PandaMattMatt Posted June 1, 2016 Posted June 1, 2016 (edited) :~:Pollination Release: Lethargic Stinger Type: Genjutsu [Pollination Archetype] Rank: Gennin Cost: 60 Chakra Damage: 25 Ghost Damage Effect: Target is "Weakened" for 1 turn. Description: An illusion created by the honeybee's buzzing. It makes the target think a stinger has been launched at them. As it the stinger seems to pass through them, they granted a slight jolt of pain, followed a complete lack of energy. Points: 3 jp  :~:Pollination Release: Drone's Daze Type: Genjutsu [Pollination Archetype] Rank: Gennin Cost: 40 Chakra Damage: N/A Effect: Target is granted "Speed; +50" for 1 turn. Description: By limiting the non-essential functions of the brain, the Honeybee helps mimic a mental state similar to that of a drone. By ignoring all else, including pain and fear, the target can move faster to accomplish more in a shorter time. Points: 2 jp  :~:Pollination Release: Bursting Sting Type: Genjutsu [Pollination Archetype] Rank: Gennin Cost: 20 Chakra Damage: 5 Ghost Damage Effect: Target is inflicted with "Fazed". Description: Launching the illusion of a stinger towards the target, the victim is made to believe that the stinger bursts with a sudden and unexpected amount of force. The perceived concussive wave leaves the target fazed and reeling for a short time. Points: 1 jp Edited May 17, 2017 by PandaMattMatt
PandaMattMatt Posted May 17, 2017 Author Posted May 17, 2017 (edited) Changed Maddening Stinger completely. Removed the enemy targeted "enraged" made it weakened. Brought down the cost of the technique and lowered the ghost damage inflicted. JP was brought down to compensate. Ghost Damage: 25 = 25 cp Weakened: 35 cp 25+35 = 60 cp = 3 jp  Second technique, there's been a lot of confusion over upkeep techs and whatnot. I don't know how to properly utilize an upkeep tech. So I removed the upkeep and made it a single turn of speed boost. Nothing else change. Stat Boost: 50/5*4= 40 cp 40 cp = 2 jp  Third one, this is a new one. I had an extra JP to play with and figured a cheap-y little tech with a pretty good effect would be good. Ghost Damage: 5 = 5 cp Fazed: 15 cp 5+15 = 20 cp = 1 jp Edited May 17, 2017 by PandaMattMatt