Princess Posted July 6, 2017 Posted July 6, 2017 (edited) Seventh Movement: Nightmare Type: Genjutsu [Otogakure|Doki-Kata|Weapon: Flute] Rank: Chuunin Cost: 30+X/2 Chakra Effects: This technique targets one ally that can be the target of Doki-Kata techniques. Until the start of your next Main Phase, the target gains X Genjutsu, and the user loses X Genjutsu. X is the value of the user's Genjutsu. Stats granted by this technique may exceed their respective maximums. The value of X cannot exceed 240. Description: The seventh movement in controlling the Doki, this song fills the Doki with an unmatched desire to inflict torture upon their hapless victims. The Doki no longer cares how much its blows hurt, only that they do. Requirements: Musical Instrument, Contract Manager[Doki] Points: 5Eighth Movement: Crescendo Type: Genjutsu [Otogakure|Doki-Kata|Weapon: Flute] Rank: Chuunin Cost: 30+X Chakra Effects: This technique targets one ally that can be the target of Doki-Kata techniques. Until the start of your next Main Phase, the target gains X in either their Taijutsu and Accuracy OR their Genjutsu and Concentration, and the user loses X Genjutsu. X is the value of the user's Genjutsu. Stats granted by this technique may exceed their respective maximums. The value of X cannot exceed 120. An ally affected by this technique drops their Health to 0 when the bonuses from this technique expire, and if they were a summon cannot be summoned again for the duration of that battle. Description: The eighth movement in controlling the Doki, this song draws on all the hatred the Doki feels for its master, and channels it out at the enemy. This allows for impressive feats, the Doki exceeding the limits of the physical world for a brief moment, before being banished back whence it came, to further foster the hatred it feels the summoner. Requirements: Musical Instrument, Contract Manager[Doki] Points: 10 Edited November 1, 2017 by Princess
Princess Posted July 7, 2017 Author Posted July 7, 2017 The skill that affects/generates Inactivity Charges, and states what they do, is: Spoiler Inactive Requirements: Doki Summon Family Description: The Doki aren't naturally meant to be in this world, and it is often confusing and distracting for them. Without the musical commands of their summoners, more often than not they simply will stare off into the middle-distance, ignoring whatever carnage is taking place around them. Effect: When this character ends its turn, it generates one 'Inactivity Charge'. At the start of the Set Up phase, if this character possess an Inactivity Charge, their turn immediately ends and they remove one inactivity charge. Cost: 0
cntrstrk14 Posted August 28, 2017 Posted August 28, 2017 All Setup Phase jutsu have a default of once per battle use. Also, this series of jutsu almost feels more like a set of skills than a set of jutsu. I'm also not 100% sure I am clear on how the Inactivity economy works for the summons, which is likely something I would need to see the summons for to understand.
Princess Posted October 31, 2017 Author Posted October 31, 2017 Oookay, movement seven is now in line with movements 1-6. Movement eight has always intended to be the special one, the ultimate song. This let's you either pick physical or mental assault, add your gen to both aspects of that (to hit and damage) at the cost of your summon. The way Doki Kata works is that you're sitting in the background, forgoing your main phases to make the Doki great, so this lets them get off one, if they're fast enough maybe two big hits that are incredibly likely to hit, then they're gone and you can't summon them again. I costed this at double a normal movement, then doubled it again for having two options. If you run out of Doki, that's 44 JP as they are currently written that no longer has any meaning, so it's a huge investment to throw one away.
Princess Posted November 1, 2017 Author Posted November 1, 2017 Okay, movement 7 made to fit the template of the previous 6. Movement 8, the big one. So, you're gaining stats on a 1:1 ratio for one turn here, then the summon dies and cannot be summoned again, and it's restricted to Tai+Acc or Con+Gen. So you use it, get one big attack off, then vanish. It's still sitting on the same maximum costs as the others, it just gets a better ratio and pays whatever health the summon has as additional cost to use this technique. Shoooould be fine?
cntrstrk14 Posted November 1, 2017 Posted November 1, 2017 Crescendo: X should be 120 here, because it's not halved. Why is the JP x4? Shouldn't it be x2 since its one of two choices?
Princess Posted November 1, 2017 Author Posted November 1, 2017 You are right on both counts, changed to suit. I blame my painkillers.