Azure Posted January 20, 2016 Posted January 20, 2016 Shōuri-te | Hands of Justice | 勝ち誇った 手 Weapon Type: GauntletSize: MediumPlacement: HandsLevel: 1Attributes & Abilities: Unique: Only one of this item may exist at any time within the RP. Indestructible: If an effect would 'destroy' this equipment, that equipment is instead rendered unusable for the remainder of the battle, after which it may be used normally.Parry [2 Ranks]: Your weapon is able to block (Take half damage with no dodge roll) another set of weapon attacks in a single turn a number of times equal too the rank you have in this.Defend [2 Ranks]: Your weapon is able to block (Take half damage with no dodge roll) an Taijutsu or basic attack a number of times equal too the rank you have in this.Ward [2 Ranks]: Your weapon is able to block (Take half damage with no dodge roll) a Ninjutsu in a single turn a number of times equal to the rank you have in this.Dispel [2 Ranks]: Your weapon is able to block (Take half damage/effect with no dodge roll) a Genjutsu in a single turn a number of times equal to the rank you have in this.Greater Affliction: [Confused]: Any weapon with this attribute has the potential to afflict a target with a status effect when successfully struck. The status effect inflicted is chosen at the time of purchase and may never be changed. Enemy will roll a d20; 1-10 results in the enemy suffering the [chosen] status for the duration of one turn. "Stunned, Vulnerable, Disorganized, and Immobilized" may not be used [Any status with a "CP" of 50 or less may be chosen, so long as a valid reason is provided]. Effect Costs: Y - X (X=Your level; Y=Target level. A cost of at least 20 Chakra must be paid to 'activate' and 'maintain' the ability to afflict an enemy with a status)Lightened Craft: Medium Weapons with this ability now cost a a certain ratio when you are attacking with it. Jounin - 1:2Dharmic Virtue The user gains an additional 10% bonus damage to Wind Specialty's chosen effect. If the user does not have Wind Specialty, they may gain 'Subtle Elements; Wind' instead of the aforementioned effect. No ranks of Combinatorial Elements that include Wind may be purchased by this effect. In addition, this weapon gains the Greater Affliction Attribute without the need for Chakra Blade.Karmic Tempest When an attack from this weapon is dodged, the opponent is targeted with a second strike equal to half of the total damage of the previous attack and without effects. The opponent will apply defensive modifiers as normal. This may only be used with hand based Taijutsu. Description: Glimmering milky silver; as bright as the hues of a gleaming star of the North in the blackened sky. These gauntlets were made of a material that is as light, soft and flexible as leather, but strong like steel. The origins of the gauntlet's creation has been lost, all that remained were the fear they inspired. Some foretold they were the artwork of angels, tailoring and crafting the weapons, others said that they were made with blood and the whispered curse of vengeance. The most common tale was that these were given from the heavens to correct the cycle of Samsara now that humans had became familiar with the fruit of ninjutsu. Only a few souls have seen these mitts; those who have touched it claim to feel radiance breathing from its entity. The Shōuri-te heralding from many aspects, a combination of both the mortal world and the realm of angels and beings not found in the physical dimension. A singular characteristic power found inhibited to the Shōuri-te is the infusion to the element of Wind. On the left gauntlet, the symbol '‘勝利' is engraved, the symbol of triumph. Likewise on the right are the symbols ‘高揚', translating to exaltation. The backs of these gauntlets honor the traidtion of yin-yang and will glow when chakra is fueled through them. Running up the forearms are plated steel painted with black flame. Sitting at the top of the forearm are two golden mediating monks with a circle of spheres around them symbolizing the Samsara cycle. The Shōuri-te are imbued with the power of wind chakra. They interact with the bearer's natural wind chakra and multiply its power, or if they are without wind chakra, they grant that boon. Their chakra is unique and jealous in that they will not combine with other chakra natures. Their power is a vicious one that will follow and track their target until they are bitten by its wind. In the days when a man named Yochi Naoki had discovered these gauntlets, it was only a day or two after did he disappear, once for all. He was never heard from again, no word of his leaving, no reports of him ever leaving or his belongings missing. The locals that knew him were frightened, they thought shinobi were at play, terrorizing their homes. He was a kind boy, only reaching up in to his teenage years when he faded from civilization. The Shōuri-te were branded in to legend as cursed in some views, in others they were blessed. Along with Naoki, the Shōuri-te also vanished.Cost: $2920 Previously approved version, 8 years ago!Unique $50 Indestructible $50 Parry [2 Ranks] $400 Defend [2 Ranks] $400 Ward [2 Ranks] $400 Dispel [2 Ranks] $400 Greater Affliction $400 Lightened Craft $100 Dharmic Virtue $300 Karmic Tempest $600 Quote
wolfnin Posted February 1, 2016 Posted February 1, 2016 Dharmic Virtue I'm okay with this since it doesn't double your wind specialty bonuses. However, I think the cost should be raised. Perhaps around 600/700. Karmic Tempest I'm not too much of a fan on this ability. You're essentially punishing your opponent for dodging a technique and forcing them to make a new roll, with a reduced chance. So it's like being inflicted with half-opening after you successfully dodge. While the trade off is you take 1/4th of the damage and none of the effects, this feels way to powerful. This would definitely need a limit during battle, once or twice per battle. Or perhaps something similar to a smite, where you can add damage to your next attack after you miss? I think you can come up with something pretty creative, but it's current form is a bit too strong. Quote
Hardcore Skittlez Posted February 1, 2016 Posted February 1, 2016 I don't inherently have a problem with Karmic Tempest, but it needs to be modified by Defense. The current wording implies that it's essentially unmodified damage, which makes it far too powerful imo. If it was intended to be unmodified, then I think that it should have a cost attached-- say, 25% of an attack's cost when the attack is made, that way you must make a conscious effort to activate the ability. With a cost like that, I don't think it needs a usage limit. Quote
Azure Posted February 1, 2016 Author Posted February 1, 2016 Well, the idea is that it's already modified by the original attack. I could drop the part about halving the evasion mod and make it easier to understand? Quote
Hardcore Skittlez Posted February 1, 2016 Posted February 1, 2016 So, they would still apply their Defense modifier against it? Because in that case, I'm okay with the ability. It's only going to bypass someone's defense when you swing with something to be really worthwhile, or if they have no defense. I'd still like to see an activation cost, though. Quote
Cellar Door Posted August 25, 2016 Posted August 25, 2016 I think Karmic Tempest would be easier to understand if you used terminology that we already use, for instance "targeted by a second strike that deals x damage." this way, your mods become 1/2 for that strike which I think is really fair for an on the fly second chance hit, and it makes it clear that they can still apply their own mods. Quote