Tw33dle Posted January 13, 2018 Posted January 13, 2018 (edited) Fire Style: Fantomuigunaito no Jutsu I [Phantom Ignite I] Type: Genjutsu [Elemental; Fire] Rank: Genin Cost: 60 Chakra Damage: 60 Ghost Damage Description: After completing three hand signs, the user creates powerful illusion that target’s the enemy’s senses. Once in the genjutsu, the enemy believes that their body has been set on fire. JP: 3 Fire Style: Fantomuigunaito no Jutsu II [Phantom Ignite II] Type: Genjutsu [Elemental; Fire l Evolving] Rank: Chuunin Cost: 72 Chakra Damage: 90 Ghost Damage Description: After completing three hand signs, the user creates powerful illusion that target’s the enemy’s senses. Once in the genjutsu, the enemy believes that their body has been set on fire. Requirement: [Evolving 1 l Fantomuigunaito no Jutsu I] JP: 3 [Evolving; 1] Fire Style: Fantomuigunaito no Jutsu III [Phantom Ignite III] Type: Genjutsu [Elemental; Fire l Evolving] Rank: Jounin Cost: 180 Chakra Damage: 270 Ghost Damage Description: After completing three hand signs, the user creates powerful illusion that target’s the enemy’s senses. Once in the genjutsu, the enemy believes that their body has been set on fire. Requirement: [Evolving 2 l Fantomuigunaito no Jutsu II] JP: 5 [Evolving; 2] Fire Style: Fantomuigunaito no Jutsu IV [Phantom Ignite IV] Type: Genjutsu [Elemental; Fire l Evolving] Rank: Sennin Cost: 408 Chakra Damage: 600 Ghost Damage Description: After completing three hand signs, the user creates powerful illusion that target’s the enemy’s senses. Once in the genjutsu, the enemy believes that their body has been set on fire. Requirement: [Evolving 2 l Fantomuigunaito no Jutsu III] JP: 7 [Evolving; 2] (Tried my hand at creating a Jutsu for the first time in a long while. I'm sure something is off. Just let me know and I'll edit.) Edited January 19, 2018 by Tw33dle
Peregine Posted January 18, 2018 Posted January 18, 2018 Mostly solid, just technicalities to work out You don't need to list the damage under the technique's effects. You can actually drop the 'effects' line altogether since you're going pure damage on these. Your JP is a little off too. On the Chuunin variant, 72CP puts you in the 3JP range. Evolving still has to be a minimum of 1JP, so it'd be JP: 3 [Evolving 1]. On the Jonin, 180 Chakra lands you in 5JP territory. The Sennin comes in at 7JP, but may I ask why the numbers? 400 CP = 600 Damage is a pretty elegant ratio, much more so than 406.666666 = 610 Damage. Not going to stop it from being approved, but it's a little unusual. Finally, when evolving a jutsu you need to list in the technique what it evolves from. For example, [Evolving 1 l Fantomuigunaito no Jutsu] for the Chuunin version and so on.
Tw33dle Posted January 18, 2018 Author Posted January 18, 2018 Edited. As for the numbers, I was trying to maximize the damage while attempting to give all the costs and such a try. Still trying to understand it all
Peregine Posted January 18, 2018 Posted January 18, 2018 No worries. It definitely takes a little while to get back in the saddle. It'll click and then you're set~ Approved!
Cellar Door Posted January 18, 2018 Posted January 18, 2018 Aoo Wait... oh no fuck it. Too lazy to go back. 1