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Alchemy Technique; Potassium Clone | Renkinjutsu; Kari Bunshin | 錬金術•鉀分身の術

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Alchemy Technique; Potassium Clone | Renkinjutsu; Kari Bunshin | 錬金術•鉀分身の術

Type: Ninjutsu [Water | Earth | Alchem]

Rank: Jounin

Cost: 50 + 45x Chakra

Effects: Each Potassium Clone has 30 Health and 10% of the user's remaining stats. Once per turn, a Potassium Clone may use a Main Phase action to preform a 'Self Destruction' attack. A 'Self Destruction' attack is a Ninjutsu attack on a target opponent that deals base damage equal to its remaining health as well as 50% chance to afflict that opponent with 'Fazed', rolled by the opponent after they are hit. A 'Self Destruction' attack destroys the clone that preformed the attack and does not count towards the number of offensive actions that 'Potassium Clones' have in a turn. In addition, if a Potassium Clone is ever destroyed by an attack with the element 'Water' or a combinatorial element that contains 'Water', that clone may make a 'Self Destruction' attack on a target opponent in the Main Phase of the turn in which it was destroyed. Maximum of six (6) clones may be created.

Description: Modeled after the Steel Clone and Shadow Clones, this clone is much weaker in physical abilities and much more obvious. It takes the shape of the user but remains its purple and white color. It is coated by a very thin layer of chakra to keep it from contact with the air, as Potassium in its purest state is reactive with Oxygen. The clones are relatively simple, acting as en masse rather than with normal strategem. A Potassium Clone is able to disable its own chakra barrier, exposing itself to oxygen in the air and exploding. In addition, the clones are extremely volatile when exposed to water, exploding upon contact.

Requirements: Alchemy

Points: 

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Designer Notes
- Previous version found here
- Updated elements to be Water + Earth instead of just Earth.
- Updated to follow current clone mechanics.
- Entirely changed the 'grapple and explode' mechanic to instead be a kamekazi mechanic. Because this special mechanic destroys the clone in question when it is preformed I only priced the extra offensive action per turn at 50 CP instead of the full 100 CP. 
- Each clone costs 30 CP + 15 CP for the 10% stats and 50% chance to inflict 'Fazed' on destruction.
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