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.:RPG Rulebook:.
: Basic RPG rules :
: Effects and Stats :
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: Leveling System :
: Jutsu Rules :
: Equipment Rules :
: Terrain Rules :
: Clones, Pets and Summons :
† Rules Index †


.:RPG Guides:.
: Beginner's Guide :
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: Creating a Character :
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: Blank Sheets :
† Glossary †




Custom Weapon Rules
   For all custom weapons you must submit a weapon sheet, seen below. Your custom weapon may be a small, medium or large weapon. Though Small weapons will have a price decided completely on the staff approving. The below chart of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes.

Maximum Weapon Level is 100.
See the Equipment Rules page for more information.

   All weapons that you buy are decribed by you, with the exception of the kunai, shuriken, etc. you can buy in the store. Makes sure to describe your weapon well and to make sure it makes sense. For example, Zabuza's sword would not be a medium weapon. See the Custom Weapon Sheet for more info.

   If you want a ranged weapon the only difference it makes in the battle system is that you compare 50% Taijutsu and 50% Accuracy against Defense instead of straight Taijutsu against Defense. Also, you may need too buy ammo for your ranged weapon, such as a crossbow or a bow. Also, your weapon can be ranged and melee, and you can choose in battle, but it will cost a little more and will have too make sense, whacking someone with a bow wont do any damage.

   Weapons can also be upgraded with different attributes. There is a list of attributes you can choose for your weapon or you can create a custom attribute. To create a custom attribute PM one of the mods in charge of weapon approval and they will give you a price. Be sure to send them the below format....

Custom Weapon Sheet
   Weapon Name: (if any)
   Weapon: (katana, bow, spear, etc.)
   Size: (small, medium, large)
   Description: (detailed description)
   Attribute: (if any)
   Other: (other effects of your weapont hat arent attributes, if any)
   Cost: (to be decided by staff.)

+1 Stat point on a weapon [$5]
+1 Stat point on a non-weapon [$4]
+1 Item slot point [$10]




Weapon Prices

Medium Weapons
Level Buy Price Upgrade Price
1 $20 n/a
2 $40 $20
3 $60 $25
4 $80 $25
5 $100 $30
6 $120 $30
7 $140 $35
8 $170 $35
9 $200 $40
10 $230 $40
Beyond level 10 medium weapons can be upgraded for $30 per level.
The maximum weapon level is 100.

Large Weapons
Level Buy Price Upgrade Price
1 $40 n/a
2 $80 $40
3 $120 $50
4 $160 $50
5 $200 $60
6 $240 $60
7 $280 $70
8 $340 $70
9 $400 $80
10 $460 $80
Beyond level 10 large weapons can be upgraded for $60 per level.




Weapon Attribute Sheet
   Attribute Name: (Name of your custom attribute)
   Weapon type: (What weapon you are buying this attribute for, or what type can it be applied to)
   Effect: (What your attribute does, make sure too give exact numbers)
   Cost: (To be decided by staff.)


Weapon Attributes
Name Effects & Description Requirements Price
Sharpened Edge Your weapon has been sharpened to do more damage.
Effect: +10% to base damage on weapon, rounded up.
n/a $100
Razor Edge Your weapon has been extremely sharpened to deal extra damage.
Effect: +20% to base damage on weapon, rounded up. This replaces "Sharpened Edge".
Sharpened Edge $150
Indestructible Your weapon has been finely crafted of the most resilient materials available. Even if wounded in battle, it can easily be repaired for use again without any knowledge of blacksmithing.
Effect: If an effect would 'destroy' this equipment, that equipment is instead rendered unusable for the remainder of the battle, after which it may be used normally.
n/a $50
Hidden Your weapon is made too be hidden within you clothing or as a package so others do not notice.
Effect: Other's cannot tell you have a weapon until you reaveal it.
n/a $50
Parry You have been trained too parry other weapon attacks.
Effect: You have been trained to parry other weapon attacks. Your weapon is able to block (Take half damage with no dodge roll) another set of weapon attacks in a single turn a number of times equal too the rank you have in this. Can get up to 2 ranks.
n/a $200 per rank
Defend You have been trained too defend against taijutsu and physical attack (punches, kicks, etc).
Effect: You have been trained to defend against taijutsu and physical attack(punches, kicks, etc.). Your weapon is able to block (Take half damage with no dodge roll) an enemy taijutsu or physical attack a number of times equal too the rank you have in this. Can get up to 2 ranks.
n/a $200 per rank
Minor Affliction: [Status Effect] The power of certain weapons contain an esoteric power to them that may offend a human body with varying afflictions, dependant upon the individual weapon.
Effect: Any weapon with this attribute has the potential to afflict a target with a status effect when successfully struck. The status effect inflicted is chosen at the time of purchase and may never be changed. Enemy will roll a d20; 1-5 results in the enemy suffering the [chosen] status for the duration of one turn. "Stunned, Vulnerable, Disorganized, and Immobilized" may not be used [Any status with a "DP" of 30 or less may be chosen, so long as a valid reason is provided]. Effect Costs: Y - X (X=Your level; Y=Target level. A cost of at least 20 Chakra must be paid to 'activate' and 'maintain' the ability to afflict an enemy with a status)
A weapon may never have more than one status linked to it
"Chakra Blade"
$200
Greater Affliction: [Status Effect] The power of certain weapons contain an esoteric power to them that may offend a human body with varying afflictions, dependant upon the individual weapon
Effect: Any weapon with this attribute has the potential to afflict a target with a status effect when successfully struck. The status effect inflicted is chosen at the time of purchase and may never be changed. Enemy will roll a d20; 1-10 results in the enemy suffering the [chosen] status for the duration of one turn. "Stunned, Vulnerable, Disorganized, and Immobilized" may not be used [Any status with a "DP" of 50 or less may be chosen, so long as a valid reason is provided]. Effect Costs: Y - X (X=Your level; Y=Target level. A cost of at least 20 Chakra must be paid to 'activate' and 'maintain' the ability to afflict an enemy with a status)
A weapon may never have more than one status linked to it
"Chakra Blade"
$400
Link Formation Some weapons are forged such that although resembling a typical weapon, it is actually boasts the structure of a whip, having the whole come apart into pieces linked with chains. This allows for greater manipulation at a distance
Effect: Character may use this weapon to attack at long range (Applicable modifier is used, dependant upon other attributes of the weapon)
n/a $500
Weapon Merging Some weapons are made such that various slots and fasteners are added to the frame, allowing for other weapons of similar quality to neatly and effectively merge into a single, more powerful weapon.
Effect: Add another weapon [with this attribute] to this one to form a single weapon. Add the attributes together, and add a bonus of damage equivalent to the 'level' of the weapon being merged with the 'main' one. "New" weapon is now considered 'large' and will follow the rules of a Large weapon (Unless reasoned that the size would not change, in which case "Medium" rules would apply). Effect Costs: Add the cost of wielding the second weapon to the first (unless they run off different tank stats; if this is the case, they will both drain from the corresponding stat as usual)
Another weapon must have this attribute, or else it may not be used $300
Chakra Blade You can manipulate your blade too react from the strength of your chakra instead of your stamina. This involves the shape and make of the weapon, as it is an entirely different style of fighting.
Effect: Attacks made with this weapon cost chakra instead of stamina
n/a $50
Unique This weapon is the only one of its kind in the entire world, hand crafted and designed to only be manufactured once.
Effect: Only one of this item may exist at any time within the RP.
n/a $50




Armor Attribute Sheet
   Attribute Name: (name of your custom attribute)
   Armor type: (what armor you are buying this attribute for)
   Effect: (what your attribute does, make sure too give exact numbers)
   Cost: (To be decided by staff.)

Armor Attributes
Name Effects & Description Requirements Price
Chakra Resistance Your armor has been chakra enduced to resist void type chakra attacks.
Effect: You take 75% of physical void damage.
n/a $80
Chakra Defense Your armor has been chakra enduced to resist void type chakra attacks.
Effect: You take 50% of physical void damage.
Chakra Resistance $225
Chakra Shield Your armor has been chakra enduced to resist void type chakra attacks.
Effect: You take 25% of physical void damage.
Chakra Defense $350
Elemental Resistance Your armor has been chakra enduced to resist a chosen type of elemental attack
Effect: You take 75% of physical (chosen one of the basic 5 elements) damage
n/a $100
Elemental Defense Your armor has been chakra enduced to resist a chosen type of elemental attack
Effect: You take 50% of physical (chosen one of the basic 5 elements) damage. The element must be the same as the one you chose in "Elemental Resistance".
Elemental Resistance $250
Elemental Shield Your armor has been chakra enduced to resist a chosen type of elemental attack
Effect: You take 25% of physical (chosen one of the basic 5 elements) damage. The element must be the same as the one you chose in "Elemental Defense".
Elemental Defense $400
Anti-Burn Your armor has been chakra induced so that you cannot be burned.
Effect: If an enemy attack of equal or less rank to the 'user' would leave you burned, you are not burned, applies to only to physical attacks.
n/a $200
Anti-Freeze Your armor has been chakra induced so that you cannot be frozen.
<Effect: If an enemy attack of equal or less rank to the 'user' would leave you frozen, you are not frozen, applies to only to physical attacks.
n/a $200
Anti-Shock Your armor has been chakra induced so that you cannot be shocked.
Effect: If an enemy attack of equal or less rank to the 'user' would leave you shocked, you are not shocked, applies to only to physical attacks.
n/a $200
Indestructible Your armor has been finely crafted of the most resilient materials available. Even if wounded in battle, it can easily be repaired for use again without any knowledge of blacksmithing.
Effect: If an effect would 'destroy' this equipment, that equipment is instead rendered unusable for the remainder of the battle, after which it may be used normally.
n/a $50
Hidden Your armor is hidden under clothing.
Effect: People cannot see that you are wearing armor unless you show them.
n/a $50
Reflective Surface Your armor is smoothed and reflective to light. It blinds your opponent slightly.
Effect: You get a +%10 on your dodge. If the fight has said too be in little or no light then your bonus is taken away unless you role play a way for it to be back in action. (e.i. - "The missed fireball ignights a log, giving light too the dark forest.)
n/a $120
Unique This armor is the only one of its kind in the entire world, hand crafted and designed to only be manufactured once.
Effect: Only one of this item may exist at any time within the RP.
n/a $50

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