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<rss version="2.0"><channel><title>Pending Summons Latest Topics</title><link>https://ninja-academy-online.com/forum/index.php?/forum/475-pending-summons/</link><description>Pending Summons Latest Topics</description><language>en</language><item><title>The Kameryuu</title><link>https://ninja-academy-online.com/forum/index.php?/topic/20900-the-kameryuu/</link><description><![CDATA[
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<p><em><strong><span style="color:#666666;">There are whispers of a beast that is as large as an island,</span></strong></em></p>
<p><em><strong><span style="color:#666666;">a beast who could swallow a medium size boat whole with one gulp,</span></strong></em></p>
<p><em><strong><span style="color:#666666;">a giant turtle who roams the seas and who destroys any who bother him.</span></strong></em></p>
<p><em><strong><span style="color:#666666;">There are also whispers that such a beast is a hero amongst beasts, an animal who protects those of the maritime trade from destruction. </span></strong></em></p>
<p><em><strong><span style="color:#666666;">This noble creature is called by those who know of him, a dragon turtle</span></strong></em></p>
<p><em><strong><span style="color:#666666;">But his name is:</span></strong></em></p>
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<p><span style="font-size:10px;"><strong><span style="color:#003333;">Kameryuu-sama</span></strong></span></p>
<p><strong>Level:</strong> 6</p>
<p><strong>Appearance:</strong> Kameryuu-Sama, a dragon turtle, is as old as many of the hidden villages, if not much older, and is still in his prime youth. The large beast is nearly 200 feet in height to the top of it's head and 600 feet in length. His maw is akin to that of a snapping turtle, though larger and with many more points. His limbs for movement are somewhere in between a flipper an a claw, allowing for easy movement above or under water, and upon land as well. His skin is green-blue-gray, and his shell a dark dark blue that is almost the tint of black, a very dark midnight blue even. His eyes are golden-orange, and his pupils are deep forest green. His shell is punctuated with many upward spikes, allowing him to assault things that do not notice he is coming from below. Needless to say, he is feared by the superstitious  of most nations that deal heavily in marine trade, simply from legends of what has happened before to those who disturb the magnificent beast. </p>
<p><a href="http://smg.photobucket.com/albums/v349/Warrius/?action=view&amp;current=DragonTurtle.jpg" rel="external nofollow">Reference Picture 1</a></p>
<p><a href="http://smg.photobucket.com/albums/v349/Warrius/?action=view&amp;current=alligator-snapping-turtle.jpg" rel="external nofollow">Reference Picture 2</a></p>
<p><strong>Personality:</strong> Being a turtle, and as large and old as he is compared to a human, many would think that Kameryuu-sama would be miserly and pompous, but he is anything but. Though ancient compared to many, he is still young in the age of his own species. As such, he is wise but not overly ominous about things, and he tends to be very personable, so long as you understand and respect the fact that he is 'higher on the food chain' than you, and that he has fought more than any of the currently living shinobi's ancestors could have fought, and as such deserves respect and honor. He can get 'snappy' when people, especially young people, disrespect him, and he is extremely hard to impress and gain the respect of.</p>
<p>Though these are all true, he is a hero at heart, and will gladly help any innocent (Or someone he perceives as such) that is in the need of help he might see, and many times does so for even more people than that. He is impossibly loyal once you have made friends with him and gained his respect, and quite often takes interest in the studies and movements of youth who he sees potential in. </p>
<p><strong>Skills:</strong> </p>
<p><strong>Second Wind</strong></p>
<p>Upon reaching 0 health, user regains 1Hp, but only once per battle.</p>
<p><strong>Cost:</strong> -2</p>
<p><strong>Chakra Barrier</strong></p>
<p>You take 90% ninjutsu damage.</p>
<p><strong>Cost:</strong> -2</p>
<p><strong>Iron Skin</strong></p>
<p>You take 90% taijutsu damage.</p>
<p><strong>Cost:</strong> -2</p>
<p><strong>Strategist</strong></p>
<p>Once a battle, and only once, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage.</p>
<p><strong>Cost:</strong> -3</p>
<p><strong>Hydrologist</strong></p>
<p>Gives +%20 speed in the mist/fog. Muddy Ground doesn't give a ninja with this a 5% taijutsu failure chance.</p>
<p><strong>Cost:</strong> -1</p>
<p><strong>Knowing the Elements</strong></p>
<p>Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack cannot be of a higher rank than your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu.</p>
<p><strong>Ranks:</strong> 2</p>
<p><strong>Cost:</strong> -2</p>
<p><strong><span style="color:#3333FF;">Elemental Mastery (Water)</span></strong></p>
<p>Bloodline: General</p>
<p>Description: Not all shinobi are particularly fluent in their village's element, even if they are braught up as such. Instead, this shinobi focuses their mastery on another element, that does not need to be of their own village.</p>
<p>Effect: Jutsus of your choosen element will do an extra +5 damage. Cannot be taken with Ninjutsu Mastery.</p>
<p>Cost: -1</p>
<p>Ranks: 1</p>
<p><strong>SP:</strong> 0/15 Remaining</p>
<p><strong>Techniques:</strong> (73 JP used out of 120 JP)</p>
<p><span style="font-size:10px;"><strong><span style="color:#3333FF;">Water Type;</span></strong></span></p>
<p><strong>Hidden Mist Skill (Kirigakure no Jutsu)</strong> </p>
<p>Type: Ninjutsu (Water)</p>
<p>Rank: Gennin</p>
<p>Cost: 80</p>
<p>Damage: N/A</p>
<p>Effect:: Adds terrain effect 'Mist' to the battlefield for three turns. The user does not suffer the Mist terrain penalty while they keep this jutsu active. Terrain effect is doubled for those with an active Doujutsu.</p>
<p>Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a sucessful strike.</p>
<p>Points: 4</p>
<p><strong>Spin Cycle (Jiten Shuuha)</strong></p>
<p>Type: Ninjutsu (Water)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 25</p>
<p>Effect:: A successful strike reduces defense by 20 for the next two posts.</p>
<p>Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation.</p>
<p>Points: 2</p>
<p><strong>Water Type; Water Dragon Blast Skill (Suiton Suiryuudan no Jutsu)</strong></p>
<p>Type: Ninjutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 80</p>
<p>Effect:: Deals 100 damage to any one opponent. -20 to opponents evasion before they try and dodge because of fear from dragon form.</p>
<p>Description: After performing a series of hand seals, the user gathers water around him with his/her chakra. In an instant the water takes form of a dragon and hurrles itself at the opponent. The impact causes an immense amount of damage.</p>
<p>Points: 3</p>
<p><strong>Water Type; Whirlpool of Despair</strong></p>
<p>Type: Ninjutsu (Water)</p>
<p>Rank: Chuunin</p>
<p>Cost: 50/Turn</p>
<p>Damage: N/A</p>
<p>Effect:s: Opponent is under the effect of "Drowning” for 3 Turns. Additionally the opponent cannot perform any offensive action as long as this is active. User has to keep completely still and cannot perform any action at all while this is active. Large body of water must be near and target submerged in that body of water.</p>
<p>Description: A teamwork Jutsu used primarily to capture a target in a whirlpool while his teammates dish out the damage on the opponent.</p>
<p>Points: 5</p>
<p><strong>Water Type; Water Barrier Wall (Suiton Suijinheki)</strong></p>
<p>Type: Ninjutsu (Water)</p>
<p>Rank: Jounin</p>
<p>Cost: 300</p>
<p>Effect:: Used in the Response Phase. Negates damage and effects from all Ninjutsu string of attacks (of equal or less rank to the user) aimed at the user of this jutsu. Negates the effects but only half the damage from all Taijutsu string of attacks (of equal or less rank to hte user) aimed at the user of this justu. May not act in their main phase the turn that this is used. May only use two times per battle.</p>
<p>Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques.</p>
<p>Points: 7</p>
<p><strong>Water Prison Skill (Suirou no Jutsu)</strong></p>
<p>Type: Ninjutsu (Water)</p>
<p>Rank: Jounnin</p>
<p>Cost: 100, then 50 every turn afterwards to keep effective.</p>
<p>Effect:: You and your opponent cannot move as long as this is active. You recover 5 HP every post as long as the Water prison is kept up.</p>
<p>Description: When fighting in areas with large bodies of water, the users puts chakra into the water which is used to put the opponent in a water-like prison. This incapacitates the opponent as long as the prison is up, allowing the user time to recover. *This technique can only be used in areas with large bodies of water. Therefore, you CANNOT use this technique in the desert or areas like that(duh)*</p>
<p>Points: 3</p>
<p><strong>Water Type; Explosion Skill (Suiton Daibakufu no Jutsu)</strong></p>
<p>Type: Ninjutsu (Water)</p>
<p>Rank: Jounnin</p>
<p>Cost: 265</p>
<p>Effect:: Deals 300 damage to opponent. Shock causes opponent to lose 60 evasion points for 2 posts.</p>
<p>Description: User gathers water in the surroundings with chakra and creates a sort of "bomb" made out of the water. The "explosion" is actually the water bursting and shooting at the opponent at an incredibly high speed. The impact gives the opponent an after-effect that makes them lose their sense of balance.</p>
<p>Points: 6</p>
<p><span style="font-family:'Century Gothic';"><span style="color:#33CCFF;">Water Manipulation; Power Spear</span></span></p>
<p><strong>Type:</strong> Ninjutsu (Personal)</p>
<p><strong>Rank:</strong> Genin</p>
<p><strong>Cost:</strong> 75</p>
<p><strong>Damage:</strong> 60</p>
<p><strong>Effects:</strong> May only use Evasion to dodge this technique, excluding bloodline skills that provide evasive or straight dodging bonuses. Effect only applies to ninjas of the same rank or below of the user. </p>
<p><strong>Description:</strong> This technique manipulates the surroundings amongst the user and siphons the principal element of Water. This method of assault forces an incredible volume of water to implode within its own dimensions becoming nothing bigger than a fist. At will, the commendable breadth of water will split into a thin, long rivulet towards their targeted intention with impossible speeds. The true force of the technique is developed on contact however, as the connection between its source severs whence the target is hit; the manipulation aspect of this technique generates such a possibility.</p>
<p><strong>Points:</strong> 4</p>
<p><span style="font-family:'Century Gothic';"><span style="color:#3333FF;">Water Manipulation; Power Lance</span></span></p>
<p><strong>Type:</strong> Ninjutsu (Personal)</p>
<p><strong>Rank:</strong> Jounin</p>
<p><strong>Cost:</strong>  253</p>
<p><strong>Damage:</strong> 275  </p>
<p><strong>Effects:</strong> May only use Evasion to dodge this technique, excluding bloodline skills that provide evasive or straight dodging bonuses. Effect only applies to ninjas of the same rank or below of the user. After being hit by this technique, on the next turn, the opponents Evasion, and Accuracy are reduced by 20, and speed is reduced by 40. This reduction is for the next turn alone.</p>
<p><strong>Description:</strong> An advancement of Water Manipulation; Power Spear, this technique uses the same basic movements, but more water which is more tightly compressed than the former technique, and which is spun even more quickly than the former as well, the tendril of water decompressing as it hits the opponent, and hitting much harder than the other, as well as hitting in a way that knocks them off balance.</p>
<p><strong>Points:</strong> 6</p>
<p><strong><span style="color:#66CCCC;"><span style="font-size:10px;">Kameryuu Type;</span></span></strong></p>
<p><span style="color:#336666;"><span style="font-size:10px;"><span style="font-family:'Century Gothic';">Kameryuu ton: Kami no Mizu(Turtle Dragon Type; God of Water) </span></span></span> </p>
<p><strong>Type:</strong> Sealless Response Phase Ninjutsu (Water Type)</p>
<p><strong>Rank:</strong> Sennin</p>
<p><strong>Cost:</strong> 2/3X where X is the total damage by the opponent for the opponent's water based technique. At the cost of X, where X is the opponents' full damage, it can be 'deflected', and sent at another character.</p>
<p><strong>Effects:</strong> Allows for user to dissipate an opponent's water type ninjutsu technique, so long as this technique is used in the response phase. This technique can be used three times per battle <em>max</em>. At the cost of the full and total damage of the opponent's attack, of the 'dissipated' technique, user can chose to make the water type technique hit a combatant of their choosing, instead of dissipating it, using their will and kekkai genkai to 'deflect it' from the target to another. <em>Can only be used on jutsu of Jounin Rank and below.</em></p>
<p><strong>Description:</strong> Kameryuu ton: Kami no Mizu is possibly the ultimate tool for Water using shinobi-nin, a jutsu that allows this guardian beast of the Umikoi Clan to harness an ability much like the Umikoi using the blood which flows within their veins simply 'deflect' or 'dissipate' a water jutsu heading their way, instead of dodging it.</p>
<p><strong>Points:</strong> 10 JP</p>
<p><span style="font-family:'Century Gothic';"><span style="color:#66FFFF;">Kameryuu Type; Dragon's Breath Spear</span></span></p>
<p><strong>Type:</strong> Ninjutsu (Personal)</p>
<p><strong>Rank:</strong> Jounin</p>
<p><strong>Cost:</strong>  288</p>
<p><strong>Damage:</strong> 275  </p>
<p><strong>Effects:</strong> May only use Evasion to dodge this technique, excluding bloodline skills that provide evasive or straight dodging bonuses. Effect only applies to ninjas of the same rank or below of the user. If hit by this technique, opponent is burned for three turns.</p>
<p><em><strong>Burned:</strong></em><em> The target takes 120% damage from taijutsu, basic and weapon attacks, takes 10 damage a turn.</em></p>
<p><em><strong>Max Duration:</strong></em><em> 4 turns</em></p>
<p><em><strong>DP:</strong></em><em> 30/turn</em></p>
<p><strong>Description:</strong> An advancement of Water Manipulation; Power Spear, this technique gathers water or moisture around the user, which is gathered into a very tight tendril of water, slung around just as if the original incarnation of the technique, and in the end shows its surprise, it's 'fangs'. The water which hits the opponent not only pierces through the opponent from its high speed movements, but burns the skin around the wound, and other skin as well, from the steam which ends around the spear.</p>
<p><strong>Points:</strong> 7</p>
<p><strong><span style="color:#009900;"><span style="font-size:10px;">Taijutsu;</span></span></strong></p>
<p><strong>Claw Swipe</strong></p>
<p><strong>Rank:</strong> Jounin</p>
<p><strong>Type:</strong> Taijutsu</p>
<p><strong>Damage:</strong> 380</p>
<p><strong>Cost:</strong> 8 JP</p>
<p><strong>Headbutt</strong></p>
<p><strong>Rank:</strong> Jounin</p>
<p><strong>Type:</strong> Taijutsu</p>
<p><strong>Damage:</strong> 380</p>
<p><strong>Cost:</strong> 8 JP</p>
<p><strong>Weapon:</strong> Shell; Level 50 Large Weapon</p>
<p><strong>-Stats-</strong> (15,000 used out of 15,000 Total)</p>
<p><strong>(Health Power)</strong> 2000</p>
<p><strong>(Stamina)</strong> 1500</p>
<p><strong>(Chakra)</strong> 1500</p>
<p><strong>(Taijutsu)</strong> 1500</p>
<p><strong>(Defense)</strong> 1500 </p>
<p><strong>(Ninjutsu)</strong> 1500</p>
<p><strong>(Resistance)</strong> 1500</p>
<p><strong>(Genjutsu)</strong> 500</p>
<p><strong>(Concentration)</strong> 500  </p>
<p><strong>(Speed)</strong> 1000</p>
<p><strong>(Accuracy)</strong> 1000</p>
<p><strong>(Evasion)</strong> 1000</p>
]]></description><guid isPermaLink="false">20900</guid><pubDate>Sat, 04 Aug 2007 01:25:00 +0000</pubDate></item><item><title>'western' Dragon Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/25304-western-dragon-summons/</link><description><![CDATA[
<p>Original Thread found here: <a href="https://ninja-academy-online.com/forum/index.php?showtopic=21420" rel="">Serpentine Dragon Summons</a></p>
<p><span style="font-size:18px;">Earth Dragon Family Summons</span></p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:12px;"><span style="color:#FF0000;">Level 0</span></span></p></div>
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<p></p>
<p><strong>Name:</strong> Lenny the Lizard</p>
<p><strong>Appearance:</strong> Lenny is a sea green lizard about half a foot long, with bumpy skin and two golden eyes covered by black rimmed nerdy glasses. He doesn't have any wings, and his claws are small and stubby. Lenny the Lizard is simply that, a lizard with a long tongue and is very, very, distantly related to the dragons.</p>
<p><strong>Personality:</strong> Lenny the Lizard may not be a dragon at all, but he has the heart of one and suffers from an inferiority complex. He grows angry and unhelpful if you insult his size or power, but in friendly conditions this nerd of a lizard offers advice and can even act as a good scout. Lenny is very young however and can be a bit of an upstart if he wants to prove himself as a fierce dragon. </p>
<p><strong>Skills:</strong> N/A</p>
<p><strong>Techs:</strong> N/A</p>
<p><strong>Effect:</strong> Summoning Lenny is considered a failure for the summoning attempt. While active, boosts evasion stat of the summoner by 100 by giving good advice to the situation.</p>
<p>-Stats- (100)</p>
<p>(Health Power) 30 </p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 0 </p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 0</p>
<p>(Accuracy) 0</p>
<p>(Evasion) 60</p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:12px;"><span style="color:#FF0000;">Level 1</span></span></p></div>
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<p></p>
<p><span style="color:#006600;"><strong>Name:</strong></span><span style="color:#006600;"> Rafu the Dragon Whelp</span></p>
<p><span style="color:#009900;"><strong>Appearance:</strong></span><span style="color:#009900;"> Rafu is a small, baby dragon about 24 inches tall. When flying he hovers 3 feet off the ground, dragging his body around under strained wings that still show the veins running through them. Soft green scales cover its entire body and shine in the sun, but become faded and duller on it’s under side. Rafu also has two golden slits where his black eyes rest, and a small, stubby snout that makes up his jaw. Perhaps he will look more dragon like as he ages, but for now Rafu is a dragon whelp that resembles a dragon, though rather fat and ungraceful.</span></p>
<p><span style="color:#33CC00;"><strong>Personality:</strong></span><span style="color:#33CC00;"> Baby dragons are enthusiastic about food, hunting, and flying about. You may find they hate being lectured, and are hard to control despite their above human intelligence level. These creatures rely on wants and desires unless in extreme danger, or called upon to defend their loyalty which drives down into their very Draconian instincts. When you first summon Rafu, he will want to be taken care of out of battle, and in battle he will reluctantly fight believing he will be rewarded later. As an Earth Dragon, he has the ability to cause disturbances in the ground.</span></p>
<p><span style="color:#006600;"><strong>Skills:</strong></span><span style="color:#006600;"> </span></p>
<p><span style="color:#006600;">Name: Savior</span></p>
<p><span style="color:#006600;">Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. </span></p>
<p><span style="color:#006600;">Points: -1</span></p>
<p><span style="color:#009900;"><strong>Techs:</strong></span><span style="color:#009900;"> 10/10</span></p>
<p><span style="color:#009900;">Earth Type; Minor Tremor</span></p>
<p><span style="color:#009900;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#009900;">Rank: Gennin</span></p>
<p><span style="color:#009900;">Cost: 35 Chakra</span></p>
<p><span style="color:#009900;">Damage: 5</span></p>
<p><span style="color:#009900;">Effects: Opponent gains the Prone status effect for one turn. If this technique is followed with another Iwa element technique that causes damage, they take 10% more damage from it.</span></p>
<p><span style="color:#009900;">Description: By focusing the correct amount of chakra, the user stomps on the ground. By doing this in synch with the release of some chakra to the feet, the ground begins to ripple and sends out a single wave of earth towards the target. Once knocked over, the target is further exposed to more earth techniques. This makes a decent combo technique when used correctly.</span></p>
<p><span style="color:#009900;">Points: 2</span></p>
<p><span style="color:#009900;">Earth Type; Jaws of the Mother</span></p>
<p><span style="color:#009900;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#009900;">Rank: Gennin</span></p>
<p><span style="color:#009900;">Cost: 40 Chakra</span></p>
<p><span style="color:#009900;">Damage: 10</span></p>
<p><span style="color:#009900;">Effects: Opponent gains the Numb status effect for one turn. If this technique is used on a target that has been affected by the Prone status in the last two of their turns or currently has the Prone status, then the numb effect of this technique lasts one more turn.</span></p>
<p><span style="color:#009900;">Description: Traditionally used on an exposed target, the user places both hands on the ground and imbues the earth with a small pool of chakra. Upon doing this, the user quickly stands up and gestures upwards with their hands; palms showing to the sky. This is followed by a signature grinding noise as the earth sinks downwards and then rises quickly while closing around the target. Leaving one, very pained target to deal with the numbness spreading through their body.</span></p>
<p><span style="color:#009900;">Points: 3</span></p>
<p><span style="color:#009900;">Earth Type; Avalanche</span></p>
<p><span style="color:#009900;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#009900;">Rank: Gennin</span></p>
<p><span style="color:#009900;">Cost: 40</span></p>
<p><span style="color:#009900;">Damage: 10</span></p>
<p><span style="color:#009900;">Effects: AoE</span></p>
<p><span style="color:#009900;">Description: The user puts their hands within the ground and pulls out two chunks of rock. By using their chakra they control the rocks to hurl them at the ground. They break into many pieces, which are propelled by the users chakra, within a 20 foot radius of the user. The technique is used for hitting multiple opponents.</span></p>
<p><span style="color:#009900;">Points: 2</span></p>
<p><span style="color:#009900;">Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)</span></p>
<p><span style="color:#009900;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#009900;">Rank: Gennin</span></p>
<p><span style="color:#009900;">Cost: 50</span></p>
<p><span style="color:#009900;">Effects: Opponent is vulnerable next turn.</span></p>
<p><span style="color:#009900;">Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.</span></p>
<p><span style="color:#009900;">Points: 3</span></p>
<p>-Stats- (500)</p>
<p>(Health Power) <span style="color:#FF0000;">115</span></p>
<p>(Stamina) <span style="color:#FF6600;">5</span></p>
<p>(Chakra) <span style="color:#FF9900;">100</span></p>
<p>(Taijutsu) <span style="color:#FF0000;">0</span></p>
<p>(Defense)<span style="color:#FF6600;"> 0</span></p>
<p>(Ninjutsu) <span style="color:#FF9900;">100</span></p>
<p>(Resistance) <span style="color:#FF0000;">0</span></p>
<p>(Genjutsu) <span style="color:#FF6600;">0</span></p>
<p>(Concentration) <span style="color:#FF9900;">0</span></p>
<p>(Speed) <span style="color:#FF0000;">0</span></p>
<p>(Accuracy) <span style="color:#FF6600;">100</span></p>
<p>(Evasion) <span style="color:#FF9900;">80</span></p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:12px;"><span style="color:#FF0000;">Level 2</span></span></p></div>
<p></p>
<p></p>
<p><span style="color:#3366FF;"><strong>Name:</strong></span><span style="color:#3366FF;"> Grandor</span></p>
<p><span style="color:#3333FF;"><strong>Appearance:</strong></span><span style="color:#3333FF;"> Grandor is now more of a fully formed dragon, standing on all four of his legs most of the time and has a much longer neck then his cousin Rafu. Grandor comes up to shoulder height on a human adult, and is about 6 feet long including a rather short tail of only 2 feet. His legs are stalky and muscular, and Grandor's snout is still short but more pronounced then Rafu. Blueish scales mix with green ones and cover his back like gemstones, dancing around small spikes starting to grow down his back. It is also noted Grandor has a wing span of 6 feet but rarely flies and never with anything on it's back as he is a young dragon.</span></p>
<p><span style="color:#000099;"><strong>Personality:</strong></span><span style="color:#000099;"> Grandor is a rather lazy teenage dragon that likes to spend most of his day sleeping. After he is bothered enough though or experiences pain, he becomes enraged by the annoyance and throws a tantrum, causing tremors and clawing in a fit of anger. When alone with himself Grandor likes to watch the scenery around him and fall asleep slowly. This dragon loves music, which is probably the only way to calm him down when he gets upset besides a talk from his parents or even his sister Azula.</span></p>
<p><span style="color:#3366FF;"><strong>Skills:</strong></span><span style="color:#3366FF;"> 3/3</span></p>
<p><span style="color:#3366FF;">Survivalist: Extreme Weather Terrain Bonus -- Gives +%20 speed in mountainous or clouded terrain. A ninja was this skill doesn't suffer the ranged attack penalty of Strong Winds.</span></p>
<p><span style="color:#3366FF;">Cost: -1</span></p>
<p><span style="color:#3366FF;">Name: Inner Calm  	 </span></p>
<p><span style="color:#3366FF;">Effect: Chakra-Based Techniques cost 5 less chakra (Minimum of 5 chakra must always be paid however).</span></p>
<p><span style="color:#3366FF;">Cost: -1</span></p>
<p><span style="color:#3366FF;">Name: Savior</span></p>
<p><span style="color:#3366FF;">Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. </span></p>
<p><span style="color:#3366FF;">Points: -1</span></p>
<p><span style="color:#3333FF;"><strong>Techs:</strong></span><span style="color:#3333FF;"> 14/16</span></p>
<p><span style="color:#3333FF;">Name: Doton: Maeba Kansei (Earth Type; Tooth Trap)</span></p>
<p><span style="color:#3333FF;">Type: Ninjutsu [Earth][Clan]</span></p>
<p><span style="color:#3333FF;">Rank: Gennin</span></p>
<p><span style="color:#3333FF;">Cost: 80 Ninjutsu</span></p>
<p><span style="color:#3333FF;">Damage: 30</span></p>
<p><span style="color:#3333FF;">Effects: Shackled Paired Legs for One Turn.</span></p>
<p><span style="color:#3333FF;">Description: When an earth dragon does not bite with its teeth, it may wish to trap the victim in a toothy trap of sharp rock teeth. The terrain near the left and right of the target fold up into slabs of earth, leaving the inside jabbed and sharp like teeth. The two slabs then fall into the targets lower half, rooting the opponent to the ground and crushing their bodies to stop leg movement.</span></p>
<p><span style="color:#3333FF;">Points: 4</span></p>
<p><span style="color:#3333FF;">Earth Type; Minor Tremor</span></p>
<p><span style="color:#3333FF;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#3333FF;">Rank: Gennin</span></p>
<p><span style="color:#3333FF;">Cost: 35 Chakra</span></p>
<p><span style="color:#3333FF;">Damage: 5</span></p>
<p><span style="color:#3333FF;">Effect:s: Opponent gains the Prone status effect for one turn. If this technique is followed with another Iwa element technique that causes damage, they take 10% more damage from it.</span></p>
<p><span style="color:#3333FF;">Description: By focusing the correct amount of chakra, the user stomps on the ground. By doing this in synch with the release of some chakra to the feet, the ground begins to ripple and sends out a single wave of earth towards the target. Once knocked over, the target is further exposed to more earth techniques. This makes a decent combo technique when used correctly.</span></p>
<p><span style="color:#3333FF;">Points: 2</span></p>
<p><span style="color:#3333FF;">Earth Type; Jaws of the Mother</span></p>
<p><span style="color:#3333FF;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#3333FF;">Rank: Gennin</span></p>
<p><span style="color:#3333FF;">Cost: 40 Chakra</span></p>
<p><span style="color:#3333FF;">Damage: 10</span></p>
<p><span style="color:#3333FF;">Effect:s: Opponent gains the Numb status effect for one turn. If this technique is used on a target that has been affected by the Prone status in the last two of their turns or currently has the Prone status, then the numb effect of this technique lasts one more turn.</span></p>
<p><span style="color:#3333FF;">Description: Traditionally used on an exposed target, the user places both hands on the ground and imbues the earth with a small pool of chakra. Upon doing this, the user quickly stands up and gestures upwards with their hands; palms showing to the sky. This is followed by a signature grinding noise as the earth sinks downwards and then rises quickly while closing around the target. Leaving one, very pained target to deal with the numbness spreading through their body.</span></p>
<p><span style="color:#3333FF;">Points: 3</span></p>
<p><span style="color:#3333FF;">Earth Type; Avalanche</span></p>
<p><span style="color:#3333FF;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#3333FF;">Rank: Gennin</span></p>
<p><span style="color:#3333FF;">Cost: 40</span></p>
<p><span style="color:#3333FF;">Damage: 10</span></p>
<p><span style="color:#3333FF;">Effect:s: AoE</span></p>
<p><span style="color:#3333FF;">Description: The user puts their hands within the ground and pulls out two chunks of rock. By using their chakra they control the rocks to hurl them at the ground. They break into many pieces, which are propelled by the users chakra, within a 20 foot radius of the user. The technique is used for hitting multiple opponents.</span></p>
<p><span style="color:#3333FF;">Points: 2</span></p>
<p><span style="color:#3333FF;">Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)</span></p>
<p><span style="color:#3333FF;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#3333FF;">Rank: Gennin</span></p>
<p><span style="color:#3333FF;">Cost: 50</span></p>
<p><span style="color:#3333FF;">Effect:: Opponent is vulnerable next turn.</span></p>
<p><span style="color:#3333FF;">Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.</span></p>
<p><span style="color:#3333FF;">Points: 3</span></p>
<p><span style="color:#000099;"><strong>Weapon:</strong></span></p>
<p><span style="color:#000099;"> Weapon Name: Dragon Claws</span></p>
<p><span style="color:#000099;"> Weapon: Claw Attack</span></p>
<p><span style="color:#000099;"> Size: Medium</span></p>
<p><span style="color:#000099;"> Base Damage: 2</span></p>
<p><span style="color:#000099;"> Level: 1</span></p>
<p>-Stats- (1000)</p>
<p>(Health Power) <span style="color:#FF0000;">155</span></p>
<p>(Stamina) <span style="color:#FF6600;">5</span></p>
<p>(Chakra) <span style="color:#FF9900;">200</span></p>
<p>(Taijutsu) <span style="color:#FF0000;">0</span></p>
<p>(Defense)<span style="color:#FF6600;">0</span></p>
<p>(Ninjutsu) <span style="color:#FF9900;">300</span></p>
<p>(Resistance) <span style="color:#FF0000;">0</span></p>
<p>(Genjutsu) <span style="color:#FF6600;">0</span></p>
<p>(Concentration)<span style="color:#FF9900;">0</span></p>
<p>(Speed) <span style="color:#FF0000;">100</span></p>
<p>(Accuracy) <span style="color:#FF6600;">140</span></p>
<p>(Evasion) <span style="color:#FF9900;">100</span></p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:12px;"><span style="color:#FF0000;">Level 3</span></span></p></div>
<p></p>
<p></p>
<p><span style="color:#9999FF;"><strong>Name:</strong></span><span style="color:#9999FF;"> Azula</span></p>
<p><span style="color:#6666CC;"><strong>Appearance:</strong></span><span style="color:#6666CC;"> Azula is almost completely done puberty and is a very mature, very powerful earth dragon young adult. She is an all purple scaled dragon, each gemstone like scale a shiny shade of amethyst or violet. Her eyes are a deep gold that star bursts around her black pupil, making her gaze regal and spectacular. Azula's face is more rounded then pointed, giving her a friendly appearence with long ears going down the sides of her head, and small, harmless spikes above her eyes. Her body as a whole is 12 feet long including a four foot tail, and features black spikes all along her back, getting long and pointy towards the end of her tail. Azula is considered an attractive dragon with her thin head and full lips, a 10 foot wing span, and all of her muscles firm and well fleshed out across her scaled body.</span></p>
<p><span style="color:#6600CC;"><strong>Personality:</strong></span><span style="color:#6600CC;"> Azula's personality reflects her romantic side as she believes her self to be a majestic creature of great power, both beautiful and terrible. Her sly nature is full of graceful movements and cooth comments, never behaving badly or tactless. Instead, she loves cutting remarks or being smart with people, thinking herself above all nondragons, as well as a more mature and higher ranking dragon then her siblings. Azula's brother, Grandor, is her best friend and she often comforts him when he feels lonely. In battle, she uses her natural ability over the earth to send fear into the hearts of her enemies. </span></p>
<p><span style="color:#9999FF;"><strong>Skills:</strong></span><span style="color:#9999FF;"> 5/5</span></p>
<p><span style="color:#9999FF;">Spelunker: Rocky Terrain Bonus: Gives +%20 speed in rocky terrain. A ninja with this skill suffers half of all environmental damage. Cost: -1</span></p>
<p><span style="color:#9999FF;">Name: Inner Calm  	 </span></p>
<p><span style="color:#9999FF;">Effect: Chakra-Based Techniques cost 5 less chakra (Minimum of 5 chakra must always be paid however).</span></p>
<p><span style="color:#9999FF;">Cost: -1</span></p>
<p><span style="color:#9999FF;">Name: Shiva, The Destroyer</span></p>
<p><span style="color:#9999FF;">Effect: Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu.</span></p>
<p><span style="color:#9999FF;">i.e.; Damage = 100[base] *1.2 +100[Ninjutsu] = 220, 220 - 100[Resistance] = 120 Damage.</span></p>
<p><span style="color:#9999FF;">Cost: -3</span></p>
<p><span style="color:#6666CC;"><strong>Techs:</strong></span><span style="color:#6666CC;"> 17/30</span></p>
<p><span style="color:#6666CC;">Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Gennin</span></p>
<p><span style="color:#6666CC;">Cost: 50</span></p>
<p><span style="color:#6666CC;">Effect: Opponent is vulnerable next turn.</span></p>
<p><span style="color:#6666CC;">Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.</span></p>
<p><span style="color:#6666CC;">Points: 3</span></p>
<p><span style="color:#6666CC;">Earth Type; Minor Tremor</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Gennin</span></p>
<p><span style="color:#6666CC;">Cost: 35 Chakra</span></p>
<p><span style="color:#6666CC;">Damage: 5</span></p>
<p><span style="color:#6666CC;">Effect: Opponent gains the Prone status effect for one turn. If this technique is followed with another Iwa element technique that causes damage, they take 10% more damage from it.</span></p>
<p><span style="color:#6666CC;">Description: By focusing the correct amount of chakra, the user stomps on the ground. By doing this in sync with the release of some chakra to the feet, the ground begins to ripple and sends out a single wave of earth towards the target. Once knocked over, the target is further exposed to more earth techniques. This makes a decent combo technique when used correctly.</span></p>
<p><span style="color:#6666CC;">Points: 2</span></p>
<p><span style="color:#6666CC;">Earth Type; Jaws of the Mother</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Gennin</span></p>
<p><span style="color:#6666CC;">Cost: 40 Chakra</span></p>
<p><span style="color:#6666CC;">Damage: 10</span></p>
<p><span style="color:#6666CC;">Effect: Opponent gains the Numb status effect for one turn. If this technique is used on a target that has been affected by the Prone status in the last two of their turns or currently has the Prone status, then the numb effect of this technique lasts one more turn.</span></p>
<p><span style="color:#6666CC;">Description: Traditionally used on an exposed target, the user places both hands on the ground and imbues the earth with a small pool of chakra. Upon doing this, the user quickly stands up and gestures upwards with their hands; palms showing to the sky. This is followed by a signature grinding noise as the earth sinks downwards and then rises quickly while closing around the target. Leaving one, very pained target to deal with the numbness spreading through their body.</span></p>
<p><span style="color:#6666CC;">Points: 3</span></p>
<p><span style="color:#6666CC;">Earth Type; Avalanche</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Gennin</span></p>
<p><span style="color:#6666CC;">Cost: 40</span></p>
<p><span style="color:#6666CC;">Damage: 10</span></p>
<p><span style="color:#6666CC;">Effect: AoE</span></p>
<p><span style="color:#6666CC;">Description: The user puts their hands within the ground and pulls out two chunks of rock. By using their chakra they control the rocks to hurl them at the ground. They break into many pieces, which are propelled by the users chakra, within a 20 foot radius of the user. The technique is used for hitting multiple opponents.</span></p>
<p><span style="color:#6666CC;">Points: 2</span></p>
<p><span style="color:#6666CC;">Earth Type: Earthshatter</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Chuunin</span></p>
<p><span style="color:#6666CC;">Cost: 65 Chakra</span></p>
<p><span style="color:#6666CC;">Damage: 30</span></p>
<p><span style="color:#6666CC;">Effect: If this technique is used on a target that has been affected by the Prone status in the last two of their turns or currently has the Prone status, then this technique deals 15% more damage. Target also gains the Startled status effect for two turns.</span></p>
<p><span style="color:#6666CC;">Description: Carefully collecting a hand of soil or terrain, the user gathers it in their palm and lightly blows upon it. Upon doing so, it then covers the target and suddenly coagulates all over them, as though squirming. With one final handseal, the hardening soil finally settles, only to violently shatter; impacting the target with shards of galvanized soil and terrain. Quite visually impressive, it is a perfect demonstration of a shinobi’s progression from Gennin to Chuunin rank.</span></p>
<p><span style="color:#6666CC;">Points: 2</span></p>
<p><span style="color:#6666CC;">Iwa Type; Pinpoint Fault</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Chuunin</span></p>
<p><span style="color:#6666CC;">Cost: 90 Chakra</span></p>
<p><span style="color:#6666CC;">Damage: 40</span></p>
<p><span style="color:#6666CC;">Effect: Target character is unequipped of all pieces of equipment that are not attached to their body. Unequipped equipment may be picked up during their setup phase, but only one piece of equipment a turn time. Opponent gains the Prone status effect for one turn.</span></p>
<p><span style="color:#6666CC;">Description: Creating a temporary fault line running beneath the opponent, the user taps into the line and begins to make the earth immediately around it shift. This causes a small scale earthquake that basically knocks the target off their feet and flings their equipment every which way. While it’s not particularly impressive to see, it is still very effective and is fantastic for setting up combos against over-equipped opponents. After all, people seem to like it shaken, not stirred.</span></p>
<p><span style="color:#6666CC;">Points: 3</span></p>
<p><span style="color:#6666CC;">Earth Type; Tracking Fang Skill (Doton Tsuiga no Jutsu)</span></p>
<p><span style="color:#6666CC;">Type: Ninjutsu (Earth)</span></p>
<p><span style="color:#6666CC;">Rank: Chuunin</span></p>
<p><span style="color:#6666CC;">Cost: 50</span></p>
<p><span style="color:#6666CC;">Effect: When used along with "Kuchiyose No Jutsu", this technique automatically allows your summon to hold down your enemy for 1 post, making them immobilized. Requires your summon to have fangs or some kind of appendages to be able to hold someone. +40 Accuracy when calculating this attack</span></p>
<p><span style="color:#6666CC;">Description: This technique is used to incorporate the "Kuchiyose No Jutsu". It uses it as a fast-paced tracking system by sending your summon underground to the area where your opponent is. It takes them by surprise and allows your summon to hold them down long enough for you to perform another attack on your opponent.</span></p>
<p><span style="color:#6666CC;">Points: 2</span></p>
<p><span style="color:#6666CC;"><strong>Weapon:</strong></span></p>
<p><span style="color:#6666CC;"> Weapon Name: Dragon Claws</span></p>
<p><span style="color:#6666CC;"> Weapon: Claw Attack</span></p>
<p><span style="color:#6666CC;"> Size: Medium</span></p>
<p><span style="color:#6666CC;"> Base Damage: 20</span></p>
<p><span style="color:#6666CC;"> Level: 10</span></p>
<p>-Stats- (2500)</p>
<p>(Health Power) <span style="color:#FF0000;">415</span></p>
<p>(Stamina) <span style="color:#FF6600;">5</span></p>
<p>(Chakra) <span style="color:#FF9900;">400</span></p>
<p>(Taijutsu) <span style="color:#FF0000;">0</span></p>
<p>(Defense)<span style="color:#FF6600;">0</span></p>
<p>(Ninjutsu) <span style="color:#FF9900;">700</span></p>
<p>(Resistance) <span style="color:#FF0000;">0</span></p>
<p>(Genjutsu) <span style="color:#FF6600;">0</span></p>
<p>(Concentration)<span style="color:#FF9900;">0</span></p>
<p>(Speed) <span style="color:#FF0000;">300</span></p>
<p>(Accuracy) <span style="color:#FF6600;">380</span></p>
<p>(Evasion) <span style="color:#FF9900;">300</span></p>
]]></description><guid isPermaLink="false">25304</guid><pubDate>Fri, 29 Aug 2008 14:45:21 +0000</pubDate></item><item><title>Salamander Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/23014-salamander-summons/</link><description><![CDATA[
<p><span style="color:#3366FF;">Level</span>:1</p>
<p><span style="color:#FF0000;">Name</span>: Bikuri</p>
<p>Appearance: Bikuri is a very small salamander, it is blue in color, and is mostly used for spying, because if it's small size it can easily get in and out of anywhere.  It has two tails, and a red tongue that works like a frog's.</p>
<p>Personality:  Bikuri is by all means a tool.  He does what he is told with no questions, and that's it.  Speaks only to report and say yes sir.</p>
<p><span style="color:#3333FF;">Skills</span>: (0/1)</p>
<p><span style="color:#FF0000;">Ninjutsu Mastery</span>: </p>
<p>Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers. </p>
<p>n/a </p>
<p>-1 </p>
<p>10 </p>
<p><span style="color:#3366FF;">Techs</span>: (1/10)</p>
<p>Firefly (Hotaru)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 5</p>
<p>Damage: N/A</p>
<p>Effect: Lights dark areas</p>
<p>Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.</p>
<p>Points: 1</p>
<p> Mythical Fire Flower (Katon Housenka)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per fireball, Max 60</p>
<p>Damage: 20 per fireball, Max 60</p>
<p>Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressively easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receives a bonus of 30 to the relevant stat to dodge each fireball.</p>
<p>Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.</p>
<p>Points: 3</p>
<p>Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 30, 6 burn damage a turn for 2 turns.</p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.</p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.</p>
<p>Points: 2</p>
<p> Flashbang (Furashobangu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 50 Chakra</p>
<p>Damage: 20 Requirements: Must be used some time after 'Hotaru'.</p>
<p>Effect:s: -40 Accuracy for 1 turn.</p>
<p>Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes.</p>
<p>Points: 3</p>
<p>Weapon:N/A</p>
<p>-Stats- (0/500)</p>
<p>(Health Power) 20</p>
<p>(Stamina) 100</p>
<p>(Chakra) 180</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 100</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 0</p>
<p>(Accuracy)100</p>
<p>(Evasion)0</p>
<p><span style="color:#3333FF;">Level</span>:2</p>
<p><span style="color:#FF0000;">Name</span>: Jikumo</p>
<p><span style="color:#FF0000;">Appearance</span>: A longer salamander, black in color,  Nicknamed hellbender, because of it's extreme use of fire techniques.  Skin is resistant to fire, and the salamander has holes along it's side for fire attacks from many directions.  Has two tails, and blue eyes.</p>
<p>Personality: More to say, conversational with good humor. Is cocky, and as soon as summoned starts attacking.  Has little power, and lots of attitude</p>
<p>Skills: (0/3)</p>
<p>Shiva, The Destroyer</p>
<p> Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu.</p>
<p>i.e; Damage = 100[base] *1.2 +100[Ninjutsu] = 220, 220 - 100[Resistance] = 120 Damage. </p>
<p>n/a </p>
<p>-3 </p>
<p>1</p>
<p><span style="color:#FF0000;">Techs</span>: (0/16)</p>
<p>Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 30, 6 burn damage a turn for 2 turns.</p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.</p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.</p>
<p>Points: 2</p>
<p>Shadow Leaf Dance (Kage Buyou)</p>
<p>Type: Taijutsu (Tiger Style)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: N/A</p>
<p>Effect: The opponent is vulnerable.</p>
<p>Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.</p>
<p>Points: 3</p>
<p>Name: Fire style fire beam jutsu</p>
<p>Type: Ninjutsu</p>
<p>Rank: gennin</p>
<p>Cost: 78 chakra</p>
<p>Damage: 60</p>
<p>Effects: (5 burn damage for 2 turns -10 evasion opponent)</p>
<p>Description: Focusing fire jutsu in the palm of the hand, while the hand is raised above the head pointed upward. The user forms a spinning orb of flames. The ball initially gets bigger and bigger, until the user faces it from pointing upward to the opponents body. As soon as it isn't facing upward it sends an inormous spinning flame at the opponent. Covering their body nine times over.</p>
<p>Points: 3</p>
<p>Name: Fire style: Blazing Nagashi no jutsu (don't know the translation for nagashi yet, and don't feel like looking it up.)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 70 chakra - upkeep: 60 chakra per turn for a max of four turns.</p>
<p>Damage: 0</p>
<p>Effects: +60 resistance. Causes 20 burn damage during 1 turn if attacking with taijutsu.</p>
<p>Used in response phase May not attack during same turn this is used.</p>
<p>Description: Having knowledge of fire, and an infinity for the fire techniques, the user can learn how to mold the flames to pass around his/her bodie. Moving in and out of the body at an incredible speed as to catch any object directed at it. It is an "ultimate defense" for fighting certain elements, and is a half shield for fighting others.</p>
<p>Points: 3</p>
<p>Flashbang (Furashobangu)</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: 20 Requirements: Must be used some time after 'Hotaru'. </p>
<p>Effect:s: -40 Accuracy for 1 turn. </p>
<p>Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. </p>
<p>Points: 3</p>
<p>Fire Type; Burst End</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 20 </p>
<p>Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage. </p>
<p>Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent. </p>
<p>Points: 2</p>
<p><span style="color:#FF0000;">Weapon</span>:N/A</p>
<p>-Stats- (0/1000)</p>
<p>(Health Power) 200</p>
<p>(Stamina) 100</p>
<p>(Chakra) 200</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 200</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 0</p>
<p>(Accuracy)300</p>
<p>(Evasion)0</p>
<p>Level: 3</p>
<p>Name: Jenboryu</p>
<p>Appearance: A much bigger Salamander the size of the user.  She is blue, with white, and gold blots on it's back.  She wears an armor piece on it's back, and has a steel club attached to it's long tail.  It's tongue works like a frog's, and she has a war scar across her entire face.  </p>
<p>Personality:  A mean, annoying summon who is always complaining about being summoned into unnecassary conditions, where if her master were just stronger she could have rest, and he wouldn't need her.  She if she does fight attacks mercilessly without warning.  She has a short temper, and an affinity for fire.</p>
<p>Skills: (0/5)</p>
<p><span style="color:#FF0000;">Ninjutsu Mastery</span>: </p>
<p>Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers. </p>
<p>n/a </p>
<p>-1 </p>
<p>10 </p>
<p>Knowing the Elements</p>
<p> Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu. </p>
<p>n/a </p>
<p>-2 </p>
<p>2</p>
<p>Iron Will</p>
<p> Once per your rank in this skill you may negate the damage from a Taijutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu.</p>
<p> n/a </p>
<p>-2 </p>
<p>2 </p>
<p><span style="color:#FF0000;">Techs</span>: (0/30)</p>
<p>Mythical Fire Flower (Katon Housenka)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per fireball, Max 60</p>
<p>Damage: 20 per fireball, Max 60</p>
<p>Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressively easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receives a bonus of 30 to the relevant stat to dodge each fireball.</p>
<p>Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.</p>
<p>Points: 3</p>
<p> Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 30, 6 burn damage a turn for 2 turns.</p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.</p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.</p>
<p>Points: 2</p>
<p>Shadow Leaf Dance (Kage Buyou)</p>
<p>Type: Taijutsu (Tiger Style)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: N/A</p>
<p>Effect: The opponent is vulnerable.</p>
<p>Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.</p>
<p>Points: 3</p>
<p>Name: Fire style fire beam jutsu</p>
<p>Type: Ninjutsu</p>
<p>Rank: gennin</p>
<p>Cost: 78 chakra</p>
<p>Damage: 60</p>
<p>Effects: (5 burn damage for 2 turns -10 evasion opponent)</p>
<p>Description: Focusing fire jutsu in the palm of the hand, while the hand is raised above the head pointed upward. The user forms a spinning orb of flames. The ball initially gets bigger and bigger, until the user faces it from pointing upward to the opponents body. As soon as it isn't facing upward it sends an inormous spinning flame at the opponent. Covering their body nine times over.</p>
<p>Points: 3</p>
<p>Name: Fire style: Blazing Nagashi no jutsu (don't know the translation for nagashi yet, and don't feel like looking it up.)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 70 chakra - upkeep: 60 chakra per turn for a max of four turns.</p>
<p>Damage: 0</p>
<p>Effects: +60 resistance. Causes 20 burn damage during 1 turn if attacking with taijutsu.</p>
<p>Used in response phase May not attack during same turn this is used.</p>
<p>Description: Having knowledge of fire, and an infinity for the fire techniques, the user can learn how to mold the flames to pass around his/her bodie. Moving in and out of the body at an incredible speed as to catch any object directed at it. It is an "ultimate defense" for fighting certain elements, and is a half shield for fighting others.</p>
<p>Points: 3</p>
<p>Flashbang (Furashobangu)</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: 20 Requirements: Must be used some time after 'Hotaru'. </p>
<p>Effect:s: -40 Accuracy for 1 turn. </p>
<p>Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. </p>
<p>Points: 3</p>
<p>Fire Type; Burst End</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 20 </p>
<p>Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage. </p>
<p>Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent. </p>
<p>Points: 2</p>
<p>Fire Type; Firecracker Fist</p>
<p>Type: Taijutsu/Ninjutsu (Fire &amp; Tiger Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 20 Stamina 60 Chakra </p>
<p>Damage: 20 </p>
<p>Effect:s: Victumm is distracted for two turns. </p>
<p>Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emiting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors. </p>
<p>Points: 4</p>
<p> Dragon Fire Skill (Katon Ryuuka no Jutsu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Chuunin</p>
<p>Cost: 60</p>
<p>Damage: 70</p>
<p>Effect: This skill causes severe burning over the body; target receives five additional damage for each post other than taking care of their wounds for the next five posts. If this skill MISSES the nin who performed the technique must spend one post "recovering" from the effects of the chakra used.</p>
<p>Description: This technique requires an immense amount of chakra; the nin focuses enough chakra that the very air around him explodes into flame, then proceeds to send forth a incredibly fast stream of flame from their mouth at the target. Best used on an immobilized target due to the downside of missing.</p>
<p>Points: 2</p>
<p>Rend the Heart (Katsu wa Chusshin)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Chuunin</p>
<p>Cost: 60 chakra, 10 health points</p>
<p>Damage: 100</p>
<p>Effect: Severe burning: 10 damage to user.</p>
<p>Description: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used.</p>
<p>Points: 2</p>
<p> Fire Type; Cover Fire</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Chuunin</p>
<p>Cost: 110</p>
<p>Damage: 50</p>
<p>Effect:: Target Blind for 1 turn, Distracted 1 turn</p>
<p>Description: "The best defense is a good offense". This technique sends a small fireball into the opponent that detonates into a bright orange light as it hits. While the fire itself deals damage, Cover Fire is a technique to buy time in disabling an opponent and also creates a choice moment for the ninja that uses this to strike.</p>
<p>Points: 3</p>
<p><span style="color:#FF0000;">Weapon</span>:N/A</p>
<p>-Stats- (0/2500)</p>
<p>(Health Power) 300</p>
<p>(Stamina) 300</p>
<p>(Chakra) 400</p>
<p>(Taijutsu) 200</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 400</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 300</p>
<p>(Accuracy)400</p>
<p>(Evasion)200</p>
]]></description><guid isPermaLink="false">23014</guid><pubDate>Fri, 28 Dec 2007 02:55:17 +0000</pubDate></item><item><title>Shiretsu- Single Summon.</title><link>https://ninja-academy-online.com/forum/index.php?/topic/23952-shiretsu-single-summon/</link><description><![CDATA[
<p></p>
<div style="text-align:right;">
<p>Shiretsu may only be summoned using this jutsu:</p>
<p><span style="font-family:garamond;"><span style="font-size:12px;"><strong><span><span style="text-decoration:underline;">S</span></span></strong></span></span><span style="font-family:garamond;"><span style="font-size:12px;"><strong><span>ingle Summon:: </span></strong></span></span><span style="font-family:garamond;"><span style="font-size:12px;"><strong><span>S</span></strong></span></span><span style="font-family:garamond;"><span style="font-size:12px;"><strong><span>hiretsu</span></strong></span></span></p>
<p><span><span style="font-family:garamond;">Type:</span></span><span> Ninjutsu </span></p>
<p><span><span style="font-family:garamond;">Rank:</span></span><span> Jounin [summoning]</span></p>
<p><span><span style="font-family:garamond;">Cost:</span></span><span> 18o</span></p>
<p><span><span style="font-family:garamond;">Effect:</span></span><span> Summons ‘Shiretsu' as long as the summoner has the Contract.</span></p>
<p><span><span style="font-family:garamond;">Description:</span></span><span><em> A specific summoning jutsu reserved only to call this beast from the Northern wastelands, Shiretsu the insatiable hunter is summoned onto the field.</em></span></p>
<p><span><span style="font-family:garamond;">Points:</span></span><span> 5 [1 if Kuchiyose is already known.]</span></p>
</div>
<p></p>
<p></p>
<p><span>-- --</span></p>
<p><span><span><span style="font-family:garamond;"><strong><span style="font-size:36px;"><span style="text-decoration:underline;">S</span></span></strong></span></span></span><span style="font-family:garamond;"><strong><span style="font-size:18px;"><span>hiretsu, the Insatiable</span></span></strong></span></p>
<p><span style="font-size:12px;"><span style="font-family:garamond;"><strong>Level </strong></span></span><span style="font-family:garamond;"><strong><span style="font-size:14px;">4</span></strong></span></p>
<p><span style="font-family:garamond;">Element: </span>Earth</p>
<p><span style="font-family:garamond;">Gender: </span>Female</p>
<p><span style="font-family:garamond;">Appearance: </span>Mangy and bedraggled, Shiretsu can barely compare to other summons her level in size, even when she rises onto her hind feet. Despite her lack of size, this polar bear, like all others of the ursine family, has such an acute sense of smell that effortlessly trumps even the best bloodhounds. Her white fur is coarse and yellowed, and the ridges of countless scars can be seen where the fur runs thin. Scratches line her crooked snout and a wrinkled snarl is forever frozen on her features. Her eyes are wicked yellow slits that are always hungry and greedy. A tattered tongue hangs from her jaws that never seem to close properly, kept moist only by the frequent dribbling of saliva. </p>
<p><span style="font-family:garamond;">Personality:</span> Stubborn, the best thing to goad her with is the opportunity of a fresh meal. She seems to live only for the thrill she can clobber out of other lives and is vicious to even her master. When Shiretsu is out on the trail, however, it is possible for a person to hop onto her back for a ride if she is completely immersed in the chase. Fearless, she goes to any height to bring down targets. Incapable of human speech, she seems to comprehend basic commands that she chooses to obey.</p>
<p>--  --</p>
<p></p>
<div style="text-align:center;">
<p><span style="font-family:garamond;"><strong><span style="font-size:10px;">Stats: Of 8ooo</span></strong></span></p>
<p><span style="font-family:garamond;">Health Power:</span> 1ooo</p>
<p><span style="font-family:garamond;">Stamina:</span> 11oo</p>
<p><span style="font-family:garamond;">Chakra:</span> 25o</p>
<p><span style="font-family:garamond;">Taijutsu:</span> 12oo</p>
<p><span style="font-family:garamond;">Defense:</span> 7oo</p>
<p><span style="font-family:garamond;">Ninjutsu:</span> 2oo</p>
<p><span style="font-family:garamond;">Resistance:</span> 3oo</p>
<p><span style="font-family:garamond;">Genjutsu:</span> 1oo</p>
<p><span style="font-family:garamond;">Concentration:</span> 1oo</p>
<p><span style="font-family:garamond;">Accuracy: </span>13oo</p>
<p><span style="font-family:garamond;">Evasion:</span> 9oo</p>
<p><span style="font-family:garamond;">Speed:</span> 85o</p>
</div>
<p></p>
<p></p>
<p>-- --</p>
<p><span style="font-size:10px;"><span style="font-family:garamond;"><strong>Weapon:</strong></span></span></p>
<p><span style="font-family:garamond;"><span style="font-size:12px;"><strong><span>Gilded Bite</span></strong></span></span></p>
<p><span style="font-family:garamond;">Weapon:</span> Natural</p>
<p><span style="font-family:garamond;">Size:</span> Level 2o Large</p>
<p><span style="font-family:garamond;">Description:</span> The ultimate hunter, Shiretsu's fangs are gilded with a golden alloy that furthers the bone-crushing abilities of her jaw.</p>
<p>--<span style="font-family:garamond;"><em>Sharpened Edge:</em></span> +10% on weapon base attack, rounded up. </p>
<p>--<span style="font-family:garamond;"><em>Indestructible:</em></span> If an effect would 'destroy' this equipment, that equipment is instead rendered unusable for the remainder of the battle, after which it may be used normally.</p>
<p>--<span style="font-family:garamond;"><em>Natural Weapon:</em></span><span style="font-family:garamond;"> </span>This weapon may not be disarmed.</p>
<p>--<span style="font-family:garamond;"><em>Breath of the Far North:</em></span> The opponent rolls a 1d2o every time they are struck with this weapon. On a 1-1o, he/she is under the status effect of ‘Numb' for that turn.</p>
]]></description><guid isPermaLink="false">23952</guid><pubDate>Tue, 11 Mar 2008 17:43:10 +0000</pubDate></item><item><title>Hihio Zabimaru</title><link>https://ninja-academy-online.com/forum/index.php?/topic/21814-hihio-zabimaru/</link><description><![CDATA[
<p>NOTE: Hihio Zabimaru cannot be summoned in any way besides the Jutsu "Kuchyiose no Jutsu: Hihio Zabimaru." Hihio Zabimaru is both a Summon, AND a Weapon, and therefore, follows unique laws about its use, which are all detailed below. Hihio Zabimaru is a single-level summon, and does NOT require a Summon Contract, merely to possess the specific jutsu, and the weapon "Snaketail", AKA, Zabimaru. For the sake of info, Hihio Zabimaru is based off of a Level 5 Summon.</p>
<p><span style="font-size:12px;"><strong><span>Hihio Zabimaru [baboon King's Snaketail]</span></strong></span></p>
<p>Type: Summoned Weapon [bankai Release]</p>
<p>Weapon Level: 30</p>
<p>Effect: When Summoned, Hihio Zabimaru replaces the users "Snaketail," or Zabimaru. Hihio Zabimaru retains all abilities of Zabimaru, and is treated like a Level 30 Large Weapon, in both cost and damage. If Zabimaru (Snaketail) is at or above Level 30 when Hihio Zabimaru is summoned, then Hihio Zabimaru cannot cause the weapon to lose any level (a Level 40 weapon will remain level 40) and instead Hihio Zabimaru will be treated as a large weapon of whatever level Zabimaru was when the summoning jutsu is used. Hihio Zabimaru, otherwise, has only a few stats. Its Evasion is based off of of 1/2 of the User's Evasion, and Hihio Zabimaru has an HP of 2000. Hihio Zabimaru leaves the field, returning to Zabimaru, when its HP hits zero, when the user dismisses it willingly, or when the user dies, or is incapacitated. Hihio Zabimaru has Zero Defense, Resistance, Genjutsu, Taijutsu, Ninjutsu, Concentration, Stamina, and Chakra. Hihio Zabimaru does not have a Speed stat, and does not get its own turns. Instead, it is treated as a weapon, and can only attack if the user swings it during THEIR turn. Hihio Zabimaru also does not have a Accuracy stat. It is treated as a weapon here too, with all of the accuracy for Hihio Zabimaru's attacks coming as the user swings it in battle, using his own accuracy. As long as Hihio Zabimaru is on the field, the user cannot use any jutsu without one handed seals, or some other alternate seal method, unless a jutsu specifically states a lack of seals needed. Any time the user would use a parry or blocking ability with this weapon, or any jutsu that specifically states the user as blocking with the weapon he is holding, the jutsu blocked is NOT negated, and instead, all damage that would have been taken is transfered to Hihio Zabimaru. If the user was using any type of jutsu to activate this effect, the cost of that jutsu is halved. As long as this summon is on the field, they user may not "sheath" or put away, his weapon. The user may, however, willingly dismiss the summon, and then put away his weapon, and this summon will allow the user to do both actions in the same set-up phase.</p>
<p>Description: Zabimaru is only one part of a much larger weapon. When Zabimaru was created, he was made using a blade and a Chimera, not a blade and a human. This resulted in birth a very strange weapon. Zabimaru’s true form is a giant snake made of bamboo, with a bone skull, and a red lion’s mane. The snake’s tail is the hilt of a sword, able to be grasped by the user. Like its earlier form, Zabimaru, Hihio Zabimaru is sectioned into pieces, only Hihio Zabimaru is made up of one hundred hollow circles, making the blade MUCH longer and MUCH larger in size. The head of the blade is probably about twice the size of a human in size and width, and its bone jaws provide most of the damage, the sword physically biting the enemy when launched. Otherwise, the sword will simply fall onto its enemies, crushing them beneath its awesome weight. Its creator, knowing that this would be FAR too obvious in public, put a limiter on the blade, sealing into a less conspicuous sword merely resembling the giant snake. When released, however, the snake will return to its full size and its full power. It will be able to almost move on its own, although its user still controls its movements ultimately. Further, the blade will now be insanely strong, many more times than its earlier form was. In this form, abilities and attacks before only dreamed of, are commonplace, and can be used at will.</p>
]]></description><guid isPermaLink="false">21814</guid><pubDate>Sat, 22 Sep 2007 03:43:30 +0000</pubDate></item><item><title>Black Footed Weasel Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/18178-black-footed-weasel-summons/</link><description><![CDATA[
<p></p>
<div style="text-align:center;">
<p><span style="font-size:18px;"><span style="font-family:'Lucida Console';"><span style="color:#FF9900;">~Black footed ferrets~</span></span></span></p>
<p><span style="font-size:12px;"><span style="color:#FF9966;">Mustela nigripes</span></span></p>
<p><span style="color:#FFCC99;">Country/Element: Country of Fire / Fire</span></p>
<p><img src="http://southdakotafieldoffice.fws.gov/images/b-fferret.jpg" alt="b-fferret.jpg" /></p>
</div>
<p></p>
<p></p>
<p>History: The common weasels are an ancient specimen, especially within the world of the giant animals that have been summoned by the shinobis during centuries. But in difference from the common weasels, which resides in the country of the Wind, the Mustela nigripes specimen is a rather young art. Besides of their appearance, there is also another big difference between them and their cousins from the Wind country, and that is that the black footed ferrets reside in the Fire country. </p>
<p>It's said that they were born in the forest at the foot of a volcano in the Fire country, and that they for strange reasons have learned to use the element of fire. That's not their only speciality, as they have an incredible good sense of smell. It's said that they are the only ones that can tracksome of the best medicinal herbs in the Fire country. This abbility have also lead to that a few number of them knows medicinal arts.</p>
<p>The black footed weasels are still unknown in the world of the shinobis. There was a great man many years ago that was rumored to have used black footed weasels in battle, but that man disappeared. There is a rumor that says that he still resides at the outside of Konoha, and only returns when he is most needed, but if that is true or not is still a mystery.</p>
<p><em><span style="text-decoration:underline;"><span style="color:#FF0000;">Note:</span></span></em> To use this set of summons you need my permission, even if I'm inactive (so, in that case, you will have to wait for me to return). Anything weasel inspired (even if it isn't the Mustela nigripes art) needs also my permission.</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#CC33CC;">Level:0</span></p>
<p>Name: Shaa</p>
<p>Appearance: Shaa have a very typical appearance for his race and is about 10cm short. The only remarkable is that he has a white tail, which he is very proud of.</p>
<p>Personality: Being the supreme leader's favorite son, Shaa is very arrogant (even though he is so short) and thinks that he is the most important being in the world. Even so, he likes to be summoned, because even if he isn't strong in battle (or better said, he is useless....), he enjoys seeing other fighting, especially if one of them is there to protect him.</p>
<p>Skills: -</p>
<p>Techs:-</p>
<p>Weapon:-</p>
<p>-Stats-(Health Power) 15</p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu)5</p>
<p>(Defense) 5</p>
<p>(Ninjutsu) 5</p>
<p>(Resistance) 5</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 5</p>
<p>(Speed) 5</p>
<p>(Accuracy)5</p>
<p>(Evasion)40</p>
<p>+100 to Evasion (Shaa likes to cheer, and is an expert warning for the opponents attacks)</p>
<p>If any other black footed weasel is out at the same time as Shaa, they will receive the +100 to Evasion as well.</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#CC33CC;">Level:0</span></p>
<p>Name: Boku</p>
<p>Appearance: Boku is very similar to his brother Shaa, but have a white line crossing his face.</p>
<p>Personality: Boku is very impulsive, and normally doesn´t thinks what he´s doing.</p>
<p>Skills:-</p>
<p>Techs:-</p>
<p>Weapon:-</p>
<p>-Stats-(Health Power) 15</p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu)5</p>
<p>(Defense) 5</p>
<p>(Ninjutsu) 5</p>
<p>(Resistance) 5</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 5</p>
<p>(Speed) 5</p>
<p>(Accuracy)5</p>
<p>(Evasion)40</p>
<p>+100 to Speed</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#CC33CC;">Level:0</span></p>
<p>Name: Takaichi</p>
<p>Appearance: Instead of having the black colored parts, they are more of a cream color. Takaichi is also a little fat for being a weasel.</p>
<p>Personality: Takaichi is very shy, and will hide behind the person that has summoned him if he can.</p>
<p>Skills:-</p>
<p>Techs:-</p>
<p>Weapon:-</p>
<p>-Stats-(Health Power) 15</p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu)0</p>
<p>(Defense) 5</p>
<p>(Ninjutsu) 5</p>
<p>(Resistance) 10</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 5</p>
<p>(Speed) 5</p>
<p>(Accuracy)5</p>
<p>(Evasion)40</p>
<p>+100 to Resistance</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#CC33CC;">Level: 0</span></p>
<p>Name: Garimaru</p>
<p>Appearace: Even if Garimaru only is a kid, he have three scars on his face and one at his left leg. He is also covered with small pieces of armour.</p>
<p>Personality: Garimaru is very serious, and have the dream of being as strong as Kuroashibaya reichou one day.</p>
<p>Skills:-</p>
<p>Techs:-</p>
<p>Weapon:-</p>
<p>-Stats-(Health Power) 15</p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu)5</p>
<p>(Defense) 5</p>
<p>(Ninjutsu) 5</p>
<p>(Resistance) 5</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 5</p>
<p>(Speed) 5</p>
<p>(Accuracy)5</p>
<p>(Evasion)40</p>
<p>+100 to Defense</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#CC33CC;">Level: 0</span></p>
<p>Name: Sikomi</p>
<p>Appearace: She is very small and tiny, and are a little whiter then a normal weassel.</p>
<p>Personality: Shikomi likes to talk (too much...), but she will be afraid for everything around her.</p>
<p>Skills:-</p>
<p>Techs:-</p>
<p>Weapon:-</p>
<p>-Stats-(Health Power) 15</p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu)5</p>
<p>(Defense) 5</p>
<p>(Ninjutsu) 5</p>
<p>(Resistance) 5</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 5</p>
<p>(Speed) 5</p>
<p>(Accuracy)5</p>
<p>(Evasion)40</p>
<p>+100 to Accuracy</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#33FF33;">Level: 1</span></p>
<p>Name: Manfa</p>
<p>Appearance: This female black footed weasel was born in the snow of a high mountain, and because of that her coat is white as the snow. The only part of her body that isn't that color is her feet, that is still black.</p>
<p>Personality: Manfa is maybe not very strong, but she is very intelligent. She can find a medicinal herb in more then 10 km, and is an expert using genjutsu for her young age. But she will only help you if she likes you.</p>
<p>Skills: </p>
<p><span style="text-decoration:underline;">Genjutsu Creator</span> Genjutsu drain 5 more points per the user's rank in this skill. If the user uses a Genjutsu which deals stat damage to multiple statts then the user must choose it to apply only to one of these stats. This is inclusive of modifiers. -1</p>
<p>Techs:</p>
<p>10/10JP (Only gennin)</p>
<p>Sacred Arrow of the Phantom (Genzou Hamaya)</p>
<p>Type: Genjutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 30 Chakra </p>
<p>Damage: 10 Ghost Damage </p>
<p>Effect:s: Target has a -5% chance of dodging this technique. </p>
<p>Description: A surprisingly quick attack, the user of this technique only needs to perform one quick hand seal to release Chakra into the air; this Chakra will affect a target's mind and cause him/her/it to imagine an arrow being shot at him/her/it. </p>
<p>Points: 2</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Name: Fire type: Illusionary flames</p>
<p>Type: Genjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 60</p>
<p>Damage: n/a</p>
<p>Effects: 20Ghost damage, Distracted for 2 turns.</p>
<p>Description: This jutsu creates the illusion of flames covering the body of the opponent. The opponent will be distracted trying to take off the flames from his body.</p>
<p>Points: 3</p>
<p>Name: Fire type:False fireball</p>
<p>Type: Genjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: n/a</p>
<p>Effects: -60 to opponents evasion next turn</p>
<p>Description: The Konoha shinobi makes the illusion of a big fireball and flies against the opponent. While the opponent thinks that he have been hit by the fireball or is trying to dodge it, the Konoha-nin have some time to attack them while they are distracted.</p>
<p>Points: 2</p>
<p>Name: The Illusion of the hundred birds</p>
<p>Type: Genjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 25 chakra per bird.</p>
<p>Damage: 10 ghost damage per bird. (max. 3)</p>
<p>Effects: +5% chance to hit per bird.</p>
<p>Description: The Konoha shinobi make a set of seals. First it seems that nothing happens, but after some time some birds appears. The birds flies around the opponent, and after some time the birds transforms into shurikens that flies at the opponent.</p>
<p>Points: 2</p>
<p>Weapon:-</p>
<p>-Stats-</p>
<p>(Health Power) 100</p>
<p>(Stamina) 10</p>
<p>(Chakra) 100</p>
<p>(Taijutsu) 5</p>
<p>(Defense) 5</p>
<p>(Ninjutsu) 10</p>
<p>(Resistance) 10</p>
<p>(Genjutsu) 80</p>
<p>(Concentration) 60</p>
<p>(Speed) 60</p>
<p>(Accuracy)20</p>
<p>(Evasion)40</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#33FF33;">Level: 1</span></p>
<p>Name: Junta</p>
<p>Appearance: This weassel is a little tiny, and wears a headband.</p>
<p>Personality: Junta doesn´t understands that he isn´t as strong as he thoughts. He will for the most jump into a combat without thinking about it two times.</p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Martial Artist</span> +5 Damage to Punches, Kicks, and Taijutsu techniques. -1</p>
<p>Techs: 10/10JP (Only gennin)</p>
<p>Shooting Star (Ryuusei)</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 35 </p>
<p>Damage: 10 per hit. (3 hits) </p>
<p>Effect:s: 3 hits. If all three attacks hit, opponent can only perform attacks that are long range during their next phase. </p>
<p>Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying. </p>
<p>Points: 3</p>
<p>Spiral Throw</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 50 </p>
<p>Damage: 30 </p>
<p>Effect:s: roll a d10, if below 5 then the opponent is dizzy for 1 turn. </p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent. </p>
<p>Points: 3</p>
<p>Lion Combo (Shishi Rendan)</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 45 Taijutsu </p>
<p>Damage: 60 </p>
<p>Effect:s: If not used after Shadow Leaf Dance (Kage Buyou), then -40 too the user's accuracy. </p>
<p>Description: A series of pucnhes and kicks which follow Shadow Leaf Dance. </p>
<p>Points: 3</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Weapon:-</p>
<p>-Stats-(Health Power) 60</p>
<p>(Stamina) 110</p>
<p>(Chakra) 100</p>
<p>(Taijutsu) 100</p>
<p>(Defense) 20</p>
<p>(Ninjutsu) 10</p>
<p>(Resistance) 10</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 10</p>
<p>(Speed) 60</p>
<p>(Accuracy)10</p>
<p>(Evasion)10</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#33FF33;">Level: 1</span></p>
<p>Name: Sitochi</p>
<p>Appearance: Sitochis tail is really long, the double as the rest of his race. The tail has a cream color that makes Sitochi really unique. Besides of that he is very similar to the rest of the black footed weasel summons.</p>
<p>Personality: This summon is very proud of his tail, which also is his biggest hobby. It's not unusual to see him cleaning his tail in middle of a battle. Other then his obsession with the tail, Sitochi is a little selfish, but will help the person that has summoned him if that person is in need of help. </p>
<p>Skills: </p>
<p><span style="text-decoration:underline;">Ninjutsu Mastery</span> Jutsus of your village does +5 damage. -1 </p>
<p>Techs: 10/10JP (Only gennin)</p>
<p>Mythical Fire Flower (Katon Housenka)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per fireball, Max 60</p>
<p>Damage: 20 per fireball, Max 60</p>
<p>Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressivly easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receivs a bonus of 30 to the relevant stat to dodge each fireball. </p>
<p>Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes. </p>
<p>Points: 3</p>
<p>Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 30, 6 burn damage a turn for 2 turns. </p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu. </p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move. </p>
<p>Points: 2</p>
<p>Fire Type; Firecracker Fist</p>
<p>Type: Taijutsu/Ninjutsu (Fire &amp; Tiger Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 20 Stamina 60 Chakra </p>
<p>Damage: 20 </p>
<p>Effect:s: Victumm is distracted for two turns. </p>
<p>Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emiting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors. </p>
<p>Points: 4</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Weapon:-</p>
<p>-Stats-</p>
<p>(Health Power) 100</p>
<p>(Stamina) 80</p>
<p>(Chakra) 40</p>
<p>(Taijutsu) 50</p>
<p>(Defense) 20</p>
<p>(Ninjutsu) 50</p>
<p>(Resistance) 20</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 80</p>
<p>(Accuracy)40</p>
<p>(Evasion)20</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#33FF33;">Level: 1</span></p>
<p>Name: Haku</p>
<p>Appearance: This summon is very little for his age. His eyes, which are brown, seems like they are lifeless. </p>
<p>Personality: Haku suffered of a terrible illness when he was younger, so he never were out playing and training with his brothers. By a strange reason, he hides his real feelings inside of himself, and never shows any sign of an own will to anybody. He has been educated to do everything the person that summons him says, so in combat he is like a puppet for the summoner, as he does every thing that person tells him to do. </p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Ninjutsu Mastery</span> Jutsus of your village does +5 damage. -1</p>
<p>Techs: 10/10JP (Only gennin)</p>
<p>Mythical Fire Flower (Katon Housenka)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per fireball, Max 60</p>
<p>Damage: 20 per fireball, Max 60</p>
<p>Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressivly easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receivs a bonus of 30 to the relevant stat to dodge each fireball. </p>
<p>Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes. </p>
<p>Points: 3</p>
<p>Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 30, 6 burn damage a turn for 2 turns. </p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu. </p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move. </p>
<p>Points: 2</p>
<p>Fire Type; Firecracker Fist</p>
<p>Type: Taijutsu/Ninjutsu (Fire &amp; Tiger Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 20 Stamina 60 Chakra </p>
<p>Damage: 20 </p>
<p>Effect:s: Victumm is distracted for two turns. </p>
<p>Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emiting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors. </p>
<p>Points: 4</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Weapon:-</p>
<p>-Stats-</p>
<p>(Health Power) 100</p>
<p>(Stamina) 30</p>
<p>(Chakra) 100</p>
<p>(Taijutsu) 20</p>
<p>(Defense) 10</p>
<p>(Ninjutsu) 100</p>
<p>(Resistance) 20</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 60</p>
<p>(Accuracy)40</p>
<p>(Evasion)20</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#6666CC;">Level: 2</span></p>
<p>Name: Ichumaru</p>
<p>Appearance: Instead of the brown color this race normally have, Ichumaru haves more of an dark grey color. </p>
<p>Personality: Ichumaru is very young, but is a big warrior for his age. Also being the son of the big leader of his race, he normally is entrusted to protect his little brother Shaa (that is the favorite in the family). Ichumaru is normally sarcastic, and will not fight if the combat isn't interesting enough. Even so, he can be a good ally for a gennin ranked shinobi.</p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Shiva, The Destroyer</span> Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu.</p>
<p>i.e; Damage = 100[base] *1.2 +100[Ninjutsu] = 220, 220 - 100[Resistance] = 120 Damage.-3 </p>
<p>Techs:  16/16JP (Only gennin)</p>
<p>Mythical Fire Flower (Katon Housenka)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per fireball, Max 60</p>
<p>Damage: 20 per fireball, Max 60</p>
<p>Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressivly easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receivs a bonus of 30 to the relevant stat to dodge each fireball. </p>
<p>Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes. </p>
<p>Points: 3</p>
<p>Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 30, 6 burn damage a turn for 2 turns. </p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu. </p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move. </p>
<p>Points: 2</p>
<p>Firefly (Hotaru)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 5</p>
<p>Damage: N/A</p>
<p>Effect: Lights dark areas</p>
<p>Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.</p>
<p>Points: 1</p>
<p>Flashbang (Furashobangu)</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: 20 Requirements: Must be used some time after 'Hotaru'. </p>
<p>Effect:s: -40 Accuracy for 1 turn. </p>
<p>Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. </p>
<p>Points: 3</p>
<p>Fire Type; Burst End</p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 20 </p>
<p>Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage. </p>
<p>Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent. </p>
<p>Points: 2</p>
<p>Fire Type; Firecracker Fist</p>
<p>Type: Taijutsu/Ninjutsu (Fire &amp; Tiger Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 20 Stamina 60 Chakra </p>
<p>Damage: 20 </p>
<p>Effect:s: Victumm is distracted for two turns. </p>
<p>Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emiting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors. </p>
<p>Points: 4</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Weapon:</p>
<p>Fangs (Lvl.1 medium Weapon)</p>
<p>-Stats-</p>
<p>(Health Power) 140</p>
<p>(Stamina) 100</p>
<p>(Chakra) 200</p>
<p>(Taijutsu) 100</p>
<p>(Defense) 60</p>
<p>(Ninjutsu) 100</p>
<p>(Resistance) 80</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 60</p>
<p>(Accuracy)100</p>
<p>(Evasion)60</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#6666CC;">Level: 2</span></p>
<p>Name: Kajima</p>
<p>Appearance: Is strong and is really muscular for his size. Kajima wears a white waist coat.</p>
<p>Personality: Nothing really special will just do what you tell him, as he likes to fight. He does not like spiders at all.</p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Martial Artist</span> +5 Damage to Punches, Kicks, and Taijutsu techniques. -1</p>
<p><span style="text-decoration:underline;">Smell tracker</span></p>
<p>Bloodline: Only for summons and pets</p>
<p>Description: The animals have a much better sense of smell then a human, especially the ones that are trained by and for shinobis. Therefore, they normally do not rely as much on their sight as i.e. humans do. Some of them are specially trained to track some smells, and other times to help their masters when their sight do not work.</p>
<p>Effect: The summon/pet is immune against the status "blind" and any other technique/skill/status effect that decreases the accuracy due to loss of sight. </p>
<p>Instead of performing any other action, the summon/pet can focus to help their master. In that case, the highest amount of accuracy loss the master can be affected with is a -60, everything else is ignored.</p>
<p>If a technique, skill, item or anything else that provokes a bad smell, the pet/summon with this skill suffers of the status effect "blind", and any other effect of this skill is ignored.</p>
<p>Cost: -2</p>
<p>Techs: 16/16JP</p>
<p>Spiral Throw</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 50 </p>
<p>Damage: 30 </p>
<p>Effect:s: roll a d10, if below 5 then the opponent is dizzy for 1 turn. </p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent. </p>
<p>Points: 3</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Bunshin no Jutsu (Clone Technique)</p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effect:s: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p>Henge no Jutsu (Transformation Technique)</p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 5 Genjutsu</p>
<p>Effect:s: Change your appearance.</p>
<p>Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing.</p>
<p>Points: 1</p>
<p>Firefly (Hotaru)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 5</p>
<p>Damage: N/A</p>
<p>Effect: Lights dark areas</p>
<p>Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.</p>
<p>Points: 1</p>
<p>Shooting Star (Ryuusei)</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 35 </p>
<p>Damage: 10 per hit. (3 hits) </p>
<p>Effect:s: 3 hits. If all three attacks hit, opponent can only perform attacks that are long range during their next phase. </p>
<p>Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying. </p>
<p>Points: 3</p>
<p>Lion Combo (Shishi Rendan)</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 45 Taijutsu </p>
<p>Damage: 60 </p>
<p>Effect:s: If not used after Shadow Leaf Dance (Kage Buyou), then -40 too the user's accuracy. </p>
<p>Description: A series of pucnhes and kicks which follow Shadow Leaf Dance. </p>
<p>Points: 3</p>
<p>Windmill Triple Blade (Soufuushasen no Tachi)</p>
<p>Type: Taijutsu </p>
<p>Rank: Gennin </p>
<p>Cost: 50 </p>
<p>Effect:: The opponent takes 15 damage and has 1/4 his evasion on his next response phase. (example: 80 evasion would drop too 20 evasion for one turn.) </p>
<p>Description: Ties the opponent down using strings attached too the ends of shuriken/kunai. Make sure you have at least two kunai/shuriken when you use this. </p>
<p>Points: 3</p>
<p>Weapon: </p>
<p>Nunchaku (level 1 medium weapon)</p>
<p>-Stats-</p>
<p>(Health Power) 300</p>
<p>(Stamina) 100</p>
<p>(Chakra) 30</p>
<p>(Taijutsu) 100</p>
<p>(Defense) 40</p>
<p>(Ninjutsu) 20</p>
<p>(Resistance) 40</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 40</p>
<p>(Speed) 210</p>
<p>(Accuracy)60</p>
<p>(Evasion)60</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#6666CC;">Level: 2</span></p>
<p>Name: Saiume</p>
<p>Appearance: His appearance is the normal one for a weasel at his age.</p>
<p>Personality: Saiume's favorite food is strawberries. Other of his hobbies is the anatomy of different races, which has made him to an excellent medic.</p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Initiate Medic</span> You may use medical jutsu that cost up to 4 points as a Chuunin. Damaging Ninjutsu do 10% less damage -2</p>
<p><span style="text-decoration:underline;">Release Chakra</span> A counter method to moves such as 64-points. So it restores use of chakra if it is sealed. This technique can not be performed on ones self, but may be used on others during the setup phase. -1</p>
<p>Techs: 16/16JP</p>
<p>Protective Cross lvl 1 (Kago Kouso)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 75 </p>
<p>Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated. </p>
<p>Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm. </p>
<p>Points: 3</p>
<p>Recovery Level 1</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 60 </p>
<p>Effect:: Heal 60 Health on target </p>
<p>Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. </p>
<p>Points: 3</p>
<p>Sweet Nectar (Amai Kanro)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 10 </p>
<p>Effect:: Halts the effect of bleeding, minor poisons, and other debilitating qualities. </p>
<p>Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. </p>
<p>Points: 2</p>
<p>Blessing (Megumi)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 5 per post </p>
<p>Effect:: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent. </p>
<p>Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target. </p>
<p>Points: 3</p>
<p>Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 20 </p>
<p>Effect:: Heals the target for 20 points. </p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. </p>
<p>Points: 2</p>
<p>Regeneration (Kousei)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 15 </p>
<p>Effect:: Heals the target for five points for the next five posts made by them. </p>
<p>Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time. </p>
<p>Points: 2</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Weapon: </p>
<p>Teeth and fangs (level 1 Medium weapon)</p>
<p>-Stats-</p>
<p>(Health Power) 200</p>
<p>(Stamina) 10</p>
<p>(Chakra) 200</p>
<p>(Taijutsu) 10</p>
<p>(Defense) 40</p>
<p>(Ninjutsu) 200</p>
<p>(Resistance) 40</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 200</p>
<p>(Accuracy)80</p>
<p>(Evasion)20</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#999900;">Level: 3</span></p>
<p>Name: Sora</p>
<p>Appearance: Sora have only one eye, is slim, and is very dark in all the aspects.</p>
<p>Personality: This summon is arrogant and only moves by his own interests. He will betray you as fast as you give him a chance. But if he for any reason would feel respect for you (or fear you), then he will follow all your orders in an effective mode. The best would be to don't trust him, while you don't have him under your control.</p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Iron Skin</span> You take 90% Taijutsu damage (-2) </p>
<p><span style="text-decoration:underline;">Ninjutsu Mastery</span> Jutsus of your village does +5 damage. -1</p>
<p><span style="text-decoration:underline;">Smell tracker</span></p>
<p>Bloodline: Only for summons and pets</p>
<p>Description: The animals have a much better sense of smell then a human, especially the ones that are trained by and for shinobis. Therefore, they normally do not rely as much on their sight as i.e. humans do. Some of them are specially trained to track some smells, and other times to help their masters when their sight do not work.</p>
<p>Effect: The summon/pet is immune against the status "blind" and any other technique/skill/status effect that decreases the accuracy due to loss of sight. </p>
<p>Instead of performing any other action, the summon/pet can focus to help their master. In that case, the highest amount of accuracy loss the master can be affected with is a -60, everything else is ignored.</p>
<p>If a technique, skill, item or anything else that provokes a bad smell, the pet/summon with this skill suffers of the status effect "blind", and any other effect of this skill is ignored.</p>
<p>Cost: -2</p>
<p>Techs: 30/30JP (Gennin and 3 Chuunin)</p>
<p>Name: Fuzzy ball</p>
<p>Type: Taijutsu (Summon, personal)</p>
<p>Rank: Chuunin (summon lvl.3+)</p>
<p>Cost: 64</p>
<p>Damage: 120</p>
<p>Effects: User is dizzy for 1 turn</p>
<p>Description: The summon rolls like a ball against the opponent. Even if it is an effective technique, the poor animal feels dizzy after this. </p>
<p>Cost: 3</p>
<p>Name: Fuzzy spikes</p>
<p>Type: Ninjutsu (Summon, personal)</p>
<p>Rank: Chuunin (summon lvl.3+)</p>
<p>Cost: 100</p>
<p>Damage: 40</p>
<p>Effects: Can only be used against taijutsu or basic attacks. Used in the response phase. Replaces the normal dodge roll, and takes 25% of the damage. Max.3 times/battle.</p>
<p>Description: The summon concentrates his/her chakra in their hair, changing the density of the hair. The hair now looks more like spikes, and are relatively very hard. Not really an offensive technique, but a good defensive one.</p>
<p>Cost: 2</p>
<p>Fire Type; Cover Fire</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Chuunin</p>
<p>Cost: 110</p>
<p>Damage: 50</p>
<p>Effect:: Target Blind for 1 turn, Distracted 1 turn</p>
<p>Description: "The best defense is a good offense". This technique sends a small fireball into the opponent that detonates into a bright orange light as it hits. While the fire itself deals damage, Cover Fire is a technique to buy time in disabling an opponent and also creates a choice moment for the ninja that uses this to strike.</p>
<p>Points: 3</p>
<p>Name: Fire: Oil Spray</p>
<p>Type: Ninjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effects: Area of effect jutsu. Damage of any fire element attack (includes combinational elements attacks) is increased by x1.5. Cuases arena to become slippery; -5% to-hit with Taijutsu for all players and -5% to speed for all players. This lasts till the remainder of battle, or until a fire element attack is used (after which the effects are removed as the 'oil' has been used). Maximum use of 5 times per battle.</p>
<p>Description: User stores oil in their mouth and then releases it in a quick burst aiming up at the sky, covering everyone and the arena in oil making it highly flammable.</p>
<p>Points: 2</p>
<p>Mythical Fire Flower (Katon Housenka)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per fireball, Max 60</p>
<p>Damage: 20 per fireball, Max 60</p>
<p>Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressivly easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receivs a bonus of 30 to the relevant stat to dodge each fireball.</p>
<p>Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.</p>
<p>Points: 3</p>
<p>Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 30, 6 burn damage a turn for 2 turns.</p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.</p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.</p>
<p>Points: 2</p>
<p>Firefly (Hotaru)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 5</p>
<p>Damage: N/A</p>
<p>Effect: Lights dark areas</p>
<p>Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.</p>
<p>Points: 1</p>
<p>Flashbang (Furashobangu)</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 50 Chakra</p>
<p>Damage: 20 Requirements: Must be used some time after 'Hotaru'.</p>
<p>Effect:s: -40 Accuracy for 1 turn.</p>
<p>Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes.</p>
<p>Points: 3</p>
<p>Fire Type; Burst End</p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 20</p>
<p>Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage.</p>
<p>Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.</p>
<p>Points: 2</p>
<p>Fire Type; Firecracker Fist</p>
<p>Type: Taijutsu/Ninjutsu (Fire &amp; Tiger Style)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 Stamina 60 Chakra</p>
<p>Damage: 20</p>
<p>Effect:s: Victumm is distracted for two turns.</p>
<p>Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emiting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors.</p>
<p>Points: 4</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.</p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.</p>
<p>Points: 1</p>
<p>Lion Combo (Shishi Rendan)</p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 45 Taijutsu</p>
<p>Damage: 60</p>
<p>Effect:s: If not used after Shadow Leaf Dance (Kage Buyou), then -40 too the user's accuracy.</p>
<p>Description: A series of pucnhes and kicks which follow Shadow Leaf Dance.</p>
<p>Points: 3</p>
<p>Bunshin no Jutsu (Clone Technique)</p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effect:s: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p>Weapon: </p>
<p>Hidden long dagger (Lvl. 10 Medium Weapon)</p>
<p>-Stats-</p>
<p>(Health Power) 300</p>
<p>(Stamina) 150</p>
<p>(Chakra) 210</p>
<p>(Taijutsu) 150</p>
<p>(Defense) 220</p>
<p>(Ninjutsu) 400</p>
<p>(Resistance) 220</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 200</p>
<p>(Speed) 220</p>
<p>(Accuracy)220</p>
<p>(Evasion)220</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><span style="color:#999900;">Level: 3</span></p>
<p>Name: Itachimaru</p>
<p>Appearance: Has a normal appearance for being a black footed weasel. Itachimaru is wrapped in dark cloaks, as he doesn't likes to show himself.</p>
<p>Personality: Knows everything you have to know about medicines, drugs and poisons. His sensitive smell can find medical herbs at many kilometers from where he is. Itachimaru doesn't likes to show his appearance, and because of that he hides himself in black cloaks. This has something to do with a thing that happened him when he was young, but he doesn't likes to talk about it. </p>
<p>He normally shows respect against the person that has summon him, and in difference from Sora, his brother, you can trust him.</p>
<p>Skills:</p>
<p><span style="text-decoration:underline;">Initiate Medic</span> You may use medical jutsu that cost up to 4 points as a Chuunin. Damaging Ninjutsu do 10% less damage -2</p>
<p><span style="text-decoration:underline;">Saviour</span> Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu. -1</p>
<p><span style="text-decoration:underline;">Smell tracker</span></p>
<p>Bloodline: Only for summons and pets</p>
<p>Description: The animals have a much better sense of smell then a human, especially the ones that are trained by and for shinobis. Therefore, they normally do not rely as much on their sight as i.e. humans do. Some of them are specially trained to track some smells, and other times to help their masters when their sight do not work.</p>
<p>Effect: The summon/pet is immune against the status "blind" and any other technique/skill/status effect that decreases the accuracy due to loss of sight. </p>
<p>Instead of performing any other action, the summon/pet can focus to help their master. In that case, the highest amount of accuracy loss the master can be affected with is a -60, everything else is ignored.</p>
<p>If a technique, skill, item or anything else that provokes a bad smell, the pet/summon with this skill suffers of the status effect "blind", and any other effect of this skill is ignored.</p>
<p>Cost: -2</p>
<p>Techs: 30/30JP (Gennin and 3 Chuunin)</p>
<p>Name: Fuzzy ball</p>
<p>Type: Taijutsu (Summon, personal)</p>
<p>Rank: Chuunin (summon lvl.3+)</p>
<p>Cost: 64</p>
<p>Damage: 120</p>
<p>Effects: User is dizzy for 1 turn</p>
<p>Description: The summon rolls like a ball against the opponent. Even if it is an effective technique, the poor animal feels dizzy after this. </p>
<p>Cost: 3</p>
<p>Name: Fuzzy spikes</p>
<p>Type: Ninjutsu (Summon, personal)</p>
<p>Rank: Chuunin (summon lvl.3+)</p>
<p>Cost: 100</p>
<p>Damage: 40</p>
<p>Effects: Can only be used against taijutsu or basic attacks. Used in the response phase. Replaces the normal dodge roll, and takes 25% of the damage. Max.3 times/battle.</p>
<p>Description: The summon concentrates his/her chakra in their hair, changing the density of the hair. The hair now looks more like spikes, and are relatively very hard. Not really an offensive technique, but a good defensive one.</p>
<p>Cost: 2</p>
<p>Recovery Level 2</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Chuunin</p>
<p>Cost: 100</p>
<p>Effect:: Heal 120 Health on target</p>
<p>Points:  4</p>
<p>Sweet Nectar (Amai Kanro)</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Genin</p>
<p>Cost: 10</p>
<p>Effect:: Halts the effect of bleeding, minor poisons, and other debilitating qualities.</p>
<p>Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons.</p>
<p>Points: 2</p>
<p>Blessing (Megumi)</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Genin</p>
<p>Cost: 5 per post</p>
<p>Effect:: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent.</p>
<p>Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target.</p>
<p>Points: 3</p>
<p>Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Genin</p>
<p>Cost: 20</p>
<p>Effect:: Heals the target for 20 points.</p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.</p>
<p>Points: 2</p>
<p>Regeneration (Kousei)</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Genin</p>
<p>Cost: 15</p>
<p>Effect:: Heals the target for five points for the next five posts made by them.</p>
<p>Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.</p>
<p>Points: 2</p>
<p>Gift of the Tengu (Atae wa Tengu)</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Gennin</p>
<p>Cost: X</p>
<p>Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.</p>
<p>Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy.</p>
<p>Points: 4</p>
<p>Salvation (Kyuusei): Level 1</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Gennin</p>
<p>Cost: 75</p>
<p>Effect: Cancel one Gennin level Genjutsu on target.</p>
<p>Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds.</p>
<p>Points: 3</p>
<p>Protective Cross lvl 1 (Kago Kouso)</p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Gennin</p>
<p>Cost: 75</p>
<p>Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated.</p>
<p>Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm.</p>
<p>Points: 3</p>
<p>Bunshin no Jutsu (Clone Technique)</p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effect:s: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.</p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.</p>
<p>Points: 1</p>
<p>Weapon: </p>
<p>Katana (Level 10 Medium Weapon)</p>
<p>-Stats-</p>
<p>(Health Power) 500</p>
<p>(Stamina) 65</p>
<p>(Chakra) 295</p>
<p>(Taijutsu) 100</p>
<p>(Defense) 200</p>
<p>(Ninjutsu) 200</p>
<p>(Resistance) 200</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 40</p>
<p>(Speed) 300</p>
<p>(Accuracy)300</p>
<p>(Evasion)300</p>
]]></description><guid isPermaLink="false">18178</guid><pubDate>Sat, 17 Feb 2007 17:07:30 +0000</pubDate></item><item><title>The Serpent Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/21049-the-serpent-summons/</link><description><![CDATA[
<p>The Serpent Summons (Including Nagi, Amphisbaena, and Jörmungandr)</p>
<p><em>Nāgī is one of the only Serpents that Asher can stand. Unlike the others, she is respectful and obedient. It is said that ever since Orochimaru had taken dominance over the snakes and the serpents, that none have conquered the creatures wholly. A sad trait that Asher has slowly found that the serpents are arrogant and quite belligerent, choosing to further their own desires instead of their summoner's. Known for in a pinch causing more problems than solutions, they can often times be a handful to control, unless distinct power is proven to them. For this very reason, Asher tends to pray for the summoning of Nāgī, opposed to the others. Although he has proven his dominance over most of the hierarchy, they remain bothersome and annoying, even whilst committing themselves to the deeds commanded. When relying upon the strict force of a summoned creature, Asher tends to turn to his Hyena branch, instead of the Serpents. However, Nāgī tends to Asher quite well, boasting medical knowledge, and seems to be an appropriate companion when the times call for it.</em></p>
<p><strong><span>Zurui-Hebi (Slyness-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: Zurui is a small, simple serpent with no outlandish features to him. Typically a dark green in color, he is sometimes mistaken for black. His belly is white, and his eyes are yellow, his body about a foot long. He is fragile and slender, making him worthless in combat. However, he is known to use his size to the disadvantage of the enemy, crawling alongside them and pointing out potential maneuvers, granting the summoner some evasive potential.</p>
<p><em>Personality</em>: As his name implies, he is cunning and intelligent for a snake. Capable of sniffing out hints of enemy motive or intention, he can provide his summoner with a sense of heightened awareness…if he feels like it. Lazy and annoying, he seems more prone to whining and being dismissive than helpful at all. When his life is endangered, he complains excessively, and blames the summoner for failing to motivate him to do more. Infantile in both age, capability, and apparently attitude, Zurui is hardly an effective ally.</p>
<p><strong>Level</strong>: 0</p>
<p><strong>-Stats </strong><strong><em>(out of 100)</em></strong> </p>
<p><span>(Health Power)</span> 90</p>
<p><span> (Stamina) </span> 5</p>
<p><span> (Chakra)</span> 5</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span>  0</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 0</p>
<p><span> (Accuracy) </span> 0</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 0</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +0%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p><span>Summon Bonus</span>:Kibiki will benefit from a bonus of +100 Evasion as Zurui attempts to reveal the strategy in an enemy movement</p>
<p><em>Techs</em>: N/A</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span style="color:#FFA500;">Baitoichiban-Hebi (First Bite-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: As the name implies, at this stage the serpent develops small, pointed teeth. Two elongated shafts have ducts for poison, but seem to yet be in use, due to the youthful age of the serpent. Black in color, his scales are small yet providing defense against the elements. A soft white underbelly is visible, and his eyes are green. A black, forked tongue extends from his chops when he is bored, or ‘sniffing'. Baitoichiban is about three feet long, and comparable to the size of a small dog.</p>
<p><em>Personality</em>: Baitoichiban loves to bite <em>everything</em> including its master if not careful. Although ineffective as a whole, he tends to become a minor annoyance as he chomps on enemy shins, or some other area. Showing craftful manipulation of Ninjutsu, this is the first form of the serpents that may engage in combat. Intelligent for something so small, it is not uncommon for Baitoichiban to cause some damage to those who underestimate him.</p>
<p><strong>Level</strong>: 1</p>
<p><strong>-Stats </strong><strong><em>(out of 2000)</em></strong> </p>
<p><span>(Health Power)</span> 400</p>
<p><span> (Stamina) </span> 0</p>
<p><span> (Chakra)</span>  400</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span> 400</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 400</p>
<p><span> (Accuracy) </span> 400</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 45</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +15%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Point</p>
<p><em>Techs</em>: (6 of 16 JP remaining) [Gennin Rank]</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Quick Bite</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: 10</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Sickened: Can't maintain a genjutsu longer than 1 round. Can't move and attack in the same round (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A quick bite results in Chakra pumping some venom to sink into the skin of a target will cause them to feel a slight burning sensation, before it is carried via the blood stream into the gastro-intestinal system, giving them a sickened feeling for a moment</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span>Kagirinaitaba-Hebi (Eternal Coil-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: Kagirinaitaba is a handsome, slender serpent. Golden in color, with a beige underbelly, he is beautiful and lithe. Red eyes sparkle as his forked, crimson tongue senses the area around him, and darker spots dapple his dorsal. A bony protrusion extends from the top of his head in a backwards fashion, being the first deviation from a typical serpent. He is surprisingly large, about the size of a child, or half the size of an adult. About four feet long, and beginning to rise form the ground due to depth.</p>
<p><em>Personality</em>: Cynical and insulting, Kagiirinaitaba is one of the least helpful of all serpents. Choosing to express his own personal taste or opinions, he merely watches more than he acts, and seeks to cause distraction towards the master instead of providing use. Lazy and unwilling to take action, he sighs heavily and rolls his eyes when commanded to perform some feat, and never gives respect to his master, no matter how strong or famous. He is simply an ass.</p>
<p><strong>Level</strong>: 2</p>
<p><strong>-Stats </strong><strong><em>(out of 3500)</em></strong> </p>
<p><span>(Health Power)</span> 600</p>
<p><span> (Stamina) </span> 0</p>
<p><span> (Chakra)</span>  600</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span>  1100</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 600</p>
<p><span> (Accuracy) </span> 600</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 60</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +50%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Point Remaining</p>
<p><span style="color:#FFCC33;"><strong>Imposing Impressionists</strong></span></p>
<p><em>Type</em>: General (Summon)</p>
<p><em>Description</em>: Typically, Summoned creatures have a level of Chakra, Life Force, and Physical Energy that is far beyond a Human's. Residing within a dimension has altered the way all three function, and thus are not compatible with the physical plane's.</p>
<p><em>Effect</em>: Any lesser creature in combat is found to be far at a disadvantage, and must retreat (remain inactive) so long as the summon remains in combat. Due to the sheer size and intimidating features of a summon, it is often times seen to quickly strike fear into the hearts of all lesser creatures.</p>
<p>This skill only remains in effect if the summon is at least twice as large as the creatureor higher summon)</p>
<p><em>-Level 2 Summon&gt; Small Creatures</em></p>
<p><em>-Level 3 Summon &gt; Medium/Small Creatures</em></p>
<p><em>-Level 4+ Summon&gt; Large/Medium/Small Creatures</em></p>
<p><em>-To 'frighten' another summon, the one with this skill must be at least one rank above the other</em></p>
<p><em>-The "Brandished Courage" skill may negate the effects of this one</em></p>
<p><em>Cost</em>: -2 (Summon Skill; The character does not take this)</p>
<p><em>Restrictions</em>: Summon Levels 2+</p>
<p>-----------------------------------------------------</p>
<p><em>Techs</em>: (14 of 30 JP remaining) [Gennin Rank]</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Quick Bite</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: 10</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Sickened: Can't maintain a genjutsu longer than 1 round. Can't move and attack in the same round (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A quick bite results in Chakra pumping some venom to sink into the skin of a target will cause them to feel a slight burning sensation, before it is carried via the blood stream into the gastro-intestinal system, giving them a sickened feeling for a moment</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><span>Howling Screeches</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: 40</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to bolster the wavelengths of their voices, the Serpents may screech loudly with such frequency that it not only causes a target to feel deafened for several moments, but can also cause damage to the inner ear, as the vibrations harm the eardrum</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Subtle Slithering</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Distracted: -25% penalty to Evasion (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to heighten the amount of noise that the serpent makes as it moves, the serpent may become an obvious distraction to a target, allowing the master to close in and insure a greater chance of striking the off-balance enemy</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span style="color:#FF0000;">Musou-Hebi (Dream-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: A beautiful serpent, Musou is black with blue and pale green designs, eyes always closed, and a black, forked tongue. A blue underbelly ranks Musou as one of the darkest of snakes, and two 'horns' protrude from either side of his head, in a backwards fashion. Rather large, he is the size of a human, about seven feet long, and has the depth to make him about three-quarters of the natural size of a man.</p>
<p><em>Personality</em>: Musou is a snake that in strange fashion, is always sleeping. Said to have never been seen awake, he follows the commands of his master as he dreams, and performs even jutsu in this state of mind. Reckless and willing to do whatever the master commands, so long as it is not 'awaken', Musou is one of the few snakes that is easily tolerated, as he does not speak (Perhaps a feature that should appear in the others). Free-spirited despite his hibernation, he puts up little fuss when asked to do something, and instantaneously responds to the will of the one who summons him, believing it will grant him longer time to rest.</p>
<p><strong>Level</strong>: 3</p>
<p><strong>-Stats </strong><strong><em>(out of 5500)</em></strong> </p>
<p><span>(Health Power)</span> 1000</p>
<p><span> (Stamina) </span> 10</p>
<p><span> (Chakra)</span>  1 000</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span> 1000</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 1000</p>
<p><span> (Accuracy) </span> 1000</p>
<p><span> (Evasion) </span> 490</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 190</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +50%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Points Remaining</p>
<p><span>Second Wind</span>: Upon reaching 0 health, user regains 1Hp, but only once per battle (-2)</p>
<p><span style="color:#FFCC33;"><strong>Imposing Impressionists</strong></span></p>
<p><em>Type</em>: General (Summon)</p>
<p><em>Description</em>: Typically, Summoned creatures have a level of Chakra, Life Force, and Physical Energy that is far beyond a Human's. Residing within a dimension has altered the way all three function, and thus are not compatible with the physical plane's.</p>
<p><em>Effect</em>: Any lesser creature in combat is found to be far at a disadvantage, and must retreat (remain inactive) so long as the summon remains in combat. Due to the sheer size and intimidating features of a summon, it is often times seen to quickly strike fear into the hearts of all lesser creatures.</p>
<p>This skill only remains in effect if the summon is at least twice as large as the creatureor higher summon)</p>
<p><em>-Level 2 Summon&gt; Small Creatures</em></p>
<p><em>-Level 3 Summon &gt; Medium/Small Creatures</em></p>
<p><em>-Level 4+ Summon&gt; Large/Medium/Small Creatures</em></p>
<p><em>-To 'frighten' another summon, the one with this skill must be at least one rank above the other</em></p>
<p><em>-The "Brandished Courage" skill may negate the effects of this one</em></p>
<p><em>Cost</em>: -2 (Summon Skill; The character does not take this)</p>
<p><em>Restrictions</em>: Summon Levels 2+</p>
<p>-----------------------------------------------------</p>
<p><em>Techs</em>: [18 of 48 JP remaining] [3 Chuunin Rank; Gennin Rank]</p>
<p><span>Initial Coil; Finishing Constriction</span></p>
<p><em>Type</em>: Ninjutsu (Fire Type)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra</p>
<p><em>Damage</em>: 120</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Moving quickly, the serpent will coil themselves around the limbs of an enemy, before using Chakra to increase the amount of pressure that they may exert as they constrict tightly. The enemy will feel an enormous sense of pressure that is often times known to cause serious damage to the muscle tissue and bones, if Chakra is dense enough. It is difficult to foresee this attack, as the serpents are stealthy in their approach</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Coil</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Speed and -100 Evasion</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent speedy evasive maneuvers, and maximum speed as well</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Howling Screeches</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: 40</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to bolster the wavelengths of their voices, the Serpents may screech loudly with such frequency that it not only causes a target to feel deafened for several moments, but can also cause damage to the inner ear, as the vibrations harm the eardrum</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Subtle Slithering</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Distracted: -25% penalty to Evasion (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to heighten the amount of noise that the serpent makes as it moves, the serpent may become an obvious distraction to a target, allowing the master to close in and insure a greater chance of striking the off-balance enemy</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><span>Ultimate Constriction; Binding Squeeze</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 100 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Stunned: Lose your next Main Phase. Opponent is not affected by stun if they were stunned in the previous post. May only be used once a battle per enemy by Gennin (Duration of 1 Turn)

Vulnerable: Lose your next Response Phase. Opponent is not affected by vulnerable if they were stunned in the previous post. May only be used once a battle per enemy by Gennin (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Heightening the amount of pressure that may be exerted as the serpent coils around an enemy, they will leave an enemy completely open to attack, -despite their strength- rendering them incapable of blocking or otherwise evading the master's next attack. An act of devotion, and an effective one at that</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span>Nāgī-Hebi (Nāgī -Serpent Type)</span></strong></p>
<p><em> Nāgī is the female form of a Nāga, which tend to be seen as large cobra-type snakes. nāgas are considered nature spirits and the protectors of springs, wells and rivers. They bring rain, and thus fertility, but are also thought to bring disasters such as floods and drought. According to some traditions nāgas are only malevolent to humans when they have been mistreated. They are susceptible to mankind's disrespectful actions in relation to the environment. Since nāgas have an affinity with water, the entrances to their underground palaces are often said to be hidden at the bottom of wells, deep lakes and rivers. The nāgas also carry the elixir of life and immortality. One story mentions that when the gods were rationing out the elixir of immortality, the nāgas grabbed a cup. The gods were able to retrieve the cup, but in doing so, spilled a few drops on the ground. The nāgas quickly licked up the drops, but in doing so, cut their tongues on the grass, and since then their tongues have been forked</em></p>
<p><em>Appearance</em>: Approximately about four times the size of a human, Nāgī is different in the sense that she is such in terms of length, not height nor depth. Slender and lithe, her body is blackened coal in color, with dappled specks of an off-white or beige color. Small patterns of indigo form wave-like patterns upon her dark scales, and her belly is white. A long, thick spine extends from her forehead and points behind, but aside from that she resembles any typical serpent. A long, split forked black tongue extends from her white mouth, where four sharpened canines of poisonous attribute lay hidden. Her eyes are reptilian and the pupil is elongated, but the actual color of the eye appears to be a golden hue.</p>
<p><em>Personality</em>: Rather sweet and tolerable, unlike the other Serpents, Nāgī is the most obedient and balanced of them all. Preferring a sense of loyalty to pride, she is protective and rather fond of her master, curling around an incapacitated body to warm and guard it in hopes to quicker revive him or her. Compassionate, unlike the others, she disregards others unless they are of truly great skill, and will not hesitate to turn to apathy if a moron or otherwise ineffective shinobi addresses her. Powerful yet restrained by command of her master, Nāgī is one of the serpents with a real personality, with a feminine flair to it. Quite possibly one of the more efficient and worthwhile of the gang.</p>
<p><strong>Organic Weapon: Venom Canines</strong></p>
<p><em>Level</em>: 30 (Large)</p>
<p><em>-Uses Chakra instead of Stamina</em></p>
<p><em>-Uses Ninjutsu modifier instead of Taijutsu</em></p>
<p><em>-Treated as non-Elemental</em></p>
<p><em>-This weapon may not be 'unequipped' or 'disarmed'</em></p>
<p><em>Special</em>: Malicious Toxin</p>
<p><em>Effect</em>: If target opponent takes damage from this attack, roll d30; if 1-10, the enemy is poisoned with a venom that bypasses all resistances [No Poison Immunity is in effect, due to the masterful composition of venoms in this toxin], due to its fatal potency, and evolved molecular arrangement. The enemy will take 5% Health damage for X turns, where X=50% of the number rolled (Must be 1-10, so maximum duration is 5 turns; does not stack with existing venom)</p>
<p><strong>Level</strong>: 4</p>
<p><strong>-Stats </strong><strong><em>(out of 8000)</em></strong> </p>
<p><span>(Health Power)</span> 2 080</p>
<p><span> (Stamina) </span> 20</p>
<p><span> (Chakra)</span> 2 000</p>
<p><span> (Taijutsu)</span> 0</p>
<p><span> (Defense)</span> 0</p>
<p><span> (Ninjutsu)</span> 2 000</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 500</p>
<p><span> (Accuracy) </span> 1 000</p>
<p><span> (Evasion) </span> 400</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 500</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +250%</p>
<p>To-Dodge Rate = +100%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p><span style="color:#CCCCFF;">Adept Medic</span>: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. They also have more time to develop their abilities in Ninjutsu (-2; Path of the Medical Ninja)</p>
<p><em>-Medical Jutsu now use 100% of Ninjutsu Modifier</em></p>
<p><span style="color:#FF6666;">Initiate Medic</span>: You may use medical jutsu that cost up to 4 points as a Chuunin. Damaging Ninjutsu do 10% less damage (-2)</p>
<p><span style="color:#FF0000;">Intermediate Medic</span>: You may use medical jutsu that cost up to 5 points as a Jounin (-2)</p>
<p><span style="color:#CC0000;">Doctor</span>: You may use all medical jutsu (-2)</p>
<p><em>Techs</em>: [22 of 70 JP remaining] [1 Jounin Rank; 5 Chunnin Rank; Gennin Rank]</p>
<p><span>Serene Blessing of Healing Touch</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 213 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Heals a target for 320 Health</p>
<p><em>Description</em>: Flowing Chakra through the circulatory system of a target, it is possible to greatly heighten the cell's recovery rate, speedily bringing vitality back into the exhausted shinobi</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span>Mild Spell of Regeneration</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Heals a target for 120 Health over a period of 3 turns (40 Health per turn)</p>
<p><em>Description</em>: Quickly forcing Chakra into a shinobi can either heal in the immediate sense, or over time recover wounds by stimulating cell growth. In this case, it does the latter, and provides for natural recovery for several moments</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Tenrai Gokuin (Divine Seal)</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Enemy's Genjutsu or Ninjutsu is sealed. The effects last five posts</p>
<p><em>Description</em>: The medical nin forcefully seals the target's ability to either use Genjutsu or Ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target.</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Protective Cross, Level 2</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 100 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated</p>
<p><em>Description</em>: The formation of a cross upon the skin of a target will result in the instant nullification of incoming Ninjutsu or Genjutsu that targets this person</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Seal of the Crucifix</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 100 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: The next Chuunin level or lower Ninjutsu/Genjutsu's effects [anything not damage] will be nullified (Will not guard against the damage)</p>
<p><em>Description</em>: The formation of a crucifix upon the skin of a target will result in the instant nullification of incoming status affliction or drain </p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Formation of Barrier</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra per Armor Slot</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Creates a Barrier with 120 Health; this barrier must be broken before the target will take damage [may make as many barriers as 'open' armor slots are available]</p>
<p><em>Description</em>: Creating a barrier of Chakra around a specific body part will grant it temporary immunity from injury; although not difficult to break, it is possible to defy some falls or levels of damage </p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Amai Kanro (Sweet Nectar)</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 10 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Halts the effect of bleeding, minor poisons, and other debilitating qualities </p>
<p><em>Description</em>: Quick pulsations of Chakra can heal a target of minor affliction</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Howling Screeches</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: 40</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to bolster the wavelengths of their voices, the Serpents may screech loudly with such frequency that it not only causes a target to feel deafened for several moments, but can also cause damage to the inner ear, as the vibrations harm the eardrum</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Subtle Slithering</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Distracted: -25% penalty to Evasion (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to heighten the amount of noise that the serpent makes as it moves, the serpent may become an obvious distraction to a target, allowing the master to close in and insure a greater chance of striking the off-balance enemy</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span> Amphisbaena-Hebi (Double-Head-Serpent Type)</span></strong></p>
<p><em>Amphisbaena, also called the Mother of Ants, is a mythological, ant-eating serpent with a head at each end. According to Greek mythology, the mythological amphisbaena was spawned from the blood that dripped from Medusa the Gorgon's head as Perseus flew over the Libyan Desert with it in his hand. Cato's army then encountered it along with other serpents on the march. Amphisbaena fed off of the corpses left behind</em></p>
<p><em>Appearance</em>: Amphisbaena is a serpent-like creature that ends with another head, no tail in existence. Typically seen as a dusty colored being, it is gargantuan in relativity to a human being, and with its strange features tend to spawn a variety of interesting maneuvers and abilities. A striking spotted pattern of browns and black line this serpent's body, while a beige underbelly lay beneath. About eight times the size of a human, in both length and height, Amphisbaena is a frightening sight to behold indeed</p>
<p><em>Personality</em>: Elusive and enigmatic, Amphisbaena keeps to himself, and unlike the younger snakes, seems to respect those who manage to contact him. Capricious in speech and decision, he is of a strange mind, wise yet awkward in his points of view. Talking very little, he is stoic in most situations, and only expresses emotion in only the most bizarre of circumstances. Strangely energetic, Amphisbaena will continually slither or ‘roll' around by hooking one head to the other, following his master unless given some other task to attend to. Killer intent fill the eyes of Amphisbaena when combat is engaged, as he is battle hardened and well versed in the process of exterminating. </p>
<p><strong>Organic Weapon: Venom Canines</strong></p>
<p><em>Level</em>: 30 (Large)</p>
<p><em>-Uses Chakra instead of Stamina</em></p>
<p><em>-Uses Ninjutsu modifier instead of Taijutsu</em></p>
<p><em>-Treated as non-Elemental</em></p>
<p><em>-This weapon may not be 'unequipped' or 'disarmed'</em></p>
<p><em>Special</em>: Malicious Toxin</p>
<p><em>Effect</em>: If target opponent takes damage from this attack, roll d20; if 1-10, the enemy is poisoned with a venom that bypasses all resistances [No Poison Immunity is in effect, due to the masterful composition of venoms in this toxin], due to its fatal potency, and evolved molecular arrangement. The enemy will take 5% Health damage for X turns, where X=50% of the number rolled (Must be 1-10, so maximum duration is 5 turns; does not stack with existing venom)</p>
<p><strong>Level</strong>: 5</p>
<p><strong>-Stats </strong><strong><em>(out of 11 000)</em></strong> </p>
<p><span>(Health Power)</span> 2 000</p>
<p><span> (Stamina) </span> 20</p>
<p><span> (Chakra)</span>  1 980</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span> 0 </p>
<p><span> (Ninjutsu)</span> 3 000</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span> 0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 1 000</p>
<p><span> (Accuracy) </span>1 500</p>
<p><span> (Evasion) </span> 1 500</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 1250</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +500%</p>
<p>To-Dodge Rate = +500%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Points Remaining</p>
<p><span>Second Wind</span>: Upon reaching 0 health, user regains 1Hp, but only once per battle (-2)</p>
<p><span style="color:#FFA500;">Chakra Flow</span>: The Chakra circulatory system can be 'trained' to flow more efficiently, although this takes a great deal of time and effort. Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration (-5)</p>
<p><span style="color:#FFCC33;"><strong>Imposing Impressionists</strong></span></p>
<p><em>Type</em>: General (Summon)</p>
<p><em>Description</em>: Typically, Summoned creatures have a level of Chakra, Life Force, and Physical Energy that is far beyond a Human's. Residing within a dimension has altered the way all three function, and thus are not compatible with the physical plane's.</p>
<p><em>Effect</em>: Any lesser creature in combat is found to be far at a disadvantage, and must retreat (remain inactive) so long as the summon remains in combat. Due to the sheer size and intimidating features of a summon, it is often times seen to quickly strike fear into the hearts of all lesser creatures.</p>
<p>This skill only remains in effect if the summon is at least twice as large as the creatureor higher summon)</p>
<p><em>-Level 2 Summon&gt; Small Creatures</em></p>
<p><em>-Level 3 Summon &gt; Medium/Small Creatures</em></p>
<p><em>-Level 4+ Summon&gt; Large/Medium/Small Creatures</em></p>
<p><em>-To 'frighten' another summon, the one with this skill must be at least one rank above the other</em></p>
<p><em>-The "Brandished Courage" skill may negate the effects of this one</em></p>
<p><em>Cost</em>: -2 (Summon Skill; The character does not take this)</p>
<p><em>Restrictions</em>: Summon Levels 2+</p>
<p>-----------------------------------------------------</p>
<p><em>Techs</em>: [0 of 70 JP remaining] [3 Jounin Rank; 5 Chunnin Rank; Gennin Rank]</p>
<p><span>Ultimate Constriction; Finisher Squeeze</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 213 Chakra</p>
<p><em>Damage</em>: 320</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Due to the sheer size of the serpent, a simple squeezing motion combined with Chakra to heighten the level of pressure that may be exerted results in the absolute pain of a target, despite their levels of strength</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span>Wrath of the Venomous Rupture</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 332 Chakra</p>
<p><em>Damage</em>: 320</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Confused: Subject has a 50% chance to attack themselves every time they attack a target (Duration of 3 Turns)

Bleeding: Target takes 100 Bleeding damage a turn (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A powerful bite that is heightened with the use of Chakra will pump a deadly poison into the target that will ravage their body for some time. This toxin has a property of it that affects the brain, and causes momentary confusion. A protein in this toxin also causes blood to flow more freely for several moments, weakening an enemy quickly</p>
<p><em>Points</em> 8</p>
<p>------------------------------------------------------------</p>
<p><span>Ultimate Constriction; Perfect Binding</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 255 Chakra [May be Used 6x per battle]</p>
<p><em>Damage</em>: 230</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Stunned: Lose your next Main Phase. Opponent is not affected by stun if they were stunned in the previous post (Duration of 1 Turn)

Vulnerable: Lose your next Response Phase. Opponent is not affected by vulnerable if they were stunned in the previous post (Duration of 1 Turn)

Disorganized: Lose your next Set-Up Phase. Opponent is not affected by stun if they were stunned in the previous post (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Due to the sheer size of the serpent, a simple squeezing motion combined with Chakra to heighten the level of pressure that may be exerted results in the absolute opening of a target, despite their levels of strength. This is often used to render them incapable of guarding against the master's next attack, and is a dire part of strategy. This is the ultimate form.</p>
<p><em>Points</em> 6</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 625 Chakra [May be Used 6x per battle] </p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Blind: Your accuracy is reduced to 20 (unless you had less accuracy than 20), unless your character has an unusual ability to use their other senses (ie; Inuzuka sense of smell, Nerves of Insanity's enhanced senses, Blind Guardian's ability to function without sight) and your evasion is likewise reduced to zero except in the aforementioned circumstances (Duration of 3 Turns)

Ensnared: Uses Taijutsu with a 50% failure chance. Speed halved, cannot move around (Duration of 3 Turns)

Drowning: Speed is at 70% and if this effect is kept up for more than 4 of their turns the target takes 50 damage a turn for every turn afterwards (Duration of 10 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Due to the sheer size of the serpent, a simple squeezing motion combined with Chakra to heighten the level of pressure that may be exerted results in the blinding, immobilization, and oxygen deprivation of a target. This will create sensations of drowning, as they cannot manage a breath, and will also render them difficult to move or attack, and will cause blindness as no oxygen reaches the brain</p>
<p><em>Points</em> 12</p>
<p>------------------------------------------------------------</p>
<p><span>Initial Coil; Finishing Constriction</span></p>
<p><em>Type</em>: Ninjutsu (Fire Type)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra</p>
<p><em>Damage</em>: 120</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Moving quickly, the serpent will coil themselves around the limbs of an enemy, before using Chakra to increase the amount of pressure that they may exert as they constrict tightly. The enemy will feel an enormous sense of pressure that is often times known to cause serious damage to the muscle tissue and bones, if Chakra is dense enough. It is difficult to foresee this attack, as the serpents are stealthy in their approach</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Coil</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Speed and -100 Evasion</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent speedy evasive maneuvers, and maximum speed as well</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Compress</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Ninjutsu and -100 Taijutsu</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent ease of Hand Seals, or even physical attack.</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Destroy</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Accuracy and -100 Resistance</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent ease of attacking, or even defending.</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Katsu wa Chusshin (Rend the Heart)</strong></span></p>
<p><em>Type</em>: Ninjutsu (Fire; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 60 Chakra, 10 Health</p>
<p><em>Damage</em>: 100</p>
<p><em>Effect</em>: Severe burning: 10 damage to user</p>
<p><em>Description</em>: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
]]></description><guid isPermaLink="false">21049</guid><pubDate>Thu, 09 Aug 2007 05:15:21 +0000</pubDate></item><item><title>Qinling Panda</title><link>https://ninja-academy-online.com/forum/index.php?/topic/18970-qinling-panda/</link><description><![CDATA[
<p></p>
<div style="text-align:center;">
<p><span style="font-size:14px;"><span style="color:#000000;">~Qinling</span></span><span style="font-size:14px;"> </span><span style="font-size:14px;"><span style="color:#666666;">Panda</span></span><span style="font-size:14px;"> </span><span style="font-size:14px;"><span style="color:#000000;">Summonings~</span></span></p>
<p><em>Element:</em></p>
<p><span style="color:#FFFF00;">Lightning</span></p>
<p><em>Rules:</em></p>
<p>There are no Level 0, 1, or level 3 summonings. When you roll a level 0 or a 1, the attempt to summon fails and you spend 100 chakra. IF you roll a level 3 summoning, you summon a level 2</p>
<p>Any justu that have "Panda" in the type are considered clan type justu</p>
</div>
<p></p>
<p></p>
<p>Obviously not finished</p>
<p><strong><span style="color:#269964;"><span style="font-size:12px;">Momo</span></span></strong></p>
<p>Level: 2</p>
<p>Description: A small Qinling Panda cub. His fur is black and white from a distance. But, when closer his "black” fur is really a dark brown and his "white fur” actually has more of a red tint to it. This panda cub can melt almost anyone's heart at the site. The cuteness of this panda is too powerful for even some of the most heartless people. Momo's is roughly 2.5' in hieght when standing on his hind legs, but 1.5' when on all fours.  He enjoys going towards people who are good at heart and show his affection for them. He sometimes brush against their legs and cuddling with them. He also enjoys lying on his back with his head in the lap of the person as they rub his belly. Nothing will make him happier than a bamboo shoot.</p>
<p>Skills:</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#333333;">Taijutsu Style</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">(Lightning Strike)</span></strong></span></p>
<p>Description: The user has managed to learn the basics of a taijutsu style, and, knowing this, the path is opened to powerful techniques.</p>
<p>Effects: User is able to access techniques of style (Lightning Strike)</p>
<p>Cost: -1 </p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#3333FF;"><strong>Savior </strong></span></span> </p>
<p>Effects: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu. </p>
<p>Cost: -1 </p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#993300;"><strong>Martial Artist</strong></span></span> </p>
<p>Effects: +5 Damage to Punches, Kicks, and Taijutsu techniques. </p>
<p>Cost: -1 </p>
<p>Techs: </p>
<p>(16 Justu points) </p>
<p>(Gennin only)</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;"><strong>Touch and Go (Tachi Kyou Go)</strong></span></span></p>
<p>Type: Taijutsu (Lightning Strike Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 30 </p>
<p>Damage: 30 </p>
<p>Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not. </p>
<p>Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily. </p>
<p>Points: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;"><strong>Beginning (Akebono)</strong></span></span></p>
<p>Type: Ninjutsu (Cloud) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 20 </p>
<p>Effect:: +20 HP to user if this connects. </p>
<p>Description: A lash of vapor swipes through the opponent, drawing at their very chakra and essence and lashing back to the user, revitalizing them. </p>
<p>Points: 2</p>
<p><span style="color:#FFFF00;"><span style="font-family:'Comic Sans Ms';"><strong>Feast of Famine(Chisou Futei)</strong></span></span></p>
<p>Type: Ninjutsu (Cloud) </p>
<p>Rank: Gennin </p>
<p>Cost: 20 </p>
<p>Damage: 10 </p>
<p>Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle. </p>
<p>Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings. </p>
<p>Points: 1</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#333333;"><strong>Kawarimi no Jutsu (Body Substitute Technique)</strong></span></span></p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#666666;">Panda Smack!</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#000000;">(Panda Sumakku)</span></strong></span></p>
<p>Type: Taijutsu (Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 64</p>
<p>Damage: 80</p>
<p>Effects: N/A</p>
<p>Description: A simple technique in which Momo smacks his opponents with his paw.</p>
<p>Points: 4</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#666666;">Cute</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#000000;">(Kawaii)</span></strong></span></p>
<p>Type: Ninjustu (Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 30</p>
<p>Effects: Opponent is confused for 1 turn.</p>
<p>Description: Even though Momo is a strong fighter, his ability to look cute even in the midst of battle will act as a trump card.</p>
<p>Points: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#333333;">Mama! (Ikkatsu)</span></strong></span></p>
<p>Type: Ninjustu (Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 20</p>
<p>Effects: Deafened for 1 turns.</p>
<p>Description: An ear shattering scream that a cub makes when they want their mother.</p>
<p>Points: 1</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">Lightning Leg Cuffs (Raikou Katai Kafusu)</span></strong></span></p>
<p>Type: Ninjustu (Lightning)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Effects: Shackled [Paired Legs] for 1 turn.</p>
<p>Description: Electric energy is summoned into the Panda as it then releases it as two ring like objects that are opposite polarity and attach themselves to the ankles of the opponent. Because of their polarity, they force the opponent's ankles together not allowing them to run.</p>
<p>Points: 3</p>
<p>Weapon: N/A</p>
<p>-Stats- (1000)</p>
<p>(Health Power) 50</p>
<p>(Stamina) 90</p>
<p>(Chakra) 100</p>
<p>(Taijutsu) 150</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 150</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 10</p>
<p>(Concentration) 50</p>
<p>(Speed) 100</p>
<p>(Accuracy) 150</p>
<p>(Evasion) 150</p>
<p></p>
<div style="text-align:center;">
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p>~~</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p>~~</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p>~~</p>
</div>
<p></p>
<p></p>
<p><strong><span style="color:#269964;"><span style="font-size:12px;">Ming Ming</span></span></strong></p>
<p>Level: 4</p>
<p>Description: A larger panda in size than his younger sibling Momo, much larger. This panda is about 7' in height when standing on his hind legs and 4' when on all fours. Like his younger sibling, Ming Ming's fur looks black and white from a far distance, but up close the black is really a dark brown and the white had a red tint to it. But his body is massive as well as his muscles. In fact, he could support 3 people on his back. He doesn't wear any fancy armor or such but his fur looks nice as it is. He talks very rarely and does so when something must be pointed out. He is almost constantly tired and yawns a lot. He is quite the laid back panda, also enjoying bamboo.</p>
<p>Skills: (8 SP)</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#333333;">Taijutsu Style</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">(Lightning Strike)</span></strong></span></p>
<p>Description: The user has managed to learn the basics of a taijutsu style, and, knowing this, the path is opened to powerful techniques.</p>
<p>Effects: User is able to access techniques of style (Lightning Strike)</p>
<p>Cost: -1 </p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#3333FF;"><strong>Savior </strong></span></span> </p>
<p>Effects: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu. </p>
<p>Cost: -1 </p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#333399;">The Seeing Mind</span></strong></span></p>
<p>Effects: Once per your rank in this skill you may negate either the damage or the effect from one Genjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own.</p>
<p>Cost: -2  </p>
<p>Rank: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#663333;"><strong>Iron Will</strong></span></span></p>
<p>Effects: Once per your rank in this skill you may negate the damage from a Taijutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu</p>
<p>Costs: -2 </p>
<p>Techs: (48 Justu points) (At max 1 Jounin justu, 5 Chuunin justu, and the rest gennin)</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;"><strong>Dageki Thor kanadzuchi no Justu (Strike of Thor's Hammer Technique)</strong></span></span></p>
<p>Type: Ninjutsu</p>
<p>Rank: Jounin</p>
<p>Cost: 360</p>
<p>Damage: 250</p>
<p>Effects: </p>
<p>~This technique is considered a close range justu.</p>
<p>~This Justu can only be used once every other turn from when this is used for the first time.</p>
<p>~This technique may not be redirected at another person</p>
<p>~This technique's element cannot be changed what so ever by any justu, skill, or etc.</p>
<p>~At max this justu may only be used 3 times per battle.</p>
<p>~This technique can only be used on people of equal rank or lower than the user.</p>
<p>~This technique may have response justu used against it but on certain criteria:</p>
<p>They may not block more than 3/4 of the damage this justu, unless a steel type or earth type shield technique is used, then it it raised to 4/5's</p>
<p>When the response justu element is water or steam, then the cost for the response justu is doubled in FULL.</p>
<p>When a water or steam response justu is used, at max only 1/2 of the technique may be blocked</p>
<p>When Using a technique such as the Shield of Sand or techniques that involve some form of armor or something that has a set amount of health can only block at max the max damage possible for that element. What ever is left is sent to health as actual damage. (EX. If Sand of shield is used, then it can only at max block 3/4 of the attack. The rest of the 1/4 is sent directly to the health stat)</p>
<p>Description: Thor, thunder god of Norse Mythology. He was known throughout the land as the man with a power that no one else was able to have. He had the ability to create thunder and lighting with his Powerful war hammer. With this hammer he fought against Jörmungandr and killed him. But, in the process he was also murdered. This technique is a variation of what Thor was able to do with his hammer. The user creates a massive staff like stick roughly 5' in length. Then the end of the staff slowly creates a large and flat peen with a wide surface area and a nail coming out the oppasite end. Then the user grabs the massive hammer of lightning and either jumps and swungs it down at the opponent or side swings the hammer at their opponent. But this hammer just doesn't stop with the lightning, Thor's hammer also created thunder, so as does this one. When this massive hammer is struck against something, a large amount of thunder is sent into the opponent and due to the fact that 80% of the human body is water, the sound is amplified so no matter what the opponent is damaged because sound is almost impossible to dodge from that close of a range.</p>
<p>Points: 7</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#666666;">Panda</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#000000;">Slash</span></strong></span></p>
<p>Type: Taijustu (Panda)</p>
<p>Rank: Chuunin</p>
<p>Cost: 100</p>
<p>Damage: 150</p>
<p>Description: When you face the panda, you get to mess with the claws.</p>
<p>Points: 4</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">Blinding Panda Shock</span></strong></span></p>
<p>Type: Ninjustu (Lightning; Panda)</p>
<p>Rank: Chuunin</p>
<p>Cost: 100</p>
<p>Effects: Blind for 2 turns</p>
<p>Description: Panda's have 5 fingers and also have developed a thumb like bone to help them keep a hold of bamboo as they eat it. The panda will extend two fingers aimed at the opponent's eyes and send a small bolt of lightning blinding their opponent for a period of time.</p>
<p>Points: 4</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">Lightning Handcuffs (Raikou Kase)</span></strong></span></p>
<p>Type: Ninjustu (Lightning)</p>
<p>Rank: Chuunin</p>
<p>Cost: 150</p>
<p>Effects: Shackled [Paired Arms] for 3 turns</p>
<p>Description: Light the leg cuffs, this technique makes two rings made of lightning that are opposite polarities and went attached to the wrists of the opponent, attract together so the opponent cannot use their arms or hands.</p>
<p>Points: 5</p>
<p><span style="color:#999999;">Scary Pa</span><span style="color:#000000;">nda Face</span></p>
<p>Type: Taijustu (Panda)</p>
<p>Rank: Chuunin</p>
<p>Cost: 150</p>
<p>Effects: Petrified for 3 turns</p>
<p>Description: Have you ever seen a panda when it's really angry? No? Good. It's really scary. I almost wet myself when I did.</p>
<p>Points: 5</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;"><strong>Float (Uki Wa no Justu)</strong></span></span></p>
<p>Type: Ninjustu (Cloud) </p>
<p>Rank: Chuunin </p>
<p>Cost: 80 Chakra too activate, 50 per turn afterwards. </p>
<p>Effect:s: Increases your evasion by 100. On Opponents turn following this one, they may ONLY used ranged weapons on you. You may continue to pay 5 to keep this evasion up. </p>
<p>Description: Using chakra, you gain the ability to defy gravity. With this, you can fly, float high in the air, or simply do an amazing combo. </p>
<p>Points: 3</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">Lightning Leg Cuffs (Raikou Katai Kafusu)</span></strong></span></p>
<p>Type: Ninjustu (Lightning)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Effects: Shackled [Paired Legs] for 1 turn.</p>
<p>Description: Electric energy is summoned into the Panda as it then releases it as two ring like objects that are opposite polarity and attach themselves to the ankles of the opponent. Because of their polarity, they force the opponent's ankles together not allowing them to run.</p>
<p>Points: 3</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;"><strong>Touch and Go (Tachi Kyou Go)</strong></span></span></p>
<p>Type: Taijutsu (Lightning Strike Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 30 </p>
<p>Damage: 30 </p>
<p>Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not. </p>
<p>Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily. </p>
<p>Points: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#999999;">Panda</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#000000;">Dance</span></strong></span></p>
<p>Type: Taijustu (Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Effects: Confused for 1 turn</p>
<p>Description: A weird justu in which Ming Ming stops attacking his opponent and begins to do a dance which looks quite fun to do. It's quite confusing why he is doing it though.</p>
<p>Points: 3</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#999999;">Panda</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong> </strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#000000;">Jig</span></strong></span></p>
<p>Type: Taijustu (Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Effects: Distracted for 2 turns</p>
<p>Description: Another weird justu in which Ming Ming more or less does a combination of Breakdancing and Krump at the same time. It is quite distracting.</p>
<p>Points: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;"><strong>Bright Panda Flash</strong></span></span></p>
<p>Type: Ninjustu (Lightning; Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 35</p>
<p>Effects: Frozen for 1 turn</p>
<p>Description: The panda summons energy into their body and then let's it out in a single blast aimed at one opponent through their arms like a headlight on a car. This light freezes the opponent like a headlight would a deer.</p>
<p>Points: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#000000;">Cleaning o</span></strong></span><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#999999;">ne's self</span></strong></span></p>
<p>Type: Taijustu (Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 30</p>
<p>Effects: Sickened for 1 turn</p>
<p>Description: Ming Ming is a male panda. This justu is when Ming Ming sits down on his bum and licks his... parts.</p>
<p>Points: 2</p>
<p><span style="font-family:'Comic Sans Ms';"><strong><span style="color:#FFFF00;">Syphon Energy</span></strong></span></p>
<p>Type: Ninjustu (Lightning; Panda)</p>
<p>Rank: Gennin</p>
<p>Cost: 30</p>
<p>Effects: Tired for 3 turns</p>
<p>Description: The panda takes their paws and sticks them foward as lightning is sent out of them to attack the opponent's muscles making them weak and tired.</p>
<p>Points: 2</p>
<p><span style="color:#FFFF00;"><span style="font-family:'Comic Sans Ms';"><strong>Feast of Famine(Chisou Futei)</strong></span></span></p>
<p>Type: Ninjutsu (Cloud) </p>
<p>Rank: Gennin </p>
<p>Cost: 20 </p>
<p>Damage: 10 </p>
<p>Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle. </p>
<p>Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings. </p>
<p>Points: 1</p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#333333;"><strong>Kawarimi no Jutsu (Body Substitute Technique)</strong></span></span></p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p>Panda Punch</p>
<p>Type: Taijustu</p>
<p>Rank: Gennin</p>
<p>Cost: 48</p>
<p>Damage: 60</p>
<p>Description: A smiple justu in which Ming Ming takes his paw and puts it into a fist and punches his opponent.</p>
<p>cost: 2 JP</p>
<p>Weapon:</p>
<p><strong><span style="color:#999999;">Panda</span></strong><strong> </strong><strong><span style="color:#000000;">Claw</span></strong></p>
<p>Weapon Kind: Claw</p>
<p>Size: Large</p>
<p>Level: 20</p>
<p>Special:</p>
<p>~This weapon may not be 'unequipped' or 'disarmed'</p>
<p>~<a href="https://ninja-academy-online.com/forum/index.php?showtopic=17727" rel="">Light Craft</a></p>
<p>Description: A large paw that all panda's have. It's pretty much self explanatory.</p>
<p>-Stats- (8000)</p>
<p>(Health Power) 300</p>
<p>(Stamina) 640</p>
<p>(Chakra) 650</p>
<p>(Taijutsu) 1300</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 1300</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 10</p>
<p>(Concentration) 750</p>
<p>(Speed) 650</p>
<p>(Accuracy) 1200</p>
<p>(Evasion) 1200</p>
]]></description><guid isPermaLink="false">18970</guid><pubDate>Wed, 04 Apr 2007 03:55:28 +0000</pubDate></item><item><title>Legendary Frog Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/13635-legendary-frog-summons/</link><description><![CDATA[
<div style="text-align:center;"><p><span style="font-size:18px;"><span>The Legendary Frog Summons</span></span></p></div>
<p></p>
<p><strong>Element:</strong> <span>Water</span> (and Gamasushi/Gamabunta have <span style="color:#808080;">Oil</span>)</p>
<p>Note: all 'Gama' specific Jutsu are considered to be 'Clan' Jutsu for purposes of abilities and effects</p>
<p><span style="font-size:18px;"><span>Level 0</span></span></p>
<p><span style="font-size:18px;">Otamajakushi</span></p>
<p><strong>Description:</strong> <em>A small tadpole. Summoning this creature is usually considered a 'failure' for the summoner. Sometimes these come with small legs, indicating that the summoner is closer to actually being able to summon a frog. It is still embarrassing. These also come in many colored variations, depending on where the tadpole has come from.</em></p>
<p><strong>-Stats</strong> (100)</p>
<p><span style="color:#FF0000;">Health Power:</span> 10</p>
<p><span style="color:#FF0000;">Stamina:</span> 10</p>
<p><span style="color:#FF0000;">Chakra:</span> 10</p>
<p><span style="color:#FFA500;">Taijutsu:</span> 0</p>
<p><span style="color:#FFA500;">Defense:</span> 0</p>
<p><span style="color:#0000FF;">Ninjutsu:</span> 0</p>
<p><span style="color:#0000FF;">Resistance:</span> 0</p>
<p><span style="color:#008000;">Genjutsu:</span> 0</p>
<p><span style="color:#008000;">Concentration:</span> 0</p>
<p><span>Speed:</span> 10</p>
<p><span>Accuracy:</span> 0 </p>
<p><span>Evasion:</span> 60 [+15% to-dodge]</p>
<p><strong>Ability:</strong></p>
<p><em>+100 to summoner's non-tank stat (choose one upon summoning)</em></p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><span style="font-size:18px;"><span>Level 1</span></span></p>
<p><span style="font-size:18px;">Gamakichi / Gamatatsu</span></p>
<p><strong>Description:</strong> <em>Gamakichi (literally "Propitious Toad") is one of Gamabunta's children. He has a fiesty personality and is extremely talkative. However, he is intelligent enough (more so than Gamatatsu) to be aware of the situation around him and realize when it's time to flee. Gamatatsu (literally "Toad Dragon") is the weak, inexperienced, younger brother of Gamakichi, and another son of Gamabunta. Gamatatsu fixates on snacks and can be seen eating all the time. His overall personality is extremely dense, and he often has to be dragged away from danger by Gamakichi, who is always summoned before Gamatatsu. In either case, summoning one of these two is hardly effective in terms of combat, unless the plan is to annoy the opponent. Unlike most other summoned beasts of equal size, these two do not perofrm any techniques.</em></p>
<p><strong>-Stats</strong> (500)</p>
<p><span style="color:#FF0000;">Health Power:</span> 50</p>
<p><span style="color:#FF0000;">Stamina:</span> 40</p>
<p><span style="color:#FF0000;">Chakra:</span> 10</p>
<p><span style="color:#FFA500;">Taijutsu:</span> 180 (+45 damage)</p>
<p><span style="color:#FFA500;">Defense:</span> 0</p>
<p><span style="color:#0000FF;">Ninjutsu:</span> 0</p>
<p><span style="color:#0000FF;">Resistance:</span> 0</p>
<p><span style="color:#008000;">Genjutsu:</span> 0</p>
<p><span style="color:#008000;">Concentration:</span> 0</p>
<p><span>Speed:</span> 60</p>
<p><span>Accuracy:</span> 100 (+25% to-hit)</p>
<p><span>Evasion:</span> 60 (-15% opponent to-hit)</p>
<p><strong>Ability:</strong></p>
<p><span style="color:#FF0000;"><em>Gamakichi:</em></span> +100 to Summoner's Accuracy. If Gamatatsu is on the field, increase this bonus to +200. If Gamabunta is on the field, increase this bonus to +300.</p>
<p><span style="color:#FFA500;"><em>Gamatatsu:</em></span> +100 to Summoner's Evasion. If Gamakichi is on the field, increase this bonus to +200. If Gamabunta is on the field, increase this bonus to +300.</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><span style="font-size:18px;"><span>Level 2</span></span></p>
<p><span style="font-size:18px;">Hikigaeru</span></p>
<p><strong>Description:</strong> <em>A large toad, approximately half the size of a normal human being. Most of the toads are orange in color, although some of them do come in red or yellow. They are adorned with colorful patches and designs, each of one other color that compliments.</em></p>
<p><span><em>Toad Tongue</em></span></p>
<p><strong>Weapon Kind:</strong> Organic Weapon</p>
<p><strong>Size:</strong> Medium</p>
<p><strong>Level:</strong> 5</p>
<p><strong>Cost:</strong> 4 Stamina (up to 2 attacks per turn)</p>
<p><strong>Damage:</strong> 12</p>
<p><strong>Special:</strong> This weapon may not be 'unequipped' or 'disarmed'</p>
<p><strong>Description:</strong> A simple, yet powerful tongue that can whip in and out at high speeds.</p>
<p><strong>Weapon Attributes</strong></p>
<p><em>-Razor Edge:</em> +20% Damage</p>
<p><em>-Indestructible:</em> May not be destroyed</p>
<p><strong>-Stats</strong> (1,000)</p>
<p><span style="color:#FF0000;">Health Power:</span> 100</p>
<p><span style="color:#FF0000;">Stamina:</span> 200</p>
<p><span style="color:#FF0000;">Chakra:</span> 20</p>
<p><span style="color:#FFA500;">Taijutsu:</span> 320 (+80 damage)</p>
<p><span style="color:#FFA500;">Defense:</span> 0</p>
<p><span style="color:#0000FF;">Ninjutsu:</span> 0</p>
<p><span style="color:#0000FF;">Resistance:</span> 0</p>
<p><span style="color:#008000;">Genjutsu:</span> 0</p>
<p><span style="color:#008000;">Concentration:</span> 0</p>
<p><span>Speed:</span> 80</p>
<p><span>Accuracy:</span> 160 (+40% to-hit)</p>
<p><span>Evasion:</span> 120 (-30% opponent to-hit)</p>
<p><strong>Skills:</strong> 3</p>
<p><span style="color:#FFA500;">Warrior: Toad Tongue</span></p>
<p><strong>Effect:</strong> +5 damage per attack when using Toad Tongue (-1)</p>
<p><span style="color:#FFA500;">Vishnu, The Supreme Being.</span></p>
<p><strong>Effect:</strong> Offensive Taijutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu or Ninjutsu. (-1)</p>
<p><span style="color:#FFA500;">Anger Offense</span></p>
<p><strong>Effect:</strong> Activate/Deactivate in the setup phase. +5% to Taijutsu Damage but -10% to dodge rolls. (-1)</p>
<p>-----------------------------------------</p>
<p>Jutsu Points: 16</p>
<p><span>Hikigaeruatemi (Toad Strike) lvl 1</span></p>
<p><strong>Type:</strong> Taijutsu (Gama)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 64</p>
<p><strong>Damage:</strong> 80</p>
<p><strong>Description:</strong> A quick strike of the tongue, the toad lashes out against the opponent and tries to catch them off guard.</p>
<p><strong>Points:</strong> 4</p>
<p>-----------------------------------------</p>
<p><span>Hikigaeru Nouzashou (Toad Brain Contusion) lvl 1</span></p>
<p><strong>Type:</strong> Taijutsu (Gama)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 40</p>
<p><strong>Damage:</strong> 10</p>
<p><strong>Effect:</strong> Opponent is <em>Confused</em> for one turn.</p>
<p><span style="color:#FF0000;">Confused:</span> Oppnent has a 50% chance to attack themselves every time they attack a target.</p>
<p><strong>Description:</strong> A quick strike of the tongue to the head. This attack can leave an opponent momentarily confused.</p>
<p><strong>Points:</strong> 2</p>
<p>-----------------------------------------</p>
<p><span>Hikigaeru Otetesoku (Toad Hand-Binding) lvl 1</span></p>
<p><strong>Type:</strong> Taijutsu (Gama)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 40</p>
<p><strong>Damage:</strong> 10</p>
<p><strong>Effect:</strong> Opponent is <em>Bound [Paired Arms]</em> for one turn.</p>
<p><span style="color:#FF0000;">Bound [Paired Arms]:</span> Any action requiring hands may not be used in battle until effect has worn off. Opponent is not affected by bound if used consecutively after the previous attack which used it went to its maximum duration.</p>
<p><strong>Description:</strong> A quick strike of the tongue that wraps around the hands of the opponent, leaving them in a bit of a bind.</p>
<p><strong>Points:</strong> 2</p>
<p>-----------------------------------------</p>
<p><span>Hikigaeru Tetsoku (Toad Foot-Binding) lvl 1</span></p>
<p><strong>Type:</strong> Taijutsu (Gama)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 60</p>
<p><strong>Damage:</strong> 10</p>
<p><strong>Effect:</strong> Opponent is <em>Shackled [Paired Legs]</em> for one turn.</p>
<p><span style="color:#FF0000;">Shackled [Paired Legs]:</span> Speed and Evasion are reduced by 75%, any action requiring legs (taijutsu or basic attack kick combinations, running) may not be used for duration of battle until effect has worn off and cannot be stacked with 'Hamstrung'. Opponent is not affected by shackled if used consecutively after the previous attack which used it went to its maximum duration.</p>
<p><strong>Description:</strong> A quick strike of the tongue that wraps around the feet of the opponent, leaving them in a bit of a bind.</p>
<p><strong>Points:</strong> 3</p>
<p>-----------------------------------------</p>
<p><span>Hikigaeru Ganjigarame (Toad Limb Binding) lvl 1</span></p>
<p><strong>Type:</strong> Taijutsu (Gama)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 80</p>
<p><strong>Damage:</strong> N/A</p>
<p><strong>Effect:</strong> Opponent is <em>Bound [Arm]</em> and <em>Shakled [Leg]</em> for one turn.</p>
<p><span style="color:#FF0000;">Bound [Arm]:</span> No Taijutsu or basic attacks which require two hands may not be used in battle until effect has worn off. Weapons which require two hands may not be used in battle until effect has worn off. No seals could be used unless the target has the ‘one hand seals' skill. Defend and Parry weaponry skills are 50% to fail. Opponent is not affected by bound if used consecutively after the previous attack which used it went to its maximum duration.</p>
<p><span style="color:#FF0000;">Shackled [Leg]:</span> Speed and Evasion are reduced by 50%, any action requiring legs (taijutsu or basic attack kick combinations, running) may not be used for duration of battle until effect has worn off and cannot be stacked with 'Hamstrung'. Opponent is not affected by shackled if used consecutively after the previous attack which used it went to its maximum duration.</p>
<p><strong>Description:</strong> A quick strike of the tongue, the toad catches a hand and a foot of the opponent, leaving them in a bind.</p>
<p><strong>Points:</strong> 4</p>
<p>-----------------------------------------</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
]]></description><guid isPermaLink="false">13635</guid><pubDate>Mon, 04 Sep 2006 00:13:10 +0000</pubDate></item><item><title>Tanuki Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/18608-tanuki-summons/</link><description><![CDATA[
<div style="text-align:center;"><p><span style="font-family:'Century Gothic';"><span style="font-size:18px;"><span>Tanuki Summons</span></span></span></p></div>
<p></p>
<p><span style="font-family:'Century Gothic';"><strong>Note:</strong></span><span style="font-family:'Century Gothic';"> Tanuki Jutsu are considered 'Clan' Jutsu for game effects</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Element:</strong></span><span style="font-family:'Century Gothic';"> </span><span style="font-family:'Century Gothic';"><span>Sound</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Requirement:</strong></span><span style="font-family:'Century Gothic';"> </span><a href="https://ninja-academy-online.com/forum/index.php?showtopic=18514" rel=""><span style="font-family:'Century Gothic';">Hakumei Membership</span></a></p>
<p></p>
<div style="text-align:center;">
<p><span style="font-family:'Century Gothic';"><span>Tan Tan Tanuki no kintama wa, </span></span></p>
<p><span style="font-family:'Century Gothic';"><span>Kaze mo nai no ni, </span></span></p>
<p><span style="font-family:'Century Gothic';"><span>Bura bura </span></span></p>
<p><span style="font-family:'Century Gothic';"><span>(Tan Tan Tanuki's balls, </span></span></p>
<p><span style="font-family:'Century Gothic';"><span>Even when there's no wind</span></span></p>
<p><span style="font-family:'Century Gothic';"><span>Go swing-swing)</span></span></p>
</div>
<p></p>
<p></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:18px;"><span>Level 0</span></span></span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:18px;">NONE</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Note:</strong></span><span style="font-family:'Century Gothic';"> There is no level 0 summon. Rolling a level 0 is counted the same as a failed summoning roll.</span></p>
<p><span style="font-family:'Century Gothic';">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:18px;"><span>Level 1</span></span></span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:18px;">Azatoi</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> </span><span style="font-family:'Century Gothic';"><em>A baby Tanuki... The legendary Tanuki is reputed to be mischievous and jolly, a master of disguise and shapeshifting, but somewhat gullible and absent-minded. Azatoi is true to the very nature of the Tanuki, always speaking in a high-pitched voice, and if the Ninja is not careful, is also a clever pickpocket and is quick to relieve them of some money.</em></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Basic Attack:</strong></span><span style="font-family:'Century Gothic';"><span> Tanuki's Gaze</span></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Uses Chakra instead of Stamina</em></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Uses Genjutsu modifier instead of Taijutsu</em></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Deals Ghost Damage</em></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Treated as non-Elemental</em></span></p>
<p><span style="font-family:'Century Gothic';"><strong>-Stats</strong></span><span style="font-family:'Century Gothic';"> (500)</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Health Power:</span></span><span style="font-family:'Century Gothic';"> 100</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Stamina:</span></span><span style="font-family:'Century Gothic';"> 5</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Chakra:</span></span><span style="font-family:'Century Gothic';"> 75</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FFA500;">Taijutsu:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FFA500;">Defense:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#0000FF;">Ninjutsu:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#0000FF;">Resistance:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#008000;">Genjutsu:</span></span><span style="font-family:'Century Gothic';"> 200 (+/- 50 stats, +/- 25 ghost damage)</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#008000;">Concentration:</span></span><span style="font-family:'Century Gothic';"> 100 (+/- 25% to-hit)</span></p>
<p><span style="font-family:'Century Gothic';"><span>Speed:</span></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><span>Accuracy:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span>Evasion:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Ability:</strong></span></p>
<p><span style="font-family:'Century Gothic';"><em>+150 to summoner's non-tank stat (choose one upon summoning)</em></span></p>
<p><span style="font-family:'Century Gothic';">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:18px;"><span>Level 2</span></span></span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:18px;">Bunbuku</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> </span><span style="font-family:'Century Gothic';"><em>This trickster is powerful enough to use minor shape-shifting abilities. Although aloof and absent-minded, Bunbuku is also vengeful, and is oft to pull pranks... or worse... should he be disrespected by his master. He might even slip a few poisoned leaves into a cup of tea if particularly annoyed.</em></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Basic Attack:</strong></span><span style="font-family:'Century Gothic';"><span> Tanuki's Gaze</span></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Uses Chakra instead of Stamina</em></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Uses Genjutsu modifier instead of Taijutsu</em></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Deals Ghost Damage</em></span></p>
<p><span style="font-family:'Century Gothic';"><em>-Treated as non-Elemental</em></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Special:</strong></span><span style="font-family:'Century Gothic';"> Hypnotism</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> If target opponent takes damage from this attack, roll d40 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>-Stats</strong></span><span style="font-family:'Century Gothic';"> (1,000)</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Health Power:</span></span><span style="font-family:'Century Gothic';"> 195</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Stamina:</span></span><span style="font-family:'Century Gothic';"> 5</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Chakra:</span></span><span style="font-family:'Century Gothic';"> 200</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FFA500;">Taijutsu:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#FFA500;">Defense:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#0000FF;">Ninjutsu:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#0000FF;">Resistance:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#008000;">Genjutsu:</span></span><span style="font-family:'Century Gothic';"> 400 (+/- 100 stats, +/- 50 ghost damage)</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#008000;">Concentration:</span></span><span style="font-family:'Century Gothic';"> 100 (+/- 25% to-hit)</span></p>
<p><span style="font-family:'Century Gothic';"><span>Speed:</span></span><span style="font-family:'Century Gothic';"> 100</span></p>
<p><span style="font-family:'Century Gothic';"><span>Accuracy:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><span>Evasion:</span></span><span style="font-family:'Century Gothic';"> 0</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Skills:</strong></span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Brahma, the Creator</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu of the user will deal an additional 10% more Ghost Damage or stat reduction effect. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. In addition to this, Genjutsu stat reduction effects will last one post longer. This may not, however, exceed the maximum duration of five post effect duration. You may not use any Jutsu that's element is not that of your home village. (-3)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Techniques:</strong></span><span style="font-family:'Century Gothic';"> 16 JP</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Datsuryoku no Tanuki (Tanuki's Exhaustion)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Taijutsu for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one feel as though they are exhausted</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Sesshu no Tanuki (Tanuki's Weak Defense)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Defense for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one unprepared for an oncoming blow</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Kijutsu no Tanuki (Tanuki's Magic)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Ninjutsu for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one lose familarity with efficient seal formation</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Kakera no Tanuki (Tanuki's Broken Pieces)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Resistance for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one unprepared for an oncoming Ninjutsu attack</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Madoi no Tanuki (Tanuki's Perplexity)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Genjutsu for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one confused and unable to create illusions as efficiently</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Meiwaku no Tanuki (Tanuki's Annoyance)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Concentration for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one have a lapse in concentration</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Bushou no Tanuki (Tanuki's Indolence)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Speed for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one feel as though they are moving slower...</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Usabarashi no Tanuki (Tanuki's Diversion)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Accuracy for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one lose track of their target</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Tousan no Tanuki (Tanuki's Multi-directional Evasion)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 20</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent has -25 Evasion for 1 turn.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can make one try to run away in all directions, leaving them even more open to attack</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 1</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Funzen no Tanuki (Tanuki's Confusion)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 60</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent is </span><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Confused</span></span><span style="font-family:'Century Gothic';"> for 2 turns.</span></p>
<p><span style="font-family:'Century Gothic';"><em>Confused:</em></span><span style="font-family:'Century Gothic';"> Subject has a 50% chance to attack themselves every time they attack a target.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can play horrible tricks on one's mind and make them believe that they are covered with bugs</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 3</span></p>
<p><span style="font-family:'Century Gothic';"><span style="color:#800080;">Pokanto no Tanuki (Tanuki's Whack)</span></span></p>
<p><span style="font-family:'Century Gothic';"><strong>Type:</strong></span><span style="font-family:'Century Gothic';"> Genjutsu (Tanuki, Sound)</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Rank:</strong></span><span style="font-family:'Century Gothic';"> Gennin</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Cost:</strong></span><span style="font-family:'Century Gothic';"> 80</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Effect:</strong></span><span style="font-family:'Century Gothic';"> Target opponent is </span><span style="font-family:'Century Gothic';"><span style="color:#FF0000;">Dizzy</span></span><span style="font-family:'Century Gothic';"> for 2 turns.</span></p>
<p><span style="font-family:'Century Gothic';"><em>Dizzy:</em></span><span style="font-family:'Century Gothic';"> User is unable to use Genjustu based attacks, Concentration is cut in half, chance of hitting -20%.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Description:</strong></span><span style="font-family:'Century Gothic';"> The Tanuki is the master of illusion... it can overcome an opponent in their illusion and cause them to feel nauseated and dizzy.</span></p>
<p><span style="font-family:'Century Gothic';"><strong>Points:</strong></span><span style="font-family:'Century Gothic';"> 4</span></p>
<p><span style="font-family:'Century Gothic';">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></p>
]]></description><guid isPermaLink="false">18608</guid><pubDate>Thu, 08 Mar 2007 00:34:45 +0000</pubDate></item><item><title>Legendary Slug Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/18211-legendary-slug-summons/</link><description><![CDATA[
<p><a href="https://ninja-academy-online.com/forum/index.php?showtopic=12179" rel="">Link</a> to 'old' Slug Summons. The major changes include: Slug Jutsu used in the Response Phase do not allow Slug to attack in the Main Phase. I introduced this to balance the Summon after playtesting. I also added Genjutsu ability to the Level 5/6 Summons to be able to heal 'Ghost Health.' </p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:18px;"><span>The Legendary Slug Summons</span></span></p></div>
<p></p>
<p></p>
<p><strong>Element:</strong> <span>Acid</span></p>
<p><span style="color:#FF0000;">Note:</span> all 'Slug' specific Jutsu are considered to be 'Clan' Jutsu for purposes of abilities and effects</p>
<p><span style="font-size:18px;"><span>Level 0</span></span></p>
<p><span style="font-size:18px;">Namako</span></p>
<p><strong>Description:</strong><em> A small sea slug. Summoning this creature is usually considered a 'failure' for the summoner. These sea slugs come in many colored variations, depending on which ocean the sea slug has come from.</em></p>
<p><strong>-Stats</strong> (100)</p>
<p><span style="color:#FF0000;">Health Power:</span> 90</p>
<p><span style="color:#FF0000;">Stamina:</span> 5</p>
<p><span style="color:#FF0000;">Chakra:</span> 5</p>
<p><span style="color:#FFA500;">Taijutsu:</span> 0</p>
<p><span style="color:#FFA500;">Defense:</span> 0</p>
<p><span style="color:#0000FF;">Ninjutsu:</span> 0</p>
<p><span style="color:#0000FF;">Resistance:</span> 0</p>
<p><span style="color:#008000;">Genjutsu:</span> 0</p>
<p><span style="color:#008000;">Concentration:</span> 0</p>
<p><span>Speed:</span> 0</p>
<p><span>Accuracy:</span> 0</p>
<p><span>Evasion:</span> 0</p>
<p><strong>Ability:</strong></p>
<p><em>+100 to summoner's non-tank stat (choose one upon summoning)</em></p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><span style="font-size:18px;"><span>Level 1</span></span></p>
<p><span style="font-size:18px;">Bijuu, Seejuu, and Juujuu</span></p>
<p><strong>Description:</strong> Bijuu is perhaps the most annoying of the slug lineage. She cannot seem to stop talking once she is summoned, and it can get annoying because she has a very high-pitched voice. She is more naive than anything else, and is frequently the butt end of jokes from Gamakichi, whom she frequently plays with. Seejuu, the second of the slug triplets, is the quiet one. She does not speak at all, but prefers to show her emotions by her actions. Juujuu is the melancholic one, always seeming to complain, and always having to defecate or urinate at the most inoportune moment.</p>
<p><strong>Basic Attack:</strong><span style="color:#800080;"> Acid Spit</span></p>
<p><em>-Uses Chakra instead of Stamina</em></p>
<p><em>-Uses Ninjutsu modifier instead of Taijutsu</em></p>
<p><em>-Treated as non-Elemental</em></p>
<p><strong>-Stats</strong> (500)</p>
<p><span style="color:#FF0000;">Health Power:</span> 100</p>
<p><span style="color:#FF0000;">Stamina:</span> 5</p>
<p><span style="color:#FF0000;">Chakra:</span> 75</p>
<p><span style="color:#FFA500;">Taijutsu:</span> 0</p>
<p><span style="color:#FFA500;">Defense:</span> 0</p>
<p><span style="color:#0000FF;">Ninjutsu:</span> 200 (+50 damage)</p>
<p><span style="color:#0000FF;">Resistance:</span> 0</p>
<p><span style="color:#008000;">Genjutsu:</span> 0</p>
<p><span style="color:#008000;">Concentration:</span> 0</p>
<p><span>Speed:</span> 20</p>
<p><span>Accuracy:</span> 100 (+25% to-hit)</p>
<p><span>Evasion:</span> 0</p>
<p><strong>Ability:</strong></p>
<p><span style="color:#FF0000;">Bijuu:</span> <em>+100 to Summoner's Ninjutsu. Seejuu or Juujuu on the field, +150 to Summoner's Ninjutsu. If Seejuu and Juujuu on the field, +200 to Summoner's Ninjutsu.</em></p>
<p><span style="color:#0000FF;">Seejuu:</span> <em>+100 to Summoner's Taijutsu. Bijuu or Juujuu on the field, +150 to Summoner's Taijutsu. If Bijuu and Juujuu on the field, +200 to Summoner's Taijutsu.</em></p>
<p><span style="color:#FFA500;">Juujuu:</span> <em>+100 to Summoner's Genjutsu. Seejuu or Bijuu on the field, +150 to Summoner's Genjutsu. If Seejuu and Bijuu on the field, +200 to Summoner's Genjutsu.</em></p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><span style="font-size:18px;"><span>Level 2</span></span></p>
<p><span style="font-size:18px;">Daeki</span></p>
<p><strong>Description:</strong> This slug is about the size of a large dog, and it is quite frisky... with her eyes. Otherwise she is quite immobile, making her more of a liability than something of use in battle, though she does try her best. She has a tendency to wink if looked at for a prolonged period of time.</p>
<p><strong>Basic Attack:</strong><span style="color:#800080;"> Acid Spit</span></p>
<p><em>-Uses Chakra instead of Stamina</em></p>
<p><em>-Uses Ninjutsu modifier instead of Taijutsu</em></p>
<p><em>-Treated as non-Elemental</em></p>
<p><strong>Special:</strong> Corrosion</p>
<p><strong>Effect:</strong> If target opponent takes damage from this attack, roll d40 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.</p>
<p><strong>-Stats</strong> (1,000)</p>
<p><span style="color:#FF0000;">Health Power:</span> 195</p>
<p><span style="color:#FF0000;">Stamina:</span> 5</p>
<p><span style="color:#FF0000;">Chakra:</span> 200</p>
<p><span style="color:#FFA500;">Taijutsu:</span> 0</p>
<p><span style="color:#FFA500;">Defense:</span> 0</p>
<p><span style="color:#0000FF;">Ninjutsu:</span> 500 (+125 damage)</p>
<p><span style="color:#0000FF;">Resistance:</span> 0</p>
<p><span style="color:#008000;">Genjutsu:</span> 0</p>
<p><span style="color:#008000;">Concentration:</span> 0</p>
<p><span>Speed:</span> 100</p>
<p><span>Accuracy:</span> 0</p>
<p><span>Evasion:</span> 0</p>
<p><strong>Skills:</strong></p>
<p><span style="color:#FFA500;"> Initiate Medic</span></p>
<p><strong>Effect:</strong> May use medical jutsu up to 4 points. Damaging Jutsu do 90% damage. (-2)</p>
<p><span> The Path of the Medical Ninja</span></p>
<p><strong>Description:</strong> The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another.</p>
<p><strong>Effect:</strong> Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu. (-1)</p>
<p><strong>Techniques:</strong> 16 JP</p>
<p><span> Amai Kanro (Sweet Nectar)</span></p>
<p><strong>Type:</strong> Ninjutsu (Medical)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 10</p>
<p><strong>Effect:</strong> Halts the effect of bleeding, minor poisons, and other debilitating qualities.</p>
<p><strong>Description:</strong> A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. </p>
<p><strong>Points:</strong> 2</p>
<p>--------------------------------</p>
<p><span> Kanro Madorokkoshii (Sluggish Nectar)</span></p>
<p><strong>Type:</strong> Ninjutsu (Slug, Medical)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 10</p>
<p><strong>Effect:</strong> Used in the Setup Phase. Halts the effect of bleeding, minor poisons, and other debilitating qualities. May not attack the turn this Jutsu is used.</p>
<p><strong>Description:</strong> A sweet smelling, lightly colored fluid that is somewhat sticky oozes out of the slug's mouth and is applied to the Ninja. This technique will take care of any light maladies from minor infection to bleeding to poisons.</p>
<p><strong>Points:</strong> 3</p>
<p>--------------------------------</p>
<p><span> Atae wa Tengu (Gift of the Tengu)</span></p>
<p><strong>Type:</strong> Ninjutsu (Medical)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> X</p>
<p><strong>Effect:</strong> Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.</p>
<p><strong>Description:</strong> A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy. </p>
<p><strong>Points:</strong> 4</p>
<p>--------------------------------</p>
<p><span> Seion Souhou (Serene Touch)</span></p>
<p><strong>Type:</strong> Ninjutsu (Medical)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 20</p>
<p><strong>Effect:</strong> Heal 20 Health on target</p>
<p><strong>Description:</strong> Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.</p>
<p><strong>Points:</strong> 2</p>
<p>--------------------------------</p>
<p><span> Souhou Madorokkoshii (Sluggish Touch)</span></p>
<p><strong>Type:</strong> Ninjutsu (Slug, Medical)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 20</p>
<p><strong>Effect:</strong> Used in the Setup Phase. Heal 20 Health on target. May not attack the turn this Jutsu is used.</p>
<p><strong>Description:</strong> A soft light envelops around the slug's mouth as a balm is secreted. This balm heals minor wounds.</p>
<p><strong>Points:</strong> 3</p>
<p>--------------------------------</p>
<p><span>San: Reikisan (Acid Release: Aura Surge)</span></p>
<p><strong>Type:</strong> Ninjutsu (Slug, Acid)</p>
<p><strong>Rank:</strong> Gennin</p>
<p><strong>Cost:</strong> 10</p>
<p><strong>Damage:</strong> 1</p>
<p><strong>Effect:</strong> Area Effect. Does not effect the user. Do not apply modifiers to this attack. Opponent may not use Jutsu or non-bloodline skills in their Response Phase against this attack.</p>
<p><strong>Points:</strong> 1</p>
<p>--------------------------------</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
]]></description><guid isPermaLink="false">18211</guid><pubDate>Mon, 19 Feb 2007 16:02:53 +0000</pubDate></item><item><title>Wolf Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/19742-wolf-summons/</link><description><![CDATA[
<p><a href="https://ninja-academy-online.com/forum/index.php?showtopic=12373" rel="">Link</a> to the old wolf summons. Redoing some parts of the wolf summons. Certain jutsus are going to be changed and some more may be added. Also some of the stats may be changed.</p>
<p><span style="color:#006600;"><span style="font-size:18px;">~WOLF SUMMONING~</span></span></p>
<p>Element: <span style="color:#FFFF00;">Lightning </span> </p>
<p><em>*note: I got the jutsu from ninja-academy-online.com. and from my created jutsu*</em></p>
<p><em>-Also may be used with my permission</em></p>
<p><span style="font-size:12px;"><span style="color:#FF0000;">~LVL O~</span></span></p>
<p><strong>Name:</strong> Poochie, the puppy wolf</p>
<p><strong>description:</strong> Small sized black puppy that looks more like a dog than a wolf. Has a white strip down the middle of his belly. His eyes are blue, but at night the color changes to gold. He normally stays inside the backpack untiled summon with his head and front feet poking out of the backpack.</p>
<p><strong>Personality:</strong> Poochie is curious and loves to explore. He likes staying in backpacks most of the times, but if one is not available he will walk very closely to his master. Poochie loves to fall asleep and will just run around when given the chance.</p>
<p>Stats- (100)</p>
<p>Health Power: 75</p>
<p>Stamina: 5</p>
<p>Chakra: 10</p>
<p>Taijutsu: 0</p>
<p>Defense: 0</p>
<p>Ninjutsu: 0</p>
<p>Resistance: 0</p>
<p>Genjutsu: 0</p>
<p>Concentration: 0</p>
<p>Speed: 10</p>
<p>Accuracy: 0</p>
<p>Evasion: 0</p>
<p>Skills: +100 to summoners Accuracy</p>
<p><span style="font-size:12px;"><span style="color:#33FF33;">~LVL O~</span></span></p>
<p><strong>Name:</strong> Nochia, the female puppy wolf</p>
<p><strong>description:</strong> Small sized white puppy that looks more like a dog. Nochia has white fur and has a black stripe down running from her neck and down through the middle of her belly. Her eyes are green and turn greyish/silver at night. </p>
<p><strong>Personality:</strong> Very agile and hyper. Nochia tends to bark when people approach, alerting her master. She loves to run around and hates being enclosed in small places, such as a cage or backpack. She tends to run off from her master at times and hides in bushes or in other places she can fit.</p>
<p>Stats- (100)</p>
<p>Health Power: 80</p>
<p>Stamina: 2</p>
<p>Chakra:  10</p>
<p>Taijutsu: 0</p>
<p>Defense: 0</p>
<p>Ninjutsu: 0</p>
<p>Resistance: 0</p>
<p>Genjutsu: 0</p>
<p>Concentration: 0</p>
<p>Speed: 8</p>
<p>Accuracy: 0</p>
<p>Evasion: 0</p>
<p>Skills: +100 to summoners Evasion</p>
<p><span style="font-size:12px;"><span style="color:#339999;">~LVL 1~</span></span></p>
<p><strong>Name:</strong> Kaiba, the annoying one</p>
<p><strong>Description:</strong> Kaiba is the most annoying out of the wolf summons. Grey with a black tail, she is about the size of a large dog. She has one scar on her front right leg and has green eyes. With her constant howling and barking it causes people to want to put a muzzle on her. She normally lives near lakes to catch and eat fish. Kaiba is very smart and will gladly walk around with her master.</p>
<p><strong>Personality:</strong> Very Talkative. She enjoys company and is always cheerful. Sometime she can talk for days and not get tired.</p>
<p>Stats (500)</p>
<p>Health Power:60</p>
<p>Stamina: 50</p>
<p>Chakra: 50</p>
<p>Taijutsu: 30</p>
<p>Defense: 30</p>
<p>Ninjutsu: 70</p>
<p>Resistance: 20</p>
<p>Genjutsu: 30</p>
<p>Concentration: 20</p>
<p>Speed: 70</p>
<p>Accuracy: 20</p>
<p>Evasion: 50</p>
<p>Skills:</p>
<p>Name:Ninjutsu Mastery </p>
<p>Effect:Jutsus of your villages element will do an extra +5 damage. </p>
<p>requirment: n/a </p>
<p>cost: -1 </p>
<p>time: [ ] </p>
<p>Techniques </p>
<p>Name: Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Damage: None</p>
<p>Effects:Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques</p>
<p>Points: 1</p>
<p>Bunshin no Jutsu (Clone Technique)</p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Damage: None</p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Points: 1</p>
<p>Beginning (Akebono)</p>
<p>Type: Ninjutsu (Kumo)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: 20</p>
<p>Effect: +20 HP to user if this connects.</p>
<p>Description: A lash of vapor swipes through the opponent, drawing at their very chakra and essence and lashing back to the user, revitalizing them.</p>
<p>Points: 2</p>
<p>Ending (Musubi)</p>
<p>Type: Ninjutsu (Kumo)</p>
<p>Rank: Gennin</p>
<p>Cost: 30</p>
<p>Damage: 50</p>
<p>Effect: User takes 15 damage when they use this technique.</p>
<p>Description: A similar lash as Akebono, this one draws on the energy of the user to inflict more damage though.</p>
<p>Points: 2</p>
<p>Wish; Dream (Negai; Yume)</p>
<p>Type: Genjutsu (Kumo)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effect: -60 accuracy</p>
<p>Description: The user becomes the person most desired (or cared for if they desire no one) by the target in their eyes. This makes it hard to strike them for obvious reasons.</p>
<p>Points: 2</p>
<p>Name: Wolf Lightning Bash</p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 60 stamina</p>
<p>Damage: 30 damage</p>
<p>Effects: opponent is numb for 1 turn</p>
<p>Description: The wolf charges at the opponent at full speed. Zigzagging the wolf confuses the opponent and appears to be moving in a lightning shape pattern. Raming the opponent, the opponent is left injured and numbed.</p>
<p>Points: 2jp</p>
]]></description><guid isPermaLink="false">19742</guid><pubDate>Sun, 20 May 2007 16:06:53 +0000</pubDate></item><item><title>Great Bird Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/20202-great-bird-summons/</link><description><![CDATA[
<p><span style="color:#FF0000;">Note: </span>I have seen 'The Paths', 'My Way of the Ninja' and Subtle Elements' Discussed and Approved for some summons.  Personally, Cntr had told me that he would approve the 'Subtle Elements' but as I've seen the other skills be approved for Summons, I will see if Sako Approves.</p>
<div style="text-align:center;"><p><em><span style="font-family:'Century Gothic';"><span style="font-size:18px;"><strong><span style="color:#990000;">The Royal Nest of Great Birds</span></strong></span></span></em></p></div>
<p></p>
<div style="text-align:center;">
<p></p>
<p><span style="color:#33CCFF;"><span style="font-family:'Book Antiqua';"><span style="font-size:12px;">Feather Emblem;</span></span></span></p>
</div>
<p></p>
<p></p>
<div style="text-align:center;"><p><img src="http://bluxte.net/archives/silver_feather.jpg" alt="silver_feather.jpg" /></p></div>
<p></p>
<p></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><span style="color:#9999FF;">Level: 0</span></span></span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><span style="color:#9999FF;">Name: Yuu; The Black Bird</span></span></span></p>
<p>Appearance: A tiny bird lathered in ravenous feathers, maturing from its chick stage but quite a far away time until it reaches its adult stage.  Yuu's dully formed beak is also covered in back, in fact, the only place on his body that does not hold the constant state of color, is his eyes, which occasionally flash a violet hue on occasions.  </p>
<p>Personality: Yuu is childlike, yet shows more maturity than his partner Taki, who is a bit older than Yuu by a smidge.  He is very loyal and friendly, playful but he knows his place.  He is very aware of his lack of strength, but provides a very positive partner to be in company of.  More of a friend, than an ally in battle, to which he finds happiness.</p>
<p><span style="color:#66FF99;">Skills: Summon Bonus- +100 Speed </span></p>
<p><strong><em>-Stats- 100</em></strong></p>
<p><span style="color:#FF0000;">(Health Power) 90</span></p>
<p><span style="color:#FF0000;">(Stamina) 5</span></p>
<p><span style="color:#FF0000;">(Chakra) 5</span></p>
<p><span style="color:#FF9900;">(Taijutsu) 0</span></p>
<p><span style="color:#FF9900;">(Defense) 0</span></p>
<p><span style="color:#3366FF;">(Ninjutsu) 0</span></p>
<p><span style="color:#3366FF;">(Resistance) 0</span></p>
<p><span style="color:#6633FF;">(Genjutsu) 0</span></p>
<p><span style="color:#6633FF;">(Concentration) 0</span></p>
<p><span style="color:#33CC00;">(Speed) 0</span></p>
<p><span style="color:#33CC00;">(Accuracy) 0</span></p>
<p><span style="color:#33CC00;">(Evasion) 0</span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><span style="color:#FF9966;">Level: 1</span></span></span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><span style="color:#FF9966;">Name: Taki; The Falcon Hatchling</span></span></span></p>
<p>Appearance: A bit older and larger than his close friend Yuu; Taki cannot fit in to child hands; but the more mature hands can hold the size of this falcon.  His breast holds the Sepia color, extending from his body becomes more colorful.  The tips of his wings are covered in crimson along with a hint of gold riding from his body to the tips of his feathers.  His head is flush wit the rest of his body, almost forming in to one segment.  His beak is short and mostly dull at that, being a mere nestling.  His eyes are outlined in the same shade of gold painted from his wings to his body and he retains a bold rust color.</p>
<p>Personality: Taki is a bit bold and even hints of arrogance are found in his tone.  He is quite a talker, even more so than Yuu, after a full amount of time listening to his beak rattle, annoyance is soon to follow.  He shows some respect at best, but finds comedy a good recipe for his rattling voice.</p>
<p><strong><em>-Stats- 500</em></strong></p>
<p><span style="color:#FF0000;">(Health Power) 150</span></p>
<p><span style="color:#FF0000;">(Stamina) 10</span></p>
<p><span style="color:#FF0000;">(Chakra) 70</span></p>
<p><span style="color:#FF6600;">(Taijutsu) 0</span></p>
<p><span style="color:#FF6600;">(Defense) 0</span></p>
<p><span style="color:#3366FF;">(Ninjutsu) 100</span></p>
<p><span style="color:#3366FF;">(Resistance) 0</span></p>
<p><span style="color:#6633FF;">(Genjutsu) 0</span></p>
<p><span style="color:#6633FF;">(Concentration) 0</span></p>
<p><span style="color:#009900;">(Speed) 50</span></p>
<p><span style="color:#009900;">(Accuracy 60</span></p>
<p><span style="color:#009900;">(Evasion)60</span></p>
<p>Skills: (1)</p>
<p><span style="color:#FF6666;">Ninjutsu Mastery:</span> Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers. -1</p>
<p>Techs: (10/10)</p>
<p><span style="color:#666666;">Kawarimi no Jutsu (Body Substitute Technique)</span></p>
<p>Type: Ninjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Ninjutsu </p>
<p>Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. </p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. </p>
<p>Points: 1</p>
<p><span style="color:#FF0000;">Firefly (Hotaru)</span></p>
<p>Type: Ninjutsu (Fire)</p>
<p>Rank: Gennin</p>
<p>Cost: 5</p>
<p>Damage: N/A</p>
<p>Effect: Lights dark areas</p>
<p>Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.</p>
<p>Points: 1</p>
<p><span style="color:#FF0000;">Flashbang (Furashobangu)</span></p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: 20 Requirements: Must be used some time after 'Hotaru'. </p>
<p>Effect:s: -40 Accuracy for 1 turn. </p>
<p>Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. </p>
<p>Points: 3</p>
<p><span style="color:#FF0000;">Powerful Fireball Skill (Katon Goukakyuu no Jutsu)</span></p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 30, 6 burn damage a turn for 2 turns. </p>
<p>Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu. </p>
<p>Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move. </p>
<p>Points: 2</p>
<p><span style="color:#FF0000;">Fire Type; Burst End</span></p>
<p>Type: Ninjutsu (Fire) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 </p>
<p>Damage: 20 </p>
<p>Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage. </p>
<p>Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent. </p>
<p>Points: 2</p>
<p><span style="color:#CC0000;">Name: Great Bird; Flame Spit.</span></p>
<p>Type: Ninjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 20</p>
<p>Damage: 20 </p>
<p>Effects: N/A</p>
<p>Description:  A simple maneuver of the Great Birds with the tongues of fire.  Simply, the bird musters up chakra that flies out of its mouth that singes his opponent.</p>
<p>Points: 1</p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><span style="color:#333399;">Level: 2</span></span></span></p>
<p><span style="font-family:'Century Gothic';"><span style="font-size:12px;"><span style="color:#333399;">Name: Koukatsu; The Crow Theft</span></span></span></p>
<p>Appearance: This devious crow is lanky and a bit shorter when compared to the summons at his current level. There is not much muscle to this bird; bones, blood and feathers.  That being his case, it is much simpler to maneuver and fly swifter to catch his prey off guard.  Although, still being a teenager, his balance is not perfect as he sometimes is careless.  One such incident caused   a scar to be blemished on his right leg.  Although his beak is sharper than the previous flock, it's used for the sinful pilfering that fascinates him.</p>
<p>Personality:  Koukatsu is very untrusting and disrespectful.  He places no bind on his beak and relies on his wings to carry him from the lashing target of his attitude.  He sees himself better than everyone else in his art of theft as he would call it.  He is very independent and requires some sort of reward for his actions, although the ability to see himself as the key of the action is reward enough for him.  Deeper inside though, there is possibility for a change, as he matures not only from age but of wisdom.</p>
<p><em><strong>-Stats- 1000</strong></em></p>
<p><span style="color:#FF0000;">(Health Power: 200</span></p>
<p><span style="color:#FF0000;">(Stamina) 100</span></p>
<p><span style="color:#FF0000;">(Chakra) 0</span></p>
<p><span style="color:#FF6600;">(Taijutsu) 100</span></p>
<p><span style="color:#FF6600;">(Defense) 0</span></p>
<p><span style="color:#3366FF;">(Ninjutsu) 0</span></p>
<p><span style="color:#3366FF;">(Resistance) 0</span></p>
<p><span style="color:#6633FF;">(Genjutsu) 0</span></p>
<p><span style="color:#6633FF;">(Concentration) 0</span></p>
<p><span style="color:#009900;">(Speed) 200</span></p>
<p><span style="color:#009900;">(Accuracy)200</span></p>
<p><span style="color:#009900;">(Evasion)200</span></p>
<p>Organic Weapon- <span style="color:#333399;">Shade of Night; Beak</span></p>
<p>Size: Medium</p>
<p>Level: 1</p>
<p>Special: -Roll a 10d, on a roll of 1, 3 or 5; increase the accuracy of Pilfering or Disarming Jutsu by 5%</p>
<p>-Indestructable</p>
<p>-May not be Disarmed or stolen or any equivalent thereof</p>
<p>Description: One of the most simplest forms of attack used by any bird; his beak.  A theft by hobby; this crow has developed a stronger chance of stealing when using his beak.</p>
<p>Skills: (3)</p>
<p><span style="color:#FF6666;">Gather:</span> You can gather the weapons, by how many ranks you have in this skill. And this will be provided you're near where they landed or bounced to and they must be your own weapons. This is done during the Response Phase.-2 [2 Ranks]</p>
<p><span style="color:#FF6666;">Martial Artist:</span> +5 Damage to Punches, Kicks, and Taijutsu techniques. -1</p>
<p>Techs: (8/16)</p>
<p><span style="color:#990000;">Name: Great Bird; Peck</span></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 16</p>
<p>Damage: 20</p>
<p>Effects: N/A</p>
<p>Description: A simple use of a bird's beak.  They dash towards their target and assault them with their simple form of damage. </p>
<p>Points: 1</p>
<p><span style="color:#990000;">Name: Devious Crow; Pilfer Light</span></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effects:  Steals a small weapon.  Crow is now equipped by the item and may use it or give it to its master.</p>
<p>Description: The sly crow is indeed a sneaky bird, stealing valuables like a petty theft to any unsuspecting person.  </p>
<p>Points:  2</p>
<p><span style="color:#990000;">Name: Devious Crow; Disarm</span></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 60</p>
<p>Damage: n/a </p>
<p>Effects: Disarms the opponent of an equipped medium or large weapon.  They may then spend the next response phase or main phase to obtain it back.  If they fail to pick it up, the summons's master may choose to use it, unless the weapon has a unique ability not allowing it to be equipped to anyone other than its owner.  </p>
<p>Description: The crow soars at his opponent and by using his beak, he is able to attack the hand of his opponent, causing them to lose their strength and their weapon at that.</p>
<p>Points: 3</p>
<p><span style="color:#990000;">Name: Devious Crow; Terror of Shaded Wings</span></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage:50 </p>
<p>Effects: n/a</p>
<p>Description: The crow violently attacks his opponent with many pecks, claws and wing slaps.  </p>
<p>Points: 2</p>
<p><span style="color:#FFFFFF;">Level: 3</span></p>
<p><span style="color:#FFFFFF;">Name: Annon; The White Dove</span></p>
<p>Appearance: The beauty of the Great Birds; the Dove is the symbol of peace, harmony and love.  Such is her job too, the medical healer and warm loving figure of the group.  She may not be the eldest, but she forms the role of the concerned sister.  Her feathers are glossy pearl, brightening any situation that she flies in to.  Majestically divine, Annon is as large as her summoned, which is typically 5'6 give or take a few inches.  Her beak is small, not needing to use it within battle, her tail feathers stretch out are feel like silk when felt, but are much sturdier.  Her wing span is generally ten feet when her body is the same measure as her height.</p>
<p>Personality: Annon is caring and loving to say the least.  She is very protective and lovable and very selfless at that.  Her wisdom far surpasses any bird on a lower level and is on par with the higher in the kingdom.  Not a harsh word comes from her precious beak and she is not quick to anger.  Her voice is soothing to the ear of any weary soul but she is far less of a speak than the children in the flock.</p>
<p><strong><em>-Stats- 2500</em></strong></p>
<p><span style="color:#FF0000;">(Health Power) 300</span></p>
<p><span style="color:#FF0000;">(Stamina) 0</span></p>
<p><span style="color:#FF0000;">(Chakra) 600</span></p>
<p><span style="color:#FF9900;">(Taijutsu) 0</span></p>
<p><span style="color:#FF9900;">(Defense) 0</span></p>
<p><span style="color:#3366FF;">(Ninjutsu) 600</span></p>
<p><span style="color:#3366FF;">(Resistance) 0</span></p>
<p><span style="color:#6633FF;">(Genjutsu) 0</span></p>
<p><span style="color:#6633FF;">(Concentration) 0</span></p>
<p><span style="color:#009900;">(Speed) 400</span></p>
<p><span style="color:#009900;">(Accuracy)0</span></p>
<p><span style="color:#009900;">(Evasion)600</span></p>
<p>Organic Weapon: <span style="color:#FFCC99;">Silvery Grace; Wings</span></p>
<p>Size: Medium</p>
<p>Level: 10</p>
<p>Special: -Replaces ‘Base Dmage' with ‘Base Healing'; which instead of damaging the opponent, the damage that would be, is healed to a target.</p>
<p>-Indestructible</p>
<p>-May not be Disarmed or Stolen or any equivalent thereof</p>
<p>-Uses Chakra instead of Stamina</p>
<p>-Uses Ninjutsu instead of Taijutsu</p>
<p>Description: Through the use of her gracious wing, Annon has the ability to use the power that would normally hurt in order to heal, with the aid of her chakra mixing with her divine feathers.</p>
<p>Skills: (5)</p>
<p><span style="color:#FF6666;">Skill Name: The Path of the Medical Ninja</span></p>
<p>Description: The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another.</p>
<p>Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.</p>
<p>Anatomical Mastery: When purchasing the skill 'Adept Medic' may gain 2 ranks for 1 skill point. The cost of 'Expert Medic' is reduced by 1 and may be taken at Gennin rank. The cost of 'Field Surgeon' is reduced by 3 and may be taken at Chuunin rank.</p>
<p>Cost: -1</p>
<p>Restriction: Character may not have more than +4 points of Hindering Traits.</p>
<p><span style="color:#FF6666;">Skill Name: The Path of the Advanced Medical Ninja</span></p>
<p>Effect: Medical Jutsu now use 100% of Ninjutsu Modifier. </p>
<p>Medical Mastery: The skill 'Subtle Elements' has the added text: This Ninja may apply their Ninjutsu modifier when using Jutsu of this Element but cost is increased to 3 points.</p>
<p>Description: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. They also have more time to develop their abilities in Ninjutsu.</p>
<p>Cost: -1</p>
<p>Restriction: Chuunin. Path of the Medical Ninja</p>
<p><span style="color:#FF6666;">Adept Medic:</span> Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill. -1 [2 Ranks]</p>
<p><span style="color:#FF6666;">Initiate Medic: </span>You may use medical jutsu that cost up to 4 points as a Chuunin. Damaging Ninjutsu do 10% less damage. -2</p>
<p>Techs: (28/30)</p>
<p>Sweet Nectar (Amai Kanro)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 10 </p>
<p>Effect:: Halts the effect of bleeding, minor poisons, and other debilitating qualities. </p>
<p>Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. </p>
<p>Points: 2</p>
<p><span style="color:#FFCC99;">Name: Faithful Protection</span></p>
<p>Type: Ninjutsu (Medical)</p>
<p>Rank: Gennin</p>
<p>Cost: 80 </p>
<p>Effects:  Absorbs 80 Damage inflicted on the target</p>
<p>Description: A release of calming chakra upon the target creates a skin like protective field across their body absorbing a fair amount of damage before shattering.</p>
<p>Points: 4</p>
<p><span style="color:#FFCC99;">Blessing (Megumi)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 5 per post </p>
<p>Effect:: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent. </p>
<p>Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target. </p>
<p>Points: 3</p>
<p><span style="color:#FFCC99;">Serene Touch (Seion Souhou)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 20 </p>
<p>Effect:: Heals the target for 20 points. </p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. </p>
<p>Points: 2</p>
<p><span style="color:#FFCC99;">Regeneration (Kousei)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 15 </p>
<p>Effect:: Heals the target for five points for the next five posts made by them. </p>
<p>Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time. </p>
<p>Points: 2</p>
<p><span style="color:#FFCC99;">Gift of the Tengu (Atae wa Tengu)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: X </p>
<p>Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle. </p>
<p>Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy. </p>
<p>Points: 4</p>
<p><span style="color:#FFCC99;">Salvation (Kyuusei): Level 1</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 75 </p>
<p>Effect: Cancel one Gennin level Genjutsu on target. </p>
<p>Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds. </p>
<p>Points: 3</p>
<p><span style="color:#FFCC99;">Protective Cross lvl 1 (Kago Kouso)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 75 </p>
<p>Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated. </p>
<p>Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm. </p>
<p>Points: 3</p>
<p><span style="color:#FFCC99;">Protective Cross lvl 2 (Kago Kouso)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 </p>
<p>Effect:: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated </p>
<p>Points: +1 (or 4) Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn</p>
<p><span style="color:#FFCC99;">Recovery Level 1</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 60 </p>
<p>Effect:: Heal 60 Health on target </p>
<p>Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. </p>
<p>Points: 3</p>
<p><span style="color:#FFCC99;">Recovery Level 2</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 </p>
<p>Effect:: Heal 120 Health on target </p>
<p>Points: +1 (or 4) </p>
<p>Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn</p>
<p><span style="color:#FFCC99;">Divine Seal (Tenrai Gokuin)</span></p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Chuunin </p>
<p>Cost: 80 </p>
<p>Effect:: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts. </p>
<p>Description: The medical nin sends hundreds of miniscule darts of chakra at the target, striking the body in key points to seal their ninjutsu or genjutsu skills. </p>
<p>Points: 4</p>
<p><em>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</em></p>
]]></description><guid isPermaLink="false">20202</guid><pubDate>Fri, 29 Jun 2007 05:06:35 +0000</pubDate></item><item><title>Ueko</title><link>https://ninja-academy-online.com/forum/index.php?/topic/16907-ueko/</link><description><![CDATA[
<p><em>-I lay no claim to the 'Cat Summons.'</em></p>
<p><em>-I've opted to go without a weapon.</em></p>
<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#4D71A3;"><span style="font-size:36px;"><span style="font-family:georgia;">Ueko</span></span></span></strong></p>
<p><em>I hear a voice inside me awake again</em></p>
<p><em>It's telling me to surrender to the fight</em></p>
<p><em>A shadow land far beyond the light</em></p>
<p><em>A life that no one but I should ever have to know</em></p>
<p><em>Just like the summer you never hesitate</em></p>
<p><em>I'm drawn to you like the moth is to the flame</em></p>
<p><em>A new horizon before our eyes</em></p>
<p><em>Whatever may cross our path, I'll keep this love alive</em></p>
<p><em>I'm falling back into the web of night</em></p>
<p><strong><span style="color:#4D71A3;"><span style="font-size:36px;"><span style="font-family:georgia;">~</span></span></span></strong></p>
</div>
<p></p>
<p></p>
<p><a href="http://i10.photobucket.com/albums/a149/EvenFreaksNeedLove/General/WilburtheCat.jpg" rel="external nofollow"><span style="font-family:tahoma;">It's huge~!</span></a></p>
<p><span style="font-family:tahoma;"><strong>Level</strong></span><span style="font-family:tahoma;">: 4</span></p>
<p><span style="font-family:tahoma;"><strong>Appearance</strong></span><span style="font-family:tahoma;">: Although just a little small for his breed, Ueko is an average feline in all fashions. He wears a cap of black fur, bears a white chest and brilliant yellow-green eyes. He carries himself on black legs and white-socked paws, trailing a black tail from his equally ebony rump. Being the pacifist - or coward- he is, Ueko bears no scars, and his silky coat is he same all around: well groomed and luxurious to the point of obsession. According to some, this makes him stupid and automatically signals a lack of any priortizing skill. However, Ueko feel sit adds to his natural deception. After all, who would suspect a common house cat of anything but leaving half-eaten rodents on one's doorstep? </span></p>
<p><span style="font-family:tahoma;"><strong>Personality</strong></span><span style="font-family:tahoma;">: He's loud, obnoxious and, somehow, an essential part of any mission involving elements of espionage: A cat of two sides. at times, Ueko is fun loving and quick to make a joke - usually at another's expense. And, on the other, he bears a firm grudge against any member of the NCIA, using sharpened wits and his innocent appearance to complete any number of tasks. </span></p>
<p><span style="font-family:tahoma;">Ueko abhors combat of any style, and prefers to work from the sidelines. (See: Watching the battle from afar.) Adamantly, he insists that he is merely a 'Spying-type' summon and he would only be a hindrance on the battlefield. It is this 'cowardice' that has caused many other summons to look down on him and claim that Ueko is not onlyy useless, but an embarrassment to all summons. This may be why Ueko is 'exclusive,' and does not belong to any contract but his own.</span></p>
<p><span style="font-family:tahoma;"><strong>Special</strong></span><span style="font-family:tahoma;">: Ueko may </span><span style="font-family:tahoma;"><strong>never</strong></span><span style="font-family:tahoma;"> be summoned to a battlefield. Ueko requires his own specific Summon contract.</span></p>
<p><span style="font-family:tahoma;"><strong>Skills</strong></span><span style="font-family:tahoma;">: --</span></p>
<p><span style="font-family:tahoma;"><strong>Techs</strong></span><span style="font-family:tahoma;">:</span></p>
<p><span style="font-family:tahoma;"><em>32 Jutsu Points Remaining</em></span></p>
<p><span style="font-family:tahoma;"><span style="color:#4D71A3;">Kanashii Komoriuta </span></span><span style="font-family:tahoma;">; </span><span style="font-family:tahoma;"><span style="color:#4D71A3;">Sorrowful Lullaby</span></span></p>
<p><span style="font-family:tahoma;"><strong>Type</strong></span><span style="font-family:tahoma;">: Genjutsu; Personal [seal less.]</span></p>
<p><span style="font-family:tahoma;"><strong>Rank</strong></span><span style="font-family:tahoma;">: Chuunin</span></p>
<p><span style="font-family:tahoma;"><strong>Cost</strong></span><span style="font-family:tahoma;">: 150 Chakra</span></p>
<p><span style="font-family:tahoma;"><strong>Upkeep</strong></span><span style="font-family:tahoma;">: None</span></p>
<p><span style="font-family:tahoma;"><strong>Damage</strong></span><span style="font-family:tahoma;">: N/A</span></p>
<p><span style="font-family:tahoma;"><strong>Effects</strong></span><span style="font-family:tahoma;">: </span></p>
<p><span style="font-family:tahoma;">-This is a role-play jutsu, but still requires the use of formulas and dodge rolls to hit.</span></p>
<p><span style="font-family:tahoma;">-If this jutsu hits, the target falls asleep for three posts.</span></p>
<p><span style="font-family:tahoma;"><strong>Description</strong></span><span style="font-family:tahoma;">: Moving live beings is always difficult, especially if they happen to be moving. Sleep, the simplest way to prevent movement, is the focus of this jutsu. Ueko will spare only a sideways glance as the world starts to spin. It takes only a few moments for the target being to feel the effects of his jutsu, and nothing may halt their descent into slumber, where waits a world of slow turmoil and defeat. A place of dream where hope, and even dreams themselves are little more than a fleeting memory.</span></p>
<p><span style="font-family:tahoma;"><strong>Restrictions</strong></span><span style="font-family:tahoma;">: None.</span></p>
<p><span style="font-family:tahoma;"><strong>JP</strong></span><span style="font-family:tahoma;">: 5</span></p>
<p><span style="font-family:tahoma;"><span style="color:#4D71A3;">Kakuremino</span></span><span style="font-family:tahoma;">; </span><span style="font-family:tahoma;"><span style="color:#4D71A3;">Magic Cloak of Invisibility</span></span></p>
<p><span style="font-family:tahoma;"><strong>Type</strong></span><span style="font-family:tahoma;">: Genjutsu; Personal [seal less.]</span></p>
<p><span style="font-family:tahoma;"><strong>Rank</strong></span><span style="font-family:tahoma;">: Chuunin</span></p>
<p><span style="font-family:tahoma;"><strong>Cost</strong></span><span style="font-family:tahoma;">: 100 Chakra</span></p>
<p><span style="font-family:tahoma;"><strong>Upkeep</strong></span><span style="font-family:tahoma;">: 70 Chakra per post.</span></p>
<p><span style="font-family:tahoma;"><strong>Damage</strong></span><span style="font-family:tahoma;">: N/A</span></p>
<p><span style="font-family:tahoma;"><strong>Effects</strong></span><span style="font-family:tahoma;">: </span></p>
<p><span style="font-family:tahoma;">-This is a role-play jutsu.</span></p>
<p><span style="font-family:tahoma;">-While this jutsu is active, Ueko may not be detected by means of sight or tracking Jutsus of equal or lesser rank to this jutsu.</span></p>
<p><span style="font-family:tahoma;">-Ueko becomes visible if he makes physical contact with another living being </span><span style="font-family:tahoma;"><strong>after</strong></span><span style="font-family:tahoma;"> this jutsu is activated.</span></p>
<p><span style="font-family:tahoma;"><strong>Description</strong></span><span style="font-family:tahoma;">: He avoids combat at any cost, using both Genjutsu to hide himself from the naked, unskilled eye, and his own physical abilities to muffle the sound of his movements. If one were to watch Ueko as he casts this jutsu, they would see him shimmer in the most delicate way, quickly fading out of the realm of the seeable. Nobody really knows for sure, because nobody has bothered to ask, but it seems as if Ueko uses a sort of barrier to remain undetected by probing Jutsus that may seek to sniff him out and blow his cover, for it is near impossible to find him once he has hidden beneath his cloak of invisibility.</span></p>
<p><span style="font-family:tahoma;"><strong>Restrictions</strong></span><span style="font-family:tahoma;">: None.</span></p>
<p><span style="font-family:tahoma;"><strong>JP</strong></span><span style="font-family:tahoma;">: 4</span></p>
<p><span style="font-family:tahoma;"><span style="color:#4D71A3;">Jinmon: Ichi Utagai</span></span><span style="font-family:tahoma;">; </span><span style="font-family:tahoma;"><span style="color:#4D71A3;">Interrogation: One Question.</span></span></p>
<p><span style="font-family:tahoma;"><strong>Type</strong></span><span style="font-family:tahoma;">: Genjutsu; Personal [seal less.]</span></p>
<p><span style="font-family:tahoma;"><strong>Rank</strong></span><span style="font-family:tahoma;">: Chuunin</span></p>
<p><span style="font-family:tahoma;"><strong>Cost</strong></span><span style="font-family:tahoma;">: 100 Chakra</span></p>
<p><span style="font-family:tahoma;"><strong>Upkeep</strong></span><span style="font-family:tahoma;">: None</span></p>
<p><span style="font-family:tahoma;"><strong>Damage</strong></span><span style="font-family:tahoma;">: N/A</span></p>
<p><span style="font-family:tahoma;"><strong>Effects</strong></span><span style="font-family:tahoma;">: </span></p>
<p><span style="font-family:tahoma;">-This is a role-play jutsu, but still requires the use of formulas and dodge rolls to hit.</span></p>
<p><span style="font-family:tahoma;">-If this jutsu hits, the target </span><span style="font-family:tahoma;"><strong>must</strong></span><span style="font-family:tahoma;"> answer one question </span><span style="font-family:tahoma;"><strong>truthfully</strong></span><span style="font-family:tahoma;">.</span></p>
<p><span style="font-family:tahoma;">-Only works on targets with concentration lower than Ueko's.</span></p>
<p><span style="font-family:tahoma;">-May only be used on a Target of equal or lesser rank.</span></p>
<p><span style="font-family:tahoma;"><strong>Description</strong></span><span style="font-family:tahoma;">: Ueko's signature jutsu, and his most effective, Jinmon: Ichi Utagai (Often shortened to just 'Jinmon') is a fairly simple technique, requiring only eye contact between summon and target. There are no seals, because he can form none, and there is no warning, because he feels no need to announce his actions. There is only the slightest flick of his tail, and then his eyes seem to spin and twirl - homage to the Uchiha? He asks his question only once, utilizing the extent of his brutality to take the answer by force; the power of suggestion is a power that is rarely used these days.</span></p>
<p><span style="font-family:tahoma;"><strong>Restrictions</strong></span><span style="font-family:tahoma;">: None.</span></p>
<p><span style="font-family:tahoma;"><strong>JP</strong></span><span style="font-family:tahoma;">: 4</span></p>
<p><span style="font-family:tahoma;"><span style="color:#4D71A3;">Iji: Heshioru</span></span><span style="font-family:tahoma;">; </span><span style="font-family:tahoma;"><span style="color:#4D71A3;">Memories: Smash</span></span></p>
<p><span style="font-family:tahoma;"><strong>Type</strong></span><span style="font-family:tahoma;">: Genjutsu; Personal [seal less.]</span></p>
<p><span style="font-family:tahoma;"><strong>Rank</strong></span><span style="font-family:tahoma;">: Chuunin</span></p>
<p><span style="font-family:tahoma;"><strong>Cost</strong></span><span style="font-family:tahoma;">: 80 Chakra</span></p>
<p><span style="font-family:tahoma;"><strong>Upkeep</strong></span><span style="font-family:tahoma;">: None.</span></p>
<p><span style="font-family:tahoma;"><strong>Damage</strong></span><span style="font-family:tahoma;">: N/A</span></p>
<p><span style="font-family:tahoma;"><strong>Effects</strong></span><span style="font-family:tahoma;">: </span></p>
<p><span style="font-family:tahoma;">-This is a role-play jutsu, but still requires the use of formulas and dodge rolls to hit.</span></p>
<p><span style="font-family:tahoma;">-If this jutsu hits, the target ninja 'Forgets' what happened in their previous post.</span></p>
<p><span style="font-family:tahoma;">-Only works on targets with concentration lower than Ueko's.</span></p>
<p><span style="font-family:tahoma;">-Can only be used on a Target of equal or lesser level.</span></p>
<p><span style="font-family:tahoma;">-This jutsu may not be used during any sort of training.</span></p>
<p><span style="font-family:tahoma;">- Once used, cannot be used again in the next Post thereafter.</span></p>
<p><span style="font-family:tahoma;"><strong>Description</strong></span><span style="font-family:tahoma;">: You see cats everywhere. In alleys, in corners. You don't see them in 'ultra-secret bases.' Ueko knows that he cannot 'Henge' himself into some random Ninja and, thus, relies on more drastic measures get himself out of a sticky situation unscathed. Again with his wild eyes, he will make contact and, with a blast of illusionary power, will wipe the last few seconds of another being's mind, leaving them dazed for a moment or two. This provides a welcome window for escape should the need arise.</span></p>
<p><span style="font-family:tahoma;"><strong>Restrictions</strong></span><span style="font-family:tahoma;">: None.</span></p>
<p><span style="font-family:tahoma;"><strong>JP</strong></span><span style="font-family:tahoma;">: 3</span></p>
<p><span style="font-family:tahoma;"><strong>Weapon</strong></span><span style="font-family:tahoma;">: N/A</span></p>
<p><span style="font-family:tahoma;">-</span><span style="font-family:tahoma;"><strong>Total Stats</strong></span><span style="font-family:tahoma;">: 8000</span></p>
<p><span style="font-family:tahoma;">-</span><span style="font-family:tahoma;"><strong>Stats</strong></span><span style="font-family:tahoma;">:</span></p>
<p><span style="font-family:tahoma;"><strong>Health Power</strong></span><span style="font-family:tahoma;">: 1000</span></p>
<p><span style="font-family:tahoma;"><strong>Stamina</strong></span><span style="font-family:tahoma;">: 5</span></p>
<p><span style="font-family:tahoma;"><strong>Chakra</strong></span><span style="font-family:tahoma;">: 1500</span></p>
<p><span style="font-family:tahoma;"><strong>Taijutsu</strong></span><span style="font-family:tahoma;">:</span></p>
<p><span style="font-family:tahoma;"><strong>Defense</strong></span><span style="font-family:tahoma;">: 400</span></p>
<p><span style="font-family:tahoma;"><strong>Ninjutsu</strong></span><span style="font-family:tahoma;">: </span></p>
<p><span style="font-family:tahoma;"><strong>Resistance</strong></span><span style="font-family:tahoma;">: 495</span></p>
<p><span style="font-family:tahoma;"><strong>Genjutsu</strong></span><span style="font-family:tahoma;">: 2000</span></p>
<p><span style="font-family:tahoma;"><strong>Concentration</strong></span><span style="font-family:tahoma;">: 2000</span></p>
<p><span style="font-family:tahoma;"><strong>Speed</strong></span><span style="font-family:tahoma;">: 600</span></p>
<p><span style="font-family:tahoma;"><strong>Accuracy</strong></span><span style="font-family:tahoma;">: </span></p>
<p><span style="font-family:tahoma;"><strong>Evasion</strong></span><span style="font-family:tahoma;">: </span></p>
]]></description><guid isPermaLink="false">16907</guid><pubDate>Mon, 01 Jan 2007 20:34:40 +0000</pubDate></item><item><title>Personal Summon</title><link>https://ninja-academy-online.com/forum/index.php?/topic/20340-personal-summon/</link><description><![CDATA[
<p><span style="font-family:'Book Antiqua';"><span style="font-size:12px;"><span style="color:#33CC00;">CAT</span></span></span><span style="font-family:'Book Antiqua';"><span style="font-size:12px;">!!!</span></span></p>
<p><span style="font-family:'Comic Sans Ms';"><span style="color:#FFFF00;">Level:0</span></span></p>
<p><span style="font-family:Verdana;"><span style="font-size:14px;">Name: Satchi</span></span></p>
<p><span style="font-family:Tahoma;"><span style="color:#666666;">Appearace: His muzzle is splotched with white that looks like a smudge. The fur black all around, except his paws, which looked as if dipped in white paint. Satchi's eyes are a yellowish/green and reflect the light, giving him a twinkle in his eye. His tail is the same length of his body, which is about 1'5'' on all fours. He weighs in at about 10 lbs.</span></span></p>
<p><span style="color:#33CCFF;">Personality: Devious is one way to look at this fury feline. He endevors into adventure and is strong-hearted at times. His needs are demanding, a quart of milk a day with a side of tuna. Claiming to be master of his master, Satchi prounces around and does whatever he feels like doing at the time bieng. This sometime results in absence of battle.</span></p>
<p><span style="color:#FF0000;">Skills: n/a</span></p>
<p><span style="color:#FF0000;">Techs: +100 to user speed</span></p>
<p><span style="color:#FF0000;">Weapon: n/a</span></p>
<p>-Stats-</p>
<p>(out of 100)</p>
<p><span style="color:#FF9900;">(Health Power) 75</span></p>
<p><span style="color:#FF9900;">(Stamina) 10</span></p>
<p><span style="color:#FF9900;">(Chakra) 5</span></p>
<p><span style="color:#FF9900;">(Taijutsu) 0</span></p>
<p><span style="color:#FF9900;">(Defense) 0</span></p>
<p><span style="color:#FF9900;">(Ninjutsu) 0</span></p>
<p><span style="color:#FF9900;">(Resistance) 0</span></p>
<p><span style="color:#FF9900;">(Genjutsu) 0</span></p>
<p><span style="color:#FF9900;">(Concentration) 0</span></p>
<p><span style="color:#FF9900;">(Speed) 10</span></p>
<p><span style="color:#FF9900;">(Accuracy)0</span></p>
<p><span style="color:#FF9900;">(Evasion)0</span></p>
]]></description><guid isPermaLink="false">20340</guid><pubDate>Tue, 10 Jul 2007 15:12:43 +0000</pubDate></item><item><title>Salamander Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/13410-salamander-summons/</link><description><![CDATA[
<p>Here They are, The Salamander Summons!</p>
<p>Salamander Summons</p>
<p>Level: 0</p>
<p>Name: Sazuki</p>
<p>Appearance: A very small, pale red colored salamander. He has small light yellow eyes. He is also missing a leg, from a day when he was attacked by a group of various birds. His brother, Inpachi, ran off the birds but not before one tore off Sazuki's leg.</p>
<p>Personality: Sazuki is a huge coward. Can usually be found in the shoe or pant leg of his summoner when a battle is in progress.</p>
<p>Skills: 0</p>
<p>Techs: 0</p>
<p>Weapon: none</p>
<p>Bonus: +100 to summoners Evasion.</p>
<p>-Stats- 100</p>
<p>(Health Power) 18</p>
<p>(Stamina) 1</p>
<p>(Chakra) 1</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 0</p>
<p>(Accuracy) 0</p>
<p>(Evasion) 80</p>
<p>Level: 1</p>
<p>Name: Vailo</p>
<p>Appearance: A slightly larger, yet still small, brick red colored salamander. Has a small scar above his right eye from getting slit open by a sharp stick while playing with his brother Sazuki.</p>
<p>Personality: Vailo is a caring companion. He will do all he can to help his partner, which at times isn't a whole lot.</p>
<p>Skills: 1</p>
<p>1. Ninjutsu Mastery</p>
<p>Effect: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.</p>
<p>Cost: -1</p>
<p>Techs: 10</p>
<p>1. Haze of Leaves (Moya Happa)</p>
<p>Type: Genjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 25 Chakra. (Additional Chakra may be paid to increase effect, up to 20 more.) </p>
<p>Effects: Lowers Resistance, and Accuracy by 20. All additional Chakra spent will be split amongst these Stats evenly. (10 more Chakra means 10 more to each). </p>
<p>Description: Clouding your opponents judgment by making him think he is surrounded by leaves. </p>
<p>Points: 2</p>
<p>2. Bunshin no Jutsu (Clone Technique)</p>
<p>Type: Genjutsu </p>
<p>Rank: Academy Student </p>
<p>Cost: 10 Genjutsu </p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. </p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. </p>
<p>Points: 1</p>
<p>3. Grass Prison (Kusarou no Jutsu)</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: N/A </p>
<p>Effects: Ensnares target for 2 turns </p>
<p>Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place. </p>
<p>Points: 3</p>
<p>4. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Genin </p>
<p>Cost: 30 Chakra + 10 for each smaller one (2 more max) </p>
<p>Damage: 30 damage (10 for the smaller ones) </p>
<p>Effects: N/A </p>
<p>Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well. </p>
<p>Points: 3</p>
<p>Weapon: None</p>
<p>-Stats- 500</p>
<p>(Health Power) 99</p>
<p>(Stamina) 1</p>
<p>(Chakra) 120</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 80</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 60</p>
<p>(Concentration) 0</p>
<p>(Speed) 0</p>
<p>(Accuracy) 60</p>
<p>(Evasion) 80</p>
<p>Level: 2</p>
<p>Name: Inpachi</p>
<p>Appearance: A quite large, large dog sized, deep red Salamander. Inpachi has bright gold eyes, with small pupils of a deep red color. He is littered with scars, due to the numerous summoning that he has received.</p>
<p>Personality: The Shuichi clan's most loyal summon. He has many scars from his protective personality. He will do all he can to protect and heal his summoner.</p>
<p>Skills: 3</p>
<p>1. Adept Medic: Rank 2</p>
<p>Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.</p>
<p>Cost: -2 </p>
<p>2. Savior</p>
<p>Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.</p>
<p>Cost: -1</p>
<p>Techs: 16</p>
<p>1. Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 20 </p>
<p>Effect:: Heals the target for 20 points. </p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. </p>
<p>Points: 2</p>
<p>2. Recovery Level 1</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 60 </p>
<p>Effect:: Heal 60 Health on target </p>
<p>Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. </p>
<p>Points: 3</p>
<p>3. Blessing (Megumi)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 5 per post </p>
<p>Effect:: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent. </p>
<p>Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target. </p>
<p>Points: 3</p>
<p>4. Grass Prison (Kusarou no Jutsu)</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: N/A </p>
<p>Effects: Ensnares target for 2 turns </p>
<p>Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place. </p>
<p>Points: 3</p>
<p>5. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Genin </p>
<p>Cost: 30 Chakra + 10 for each smaller one (2 more max) </p>
<p>Damage: 30 damage (10 for the smaller ones) </p>
<p>Effects: N/A </p>
<p>Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well. </p>
<p>Points: 3</p>
<p>6. Plant Type; Acidic Hawk</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 45 chakra </p>
<p>Damage: 20 damage </p>
<p>Effect:: Sickened for one round </p>
<p>Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh. </p>
<p>Points: 2</p>
<p>Weapon: None</p>
<p>-Stats- 1000</p>
<p>(Health Power) 199</p>
<p>(Stamina) 1</p>
<p>(Chakra) 200</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 160</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 80</p>
<p>(Accuracy)160</p>
<p>(Evasion)200</p>
<p>Level: 3</p>
<p>Name: Kirin</p>
<p>Appearance: Kirin is a large, old, faded red salamander. His eyes are pitch black, no color is present what so ever. He has multiple scars from his years of service.</p>
<p>Personality: he is a very grumpy, stubborn guy. Though he may be cranky, he will always protect his partner in battle.</p>
<p>Skills:5</p>
<p>1. Ninjutsu Mastery</p>
<p>Effect: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.</p>
<p>Cost: -1</p>
<p>2. Savior</p>
<p>Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.</p>
<p>Cost: -1</p>
<p>3. Shiva, The Destroyer</p>
<p>Effect: If you have this skill any direct attack type jutsus you use deal an additional 25% damage, but you may not use Genjutsus or Medical Jutsus.</p>
<p>Cost: -3</p>
<p>Techs: 30</p>
<p>1. Might of Oaks (Kashiwa Isei)</p>
<p>Type: Taijutsu (Thorn Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 Taijutsu </p>
<p>Damage: 40 damage(or 60) </p>
<p>Effect:: A combination of punches and kicks that echo for miles. If the performer is surrounded by trees the damage is increased (Forest, grove, etc. Need MULTIPLE trees). </p>
<p>Description: The forest empowers you with its might. With this power, you can protect the forest, that has already given you so much strength. </p>
<p>Points: 2</p>
<p>2. Smite (Shou)</p>
<p>Type: Taijutsu (Thorn Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 40 Stamina. Requires you get hit. Takes one post to ready. </p>
<p>Effects: Upon being struck, you roll a d10. On a 1-5 you take 1.5x damage, on a 6-10 your opponent takes 1.5x the damage they just dealt you. Genjutsu is excluded. </p>
<p>Description: Seeming to give your opponent the advantage, you turn their own attack against them. </p>
<p>Points: 2</p>
<p>3. Garden of the Rose</p>
<p>Type: Taijutsu (Thorn Style) </p>
<p>Rank: Gennin </p>
<p>Cost: 30 stamina </p>
<p>Damage: 20 damage </p>
<p>Effects: Deals 5 Bleed damage over 3 turns. Requires two kunai. </p>
<p>Description: Using a pair of kunai, the user proceeds to stab away at his opponent while spinning around them, leaving puncture marks that bleed profusely. </p>
<p>Points: 2</p>
<p>4. Kusa Type; Fighter of Nature</p>
<p>Type: Taijutsu (Thorn Style) </p>
<p>Rank: Chuunin </p>
<p>Cost: 110 </p>
<p>Damage: 100 </p>
<p>Effects: Whenever in "High Grass” or "Dense Woodland and Jungle” negate any effects those might have on this attack and increase the damage of this attack by 20. </p>
<p>Description: Using a Taijutsu attack designed for fighting in woody or grassy areas this attack takes full advantage of the terrain. A strategic Jutsu, if used right can do massive damage. </p>
<p>Points: 4</p>
<p>5. Dance of the Vines</p>
<p>Type: Taijutsu (Thorn Style) </p>
<p>Rank: Chuunin </p>
<p>Cost: 45 stamina </p>
<p>Damage: 30 </p>
<p>Effects: Ensnared for 1 turn. </p>
<p>Description: This technique involves getting up close and personal with your enemy, putting their limbs into a lock/hold and attempting to dislocate their shoulders or or the like. </p>
<p>Points: 2</p>
<p>6. Mimosa</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Chuunin </p>
<p>Cost: 80 Chakra </p>
<p>Damage: 100 Damage </p>
<p>Effects: N/A </p>
<p>Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death. </p>
<p>Points: 3</p>
<p>7. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Genin </p>
<p>Cost: 30 Chakra + 10 for each smaller one (2 more max) </p>
<p>Damage: 30 damage (10 for the smaller ones) </p>
<p>Effects: N/A </p>
<p>Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well. </p>
<p>Points: 3</p>
<p>8. Grass Prison (Kusarou no Jutsu)</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: N/A </p>
<p>Effects: Ensnares target for 2 turns </p>
<p>Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place. </p>
<p>Points: 3</p>
<p>9. Plant Type; Acidic Hawk</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 45 Chakra </p>
<p>Damage: 20 damage </p>
<p>Effect:: Sickened for one round </p>
<p>Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh. </p>
<p>Points: 2</p>
<p>10. Sapling Armor (Naegi Gusoku)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Gennin </p>
<p>Cost: 5% TXP Chakra, 2% per turn afterwards. </p>
<p>Damage: n/a </p>
<p>Effect:: Defense is now +5% TXP, and evasion is -5% TXP. </p>
<p>Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small. </p>
<p>Points: 4</p>
<p>11. Sprout (Sutaba no Jutsu)</p>
<p>Type: Ninjustu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 30 Chakra. Must be done on the FIRST TURN. </p>
<p>Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70. </p>
<p>Description: By storing Chakra inside of this bean, it becomes empowered. </p>
<p>Points: 3</p>
<p>Weapon: None</p>
<p>-Stats- 2500</p>
<p>(Health Power) 540</p>
<p>(Stamina) 260</p>
<p>(Chakra) 340</p>
<p>(Taijutsu) 240</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 280</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 160</p>
<p>(Accuracy) 320</p>
<p>(Evasion) 360</p>
<p>Level: 4</p>
<p>Name: Kryuel</p>
<p>Appearance: A very large, bright red, very aggressive salamander. Has coal black eyes, the pupils are not noticeable in Kryeul's eyes. </p>
<p>Personality: Kryuel is the least favorable summon of the salamander summons. He may be very strong but can be a real handful at times. Has been known to attack with out command.</p>
<p>Skills: 8</p>
<p>1. Ninjutsu Mastery</p>
<p>Effect: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.</p>
<p>Cost: -1</p>
<p>2. Savior</p>
<p>Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.</p>
<p>Cost: -1</p>
<p>3. Adept Medic: Rank 4</p>
<p>Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.</p>
<p>Cost: - 4</p>
<p>4. Second Wind</p>
<p>Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle.</p>
<p>Cost: -2</p>
<p>Techs: 48</p>
<p>1. Wood Type; Animate Tree Skill (Mokudon Seisei no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 Ninjutsu </p>
<p>Effect:s: The opponent gets -40 to their evasion and takes 20 damage per turn. They stay like this until they make roll a 75 or higher on 1d100 or after 3 turns. (So the beginning of the 4th turn.) </p>
<p>Description: Tapping into the Chakra that is the root of life, this Jutsu allows the user to control plant life. By using this plant life the user can restrain/hinder the opponent by trapping or contraining them. </p>
<p>Points: 4</p>
<p>2. Plant Type; Shield of Nature</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 </p>
<p>Damage: N/A </p>
<p>Effect:s: Creates an armor from the surrounding elements. Armor has 100 hit points and opponent must go through this armor before he can reach you. As many armor pieces can be made for the amount of armor slots you have left. (Chest, leg, forearm(s), etc…) </p>
<p>Description: Using the natural elements around you a Shinobi is able to create a piece of armor to protect him/her for a short amount of time. </p>
<p>Points: 4 (Erosion 1)</p>
<p>3. Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin </p>
<p>Cost: 20 </p>
<p>Effect:: Heals the target for 20 points. </p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. </p>
<p>Points: 2</p>
<p>4. Recovery Level 1</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 60 </p>
<p>Effect:: Heal 60 Health on target </p>
<p>Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. </p>
<p>Points: 3</p>
<p>5. Body Freeze Skill (Kanashibari no Jutsu)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 </p>
<p>Effects: </p>
<p>- Cannot be dodged. Opponent rolls 1d100. </p>
<p>- If they roll higher than 25, then they skip their next response and main phase. - May only target the same opponent with this technique after 4 turns since they were last effected by it. </p>
<p>- May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin. </p>
<p>- If target is of two ranks or higher than the user, they are unaffected by this technique. </p>
<p>Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. </p>
<p>Points: 4</p>
<p>6. Wood Clone (Moku Bunshin no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Chuunin </p>
<p>Cost: 120 (maximum of 1 clone) </p>
<p>Effects: The Wood Clone has 1/2 stats of the user, but only 1hp. </p>
<p>Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha. </p>
<p>Points: 3</p>
<p>7. Mimosa</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Chuunin </p>
<p>Cost: 80 Chakra </p>
<p>Damage: 100 Damage </p>
<p>Effects: N/A </p>
<p>Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death. </p>
<p>Points: 3</p>
<p>8. Grass Prison (Kusarou no Jutsu)</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: N/A </p>
<p>Effects: Ensnares target for 2 turns </p>
<p>Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place. </p>
<p>Points: 3</p>
<p>9. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Genin </p>
<p>Cost: 30 Chakra + 10 for each smaller one (2 more max) </p>
<p>Damage: 30 damage (10 for the smaller ones) </p>
<p>Effects: N/A </p>
<p>Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well. </p>
<p>Points: 3</p>
<p>10. Sapling Armor (Naegi Gusoku)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Gennin </p>
<p>Cost: 5% TXP Chakra, 2% per turn afterwards. </p>
<p>Damage: n/a </p>
<p>Effect:: Defense is now +5% TXP, and evasion is -5% TXP. </p>
<p>Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small. </p>
<p>Points: 4</p>
<p>11. Sprout (Sutaba no Jutsu)</p>
<p>Type: Ninjustu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 30 Chakra. Must be done on the FIRST TURN. </p>
<p>Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70. </p>
<p>Description: By storing Chakra inside of this bean, it becomes empowered. </p>
<p>Points: 3</p>
<p>12. Plant Type; Acidic Hawk</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 45 Chakra </p>
<p>Damage: 20 damage </p>
<p>Effect:: Sickened for one round </p>
<p>Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh. </p>
<p>Points: 2</p>
<p>13. Death Tree (Desu Mokuhon)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Jounin </p>
<p>Cost: 90 Chakra per Tree (Max of 3) </p>
<p>Damage: 45 Damage per tree per turn </p>
<p>Effects: Tree like creatures that attack the enemy for two turns. Enemy must attack the creatures, cannot target user. If trees take over 200 damage they fall dead and stop attacking. For all purposes the trees are considered to have the same stats as their owner. User performing the jutsu cannot attack while using this technique. Can only be used once every 5 turns. </p>
<p>Description: Tree-like creatures grown by forcing Chakra into seeds of trees. These creatures live on flesh or meat. </p>
<p>Points: 3</p>
<p>14. Grass Shot</p>
<p>Type: Ninjutsu(plant type)</p>
<p>Rank: genin</p>
<p>Cost: 55 Chakra</p>
<p>Damage: 40</p>
<p>Effects: 10 bleed damage for 2 turns</p>
<p>Description: User channels chakra into the ground causing blades of grass to rise into the air. The user then uses his chakra to propell the grass blades at his opponate and making them razar sharp. The blades will then cut the opponate numerous times.</p>
<p>Points: 4</p>
<p>Weapon: none</p>
<p>-Stats- 8000</p>
<p>(Health Power) 2000</p>
<p>(Stamina) 300</p>
<p>(Chakra) 1500</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 1000</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 400</p>
<p>(Accuracy)1200</p>
<p>(Evasion)1600</p>
<p>Level: 5</p>
<p>Name: Eri</p>
<p>Appearance: An enormous, very dark red salamander with large bright red bands on its face. Eri has vivid metallic gold eyes. Eri also has a large scar that runs along his side where he was struck by a large dagger while fighting another large summon.</p>
<p>Personality: Eri is a very wise, caring old salamander. Eri will always protect his summoner at all costs.</p>
<p>Skills: 10</p>
<p>1. Savior</p>
<p>Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.</p>
<p>Cost: -1</p>
<p>2. Adept Medic: Rank 4</p>
<p>Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.</p>
<p>Cost: - 4</p>
<p>3. Second Wind</p>
<p>Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle.</p>
<p>Cost: -2</p>
<p>4. Strategist</p>
<p>Effect: Once a battle, and only once, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage.</p>
<p>Cost: -3</p>
<p>Techs: 70</p>
<p>1. Wood Type; Animate Tree Skill (Mokudon Seisei no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 Ninjutsu </p>
<p>Effect:s: The opponent gets -40 to their evasion and takes 20 damage per turn. They stay like this until they make roll a 75 or higher on 1d100 or after 3 turns. (So the beginning of the 4th turn.) </p>
<p>Description: Tapping into the Chakra that is the root of life, this Jutsu allows the user to control plant life. By using this plant life the user can restrain/hinder the opponent by trapping or contraining them. </p>
<p>Points: 4</p>
<p>2. Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Jounin </p>
<p>Cost: 8x chakra (x = amount of clones you want to make.) Max of 320 chakra can be spent on this. </p>
<p>Effect:s: Multiplies the amount of the small weapons you threw by x. You throwing limit is uneffected by this, since it happens after you throw it. </p>
<p>Description: A powerful technique. The user throws an object, in this case a Shuriken, and uses Ninjutsu to make it divide in the air, creating a few, or hundreds, of other real Shuriken. </p>
<p>Points: 7</p>
<p>3.Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Genin</p>
<p>Cost: 20 </p>
<p>Effect:: Heals the target for 20 points. </p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. </p>
<p>Points: 2</p>
<p>4.Recovery Level 1</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 60 </p>
<p>Effect:: Heal 60 Health on target </p>
<p>Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. </p>
<p>Points: 3</p>
<p>5. Body Freeze Skill (Kanashibari no Jutsu)</p>
<p>Type: Ninjutsu </p>
<p>Rank: Chuunin </p>
<p>Cost: 100 </p>
<p>Effects: </p>
<p>- Cannot be dodged. Opponent rolls 1d100. </p>
<p>- If they roll higher than 25, then they skip their next response and main phase. - May only target the same opponent with this technique after 4 turns since they were last effected by it. </p>
<p>- May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin. </p>
<p>- If target is of two ranks or higher than the user, they are unaffected by this technique. </p>
<p>Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. </p>
<p>Points: 4</p>
<p>6. Wood Clone (Moku Bunshin no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Chuunin </p>
<p>Cost: 120 (maximum of 1 clone) </p>
<p>Effects: The Wood Clone has 1/2 stats of the user, but only 1hp. </p>
<p>Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha. </p>
<p>Points: 3</p>
<p>7. Mimosa</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Chuunin </p>
<p>Cost: 80 Chakra </p>
<p>Damage: 100 Damage </p>
<p>Effects: N/A </p>
<p>Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death. </p>
<p>Points: 3</p>
<p>8. Grass Prison (Kusarou no Jutsu)</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 50 Chakra </p>
<p>Damage: N/A </p>
<p>Effects: Ensnares target for 2 turns </p>
<p>Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place. </p>
<p>Points: 3</p>
<p>9. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Genin </p>
<p>Cost: 30 Chakra + 10 for each smaller one (2 more max) </p>
<p>Damage: 30 damage (10 for the smaller ones) </p>
<p>Effects: N/A </p>
<p>Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well. </p>
<p>Points: 3</p>
<p>10. Sapling Armor (Naegi Gusoku)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Gennin </p>
<p>Cost: 5% TXP Chakra, 2% per turn afterwards. </p>
<p>Damage: n/a </p>
<p>Effect:: Defense is now +5% TXP, and evasion is -5% TXP. </p>
<p>Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small. </p>
<p>Points: 4</p>
<p>11. Sprout (Sutaba no Jutsu)</p>
<p>Type: Ninjustu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 30 Chakra. Must be done on the FIRST TURN. </p>
<p>Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70. </p>
<p>Description: By storing Chakra inside of this bean, it becomes empowered. </p>
<p>Points: 3</p>
<p>12. Plant Type; Acidic Hawk</p>
<p>Type: Ninjutsu (Plant) </p>
<p>Rank: Gennin </p>
<p>Cost: 45 Chakra </p>
<p>Damage: 20 damage </p>
<p>Effect:: Sickened for one round </p>
<p>Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh. </p>
<p>Points: 2</p>
<p>13. Death Tree (Desu Mokuhon)</p>
<p>Type: Ninjutsu (Wood) </p>
<p>Rank: Jounin </p>
<p>Cost: 90 Chakra per Tree (Max of 3) </p>
<p>Damage: 45 Damage per tree per turn </p>
<p>Effects: Tree like creatures that attack the enemy for two turns. Enemy must attack the creatures, cannot target user. If trees take over 200 damage they fall dead and stop attacking. For all purposes the trees are considered to have the same stats as their owner. User performing the jutsu cannot attack while using this technique. Can only be used once every 5 turns. </p>
<p>Description: Tree-like creatures grown by forcing Chakra into seeds of trees. These creatures live on flesh or meat. </p>
<p>Points: 3</p>
<p>14. Grass Type; Wide Grass Cocoon</p>
<p>Type: Ninjutsu (Grass) </p>
<p>Rank: Jounin </p>
<p>Cost: 300 Chakra </p>
<p>Damage: N/A </p>
<p>Effect:: Target Blind and Immobilized 1 turn; Drowning 5 turns. May only be used once per battle. </p>
<p>Description: The user of this jutsu expands the local plant-life into flat, wide straps of grass that cover the opponent. Initially the opponent will be blind due to the grass being over their eyes, and immobilized as the Chakra from the plants pull down on them as they 'climb' up. </p>
<p>Points: 7</p>
<p>15. Grass Shot</p>
<p>Type: Ninjutsu(plant type)</p>
<p>Rank: genin</p>
<p>Cost: 55 Chakra</p>
<p>Damage: 40</p>
<p>Effects: 10 bleed damage for 2 turns</p>
<p>Description: User channels chakra into the ground causing blades of grass to rise into the air. The user then uses his chakra to propell the grass blades at his opponate and making them razar sharp. The blades will then cut the opponate numerous times.</p>
<p>Points: 4</p>
<p>Weapon: None</p>
<p>-Stats- 20000</p>
<p>(Health Power) 3,900</p>
<p>(Stamina) 100</p>
<p>(Chakra) 4,000</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 3,200</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 1,200</p>
<p>(Accuracy) 3,600</p>
<p>(Evasion) 4,000</p>
]]></description><guid isPermaLink="false">13410</guid><pubDate>Tue, 29 Aug 2006 03:51:57 +0000</pubDate></item><item><title>Cougar Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/14418-cougar-summons/</link><description><![CDATA[
<p><span style="font-size:36px;"><span style="text-decoration:underline;">Cougar Summons</span></span></p>
<p><strong>Level:</strong> 0</p>
<p><strong>Name:</strong> Kuyo</p>
<p><strong>Description:</strong> A small tan cougar cub. He has wide green eyes and has often been described as irristably cute. He is about the size of a normal cougar cub and when not being held he will sit on his rear end and flail at passing things in the air with his front paws often resulting him in falling over. The phrase "Curiosity killed the cat" does not even begin to describe Kuyo. His curiosity is like a bottomless pit and that curiosity often gets him into trouble. He is easily side tracked and even more easily amused as he shares his species uncanny vulnerability to a simple ball of string or something even more sinister, a shiny thing. His voice is constantly varying from an excited burble of nonsense to a quick yet audible rationalization of whatever has happened based on his observances, whether they are correct or not littles matter as he is usually amazed by some new occurrence in his range of sight.</p>
<p>-Stats-</p>
<p>(Health Power) 10</p>
<p>(Stamina) 5</p>
<p>(Chakra) 5</p>
<p>(Taijutsu) 0</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 0</p>
<p>(Speed) 10</p>
<p>(Accuracy)0</p>
<p>(Evasion) 70</p>
<p><strong>Boost: </strong>Gives the summoner +100 to evasion.</p>
<p><strong>Level: </strong>1</p>
<p><strong>Name:</strong> Kuga</p>
<p><strong>Description:</strong> Kuga is a dark brown mountain lion with sharp blue eyes. Like all cats he has a slitted pupil in his eye. He is about half the size of a full grown cougar, maybe a foot and a half at the shoulder and four feet from head to tail. He has brown eyes, a few shades lighter then his fur. Although Kuga has grown past the insatiable curiosity of his younger sibling Kuyo, he is still fairly inquisitive, but more often then not the question is "How does this taste?" Although his curiosity is more focused he still bears the same weaknesses to balls of string and shiny things, although they need to be considerably larger then the ones that would be expected of Kuyo to bat around. His voice is a little deeper then Kuyo's but he tries to deepen it, attempting to act older and more mature to impress whoever is around. The cougar's vanity and insecurity are his more distinguishing features among the cougar tribe.</p>
<p><strong>Skills: </strong></p>
<p><strong>Martial Artist:</strong> Basic attacks and Taijutsu techniques deal +5 damage (-1)</p>
<p>Techs:</p>
<p><strong>Cougar Buzz saw Rank 1</strong></p>
<p>Taijutsu</p>
<p>Genin</p>
<p>Cost: 48</p>
<p>Damage: 60</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 3</p>
<p><strong>Spiral Throw</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: 30</p>
<p>Effects: roll a d10, if below 5 then the opponent is dizzy for 1 turn.</p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.</p>
<p>Points: 3</p>
<p><strong><span style="color:#993399;">Roar Rank 1</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Genin</p>
<p>Cost: 60</p>
<p>Effect: Terrified for 2 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 3</p>
<p><strong>Bunshin no Jutsu (Clone Technique)</strong></p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p>-Stats-</p>
<p>(Health Power) 30</p>
<p>(Stamina) 60</p>
<p>(Chakra) 70</p>
<p>(Taijutsu) 60</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 60</p>
<p>(Concentration) 0</p>
<p>(Speed) 80</p>
<p>(Accuracy) 60</p>
<p>(Evasion) 80</p>
<p><strong>Level:</strong> 2</p>
<p><strong>Name:</strong> Kraz</p>
<p><strong>Description:</strong> Kraz is the size of a normal cougar. He appears to be a normal cougar in all respects except he has one red eye and one blue eye.  His voice is rather deep and he is quite stoic compared to the others. However he is still prone to bouts off curiosity and he enjoys shiny things, although he'll never admit it.</p>
<p>Skills:</p>
<p>Martial Artist: Punches, Kicks and Taijutsus deal +15 damage (3 ranks)</p>
<p>Techs:</p>
<p><strong>Cougar Buzz saw Rank 1</strong></p>
<p>Taijutsu</p>
<p>Genin</p>
<p>Cost: 48</p>
<p>Damage: 60</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 3</p>
<p><strong>Spiral Throw</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: 30</p>
<p>Effects: roll a d10, if below 5 then the opponent is dizzy for 1 turn.</p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.</p>
<p>Points: 3</p>
<p><strong><span style="color:#993399;">Roar Rank 1</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Genin</p>
<p>Cost: 60</p>
<p>Effect: Terrified for 2 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 3</p>
<p><strong>Bunshin no Jutsu (Clone Technique)</strong></p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p><span style="color:#993399;"><strong>Beat of Angel (Mitsukai no Hyoushi)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 80 Chakra</p>
<p>Damage: N/A</p>
<p>Effects: +60 to the non-tank stat of your choice for 3 turns. Can only be used once per battle.</p>
<p>Description: A simple technique that may be able to turn the tides of a battle, Mitsukai no Hyoushi is a technique in which the user will manipulate sound waves to alter a target's body for the better.</p>
<p>Points: 4</p>
<p><span style="color:#993399;"><strong>Sound Type; Brown Note</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Genin</p>
<p>Cost: 30 Requirements: Requires a Air Pressure device.</p>
<p>Effect:: Opponent Rolls a d10. 1: No effect 2-4: Sickened for one round 5-6: Dizzy for one round 7-8: Distracted for one round 9-10: Confused for one round</p>
<p>Description: The legendary brown note, saying to reside on the 9 Hz wave length. It is rumored to cause Nausea, confusion, anxiety and even forced bowel movements.</p>
<p>Cost: 2</p>
<p>Weapon: Level 1 Medium Weapon (Fangs)</p>
<p>-Stats-</p>
<p>(Health Power) 100</p>
<p>(Stamina) 150</p>
<p>(Chakra) 100</p>
<p>(Taijutsu) 200</p>
<p>(Defense) 0</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 0</p>
<p>(Genjutsu) 100</p>
<p>(Concentration) 0</p>
<p>(Speed) 100</p>
<p>(Accuracy) 150</p>
<p>(Evasion) 100</p>
<p><strong>Level:</strong> 3</p>
<p><strong>Name:</strong> Krina</p>
<p><strong>Description:</strong> Krina is about five feet tall at the shoulder and 15 feet long from head to tail. Her fur is a golden brown and is slightly beginning to spike around the neck creating a bit of a main. On her right shoulder she wears a plate shoulder guard of red and gold metal that extends to her sternum and to her knee on her right leg. It has the symbol of her tribe as the most prevalent feature and it is quite intricate in design. Her tail also bears similar armor although it is more flexible then the chest armor. Her eyes are bright blue. Krina is a powerful combatant and her attitude reflects that. She is quiet most of the time and prefers not to be summoned unless there is an enemy to be defeated. If she is summoned when there is none to be defeated usually the only way to sasitiate her is by offers of food, usually fish and fresh meat, or a large shiny thing.</p>
<p>Skills:</p>
<p>Martial Artist: Punches, Kicks and Taijutsus deal +25 damage (5 ranks)</p>
<p>Techs:</p>
<p><strong>Cougar Buzz saw Rank 1</strong></p>
<p>Taijutsu</p>
<p>Genin</p>
<p>Cost: 48</p>
<p>Damage: 60</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 3</p>
<p><strong>Cougar Buzz saw Rank 2</strong></p>
<p>Taijutsu</p>
<p>Chunin</p>
<p>Cost: 80</p>
<p>Damage: 120</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 4</p>
<p><strong>Spiral Throw</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: 30</p>
<p>Effects: roll a d10, if below 5 then the opponent is dizzy for 1 turn.</p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.</p>
<p>Points: 3</p>
<p><strong>Piercing Fang (Gatsuuga)</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 60</p>
<p>Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.</p>
<p>Description: Powerful Beast Human Taijutsu Skill where the user spins at a ferocious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.</p>
<p>Points: 2</p>
<p><strong><span style="color:#993399;">Roar Rank 1</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Genin</p>
<p>Cost: 60</p>
<p>Effect: Terrified for 2 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 3</p>
<p><strong><span style="color:#993399;">Roar Rank 2</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Chunin</p>
<p>Cost: 100</p>
<p>Damage: 30 ghost damage</p>
<p>Effect: Terrified for 3 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 4</p>
<p><strong>Bunshin no Jutsu (Clone Technique)</strong></p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p><span style="color:#993399;"><strong>Beat of Angel (Mitsukai no Hyoushi)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 80 Chakra</p>
<p>Damage: N/A</p>
<p>Effects: +60 to the non-tank stat of your choice for 3 turns. Can only be used once per battle.</p>
<p>Description: A simple technique that may be able to turn the tides of a battle, Mitsukai no Hyoushi is a technique in which the user will manipulate sound waves to alter a target's body for the better.</p>
<p>Points: 4</p>
<p><span style="color:#993399;"><strong>Sound Type; Brown Note</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Genin</p>
<p>Cost: 30 Requirements: Requires a Air Pressure device.</p>
<p>Effect:: Opponent Rolls a d10. 1: No effect 2-4: Sickened for one round 5-6: Dizzy for one round 7-8: Distracted for one round 9-10: Confused for one round</p>
<p>Description: The legendary brown note, saying to reside on the 9 Hz wave length. It is rumored to cause Nausea, confusion, anxiety and even forced bowel movements.</p>
<p>Cost: 2</p>
<p><span style="color:#993399;"><strong>Sound Type; Shadow Sound</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 40 Charka</p>
<p>Damage: N/A</p>
<p>Effects: Target's Evasion -20 User's Accuracy + 30.</p>
<p>Description: With the help of a Sound Amplifier, the user focuses a average amount of Charka into the Amplifier. The user unleashes a sound and a small black flash from the amplifier at a target(s). For the next three turns all sounds made by the target will me much greater about three or four times as great.</p>
<p>Points: 2</p>
<p>Weapon: Level 10 Medium Weapon (Fangs)</p>
<p>-Stats-</p>
<p>(Health Power) 200</p>
<p>(Stamina) 400</p>
<p>(Chakra) 200</p>
<p>(Taijutsu) 400</p>
<p>(Defense) 100</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 100</p>
<p>(Genjutsu) 300</p>
<p>(Concentration) 0</p>
<p>(Speed) 300</p>
<p>(Accuracy) 200</p>
<p>(Evasion) 300</p>
<p><strong>Level:</strong> 4</p>
<p><strong>Name:</strong> Killa</p>
<p><strong>Description:</strong> Killa is an impressive beast to say the least. Standing twenty feet tall at the shoulder and 38 feet long from head to tail. Her fur is like golden steel and her main is spiked. She wears a red and gold breast plate that covers her entire chest reaching down to her claws on both front paws. Her entire tail is armored and her flanks bear similar armor. Like Krina her armor bears the symbol of her tribe over her heart. Her eyes are a silver color. Kila is a strange creature indeed. Although she is one of the more powerful members of the tribe, she is also the most gentle. She has the ability unique among her tribe that she can cross the border between the other world and the human world with out the need of a summoner, although she must posses the body of a feline on our side of the barrier. Most often when shinobi gain the ability to call upon the cougars, she is often the one who instructs them in the summoning and she is the bearer of the contract scroll. For those she really likes however her ability to cross the barrier can be both a blessing and a curse as she often posses a feline pet to make sure they are safe. She is fairly good natured except for those she deems as her cubs are threatened and she can be incredibly dangerous then. When summoned she is willing to help her summoner in anyway possible and like all her siblings, she shares the weakness to shiny bits. </p>
<p>Skills:</p>
<p>Martial Artist: Punches, Kicks and Taijutsus deal +15 damage (3 ranks)</p>
<p>Name: Intestinal Fortitude</p>
<p>Description: Like a great marathon runner, the shinobi's muscles are trained to go the distance, and seem to recover faster than others</p>
<p>Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. These skills may not be taught</p>
<p>Rank 1</p>
<p>Effect: Gain 10% of your Total Stamina every turn. This replaces normal Stamina regeneration.</p>
<p>Cost: -5</p>
<p>Techs:</p>
<p><strong>Cougar Buzz saw Rank 1</strong></p>
<p>Taijutsu</p>
<p>Genin</p>
<p>Cost: 48</p>
<p>Damage: 60</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 3</p>
<p><strong>Cougar Buzz saw Rank 2</strong></p>
<p>Taijutsu</p>
<p>Chunin</p>
<p>Cost: 80</p>
<p>Damage: 120</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 4</p>
<p><strong>Cougar Buzz saw Rank 3</strong></p>
<p>Taijutsu</p>
<p>Jounin</p>
<p>Cost: 160</p>
<p>Damage: 320</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 7</p>
<p><strong>Spiral Throw</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: 30</p>
<p>Effects: roll a d10, if below 5 then the opponent is dizzy for 1 turn.</p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.</p>
<p>Points: 3</p>
<p><strong>Piercing Fang (Gatsuuga)</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 60</p>
<p>Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.</p>
<p>Description: Powerful Beast Human Taijutsu Skill where the user spins at a ferocious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.</p>
<p>Points: 2</p>
<p><strong>Rend</strong></p>
<p>Taijutsu</p>
<p>Chunin</p>
<p>Cost: 100</p>
<p>Damage: 120</p>
<p>Description: A forward strike with both claws to the opponent.</p>
<p>Points: 4</p>
<p><strong><span style="color:#993399;">Roar Rank 1</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Genin</p>
<p>Cost: 60</p>
<p>Effect: Terrified for 2 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 3</p>
<p><strong><span style="color:#993399;">Roar Rank 2</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Chunin</p>
<p>Cost: 100</p>
<p>Damage: 30 ghost damage</p>
<p>Effect: Terrified for 3 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 4</p>
<p><strong>Bunshin no Jutsu (Clone Technique)</strong></p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p><span style="color:#993399;"><strong>Echo Clone (Kyou Bunshin no Jutsu)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Chuunin</p>
<p>Cost: 20 per clone</p>
<p>Effects: Each Sound Clone gives +10 Accuracy and +10 Evasion to the user. Bunshin are automatically destroyed if targeted by an attack.</p>
<p>Description: In similar fashion with any other clone technique, Oto Bunshin No Jutsu can make up to several clones made out of pure sound vibrations. Used to trick the opponent in a clever way. When the opponent hits one of these clones, it disappears but a loud echo remains, thus hindering his/her evasion.</p>
<p>Points: 3</p>
<p><span style="color:#993399;"><strong>Beat of Angel (Mitsukai no Hyoushi)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 80 Chakra</p>
<p>Damage: N/A</p>
<p>Effects: +60 to the non-tank stat of your choice for 3 turns. Can only be used once per battle.</p>
<p>Description: A simple technique that may be able to turn the tides of a battle, Mitsukai no Hyoushi is a technique in which the user will manipulate sound waves to alter a target's body for the better.</p>
<p>Points: 4</p>
<p><span style="color:#993399;"><strong>Sound Type; Brown Note</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Genin</p>
<p>Cost: 30 Requirements: Requires a Air Pressure device.</p>
<p>Effect:: Opponent Rolls a d10. 1: No effect 2-4: Sickened for one round 5-6: Dizzy for one round 7-8: Distracted for one round 9-10: Confused for one round</p>
<p>Description: The legendary brown note, saying to reside on the 9 Hz wave length. It is rumored to cause Nausea, confusion, anxiety and even forced bowel movements.</p>
<p>Cost: 2</p>
<p><span style="color:#993399;"><strong>Sound Type; Shadow Sound</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 40 Charka</p>
<p>Damage: N/A</p>
<p>Effects: Target's Evasion -20 User's Accuracy + 30.</p>
<p>Description: With the help of a Sound Amplifier, the user focuses a average amount of Charka into the Amplifier. The user unleashes a sound and a small black flash from the amplifier at a target(s). For the next three turns all sounds made by the target will me much greater about three or four times as great.</p>
<p>Points: 2</p>
<p><span style="color:#993399;"><strong>Disorient (Mayowa Su)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: n/a</p>
<p>Effect:: Lowers Accuracy and Evasion by 25 each for 3 turns.</p>
<p>Description: The user manipulates sound waves produced from any source to disrupt the fluid balance in the target's cochlea, disrupting the victim's balance and sense of direction. For the victim's next three (3) turns they will be off-balance, stumbling around and unable to respond properly to threats.</p>
<p>Points: 3</p>
<p><strong>Sacred Arrow of the Phantom (Genzou Hamaya)</strong></p>
<p>Type: Genjutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 30 Chakra</p>
<p>Damage: 10 Ghost Damage</p>
<p>Effects: Target has a -5% chance of dodging this technique.</p>
<p>Description: A surprisingly quick attack, the user of this technique only needs to perform one quick hand seal to release Chakra into the air; this Chakra will affect a target's mind and cause him/her/it to imagine an arrow being shot at him/her/it.</p>
<p>Points: 2</p>
<p>Weapon: Level 20 Large Weapon (Fangs)</p>
<p>-Stats-</p>
<p>(Health Power) 800</p>
<p>(Stamina) 1000</p>
<p>(Chakra) 200</p>
<p>(Taijutsu) 1000</p>
<p>(Defense) 600</p>
<p>(Ninjutsu) 0</p>
<p>(Resistance) 600</p>
<p>(Genjutsu) 1000</p>
<p>(Concentration) 0</p>
<p>(Speed) 1000</p>
<p>(Accuracy)800</p>
<p>(Evasion)1000</p>
<p><strong>Level:</strong> 5</p>
<p><strong>Name:</strong> Kindo</p>
<p><strong>Description:</strong> Kindo is a great beast and a deadly combatant. Nearly his entire body is covered with red and gold armor except for his head, his main which is more like a lion of the savannah then one of the mountains and to strip along his back. Entire spine is armored from the tip of his tail to his shoulders. His fir is like spun gold and he bears a scar across his face. Although his face is not armored, his fangs are plated in gold, giving them an even more awe inspiring look. He is more then fifty feet tall at the shoulder and nearly a hundred feet long. His eyes are blood red. Kindo reserves himself to be summoned to fight only the opponents that have proven themselves by defeating his sister Kila and those he does not deem worthy of fighting his father. His voice is like thunder in the distance although he rarely speaks, preferring his claws to do the talking for him.</p>
<p>Skills:</p>
<p>Martial Artist: Punches, Kicks and Taijutsus deal +25 damage (5 ranks)</p>
<p>Name: Intestinal Fortitude</p>
<p>Description: Like a great marathon runner, the shinobi's muscles are trained to go the distance, and seem to recover faster than others</p>
<p>Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. These skills may not be taught</p>
<p>Rank 1</p>
<p>Effect: Gain 10% of your Total Stamina every turn. This replaces normal Stamina regeneration.</p>
<p>Cost: -5</p>
<p>Techs:</p>
<p><strong>Cougar Buzz saw Rank 1</strong></p>
<p>Taijutsu</p>
<p>Genin</p>
<p>Cost: 48</p>
<p>Damage: 60</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 3</p>
<p><strong>Cougar Buzz saw Rank 2</strong></p>
<p>Taijutsu</p>
<p>Chunin</p>
<p>Cost: 80</p>
<p>Damage: 120</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 4</p>
<p><strong>Cougar Buzz saw Rank 3</strong></p>
<p>Taijutsu</p>
<p>Jounin</p>
<p>Cost: 160</p>
<p>Damage: 320</p>
<p>Description: Like its name would suggest, this technique if preformed by a rapid spinning in a forward direction making the user a buzz saw of teeth and claws.</p>
<p>Points: 7</p>
<p><strong>Spiral Throw</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Damage: 30</p>
<p>Effects: roll a d10, if below 5 then the opponent is dizzy for 1 turn.</p>
<p>Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.</p>
<p>Points: 3</p>
<p><strong>Piercing Fang (Gatsuuga)</strong></p>
<p>Type: Taijutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 60</p>
<p>Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.</p>
<p>Description: Powerful Beast Human Taijutsu Skill where the user spins at a ferocious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.</p>
<p>Points: 2</p>
<p><strong>Rend</strong></p>
<p>Taijutsu</p>
<p>Chunin</p>
<p>Cost: 100</p>
<p>Damage: 120</p>
<p>Description: A forward strike with both claws to the opponent.</p>
<p>Points: 4</p>
<p><strong>Trip</strong></p>
<p>Genin</p>
<p>Taijutsu</p>
<p>Cost: 70</p>
<p>Damage: 50</p>
<p>Effect: Prone for two turns</p>
<p>Description: A quick sweep with a paw drop the target to the ground, making them vulnerable to further attacks.</p>
<p>Points: 4</p>
<p><strong><span style="color:#993399;">Roar Rank 1</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Genin</p>
<p>Cost: 60</p>
<p>Effect: Terrified for 2 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 3</p>
<p><strong><span style="color:#993399;">Roar Rank 2</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Chunin</p>
<p>Cost: 100</p>
<p>Damage: 30 ghost damage</p>
<p>Effect: Terrified for 3 turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 4</p>
<p><strong><span style="color:#993399;">Roar Rank 3</span></strong></p>
<p>Genjutsu (Sound)</p>
<p>Jouin</p>
<p>Cost: 250</p>
<p>Damage: 290 ghost damage</p>
<p>Effect: Terrified for 3 turns, then scared for three turns</p>
<p>Description: It simply is what the name states, a mind wrenching roar that puts the fear of death in the mind of the target.</p>
<p>Points: 8</p>
<p><strong>Bunshin no Jutsu (Clone Technique)</strong></p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Genjutsu</p>
<p>Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.</p>
<p>Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.</p>
<p>Points: 1</p>
<p><span style="color:#993399;"><strong>Echo Clone (Kyou Bunshin no Jutsu)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Chuunin</p>
<p>Cost: 20 per clone</p>
<p>Effects: Each Sound Clone gives +10 Accuracy and +10 Evasion to the user. Bunshin are automatically destroyed if targeted by an attack.</p>
<p>Description: In similar fashion with any other clone technique, Oto Bunshin No Jutsu can make up to several clones made out of pure sound vibrations. Used to trick the opponent in a clever way. When the opponent hits one of these clones, it disappears but a loud echo remains, thus hindering his/her evasion.</p>
<p>Points: 3</p>
<p><span style="color:#993399;"><strong>Beat of Angel (Mitsukai no Hyoushi)</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Gennin</p>
<p>Cost: 80 Chakra</p>
<p>Damage: N/A</p>
<p>Effects: +60 to the non-tank stat of your choice for 3 turns. Can only be used once per battle.</p>
<p>Description: A simple technique that may be able to turn the tides of a battle, Mitsukai no Hyoushi is a technique in which the user will manipulate sound waves to alter a target's body for the better.</p>
<p>Points: 4</p>
<p><span style="color:#993399;"><strong>Sound Type; Brown Note</strong></span></p>
<p>Type: Genjutsu (Sound)</p>
<p>Rank: Genin</p>
<p>Cost: 30 Requirements: Requires a Air Pressure device.</p>
<p>Effect:: Opponent Rolls a d10. 1: No effect 2-4: Sickened for one round 5-6: Dizzy for one round 7-8: Distracted for one round 9-10: Confused for one round</p>
<p>Description: The</p>
]]></description><guid isPermaLink="false">14418</guid><pubDate>Sat, 30 Sep 2006 20:58:50 +0000</pubDate></item><item><title>Lynx Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/12529-lynx-summons/</link><description><![CDATA[
<p>Level:0</p>
<p>Name: Ace</p>
<p>Appearace: <img src="http://www.gotpetsonline.com/pictures-gallery/cat-pictures-breeders-kittens-rescue/desert-lynx-cat-pictures-breeders-kittens-rescue/pictures/desert-lynx-cat-0001.jpg" alt="desert-lynx-cat-0001.jpg" /></p>
<p>Personality:He's a shy and timid lynx unlike chuck he's prefers to spy instead of fight.</p>
<p>Skills:.</p>
<p>-Stats-(out of 100)</p>
<p>(Health Power)30</p>
<p>(Stamina)15 </p>
<p>(Chakra)10 </p>
<p>(Taijutsu)5</p>
<p>(Defense)15</p>
<p>(Ninjutsu)0</p>
<p>(Resistance)10</p>
<p>(Genjutsu)0</p>
<p>(Concentration)0</p>
<p>(Speed)5</p>
<p>(Accuracy)5</p>
<p>(Evasion)5</p>
<p>Level:1</p>
<p>Name: Link</p>
<p>Appearace: <img src="http://www.aidemoi.net/animaux/lynx/lynx_1.jpg" alt="lynx_1.jpg" /></p>
<p>Personality:He's a cool cat. He feels he's a guardian to the summoner and the weaker summons</p>
<p>Skills:Adept Medic Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill. </p>
<p>Techs:Blessing (Megumi)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Genin</p>
<p>Cost: 5 per post</p>
<p>Effect: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent.</p>
<p>Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target.</p>
<p>Points: 3</p>
<p>Soul Prison (Kontan Kongoku)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.</p>
<p>Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.</p>
<p>Points: 2</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.</p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.</p>
<p>Points: 1</p>
<p>Salvation (Kyuusei)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Gennin</p>
<p>Cost: 30</p>
<p>Effect: Removes one genjutsu of the medical nin's choice from the target. Restores 10 hitpoints as well.</p>
<p>Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds.</p>
<p>Points: 3</p>
<p>Weapon:none</p>
<p>-Stats-(of 500)</p>
<p>(Health Power)100</p>
<p>(Stamina) 50</p>
<p>(Chakra) 60</p>
<p>(Taijutsu) 50</p>
<p>(Defense) 40</p>
<p>(Ninjutsu) 40</p>
<p>(Resistance)30 </p>
<p>(Genjutsu)10 </p>
<p>(Concentration)30</p>
<p>(Speed)40</p>
<p>(Accuracy)20</p>
<p>(Evasion)30</p>
<p>Level:2</p>
<p>Name: Zack</p>
<p>Appearace: <img src="http://animals.timduru.org/dirlist/lynx/wildcat55-lynx.jpg" alt="wildcat55-lynx.jpg" /></p>
<p>Personality:This lynx prefers to fight and tackle his enemies head on.</p>
<p>Skills:</p>
<p>Gather: You can gather the weapons, by how many ranks you have in this skill. And this will be provided you're near where they landed or bounced to and they must be your own weapons. This is done during the Response Phase. </p>
<p>Adept Medic: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill. </p>
<p>Techs:</p>
<p>Henge no Jutsu (Transformation Technique)</p>
<p>Type: Genjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 5 Genjutsu</p>
<p>Effects: Change your appearance.</p>
<p>Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing.</p>
<p>Points: 1</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.</p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.</p>
<p>Points: 1</p>
<p>Stalwart Brigade (Mosa Ryodan)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per wall, max of 60.</p>
<p>Damage: N/A</p>
<p>Effect: Absorb 20 damage directly in front of the user. Multiple walls may be laid down for 20 nin a piece. Does not stop Genjutsu. Any damage done over the 20 will carry over and effect the user. The opponent may sidestep the wall skipping their main phase to move.</p>
<p>Description: Creates a wall (or walls) in front of the user which can be used to absorb attacks and jutsus that come directly from the front. The opponent may move to go around the wall though.</p>
<p>Points: 3</p>
<p>Earth Gods Will (Tsuchi Kame Mune)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 80</p>
<p>Damage: N/A</p>
<p>Effect: Dome has 100 hit points and absorbs attacks from all angles. Genjutsus can penetrate the dome. The person inside is also unable to attack the opponent at all. This jutsu can be deactivated by the user by sacrificing their attack phase. Can only be used once per battle.</p>
<p>Description: A massive dome of earth much like the Sphere of Sand rises and surrounds the ninja. Unlike it's Sand cousin this sphere will not attack back though, but has an absurdly strong amount of defense.</p>
<p>Points: 4</p>
<p>Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Genin</p>
<p>Cost: 20</p>
<p>Effect: Heals the target for 20 points.</p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.</p>
<p>Points: 2</p>
<p>Salvation (Kyuusei): Level 1</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 75 </p>
<p>Effect: Cancel one Gennin level Genjutsu on target. </p>
<p>Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds. </p>
<p>Points: 3</p>
<p>Soul Prison (Kontan Kongoku)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.</p>
<p>Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.</p>
<p>Points: 2</p>
<p>Weapon: Sharpened claws</p>
<p>-Stats-(of 1,000)</p>
<p>Health Power:200</p>
<p>Stamina:70</p>
<p>Chakra: 80</p>
<p>Taijutsu: 75</p>
<p>Defense: 75</p>
<p>Ninjutsu: 100</p>
<p>Resistance: 0</p>
<p>Genjutsu: 80</p>
<p>Concentration: 50</p>
<p>Speed: 170</p>
<p>Accuracy: 50</p>
<p>Evasion: 50</p>
<p>Level:3</p>
<p>Name: Zay</p>
<p>Appearace: <img src="http://www.bobcatandlynx.com/images/Adult%20S%20lynx/Male_Siberian_Lynx_10_big.jpg" alt="Male_Siberian_Lynx_10_big.jpg" /></p>
<p>Personality: He's a quite person, likes to keep to himself. He fights when he needs to but can some times get carried away</p>
<p>Skills:</p>
<p>Speed over Strength: -5% to Taijutsu damage, +10 dodge. (can only be used when up close to an enemy) -1</p>
<p>Iron Will Your rank in this skill determines how many times you can completely ignore the damage from an enemy Taijutsu attack. This will not stop secondary effects of the attack (chakra blocking of 64 points, etc), but you will take no damage from the attack you defend against.  -2</p>
<p>Ninjutsu Mastery Jutsus of your villages element will do an extra +5 damage.  -1</p>
<p>Techs:Piercing Fang (Gatsuuga)</p>
<p>Type: Taijutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 60 Taijutsi</p>
<p>Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.</p>
<p>Description: Powerful Beast Human Taijutsu Skill where the user spins at a fericious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.</p>
<p>Points: 2</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.</p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.</p>
<p>Points: 1</p>
<p>Dance of the Cresent Moon (Mikazuki no Mai)</p>
<p>Type: Genjutsu/Taijustu</p>
<p>Rank: Chuunin</p>
<p>Cost: 60 Taijustu/20 Genjutsu</p>
<p>Damage: 70</p>
<p>Effects: Increases user's accuracy by 40 for this attack.</p>
<p>Description: A sword attack which creates two Clones that, with the user, attack simultaneously to confuse the target.</p>
<p>Points: 2</p>
<p>Earth Type; Tracking Fang Skill (Doton Tsuiga no Jutsu)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 50</p>
<p>Effect: When used along with "Kuchiyose No Jutsu", this technique automatically allows your summon to hold down your enemy for 1 post. making them immobilized. Requires your summon to have fangs or some kind of apendages to be able to hold someone. +40 Accuracy when calculating this attack</p>
<p>Description: This technique is used to incorporate the "Kuchiyose No Jutsu". It uses it as a fast-paced tracking system by sending your summon underground to the area where your opponent is. It takes them by suprise and allows your summon to hold them down long enough for you to perform another attack on your opponent.</p>
<p>Points: 2</p>
<p>Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Effect: Opponent is vulnerable next turn.</p>
<p>Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.</p>
<p>Points: 3</p>
<p>Soul Prison (Kontan Kongoku)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.</p>
<p>Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.</p>
<p>Points: 2</p>
<p>Stalwart Brigade (Mosa Ryodan)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per wall, max of 60.</p>
<p>Damage: N/A</p>
<p>Effect: Absorb 20 damage directly in front of the user. Multiple walls may be laid down for 20 nin a piece. Does not stop Genjutsu. Any damage done over the 20 will carry over and effect the user. The opponent may sidestep the wall skipping their main phase to move.</p>
<p>Description: Creates a wall (or walls) in front of the user which can be used to absorb attacks and jutsus that come directly from the front. The opponent may move to go around the wall though.</p>
<p>Points: 3</p>
<p>Regeneration (Kousei)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Genin</p>
<p>Cost: 15</p>
<p>Effect: Heals the target for five points for the next five posts made by them.</p>
<p>Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.</p>
<p>Points: 2</p>
<p>Recovery Level 1</p>
<p>Type: Ninjutsu (Medical) </p>
<p>Rank: Gennin </p>
<p>Cost: 60 </p>
<p>Effect:: Heal 60 Health on target </p>
<p>Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. </p>
<p>Points: 3</p>
<p>Gift of the Tengu (Atae wa Tengu)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Gennin</p>
<p>Cost: X</p>
<p>Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.</p>
<p>Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy.</p>
<p>Points: 4</p>
<p>Serene Touch (Seion Souhou)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Genin</p>
<p>Cost: 20</p>
<p>Effect: Heals the target for 20 points.</p>
<p>Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.</p>
<p>Points: 2</p>
<p>Sweet Nectar (Amai Kanro)</p>
<p>Type: Ninjutsu (medical)</p>
<p>Rank: Genin</p>
<p>Cost: 10</p>
<p>Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.</p>
<p>Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons.</p>
<p>Points: 2</p>
<p>Weapon: Wave sword (lvl 10)</p>
<p>-Stats-(of 2,500)</p>
<p>Stats-2500</p>
<p>(Health Power) 750</p>
<p>(Stamina) 130</p>
<p>(Chakra) 130</p>
<p>(Taijutsu) 250</p>
<p>(Defense) 100</p>
<p>(Ninjutsu) 200</p>
<p>(Resistance) 160</p>
<p>(Genjutsu) 100</p>
<p>(Concentration) 160</p>
<p>(Speed) 320</p>
<p>(Accuracy)100</p>
<p>(Evasion)100</p>
<p>Level:4</p>
<p>Name: Hisao</p>
<p>Appearace: He is an all black lynx with white eyes and a scar over the left that is shaped like a cresent moon</p>
<p>Personality: He's laid back like kakashi. He doesn't go out looking for fights, he let's them come to him or if he has to.</p>
<p>Skills:Spelunker: Rocky Terrain Bonus Gives +%20 speed in rocky terrain. A ninja with this skill suffers half of all environmental damage. -1</p>
<p>Extreme Endurance Your strength far exceeds simple endurance. For a number of posts equal to your rank in this skill, you can continue to fight using your HP in place of your Stamina, once your stamina reaches 0. You may only use Taijutsu techniques during these posts, and when the skill expires you immediatly pass out (or worse, at a Kage's discretion) regardless of any other skill you may have. This is your "last wind." -2</p>
<p>Iron Will Your rank in this skill determines how many times you can completely ignore the damage from an enemy Taijutsu attack. This will not stop secondary effects of the attack (chakra blocking of 64 points, etc), but you will take no damage from the attack you defend against.  -2</p>
<p>Shiva, The Destroyer If you have this skill any direct attack type jutsus you use deal an additional 25% damage, but you may not use Genjutsus or Medical Jutsus -3</p>
<p>Chakra Barrier You take 90% Ninjutsu damage. -2</p>
<p>Techs: Stalwart Brigade (Mosa Ryodan)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 20 per wall, max of 60.</p>
<p>Damage: N/A</p>
<p>Effect: Absorb 20 damage directly in front of the user. Multiple walls may be laid down for 20 nin a piece. Does not stop Genjutsu. Any damage done over the 20 will carry over and effect the user. The opponent may sidestep the wall skipping their main phase to move.</p>
<p>Description: Creates a wall (or walls) in front of the user which can be used to absorb attacks and jutsus that come directly from the front. The opponent may move to go around the wall though.</p>
<p>Points: 3</p>
<p>Soul Prison (Kontan Kongoku)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 40</p>
<p>Damage: N/A</p>
<p>Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.</p>
<p>Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.</p>
<p>Points: 2</p>
<p>Earth Gods Will (Tsuchi Kame Mune)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 80</p>
<p>Damage: N/A</p>
<p>Effect: Dome has 100 hit points and absorbs attacks from all angles. Genjutsus can penetrate the dome. The person inside is also unable to attack the opponent at all. This jutsu can be deactivated by the user by sacrificing their attack phase. Can only be used once per battle.</p>
<p>Description: A massive dome of earth much like the Sphere of Sand rises and surrounds the ninja. Unlike it's Sand cousin this sphere will not attack back though, but has an absurdly strong amount of defense.</p>
<p>Points: 4</p>
<p>Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)</p>
<p>Type: Ninjutsu (Iwa)</p>
<p>Rank: Gennin</p>
<p>Cost: 50</p>
<p>Effect: Opponent is vulnerable next turn.</p>
<p>Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.</p>
<p>Points: 3</p>
<p>Kawarimi no Jutsu (Body Substitute Technique)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Academy Student</p>
<p>Cost: 10 Ninjutsu</p>
<p>Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.</p>
<p>Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.</p>
<p>Points: 1</p>
<p>Earth Type; Tracking Fang Skill (Doton Tsuiga no Jutsu)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 50</p>
<p>Effect: When used along with "Kuchiyose No Jutsu", this technique automatically allows your summon to hold down your enemy for 1 post. making them immobilized. Requires your summon to have fangs or some kind of apendages to be able to hold someone. +40 Accuracy when calculating this attack</p>
<p>Description: This technique is used to incorporate the "Kuchiyose No Jutsu". It uses it as a fast-paced tracking system by sending your summon underground to the area where your opponent is. It takes them by suprise and allows your summon to hold them down long enough for you to perform another attack on your opponent.</p>
<p>Points: 2</p>
<p>Soil Clone (Iwa Bunshin no Jutsu)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 40 per clone</p>
<p>Effect: When your opponent hits one of the clones, the clone turns back into soil. This soil grabs onto the opponent and lowers his evasion by 35 for 1 post. There is a 20% chance they will hit one of the clones for each clone, can never exceed 80% (if the opponent rolls a 20 or less on a 100-sided die, they hit one Soil Clone).</p>
<p>Description: In similar fashion with any other clone technique, Iwa Bunshin No Jutsu can make up to several clones made out of soil from the ground. Used to trick the opponent in a clever way. When the opponent hits one of these clones, it turns back into soil but latches onto the opponent, thus hindering his/her movement.</p>
<p>Points: 2</p>
<p>Hand of the Earth God (Ibuki no Haniyasu-hiko)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Jounin</p>
<p>Cost: 150</p>
<p>Damage: 150</p>
<p>Effect: Target is Vulnerable.</p>
<p>Description: The user manipulates the ground to generate a gigantic wave of earth to wash over the target and crush them beneath all that dirt. This powerful attack is incredibly draining, thus, may only be used once per battle.</p>
<p>Points: 4</p>
<p>Piercing Fang (Gatsuuga)</p>
<p>Type: Taijutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: 60 Taijutsi</p>
<p>Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.</p>
<p>Description: Powerful Beast Human Taijutsu Skill where the user spins at a fericious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.</p>
<p>Points: 2</p>
<p>Energy Absorbtion (Chakra Kyuushuu)</p>
<p>Type: Ninjutsu</p>
<p>Rank: Chuunin</p>
<p>Cost: x Ninjutsu (x &lt;= 80)</p>
<p>Effects: Opponent looses x chakra.</p>
<p>Description: This Jutsu allows the user to suck out his or her opponents Chakra through the plam of their hand.</p>
<p>Points: 3</p>
<p>Weapon: Level 20 Claws</p>
<p>-Stats-(of 8000)</p>
<p>(Health Power)2000</p>
<p>(Stamina) 1300</p>
<p>(Chakra) 1000</p>
<p>(Taijutsu) 500</p>
<p>(Defense) 500</p>
<p>(Ninjutsu) 500</p>
<p>(Resistance) 500</p>
<p>(Genjutsu) 0</p>
<p>(Concentration) 475</p>
<p>(Speed) 600</p>
<p>(Accuracy)300</p>
<p>(Evasion)325</p>
<p>I'm done I don't lvl 5-6</p>
]]></description><guid isPermaLink="false">12529</guid><pubDate>Sun, 06 Aug 2006 14:24:40 +0000</pubDate></item><item><title>The Serpent Summons</title><link>https://ninja-academy-online.com/forum/index.php?/topic/12969-the-serpent-summons/</link><description><![CDATA[
<p>The Serpent Summons (Including Nagi, Amphisbaena, and Jörmungandr)</p>
<p><em>Nāgī is one of the only Serpents that Asher can stand. Unlike the others, she is respectful and obedient. It is said that ever since Orochimaru had taken dominance over the snakes and the serpents, that none have conquered the creatures wholly. A sad trait that Asher has slowly found that the serpents are arrogant and quite belligerent, choosing to further their own desires instead of their summoner's. Known for in a pinch causing more problems than solutions, they can often times be a handful to control, unless distinct power is proven to them. For this very reason, Asher tends to pray for the summoning of Nāgī, opposed to the others. Although he has proven his dominance over most of the hierarchy, they remain bothersome and annoying, even whilst committing themselves to the deeds commanded. When relying upon the strict force of a summoned creature, Asher tends to turn to his Hyena branch, instead of the Serpents. However, Nāgī tends to Asher quite well, boasting medical knowledge, and seems to be an appropriate companion when the times call for it.</em></p>
<p><strong><span>Zurui-Hebi (Slyness-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: Zurui is a small, simple serpent with no outlandish features to him. Typically a dark green in color, he is sometimes mistaken for black. His belly is white, and his eyes are yellow, his body about a foot long. He is fragile and slender, making him worthless in combat. However, he is known to use his size to the disadvantage of the enemy, crawling alongside them and pointing out potential maneuvers, granting the summoner some evasive potential.</p>
<p><em>Personality</em>: As his name implies, he is cunning and intelligent for a snake. Capable of sniffing out hints of enemy motive or intention, he can provide his summoner with a sense of heightened awareness…if he feels like it. Lazy and annoying, he seems more prone to whining and being dismissive than helpful at all. When his life is endangered, he complains excessively, and blames the summoner for failing to motivate him to do more. Infantile in both age, capability, and apparently attitude, Zurui is hardly an effective ally.</p>
<p><strong>Level</strong>: 0</p>
<p><strong>-Stats </strong><strong><em>(out of 100)</em></strong> </p>
<p><span>(Health Power)</span> 90</p>
<p><span> (Stamina) </span> 5</p>
<p><span> (Chakra)</span> 5</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span>  0</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 0</p>
<p><span> (Accuracy) </span> 0</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 0</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +0%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p><span>Summon Bonus</span>: Uchiha Asher will benefit from a bonus of +100 Evasion as Zurui attempts to reveal the strategy in an enemy movement</p>
<p><em>Techs</em>: N/A</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span style="color:#FFA500;">Baitoichiban-Hebi (First Bite-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: As the name implies, at this stage the serpent develops small, pointed teeth. Two elongated shafts have ducts for poison, but seem to yet be in use, due to the youthful age of the serpent. Black in color, his scales are small yet providing defense against the elements. A soft white underbelly is visible, and his eyes are green. A black, forked tongue extends from his chops when he is bored, or ‘sniffing'. Baitoichiban is about three feet long, and comparable to the size of a small dog.</p>
<p><em>Personality</em>: Baitoichiban loves to bite <em>everything</em> including its master if not careful. Although ineffective as a whole, he tends to become a minor annoyance as he chomps on enemy shins, or some other area. Showing craftful manipulation of Ninjutsu, this is the first form of the serpents that may engage in combat. Intelligent for something so small, it is not uncommon for Baitoichiban to cause some damage to those who underestimate him.</p>
<p><strong>Level</strong>: 1</p>
<p><strong>-Stats </strong><strong><em>(out of 500)</em></strong> </p>
<p><span>(Health Power)</span> 100</p>
<p><span> (Stamina) </span> 0</p>
<p><span> (Chakra)</span>  100</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span> 180</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 50</p>
<p><span> (Accuracy) </span> 60</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 45</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +15%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Point</p>
<p><em>Techs</em>: (0 of 10 JP remaining) [Gennin Rank]</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Quick Bite</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: 10</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Sickened: Can't maintain a genjutsu longer than 1 round. Can't move and attack in the same round (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A quick bite results in Chakra pumping some venom to sink into the skin of a target will cause them to feel a slight burning sensation, before it is carried via the blood stream into the gastro-intestinal system, giving them a sickened feeling for a moment</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span>Kagirinaitaba-Hebi (Eternal Coil-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: Kagirinaitaba is a handsome, slender serpent. Golden in color, with a beige underbelly, he is beautiful and lithe. Red eyes sparkle as his forked, crimson tongue senses the area around him, and darker spots dapple his dorsal. A bony protrusion extends from the top of his head in a backwards fashion, being the first deviation from a typical serpent. He is surprisingly large, about the size of a child, or half the size of an adult. About four feet long, and beginning to rise form the ground due to depth.</p>
<p><em>Personality</em>: Cynical and insulting, Kagiirinaitaba is one of the least helpful of all serpents. Choosing to express his own personal taste or opinions, he merely watches more than he acts, and seeks to cause distraction towards the master instead of providing use. Lazy and unwilling to take action, he sighs heavily and rolls his eyes when commanded to perform some feat, and never gives respect to his master, no matter how strong or famous. He is simply an ass.</p>
<p><strong>Level</strong>: 2</p>
<p><strong>-Stats </strong><strong><em>(out of 1000)</em></strong> </p>
<p><span>(Health Power)</span> 200</p>
<p><span> (Stamina) </span> 10</p>
<p><span> (Chakra)</span>  250</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span>  240</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 100</p>
<p><span> (Accuracy) </span> 200</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 60</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +50%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Point Remaining</p>
<p><span style="color:#FFCC33;"><strong>Imposing Impressionists</strong></span></p>
<p><em>Type</em>: General (Summon)</p>
<p><em>Description</em>: Typically, Summoned creatures have a level of Chakra, Life Force, and Physical Energy that is far beyond a Human's. Residing within a dimension has altered the way all three function, and thus are not compatible with the physical plane's.</p>
<p><em>Effect</em>: Any lesser creature in combat is found to be far at a disadvantage, and must retreat (remain inactive) so long as the summon remains in combat. Due to the sheer size and intimidating features of a summon, it is often times seen to quickly strike fear into the hearts of all lesser creatures.</p>
<p>This skill only remains in effect if the summon is at least twice as large as the creatureor higher summon)</p>
<p><em>-Level 2 Summon&gt; Small Creatures</em></p>
<p><em>-Level 3 Summon &gt; Medium/Small Creatures</em></p>
<p><em>-Level 4+ Summon&gt; Large/Medium/Small Creatures</em></p>
<p><em>-To 'frighten' another summon, the one with this skill must be at least one rank above the other</em></p>
<p><em>-The "Brandished Courage" skill may negate the effects of this one</em></p>
<p><em>Cost</em>: -2 (Summon Skill; The character does not take this)</p>
<p><em>Restrictions</em>: Summon Levels 2+</p>
<p>-----------------------------------------------------</p>
<p><em>Techs</em>: (0 of 16 JP remaining) [Gennin Rank]</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Quick Bite</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: 10</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Sickened: Can't maintain a genjutsu longer than 1 round. Can't move and attack in the same round (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A quick bite results in Chakra pumping some venom to sink into the skin of a target will cause them to feel a slight burning sensation, before it is carried via the blood stream into the gastro-intestinal system, giving them a sickened feeling for a moment</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><span>Howling Screeches</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: 40</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to bolster the wavelengths of their voices, the Serpents may screech loudly with such frequency that it not only causes a target to feel deafened for several moments, but can also cause damage to the inner ear, as the vibrations harm the eardrum</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Subtle Slithering</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Distracted: -25% penalty to Evasion (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to heighten the amount of noise that the serpent makes as it moves, the serpent may become an obvious distraction to a target, allowing the master to close in and insure a greater chance of striking the off-balance enemy</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span style="color:#FF0000;">Musou-Hebi (Dream-Serpent Type)</span></strong></p>
<p><em>Appearance</em>: A beautiful serpent, Musou is black with blue and pale green designs, eyes always closed, and a black, forked tongue. A blue underbelly ranks Musou as one of the darkest of snakes, and two 'horns' protrude from either side of his head, in a backwards fashion. Rather large, he is the size of a human, about seven feet long, and has the depth to make him about three-quarters of the natural size of a man.</p>
<p><em>Personality</em>: Musou is a snake that in strange fashion, is always sleeping. Said to have never been seen awake, he follows the commands of his master as he dreams, and performs even jutsu in this state of mind. Reckless and willing to do whatever the master commands, so long as it is not 'awaken', Musou is one of the few snakes that is easily tolerated, as he does not speak (Perhaps a feature that should appear in the others). Free-spirited despite his hibernation, he puts up little fuss when asked to do something, and instantaneously responds to the will of the one who summons him, believing it will grant him longer time to rest.</p>
<p><strong>Level</strong>: 3</p>
<p><strong>-Stats </strong><strong><em>(out of 2500)</em></strong> </p>
<p><span>(Health Power)</span> 350</p>
<p><span> (Stamina) </span> 10</p>
<p><span> (Chakra)</span>  1 000</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span>  0</p>
<p><span> (Ninjutsu)</span> 760</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 160</p>
<p><span> (Accuracy) </span> 200</p>
<p><span> (Evasion) </span> 0</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 190</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +50%</p>
<p>To-Dodge Rate = +0%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Points Remaining</p>
<p><span>Second Wind</span>: Upon reaching 0 health, user regains 1Hp, but only once per battle (-2)</p>
<p><span style="color:#FFCC33;"><strong>Imposing Impressionists</strong></span></p>
<p><em>Type</em>: General (Summon)</p>
<p><em>Description</em>: Typically, Summoned creatures have a level of Chakra, Life Force, and Physical Energy that is far beyond a Human's. Residing within a dimension has altered the way all three function, and thus are not compatible with the physical plane's.</p>
<p><em>Effect</em>: Any lesser creature in combat is found to be far at a disadvantage, and must retreat (remain inactive) so long as the summon remains in combat. Due to the sheer size and intimidating features of a summon, it is often times seen to quickly strike fear into the hearts of all lesser creatures.</p>
<p>This skill only remains in effect if the summon is at least twice as large as the creatureor higher summon)</p>
<p><em>-Level 2 Summon&gt; Small Creatures</em></p>
<p><em>-Level 3 Summon &gt; Medium/Small Creatures</em></p>
<p><em>-Level 4+ Summon&gt; Large/Medium/Small Creatures</em></p>
<p><em>-To 'frighten' another summon, the one with this skill must be at least one rank above the other</em></p>
<p><em>-The "Brandished Courage" skill may negate the effects of this one</em></p>
<p><em>Cost</em>: -2 (Summon Skill; The character does not take this)</p>
<p><em>Restrictions</em>: Summon Levels 2+</p>
<p>-----------------------------------------------------</p>
<p><em>Techs</em>: [0 of 30 JP remaining] [3 Chuunin Rank; Gennin Rank]</p>
<p><span>Initial Coil; Finishing Constriction</span></p>
<p><em>Type</em>: Ninjutsu (Fire Type)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra</p>
<p><em>Damage</em>: 120</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Moving quickly, the serpent will coil themselves around the limbs of an enemy, before using Chakra to increase the amount of pressure that they may exert as they constrict tightly. The enemy will feel an enormous sense of pressure that is often times known to cause serious damage to the muscle tissue and bones, if Chakra is dense enough. It is difficult to foresee this attack, as the serpents are stealthy in their approach</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Coil</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Speed and -100 Evasion</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent speedy evasive maneuvers, and maximum speed as well</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Howling Screeches</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: 40</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to bolster the wavelengths of their voices, the Serpents may screech loudly with such frequency that it not only causes a target to feel deafened for several moments, but can also cause damage to the inner ear, as the vibrations harm the eardrum</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Subtle Slithering</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Distracted: -25% penalty to Evasion (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to heighten the amount of noise that the serpent makes as it moves, the serpent may become an obvious distraction to a target, allowing the master to close in and insure a greater chance of striking the off-balance enemy</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><span>Ultimate Constriction; Binding Squeeze</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 100 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Stunned: Lose your next Main Phase. Opponent is not affected by stun if they were stunned in the previous post. May only be used once a battle per enemy by Gennin (Duration of 1 Turn)

Vulnerable: Lose your next Response Phase. Opponent is not affected by vulnerable if they were stunned in the previous post. May only be used once a battle per enemy by Gennin (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Heightening the amount of pressure that may be exerted as the serpent coils around an enemy, they will leave an enemy completely open to attack, -despite their strength- rendering them incapable of blocking or otherwise evading the master's next attack. An act of devotion, and an effective one at that</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span>Nāgī-Hebi (Nāgī -Serpent Type)</span></strong></p>
<p><em> Nāgī is the female form of a Nāga, which tend to be seen as large cobra-type snakes. nāgas are considered nature spirits and the protectors of springs, wells and rivers. They bring rain, and thus fertility, but are also thought to bring disasters such as floods and drought. According to some traditions nāgas are only malevolent to humans when they have been mistreated. They are susceptible to mankind's disrespectful actions in relation to the environment. Since nāgas have an affinity with water, the entrances to their underground palaces are often said to be hidden at the bottom of wells, deep lakes and rivers. The nāgas also carry the elixir of life and immortality. One story mentions that when the gods were rationing out the elixir of immortality, the nāgas grabbed a cup. The gods were able to retrieve the cup, but in doing so, spilled a few drops on the ground. The nāgas quickly licked up the drops, but in doing so, cut their tongues on the grass, and since then their tongues have been forked</em></p>
<p><em>Appearance</em>: Approximately about four times the size of a human, Nāgī is different in the sense that she is such in terms of length, not height nor depth. Slender and lithe, her body is blackened coal in color, with dappled specks of an off-white or beige color. Small patterns of indigo form wave-like patterns upon her dark scales, and her belly is white. A long, thick spine extends from her forehead and points behind, but aside from that she resembles any typical serpent. A long, split forked black tongue extends from her white mouth, where four sharpened canines of poisonous attribute lay hidden. Her eyes are reptilian and the pupil is elongated, but the actual color of the eye appears to be a golden hue.</p>
<p><em>Personality</em>: Rather sweet and tolerable, unlike the other Serpents, Nāgī is the most obedient and balanced of them all. Preferring a sense of loyalty to pride, she is protective and rather fond of her master, curling around an incapacitated body to warm and guard it in hopes to quicker revive him or her. Compassionate, unlike the others, she disregards others unless they are of truly great skill, and will not hesitate to turn to apathy if a moron or otherwise ineffective shinobi addresses her. Powerful yet restrained by command of her master, Nāgī is one of the serpents with a real personality, with a feminine flair to it. Quite possibly one of the more efficient and worthwhile of the gang.</p>
<p><strong>Organic Weapon: Venom Canines</strong></p>
<p><em>Level</em>: 20 (Large)</p>
<p><em>-Uses Chakra instead of Stamina</em></p>
<p><em>-Uses Ninjutsu modifier instead of Taijutsu</em></p>
<p><em>-Treated as non-Elemental</em></p>
<p><em>-This weapon may not be 'unequipped' or 'disarmed'</em></p>
<p><em>Special</em>: Malicious Toxin</p>
<p><em>Effect</em>: If target opponent takes damage from this attack, roll d30; if 1-10, the enemy is poisoned with a venom that bypasses all resistances [No Poison Immunity is in effect, due to the masterful composition of venoms in this toxin], due to its fatal potency, and evolved molecular arrangement. The enemy will take 5% Health damage for X turns, where X=50% of the number rolled (Must be 1-10, so maximum duration is 5 turns; does not stack with existing venom)</p>
<p><strong>Level</strong>: 4</p>
<p><strong>-Stats </strong><strong><em>(out of 8000)</em></strong> </p>
<p><span>(Health Power)</span> 2 080</p>
<p><span> (Stamina) </span> 20</p>
<p><span> (Chakra)</span> 2 000</p>
<p><span> (Taijutsu)</span> 0</p>
<p><span> (Defense)</span> 0</p>
<p><span> (Ninjutsu)</span> 2 000</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span>  0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 500</p>
<p><span> (Accuracy) </span> 1 000</p>
<p><span> (Evasion) </span> 400</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 500</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +250%</p>
<p>To-Dodge Rate = +100%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p><span style="color:#CCCCFF;">Adept Medic</span>: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. They also have more time to develop their abilities in Ninjutsu (-2; Path of the Medical Ninja)</p>
<p><em>-Medical Jutsu now use 100% of Ninjutsu Modifier</em></p>
<p><span style="color:#FF6666;">Initiate Medic</span>: You may use medical jutsu that cost up to 4 points as a Chuunin. Damaging Ninjutsu do 10% less damage (-2)</p>
<p><span style="color:#FF0000;">Intermediate Medic</span>: You may use medical jutsu that cost up to 5 points as a Jounin (-2)</p>
<p><span style="color:#CC0000;">Doctor</span>: You may use all medical jutsu (-2)</p>
<p><em>Techs</em>: [0 of 48 JP remaining] [1 Jounin Rank; 5 Chunnin Rank; Gennin Rank]</p>
<p><span>Serene Blessing of Healing Touch</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 213 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Heals a target for 320 Health</p>
<p><em>Description</em>: Flowing Chakra through the circulatory system of a target, it is possible to greatly heighten the cell's recovery rate, speedily bringing vitality back into the exhausted shinobi</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span>Mild Spell of Regeneration</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Heals a target for 120 Health over a period of 3 turns (40 Health per turn)</p>
<p><em>Description</em>: Quickly forcing Chakra into a shinobi can either heal in the immediate sense, or over time recover wounds by stimulating cell growth. In this case, it does the latter, and provides for natural recovery for several moments</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Tenrai Gokuin (Divine Seal)</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Enemy's Genjutsu or Ninjutsu is sealed. The effects last five posts</p>
<p><em>Description</em>: The medical nin forcefully seals the target's ability to either use Genjutsu or Ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target.</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Protective Cross, Level 2</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 100 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated</p>
<p><em>Description</em>: The formation of a cross upon the skin of a target will result in the instant nullification of incoming Ninjutsu or Genjutsu that targets this person</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Seal of the Crucifix</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 100 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: The next Chuunin level or lower Ninjutsu/Genjutsu's effects [anything not damage] will be nullified (Will not guard against the damage)</p>
<p><em>Description</em>: The formation of a crucifix upon the skin of a target will result in the instant nullification of incoming status affliction or drain </p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Formation of Barrier</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra per Armor Slot</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Creates a Barrier with 120 Health; this barrier must be broken before the target will take damage [may make as many barriers as 'open' armor slots are available]</p>
<p><em>Description</em>: Creating a barrier of Chakra around a specific body part will grant it temporary immunity from injury; although not difficult to break, it is possible to defy some falls or levels of damage </p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Amai Kanro (Sweet Nectar)</span></p>
<p><em>Type</em>: Ninjutsu (Medical; Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 10 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Halts the effect of bleeding, minor poisons, and other debilitating qualities </p>
<p><em>Description</em>: Quick pulsations of Chakra can heal a target of minor affliction</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Howling Screeches</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 80 Chakra</p>
<p><em>Damage</em>: 40</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Deafened: For purposes of who acts first, the afflicted suffers a -40% to speed. Also, any attacks that are role played to come from behind the target without their knowledge have a +20% to hit (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to bolster the wavelengths of their voices, the Serpents may screech loudly with such frequency that it not only causes a target to feel deafened for several moments, but can also cause damage to the inner ear, as the vibrations harm the eardrum</p>
<p><em>Points</em> 4</p>
<p>------------------------------------------------------------</p>
<p><span>Subtle Slithering</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 40 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Distracted: -25% penalty to Evasion (Duration of 2 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Using Chakra to heighten the amount of noise that the serpent makes as it moves, the serpent may become an obvious distraction to a target, allowing the master to close in and insure a greater chance of striking the off-balance enemy</p>
<p><em>Points</em> 2</p>
<p>------------------------------------------------------------</p>
<p><em>Weapon</em>: N/A</p>
<p>-----------------------------------------------------------------------------------------------------------------------------</p>
<p><strong><span> Amphisbaena-Hebi (Double-Head-Serpent Type)</span></strong></p>
<p><em>Amphisbaena, also called the Mother of Ants, is a mythological, ant-eating serpent with a head at each end. According to Greek mythology, the mythological amphisbaena was spawned from the blood that dripped from Medusa the Gorgon's head as Perseus flew over the Libyan Desert with it in his hand. Cato's army then encountered it along with other serpents on the march. Amphisbaena fed off of the corpses left behind</em></p>
<p><em>Appearance</em>: Amphisbaena is a serpent-like creature that ends with another head, no tail in existence. Typically seen as a dusty colored being, it is gargantuan in relativity to a human being, and with its strange features tend to spawn a variety of interesting maneuvers and abilities. A striking spotted pattern of browns and black line this serpent's body, while a beige underbelly lay beneath. About eight times the size of a human, in both length and height, Amphisbaena is a frightening sight to behold indeed</p>
<p><em>Personality</em>: Elusive and enigmatic, Amphisbaena keeps to himself, and unlike the younger snakes, seems to respect those who manage to contact him. Capricious in speech and decision, he is of a strange mind, wise yet awkward in his points of view. Talking very little, he is stoic in most situations, and only expresses emotion in only the most bizarre of circumstances. Strangely energetic, Amphisbaena will continually slither or ‘roll' around by hooking one head to the other, following his master unless given some other task to attend to. Killer intent fill the eyes of Amphisbaena when combat is engaged, as he is battle hardened and well versed in the process of exterminating. </p>
<p><strong>Organic Weapon: Venom Canines</strong></p>
<p><em>Level</em>: 30 (Large)</p>
<p><em>-Uses Chakra instead of Stamina</em></p>
<p><em>-Uses Ninjutsu modifier instead of Taijutsu</em></p>
<p><em>-Treated as non-Elemental</em></p>
<p><em>-This weapon may not be 'unequipped' or 'disarmed'</em></p>
<p><em>Special</em>: Malicious Toxin</p>
<p><em>Effect</em>: If target opponent takes damage from this attack, roll d20; if 1-10, the enemy is poisoned with a venom that bypasses all resistances [No Poison Immunity is in effect, due to the masterful composition of venoms in this toxin], due to its fatal potency, and evolved molecular arrangement. The enemy will take 5% Health damage for X turns, where X=50% of the number rolled (Must be 1-10, so maximum duration is 5 turns; does not stack with existing venom)</p>
<p><strong>Level</strong>: 5</p>
<p><strong>-Stats </strong><strong><em>(out of 20 000)</em></strong> </p>
<p><span>(Health Power)</span> 6 000</p>
<p><span> (Stamina) </span> 20</p>
<p><span> (Chakra)</span>  3 980</p>
<p><span> (Taijutsu)</span>  0</p>
<p><span> (Defense)</span> 0 </p>
<p><span> (Ninjutsu)</span> 5 000</p>
<p><span> (Resistance) </span> 0</p>
<p><span> (Genjutsu)</span> 0 </p>
<p><span> (Concentration) </span> 0</p>
<p><span> (Speed) </span> 1 000</p>
<p><span> (Accuracy) </span> 2 000</p>
<p><span> (Evasion) </span> 2 000</p>
<p><em>Notes:</em></p>
<p>Ninjutsu Defense = Reduced by 0</p>
<p>Ninjutus Offense = Increased by 1250</p>
<p>Taijutsu/Shojutsu Defense = Reduced by 0</p>
<p>Taijutsu Offense = Increased by 0</p>
<p>Shojutsu Offense = Increased by 0</p>
<p>Genjutsu Defense = Reduced by 0</p>
<p>Genjutsu Offense = Increased by 0</p>
<p>To-Hit Rate = +500%</p>
<p>To-Dodge Rate = +500%</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p><em>Skills</em>:</p>
<p>1 Skill Points Remaining</p>
<p><span>Second Wind</span>: Upon reaching 0 health, user regains 1Hp, but only once per battle (-2)</p>
<p><span style="color:#FFA500;">Chakra Flow</span>: The Chakra circulatory system can be 'trained' to flow more efficiently, although this takes a great deal of time and effort. Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration (-5)</p>
<p><span style="color:#FFCC33;"><strong>Imposing Impressionists</strong></span></p>
<p><em>Type</em>: General (Summon)</p>
<p><em>Description</em>: Typically, Summoned creatures have a level of Chakra, Life Force, and Physical Energy that is far beyond a Human's. Residing within a dimension has altered the way all three function, and thus are not compatible with the physical plane's.</p>
<p><em>Effect</em>: Any lesser creature in combat is found to be far at a disadvantage, and must retreat (remain inactive) so long as the summon remains in combat. Due to the sheer size and intimidating features of a summon, it is often times seen to quickly strike fear into the hearts of all lesser creatures.</p>
<p>This skill only remains in effect if the summon is at least twice as large as the creatureor higher summon)</p>
<p><em>-Level 2 Summon&gt; Small Creatures</em></p>
<p><em>-Level 3 Summon &gt; Medium/Small Creatures</em></p>
<p><em>-Level 4+ Summon&gt; Large/Medium/Small Creatures</em></p>
<p><em>-To 'frighten' another summon, the one with this skill must be at least one rank above the other</em></p>
<p><em>-The "Brandished Courage" skill may negate the effects of this one</em></p>
<p><em>Cost</em>: -2 (Summon Skill; The character does not take this)</p>
<p><em>Restrictions</em>: Summon Levels 2+</p>
<p>-----------------------------------------------------</p>
<p><em>Techs</em>: [0 of 70 JP remaining] [3 Jounin Rank; 5 Chunnin Rank; Gennin Rank]</p>
<p><span>Ultimate Constriction; Finisher Squeeze</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 213 Chakra</p>
<p><em>Damage</em>: 320</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Due to the sheer size of the serpent, a simple squeezing motion combined with Chakra to heighten the level of pressure that may be exerted results in the absolute pain of a target, despite their levels of strength</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span>Wrath of the Venomous Rupture</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 332 Chakra</p>
<p><em>Damage</em>: 320</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Confused: Subject has a 50% chance to attack themselves every time they attack a target (Duration of 3 Turns)

Bleeding: Target takes 100 Bleeding damage a turn (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A powerful bite that is heightened with the use of Chakra will pump a deadly poison into the target that will ravage their body for some time. This toxin has a property of it that affects the brain, and causes momentary confusion. A protein in this toxin also causes blood to flow more freely for several moments, weakening an enemy quickly</p>
<p><em>Points</em> 8</p>
<p>------------------------------------------------------------</p>
<p><span>Ultimate Constriction; Perfect Binding</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 255 Chakra [May be Used 6x per battle]</p>
<p><em>Damage</em>: 230</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Stunned: Lose your next Main Phase. Opponent is not affected by stun if they were stunned in the previous post (Duration of 1 Turn)

Vulnerable: Lose your next Response Phase. Opponent is not affected by vulnerable if they were stunned in the previous post (Duration of 1 Turn)

Disorganized: Lose your next Set-Up Phase. Opponent is not affected by stun if they were stunned in the previous post (Duration of 1 Turn)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Due to the sheer size of the serpent, a simple squeezing motion combined with Chakra to heighten the level of pressure that may be exerted results in the absolute opening of a target, despite their levels of strength. This is often used to render them incapable of guarding against the master's next attack, and is a dire part of strategy. This is the ultimate form.</p>
<p><em>Points</em> 6</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Jounin</p>
<p><em>Cost</em>: 625 Chakra [May be Used 6x per battle] </p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Blind: Your accuracy is reduced to 20 (unless you had less accuracy than 20), unless your character has an unusual ability to use their other senses (ie; Inuzuka sense of smell, Nerves of Insanity's enhanced senses, Blind Guardian's ability to function without sight) and your evasion is likewise reduced to zero except in the aforementioned circumstances (Duration of 3 Turns)

Ensnared: Uses Taijutsu with a 50% failure chance. Speed halved, cannot move around (Duration of 3 Turns)

Drowning: Speed is at 70% and if this effect is kept up for more than 4 of their turns the target takes 50 damage a turn for every turn afterwards (Duration of 10 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: Due to the sheer size of the serpent, a simple squeezing motion combined with Chakra to heighten the level of pressure that may be exerted results in the blinding, immobilization, and oxygen deprivation of a target. This will create sensations of drowning, as they cannot manage a breath, and will also render them difficult to move or attack, and will cause blindness as no oxygen reaches the brain</p>
<p><em>Points</em> 12</p>
<p>------------------------------------------------------------</p>
<p><span>Initial Coil; Finishing Constriction</span></p>
<p><em>Type</em>: Ninjutsu (Fire Type)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 96 Chakra</p>
<p><em>Damage</em>: 120</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Moving quickly, the serpent will coil themselves around the limbs of an enemy, before using Chakra to increase the amount of pressure that they may exert as they constrict tightly. The enemy will feel an enormous sense of pressure that is often times known to cause serious damage to the muscle tissue and bones, if Chakra is dense enough. It is difficult to foresee this attack, as the serpents are stealthy in their approach</p>
<p><em>Points</em> 5</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Coil</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Speed and -100 Evasion</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent speedy evasive maneuvers, and maximum speed as well</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Compress</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Ninjutsu and -100 Taijutsu</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent ease of Hand Seals, or even physical attack.</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Constrict and Destroy</strong></span></p>
<p><em>Type</em>: Ninjutsu (Void; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 160 Chakra [128 Chakra per turn to Maintain; 4 turns max]</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: Target suffers -100 Accuracy and -100 Resistance</p>
<p><em>Description</em>: Using Chakra to momentarily boost their own speed, the serpent will wrap around a target, and begin to constrict, using Chakra to prevent muscle movement. This makes it very difficult to move, and as such will both prevent ease of attacking, or even defending.</p>
<p><em>Points</em>: 6</p>
<p>------------------------------------------------------------</p>
<p><span><strong>Katsu wa Chusshin (Rend the Heart)</strong></span></p>
<p><em>Type</em>: Ninjutsu (Fire; Offensive)</p>
<p><em>Rank</em>: Chuunin</p>
<p><em>Cost</em>: 60 Chakra, 10 Health</p>
<p><em>Damage</em>: 100</p>
<p><em>Effect</em>: Severe burning: 10 damage to user</p>
<p><em>Description</em>: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Flood of Siblings</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 20</p>
<p><em>Damage</em>: 5</p>
<p><em>Effect</em>: Area of Effect (AoE) damage</p>
<p><em>Description</em>: Serpents may pause for a moment as they gather Chakra within their elongated body, before spewing a wave of serpents towards all of the opponents of their master. Although this serves only as a temporary distraction, and often times tends to do little damage, it can expose the true enemy, as its purpose is to destroy clones, such that the master may find the true target.</p>
<p><em>Points</em>: 2</p>
<p>------------------------------------------------------------</p>
<p><span>Venom Claymore</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 60 Chakra</p>
<p><em>Damage</em>: 60</p>
<p><em>Effect</em>: N/A</p>
<p><em>Description</em>: Although the venom canines are not yet fully formed, a serpent may draw some weak poison from their system, and spit it towards a target. Minor burning sensations will ensue, as this substance is caustic to the touch</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------</p>
<p><span>Spit</span></p>
<p><em>Type</em>: Ninjutsu (Void)</p>
<p><em>Rank</em>: Gennin</p>
<p><em>Cost</em>: 45 Chakra</p>
<p><em>Damage</em>: N/A</p>
<p><em>Effect</em>: </p>
<p></p>
<pre class="ipsCode">Impaired Eyesight: Accuracy dropped by 10%, any technique/skill/bloodline that specifically uses the eyes must pay twice the cost (stamina/chakra) to use it. If the said tech/skill/bloodline does not have a cost it cannot be used (Duration of 3 Turns)</pre>
<div></div>
<p></p>
<p><em>Description</em>: A completely simple technique which enhances the range of spit, that will find the target: the enemy's eyes</p>
<p><em>Points</em> 3</p>
<p>------------------------------------------------------------<br /></p>
]]></description><guid isPermaLink="false">12969</guid><pubDate>Thu, 17 Aug 2006 20:59:09 +0000</pubDate></item></channel></rss>
