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Sol Pope

Game Artificer
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Sol Pope last won the day on August 8 2023

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About Sol Pope

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  • Birthday 01/22/1991

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  1. Changes made plus additional tweaks after discord discussion
  2. It should be stated, yes I would add that in
  3. The character and skills and stats that a style is intended for is not relevant to the approval. We need to approve skills as though they are general across all characters of all types of stats. I understand you have a specific idea for your character and how this style will affect them but we generally have to approve and judge skills based off of an average of all players. This said: The Cost needs a negative sign in front of it still, as almonds stated. Because of the above, I agree with almonds in a lot of her suggestions. Her suggestion is probably stronger than mine but if you want the gamble mechanic I have a suggestion as well, keeping your earlier values. But I want to stress that it’s probably going to be weak and feel bad. Crane’s issue is the issue of compounding failure. As you lose charges you become less effective and as you waste main phases to try to come back to parity, you lose tempo to your opponents. All this said, if you want to continue with your original plan (which is mostly approvable), it needs some rewording. The wording for Crane is ancient and is going to be changed. Change the effect wording to this (nothing mechanically changes) and I will stamp it. Effect: The first time a user activates Five Element Palm in a battle they gain two(2) Form Charges. The amount of Form Charges the user has determines the effect of Five Element Palm Style Techniques. Every time an enemy makes a successful hit on the user of this style, the user loses a Form Charge. This loss of charges can only happen once per opponent per turn. The user of Five Element Palm may, as a Main Phase Action, bring their Form Charges to 2. Form Charges are not gained with successful strikes as normal. Instead the user may ‘bet’ a number of Form Charges when they make a Five Element Palm technique. If this technique strike the target the user gains the ‘bet’ amount of charges. If the technique fails to strike, the user loses the ‘bet’ amount of charges. If you have no charges, you may bet 1 charge with no penalty for a miss. The Weakened effect of Five Element Palm techniques cannot increase or decrease a Weakened effect already affecting the target. Instead these effects are added as additional turns of affliction. This effect cannot make Weakened break duration caps.
  4. So this is basically a free level's worth of Evasion for 3 Sp. With the added benefit you can give the effect to a target and the pursuit bit, which to my knowledge is more or less untested. Seeing as Evasion is probably a little more potent than chakra or stamina training I think this is costed fine as is. Approved
  5. I want to clarify something here. The element generates an AoE strike that deals no damage and the only effect is how it modifies the incoming strike after?
  6. Approved, agreeing with what almonds said above.
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