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Eechi-go

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Eechi-go last won the day on January 31 2023

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About Eechi-go

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    Blow me.
    Grand Master
  • Birthday 04/25/1991

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    Goshen, NY

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  1. Hey, thanks for the heads up on the academy jutsu! That should be fixed. I'll keep the equipment thing in mind, and Nokujiku is now back on his sheet since you're correct, I totally forgot to add it after I separated ninjutsu and genjutsu.
  2. Alright, thanks to Tony (love you) most of the major issues have been fixed on both themes. This should look serviceable now.
  3. Wow, and here I thought the new formatting system was too good to be true. I might just need to hard pass here and say to view it on Uniform only. Some things simply won't adjust when I toy with it.
  4. Looks like more changed than I expected. Thank god I didn't get too deep into making stuff for Asahi then. Should be right now.
  5. .:Shokujōka - Karada [Purifying Eclipse - Body]:.Type: Ninjutsu [Medical ; Personal - Uchiha Asahi]Rank: Chuunin Cost: 135 ChakraEffect: Removes up to 3 turns worth of 'Sickened' from a target suffering from the negative effects of 'Terminal Illness: 嚢胞性繊維症, Nouhou Sei Seni Shou, aka NS3'Description: Not every ailment can be cured through all-purpose medical techniques. When faced with the complex nature of his brother Tsukiyo's disease, Uchiha Asahi began spending years pouring through medical journals of all types in an attempt to find a cure. While a permanent cure remains far out of his reach, Asahi has been able to develop specialized techniques to help his elder brother combat sudden outbreaks of his illness. This technique is specifically meant to target the onslaught of sickness in an NS3 sufferer, soothing their innards and removing the sensation of needing to evacuate the contents of one's belly until the initial outbreak fades away.Cost: 5 .:Shokujōka - Kokoro [Purifying Eclipse - Mind]:.Type: Ninjutsu [Medical ; Personal - Uchiha Asahi]Rank: JouninCost: 180 ChakraEffect: Removes up to 3 turns worth of 'Migraine' from a target suffering from the negative effects of 'Terminal Illness: 嚢胞性繊維症, Nouhou Sei Seni Shou, aka NS3'Description: Not every ailment can be cured through all-purpose medical techniques. When faced with the complex nature of his brother Tsukiyo's disease, Uchiha Asahi began spending years pouring through medical journals of all types in an attempt to find a cure. While a permanent cure remains far out of his reach, Asahi has been able to develop specialized techniques to help his elder brother combat sudden outbreaks of his illness. This technique is specifically meant to target the onslaught of migraines in an NS3 sufferer, relaxing the muscles in their head and providing a cool sensation to help them overcome the initial outbreak until it fades away.Cost: 4 .:Shokujōka - Seishin [Purifying Eclipse - Spirit]:.Type: Ninjutsu [Medical ; Personal - Uchiha Asahi]Rank: JouninCost: 315 ChakraEffect: Removes up to 3 turns worth of 'Metabolic Break Down' from a target suffering from the negative effects of 'Terminal Illness: 嚢胞性繊維症, Nouhou Sei Seni Shou, aka NS3'Description: Not every ailment can be cured through all-purpose medical techniques. When faced with the complex nature of his brother Tsukiyo's disease, Uchiha Asahi began spending years pouring through medical journals of all types in an attempt to find a cure. While a permanent cure remains far out of his reach, Asahi has been able to develop specialized techniques to help his elder brother combat sudden outbreaks of his illness. This technique is specifically meant to target the break down of the tenketsu in an NS3 sufferer, utilizing the medic's own chakra flow to work in tandem with the patient's to pick up the slack of their natural regeneration until the initial outbreak fades away.Cost: 8 [[Just some simple healing techniques. I totally forgot that Tsukiyo's disease required specialized healing to work so I'm making these now so Asahi doesn't look like a totally shitty brother]]
  6. ✹ Change Log Completely re-did the sheet layout to make it cleaner and easier to read. Gave Asahi more hindering skills. With the SP restriction on paths dropped, I've made him appropriately bad at more things. Properly updated his JP and money log. He was missing quite a few holiday bonuses that he was around for but never had logged on his sheet prior. Dumped two senbon needles somewhere in the forest outside Konoha. Apparently they were too heavy for him to carry ontop of everything else. Altered Asahi's appearance. Obviously this has no statistical value, I just decided to stick with the original pink hair/green eye design that I wanted to do prior but felt that it might be a bit too...confident to do prior to the end of Naruto. Thanks for picking Sakura, Sauce. With that, I think everything is complete.
  7. ✹ Logs ✹ EXP: 600 EXP - City of Whispers [Part I] - 12/04/12 - Level Up! 0-1 660 EXP - City of Whispers [Part 2] - 11/15/13 - Level Up! 1-3 1,217 EXP - Their Future Awaits!! Here comes Shin!! - 3/8/14 - Level Up! 3-6 1,225 EXP - Arrakis Tournament - 10/27/14 - Level Up! 6-9 402 EXP - All the Lights in the Skies - 03/04/15 - Level Up! 9-10 405 EXP - The Path of Enlightenment - 03/13/15 - Level Up! 10-11 800 EXP - B-Rank Mission: Eye to Eye - 06/03/15 - Level Up! 11-13 ✹ Missons: D-Rank: [0] C-Rank: [0] B-Rank: [1] B-Rank Mission: Eye to Eye A-Rank: [0] S-Rank: [0] ✹ Battle: Wins: [0] Losses: [2] vs Ueshi Mairah vs Hyuuga Izanami Draws: [0]
  8. ✹ Inventory ✹ Money Gains: $1,275 Gained ✹ Money Expenditure: $935 Spent ✹ Remaining: $340 Ryo ✹ Armor: Head: Neck: Body: Waist: Forearms: Hands: Thighs: Calves: Feet: ✹ Weapons: --- ✹ Items: [14.9/15 Slots Used] ✹ Senbon Quantity: 2 Description: Metal needles with a point at both tips, senbon are more commonly associated with certain medical practices, but ninja have been known to carry them because they are easily concealed. While they deal very little damage, senbon are often dipped in poison to maximize their lethality. Type: Small Weapon Deals 1 damage. Has +1% Chance to Hit. Item Slots: 0.2 [.4 total] Price: $1 ✹ Shuriken Quantity: 3 Description: One of the most basic weapons utilized by ninja, the shuriken are flat, four-pronged metal stars. They are often used to distract, pin enemy's clothing, or other diversionary tactics, but many shinobi are skilled enough to be lethal with them. Type:Small Weapon Deals 6 damage. Item Slots: 0.5 [1.5 Total] Price: $3 ✹ Kunai Quantity: 3 Description: The all-purpose utility knife used by shinobi all over the world, the kunai is a blade made of a single piece of metal, usually with a metal hoop at the back end. These blades are often thrown, but can be wielded in melee with equal efficiency. Type:Small Weapon Deals 8 damage. Item Slots: 1.0 [3 Total] Price: $4
  9. ✹ Hybrid Techniques ✹ Gennin Hybrids: ✹ Chuunin Hybrids: ✹ Jounin Hybrids: ✹ Sennin Hybrids: ✹ Forbidden Hybrids:
  10. ✹ Genjutsu Techniques ✹ Gennin Genjutsu: .:Nōkujiku [Mind Crush]:. Type: Genjutsu [Clan: Uchiha][Personal: Uchiha Asahi] Rank: Genin Cost: 60 Damage: 60 Ghost Damage Effect: N/A Description: Using his understanding of human anatomy, Asahi will cast a simple genjutsu on the mind that makes it feel as though a hand is squeezing their brain, causing the sensation of intense pressure pushing against the inside of their skull. With enough convincing, this could theoretically knock someone unconscious. Points: 3 ✹ Chuunin Genjutsu: .:Fire Style: Fire Wash | Katon; Yoku Hi:. Type: Genjutsu [General Fire] Rank: Chuunin Cost: 65 Chakra Damage: 45 Ghost Damage Effect: Target is 'Fazed' for two turns. Description: Using this the nin creates a wave of fire that washes over the opponent with an intensely bright illusory flame. Cost: 2 [4] ✹ Jounin Genjutsu: ✹ Sennin Genjutsu: ✹ Forbidden Genjutsu:
  11. ✹ Ninjutsu Techniques ✹ JP Progression: 59 Earned ✹ JP Expenditure: 20 Spent ✹ Remaining: 39 JP Total [12 Jounin Taught JP Remaining] ✹ Elements: Void Fire ✹ Academy Ninjutsu: .:Body Replacement Technique | Kawarimi no Jutsu:. Type: Ninjutsu Rank: Academy Student Cost: x Chakra Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique 'x' is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies. Points: Free Upon Creation .:Clone Technique | Bunshin no Jutsu:. Type: Ninjutsu Rank: Academy Student Cost: 5x Chakra Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 2. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive. Points: Free Upon Creation .:Transformation Technique | Henge no Jutsu:. Type: Ninjutsu Rank: Academy Student Cost: 10 Chakra Effect: During any situation in which a character with this technique would need to calculate their 'Visibility Score', they may use this technique to reduce their 'Visibility Score' by -10%. 'Visibility Score' reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes. Points: Free Upon Creation ✹ Gennin Ninjutsu: .:Fukkyuu I [Recovery]:. Type: Ninjutsu Rank: Gennin [Medical] Cost: 60 Chakra Effect: Heal 60 Health on target. Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target. Cost: 3 .:Kousei I [Regeneration]:. Type: Ninjutsu Rank: Gennin [Medical] Cost: 75 Chakra Effect: Target gains status effect 'Induced Regeneration: 30' for 3 turns. Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time. Cost: 3 .:Yousei no Kekkai I [Fairy Ward ]:. Type: Ninjutsu Rank: Gennin [Medical] Cost: 50 Chakra Effect: Heal the target for 20 health. The next technique of Gennin rank or less used against the target of this technique is considered to have a fail chance of 25%. If that technique already has a fail chance, it is increased by 25%. This does not include Response Phase Techniques. Usable once per battle. Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future. Points: 3 .:Kago Kouso I [Protective Cross]:. Type: Ninjutsu Rank: Gennin [Medical] Cost: 50 Chakra Effect: The next time the target of this technique takes damage, they are healed for 40 health. Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount. Points: 3 .:Firefly [Hotaru]:. Type: Ninjutsu [Konoha; Fire] Rank: Gennin Cost: 5 Chakra Damage: N/A Effect: Lights dark areas Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent jutsu for use on a date, really impress the girls (or boys). Cost: 1 ✹ Chuunin Ninjutsu: ✹ Jounin Ninjutsu: ✹ Sennin Ninjutsu: ✹ Forbidden Ninjutsu:
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