Guest Link Posted January 18, 2006 Posted January 18, 2006 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~User Info~ -Username: Link -Posting: Every day -Time Zone: Eastern ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Basics~ Name: Megami Shin Village: Sand Clan: N/A Age: 18 Gender: Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 5'11'' -Weight: 130 lb. -Hair: Brown, long buzz -Eyes: Blue -Clothing: He constantly wears goggles to keep the sand out of his eyes. Wears a dark green bandana around his neck which he puts over his nose and mouth during sand storms. His gear pack is clipped behind him on his belt. Has a dark green, elbow length short sleeve shirt with black trim. Wears his village band on his wrist. His black pants have several scroll pockets and are held up by a black belt. He wears black ninja sandals. -Physical Description: Shin has the look of a long distance runner. Having been picked on as a kid, Shin has small scars on his body. He is also double jointed with both hands. He has a dark tan skin tone due to being out in the sun alot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~History~ Background: Shin was raised in Suna village. Ever since he was a kid he was always picked on and tricked by others for being a weak fighter. His parents had always told him that physical strength isn't everything. It was then that he decided that if he can't excel at physical combat then he would train his mind and chakra and become a Genjutsu master. But a couple days after he started acadamy training he soon realized that the acadamy's focus was on ninjutsus rather than a balance of all the types of jutsus. Shin then used all his free time looking up on genjutsus and how they work. He read all the books on chakra control for using genjutsus. Quickly relizing that his keen mind gives him an afinity for the art of genjutsu. He relized though he can't win a fight through pure illusion, so he also spent time learning some ninjutsu. But becouse of his lack of physical strength he was unable to learn some of the basic taijutsus. And when the day finally came, the day of his Gennin test, he was elated. And after he had taken it he walked out of the exam room with a big grin on his face and a ninja band on his wrist. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Shin is the kind of guy that if challenged to a fight he would accept but not throw a single punch until he knows the strengths and weaknesses of his opponent. He has a desire to prove himself to those who picked on him. Likes: Reading, studying, being with friends, and testing out new jutsus Dislikes: Bullies, fist fights, and sand in his eyes ~Favorite~ -Food: Miso noodles -Color: green -Music: doen't have one -Book Genre: Sci-fi ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Ninja Stats~ Rank: Gennin Level: 0 TXP: 0 -Stats- (Health Power) 50 (Stamina) 10 (Chakra) 50 (Taijutsu) 15 (Defense) 40 (Ninjutsu) 40 (Resistance) 40 (Genjutsu) 60 (Concentration) 50 (Speed) 45 (Accuracy) 40 (Evasion) 60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Remaining Skill Points: 0 Skills: Quick Learner It takes 1 less post per 10 to learn a new technique. Must always post at least 2 posts to learn a technique. -1 Subtle Elementals (Mist) You may learn an elemental jutsu that is not from your village (IE: Fire jutsus in Mist village). Remember that you must specify which element you bought with this skill (Fire, Mist, Wind, Earth, Lightning, Grass, Sound) -1 Knowing the Elements By knowing the the elements of Ninjutsu perfectly you have discovered the flaws in many of them and are able to cut through your enemies simple-minded techniques like so much paper. Your rank in this skill determines how many times you can choose to ignore the damage from an enemy Ninjutsu. Effects of the jutsu outside damage still strike you (Web Jutsu will still bind you, etc). -2 Advancement Seal [Taijutsu] You only get 50% of your stat reward for the specified stat. +1 Self-Defence Opponents always act first, no matter what. +2 Fighting Style: Self-Defensive Tactics +10% to dodge, -10% to hit. -1 Skills learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Basic Academy Jutsus: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g. use the claws of a clawed animal, but not to the extent of if you actually were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: Kirigakure no Jutsu (Hidden Mist Skill) Type: Genjutsu Rank: Gennin Cost: 20, and 10 everyturn afterwards to keep effective. Damage: N/A Effect: Raises your accuracy by 20, decreases enemy accuracy by 20. All eye clans (Uchiha, Hyuuga, any clan with a bloodline involving the eyes) take -40 accuracy. Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a sucessful strike. Shippuu (Hurricane) Type: Ninjutsu (wind) Rank: Gennin Cost: 20 Damage: 10 Effect: This ability leaves an opponent staggered for their next post, cutting all attack attributes in half when trying to hit with any ranged attacks or jutsus. Description: A flurry of wind surrounds the target, spinning them wildly and lifting them a bit off the ground before slamming them back down. It does little damage, but leaves their perception highly skewered and makes ranged attack difficult. Jutsus learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ Armor: -Head: -Neck: -Body: -Waist: -Forearm(s): -Wrist(s): Hitai-Ate -Hand(s): -Thigh(s): -Calve(s): -Feet: Weaponry: -Main Weapon: -Sub Weapon: -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items: -Pouch: 3 Shuriken, 3 Kunai, 4 Senbon Needles. -Items in Vault: Nothing. -Money on hand: $125 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Update Log~ Character Approval: (Date, and by whom) Leveled up/Exp Earned: (Link to the topic where you gain exp. points. Make sure to include a description, the amount of exp. points gained, and whether it merited a level up) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Transactions~ (How much money you have spent, when, where, and who approved it) Buy: Sell: Reward: Loss: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Battle Log~ Wins: Losses: Draws: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Mission Log~ Rank D: Rank C: Rank B: Rank A: Rank S: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited January 19, 2006 by Link
Azure Posted January 18, 2006 Posted January 18, 2006 (edited) 2 things i can see that you should change. 1) stats only add up to 460 so you have 40 more stat points to use 2) history should be longer Edited January 18, 2006 by Raizen
Cho Hakkai Posted January 18, 2006 Posted January 18, 2006 Histroy should at least be 2 good paragraphs (5-6 sentaces each). I think that everything should be a little more descriptive.
Guest Yachiru Posted January 18, 2006 Posted January 18, 2006 (edited) and when you put your skills you should put there descriptions and effects you know like this Quick Learner It takes 1 less post per 10 to learn a new technique. Must always post at least 2 posts to learn a technique. Rank 1 -1 thats what i mean and may i make a suggetion to change the seeing mind skill to this Knowing the Elements By knowing the the elements of Ninjutsu perfectly you have discovered the flaws in many of them and are able to cut through your enemies simple-minded techniques like so much paper. Your rank in this skill determines how many times you can choose to ignore the damage from an enemy Ninjutsu. Effects of the jutsu outside damage still strike you (Web Jutsu will still bind you, etc). -2 people here use ninjutsu more then genjutsu Edited January 18, 2006 by Altered
Khaos Posted January 19, 2006 Posted January 19, 2006 Taijutsu cant be at 0, unless you're a cripple (dont be a cripple!) Its odd how people just choose skills while not linking them to their characters persona, i'm not a fan of that. The whole Seeing Mind/Knowing the elements thing, it 'd make more sense to have the former, but it seems you've been influenced by Altered, so w/e. Daisan no Me (Third Eye)Type: Genjutsu (wind) Rank: Gennin Cost: 1 Damage: N/A Effect: Acts as a sensory input aside from the normal eyes of the ninja in all ways. Description: Uses fillaments of sand to create a small floating eyeball that will send feedback to the one who created it as if it were their own eyeball. Your the first i've seen with this tech, good luck. p.s i hope you actually have something planned for this...when you put your skills you should put there descriptions and effectsDescriptions, effects AND costs. Food:-Color: -Music Genre: -Book Genre: -Hangout: -(Anything else you would want to add): where are the emboldened one's? Didn't anything even remotely interesting happen to your character, ever? seems the most topical thing that's happened to him is that he graduated to 'gennin-hood'... whoop-de-doo! what next!? will he join a gennin team? maybe even go through TST??? please improve on that. by the look of your persona, it'd make sense for your character to have self-defence. Other then that, looks good. As long as you're creative enough, being a genjutsu user should be interesting. You'll probably need to create jutsus though, as the existing genjutsu, from the main site and whatnot, seem bland, not very special at all.
Guest Link Posted January 19, 2006 Posted January 19, 2006 where are the emboldened one's? i didn't think i needed them
Khaos Posted January 19, 2006 Posted January 19, 2006 I should've stated earlier but, taijutsu must be at 10 at least. In regards to the favourite things, its just the way it is...*shrugs* Do the other stuff if you haven't done so already and lengthen the story by a few lines or so.
Rei Posted January 20, 2006 Posted January 20, 2006 taijutsu can be 0 if he wants it to be... <{POST_SNAPBACK}> For the billionth time taijustu on Ninjustu academy is treated as both Hand-to-hand combat and physical strength. Is to create less stat pools and make the game easier for players, it has been that way since 3.0. And on the easier versions strength was treated as both strength and taijustu. Unless the still want to character a new slot which takes place of strength it will remain that way, it might not to be logical but few things on this site are.
Lemon Posted January 21, 2006 Posted January 21, 2006 In the topic about this in the rpg talk section. though i agree with you just because you think its "right" doesn't make it law. Md said they could have it at 0 and that is what counts.
Rei Posted January 21, 2006 Posted January 21, 2006 In the topic about this in the rpg talk section. though i agree with you just because you think its "right" doesn't make it law. Md said they could have it at 0 and that is what counts. <{POST_SNAPBACK}> Unless MD makes that an offical rule it shouldn't apply. Too many rules are conflciting because staff members say different things.
Lemon Posted January 21, 2006 Posted January 21, 2006 well they would have to make it an official rule for 10 to be the limit, wouldn't they?