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Guest MrSako

Legendary Slug Summons

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Guest MrSako
Posted (edited)

Slug Summons

Element: Acid (non-Elemental)

Note: Jutsus are either from the .com site or 'copies' of other Jutsu that I have created. I have left out the descriptions of Jutsu and skills in order to save space (and keep this on one page). Slugs don't really have hands to form hand-seals anyway... :D

*Summon Jutsus may not be copied by the Sharingan

Level 0

Name: Namako, the Baby Slug

Description: Namako could easily be mistaken for a normal slug, if she were not an intense orange color that stands out next to anything. She squeaks instead of talking, and prefers to stay in the pouch of the Ninja that summons her, peeking out her head to look at the outside world, in comfort.

-Stats (100)

Health Power: 90

Stamina: 5

Chakra: 5

Taijutsu: 0

Defense: 0

Ninjutsu: 0

Resistance: 0

Genjutsu: 0

Concentration: 0

Speed: 0

Accuracy: 0

Evasion: 0

Skills: +100 to Summoner's Ninjutsu

Level 1

Name: Bijuu, the Talkative Slug

Description: Bijuu is perhaps the most annoying of the slug lineage. She cannot seem to stop talking once she is summoned, and it can get annoying because she has a very high-pitched voice. She is more naive than anything else, and is frequently the butt end of jokes from Gamakichi, whom she frequently plays with.

-Stats (500)

Health Power: 75

Stamina: 5

Chakra: 100

Taijutsu: 0

Defense: 0

Ninjutsu: 300

Resistance: 0

Genjutsu: 0

Concentration: 0

Speed: 20

Accuracy: 0

Evasion: 0

Skills:

Skill Name: The Path of the Medical Ninja

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Cost: -1

--------------------------------

Techs: 10jp (Gennin Only)

Name: Amai Kanro (Sweet Nectar)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 10

Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 2

--------------------------------

Name: Seion Souhou (Serene Touch)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 20

Effect: Heal 20 Health on target

Points: 2

--------------------------------

Name: Souhou Madorokkoshii (Sluggish Touch)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 20

Effect: Used in the Setup Phase. Heal 20 Health on target

Points: 3

--------------------------------

Name: San: Reikisan (Acid Release: Aura Surge)

Type: Ninjutsu (Summon, Acid)

Rank: Gennin

Cost: 10

Damage: 1

Effect: Area Effect. Does not effect the user. Do not apply modifiers to this attack. Opponent may not use Jutsu in their Response Phase against this attack.

Points: 1

--------------------------------

Level 2

Name: Daeki, the Lovable Slug

Description: This slug is about the size of a large dog, and it is quite frisky... with her eyes. Otherwise she is quite immobile, making her more of a liability than something of use in battle, though she does try her best. She has a tendency to wink if looked at for a prolonged period of time.

Organic Weapon: Acid Spit

Level: 1 (Medium)

-Uses Chakra instead of Stamina

-Uses Ninjutsu modifier instead of Taijutsu

-Treated as non-Elemental

-This weapon may not be 'unequipped' or 'disarmed'

Special: Corrosion

Effect: If target opponent takes damage from this attack, roll d40 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.

-Stats (1,000)

Health Power: 195

Stamina: 5

Chakra: 200

Taijutsu: 0

Defense: 0

Ninjutsu: 500 (+125 damage)

Resistance: 0

Genjutsu: 0

Concentration: 0

Speed: 100

Accuracy: 0

Evasion: 0

Skills:

Name: Initiate Medic

Effect: May use medical jutsu up to 4 points. Damaging Jutsu do 90% damage.

Cost: -2

--------------------------------

Skill Name: The Path of the Medical Ninja

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Cost: -1

--------------------------------

Techniques: 16jp (Gennin)

Name: Amai Kanro (Sweet Nectar)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 10

Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 2

--------------------------------

Name: Kanro Madorokkoshii (Sluggish Nectar)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 10

Effect: Used in the Setup Phase. Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 3

--------------------------------

Name: Atae wa Tengu (Gift of the Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Points: 4

--------------------------------

Name: Seion Souhou (Serene Touch)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 20

Effect: Heal 20 Health on target

Points: 2

--------------------------------

Name: Souhou Madorokkoshii (Sluggish Touch)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 20

Effect: Used in the Setup Phase. Heal 20 Health on target

Points: 3

--------------------------------

Name: San: Reikisan (Acid Release: Aura Surge)

Type: Ninjutsu (Summon, Acid)

Rank: Gennin

Cost: 10

Damage: 1

Effect: Area Effect. Does not effect the user. Do not apply modifiers to this attack. Opponent may not use Jutsu in their Response Phase against this attack.

Points: 1

--------------------------------

Level 3

Name: Juujun, the Green Slug

Description: The slug of the forest, Juujun has a more camoflauged appearance, and has the ability to shift colors from a light green, to a more darker brown, depending on his surrounding environment. He cnnot speak, although he follows orders quite well.

Organic Weapon: Acid Spit

Level: 10 (Medium)

-Uses Chakra instead of Stamina

-Uses Ninjutsu modifier instead of Taijutsu

-Treated as non-Elemental

-This weapon may not be 'unequipped' or 'disarmed'

Special: Corrosion

Effect: If target opponent takes damage from this attack, roll d35 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.

-Stats (2,500)

Health Power: 350

Stamina: 50

Chakra: 800

Taijutsu: 0

Defense: 0

Ninjutsu: 1,000 (+250 damage)

Resistance: 0

Genjutsu: 0

Concentration: 0

Speed: 200

Accuracy: 100 (+25% to-hit)

Evasion: 0

Skills:

Name: Initiate Medic

Cost: -2

Name: Intermediate Medic

Effect: May use medical jutsu up to 5 points. Damaging Jutsu do 90% damage (from Initiate Medic)

Cost: -2

--------------------------------

Skill Name: The Path of the Medical Ninja

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Cost: -1

--------------------------------

Techniques: 30 jp (max 3 Chuunin)

Name: Amai Kanro (Sweet Nectar)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 10

Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 2

--------------------------------

Name: Kanro Madorokkoshii (Sluggish Nectar)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 10

Effect: Used in the Setup Phase. Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 3

--------------------------------

Name: Seion Souhou (Serene Touch)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 20

Effect: Heal 20 Health on target

Points: 2

--------------------------------

Name: Atae wa Tengu (Gift of the Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Points: 4

--------------------------------

Name: Atae Madorokkoshii (Sluggish Gift)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: X

Effect: Used in the Setup Phase. Restores X to a target. This skill may not be used on someone that has already used Atae wa Tengu or Atae wa Suppiritsu in the current battle.

Points: 5

--------------------------------

Name: San: Reikisan (Acid Release: Aura Surge)

Type: Ninjutsu (Summon, Acid)

Rank: Gennin

Cost: 10

Damage: 1

Effect: Area Effect. Does not effect the user. Do not apply modifiers to this attack. Opponent may not use Jutsu in their Response Phase against this attack.

Points: 1

--------------------------------

Name: Tenrai Gokuin (Divine Seal)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 80

Effect: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts.

Points: 4

--------------------------------

Name: Recovery lvl 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect: Heal 120 Health on target

Points: 4

--------------------------------

Name: Kousei Madorokkoshii (Sluggish Regeneration) lvl 2

Type: Ninjutsu (Summon, Medical)

Rank: Chuuin

Cost: 100

Effect: Used in the Setup Phase. Heal 120 Health on target

Points: 5

--------------------------------

Level 4

Name: Youshi, the Molten Slug

Description: This slug makes its homes in various volcanoes, spending a lot of time with the fire frogs. She has a more lively personality, although she does not verbally communicate. She is the color of molten lava, mostly red with some black spots scattered throughout. She is usually warm to the touch, although the touch is more comforting than anything else.

Organic Weapon: Acid Spit

Level: 20 (Large)

-Uses Chakra instead of Stamina

-Uses Ninjutsu modifier instead of Taijutsu

-Treated as non-Elemental

-This weapon may not be 'unequipped' or 'disarmed'

Special: Corrosion

Effect: If target opponent takes damage from this attack, roll d30 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.

-Stats (8,000)

Health Power: 1,800

Stamina: 200

Chakra: 2,000

Taijutsu: 0

Defense: 0

Ninjutsu: 3,000 (+750 damage)

Resistance: 0

Genjutsu: 0

Concentration: 0

Speed: 500

Accuracy: 500 (+125% to-hit)

Evasion: 0

Skills:

Name: Adept Medic rank 2

Effect:Healing Jutsus are 20% more effective

Cost: -2

Name: Initiate Medic

Cost: -2

Name: Intermediate Medic

Effect: May use medical jutsu up to 5 points. Damaging Jutsu do 90% damage (from Initiate Medic)

Cost: -2

--------------------------------

Skill Name: The Path of the Medical Ninja

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Cost: -1

Skill Name: The Path of the Advanced Medical Ninja

Effect: Medical Jutsu now use 100% of Ninjutsu Modifier.

Cost: -1

--------------------------------

Techniques: 48jp (max 5 Chuunin, 1 Jounin)

Name: Amai Kanro (Sweet Nectar)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 10

Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 2

--------------------------------

Name: Kanro Madorokkoshii (Sluggish Nectar)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 10

Effect: Used in the Setup Phase. Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 3

--------------------------------

Name: Souhou Madorokkoshii (Sluggish Touch)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 20

Effect: Used in the Setup Phase. Heal 20 Health on target

Points: 3

--------------------------------

Name: Atae wa Tengu (Gift of the Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Points: 4

--------------------------------

Name: Atae Madorokkoshii (Sluggish Gift)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: X

Effect: Used in the Setup Phase. Restores X to a target. This skill may not be used on someone that has already used Atae wa Tengu or Atae wa Suppiritsu in the current battle.

Points: 5

--------------------------------

Name: San: Reikisan (Acid Release: Aura Surge)

Type: Ninjutsu (Summon, Acid)

Rank: Gennin

Cost: 10

Damage: 1

Effect: Area Effect. Does not effect the user. Do not apply modifiers to this attack. Opponent may not use Jutsu in their Response Phase against this attack.

Points: 1

--------------------------------

Name: Tenrai Gokuin (Divine Seal)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 80

Effect: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts.

Points: 4

--------------------------------

Name: Protective Cross lvl 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: 4

--------------------------------

Name: Nankan Madorokkoshii (Sluggish Barrier) lvl 2

Type: Ninjutsu (Summon, Medical)

Rank: Chuunin

Cost: 100

Effect: Used in the Setup Phase. The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: 5

--------------------------------

Name: Recovery lvl 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect: Heal 120 Health on target

Points: 4

--------------------------------

Name: Kousei Madorokkoshii (Sluggish Regeneration) lvl 2

Type: Ninjutsu (Summon, Medical)

Rank: Chuuin

Cost: 100

Effect: Used in the Setup Phase. Heal 120 Health on target

Points: 5

--------------------------------

Name: San: Bontairusan (Acid Release: Acid Spray)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 210

Damage: 320

Effect: Deals +50% damage to Summons, -50% damage to non-Summons.

Points: 8

--------------------------------

Level 5

Name: Umiushi, the Slug Prince

Description: Umiushi is another of the slug lineage, second to Katsuyu in terms of power, although he is as mild and gentle as his mother. He is a soft-purple slug, with a scar down the side of his body, a wound suffered from an ill-wrought battle with Manda, to whom he has an absolute hatred of. He is in a sense more

difficult to work with than his mother, as he is still 'young' in terms of slug years, but he is an invaluable ally in battle.

Organic Weapon: Acid Spit

Level: 30 (Large)

-Uses Chakra instead of Stamina

-Uses Ninjutsu modifier instead of Taijutsu

-Treated as non-Elemental

-This weapon may not be 'unequipped' or 'disarmed'

Special: Corrosion

Effect: If target opponent takes damage from this attack, roll d25 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.

-Stats (20,000)

Health Power: 3,800

Stamina: 200

Chakra: 4,000

Taijutsu: 0

Defense: 0

Ninjutsu: 8,000 (+200 damage)

Resistance: 0

Genjutsu: 0

Concentration: 0

Speed: 1,000

Accuracy: 2,000 (+500% to-hit)

Evasion: 1,000 (-250% opponent to-hit)

Skills:

Name: Adept Medic rank 2

Effect:Healing Jutsus are 20% more effective

Cost: -2

Name: Initiate Medic

Cost: -2

Name: Intermediate Medic

Cost: -2

Name: Doctor

Effect: You may use all medical jutsu. Damaging Jutsu do 90% damage (from Initiate Medic)

Cost: -2

--------------------------------

Skill Name: The Path of the Medical Ninja

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Cost: -1

Skill Name: The Path of the Advanced Medical Ninja

Effect: Medical Jutsu now use 100% of Ninjutsu Modifier.

Cost: -1

--------------------------------

Techniques: 70jp (max 5 Chuunin, 3 Jounin)

Name: Amai Kanro (Sweet Nectar)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 10

Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 2

--------------------------------

Name: Kanro Madorokkoshii (Sluggish Nectar)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: 10

Effect: Used in the Setup Phase. Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Points: 3

--------------------------------

Name: Atae wa Tengu (Gift of the Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Points: 4

--------------------------------

Name: Atae Madorokkoshii (Sluggish Gift)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: X

Effect: Used in the Setup Phase. Restores X to a target. This skill may not be used on someone that has already used Atae wa Tengu or Atae wa Suppiritsu in the current battle.

Points: 5

--------------------------------

Name: San: Reikisan (Acid Release: Aura Surge)

Type: Ninjutsu (Summon, Acid)

Rank: Gennin

Cost: 10

Damage: 1

Effect: Area Effect. Does not effect the user. Do not apply modifiers to this attack. Opponent may not use Jutsu in their Response Phase against this attack.

Points: 1

--------------------------------

Name: Tenrai Gokuin (Divine Seal)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 80

Effect: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts.

Points: 4

--------------------------------

Name: Salvation lvl 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect: Cancel one Chuunin level or lower Genjutsu on target

Points: 4

--------------------------------

Name: Kuse Madorokkoshii (Sluggish Salvation) lvl 2

Type: Ninjutsu (Summon, Medical)

Rank: Chuunin

Cost: 100

Effect: Used in the Setup Phase. Cancel one Chuunin level Genjutsu on target

Points: 5

--------------------------------

Name: Protective Cross lvl 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: 4

--------------------------------

Name: Nankan Madorokkoshii (Sluggish Barrier) lvl 2

Type: Ninjutsu (Summon, Medical)

Rank: Chuunin

Cost: 100

Effect: Used in the Setup Phase. The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: 5

--------------------------------

Name: Recovery lvl 3

Type: Ninjutsu (Medical)

Rank: Jounin

Cost: 210

Effect: Heal 320 Health on target

Points: 7

--------------------------------

Name: Kousei Madorokkoshii (Sluggish Regeneration)

Type: Ninjutsu (Summon, Medical)

Rank: Jounin

Cost: 210

Effect: Used in the Setup Phase. Heal 320 Health on target

Points: 8

--------------------------------

Name: San: Bontairusan (Acid Release: Acid Spray)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 210

Damage: 320

Effect: Deals +50% damage to Summons, -50% damage to non-Summons.

Points: 8

--------------------------------

Level 6

Name: Katsuyu, the Slug Queen

Description: The oldest and most powerful of all the slugs. She is known best for being able to split apart and to create miniature clones of herself, as well as being able to reassemble at a moment's notice. She can also spit acid that can melt through rock. She is most widely known for her adventures with Tsunade, the 5th Hokage of Konoha. She was once teamed with Gamabunta and Manda, who at the time were led by Jiraiya and Orochimaru, who later betrayed Konoha. Although not noted to be that powerful in combat, she is best known for her healing Jutsus, and taking care of her master. She is mildly tempered and goes to great lengths to preserve life.

Organic Weapon: Acid Spit

Level: 50 (Large)

-Uses Chakra instead of Stamina

-Uses Ninjutsu modifier instead of Taijutsu

-Treated as non-Elemental

-This weapon may not be 'unequipped' or 'disarmed'

Special: Corrosion

Effect: If target opponent takes damage from this attack, roll d20 for each piece of Equipment. On a roll of 1, that Equipment is unusable for the remainder of battle.

-Stats (50,000)

Health Power: 8,000

Stamina: 200

Chakra: 4,000

Taijutsu: 0

Defense: 0

Ninjutsu: 14,000 (+3500 damage)

Resistance: 0

Genjutsu: 0

Concentration: 800 (-200% opponent to-hit Gen, -200 stat drain)

Speed: 5,000

Accuracy: 9,000 (+2250% to-hit)

Evasion: 9,000 (-2250% opponent to-hit)

Skills:

Name: Chakra Flow

Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. These skills may not be taught except for Rank 1.

Rank 1

Effect: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration.

Cost: -5

--------------------------------

Name: Adept Medic rank 2

Effect:Healing Jutsus are 20% more effective

Cost: -2

Name: Initiate Medic

Cost: -2

Name: Intermediate Medic

Cost: -2

Name: Doctor

Effect: You may use all medical jutsu. Damaging Jutsu do 90% damage (from Initiate Medic)

Cost: -2

--------------------------------

Skill Name: The Path of the Medical Ninja

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Cost: -1

Skill Name: The Path of the Advanced Medical Ninja

Effect: Medical Jutsu now use 100% of Ninjutsu Modifier.

Cost: -1

--------------------------------

Techniques: 120jp (max 1 Kage)

Name: Atae wa Tengu (Gift of the Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Points: 4

--------------------------------

Name: Atae Madorokkoshii (Sluggish Gift)

Type: Ninjutsu (Summon, Medical)

Rank: Gennin

Cost: X

Effect: Used in the Setup Phase. Restores X to a target. This skill may not be used on someone that has already used Atae wa Tengu or Atae wa Suppiritsu in the current battle.

Points: 5

--------------------------------

Name: Tenrai Gokuin (Divine Seal)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 80

Effect: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts.

Points: 4

--------------------------------

Name: Salvation lvl 3

Type: Ninjutsu (Medical)

Rank: Jounin

Cost: 150

Effect: Cancel one Jounin level Genjutsu on target

Points: 7

--------------------------------

Name: Kuse Madorokkoshii (Sluggish Salvation) lvl 3

Type: Ninjutsu (Summon, Medical)

Rank: Jounin

Cost: 210

Effect: Used in the Setup Phase. Cancel one Jounin level Genjutsu on target

Points: 8

--------------------------------

Name: Protective Cross lvl 3

Type: Ninjutsu (Medical)

Rank: Jounin

Cost: 150

Effect: The next Jounin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: 7

--------------------------------

Name: Nankan Madorokkoshii (Sluggish Barrier) lvl 3

Type: Ninjutsu (Summon, Medical)

Rank: Jounin

Cost: 210

Effect: Used in the Setup Phase. The next Jounin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: 8

--------------------------------

Name: Recovery lvl 3

Type: Ninjutsu (Medical)

Rank: Jounin

Cost: 210

Effect: Heal 320 Health on target

Points: 7

--------------------------------

Name: Kousei Madorokkoshii (Sluggish Regeneration) lvl 3

Type: Ninjutsu (Summon, Medical)

Rank: Jounin

Cost: 210

Effect: Used in the Setup Phase. Heal 320 Health on target

Points: 8

--------------------------------

Name: Nirvana lvl 2

Type: Ninjutsu (Medical)

Rank: Jounin

Cost: 100 per Genjutsu

Effect: Cancel multiple Chuunin level or lower Genjutsu on target

Requirement: Salvation lvl 3

Points: 7

--------------------------------

Name: San: Sanga no Jutsu (Acid Release: Acid Fang Technique)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 250

Damage: 320

Effect: Opponent takes 15 Acid damage for 5 turns. If opponent uses a Jutsu in their Response Phase, it costs 2x

Points: 8

--------------------------------

Name: San: Sanseiu no Jutsu (Acid Release: Acid Rain Technique)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 30 per Acid Ball (max 8)

Damage: 40 per Acid Ball

Effect: Multi Attack Jutsu. For each attack that misses, the next one has a +10% chance to-hit (cumulative).

Points: 8

--------------------------------

Name: San: Sandangan (Acid Release: Acid Bullet)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 320

Damage: 320

Effect: Enemy Evasion is at 50%.

Points: 8

--------------------------------

Name: San: Bontairusan (Acid Release: Acid Spray)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 210

Damage: 320

Effect: Deals +50% damage to Summons, -50% damage to non-Summons.

Points: 8

--------------------------------

Name: San: Hakudai Bontairusan (Acid Release: Wide Acid Spray)

Type: Ninjutsu (Summon, Acid)

Rank: Jounin

Cost: 210

Damage: 160 / 160

Effect: Choose two targets. Apply 50% of total Ninjutsu modifiers between both attacks. Targets use full Resistance modifiers each. Apply +50% damage to Summons, -50% damage to non-Summons.

Points: 10

--------------------------------

Name: Katsuyu Daibunretsu (Slug Great Division)

Type: Ninjutsu (Summon)

Rank: Kage

Cost: 500

Effect: Used in the Response Phase. Avoid any attack of Kage or lower level, even if it specificially mentions that Jutsu may not be used in the Response Phase. Summon may still take action in the Main Phase.

Points: 12

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Edited by MrSako
Posted

As of right now, I don't believe anything should be capable of dealing 'double damage' to summons; seems a bit unfair to me, if you can bust out a Ninjutsu that is made specifically as an 'anti summon' attack, seeing as no one else has even tried to make something like that, let alone for a summon.

That'd rank as one of my major concerns. Doesn't seem you'd need it, anyways, so why bother?

Guest MrSako
Posted

1. Made the Jutsu less powerful...

2. Removed hindering traits from the summons

Guest
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