Warr Posted February 26, 2016 Posted February 26, 2016 (edited) The Original Quote Joukiton; Hakuiki No Enganryuu[steam Type; Coastal Dragon's Breath] Type: Ninjutsu Rank: Jounin Cost: 380 Damage: 143 Effects: Opponent is dealt 'tired' for 3 turns, Exposed for 1 turn, fazed for 1 turn, clobbered for 2 turn, and burned for 3 turns. Description: A simple technique, when one uses the Hakuiki no Enganryuu, they form the hand seals of snake, dragon, rat, dragon, bird in quick succession, and inhale an extremely deep breath. Activating their innate ability to utilize water chakras and their trained or innate ability to use fire chakra, the shinobi mixes them with the breath being exhaled from the lungs as the other air is inhaled, and in turn sends the resulting steam blast out of their nose and mouth. The two exit points create a vacuum, and while this technique is potentially deadly to the opponent, it is more important for it's strategic capabilities than attacks. It's obvious that such a technique would give an opponent a burn, but it also very functionally leaves opponents tired and knocks them out of the defensive posture they may otherwise have. Points: 8 [X] MATH: Tired x 3 = 30 CP Exposed x 1 = 40 CP Fazed x 1 = 15 CP Clobbered X 2 = 80 CP Scorched x 3 = 90 CP 30+40=70+15=85+80=165+90=255 Previously it did 143 damage, which was incorrect for the cost. It should have cost 350 CP (255 in effects and 95 in damage) at that damage point, but as we can see didn't. As such the calculation: 380-255 = 125/2 = 62.5 x 3 = 187.5 (188) is more apt. = 380 CP. No other changes were made aside from making the damage go up to the full capability for the cost. The Revamp Jōkiton; Hakuiki No Enganryuu (Steam Release; Coastal Dragon's Breath) | 蒸気遁・息ハクイキの沿岸龍 Type: Ninjutsu [steam] Rank: Jounin Cost: 380 Damage: 188 Effects: Opponent is dealt 'tired' for 3 turns, Exposed for 1 turn, fazed for 1 turn, clobbered for 2 turn, and scorched for 3 turns. Description: A simple technique, when one uses the Hakuiki no Enganryuu, they form the hand seals of snake, dragon, rat, dragon, bird in quick succession, and inhale an extremely deep breath. Activating their innate ability to utilize water chakras and their trained or innate ability to use fire chakra, the shinobi mixes them with the breath being exhaled from the lungs as the other air is inhaled, and in turn sends the resulting steam blast out of their nose and mouth. The two exit points create a vacuum, and while this technique is potentially deadly to the opponent, it is more important for it's strategic capabilities than attacks. It's obvious that such a technique would give an opponent a burn, but it also very functionally leaves opponents tired and knocks them out of the defensive posture they may otherwise have. Points: 8 The Original Quote Koushou Mizu Soujo; Hikoukigumo Tanabiku No Jutsu (Advanced Water Manipulation; Jet Stream/Vapor Trail Hover Technique) Type: Personal Clan Fire, Wind, Lightning & Water Ninjutsu Rank: Sennin Cost: 200; 80 Chakra Upkeep. Cannot be up kept for more than 4 turns. Effects: Jutsu type & element cannot be changed by any skill, technique, or item. When this technique is in use, the user is considered 'immune' to any environmental condition which might be affecting the area (Within Reason). He is ignored in regards to 'terrain jutsu' which is less than Forbidden in rank. When traveling, the word count is negated by 100, to a minimum of 100. Cannot be used more than 3 times in a battle. Description: From highly advanced water manipulation training (gained through much experience/use of water manipulation) the user is capable of gathering and cooling water molecules to the point they're actually liquid again, midair -or under them prior to 'launch'- and super charging these water molecules into supercharged static steam, which makes the user capable of hovering midair, these water molecules supporting him so long as this is continued. The super charged water molecules in Steam form are supercharged and kept at the perfect temperature by wind and fire manipulation to make them stay exactly as they should be in regards to high temperature to lift off the ground, and this makes for this jutsu originally designed to utility purposes, such as traveling across a country in a short period of time, have other capabilities as well. Requirements for Use: Kaijin Mizushin, and said Kekkai Genkai must be -active- while using this jutsu. Points: 5 JP The Revamp Warusu Hiden Ōgi; Joki Arashi Idō Jutsu (Warrusu Special Technique; Steam Storm Walking Art) | わるす秘伝奥義・蒸気嵐移動術 Type: Personal Ninjutsu [steam | Storm] Rank: Sennin Cost: 200 Chakra; 80 Chakra Upkeep. Effects: When this technique is in use, the user is considered 'immune' to any terrain or climate condition currently in play. They are immune to 'terrain effect and climate techniques' which are less than Forbidden in rank which may come into play while this technique is in use, as well.Cannot be used more than 3 times in a battle. Additionally, this technique may be used to reduce travel times by 50% of their word counts. Description: By infusing the air around them with steam and storm chakra particles, the user of this technique is capable of sending themselves skyward like a rocket, and keeping themselves in the air as if they were 'hovering'. More over, the abundance of their own chakra around them keeps weather conditions 'prime' upon themselves so long as the technique remains in play. Requirements for Use: Water Specialty, Fire Specialty, or Lightning Specialty Points: 8 JP The Original Quote Mizushin's Gift #1, Heaven's Wrath Type: Ninjutsu (Water) Requirements: Genin, Rank 1 of Mizushin Cost: 60 Damage: 60 Effects: User does not benefit from their body being surrounded by water with the next turn, because they have to gather more. This is not true in watery areas, however. Description: To use a gift of Mizushin, one must activate it. With activation, one could gather water from any nearby source, and with time, even from sources which are not near by. An Umikoi who has unlocked their bloodline is quickly taught this truth, and in most cases are soon after taught secret ninjutsu of the clan. This technique consist of the user making three handseals, and soon after, using their will and chakra to launch a blast of water at their opponent, the water acting as if it was an extension of their body. Points: 3 The Revamp Suiton; Sukoshi Nami Jutsu (Water Release; Little Wave Art) | 水遁・少し波 Type: Water Ninjutsu Rank: Gennin Cost: 80 Damage: 60 Effects: Upon a successful attack, the opponent is dealt one turn of distracted. Description: A simple technique taught to many Umikoi childen from an early age, this technique requires three simple handseals (dog, dragon, dog), and a focusing of one's chakra. Upon completion, a burst of water chakra shoots out from the user and forms a small tidal wave. Requirements for Use: Umikoi Clan membership, or learning it from an Umikoi. Points: 4 JP Edited June 1, 2019 by Warr
Hardcore Skittlez Posted February 27, 2016 Posted February 27, 2016 A recent change on travel jutsu: Chunin may decrease travel reqs up to 25% and Jonin may reduce travel reqs up to 50%. They always cost 3 additional JP. So... I'd go ahead and make your travel post/terrain one bypass 50% of travel reqs, and up the JP cost by 3.
Warr Posted February 29, 2016 Author Posted February 29, 2016 Thanks for telling me as much. I'd almost aim for making it reduce travel times even further, given it's a sennin technique, but given I've already got the water puddle one, no real need? I've edited the 50% reduction and +3JP to it though.
Hardcore Skittlez Posted March 1, 2016 Posted March 1, 2016 I think I misread it as a sennin technique before. I could see pushing it higher then, if you wanted. Otherwise, I think these are fine. Approved
Warr Posted March 1, 2016 Author Posted March 1, 2016 I think I misread it as a jounin technique before. I could see pushing it higher then, if you wanted. Otherwise, I think these are fine. Approved Thanks. And while I could push it higher, I'm going to refrain from doing so simply because there's no reason to do so with the fact I have a more dedicated travel technique. I'm fine with it the way it is. Thanks for the timely response and the approval.
Warr Posted March 17, 2016 Author Posted March 17, 2016 Bump. It's been like.... 10 days since these were last bumped, and it's been 16 days that they've sat here with one approval and done nothing.
almondsAndRain Posted November 3, 2022 Posted November 3, 2022 Personal and Water are tags, and so go in brackets next to the Type, like so: “Ninjtusu [ Water | Personal; Umikoi Warrasu ].” Like the example shows, you also need to say who or what the ability is personal to. Additionally, we no longer allow upkeep to be paid in techniques like that. If you return, I can give this a deeper review. As it stands, I am currently moving this to dead to clean the forum up some, as I said in the PM.