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Takius

Konoha Nin
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  1. Takius

    Weapons =]

    BUYING x2 Flash bangs, Nara version x5 Kunai Cost: 160 + 40 = 200 Current: 1150 After transaction: 950
  2. oh and of course thanks to all you guys too =]
  3. back. BUT. school starts next week. ;_;
  4. PC Name; Nara Hideki PC Level/Rank; currently 25/Gennin PC Location; Konoha What you hope to get out of this arc; Uh. Funsies? Are you willing to GM?; yesss
  5. Hey, I'd be wiling to make an NPC for this. If this takes place after the Yuki arc, I think I'd be able to put my Nara in.... otherwise, I can put in my 2nd character (after the time skip I'll be making a second char)! Lemme know which one you'd prefer.
  6. THEY GET IN THE WAY OF MOVEMENT
  7. Taking my brother to college and helping him settle in for the weekend, starting tomorrow. Will be back Sunday =]. I'll bring a laptop, but will just be a lot less active.
  8. Uhh...Cntr? They have to roll over 75. That number doesn't change. It's only the actual roll that is modified by their level and the user's level.
  9. Dansu Dansu Dansu Ninjutsu !!! Sexy Sexy Kagemane Skill !!!
  10. Odore! (Dance!) Type: Personal Ninjutsu [shadow] Rank: Gennin Cost: 30 Chakra; 10 + X Chakra per turn Damage: N/A Effects: The user's Speed must be lower than the target's for this technique to have any effect. If successful, target enemy's Speed is set to be equal to the user's for the remainder of battle or until the user is incapable of paying the upkeep for this jutsu. During this jutsu, the user does not regenerate any Chakra naturally. If the user has an advanced Chakra regeneration skill, then they will recover 10% of their total chakra every other turn, disregarding the effect of the advanced regeneration skill. For the duration of this jutsu, the user may only use Shadow or Nara jutsu (or basic attacks). For the duration of the jutsu, the target enemy will have their evasion treated as if it were at 50% for dodging purposes. The enemy may attempt to "break” the jutsu by paying 5% of their total chakra and stamina during the set-up phase. If they choose to do this, they may roll a D100. For every level above the user that the target enemy is, they will achieve +1 to their die roll. For every level below the user that the target enemy is, they will achieve a -1 to their roll. If, after all addition and subtraction, the target enemy's die roll is above 75, then the jutsu is broken, and the user will loose 5% of their own total chakra and stamina. If the user's chakra or stamina is reduced to 0 by this effect, the user is not considered knocked out, and is instead reset with 1 chakra and 1 stamina. The user may end this jutsu during their any of their set-up phases at no cost to themselves. If the ninja targeted by this jutsu is one ninja rank above the user, then their dodge roll only has to exceed 50. If the target ninja is two ranks above the user, their roll only needs to exceed 25. For sake of this jutsu's cost, X is equal to the opponent's level – 1/2 the user's level, but this number cannot be lower than negative 5. This upkeep has no limit in the positive direction. This 10 + X chakra is only paid beginning on the SECOND turn of the jutsu. At any time during this jutsu's effect, the user may pay 40 Chakra to switch into the Kagemane no Jutsu; for the purposes of this "upgrade," Odore! (Dance!) has Full Opening: Kagemane no Jutsu. Description: "Quit moving so fast, it's annoying…” - Nara Hideki Tired of having to keep up with his faster peers, Nara Hideki devised a clever (in his own mind, anyway) branching off of the Kagemane no Jutsu. Cannibalizing the manipulating principles of the original jutsu, Hideki created something that functioned as a watered-down Kagemane. It served to slow down a person's speed to a pace that Hideki could keep up with by forcing that person's shadow to go at Hideki's pace. The target would soon find that their movements were slowed down by their dragging shadow, which would act as a leash pulling him/her back. Of course, the control needed in utilizing this technique meant that his Chakra could only be molded to fit techniques of similar makeup. Still, this new jutsu would be able to serve perfectly as a support technique, allowing Hideki's allies to pummel a debilitated opponent to the ground. In addition, Hideki would be able to strengthen the jutsu, pouring Chakra in to fortify the linking shadow until it would become the Kagemane. The name was an ironic homage to the clumsy movements ensnared opponents made when first affected by the jutsu. Points: 2; requires Improved Kagemane no Jutsu Yes, a lot of the effects were pillaged from the original Kagemane no Jutsu.
  11. NYAPPY Link to my new character
  12. Notes - This character sheet is OBVIOUSLY Raralicious. - Still updating after the patch so things may change, =] - <3
  13. Experience Log Money Log Total: $1150 Gains: $750 [Creation] $400 [Time Skip] Losses: -- Missions D: -- C: -- B: -- A: -- S: -- Items Slots: 10/40 BAG: 3 Shuriken, 3 Kunai, 4 Senbon FOREARM(S): Konohagakure no Sato Village Amulet CHEST: Chuunin Vest [+40 Def, +40 Eva, +15 Weapon Slots]
  14. Skills 2 Path Related: -- Clan: -- Elemental: -- Other: --
  15. Skills Total SP: 26 Used SP: 8 +24 (leveling) +2 (Chuunin) Path Related: Path of the Hunter Ninja: Character gains 1 extra Jutsu Point per level. // 2 ranks of 'Light foot Trapper' may be gained for the price of 1 SP. 2 ranks of 'Trap Subtlety' may be gained for the price of 1 SP. [-1] Clan: Shadowed Affinity Bloodline: Nara Clan Description: Many of the Nara Clan members are naturals at blending in with their environment. With the use of natural shadows and their own hybrid shadow, the Nara have grown used to seeing in low-light conditions, and slinking around in the darkness while trying to hide. Thus, ninja who attempt to defeat them with darkness based genjutsu, or try and fight them in low-light terrain to reduce their ability to see, often find themselves thoroughly surprised, and often doomed. Effect: The user receives no negative effects for any darkened terrain or any low-light conditions. The user is capable of seeing in the dark for all intents and purposes. The user ignores the effects of any Genjutsu that are based on creating darkness, feigned darkness, or lack of sight due to darkness. The user cannot be rendered “blind” by any effect that creates darkness or exploits darkness. Cost: -2 Elemental: [ LOCKED ] Water Elemental Specialty Hybrid Shadow Clan: Nara Clan Description: Having perfected their art, the Nara have found a delightful ability. By fusing actual shadows with their own chakra, the members of the Nara Clan can create a sort of hybrid shadow that is neither 100% real shadow nor 100% chakra. They can mold this shadow at will, and any shadow this hybrid shadow touches can be infused with their chakra, extending their range for maximum effectiveness. It is this trait that has called them “Masters of Shadow.” Effect: Nara Clan members have access to the element “Shadow” and all Nara Clan Jutsu. All Nara Clan Jutsu are Reduced by 2 JP to a minimum of 2. Shadow is NOT treated as a basic element, but is treated as a Second Tier Element requiring a two element fusion. Ninja with skill do not require Twisted Colors or Subtle Elements to use the element “Shadow.” Cost: -2 Requirements: Mandatory for all Nara Clan Members Improved Kagemane no Jutsu Bloodline: Personal Bloodline Description: Having been blessed with a knack for precise Chakra molding, Hideki was bound to have applied his talent to his clan's signature move. By turning his sharpened sense of focus to the Kagemane and Maruchi Kagemane jutsus, Hideki is able to overpower weaker opponents with ease. Effect: Find the difference of the user and the target's Concentration. Divide this number by 40 (rounding down) and add it to the required die roll to break free from the effects of Nara Hijutsu; Kagemane No Jutsu and Nara Hijutsu; Maruchi Kagemane No Jutsu . If the user's Concentration is lower than the target's, then this skill has no effect. The number may never (through the effects of this skill) exceed 90. Cost: 1 Other: Quick Learner: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this. [-2]
  16. Techniques 2 Offensive: -- Other: --
  17. Techniques Total JP: 104 Used JP: 33 +64 (leveling) +35 (Path) +5 (Chuunin) Offensive: Nara Hijutsu : Kagemane Shuriken no Jutsu -4 JP (branching, Hybrid Shadow) Nara Hijutsu : Kage Kubishibari no Jutsu -2 JP (Hybrid Shadow) Nara Hijutsu : Maruchi Kage Kubishibari no Jutsu -8 JP (branching, Jounin, Hybrid Shadow) Nara Hijutsu : Kage Oshika no Jutsu -1 JP (Hybrid Shadow) Nara Hijutsu : Kage Meshika no Jutsu -3 JP (Hybrid Shadow) Nara Hijutsu : Kage Genshi no Jutsu -1 JP (Hybrid Shadow) Nara Hijutsu : Kage Nui no Jutsu -2 JP (Hybrid Shadow) Other: Nara Hijutsu : Kagemane no Jutsu -2 JP (Hybrid Shadow) Nara Hijutsu : Maruchi Kagemane no Jutsu -4 JP (branching, Hybrid Shadow) Nara Hijutsu : Kage Kabe no Jutsu -3 JP (Hybrid Shadow) Nara Hijutsu : Jitsubutsu Kage Bunshin no Jutsu -3 JP (Hybrid Shadow) Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing. Damage: None Effects: Change your appearance. Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.
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