Jump to content

dowhatnow

Suna Nin
  • Posts

    3,590
  • Joined

  • Last visited

  • Days Won

    2

dowhatnow last won the day on October 30 2015

dowhatnow had the most liked content!

Reputation

12 Academy Senior

About dowhatnow

  • Rank
    Marlboro Man
    Grand Master
  • Birthday 05/20/1986

Previous Fields

  • Favorite Admin
    Flip a coin.
  • Rank
    Open Pervert # 2
  • Ninja Rank
    Jounin

Profile Information

  • Gender
    Male
  • Interests
    Varied and numerous.

Contact Methods

  • Discord
    dowhatnow#2244

Recent Profile Visitors

5,820 profile views
  1. Getting my bearings again.
  2. The more things change, the more they stay the same.

  3. I've been slammed at work and school doesn't help things. Please bear with me as I adjust to a new schedule. Not dead, just busy. This was long overdue; I apologize for any inconvenience. I will continue working on NA stuff, though it will likely take some time to get back up to (productive) speed.
  4. Name: Kohashi Shouga Total Tickets: 15 Current Tickets: 0 Ticket Log: +15 Festival Tickets (Festival Bonus) -15 Festival Tickets (Gift Exchange) Name: Morimoto Midori Total Tickets: 15 Current Tickets: 0 Ticket Log: +15 Festival Tickets (Festival Bonus) -15 Festival Tickets (Gift Exchange)
  5. Character Name: Kohashi Shouga Village: Sunagakure Specialties: Defense, Ninjutsu Character Name: Morimoto Midori Village: Kumogakure Specialties: Genjutsu, Medical
  6. What about halving both combatants' EXP? It still counts as a loss for both, but it also incentivizes the opponent to follow after them, and should cause the Kohashi to think twice before using it. Otherwise, fixed.
  7. Now that I'm thinking about it, I'm inclined to agree, but I still feel like there should be some kind of option for this at Chuunin. Suggestions? I've toyed with the idea of making these all barriers/shields of some kind, but I really don't like the restrictions those would impose (especially standing still, with 100% hit chance, and for no direct damage mitigation, etc. -- it's all dumped into the bloodline effect) and it doesn't really "shield" anyone from anything, damage-wise. The only real thing it does is grant the user's allies the ability to force AoE as a counterplay -- by using AoE on them first. Which, as you say, isn't too terrible, is it? Other than that, fixed. Also, dropped the Sennin one to twice instead of thrice.
  8. When you say "for the duration" do you mean the five-turn duration limit for Genjutsu? If so, it should probably reflect that. Also, what is the value of X, and does it have a cap? I'm not sure how to price the use of HP and Stamina used in this way (especially without knowing the value of x), so I'll let someone else comment on that.
  9. I'm aware - I was waiting for input for the other one. Fixed!
×
×
  • Create New...