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Sol Pope

Crushing Demolition

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Posted (edited)

Crushing Demolition

Type: Taijutsu

Rank: Chunin

Cost: X/2 Stamina

Damage: See effect

Effects: User must be behind a barrier that they created. This technique targets an opponent. If struck, the target takes X damage, where X is the health of the barrier the user is behind. This barrier is destroyed when this technique is used. Damage dealt this way can not be modified by offensive modifiers. Damage from this technique cannot be higher than 1.5x the maximum taijutsu damage for a chunin technique.

Description: An explosive appearance from behind your defensive walls, the user takes a solid rooted stance and kicks their barrier towards their opponent like a gigantic projectile. The best defense becomes the best offense!

JP: 5

 

Crushing Demolition II

Type: Taijutsu

Rank: Jonin

Cost: X/2 Stamina

Damage: See effect

Effects: User must be behind a barrier that they created. This technique targets an opponent. If struck, the target takes X damage, where X is the health of the barrier the user is behind. This barrier is destroyed when this technique is used. Damage dealt this way can not be modified by offensive modifiers. Damage from this technique cannot be higher than 1.5x the maximum taijutsu damage for a jonin technique.

Description: An explosive appearance from behind your defensive walls, the user takes a solid rooted stance and kicks their barrier towards their opponent like a gigantic projectile. The best defense becomes the best offense!

JP: 8 [Evolving 3; Crushing Demolition]

 

Crushing Demolition III

Type: Taijutsu

Rank: Sennin

Cost: X/2 Stamina

Damage: See effect

Effects: User must be behind a barrier that they created. This technique targets an opponent. If struck, the target takes X damage, where X is the health of the barrier the user is behind. This barrier is destroyed when this technique is used. Damage dealt this way can not be modified by offensive modifiers. Damage from this technique cannot be higher than 1.5x the maximum taijutsu damage for a sennin technique.

Description: An explosive appearance from behind your defensive walls, the user takes a solid rooted stance and kicks their barrier towards their opponent like a gigantic projectile. The best defense becomes the best offense!

JP: 13 [Evolving 5; Crushing Demolition II]

 

Edited by Sol Pope
Posted (edited)

Alright so, this is another dumb goofy idea. The idea of using a barrier you've made as a weapon when you're sick of hiding behind it. Some creation notes:

 

- No Taijutsu modifiers. Barriers already get better ratios for health than taijutsu does for damage, so doubling up on this would be a no-no.

- This damage can break caps up to 1.5. This is directly because there are no damage modifiers added to it. If it stopped at cap, it would be strictly worse than literally every other taijutsu that does cap base damage.

-The user must be the one who created the barrier. This prevents cheese like clone barrier coalescence or abusing tempo with summons to get reliable repeatable walls to kick for cheap.

-The stamina cost is lower than it would be to just do a basic taijutsu tech with the same base damage. This is because you've already spent resources on barrier health that aren't going to be used to defend yourself anymore so I feel this is an acceptable reduction in cost.

Edited by Sol Pope
Posted

'Target takes' very strongly implies this automatically hits. Change that wording.

Instead, something like 'User must be behind a barrier that they created. Generate a styleless Taijutsu attack that deals X damage and is not modified by Taijutsu, where X is the health of the barrier the user is behind. This barrier is destroyed when this technique is used. X never be higher than 1.5 times the base damage cap.'

 

I also worry that by doing this you're opening up to some heinous combinations with effects that increase base damage. If you're popping this at sennin, you're looking at a cap of 1,200, then Brahma adding 30% pops you to 1560, which is almost double the cap. You'd need a taijutsu that deals caps and a taijutsu stat of over 3,000 to get that damage. So your argument that 'it would be strictly worse than a capped taijutsu tech' doesn't work at sennin at all.

Maybe instead of saying it isn't modified by taijutsu, state it receives no offensive modifiers. That way, you're hitting your 1.5x cap, but you never risk doing something silly like 760 damage over cap.

Posted

Probably nitpicky, it's kinda implied but I prefer specific. Can you state 'Damage from this technique cannot be higher than 1.5x the maximum taijutsu damage for a <rank> technique.' Just leaves 0 room for imagination.

Posted

I think this is a pretty nifty use of a barrier - but I would like to see it specify that the barrier must be a Taijutsu barrier to be in line with other barrier rules.

Posted

Azure and I talked briefly on Discord and I wanted to post my thoughts here for anyone else who might want to chime in.

 

The interaction Azure is referencing is: "• User may not attack while behind a barrier unless the attack is of the same type as the barrier. (Ninjutsu Element, Taijutsu Style, Genjutsu Archetype)."

 

While I acknowledge the reasoning for this rule, I feel it's not the most applicable here primarily because one of the costs of using these jutsu is the destruction of the barrier. A big reason I feel this way is that I don't believe this restriction will change the outcome of any attacks made with this technique. The barrier being a ninjutsu or taijutsu barrier shouldn't matter as the damage is effected only by said barrier's health at the time the jutsu is used (I had no plans to use this with genjutsu and would gladly throw in a line restricting it from being used with a gen barrier). Let me know please if there is something glaring I am missing because this seems to primarily come down to the semantics of whether or not I'm "attacking from behind a barrier."

Posted

So, breaking this down...

 

Jounin Maximum Damage = 570

Sennin Maximum Damage = 1200

 

To achieve these values you need a Barrier of that cost. 570 at Jounin is 285 CP and 1200 at Sennin is 600 CP. 

 

So to deal 570 damage you needed to take two actions (one to make a barrier, one for this) and paid 285+285 to make this attack. Same thing with Sennin.

 

I think you're overpaying for damage, but for the change to deal higher than is normally allowed and taking 2 main phase actions I think this is actually fine as written. It even has counter play if the opponent doesn't want to get hit that hard. This is sort of like coalescing with Barrier + Attack = BIG ATTACK. 

 

And since the Barrier is no longer there after this technique I disagree with @Azure. The player could just abandon the barrier (which is basically what they are doing) and attack instead.

 

Anyways, APPROVED.



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