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TheLastYuriSamurai

Konoha Nin
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TheLastYuriSamurai last won the day on December 10 2021

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  1. Hello! Talked with CD and wanted to post here requesting a commission!
  2. Bumping to say I fixed the formatting and added KonoHa Medical Corps, I fully understand it won't be fully approved until my org is. But wanted to have it all fixed up so it's ready for full approval later.
  3. Thank you both so much, I think this iteration might be approvable.
  4. Alright just got his approval via discord! In his words: "Sure? Sure. Go wild" xD
  5. Thanks Princess! I'm ok with an inefficient fluff tech for use in RP and I cleaned up the formatting for the above. Thanks!!
  6. Medic’s Reinforced Hitai-ate Placement: Head Description: A medic in the field needs to ensure they are well protected so that they can continue fighting and healing others. This reinforced hitai-ate was further reinforced with metal plates for additional defense and bears the organization’s insignia on the back above where it would be tied. +100 Defence Cost: 両400 and 30 RP points (I believe this one is fairly straight forward and normally wouldn't need approval, but I'm trying to keep these all together so I don't lose my mind) KMC Chuunin Vest Placement: Chest Description: This reinforced chuunin vest was customized with the modern medic in mind. Prioritizing medical items over weapon slots, it even comes with a first aid kit. +40 Defense +40 Evasion +15 Item Slots (changed from weapon to item slots) Attributes: First Aid Kit Effect: Once per battle, during the Set-Up Phase the wearer of this equipment may remove up to 2 status effects from 1 target. The wearer may not target themselves. That target is also afflicted with the status effect 'Induced Regeneration; x' for 2 turns, with 'x' being equivalent to 10 for Genin ranked wearers, 20 for Chunin, 40 for Jonin, and 80 for Sennin. This effect may only be activated by characters who possess the skill 'Path of the Medic'. Status effects applied by techniques with the 'Kinjutsu' descriptor may not be removed by this effect. Description: The center compartment of these common medical satchels is replenished is always filled with the basic necessities for a medic to perform their duties. It comes equipped with bandages for treating wounds, smelling salts for fighting off the effects of genjutsu, and even an ultra-light but efficient blanket designed to help ward off hypothermia. Any medic worth their salt makes sure to replenish their first aid kit at every available opportunity. Cost: 両300 and 60 RP Points (First Aid Kit is awaiting Cellar Door's approval to be able to use, but in the event that it is, I'm honestly unsure how this should be in terms of cost. It's technically the standard vest, just with "weapon slots" changed for "item slots" and the additional attribute) KMC Jounin Vest Placement: Chest Description: This reinforced jounin vest was customized with the modern medic in mind. Prioritizing medical items over weapon slots, it even comes with a first aid kit. This replaces a KMC Chuunin Vest when obtained. All stats and upgrades to KMC chuunin vest are applied to the jounin vest. +80 Defense +80 Evasion +25 Item Slots (changed from weapon to item slots) Attributes: First Aid Kit Effect: Once per battle, during the Set-Up Phase the wearer of this equipment may remove up to 2 status effects from 1 target. The wearer may not target themselves. That target is also afflicted with the status effect 'Induced Regeneration; x' for 2 turns, with 'x' being equivalent to 10 for Genin ranked wearers, 20 for Chunin, 40 for Jonin, and 80 for Sennin. This effect may only be activated by characters who possess the skill 'Path of the Medic'. Status effects applied by techniques with the 'Kinjutsu' descriptor may not be removed by this effect. Description: The center compartment of these common medical satchels is replenished is always filled with the basic necessities for a medic to perform their duties. It comes equipped with bandages for treating wounds, smelling salts for fighting off the effects of genjutsu, and even an ultra-light but efficient blanket designed to help ward off hypothermia. Any medic worth their salt makes sure to replenish their first aid kit at every available opportunity. Cost: 両300 and 200 RP Points (First Aid Kit is awaiting Cellar Door's approval to be able to use, but in the event that it is, I'm honestly unsure how this should be in terms of cost. It's technically the standard vest, just with "weapon slots" changed for "item slots" and the additional attribute)
  7. Medical Arts: Battle Prep I | Iryō Ninjutsu: Sentō junbi I| 悪魔 戦闘準備 I Type: Ninjutsu [ Medical ] [Konoha Medical Corps] Rank: Chuunin Cost: 90 Chakra Effects: Haste [2] and Induced Regeneration: 20 [1] Description: Medics know that a ninja needs to be quick enough to not need healing in the first place. JP: 3 Medical Arts: Battle Prep II | Iryō Ninjutsu: Sentō junbi II| 悪魔 戦闘準備 I Type: Ninjutsu [ Medical ] [Konoha Medical Corps] Rank: Jounin Cost: 170 Chakra Effects: Haste [3] and Induced Regeneration: 65 [1] Description: Medics know that a ninja needs to be quick enough to not need healing in the first place. JP: 4 [ Evolving 1; Medical Prep I ] Medical Arts: Cauterize Wounds | Iryō Ninjutsu: Shōshaku Suru| 悪魔 焼灼する Type: Ninjutsu [ Medical ] [ Fire ] [Konoha Medical Corps] Rank: Gennin Cost: 60 Chakra Effects: Removes Bleeding: X from the target, where X is a number no greater than 60 (this can be broken up over multiple turns). The target is inflicted with Burning: X/2. Description: Medics experienced with the element of fire may quickly cauterize wounds. It’s a messy and imperfect method, but could save a comrade in the heat of battle if used properly. JP: 3
  8. Medical Arts: Demonic Healing I | Iryō Ninjutsu: Akuma Chiyu I| 悪魔 治癒 I Type: Genjutsu [Konoha Medical Corps] Rank: Gennin Cost: 60 chakra Damage: 20 Ghost Damage Effects: Afraid: 2 [1] Description: During a medical ninja’s training they learn the way the body works and how to correct damage. This technique shows that process in reverse, horrifying opponents with the visceral illusion of their body experiencing forced surgery. Learned via medical training via the Konoha Medical Corps. JP: 3 Medical Arts: Demonic Healing II | Iryō Ninjutsu: Akuma Chiyu II| 悪魔 治癒 II Type: Genjutsu [Konoha Medical Corps] Rank: Chuunin Cost: 108 Chakra Damage: 60 Ghost Damage Effects: Afraid: 3 [1] Description: During a medical ninja’s training they learn the way the body works and how to correct damage. This technique shows that process in reverse, horrifying opponents with the visceral illusion of their body experiencing forced surgery. Learned via medical training via the Konoha Medical Corps. JP: 4 Medical Arts: Demonic Healing III | Iryō Ninjutsu: Akuma Chiyu III| 悪魔 治癒 III Type: Genjutsu [Konoha Medical Corps] Rank: Jounin Cost: 173 Chakra Damage: 140 Ghost Damage Effects: Afraid: 4 [1] Description: During a medical ninja’s training they learn the way the body works and how to correct damage. This technique shows that process in reverse, horrifying opponents with the visceral illusion of their body experiencing forced surgery. Learned via medical training via the Konoha Medical Corps. JP: 5 Here's the first batch of techniques I was hoping to have for the medic organization I was hoping to create one day. Please let me know if I need to clean anything up (or if it seems like a horrific idea haha)!
  9. Pill of Concentration A closely guarded secret of Konoha’s Medic Corps due to its risk of becoming addictive. This pill seems to cause tunnel vision in it’s user’s minds, greatly increasing concentration in battle for a time. It’s ingredients are a mystery and risk is noted. Type: Consumable Item — Medicinal - Rank 1 [両90]: User's Concentration is increased by 100 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 2 [両210]: User's Concentration is increased by 200 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 3 [両360]: User's Concentration is increased by 300 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 4 [両540]: User's Concentration is increased by 400 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 5 [両750]: User's Concentration is increased by 500 for 3 turns. Only 1 of this type of item may be used per battle. Item Slots: 0.2 Limit: Can only be created by those with the 'Medicine Maker' skill and membership in Konoha's Medic Corps Basically a reskin of tortoise shell pills, but for concentration. Overall as a rp flavor thing I was hoping to limit the "recipe" for medicine makers to the organization I planned to create: Konoha Medic Corps. Unsure how to specify that. Seeing if it can be approved as of right now.
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