Jump to content

Warr

Staff Emeritas
  • Posts

    9,283
  • Joined

  • Last visited

  • Days Won

    4

Warr last won the day on June 6 2019

Warr had the most liked content!

Reputation

5 Academy Student

1 Follower

About Warr

  • Rank
    Warr-bear
    Grand Master
  • Birthday 03/05/1989

Previous Fields

  • Favorite Mod
    Rei, Cellar Door

Profile Information

  • Gender
    Male
  • Location
    Los Angeles, California

Contact Methods

  • AIM
    Warrkun
  • MSN
    Warrius14@Hotmail.com
  • Website URL
    http://
  • Yahoo
    Warrius15
  • Skype
    Warrkun

Recent Profile Visitors

6,127 profile views
  1. Gumakawa Gaitou | 熊皮外套 | Bear Hide Cloak (Horaguma Clan Hereditary Skill) Description: Like their namesakes, the Horaguma Clan is prone to vicious anger when provoked and is dangerous when angered. The Horaguma train their children in meditation and philosophy to promote the idea that anger is a useful emotion and tool in their repertoire if controlled. After extreme practice the user is able to channel their rage to allow them to fight with the strength their rage provides without throwing all caution to the wind. Effect: Once per battle per ninja rank the user possesses, the user may use a technique to inflict enraged on themselves and amend the effect of Enraged from the user taking double damage to the user taking 2 + - .25R times damage, where R is the number of ranks that the user possesses in this skill. Ranks: 4 Cost: -1SP Actually dead this at your convenience please. Going to just build a bloodline for the Horaguma and include this as part of it.
  2. Tonamishin; I am fine with removing it. It only got added because it was technically a bloodline requiring skill and was keyed off of Mizushin being active and the rules required it to be presented in the bloodline. I can always rework it into a different skill that requires path of the guardian to get ahold of. As far as the 3% or 5% cost for the defense increase. I will keep it at 3% for now if you don't insist on it, just because 2% is a considerable amount in a battle and definitely matters. As far as the reformatting goes , this is probably the best I can do for the moment. I am running off of an android tablet and bluetooth keyboard at the moment because my actual laptop busted and we can't find Emery's laptop power supply so I could use that. I moved the heading however.
  3. To the last comment; I would rather keep personal notes out of it because in the time I have been back I have had Princess imply I had gamebreaking and cheating planned in the only two creations I have had reviewed. I did my time in staff as well and despite that have been talked down to and insulted if you take things personally. Back to the topic at hand: The Koton bloodline you linked sure seems passive, not active, to me. I see no activation clause nor activation cost and upkeep in it. so it isn't exactly the same and I see 5 abilities not 4. It provides a multiplier to the subtle elements effects of 2 different subtle elements when using steel. That is 2 different things it can do as it is an either or like the charges here are or the current defensive or offensive mode of Mizushin is. Then the free access to Combinatorial Steel is a third thing it does and increasing defense of shields made by it is a 4th. Then there is the covert increase of ninjutsu damage by allowing you to take ninjutsu mastery; steel at a 2 ranks for 1 skill point price. That is 5 abilities and for that matter adds more damage potential than Mizushin does, without an activation cost. For the record Doton with the ninjutsu mastery bit provides: 200 extra damage to every steel attack at cap, without an activation cost, for 6 total SP. Given that you guys are using a non-bloodline related, posting by Cntr on forum but not in announcement as precedent that a bloodline should require it too for a speed boost in certain terrain I will just drop the effect. So thay's 5 things it does, same as Doton. And that is with a dang activation clause. Meanwhile, Mizushin in this form at cap requires an activation, turning off advanced regeneration skills, and in the process provides at max 10x (for the 10 maximum charges you can have) modifier to the stat, that is a 1200 boost to ninjutsu, or 300 extra damage, and that is IF you have 2400 ninjutsu already because you can't boost ninjutsu more than 1.5x. As far as sealless goes, I looked up the skill. 1000 XP lost without losing a level is the equivalent of a 4,000 word training post, and your aburame one has a 3k word training post requirement. Not really that bad of a restriction on entry, tbh. But, I think the argument that costing it more than Sealless (as you are now telling me even for basic water it is too cheap thus making the total cost 6), while doing less, is valid when it comes to arguing adding elements to it and it not requiring training. Not to mention the fact that in both sealless and your case it specifically leaves room for genjutsu to be sealless as well. As far as I know genjutsu now do not feature elemental typing, anymore right? That said please dead this because now that I compare it, this isn't doing nearly what I want it to do and I probably need to go back to the drawing board mechanically as well as make it more like the current bloodline. Scion of the Sea: I will drop the trait bonuses entirely I think, and the terrain effect too. But when I do, I am left with a gateway skill that is in no way worth 1SP (Very conditional immunity to one status effect). It is important for roleplay but I am not trying to waste SP. So going to try for a bundle of the choking immunity to water techniques and a 2 ranks of ninjutsu mastery; water for 1 SP discount set up to make the skill a 1SP one. If gaining a combinatorial element and getting the discount costs 1SP for other skills figure it should be the same here for the partial immunity, especially given there is only 1 technique that does choking that is water type from the main site, and only 3 if you count Tw33dle and Cntr's.
  4. Umi no Kouin - I don't entirely agree. Immunity to choking by a singular element will almost never come up and is barely worth half a SP. The thing I struggled with on this skill was to make it a gateway skill that makes sense and which reflects the clan. Can I get quote as to the requirement of skills to requiring chuunin training and the value at 2SP for the immunity? Is it because the 20% speed? If so, I'm fine with making it run in line with the 10% increase. Because it does do more than main site terrain skill, yes, but it is a bloodline skill. I should roll it down to 10% speed increase and immunity to taijutsu failure chance as far as the effects go, but I saw neither a ruling for chuunin training requirements in the terrain rules or skill rules when I looked them up. With your math then it should cost 2 skill points, if I remove the ninjutsu increase (which is superflous and was not on the previous version), but keep the terrain effect portion. Given I'm already going to have to get Cellar Door, Cntrstrk, or Azure to look this over based on your stance on the main portion of the blood line, if there is a rule about chuunin terrain requirements in that regard I'm going to ask for it to be considered for exemption given this is a clan of fishers, sailors, mariners, and pirates. Swimming and moving in deep water is part of their whole sthick. Mizushin: It already does effectively what I want it to do in this, in the current bloodline, but without any loss of momentum. I could easily just keep up the 'offensive mode and defensive mode' set up it has in the current blood line without trying to as you call it 'bastardize' taijutsu styles. I don't have much more to say about this other than the fact it actually makes you be able to do less than the current bloodline does, it just allows for more customization out of it. I'm fine with waiting for someone more senior, like Cellar Door, or Cntrstrk14, or Azure or Wolfnin look it over though if you refuse to even consider looking at it. Many Colors of the Sea: It has always been meant to cap at combinatorials which require 3 subtle elements combined, so I don't know where you are getting gravity being sealless this from this. I'm willing to put further limiters on this and make it limited to specific elements and/or elements up to 2 combined elements, and cap out at 2 ranks if you -really- have an issue with it but I don't appreciate the accusations you've been leveling so far with what you review of my stuff. Just because current era players specialize in one element doesn't mean my character does, and immunity to shackled when using water or water derivitive elements is not making me immune to everything. Warrusu has fire, lightning, and other techniques. So with limitations it will allow: Boil, Steam, Snow, and Ice to be modified by Mizushin. In the current version of the skill, it automatically gives access to steam given it is still hydrogen molecules, but this is me actually trying to make it again, more 'down to earth and focused' but I do think that being able to manipulate all states of water with the bloodline should be possible, the Umikoi's whole gimmick is that they are Masters of Water. Especially when you consider as current cost this would be paying the 5SP that let you have sealless for all ninjutsu, just to have it for specific elements of ninjutsu.
  5. Warr

    Armorer's Best Friend

    Thanks, and yeah Warrusu's sheet needs some updating by me
  6. Warr

    Armorer's Best Friend

    Ensui as approved last was level 50. Though you are right about rank 3, I don't know how it slipped my mind.
  7. Designer’s Notes: I’ve been told by at least one person that Mizushin ‘does’ too much, and with the fact that many of its contemporary counterparts as far as bloodlines go have been revised and revisited I thought I would think long and hard about what the primary concept of Mizushin was. It is that no matter what other clans do, Umikoi are experts at water manipulation techniques and have a biological edge in the matter, their hydrokinesis. Before they provided static increases in stats to the user, but I thought that did not exactly fit, and I decided to take notes from some other bloodlines and from taijutsu fighting styles. No matter how skilled a user is, they are after all limited by the amount of focus they can put on the field more than anything else and for that reason I was thinking that taking notes as I said from taijutsu fighting styles and a few other bloodlines which added new, clan specific statistics to the user of that clan’s bloodline. Initially to call the amount of focus a user of Mizushin has over their power ‘concentration charges’ which could be spent as their concentration was split, but I decided that would confuse terminology with the stat. Instead I decided on ‘control charges’. The way this is all built is meant to simulate how the Umikoi bloodline is meant to ‘work’ in my eyes. That is to say that it requires the user to focus and is somewhat of a chakra powered sixth sense when activated, but that it also relies on washing their body with their innate water chakra to hit the correct node of their brain and node of their spiritual body where their hydrokinesis is controlled. Mizushin can do a lot, but is taxing to use unless you invest plenty of time in training and mastering it. That’s why Junsui and Kaijin Mizushin help add new options to what the bloodline can do but more importantly increase your regeneration of ‘control charges’, as you master the later forms of Mizushin, you master the use of your chakra to power the bloodline; cutting down the amount of chakra you need to spend to keep and regain control of the bloodline, and further making you ‘control’ it better, thus increasing the amount of control counters you regenerate per turn with junsui or kaijin mizushin active.
  8. The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs.   The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin | 海の後胤 | Scion of the Sea (Passive Bloodline Skill) Effects: The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. Additionally, the user may purchase 2 ranks of ninjutsu mastery (water) for 1 SP. This skill is not effected by 'Many Colors of the Sea'. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. Restriction: Members of the Umikoi Clan must take this skill at character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. Cost: -1 Suidoteki | 水動的 | Hydrokinetic (Passive Bloodline Skill) Effects: The user of this skill may use Water type seallessly without any additional cost, and without the technique requiring the ‘sealless’ tag. This skill is modified by any instances of the user's skill ‘The Many Colors of the Sea’ when there is a level of Mizushin is active. Roleplay Effects: The user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”. Description: Aside from their environmental adaptations to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the surrounding water as if they were an extension of their own body and will. Restriction: All Umikoi clan members must take this skill upon character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. Cost: -2 水心| Mizushin (Water Heart) (Advanced System) Mizushin | 水心 | Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effects: The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Mizushin. While active, they gain YX stats to spend between Ninjutsu and Defense, where Y is 0.8 times the character's level and X is the percentage of their total chakra spent to activate Mizushin. The Upkeep of Mizushin is set at X when it is activated, and is pai at the end of each ubsequent Setup Phase. Ninjutsu gained in this manner can oly be applied to [Water] Techniques. Restrictions: All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system. Cost: -4 SP Junsui Mizushin | 真水心 | True Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effect: This skill replaces Mizushin, but is considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Junsui Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is 1.25 times the character's level and X is the percentage of their Total Chakra spent to activate Junsui Mizushin. The upkeep for Junsui Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques. Once per battle, while Junsui Mizushin is active, you may choose to have any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage. Requirements: Mizushin Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4 SP 水心海神 | Kaijin Mizushin | Sea God Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effect: This skill replaces Junsui Mizushin, but is still considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Kaijin Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is equal to 2 times the character's level and X is the percentage of their Total Chakra spent to activate Kaijin Mizushin. The upkeep for Kaijin Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques. Once per battle, while Kaijin Mizushin is active, you may choose to have any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage. Additionally, as a Free Action in the Response Phase while Kaijin Mizushin is active, you may spend 3% of your Total Chakra to increase your Defence by 50% against one unresolved technique that is [Water] or a combinatorial element of up to tier 2 that requires Subtle Elements; Water. This ability may be used a number of times equal to your ninja rank per battle (ie 1 at gennin, 2 at chuunin etc.), but cannot be used against attacks by opponents of a higher rank than you. Requirements: Junsui Mizushin Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4SP Ooku no Iro no Umi | 多くの色の海 | Many Colors of the Sea (Mastery Skill) Effects:When you take a rank in this skill, declare two Combinatorial Elements of tier 2 or lower which require Subtle Elements; Water. All effects of Mizushin, and other bloodline skills which are specifically mentioned affect those elements the same as they do [Water]. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Ranks: 2 Cost: -2 [Per Rank]
  9. Move this to dead bloodlines, please. I have another version I'd rather try to move forward with and since updating this it hasn't been hit by any reviews yet so I figure it isn't hurting anything to just post the new version- aside from probably making it take longer before I get an updated Mizushin approved.
  10. Warr

    Armorer's Best Friend

    Refunding 両150 from the purchase of Ensui to Umikoi Warrusu with the fact ‘Razor Edge’ is no longer a thing, and 両100 from the cost now that Sharpened Edge costs ‘両200’ per rank as opposed to 両100. The difference is 両50. This means the total amount left over is 545両. Buying a second and third rank of sharpened edge - for 400両. Remainder is 145両.
  11. Link to New Member Profile: [url=http://ninja-academy-online.com/forum/index.php?/profile/65246-delve/]Delve[/url] Link to New Member Character: Character Rewarded: Umikoi Warrusu
  12. If that is the case, I will remove the private contractor modifying effect, and just add the rank 4 (20% word count reduction) effect to the ship as well as make the custom effect that it can apply to up to 4 users at once.
  13. So I will simply change it to work off the lowest leveled ninja participating, as I was iffy on that as it stood. I will say now that the point was not to 'power level'. It was to be able to do something that would not fit under the 'training' definition of leveling which did not require a GM. If I was trying to power level anyone, Warrusu can already provide anyone by themselves +2 EXP per line, so nearly anyone that he might go on an adventure with could already be benefiting from higher than mission EXP if they write an equal amount of words if it was considered training, even if you compare the same amount of words as writing a 'S-rank' to that amount of words divided by the participant persons. At least up until 2 people. 2625 EXP from Warrusu's bonus to their EXP gain from being higher rank and the amount of exp per line per line for the lowest level. Given yes you get money for that too, but that's a separate matter. That said, with Tony's permission to play around in the space of Private Contractor, and given I was the original creator of it so I know it is meant to work (Though I'm aware some people broke it when I was gone via over use), I'm going to edit this effect to be the following: "This ship is one which has historically been a true epicenter of adventure. The user of this item may take the skill 'Private Contractor'. Following taking the Private Contractor, once every six real life days the owner of this ship and any accompanying player characters may assign themselves a shared mission as all of the user’s possessed the skill ‘Private Contractor.' . The maximum mission ranking goes off of that of the lowest rank ninja in possession of the ship's rank and level for all participants. Only up to 4 PCs at a time may participate in the missions assigned through this method." Is that better? And if so, what is the cost of an item effect that expands a skill and allows you to take it? @cntrstrk14 @Princess
  14. Designer’s Notes: I utilized a bit of precedence in trying to figure out the price for one part of this and figured that paying the cost of 両600/600$ would be one that works if there’s an item that drops the same amount of words to/from water country for one person. The previously approved item that does the same thing is here for the cost of 両200/200$. I figured that an item which allows you to have an ability similar to and based on, but different (in that it requires more IRL time between missions but other PCs can join you) was a pretty powerful effect for an item, and thus should cost something like 両1000. If I’m high balling the cost please tell me.
×
×
  • Create New...