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PhantasyIV

Suna Nin
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Everything posted by PhantasyIV

  1. I know it's going to be a process, but I at least wanted to announce my intention. Moreover, what XP/JP/SP/Whatever would I have?
  2. Tsuchiiro-Hi Kata for reactivation.
  3. Thanks guys (and if it were anyone but you, Azure I'd say you just read my sig)
  4. Old account still worked. Awesome. Formerly Tsuchiiro-hi Kata of Suna.
  5. This summer's been hell, but I'm finally back and ready to post. However, I still need to port my character over so that may take a little more time but I can RP if Mod-Min have the spot open.
  6. With Warr on Hiatus, I would like to request a GM for HT and myself, who were just beginning our second element training.
  7. Here's a zany one: when it comes to upgrading items, are we allowed to do it to Chuunin/Jounin vests or the village amulet?
  8. PhantasyIV

    Subdub

    99% of the time I watch Subbed - every now and then an anime slips by where I actually like the English voices (Cowboy Bebop, Outlaw Star). But I read fast enough to catch the subs, which is the only argument I've heard against it from my friends.
  9. Adapted in this thread almost a year ago
  10. [RESPONSE PHASE MISS Raging winds whip sand around with a disrupting howl help the Tsuchiiro-hi narrowly evade the wave of destructive sound directed towards him. "That was close..." Mutters the suna jounin, who then flicks his eyes to a sideways gaze to his opponent. "But not close enough for me." He adds. |>SETUP PHASE Grabbing a hand full of sand and clumping it together, the nin is quickly provided a companion by his side that simulates his own eye. |>MAIN PHASE Deciding now that he needs to be closer to his opponent, Taijutsu seems to be the key for his next attack. The few seals that are required are formed incredibly quickly, and two of the nin leap towards the kunoichi, each performing a jumping side kick aimed for her fresh burn, even though his eyes are not looking where he expects the kick to land. |>ACCURACY TAG] [Crescent] 48% 60<Base> + 68<Acc> +10<Spc> -90<Evs> [DAMAGE TAG] [Crescent] 108 DMG 70<Base> + 50<Tai> -30<Def>= 90; *1.2<Burn> [LOSS TAG] [-000HP|-060ST|-100CH] [-000HP|-060ST|-735CH] Chakra +15% ||| SPEED%: 83% TURN #: 266
  11. My accuracy would have been: 60<Base> + 10<Spec> = 70; + (60/6)->10 <A-Acc/#Hits> = 80 - 90<E-Mod> = [15%] [x6] (Immune to terrain effects) Your earlier Oiroke... 60<Base> + 50 <G-Mod> - 60 <C-Mod> - 10<Spec> = 40%; *0.5<Terrain> = 20% So that means I dodged with a 66. ** Note - you used Accuracy, not Genjutsu I've noticed. Gen is acc & dmg, Con is Evs & soak ** Your Requiem 60<Base> + 90 <A-Mod> - 30 <E-Mod> - 10<Spec> = 110; *0.5<Terrain> = 55% Damage: 320<Base> + 80<N-Mod> - 200 = 200; My Soak stats are all 20% "Blocking Chance" and -200 Damage Please factor that into your damage and loss tags - I'm currently formulating my next post. Thanks for the catch on multi-hit accuracy, and sorry for the miscalc on damage - I did the right math with one wrong number. Your initial speed number was 500/900 = 56% Then the sand kicked in: 500/820 = 61 Ensnared: 500/410 = 122 Turn #: 183 We're tied now, and I have the lowest Speed % right now. Lastly, don't forget the 10 9 damage from your one turn Burned Status
  12. Fire Specialty Naturally aligned to the element of the fire, this character has a natural tact at using and manipulating fire to their bidding. These characters are often very nimble and lighthearted. User can use fire based ninjutsu (no need for Subtle Elements) and has a +10% chance to dodge any attack. Fire-derived jutsu cost one less JP to a minimum of 1. [RESPONSE PHASE] MISS The Tsuchiiro-hi smiles broadly, allowing his eyes to trace the body of his opponent. "Not bad. Not bad at all." Blood might have seeped from his nose, but was soaked up by his flesh into an almost unnoticable stain. Bloodline Name: Asshu-uwakawa (Ash Skin) Rank 1: Character takes -10% damage from weapons and martial arts (punching/kicking) and is immune to ‘blood loss' statuses -2 [sETUP PHASE] [MAIN PHASE] A devilish grin evolves from the beaming smile on the youthful looking suna nin's face. Whilst making hand seals, he proudly calls, "All this breeze can't be showing your best side. I want to see you all hot and bothered!" As a cackle escapes his mouth, six beams of fire serpentine themselves towards the opposing nin. [ACCURACY TAG] [Confining Serpents] 62% [x6] Lightning Specialty Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. These characters are often good at making stinging blows and stunning dodges; their motto could well be "Float like a butterfly, sting like a bee." User can use lightning based ninjutsu (no need for Subtle Elements) and has a +10% chance to hit with all taijutsu and ninjutsu attacks. 175<Amod>-225<Dmod>=-50 -50/6<#Hit>= -8 60-8=52; +10<Spec>= 62% [x6] [DAMAGE TAG] [Confining Serpents] 85/Hit Burned 20 [#HIT] Turns Burned: The target takes 120% damage from taijutsu, basic and weapon attacks and takes 10 damage per turn. Max Duration: 4 turns Ensnared 1 Turn Ensnared: Uses Taijutsu with a 50% failure chance. Speed halved, cannot move around. May only be used once a battle per enemy by Gennin, three times by Chuunin and six times by Jounin. Max Duration: 3 turns [LOSS TAG [-000HP|-000ST|-385CH] Chakra +15% [-000HP|-000ST|-635CH] SPEED %: 83 TURN #: 183 (including my 100% the first turn)
  13. ((Could your damage & accuracy tags... exist?))
  14. A sandy haired nin with honey-colored eyes peers back at his opponent. "I represent the Tsuchiiro-hi clan of Suna. Allow me to be your host." Weathered Shinobi Immune to all Terrain Effects. Gain +20% Speed Bonus in any terrain (does not stack with the other Terrain Bonus skills) [-000HP|-000ST|-250CH] Chakra Flow: +15% Chakra/Round Chakra +15%
  15. ((Double Post so sue me)) Suna Nin Taijutsu: 200 Ninjutsu: 500 Genjutsu: 200 Defense: 600 Resistance: 600 Concentration: 600 Accuracy: 600 Evasion: 300 Speed: 500
  16. ((I'll have this done and posted tomorrow - I need to pick a few more jutsu out. Since you're a Rocket Nin, feel free to go first.))
  17. ((Making the Defensive Character.))
  18. While Roleplay is ever so important in this game, the chracters are really only designed to fight in the long run. Adding an element that we're serving someone means a lot more depth and reason and gives us something to bounce off of when writing backstory. Of course, really the whole poloitics thing could be said to be summed up in missions as this little thing called "plot" (which we sometimes overlook in trying to figure out how to fill a novel with a one-sided conversation) and ultimately comes back to the Mod/Min unless we create a second character "class" into the game. If players are allowed an extra character to represent the political power of their village, it means far more words to type, but it would also create a methodology of making the players demi-mods and allowing them to give back some plot because they would be playing games of intrigue and diplomacy with a political figure while sending their shinobi out to perform missions and favors. Just throwing it out there in a rabid foam of a post. EDIT: Awaiting polite neglect
  19. NCIA Shinobi Files Classification: Resistance Member Name: Tsuchiiro-hi Kata Alias: Pioneer of Genjutsu Current Residence: Sunagakura no Sato Nationallity: Country of Wind Shinobi Rank: Jounin Mission Log: 15 Missions Completed D-Rank: - V C-Rank: - VI B-Rank: - II A-Rank: - II S-Rank: - Info: Often seen as arrogant and unfeeling, Kata is merely pragmatic. His love for illusion makes him cold, relying on logic to sort things out and knowing that how people act can often be the same as an illusory technique. Despite a lean towards covert approaches, his missions during the Fang invasion have resulted in less than subtle methods. He favors a genjutsu clone technique called "Oboro Bunshin no Jutsu" and employs it heavily. Do not engage him directly.
  20. Do equipped items carry over in effectiveness to a clone?
  21. It called me Free Agent although I'm not sure I agree with the text so much.
  22. Ichi: The difference is that if I have 100 more Acc than someone has evasion, then instead of having an 85% chance to hit (barring everything but stats and the base 60). That goes down to a 70% chance. It makes the base worth more than say, 300 stat points saved in Acc. I would need an Acc 300 higher than the target evasion to have a 90%. My main gripe with defensive stats is that people without any still are allowed to use defensive skills and jutsu just because they have a tank and offense stat high enough. Granted the Counter jutsu rules help somewhat, but if I don't even need a defense or evasion because I can use a nifty water technique that cancels out an attack for all purposes a stat would count for, then that encourages me to stack offenses and leave behind Defensives to skills with no real prerequisites (as per my Seeing Mind on Sealed Gen and 0 Con characters argument earlier)
  23. Claim: The Third Hokage Type: Character EDIT: ((I want the living version since I said "character", an dnot "Item"))
  24. When a clone is attacked, when does its response phase occur? To clarify the origin of this question: If Ninja Alpha has a multiple turn advantage, so on the next turn Ninja Beta has he resolves all of these attacks in the response phase(s) and Alpha attacks without being able to adapt to hits and misses of his own attacks. Alpha attacks Clone Beta on the "off" turn" (as the clone has one action per 2 that Ninja Beta has). Does the attack resolve on the ninja's response phase or the clone's next turn? Example Combat: > Beta and his clone make their actions > Alpha attacks Beta's clone > Beta's turn (but not his clone). Clone response phase here? > Alpha again, inconsequential action to the point > Beta & Clone turn. Clone Response here?
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