Cellar Door Posted June 13, 2018 Posted June 13, 2018 Izanagi | Heavenly Inviting Male | イザナギ • Izanagi | Heavenly Inviting Male | イザナギ Type: Genjutsu [Dōjutsu; Sharingan | Kinjutsu; Powerful] Rank: Jōnin Cost: .5x Chakra Effect: This technique may be performed in the Response Phase. When determining the cost of this technique, 'x' is equivalent to the total cost of all unresolved physical attacks targeting the user. Any unresolved physical attacks targeting the user deal 25% of the user's total Health to the user in Ghost Damage instead of their usual effects. In the Setup Phase after this technique is performed, the user must pick 1 'Sharingan Eye' which they possess. That Sharingan is treated to have reached '10 uses' in the 'Sharingan Binding' skill. Any negative effects afflicted on the user by this technique may not be negated by the skill 'Sharingan Transcendence'. Description: Izanagi is a genjutsu of tremendous power that is cast on the user of the jutsu as a means of altering their own destiny. Only those who possess the power of the Sharingan can truly wield Izanagi and even then it exacts a great toll. When this jutsu is performed, the user removes the boundaries between reality and illusion within their own, personal space. This allows the user to control the state of their existence for an extremely limited time by first creating an illusion through the application of yin-natured chakra and then applying yang-natured chakra to turn the illusion into reality. In doing so, the user is able to turn even the strongest attack into a simple illusion and return themselves to a reality where they are physically unscathed. Each usage of this potent illusion blinds one of the user's eyes, turning it stark-white and useless, and for this it was labeled a forbidden technique by the clan. Points: 15 1
Cellar Door Posted June 13, 2018 Author Posted June 13, 2018 Designer's Notes: Had to do the gif for this one myself, not fun. Anyhoo, forbidden jutsu. You go blind. All things attacking you become illusions. In game terms, that means that this gets used and basically all of the stuff targeting you on the turn you use it are now Genjutsu and use Con/Gen. Which can be extremely favorable, but this still is not a negation jutsu. It's more like Shunshin than an actual negation thing. So, great against big-damage nukes or guys with shitty concentration, but it won't always be useful as an Oh Shit Button. Then it has the immense drawback of halving the power of the Sharingan, which not even an Eternal Sharingan can protect you from. So, this is the "I am going to die, and seriously lose my character" response phase technique. I don't foresee it seeing a tremendous amount of use, because it's hard to get your hands on spare Sharingan, but I like that it's existence is a thing, because it's a very flavorful way to make a powerful RPJ. One of my favorite of the Sharingan jutsu. That being said, I'm fully willing to work with people on the cost/JP of this. I just threw on numbers.
wolfnin Posted July 4, 2018 Posted July 4, 2018 This is really cool, though this does pretty much hose down any physical attackers. It's a bit on the strong side in my opinion, but in comparison to a lot of other RPJs this pretty much can only be used twice per lifetime. I take it that the user of this technique will be using their concentration and genjutsu when dealing with the incoming attack as well?
Cellar Door Posted July 4, 2018 Author Posted July 4, 2018 Yes, this technique should be strong, as it "permanently" depletes the number of Sharingan in the game. I say permanently because it doesn't stop new Uchiha from getting made, but what I do mean is that Uchiha who use this won't just be given more bonus eyes. These also don't work with the Eternal Sharingan. Even if you have that, Izanagi will poop on you. And yes, it states that the attackers modifiers are switched in the technique, the burden of changing them, of course falling on the user of the technique.
cntrstrk14 Posted July 4, 2018 Posted July 4, 2018 What happens to any modifiers to the damage outside of Ninjutsu bonuses? Such as Strategist, anything that increases base damage, Ninjutsu Amplifier, etc? Also, what happens if the opponent has Genjutsu modifying abilities that you are not aware of? Such as an unrevealed skill or item? Would those get retroactively applied after their last turn? Or do no other bonuses get applied? In most cases this will turn attacks into a 15% chance to hit, and if they do hit only afflict status effects. if they are attacking you with Physical damage its unlikely that the Ghost Damage will actually mean anything for the rest of the battle unless the amount is STILL enough to kill you (unlikely with Gen modifiers unless the base damage of all the incoming attacks would be lethal, which since this can apply to multiple attacks could POTENTIALLY be the case, but that would be multiple hits that need to land at 15% CTH. Also, no fail chance? Or does this have the unspoken 5% chance to fail all RPJ have?
Cellar Door Posted July 4, 2018 Author Posted July 4, 2018 So I was thinking about the best way to handle the affects of skills and things that would increase damage or cause crits, and I think I'd like to see what you think is the best method. I think it might be cleanest if I went back and turned the Total Damage of the attacks into Ghost Damage, but then it would be much easier for an attack to be 1 hit KO, even to a full tank of Ghost Health. I guess it could be turned into Ghost Damage after defensive mods are applied? What do you think? Basically, this would allow it to still be a crit and still get bonuses from Ninjutsu related skills so that there isn't back-tracking to apply affects in the next turn.
cntrstrk14 Posted July 4, 2018 Posted July 4, 2018 I agree that taking the total damage and transferring it so that we don't have to worry about back tracking and applying Genjutsu bonuses makes a lot of sense, however you are right that it makes it a lot easier to be one shot even with having taken no damage to Ghost Health without any type of defensive. There is also some interesting team battle interplay here that falls apart if we try applying your defensive mods to this as part of the effect which I don't want to lose. So what if we took the total damage, but subtracted it by 20% and turned it into Ghost Damage? That would turn 1000 damage into 800 or 1500 damage into 1200. That's a substantial cut that should leave you alive- and realistically this is going to be used in a pinch where you've already taken a beating and likely have lower than max Health and full Ghost Health. I think it can still be very strong, and if you use this on an AoE enemy attack it will also easily make sense for allies to deal with it since you're just changing the nature of the attacker's offensive modifiers and then responding to it on your own as if it was always a Genjutsu.
Cellar Door Posted May 1, 2019 Author Posted May 1, 2019 Changed this up to make it more playable. So, this only benefits the user now, it doesn't have any interplay with teammates, and now the damage and effects of any attacks are removed and replaced by an affect that deals 25% of the user's total health in ghost damage. So essentially, you can use this to negate up to 3 jutsu if you're at full ghost health, or 4 if you're feeling lucky.
Princess Posted December 20, 2019 Posted December 20, 2019 Given this has a hard cap on total uses in a character's lifetime (more or less), and on incoming attacks, as well as potentially causing an attack to technically inflict more damage than otherwise it would, I think I am happy to consider this Approved. If it had limitless uses I think this would be too powerful, but given it costs a sharingan I think that's a fair price to pay. If someone has gone to the effort of collecting enough sharingan that they can use this effectively multiple times, honestly they've probably earned it.