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dowhatnow

Kohashi Bloodline

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Posted

Bloodline: The Curse.

Curse of the Body.
'Cursed' they were called, those of the Kohashi Clan that were deemed unfortunate enough to have been born with the disease, defect, mutation. On appearance alone it is easy to pick them out in a crowd. Their overly pale skin gives an eerie aura about them. It appears smooth, slimy even, much alike a snake but on closer inspection and by touch their skin is incredibly rough as its sparkled with grains. Rough, firm, resilient, its virtually impervious to basic piercing - toss a stone at them or two and they wouldn't even feel a thing.

Rank Requirements:-

Rank 1: Must be taken at Character creation
Rank 2: Level 10
Rank 3: Level 15
Rank 4: Level 20

Curse of the Body: Rank 1.
The Kohashi degenerates are born different. Initially their skin appears extremely pale, almost an ivory white. Though they appear fragile, their skin and bodies are already extremely resilient against most forms of moderate physical damage, hardly even feeling a thing. The Kohashi Ninja are often deployed as scouts in harsh environments as their unnatural bodies enable them to cope easily with even the most extreme of terrain.
Effect: Character is immune to all damage incurred by Environmental Terrain/Climate Effects.
Cost: -1

Curse of the Body: Rank 2.
They never cease in their physical change, as they become gradually more accustomed to their bodies. Their bodies and skin strengthen, almost hardening. If one were to press their bodies, it would almost be like pressing a rough pad of armour, however despite the materialness of themselves, and quite remarkably, their agility isn't put at hindrance at all; perhaps a natural change within themselves has allowed them to cope with their own form.
Effect: Character is immune to all Status Effects incurred by Environmental Terrain/Climate Effects.
Cost: -1

Curse of the Body: Rank 3.
On appearance, their body appears not dissimilar to a beetle carapace with their skin and body appearing just as tough. This is not just aesthetic, the strength of their unique physique is now almost double of that of the level before. Their skin now perfectly white, no longer appears smooth, and it is coarse to look at and it is possible that one might even cut themselves if they were to brush their hand along their skin.
Effect: Character is immune to all Environmental Terrain/Climate Effects.
Cost: -1

Curse of the Body: Rank 4.
At this stage their bodies achieve their final form, or at least the highest form that has been seen. Their agility significantly increases in spite of their weighed down appearance. Their ability to cope with the most hazardous of terrain coupled with their incredible agility have made them prominent trackers, scouts and hunter-nin among the ranks of the village Ninja structure, though pairing them up with others is uncommon.
Effect: Character gains +20% Speed in all terrain. Does not stack with skills of similar effect. (Weathered Shinobi, et al.)
Cost: -1


Curse of the Flesh.
The physical form of Kohashi members are unique indeed with their eerie outwards appearance. Their strange bodies are incredibly resilient to penetration by near any means though they are not impervious to pain or damage. As their bodies mature through the changes to achieve final and perfect form so does their durability and resistance against effects that others might typically suffer from.

Rank Requirements:-

Rank 1: Rank 2 Curse of the Body
Rank 2: Rank 3 Curse of the Body
Rank 3: Rank 4 Curse of the Body
Rank 4: Level 25, Chuunin

- May not take Iron Skin or Chakra Barrier.

Curse of the Flesh: Rank 1.
Effect: Character is immune to Exposed caused by physical means.
Cost: -1

Curse of the Flesh: Rank 2.
Effect: Character is immune to Scorched caused by physical means.
Cost: -1

Curse of the Flesh: Rank 3.
Effect: Character is immune to external Bleed damage (or open wounds) caused by physical means.
Cost: -1

Curse of the Flesh: Rank 4.
Effect: All total physical damage is reduced by -20%.
Cost: -4

Hollow Form.
The physiology of the Kohashi gives them a rather unique ability indeed. That is, apparently, to turn invisible. A sort of natural defence mechanism, though they may switch it on whenever they see fit. By channeling their energies about their body they can mask their appearance, a complex system within their unique pigments makes them 'take form' of their surroundings and leaving them invisible to the plain eye. A secondary autonomic effect occurs simultaneously in that their chakra seeps through their pours, and cloaks all trace of their being so that they can't be 'seen' by near any means or traced by even their scent. It is this ability that has helped, in conjunction with their other unique traits, them to be so sought after in tracking and hunter fields.

Activation & Upkeep:-

Cost to be paid in Chakra OR Stamina, whichever is the greater of the two. All forms of advanced regeneration are halted so long as this is active.

- Gennin: 8% per turn. May only be activated in the Main Phase.
- Chuunin: 6% per turn. May be activated in the Setup Phase or Main Phase.
- Jounin: 6% if activated in the Response Phase; 4% every turn. May be activated in the Response Phase, Setup Phase or Main Phase.


Requirements:-
- Level 20
- Rank 3 Curse of the Body
- Rank 3 Curse of the Flesh


Effect: While active the user turns completely invisible, appearing to be one with their surroundings. While in this form they may not be targeted (except by AoE) nor may they perform any actions unless they deactivate the ability. If activated in the Response Phase the user gains +10% to dodge any attacks in this phase and may also roll to dodge as an additional action.
Cost: -2

Perfected Hollow Form
Few Kohashi ever attain the rank of Sennin, and for a variety of reasons, but those that do have found ways to keep their Bloodline Limit active for a much longer duration and with what seems to them like far less effort.
Effect: Character may now activate or deactivate Hollow Form in any phase, and if activated in the Response Phase, the user gains a bonus to their Evasion equal to fifty percent of its base value in place of the normal ten percent and may also roll to dodge as an additional action. The cost of activation must be paid that turn.
Upkeep: 4% if activated in the Response Phase; 2% every turn.
Requirements: Sennin Only, Hollow Form.
Cost: -2
Posted (edited)

NOTES!

Link to Previous

Changed Curse of the Body to have it make more sense. Back when the clan was first created by Nappers (back in 2007-09, I believe), we didn't have "Climates", as such. They were more like "extensions" of Terrain at the time; but that got convoluted quickly, and due to lack of updates on my part (after inheriting the clan from Azure), here we are, with a new and improved* version.

Sort of the same deal with Curse of the Flesh. The first two got explicit rewording to compensate for now unusable Status Effects.

*Indicates 8.3.1 compliance

Edited by dowhatnow
Posted (edited)

Curse of the Body: I think not. 4SP that gives you better than skills it usually takes 80 posts of chuunin and jonin training and 9SP to get? No way. 

 

Curse of the Flesh: Rank 4 I don't mind as much. However, ranks 1-3 all give virtual immunity to status effects (since genjutsu users are so rare) and immunities in general are really, really rare and costly. We have functional immunity against bound effects through One-Handed Seals and Sealing Prowess, but those run 3 and 5sp a pop and have hefty secondary costs (training and EXP loss). Selling an immunity for 1sp won't fly.

 

Hollow Form: A few points of clarification: What/where do you have to do to deactivate this, and is it a free action or a standard action? If your Tank Stats are equally balanced, how do you pay for it? If you're a Jonin and you activate it in something other than the Response Phase, is it's activation cost still 6%? Can this be countered by advanced senses, like Path of the Sensor or Byakugan? 

 

Perfect Hollow Form: I feel like there should be a limit to how many times you can use this in the Response Phase. As it stands you pay 4% of your better tank stat to increase your Evasion to the maximum possible in the system as many times as you want for no downside since you can turn it off in the Setup Phase and attack that turn. I get that it's Sennin only, but that's still absurdly powerful. 

Edited by Peregine
Posted

Curse of the Body; This is actually probably okay as the focus for a Bloodline. This is sort of the Kohashi thing. I'd probably prefer this cost 5 SP in total though.
Curse of the Flesh; Gotta agree with Pere. Just being immune to Exposed and Bleed is like the greatest thing to ever happen to tanking in the world. Denied on Exposed. Bleeding is... eh, I guess. The Alchem get it... I don't know. It still makes me feel weird to see it.

Hollow Forms; Peregine has the right of it all over the place on this one. I especially don't like how Perfect Hollow form can be activated in the Response Phase for 150% bonus to Evasion, and then deactivated in the Setup Phase to allow you to attack in the Main Phase. 



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