
Due to a clerical error since the release of 7.0, Genjutsu on the main site has been incorrectly represented. This has been fixed, please check out Genjutsu: 2.01g.
A new set of pet rules has been posted. They are drastically different, so if you are one of the minority of players who has a pet based character, please read over these. More than likely you will have to build the stats of your pet all over again. If you have any questions, please PM a staff member about them. Check them out! (Pet Rules: 8.03)
Three changes have been made.
In the Death and Bonuses Rules (1.14) a clause has been added that was in effect for a long time but never made it to the main site. This is a clause about starting money for a character above level 0 on character creation. Please look it up.
The Sparing and Life & Death Battle rules have been cleared up and rewritten to be more balanced and useful. Please check them out at 3.09 and 4.02.
The skill "Self-Defense" has had a wording change. The effect has stayed the same, but the wording was changed to make speed rules easier to deal with during battle.
Two changes to techniques and two additions to the site have been made.
Haste and Slow: Two new status effects available on the main page. Go check them out!
Bunshin no Jutsu has been clarified and Four Man Purple Flame Array (Shishienjin) has been changed, go check them out in the techniques!
Two new Basic Path skills have been added to the skills page. Path of the Mesmer and Path of the Generalist. Go check them out here!
In addition, the "Fighting Style" skills from the skill page were renamed to "Battle Stances". In addition, they can now be activated or switched in the Response Phase or Setup Phase by sacrificing that phase.
Three major changes (+some minor ones) have been main to the site. The first is the relatively smallest but the one that impacts the actual game the most. The jutsu rules have been modified slightly to include a new set of rules which are called "Jutsu Tags" (which has always really been implied but is now written down). Please see 5.01: Jutsu Requirements and Tags.
Which brings us nicely to our second change to the site, the addition of the Rules Index page, found at the bottom of the rules on the left navigation. This is an index to EVERY rule on the website, and it helps to organize and find rules when you need them, please check it out.
And the final major change to the site is the addition of another page, our Beginnger's Guide. This will evolve over the next week or two, but as of now it is a similiar, yet massively shorter, guide as the Rules Index page. It highlights the most basic rules that every player needs to know to play the game.
Finally, some minor changes, updates and revamps have been made on various other pages including About, Affiliates, Link to NA and Report (Now Contact/Feedback).
The following clause has been added to the Blocking Rules under the Battle System. "A dodge roll between 1 and 10 is never a block, regardless of what a character's block range is."
The following two changes have been made.
- The skills Steadfast Durability and Inner Calm have had their Jounin Training removed as well as a rank cap placed on them of 10 ranks maximum.
- The following clause was ammended to the Response Phase Jutsu; Genin ranked Response Phase jutsu may only work on one specific type of attack. Categories such as "Taijutsu", "Ninjutsu" and "Genjutsu" are too broad and must be further broken down, such as "Hand Based Taijutsu", "Fire Ninjutsu", "Hearing Based Genjutsu".
A new rule that allows for bonuses to be recieved when you recruit a new player have been added! Check them out in the RPG Rules!
Also; Path of the Warrior had a typo fixed. Path of the Defender and Path of the True Defender both had small tweaks.
The Climate effect 'Monsoon' had a rather nasty typo in it. Instead of a -50% to hit with all physical attacks it was suppose to be a -20%. This was in the 7.0 rule changes topic but failed to get pulled over the site correctly during updates. Sorry for the confusion.
Concentration has been editted. It previously had been updated incorrectly, it is now fixed.
The status effect "Susceptible" has been removed. Any techniques or abilities that have "Susceptible" in them can be considered to have "Exposed" instead.
Path of the Defender, Path of the True Defender, Extreme Endurance, Extreme Will, Martial Artist, Ninjutsu Master, Warrior, Defensive Martial Artist, Resistance Mastery and Genjutsu Creator have all been updated.
New summon creation rules have been posted, they have replaced and added too the old rules, go check them out!
Welcome to Ninja Academy 7.0! There have been MANY changes to the game, much more than is beneficial to place in the news. Please visit the following link to the forums to view a full list of all the changes.
The Five Year Time Skip is now in affect!
The forums have been shut down for the next two days. During this time we will be updating for 7.0 and reorganizing the forum. We will be back up on Thursday, August 27th!
An in game calander has been added to the main site. This will be updated with major events as they happen and are brought to the attention of the staff.
Added the 'Progession Guide' on the left menu. Consists of a Skill Point, Jutsu Point and TXP Point chart for leveling.
The three status effect 'Quarantine' has been added to the main page. Go to the effect page and check them out.
The status effect 'Dehydrated' has been added to the main page.
Dehydrated: Whenever target spends stamina or chakra, they spend 20% more.
Max Duration: 3 turns
DP: 40/turn
The rank bonuses for being promoted to Chuunin and Jounin have been changed, as well as a rank bonus for Sennin has been added. The new rules can be found in the Leveling Rules underneath the Rank Advancing area, please edit your character sheets accordingly.
The status effect 'Migraine' have been added to the main page.
Two changes have been made, the first and simpler change is the wording of the hindering skill 'Fear of Elements'. The wording of the effect has been changed from the old wording to the following.
User is 'stunned' and 'disorganized' for one post after seeing an offensive jutsu of (Element) type used in battle by someone aside themselves or an ally, unless said ally is targeting the user.
The second change is a few significant tweaks to the Death Bonus rules. The roll chances have been changed to these.
Gifted: 51-70
Genius: 71-85
Prodigy: 86-95
Legend: 96-100
Also, there was a few typos in the rules that I wanted to clarify. Read over the bullet points. The second, and last, large scale change is the allowing of second characters to roll for death bonuses (but only under certain circumstances. The following are the new rules that have been put on the main page.
The final change was to remind all of you guys (the players) that death bonuses are a gift and can be taken away or not allowed if we see fit. We usually like to give it out and allow people to progress characters, but if we see people purposely killing their character or doing things that lead to poor RP in the name of a death bonus, it is likely that you will not be allowed a death bonus at all, and in severe cases, we may even lower the amount of TXP you may gain.
The status effect 'Susceptible' & 'Receptive' have been added to the main page.
There is a new page added for the IRC Channel. The page holds an embedded client to log onto IRC and into our own channel. It was not placed on the forum because of issues with loading times and other problems. Enjoy.
There have been a few changes to four of the five specialties. The changes are as follows.
Wind: Changed to be able to choose tai, gen or nin.
Water: Changed to effect addition/subtractions.
Earth: Changed to base damage.
Lightning: Changed to hit with tai/nin or genjutsu.
A few typos in the Path of the Defender skill have been fixed, along with the skills that are attained through them.
