or higher than the user. May not take any weapons that have abilities that cause them to be attached to their respective user.

Description: With the unique duality of strength and finesse that only a Dorobou could pull off, the user charges in and swings a quick and very painful punch at the opponent with one arm. The nimble thief pulls hard on the opponent's weapon with his other hand to relieve him of it while he is distracted by the pain of the hit.

Points: 3

Name: Sticky Fingers Punch II

Type: Taijutsu (Dorobou clan)

Rank: Chuunin

Cost: 75 Stamina

Damage: 30

Effects: If this jutsu hits and the target’s dodge roll is less than 40-10(x+y+z), where x is the number of ranks above you that the target is and y is the number of sizes above small the opponent’s weapon is and z is the number of times this technique has been used on that opponent during this fight, then the target weapon is now in your hand. Weapon targeted must be declared during attack (ooc knowledge until stolen). Targeted weapon must currently be out, have been used during this battle or is clearly visible in description. If the target is of lower rank than the user then x may be negative. Cannot be used on a ninja two ranks or higher than the user. May not take any weapons that have abilities that cause them to be attached to their respective user.

Description: With the unique duality of strength and finesse that only a Dorobou could pull off, the user charges in and swings a quick and very painful punch at the opponent with one arm. The nimble thief pulls hard on the opponent's weapon with his other hand to relieve him of it while he is distracted by the pain of the hit.

Points: 4 (Evolving 1; Sticky Fingers Punch)

Name: Sticky Fingers Punch III

Type: Taijutsu (Dorobou clan)

Rank: Jounin

Cost: 110 Stamina

Damage: 50

Effects: If this jutsu hits and the target’s dodge roll is less than 40-10(x+y+z), where x is the number of ranks above you that the target is and y is the number of sizes above small the opponent’s weapon is and z is the number of times this technique has been used on that opponent during this fight, then the target weapon is now in your hand. weapon targeted must be declared during attack (ooc knowledge until stolen). Targeted weapon must currently be out, have been used during this battle or is clearly visible in description. If the target is of lower rank than the user then x may be negative. Cannot be used on a ninja two ranks or higher than the user. May not take any weapon that have abilities that cause them to be attached to their respective user.

Description: With the unique duality of strength and finesse that only a Dorobou could pull off, the user charges in and swings a quick and very painful punch at the opponent with one arm. The nimble thief pulls hard on the opponent's weapon with his other hand to relieve him of it while he is distracted by the pain of the hit.

Points: 5 (Evolving 1; Sticky Fingers Punch II)

Edited by TheGreatGaspar
Posted

Interesting concept, but I don't like the idea of a gennin technique potentially stealing a legendary weapon from a sennin so please make it so that the item stealing portion of this jutsu cannot effect targets of a higher ninja rank than the technique.

Posted

I would expand your description to paint a picture of what is happening. Do you make a quick strike and as they are paying attention elsewhere slip the item off them? How does the damage help you get away with an item? I also would adjust the equation to the following, since I feel that it is a bit unclear and also a bit undercosted (I think weapon size should play a much larger role in this). I would also make multiple ranks of this just and make it evolving. (Read here if you don't know what evolving is)

If this jutsu hits and the target’s dodge roll is less than 40-10(x+y), where x is the number of ranks above you that the target is and y is the number of sizes above small the opponent’s item is, then the target item is now in your hand. Item targeted must be declared during attack (ooc knowledge until stolen). Targeted item must currently be out, have been used during this battle or is clearly visible in description. If the target is of lower rank than the user then x may be negative. Cannot be used on a ninja two ranks or higher than the user. May not take any items that have abilities that cause them to be attached to their respective user.

I would then make a Chuunin and a Jounin rank with Evolving so that they can steal from a maximum of Jounin and Sennin respectively. I feel this is a much more balanced way of doing it. Cool idea!

Posted

Okay, so I added evolving and put up the other ranks. I tried to make it so that the ratios of increase in damage, stamina use and the base number for the thieving equation all went up in the same ratios from rank to rank as on the site, with rounding the stamina use to the nearest five to make life easy for me. I hope that's okay. It works out where Gennin rank has a so-so time of stealing small items, but rarely medium or large. Chuunin can steal medium as well as Gennin stole large and Jounin steals large as well as Chuunin stole medium. This makes a neat progression from one rank to the next.

I also changed the wording to what Cntr suggested and tried to flesh out the description a little more. Thanks for feedback.

So... Now it's good, yes?

Posted (edited)

I'm okay with how this works for the most part, but I'd like to see a stamina cost increase across the board. Talked this over with someone else on staff after thinking about it, and it seems a little crazy that you can potentially steal an item that someone paid quite a bit for and potentially quested for, just for the low price of 19 stamina at gennin level. (I know the price increases as the technique evolves, but the gennin level one is the one I'm most uncomfortable with.) Even if the chance is somewhat lower if the item is bigger and the ninja is a higher level than you are... a slim chance of taking something from someone that they paid $2,000 for or wrote 10,000 words for for just 19 stamina is mindblowing.

On that note, as far as I'm aware, only weapons have size attributes. These techniques are written so that it seems things like armor and other various items can be stolen as well, since you write out 'item' instead of weapon. Is this supposed to allow you to steal 'any' item, or just weapons? If it's any item, you'll have to figure out a different formula for the percent chance to steal. If it's just weapons, I'd like to see the word item changed to weapon just to clear things up.

(Cool idea for a technique, by the way. Just need to be careful with it, could potentially make your character the most wanted person on the site, stealing ridiculously valuable items. Bad for your health. >.>)

Edited by Major
Posted (edited)

Okay, I tried to fix it by making them do significantly less damage, cost a little more stamina and changed all instances of the word "item" to "weapon". I also went back and made sure the jutsu points were the right amount for the cost according to the damage point ratios. The sound of being able to take other items is appealing, but I suppose it'll be best to do another (cheaper?) jutsu that would work on items in general based on value or something, just to give me more options during a fight.

Edited by TheGreatGaspar
Posted

I think the only thing left that would make me feel better about this is a usage limit per battle for each of them, or at least a decreased chance of stealing something if you've already used the technique. It makes sense in character wise... if someone sees you try to take something from them once, it's going to be a bit harder for you to do it too many more times.

Posted

Approved.

But I just want the next person who looks this over I'm a little hesitant on it, but only because the slim chance of someone potentially losing a lot of money. I do feel like this is necessary though in a way, reminds me more of a D&D game.

Posted

I'd like Sticky Finger's punch to include the user's levels above you divided by 10 or something of that sort as well.



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...