Jump to content
Sandman

Senju Shizurama

Recommended Posts

Posted (edited)

-Posting: Once or twice a week - at least three times a month.
-Time Zone: UTC/GMT - 3 hours
-Character Slot: 1



~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Vital Statistics~

 

Or3qCyG_zps8f77de70.png?t=1407196435

Name: Senju Shizurama

Clan: Senju

Birthplace: In a moving wagon, in the outskirts of Konohagakure no Sato.

Current Residence: Konoha

Age: 13

D.O.B.: 2101

Sex: Male

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Appearance~

-Height: 1,52 m or 5 ft
-Weight: 41 Kg or 90 lbs.
-Hair Color: Light Brown
-Eye Color: Dark Red
-Clothing:  At home or whenever he is not prepared for battles he usualy wears his full black shozoku. When ready he uses the commom Senju battle outifit, the yoroi.

-Physical Description: Even so he has small stature for a 13 year old boy, his body is healthy. He usualy uses his hair grow a bit and never brushes it, leaving it the same way he wakes up. He has a small scar on his right cheek, and he has a Olive skin tone.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Persona~

Personality: Mostly calm, he tends to be kind towards know people and his relatives and every animal, plants and or objects in the ambient. He usualy keeps watching small things in like insects, little animals, growings sprouts or odd shapped rocks and objects. He almost never talks, doing so only when questioned or when it is really needed.

Likes: Plants, trees, animals, rocks, stones, wooden furnitures, lakes, rivers, rain, etc...

Dislikes: Unknow people, is afraid of darkness, things that are made out of metal.

Favorites:
-Food: Sushi, sashimi, all related rice.
-Color: Green, blue and grey.
-Music Genre: Instrumentals.
-Book Genre: History and Fantasy.
-Hangout: He always goes to the woods.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Background~

Current Allegiance: Konohagakure no Sato

Relationships: 
-Parent(s): Senju Shinrama and Senju Aiko
-Sibling(s): none
-Significant Other(s): 
-Pet(s): none
-Teacher(s): 
-Friend(s): none

History: 

Son of Senju Shinrama and Senju Aiko, Shizurama was born inside a wagon while his parents rushed to arrive in Konohagakure no Sato after a political trip to The Contry of Earth. While child he was very calm and never used to cry or to talk much, doing so mostly to answer questions directed to him, He just spent his time mostly paying attention to small things like ants, growing sprouts, rocks and small animals and never paid attention to people and the things that were happening to his village and to the politics as a whole. Because of his lack of attention and attitude his parents decided to take him to the academy only at a later age because they felt he wasn't prepared and would never pay attention to the teachings, so they took him to the Ninja Academy only at 11. Prior to this, he most trained and studied with his father and mother at home or in the woods.

 

When young, Senju Shinrama was always a bit afraid of fire, it was very odd to see, he was always quiet at some place, paying attention to something small when he noticed something in fire, he would always get up fast, run and get wather to throw at it and this aways cost him punishments from his father and mother. Once he even put down the fire in a torch in the middle of a burial. But, other than that, Senju Shinrama was always loved by his family and by the Senju Clan, because of his kind way of being with everything and everyone and for his purity.

 

Shinrama took two years to finish the Ninja Academy and to graduate as a Gennin, twice the normal time, as his parents expected, but he graduated so in a normal manner and with skills equivalent to his colleagues.

 

Noone is aware of his Dōzen Mokuton yet, not even him.

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~

Statistics

Death Bonus: None (This will default to none for your first character. Later characters might have a better one.)

Rank: Gennin.

Level: 0

TXP: 0

Total Stat Points: (Your total stat points, at level 0 all characters have 500 stat points to assign to their various ability scores.)
-Stats-
(Health) 60
(Stamina) 40
(Chakra) 80
(Taijutsu) 0
(Defense) 60
(Ninjutsu) 80
(Genjutsu) 0
(Concentration) 60
(Speed) 60
(Accuracy) 60
(Evasion) 0

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Skills~

Skill Point Tally: 

2 SP initial

+ 5 SP hindering skills

7 SP used

Remaining Skill Points: none

Skills:

 

 

The Path of the Defender

- Enlightened Defender: May learn 'Guard Expertise', the first rank is free.
- Caring Heart: May learn 'Defensive Action Expert'.

Effect: User gains 1 extra Jutsu Point every 3rd level and gains the skill 'Savior' for free.

Cost: -1 SP

 

Guard Expertise

Effect: The character recieves +3 to their block range per rank. Does not stack with any other similiar skill.

Rank: 1

Cost: 0

 

Inner Calm

Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.

Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.

Rank: 1

Cost: -1 SP

 

Dōzen Mokuton

Description: Dōzen Mokuton is the term for the naturally occurring genetic sequences that produce the Wood Release advanced chakra nature without the need for extended training in the realm of chakra manipulation. It also denotes the high levels of energy that coincide with the chakra nature itself. Those few Senju ever capable of using Mokuton through genetics are considered to have inherited this bloodline. Through it, the wielder can effortlessly control the wood around them, and can even manipulate the cells of their own body, and transform them into wood.

 

Mokuton Birthright

Effect: The wielder must pay 1 additional Skill Point, and make a 10-post training when purchasing ranks of the skill ‘Subtle Elements’ and must pay an additional 2 Skill Points and make a 20-post training when purchasing ‘Combinatorial Elements’ skills. The wielder must acquire the Elemental Affinities of Earth and Water (Which may be obtained in any order.). Additionally, the wielder receives the skill ‘Combinatorial Elements: Wood’ for 0 Skill Points. This skill may not be overcome.

Rank: 1

Cost: +3 SP

 

Mokuton Vitality

Effect: For each rank in this skill increase the wielder’s Chakra statistic by 200 points. Ranks in this skill may be taken once every 20 levels. This skill may not be taken in conjunction with any advanced regeneration skill of Rank 2 or higher.

Rank: 1

Cost: -2 SP

 

Mokuton Affinity

Effect: For each rank in this skill increase all damage dealt by techniques with the ‘Wood’ descriptor used by the wielder by 1x, where x is equal to the user’s level. This amount may never be less than 30. The costs of all techniques with the 'Wood' descriptor used by the wielder are reduced by 10% per rank in this skill. This skill does not stack with other skills that increase technique damage by static amounts, or other skills that decrease the cost of techniques.

Rank: 1

Cost: -3 SP

 

Slow Learner

Effect: -10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this.

Rank: 1

Cost: + 2 SP

 

Skills learned from Jounins: none

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Techniques~

Jutsu Points:  4 used none left.

 

Name: Bunshin no Jutsu (Clone Technique)
Type: Genjutsu
Rank: Academy Student
Cost: 10x

Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made.

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Name: Henge no Jutsu (Transformation Technique)
Type: Genjutsu
Rank: Academy Student
Cost: 5 Genjutsu
Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it.
Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent.

Name: Kawarimi no Jutsu (Body Substitute Technique)
Type: Ninjutsu
Rank: Academy Student
Cost: 10
Damage: None
Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.
Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

 

Name: Mokuton; Mokusei Kunai | Wood Release; Wooden Kunai

Type: Ninjutsu [Wood | Clan]
Rank: Gennin
Cost: 20x
Effects: This technique must be performed in the Set-Up Phase. In terms of chakra cost calculation ‘x’ is equal to the number of kunai created by this technique, and ‘x’ may never equal more than 4. Kunai created by this technique may be thrown in any turn following their creation as if they were a regular kunai owned by the user. Wooden kunai deal 4 damage per kunai. If thrown in the Main Phase following their creation, the user gains a +2% bonus to hit with each kunai. The user most possess the Mokuton Shakuhō bloodline.
Description: This technique is considered to be one of the most simplistic of the Senju clan’s mokuton techniques. By altering the cellular structure of their hands, the user is capable of growing a number of kunai in the palm of their hand. While these weapons are the exact scale of the average kunai, the wooden versions of the weapon are noticeably lighter than steel, and have not the cutting power. They do less of the damage that an average kunai would, but those Senju who have mastered the technique have devised ways of making the technique more suitable for battle.
Points: - 2 JP

 

Name: Mokuton, Mokusei Ya | Wood Release; Wooden Arrow

Type: Ninjutsu [Kusa; Wood]
Rank: Gennin 
Cost: 30 Chakra + 10x Chakra 
Damage: 30 + 10x 
Effect: May have up to two (2) smaller attacks along with the main attack with this technique. The value of x is the amount of smaller attacks the user chooses to make. 
Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well. 
Points: - 2 JP

 

Jutsu learned from Jounins: none


~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Inventory~

--Armor:

Hitai-ate.
  • -Head:
  • -Neck:
  • -Body:
  • -Waist:
  • -Forearm(s):
  • -Hand(s):
  • -Thigh(s):
  • -Calve(s):
  • -Feet:
--Weapons:
  • -Main Weapon:
  • -Sub Weapon:
--Item Listing:
  • -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles
  • -Items in Vault: None
  • -Money on Hand: $125
  • -Money in Bank: 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Logs~

Exp Earned:

Transaction Log:

Mission Log:
  • Rank D:
  • Rank C:
  • Rank B:
  • Rank A:
  • Rank S:
Edited by Sandman
Posted

HAHA I have got to admit that his Appearance is a little based on mine. I had some beard when I was 13, but it was too small to call it a beard. HAHA



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...