Kido Posted March 22, 2006 Posted March 22, 2006 During battle, when do you start regenerating chakra and by how much? Is it every other turn or 2 turns? Quote
Takius Posted March 22, 2006 Posted March 22, 2006 Every other turn... ...I think... 5% of your Base Chakra? Not too sure. Quote
Kido Posted March 22, 2006 Author Posted March 22, 2006 Okay, And when you are using a tech in response to an attack in the response phase...do you still have to roll for evasion? Quote
cntrstrk14 Posted March 22, 2006 Posted March 22, 2006 If it is a tech that counters or lowers the damage of the attack, then no. If it is just a regular attack then it SHOULD be in the main phase, but since I know there are some out there that are not then yes, you still have to dodge. Quote
Takius Posted March 22, 2006 Posted March 22, 2006 Oh wait, here's the answer to your first question... Stamina - You use this stat to pay for Taijutsu or physical techniques during battle. This cannot reach 0 or else the battle ends for the character with 0 Stamina. This is because with no Stamina left, you pass out.Stamina now regenerates by 1/10 of its total every other turn of battle for the battle's members. Chakra - You use this to pay for Ninjutsu or Genjutsu techniques, or Ninja Magic and Illusion techniques respectively. The battle ends for a character when their Chakra reaches 0. This is because without Chakra you pass out.Chakra now regenerates by 1/10 of its total every other turn of battle for the battle's members. Quote
cntrstrk14 Posted March 22, 2006 Posted March 22, 2006 so in lamen's terms, 10% every other turn, starting on your second turn. Quote
Guest MrSako Posted March 22, 2006 Posted March 22, 2006 Someone asked about Response Phase Jutsu and the answer is here or on the website... Basically, you have to choose to roll to dodge -OR- use a Jutsu, you can't use a Jutsu after a failed roll (it represents your Ninja preparing to use a Ninjutsu rather than trying to dodge). Note that you may use skills -AFTER- a failed roll or a Jutsu. Quote
Kido Posted March 22, 2006 Author Posted March 22, 2006 (edited) That's what I thought but I needed further clarification. When you say use skills after a failed roll, it still requires you to take the damage regardless of the skill a person may have right? Another one When using the technique 'SMITE', does the user have to declare it's activation one turn before he is actually hit, or could they use it as a response to taking a hefty blow. Edited March 22, 2006 by Gornok Quote
cntrstrk14 Posted March 22, 2006 Posted March 22, 2006 smite needs to be declared the turn before. Quote
Kido Posted March 22, 2006 Author Posted March 22, 2006 (edited) This is really helpful to me. Here are the formulas that I've been using for battle, are these correct? Bonus: 5 for every 20 you have in that stat Accuracy: 60 Base + [x] accuracy bonus - [x] evasion bonus= [x] % Weapon: Projectilei: [x] base + [x] Accuracy bonus– [x] Defense bonus= [x] damage Weapon: Melee: [x] base + [x] Taij bonus – [x] Defense bonus= [x] damage Tool: Explosive tag: 20 base – [x] Defense Bonus= [x] damage Regular Attack: 5 base + [x] Taij bonus – [x] Defense bonus = [x] damage Ninjutsu Attacks: [x] base + [x] Nin bonus – [x] Resistance bonus= [x] damage Genjutsu Accuracy: 60 Base + [x] Gen bonus - [x] con bonus= [x] % Genjutsu Attacks: [x] base + [x] Gen bonus – [x] con bonus= [x] damage Edit: -For Genjutsu correction. -To make tags precise and add Bonus definition. Edited March 22, 2006 by Gornok Quote
Guest Azrael Posted March 22, 2006 Posted March 22, 2006 yup gornok... those are all correct. I use exactly the same =D btw this thread has also answered the chakra/stamina regen question 4 me =D Quote
Arashi Posted March 22, 2006 Posted March 22, 2006 No, it would be "acuracy bonus", "evasion bonus", defense bonus" and "resistance bonus", which is 5 for every 20 you have in that stat. Quote
Kido Posted March 22, 2006 Author Posted March 22, 2006 Ok, adjusted accordingly. Trying to make this sheet a FAQ for noobs like me which ask questions that mods and admins need to answer repeatedly. Any other questions people? Unless otherwise specified, missions receive both exp and $$$ D Rank Missions: 50 exp C Rank Missions: 100 exp B Rank Missions: 200 exp A Rank Missions: 400 exp S Rank Missions: 1000 exp But what are the associated pay scales with the missions? Is that static or depends on the kage? Quote
Arashi Posted March 22, 2006 Posted March 22, 2006 Payment (and XP) depends on kage, but this ones are the most common: D-mission: 15-25$; 50XP (will be changed to 100 soon) C-mission: 50$; 200XP B-mission: 100-200$; 400XP A-mission: 800XP S-mission: 1600XP Da LiNk Quote
Guest Azrael Posted March 22, 2006 Posted March 22, 2006 so any idea exactly when D rank missions are changing to 100xp? Quote
Kido Posted March 22, 2006 Author Posted March 22, 2006 Another one: Training under a owner of a specific skill or jutsu: 1) Kage is needed to give permission for the training, but -Where is the said training done? -Which training guidelines (lines or post) are required? -How many times is this type training possible? Quote
Arashi Posted March 22, 2006 Posted March 22, 2006 (edited) Probably after the chuunin exams, have pacience. edit: -after you have recieved the permission, of course. -depends, normaly this type of techs/skills also needs kage or jounin training, so they will tell you. -your kage decides. Things like your level, your rank, if you are good roleplaying ect. affects his decision. Edited March 22, 2006 by Arashi Quote
Guest Azrael Posted March 22, 2006 Posted March 22, 2006 sorry I wasnt trying to be inpatient.... I was just curious... but thanks for letting me know Arashi... much appreciated. Quote
Arashi Posted March 22, 2006 Posted March 22, 2006 No problem Azrael, just ask whatever you want and I will try to answer you. Gornok, I edited and answered your questions in the other post. I think that we can do a summary of this topic later, and then pin it, so it will be easier to find in the future. Quote
Takius Posted March 23, 2006 Posted March 23, 2006 Ooh, I have a question... What's the "accuracy" stat for Genjutsu? Like, what adds to the % chance of hitting? Quote
Hooligan Posted March 23, 2006 Posted March 23, 2006 Genjutsu is the "accuracy" stat for Genjutsu Quote
Takius Posted March 23, 2006 Posted March 23, 2006 OOohh... So GEnjutsu's not useless afterall. KKTHXBAI =3 Quote
Kido Posted March 24, 2006 Author Posted March 24, 2006 If a person summon numerous Bushins and is hit by a Genjutsu attack successfully, do the clones remain in play or disappear? Quote
PhantasyIV Posted March 25, 2006 Posted March 25, 2006 Bunshins only dissappear if a damaging attack misses. That is to say, Gen doesn't do actual damage so it wouldn't actually hit the bunshins in any way. In fact Bunshins don't even aid your ability to dodge them if I'm not mistaken. Quote
Kido Posted March 25, 2006 Author Posted March 25, 2006 (edited) So the bushins disappear after a failed evasion roll, even if the user had more than five clones, ALL of them disappear after incuring physical damage? Edited March 25, 2006 by Gornok Quote