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Nappers

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About Nappers

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    In Love With You
    Grand Master
  • Birthday 01/06/2006

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    You know. (Cntr)
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    Jounin

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    London, England
  • Interests
    -Look at Arashi
    -Pray to lord Arashi
    -Dream with Lord Arashi
    -To wish he was half spanish-half swedish (like Lord Arashi), but this is a secret
    -To eat "Lord Arashis Chocko Flakes"!
    -To read "How to become a Lord like Lord Arashi, step by step"
    -Even if this doesn't have anything to do with Lord Arashi, football.

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  1. Thanks for the update. I don't see why this couldn't cost -3 and be available at any Rank but that is up to you.
  2. I just wanted to make a comment that [unless things have changed dramatically around here] it should read 'rounded down to a Maximum of 50%' to fall in form with a [fairly] similar Synchronus Unison skill.
  3. Techniques. Technique Points: -Level 0-15: 1 per level -Level 16-30: 2 per level -Level 31-45: 3 per level -Level 46+: 4 per level Technique Points Earned: - 4 from creation. - 15 from levels 0-15. - 30 from levels 16-30. - 45 from levels 31-45. - 8 from levels 46+. - 5 from Chuunin promotion. Jutsu Points Available: 107 Jutsu Points Used: 0 Jutsu Points Remaining: 107
  4. Mizushin [Heart of Water]. Mizushin is not a singular attribute; but rather the term used by the Umikoi Clan to describe the multiple little evolutions caused by their kekkei genkei. The fact that it is not a singular attribute that causes a transformation throughout is a bit of knowledge that's unknown in the ninja world outside of the Umikoi Clan. While it is not a singular bloodline trait such as the Sharigan or Byukugan of the Uchiha and Hyuuga clans; or a number of traits firmly intertwined with each other from power [as opposed to evolution] it makes the Umikoi formidable fighters around water; formidable assassins, and formidable storm-troopers for their country. The singular changes of their body; that make the Umikoi clansmen 'Umikoi' are a pair of inborn and natural features; the first being a dual respiratory system; which filters oxygen from water and functions exactly as gills. The other is a chakra passageway [and perhaps a type of chakra that's different in itself] that flows over the normally unused portion of one's brain that allows for hydrokinesis and movement of water molecules as a whole. This portion of the brain is near the emotive center of one's brain; and as such causes the almost universally blue eyes of the Umikoi Clansmen and Clanswomen; to be a maelstrom of blue tints while the kekkei genkei is activated. This hydrokinesis extends beyond a simple ability to control water; and functions more as if it was apart of their own body, an extra limb. They can feel water and sense it psychically while their bloodline is activated, and this extends to a preternatural sense while in battle; making them instictively have an upper hand on knowing where to throw up their body in a block and when an attack is coming so they can defend against it. In fact, the sense is such that if they lessen their own pressure of will on the water around them and trying to use ninjutsu, they become all the better at feeling an enemy's attack as it's coming, and defending themselves against it. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue pixelation appears upon the left side of their head, growing while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; as if woad. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Scion of the Sea Effect: User is immune the the status effect "Drowning" caused by the user being submerged, surrounded by or generally breathing water. Any ability that inflicts "Drowning" in which the user is submerged, surrounded by or breathing a substance that is partially water or some other liquid will still cause HP damage, but have none of its other effects applied to the user. While the terrains 'Deep Water or Deep Snow' are in effect on the terrain, the user's speed and evasion are considered to be 20 points higher than they normally would be. Scion Of The Sea is a passive effect and may not be deactivated by any effect. Description: The singular trait of 'Mizushin' that all Umikoi are born with; while in the womb; they have subtle differentiations from the standard growth of fetuses. A secondary lung system, which filters oxygen from water [and indeed has a separate wind pipe which gains water through slight and normally barely visible gill slits behind one's ear] and which filters the post-post-deoxygenizated water into the user's bladder. Cost: -1 Mizushin Activation/Upkeep: - 5% Base Total Chakra/Turn. - Advanced regeneration abilities are suspended while bloodline is considered 'Active. Effects: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; : - A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. - While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 3X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water ninjutsu, steam ninjutsu, and storm only. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. - While Mizushin is actively in 'defensive mode', consider the user's Defense to be 3X Higher, where X is the user's level. - Ignore the 'Large Body of Water' portion of 'Subtle Elements; Water'. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. - Consider any and all water ninjutsu/water ninjutsu, and/any ninjutsu/genjutsu which results from a 'combinational element' element that is requires 'subtle elements; water' to be sealless. In addition, jutsu made 'sealless' as spoken above, can be used without unequipping any weapons currently in the user's hands. Cost: -4
  5. Skills. Skill Points Level 1-10 gets 1 skill point per level Level 11- 50 gets 1 skill point per 2 levels Skill Points Earned: - 2 from creation. - 10 from levels 0-10. - 24 from levels 11-47. - 4 from Chuunin promotion. Skill Points Available: 38 Skill Points Used: 25 Skill Points Remaining: 13 The Path of the Scout Description: People are born with loves, and in the case of a person who follows the path of the Scout, exploring and mapping out their explorations is that love. There is nothing better than to taste new air, to see a new place, or better yet, guiding people through a place you have recently explored. Effect: Travel post requirements for this character are reduced by 500 words to a minimum of 100. Travel post requirements for any people traveling with you (so long as you role play leading them through the travel) are reduced by 200 words to a minimum of 100. Wilderness Mastery: May take up to 4 "Terrain Bonus" skills for free. Training post requirements are halved for all "Terrain Bonus" skills, however all other requirements must be met. Cost: -1 The Path of the Sensor Description: A Sensor is a type of ninja who is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their signature chakra alone. Some examples are being able to tell exactly who is among a crowd of people, and being able to tell that a sensor type is within a group. Though many characters can "feel" other chakra and comment on it, a Sensor is a more refined version of this by either training or being born with a higher ability to sense. Effect: Every 3 levels the user gains an additional Jutsu Point. The user may also add +30 to any Missing Ninja visibility roll that is in the same area as they are. In addition, they pick two of the following abilities. Manipulation Mastery: Acute Ken: This character may take "Aura Perception; Chakra" and "Aura Perception; Stamina". Premonish Ken: This character may take "Aura Perception; Premonition". Flowing Ken: "Intestinal Fortitude" and "Chakra Flow" cost -3 SP each rank Cost: -1 Aura Perception; Chakra All ninja, within a battle, must reveal their current Chakra amount in their Loss Tag to the user. If there are more than two people in the battle, each player must send a personal message to the user of this skill with their current Chakra amount. The revealed amount is the Chakra the character has at the end of their turn. Only attainable through the 'Path of the Sensor' option. Cost: -1 Aura Perception; Stamina All ninja, within a battle, must reveal their current Stamina amount in their Loss Tag to the user. If there are more than two people in the battle, each player must send a personal message to the user of this skill with their current Stamina amount. The revealed amount is the Stamina the character has at the end of their turn. Only attainable through the 'Path of the Sensor' option. Cost: -1 Chakra Flow Rank 2: Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks. Cost: -6 Intestinal Fortitude Rank 1: Gain 10% of your Total Stamina every turn. This replaces normal Stamina regeneration. Cost: -3 Subtle Elements; Water May use Water element techniques. All Water Techniques cost 10% less and deal 10% more base damage when near a large source of liquid water, rounded up. Cost: -0 Subtle Elements; Wind May use Wind element techniques. Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use, rounded up. Cost: -1 Subtle Elements; Fire May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. Cost: -1 Subtle Elements; Lightning May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. Cost: -1 Combinatoral Elements; Ice May use Ice Element techniques. Any turn that a player is under a cold related status effect inflicted from an Ice Technique, they also take 10 unmodified damage. This does not stack with itself. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. Cost: -1 Combinatoral Elements; Steam May use Steam Element techniques. Steam Techniques that strike the opponent also lower that opponent’s chance to dodge on the following turn by 6%. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. Cost: -1 Combinatoral Elements; Acid May use Acid Element techniques. Acid Techniques deal an additional 20% damage to constructs (barriers, clones, etc.) and have a 10% chance to destroy armor, medium weapons and larger weapons. Rolls 1d10 for all said items, on a 1 that item is destroyed. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill. Cost: -2
  6. Username: Nappers Posting: Sporadic Time Zone: GMT - London, England Profile. Name: [umikoi] Mera Nickname(s): Emma Alias: Water Lily Allegiance: The Country of Water Clan: Umikoi Bloodline: Mizushin Age: 15 Gender: Female Birthday: 6 January 21oo Horoscope: Capricorn Sexuality: Heterosexual First Impressions. Height: 5"5' Weight: 114 LBS Eyes: Hazel [Contacts] / Azure [Natural] Hair: Auburn Bust: 34C Casual: I like to think that I'm a simple girl. I like to wear fitted clothes. I love the feel of the soft fabric against my skin. Low-cut blouses with frills, short denim shorts, skirts with floral patterns, hats! I like to mix it up. I like to experiment. Particularly as most of these types of clothes you wouldn't dare wear in the sea-faring community. There's no practical use out there. Not that people don't like to look nice out at sea but you have to be realistic. You're going to get your hands dirty, and you're going to get wet out there so there's no point wearing something costly. Mission: Bikini: You want me to tell you about my body? Are you kidding me? What monitoring purposes? This is ridiculous. Fine. But I'm only going to tell you what I want. Well besides what is aparant in my hair, eyes, sizeable bust. What is there to say? I have quite an athletic figure I'm told. Good muscle tones but not too 'ripped', I think the term is. I grew up at sea and we are all hard workers. Everyone works to pay their way. I like to think of myself as a girly girl, I keep my figure in check, I eat right and such but my work, my training means that I have good definition. I have a birthmark just above my left hip but I'm thinking about getting a tattoo to mask it. My worst feature I think are my hands. They're small girl-sized hands littered with calouses and scars. Rope burn mainly. There are hairline scars riddled about most of my body that are easily masked with a decent tan. My best feature? I think you've made your mind up since you haven't taken your eyes off them since we began. Though I think I'd like them a little bigger. [My] Story. Prologue My name is [umikoi] Mera. Here is a little information about me. My family are well known amongst the land as the 'fisher-ninja'. This is even more prevalent with my family, and our kind, amongst the clan. I come from a community where we spend the majority of our lives out in the sea. Not just fishing for our livelihoods but also schooling, raising families, I was born at sea as most of us were, and most likely I'll die out here too. The community is based far out in the Eastern Oceans. Our vessels range from the simplest of rafts to impressive sailing boats, all made with natural resources. My parents, Naoko and Azumi, are famed for their deep sea catches ever since they were young. Typically we only come to land for a week in a month to cash in on the catch at market having given our tribute to our clansmen in exchange for other materials our community require, medicine and the like. The Finfolk Festival is the most anticipated event of the year in my community. During the summer Umikoi community at sea gather at the deepest parts of the Eastern Ocean to compete for the Red Herring title. The winner is determined by the person who brings in the heaviest catch from the deepest depth. My father won four times in my first six years. Somewhat of a legend amongst the sea-faring Umikoi. His victories meant that we were granted first rights to particularly fruitful catchment zones. I used to get nightmares as a young girl. Horrible night terrors about these fishlike sea-people raiding our raft, kidnaping me, pulling me down to the depths of the Ocean. My father would wake up in the middle of the night to find me crawled up into a ball at the edge of their bed crying for them to not take me away. Father would tell me stories about girls and boys with superpowers to combat ancient mermaidmen. With their skills, their strength and their ability they defended the community from many threats. He would tell me how that power was within me and that I had nothing to be afraid of. I believed him. As a young girl living out here I imagined little would change. I thought that I would be out here forever. I may have only been five but I pulled my weight. I have enough callouses on my hands and tiny cuts about my body to prove it. I love this life and so did my parents. Neither of them were renown for their Ninja prowess. Their passion was their trade. Who could fault them when every morning they had the entire Ocean to enjoy with their close friends and one another. Chapter 1: Invasion I was seven years old when They came. Our community was making it's way toward land. We were several kilometers out but we could see the devastation from there as high plumes of smoke and monstrous fires ravaged the coastal villages and forest. The elders maintained their distance, as did some of the clansmen with small children. We rearranged the sails and rafts so that those who were going to help were best equipped. Mum was pregnant and father made her stay behind. I had never seen mum cry so much. I was young. Healthy. Fit. And I had been training. I wanted to help. I joined dad along with my many cousins on the larger sail boat and made our way to shore. It was horrible. To be honest. I don't want to talk about it that much. I just remember the strong, unmistakable scent of blood. I'm no stranger to blood, I've seen my fair share of fishing accidents, lacerations by rope burns, dismemberment, it comes with the territory. But this. This kind of hurt inflicted on our people were the actions of War. We did what we could to help the survivors who needed medical attention and those who were destitute. We managed to send some of them to join our sea-faring community. Others remained with us to fight. With father I remained inland for many years as the invading forces gained control over the Country. We raged a Guerilla warfare and did the best we could to assist the Resistance forces and inspire Insurgence and Uprising. During this time I gained and lost many friends. Everyone did. Nothing exceptional there. There were times when I never thought it would end. That I would never see the Ocean again. That I would never see mother. That all I knew would vanish, our way of life, my family, everything. Father never gave up hope. He would always reassure me. He would tell me how everything would be alright. He would remind me of similar stories of Ancient War and how the people of this Country persevered through those horrible times. I thought he was a liar but I loved him for it. During the day I assumed a casual identity of 'Emma'. 'Emma' had always been a nickname for me among the sea-farers. I don't really know why. It rhymed I guess. Chapter 2: Uprising It was through this time that I began to gain some notoriety as a masked vigilante to the Empire. I, with a group of young friends, would sabotage small encampments and help civilians who were being oppressed by the enemy forces. We would disguise ourselves, wearing masks to cover our faces, some wore capes for dramatic effect. To be honest we were all a bit silly playing superhero. But the lives we touched were grateful. Some of the elders didn't see it that way but father was always supportive of our little band. We served as a distractive force to some of the other things going on. The Empire ruled with an iron grasp for many years. It was surprising how quickly that the Empire was overthrown in our Country and the World. Much of it is like a blur. I would rather not talk about what I had to do. But I played my part. Father and I were able to see mother again, and my little brother Reikoku. As much as I wanted to. Things couldn't go back to exactly the way things were. I knew that there was a fight still out there. And that somewhere there was a person who may need my help. Above all I was loyal to my Country and felt honour bound to use my developed abilities to defend my clansmen. I return inland a lot more often nowadays than I used to. I miss the Sea. The far Ocean's. But my family are always with me. Forward Anything is possible. [My] Personality. Traits: Tactile, Imaginative, Social, Strong-willed Likes: Shelling, Yellow Roses, Diving, Pufferfish Dislikes: Insects, Caffeine, Dogs, Rodents Personality: Loud. Bossy. Irritating. These are all words seldom used to describe Mera. She is kind, light-hearted and gentle. These are remarks that her teachers and others about the Village tend to associate with her. She rarely keeps to herself. Instead she flocks to the crowds to be a part of whatever is happening. Keeping to herself isn't something that she does best. Not to say that she is nosey. Not all the time anyway. Others gravitate toward her warm personality and demeanor. She is a devout optimist and is always looking for the best in people. In spite of her amicable nature she isn't without her dark side. She isn't the kind to keep things bottled up and put away. Outspoken is a word synonymous with the teen girl and her overt nature has often got her into trouble. Favourite: - Food: Grilled Salmon - Fruit: Red Grapes - Colour: Lilac - Music Genre: Dance, Electro Pop - Book Genre: Teen Fiction Relationships. Umikoi Naoko | Father, 37 Umikoi Azumi | Mother, 35 Ukikoi Reikoku | Brother, 5 Statistical Information. Rank: Chuunin Level: 47 TXP: 13,818 TNL: 362 -Stats (out of 5200)- [Health Power] [stamina] [Chakra] [Taijutsu] [Defence] [Ninjutsu] [Resistance] [Genjutsu] [Concentration] [speed] [Accuracy] [Evasion]
  7. I don't know if this has been said but: .. when, throughout a two-year hiatus you're still considering what you could get through the creation forums without your ideas being raped.
  8. I am the one vote for Europe. Politically of course the United Kingdom is aligned with the EU hence my vote.. that and I didn't want to vote 'Other'. So many options for the States and yet no love for the Brit's despite the long standing special relationship. Total disappointment.
  9. User Info Username: Nappers Posting: Tempermental Time Zone: GMT - London, UK Details Name: Kohashi Kenji Nickname(s): Ken Alias: Rayne Clan: Kohashi Nationality: Country of Wind Citizen Age: 11 Sex: Male Birthday: 6th January Horoscope: Capricorn Sexuality: [Null] Current Location: Hidden Village, The Country of Wind Allegiance: The Country of Wind Appearance Physical Description [Age 11]: Height: 5'2” Hair [Natural]: White-Grey Eyes: Hazel Skin: Ivory White (Age 11) Fables Prologue, 0: The Great Kumo War Kenji was only a child when The Great Kumo War changed the face of the Continent. At the time he was living with his parent's, Kohashi Kenji, head of the Kohashi family, and Jen, his mother. His father fought against the invaders to the Country of Wind which had been the Kohashi's adopted nation for many years, whilst his mother fled with the child in to the mountains. They lived a low profile life during the occupation. Him and his mother posed as merchants whilst his father and other family members aided the Resistance. Prologue, 1: The Academy With the occupation over it took many years for the Wind Country to reach its former glory. Prologue, 2: Step One Persona Age 11: Likes: - Sandcastles. - Sunbathing. - Rare rocks. - Salt lakes. - Formations of sediment. - Tag. - Hide and Seek. - Surprises. - Smoking. Dislikes: - Being wet. - Eating. - Quiet people. - Idiotic behavior. - Alcohol. Favourite Food: Porridge. Color: Purple. Music Genre: Acoustic. Book Genre: Fantasy. Hangout: Dunes. Relationships Kohashi Kenji (Snr); Father Kohashi Jen; Mother Statistical Information Rank: Gennin Level: 0 TXP: 000 TNL: 100 Stats: 500 [Health Power] 60/60 [stamina] 60/60 [Chakra] 100/100 [Taijutsu] 040 [Ninjutsu] 060 [Defence] 000 [Genjutsu] 000 [Concentration] 000 [speed] 040 [Accuracy] 080 [Evasion] 040 Unofficial Mission Log D: 3 C: 0 B: 0 A: 0 S: 0 Official Mission Log D: 0 C: 0 B: 0 A: 0 S: 0 Battle Log Win - Loss - Draw [0 - 0- 0] Skills Skill Points -Level 1-10 gets 1 skill point per level -Level 11- 50: 1 every 2 levels -Level 51 – 120: 2 every 5 levels Skill Points Earned: - 2 from creation. Skill Points Available: 2 Skill Points Used: 1 Skill Points Remaining: 1 Bloodline: The Curse. Curse of the Body. 'Cursed' they were called, those of the Kohashi Clan that were deemed unfortunate enough to have been born with the disease, defect, mutation. On appearance alone it is easy to pick them out in a crowd. Their overly pale skin gives an eerie aura about them. It appears smooth, slimey even, much alike a snake but on closer inspection and by touch their skin is incredibly rough as its sparkled with grains. Rough, firm, resilient, its virtually impervious to basic piercing - toss a stone at them or two and they wouldn't even feel a thing.Rank Requirements:- Rank 1: Must be taken at Character creation Rank 2: Level 10 Rank 3: Level 15 Rank 4: Level 20 Curse of the Body: Rank 1. The Kohashi degenerates are born different. Initially their skin appears extremely pale, almost an ivory white. Though they appear fragile their skin and bodies are already extremely resilient against most forms of moderate physical damage, hardly even feeling a thing. The Kohashi Ninja are often deployed as scouts in harsh environments as their unnatural bodies enable them to cope easily with even the most extreme of terrain. Effect: Character is immune to all damage incurred by Environmental terrain effects. Cost: -1 Passive Skills: Sandcastle Sovereign Effect: The user can use Sand jutsu without having the ability to use Earth, Wind, or even Twisted Colors. Description: Having lived in Suna and being taught with sand jutsu the ninja is able to use such jutsu without the great effort normally required by this. Requirements: Suna Ninja. Cost: 0 Ranks: 1 Ninja Path: Other Skills: Elemental Skills: Chakra Alignment: Techniques Technique Points -Level 0-15: 1 per level -Level 16-30: 2 per level -Level 31-45: 3 per level -Level 46+: 4 per level Jutsu Points Earned: - 4 from creation Jutsu Points Available: 4 Jutsu Points Used: 4 Jutsu Points Remaining:04 Ninjutsu [Gennin]: Wind Blade (Kaze no Yaiba) Type: Ninjutsu [suna; Wind] Rank: Gennin Cost: 40 Chakra Damage: 20 Effect: A very hard to dodge and especially penetrating attack. +2% chance to hit with this attack. Description: A sword of wind that forces compressed air to cut through the target. Since it is so fast and hard to see it is hard to avoid, and the wind goes right through all defenses. Due to the tempermental nature of wind the blow only maintains enough force to be dangerous with ten feet though. Cost: 2 Sand Slide Type: Ninjutsu [suna; Sand] Rank: Gennin Cost: 40 Chakra Damage: 15 Effect: Opponent is 'Prone' for one turn Description: By quickly manipulating sand to get under the opponent and not stop moving, the user of this jutsu attempts to make them lose balance and fall over. In addition to the difficulty to gain footing, the opponent must contend with constantly moving sand. Cost: 2 Taijutsu [Gennin]: Genjutsu [Gennin]: Equipment Update Log
  10. I don't actually know whether or not I have authority to do these kind of things any more but it caught my eye and I wanted to put my notes out there if you don't mid. First of all let me say well done on the background and overall development of the entire Clan during your tenure. Umi no Kouin 海の後胤 [scion of the Sea] Activation/Upkeep: [scion of the Sea is constantly active; and may not be turned off by any technique, because it is an evolutionary trait] Effects: User is immune the the status effect "Drowning" caused by the user being submerged, surrounded by or generally breathing water. Any ability that inflicts "Drowning" in which the user is submerged, surrounded by or breathing a substance that is partially water or some other liquid will still cause HP damage, but have none of its other effects applied to the user. In addition, while in the terrain "Deep Water" or "Deep Snow", the user's Evasion and Speed stats are considered to be 20 points higher. While the terrains 'Deep Water or Deep Snow' are in effect on the terrain, the user's speed and evasion are considered to be 20 points higher than they normally would be. Description: The singular trait of 'Mizushin' that all Umikoi are born with; while in the womb; they have subtle differentiations from the standard growth of fetuses. A secondary lung system, which filters oxygen from water [and indeed has a separate wind pipe which gains water through slight and normally barely visible gill slits behind one's ear] and which filters the post-post-deoxygenizated water into the user's bladder. Cost: -1 Maybe you might want to add 'or similar terrain' to cover an advanced terrain type or something essentially the same in make up made some way down the line? Mizushin 水の意志 [Heart* of Water] Activation/Upkeep: - 5% Base Total Chakra/Turn. - Advanced regeneration abilities are suspended while bloodline is considered 'Active. Effects: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; : - A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. - While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 3X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water ninjutsu, steam ninjutsu, and storm only. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. - While Mizushin is actively in 'defensive mode', consider the user's Defense to be 3X Higher, where X is the user's level. - Ignore the 'Large Body of Water' portion of 'Subtle Elements; Water'. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. - Consider any and all water ninjutsu/water ninjutsu, and/any ninjutsu/genjutsu which results from a 'combinational element' element that is requires 'subtle elements; water' to be sealless. In addition, jutsu made 'sealless' as spoken above, can be used without unequipping any weapons currently in the user's hands. Cost: - There isn't actually a cost here. I also didn't want to know if you wanted to keep the exhaustive list as you have done or reword it to say 'Water based' where 'water based' would mean any combination which includes the Water element. On that basis I believe it is work -2/-3 for those two alone. But for the last two segments I was unsure, if you 'choose' from one of the following is that you choose one of the four every turn active or once active you simply switch on round which portions are active. Or are the 'offensive and defensive' parts the only ones you choose and the remaining two are passive? On the basis that they're passive I would cost the entire thing as -5 Junsui Mizushin 真の水の意志 [True Heart* of Water] Activation/Upkeep: - 5% Base Total Chakra/Turn. - Advanced regeneration abilities are suspended while bloodline is considered 'Active. Effect: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; : -The first Rank of Mizushin's effects are counted amongst the effects of Junsui Mizushin, the only real "Expansion of ability" is that at the rank of Junsui Mizushin, one can manipulate "Bodies of water" that are at the molecular level (No, not make H-bombs, but move molecules of water.) and at the other end manipulate larger bodies of water than they could before. - A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. - While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 4X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water ninjutsu, steam ninjutsu, and storm only. While in 'offensive mode', the user receives a 1X bonus to their defense. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. - While Mizushin is actively in 'defensive mode', consider the user's Defense to be 4X Higher, where X is the user's level. While in 'defensive mode', the user receives a 1X bonus to their Ninjutsu [Or Genjutsu] as described in offensive mode above. - Ignore the 'Large Body of Water' portion of 'Subtle Elements; Water'. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. - Consider any and all water ninjutsu/water ninjutsu, and/any ninjutsu/genjutsu which results from a 'combinational element' element that is requires 'subtle elements; water' to be sealless. In addition, jutsu made 'sealless' as spoken above, can be used without unequipping any weapons currently in the user's hands. Cost: - Because the first rank stacks, does that mean the Defence/Offence stat bonuses stack with the amount you acquire at this level? Additional to my notes on the previous rank. 水の意志の海神 Kaijin Mizushin [sea God's Water Heart*] Activation/Upkeep: - 5% Base Total Chakra/Turn. - Advanced regeneration abilities are suspended while bloodline is considered 'Active. Effect: The first and second Ranks of Mizushin's Roleplay effects are counted amongst Kaijin Mizushin's effects, as well as the ability to manipulate much larger amounts of water than the previous ranks allowed. With Kaijin Mizushin, one can actually manipulate large portions of the Ocean itself -thus the term "Sea God, Water Heart"-, and can wield these large portions of water as if they were an extension of the user's self. The following abilities are granted while Kaijin Mizushin is activated; -The first Rank of Mizushin's effects are counted amongst the effects of Junsui Mizushin, the only real "Expansion of ability" is that at the rank of Junsui Mizushin, one can manipulate "Bodies of water" that are at the molecular level (No, not make H-bombs, but move molecules of water.) and at the other end manipulate larger bodies of water than they could before. - A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. - While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 5X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water ninjutsu, steam ninjutsu, and storm only. While in 'offensive mode', the user receives a 3X bonus to their defense. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. - While Mizushin is actively in 'defensive mode', consider the user's Defense to be 5X Higher, where X is the user's level. While in 'defensive mode', the user receives a 3X bonus to their Ninjutsu [Or Genjutsu] as described in offensive mode above. - Ignore the 'Large Body of Water' portion of 'Subtle Elements; Water'. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. - Consider any and all water ninjutsu, and/any ninjutsu/genjutsu which results from a 'combinational element' element that is requires 'subtle elements; water' to be sealless. In addition, jutsu made 'sealless' as spoken above, can be used without unequipping any weapons currently in the user's hands. Cost: - The same as above. Ooku no Iro no Ume 多くの色の海 [Many Colors of the Sea] Effects: For each rank of this skill the user takes, add one 'Combinatorial Element' which requires the element water and is no higher than tier 3 to the types of elemental ninjutsu which gain benefits while Mizushin is activated. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Cost: -1 [Per Rank] Sounds fine but because I'm a noob now can you give me a practical example? Is it basically a way around of having a certain rank of Twisted Colours to use higher combination techniques so long as the bloodline is active? Umi no Aranami 海の荒波 [Crashing Wave of the Sea] Description: The mere fact that Mizushin lacks hand seals, and that it allows the user to attack with a speed, surprise, and ferocity is often over looked. But because of this fact, and because the immense amount of control Mizushin gives to a user, it can be extremely dangerous. Without even any application of a particular strategy; the attacks of the user do a sizable amount more of damage than they would normally do, with the attack's force multiplied. However, it is highly straining on the mind. Effects: - When Using Mizushin, the user's adeptness makes all water type, steam type, and storm type ninjutsu deal 1.5X Base Damage. Amend this list to include any combinatorial elements which gain the normal benefits of Mizushin from ranks of 'Many Colors of the Sea' being bought. Whenever the user chooses to apply this ability, deal 1/10th of the total unmodified damage [base+this bonus] to the user as ghost damage. Restriction: Kaijin Mizushin, level 75 Cost: -2 At first I put forward that this costs -3. I am not personally sure of the status of an increase to 1.5x base damage, that is my only sticking point with this. Overall great job.
  11. This is fairly old but it caught my eye. I thought you have done a pretty good job with this one.
  12. I certainly remember you. Welcome back.
  13. Thanks for the warm welcome back people. =]
  14. Who is The Nappers? Friends. Members. Fellow Staff. I come to bury the mythological member that is 'Nappers', not to praise him. Now back to Earth. Hi. I'm Nappers. I've been around the block so to speak. I'm The Ninja Academy's resident Legal Expert from, to many of you, over the great pond in London, England. The Ninja Academy has been, in its own way, a part of my life for many years now. The forum was first brought to my attention while I was in College (that's for ages 16-18) and has since been there with me through University, Law School, until even now. I have many, many fond memories of the forum along with equally as many distasteful ones. Overall I have thoroughly enjoyed my association with the forum because of the members it attracts and the members that it has retained. Once upon a time I turned the forum on its head with the amount of creations and ideas that I tried to steam roll through. I'm apparently less active nowadays but the forum continues to grow and develop at an exciting rate. Testament to those members who have been around as long as I have, longer, and of course the more fresh faced ideologists that trawl the board. Why am I writing an introduction so many years down the line? Isn't it obvious. To say 'hello' to all those people that I've never met. Also to say 'omgyou!<3' to everyone that I've missed. I look forward to meeting you all again. Below you'll find some brief information about glamorous me, starting with a snippet from my old introduction. See you guys in Spam, if it's anywhere as good as the old days. Alias/Nickname(s): - Nappers. - Napps. - Nappy. - Tails. [if you know me on Xbox Live] Age: Ancient. City: London, England. Job: Trainee Lawyer. New to NA?: Haha! Favourite Type of Music: Dubstep. Favourite Band(s): Muse. Favourite Song(s): I don't wanna miss a thing - Aerosmith. Favourite Type of Game: Fun. Favourite Game(s): - Halo REACH. - BioShock Series. - Assassins Creed Series. - Tetris. - Streets of Rage (best game). - Mario Kart Series. - GoldenEye (N64). - Max Payne Series. - WarCraft III The Frozen Throne. - Final Fantasy VI. - Final Fantasy IX. - Final Fantasy XI. - Final Fantasy XIII. Favourite System(s): - SNES. - SEGA Dreamcast. - GameCube. Overall Personality: I love everyone. BF//GF: Obviously. Relationships Good or Bad? Why?: "Commitment" sums me up. Looking for that "special someone": I have a couple special someone's but one someone special. Hobbies: - Clubbing. - Gym. - Reading. - Shopping. - Gaming. - Studying. - Perving. - Holidaying. Favourite Food(s): Strawberries!. Favourite Colour(s): Salmon Pink & Lilac. Favourite Animal(s): Bunnies! (Taste so good). Favourite Word(s): Shibby. Favourite Phrase(s): "Life is like traffic. You sit in it for ages. Perhaps put on the AC, or play some music to make the journey more comfortable. And when it's finally over you think; well what was the bloody point in that?” – Me. Favourite Article of Clothing(s): - Socks. - Then scarves. How long have you been reading/watching Naruto: Stopped liking the series after The Third died. Grew to hate the series in the middle of Sasuke vs Naruto volume 1. Who is your favourite character: Tenten, Hanabi & Sasuke. Watch any other anime? If so which ones?: - Fist of the North Star (not the crappy series, the original movie). - Ninja Scroll. - Guyver. - Hellsing. - Ghost in the Shell. - Cowboy Bebop. - Gundam Wing. - Gundam SEED (& SEED Destiny). - Neon Genesis Evangelion. - Last Exile. To name a few. Anything else you would like us to know? I have no tonsils. [if there is anything else that you would like to know do not hesitate to raise an enquiry.]
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