tygerin Posted January 13, 2017 Posted January 13, 2017 (edited) Skill Name: The Mind Palace Description: The Genjutsu specialist has learned to hone their minds into weapons, equal to those of practitioners of Ninjutsu and Taijutsu. Able to extrapolate the intricacies of illusions, loosening the constraints the mind has over the body, and manifesting defenses in the material world. With their usage, they have learn to bolster their ability to cause pain in their enemies. Effects: For every rank in this skill, the ratio for Ghost Damage is replaced with 20/2+x, with x equivalent to the rank. Requirement: Path of the Mentalist Ranks: 3 Cost: -1 Edited January 13, 2017 by tygerin
Hardcore Skittlez Posted January 13, 2017 Posted January 13, 2017 If you want Genjutsu to have the same damage modifiers as Ninjutsu, it has to be subject to the same damage reducing modifiers as Ninjutsu.
cntrstrk14 Posted January 13, 2017 Posted January 13, 2017 Genjutsu has a lower modifier because it has no Defensive counterpart. Changing Genjutsu's entire balance for -3 SP will not fly. Denied.
Cellar Door Posted January 13, 2017 Posted January 13, 2017 For all Genjutsu, something like this will not fly. However you could give this a number of uses per battle that it could effect Genjutsu, or something of that nature. Essentially, the more limited an effect like this is the better it would be. Ideally, I think creating a Genjutsu Skill-lock technique would be your best bet. It is a specific jutsu that is better than usual, and gets better mods, but requires SP and has a limited number of usages per battle. Tony is correct though, for 3 SP this would make a Genjutsu character hand over fist better than any other Genjutsu user.