Jump to content

Saiken, Asashi

Konoha Nin
  • Posts

    353
  • Joined

  • Last visited

Reputation

1 Academy Applicant

1 Follower

About Saiken, Asashi

  • Rank
    Collaborator
    Collaborator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Okay, I added those changes. Just want to ask if losing the ability to use form charges for techniques is intentional. If not, I would like to add that back in. Like, it's a core taijutsu style mechanic that doesn't need to be mentioned in the style because it's mentioned in the rule book, right?
  2. I disagree with the above post entirely. It's taking the system and making it evasion reliant, where the intention is to make it accuracy reliant. That's already a huge fallacy and runs contrary to the character I intended it for. Perhaps you can give a suggestion without changing the core statistic? Also as a sidenote, I am completely against removing the crane system, which the bet system is copied from. How is it unbalanced? The effects are actually quite underwhelming compared to other taijutsu styles. What other accuracy reliant taijutsu styles are there for me to substitute if crane gets slashed? I'm just concerned because I invest high in accuracy but it seems like it's not giving me a proper edge due to these perceived balance issues. You're basically suggesting to me to not invest in accuracy at all because I wouldn't be able to capitalize on it. Edit: I increased the number of skill points and I took out the training requirement. I removed the part about charmed. I am entering mid-level and I sacrificed a lot for my high accuracy stat. Stats don't lie. Entering mid-game, I should be awarded for my choices and be allowed to even the playing field, which weakened is the best ability to balance the scales. I even nerfed it so that even against someone who has high invasion may not be effected by the whole weakened effect. The form charges are balanced because if I take the risk to gain two, I lose two. Even if I lose two, a successful hit would bring my charges to zero then I could bet one or skip a main phase to garner two. I made this with balance as my priority and I am ready to debate in Crane's defense as well. The first two charges of Crane are actually detrimental with no benefits at all when all the other main site styles produce certain benefits as high as "The user may spend an Ox Charge during their Main Phase to increase the base damage of an Mountain Ox Style technique by 5x% as well as increasing their Defense stat by 10x% until their following Main Phase, where x is the amount of charges spent." That's two profound benefits. So either Crane should be buffed or Ox nerfed.
  3. 五元素手掌 Wǔ yuánsù shǒuzhǎng Five Element Palm Requirements: None Description: A wise man in a distant land turned to nature for life's most pressing and challenging questions. He contemplated on the five elements of matter; water, wind, fire, wood, and metal, as well as perhaps the most perplexing; void. His philosophizing transformed in a way for self defense, first as a need to defend against such predators as the tiger, but developed more sophistication when the need to defend against thieves and warlords arose. War broke out in his country and over the generations, the Five Element Palm Taijutsu Style continued to be cultivated into one of the most powerful and revered esoteric martial arts. After centuries of war, his country would know a long lasting peace and the same principles were again cultivated as tools of meditation to increase health, happiness and life satisfaction. The current headmaster has decided to open this deep well of knowledge to all people for the benefit of mankind and despite now being used as a way to cultivate and reach immortality, the revered combative arts were not lost nor forgotten. It is said that the grandmasters of this martial art were capable of miracles, and mastery over this taijutsu style could make one untouchable in combat. Effect: The first time a user activates Five Element Palm in a battle they gain two(2) Form Charges. The amount of Form Charges the user has determines the effect of Five Element Palm Style Techniques and allows you to use techniques that require them. Every time an enemy makes a successful hit on the user of this style, the user loses a Form Charge. This loss of charges can only happen once per opponent per turn. The user of Five Element Palm may, as a Main Phase Action, bring their Form Charges to 2. Form Charges are not gained with successful strikes as normal. Instead the user may ‘bet’ a number of Form Charges when they make a Five Element Palm technique. If this technique strike the target the user gains the ‘bet’ amount of charges. If the technique fails to strike, the user loses the ‘bet’ amount of charges. If you have no charges, you may bet 1 charge with no penalty for a miss. The Weakened effect of Five Element Palm techniques cannot increase or decrease a Weakened effect already affecting the target. Instead these effects are added as additional turns of affliction. This effect cannot make Weakened break duration caps. 0 Form Charges - no effect 1 Form Charge: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -15% to all modifiers when applied in this way. 2 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -30% to all modifiers when applied in this way. 3 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -45% to all modifiers when applied in this way. 4 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -60% to all modifiers when applied in this way. 5 Form Charges: Five Element Palm Taijutsu strikes apply Weakened. Weakened's effect is -75% to all modifiers when applied in this way Cost: -2 SP Creator's Note - I know that the proper thing to do would be to run this idea by an artificer or more experienced player first but right now I feel rebellious and the activity has been really low so not sure who's available. I just really wanted to get this idea out of my head and on paper. I modeled this Taijutsu Style's 'bet' system on the Crane Taijutsu Style on the main site for the sake of balance. Thanks! Best wishes.
  4. Just creating a place to reflect... Life as if a ghost Feel nothing but misery When does life begin? Mind under attack Always told what to think, feel Subconscious target I'm misunderstood Society wants to see How I handle stress Years of illusion Initiative to mature Years of apathy Sociopathy? Provoking mental illness Where was my justice?
  5. I understand and I look forward to your reply! Also, Lan did do awesome work with the clan!
  6. Do you mean the Yamanaka mind training as the hereditary skill? Also, thank you so much for the response. I should be sleeping now, but I actually wanted to log back in to personally request you, @Princess, to undertake the arc, if you are willing. I really look forward to hearing the update, and again, thank you for the consideration.
  7. I am requesting an Arc that would give my Konoha-nin a chance to acquire the Byakugan, please. If possible, I would like to commit to posting in the arc at least once a week.
  8. Hey, I saw your thread with Princess, pretty cool! My Konoha-nin actually has some training in Lotus Style if you wanted to spar, have an interaction, or something.
  9. Name: Hyoton: Water Pulse Grenade I Type: Ninjutsu [Set Trap] [Combinatorial Element; Ice] [Hisame] Rank: Gennin Cost: 80 Chakra Damage: 20 Effects: Inflicts Opening: Secret Technique: One Hundred Flying Water Kunai of Death Description: The user combines their wind and water nature to manifest a pineapple grenade from water after it has been expelled from their body. Internally, the water pulse grenade is on the verge of explosion by using chakra to speed up the hydrogen and oxygen particles to make them act erratically; a feat that only Hisame clan members have been shown capable due to the exceptional level of control over the wind and water elements. The outer layer of the water pulse grenade is the infamous ice of the clan with engraved shrapnel. When the water pulse grenade hits something with enough force, the molecules cause an explosion and shrapnel is flung in all directions. The grenade also leaves a source of water in its wake to set up for more water-based jutsu. Points: 4 JP Name: Hyoton: Water Pulse Grenade II Type: Ninjutsu [Set Trap] [Combinatorial Element; Ice] [Hisame] Rank: Chuunin Cost: 86 Chakra Damage: 20 Effects: Inflicts Opening: Secret Technique: Five Hundred Flying Water Kunai of Death Description: The user combines their wind and water nature to manifest a pineapple grenade from water after it has been expelled from their body. Internally, the water pulse grenade is on the verge of explosion by using chakra to speed up the hydrogen and oxygen particles to make them act erratically; a feat that only Hisame clan members have been shown capable due to the exceptional level of control over the wind and water elements. The outer layer of the water pulse grenade is the infamous ice of the clan with engraved shrapnel. When the water pulse grenade hits something with enough force, the molecules cause an explosion and shrapnel is flung in all directions. The grenade also leaves a source of water in its wake to set up for more water-based jutsu. Points: 3 JP [Evolving 1; Hyoton: Water Pulse Grenade I] Name: Hyoton: Water Pulse Grenade III Type: Ninjutsu [Set Trap] [Combinatorial Element; Ice] [Hisame] Rank: Jounin Cost: 110 Chakra Damage: 30 Effects: Inflicts Opening: Secret Technique: One Thousand Flying Water Kunai of Death Description: The user combines their wind and water nature to manifest a pineapple grenade from water after it has been expelled from their body. Internally, the water pulse grenade is on the verge of explosion by using chakra to speed up the hydrogen and oxygen particles to make them act erratically; a feat that only Hisame clan members have been shown capable due to the exceptional level of control over the wind and water elements. The outer layer of the water pulse grenade is the infamous ice of the clan with engraved shrapnel. When the water pulse grenade hits something with enough force, the molecules cause an explosion and shrapnel is flung in all directions. The grenade also leaves a source of water in its wake to set up for more water-based jutsu. Points: 3 JP [Evolving 1; Hyoton: Water Pulse Grenade II] Here's is a link to the jutsu series it creates an opening for:
  10. Hey no problem almonds, thanks for the shout out. Congrats on your approval
×
×
  • Create New...