Clone Rules
- Follow clones descriptions for stats and HP.
- When using Bunshin no Jutsu, or any other clone technique, a clone is always hit if the actual person is not. So if you perform an attack and your opponent has Bunshin out and you miss them you instead hit a clone for half damage, rounded up.
- Clones may use all abilities of the user except for Bloodline Abilities, Celestial Gates, Summoning, or Bunshin techniques.
- Skills & Techniques cannot go beyond their battle limits with clone usage included.
- Clones cannot roll to try and take an attack for an ally or the user. They may only do so through the use of the savior skill.
- A clone does not receive equipment from the original user, and as such they do not receive bonuses from it either. For purposes of RP though, they may appear to have the same equipment as the user.
- The owner of a clone is considered the user for any techniques used by the clone that have harmful effects outside of battle to the user.
Clone Phases
-Clones gain phases every other turn that a user has, they are added onto the users own, and occur after the user’s phase. A clone's first turn is the turn after it was summoned.
Example: Ninja A Draws a weapon (setup phase), his clone then has its own set up phase. Next turn the clone may not do anything.
-If a clone is attacked it responds to all attacks in its next response phase.
-A clone and its user can only do techniques which require both of them on a turn where they both go. Not on one where the user only goes.
Learning Summons
To learn a summon you must:
-Learn the technique "Kuchiyose no Jutsu (Summoning Technique)"
-Learn the skill "Contract Manager"
-Choose a animal type to summon. Be specific. (i.e. German Shepherd, White Wolf, etc.)
-Create levels 0-5 of your summon (See below)
Summoning Rules
-Summons leave the field either when you tell them to (done in setup phase) or when their chakra/stamina/HP reach 0.
-If a summon's chakra/stamina/HP reach 0, that summon cannot be summoned again for 1 day role play time.
-For weapon and basic attacks, a summon is considered the same rank as the highest level technique it can use. (A level 4 summon would be considered Jounin rank).
-When you use the technique Kuchiyose no Jutsu in battle you roll a 50 sided die. Depending on your level and rank, you will summon a certain level summon depending on your die roll. (see below).
-If you make a successful die roll for a certain level summon you may choose to summon a lower level animal instead. So say after you add your level and rank to your die roll you have a 90. That is a 2nd level summon. But you can choose to summon a level 0 or level 1 instead.
-Two of the same summon cannot be out in the same battle.
-You can only have this many of each summon level under your control at a time. Without the skill 'Summon Affinity' you cannot have more than one summon out at a time.
Level 1 - 4
Level 2 - 3
Level 3 - 2
Level 4 - 1
Level 5 - 1
EQUATION: Die Roll (1d50) + User Level + Rank Modifier
Rank Modifiers:
Chuunin: 10
Jounin: 30
Sennin: 40
Roll Requirements:
41-70 : level 1
71-100 : Level 2
101-130 : Level 3
131-160 : Level 4
161+ : Level 5
Summon Phases
-Summons gain phases every other turn that a user has, they are added onto the users own, and occur after the users phase.
Example: Ninja A draws a weapon (setup phase), his summon then has its own set up phase. Next turn the summon may not do anything.
-If the summon has 2x the speed of the enemy it attacks every turn instead of every other.
-If the summon has 1/2 the speed of the enemy it attacks every third turn instead of every other.
-If there are multiple opponents, the turn order is based on the enemy the summon is going to target on its turn, if it is attacking multiple targets its speed is based on the fastest opponent it will target.
-If a summon is attacked it responds to all attacks in its next response phase.
-A summon and its user can only do techniques which require both of them on a turn when they both go. Not on one where the user only goes.
Creating Summons
- Once you finish creating a summon set and they are approved, you may never edit any of their stats again. This includes learning new techniques and skills, so make sure to spend all the points you want to.
- When you first learn to summon an animal type you create levels 0-5 of that creature type. You may also, with the permission of the creator, use summons that have already been approved.
- Since summons do not level up, be careful when placing stats. You only get to do it once.
- Each level has a different number of techniques it can have. The amount of jutsu points and the limitations of levels are listed below.
- Summon sets get one element (Your choosing, may be a base element or a combination of two base elements) to start with. If you choose a combination element you do not get access to the base elements. Any additional elements require skills.
- For reference of rank, a summon is always regarded as the same rank as the user, no matter what level the summon itself is.
- Higher level summons are allowed weapons, these can range from claws and teeth to actual swords and daggers. However, please try and make sure that it is logical.
- Summon weapons should not have nearly no effects on them and if they do it should balance itself.
- Summons may not have hindering skills.
- Summons may not take any "Path" skills aside Path of the Medic and Path of the Advance Medic without special staff permission (rarely).
- Summons may not learn the Celestial Gates.
- Summon may not have advanced regeneration skills (Chakra Flow, etc.) and may not have Second Wind or any similiar skills.
- Henge no Jutsu, Kawarimi no Jutsu and Bunshin no Jutsu are NOT free for summons. Each costs 1 jutsu point to learn.
- Summons cannot learn cloning techniques aside from Bunshin no Jutsu.
- See the sheet below to fill out for each level of the summon.
- Post your summons in the "Summon Creation" forum found in the Creation Area.
*Note: Equipment, Techniques and Skills are not allowed to modify a summon roll chance. There will be very, very few exceptions to this rule, and all exceptions need admin approval.
| Level | Chakra | Description | Amount of Techs | Skill Points | Stats | Weapon |
| 0 | 60 | The weakest of all summons. A very young species, usually almost no help at all. Does give stat boosts to the creator for being around though. Very Small, can be held in one hand. | 0 (boosts one of your stats +100) | 0 | 100 (Since it cannot attack, I would suggest some defense for it.) | none |
| 1 | 100 | A very young, childish version of the species. Is the first level that can actually fight, but is still not very strong. Still kinda small. About the size of a small dog, can be held in two hands. | 16 Jutsu Points, only Genin techs | 3 | 2,000 | Level 1 Medium Weapon |
| 2 | 160 | A teenage of the species. Is usually sarcastic and unpredicatble in nature, when compared to the other levels. The second level of fighter. Half the size of a human. | 30 Jutsu Points, Genin techs and no more than 3 Chuunin techs | 5 | 3,500 | Level 10 Medium Weapon |
| 3 | 240 | A young adult of the species. Usually knowledgable and pretty proud. Calmer and more battle worn than the levels before it. Third level of fighter. Same size as a human | 48 Jutsu Points, Genin, Chunnin and no more than 1 Jounin tech. | 8 | 5,500 | Level 20 Large Weapon |
| 4 | 320 | A middle aged animal of the species. A veteran of battle, usually has some kind of scar or battle wound. A heavy fighter and much wiser than any of the lower levels. Four times the size of a Human | 70 Jutsu Points, Genin, Chuunin and no more than 3 Jounin techs. | 10 | 8,000 | Level 30 Large Weapon |
| 5 | 400 | The oldest, largest and wisest of the species. The most powerful and intelligent available. Huge, many many times larger than a human. The size of Jiraya's frog summon. | 120 Jutsu Points, Genin, Chuunin, Jounin and only 1 Sennin techique. | 15 | 10,000 | Level 50 Large Weapon |
Summon Sheet
Level:
Name: (Name the summon of this level)
Appearance: (Describe their color, scars, eye color, etc.)
Personality:
Skills:
Techs:
Weapon:
-Stats-
(Health Power) 0
(Stamina) 0
(Chakra) 0
(Taijutsu) 0
(Defense) 0
(Ninjutsu) 0
(Resistance) 0
(Genjutsu) 0
(Concentration) 0
(Speed) 0
(Accuracy)0
(Evasion)0
Pets can ONLY be used by people in pet based clans and they must have a skill that allows them to do so.
Pet Overview
There are animals that are feasible to train and find companionship with and others that are just out of reach. Some animals are just naturally too difficult to find loyalty within and so it is impossible to acquire one. Other cases, such as ‘rare’ or 'extinct' animals, are also out of reason. It is preferred that people remain within the boundaries of 'simple' species, such as the following examples:
-Canines (Dogs, wolves, etc.)
-Monkeys (monkeys, apes)
-Birds (Slew of birds)
-Reptiles (Snakes, lizards, etc.)
-Amphibians (Frogs, Toads)
Pets can ONLY be used by people in pet based clans and they must have a skill that allows them to do so. People who are not in clans whose focus are pets may not obtain a pet of any kind.
Pet Development
Pets always has the same level as its owner. No matter when you obtain an animal, it will level in relation to the person who owns it. If a pet ever switches owners its stats are readjusted for the new owner. This is because no matter how powerful or intelligent a pet may be, it can only do as well as its master.
Pets also come in one of three sizes: small, medium and large. Pets are capable of growing in size as they are trained and as time passes. Depending on a pet's size it will get different amounts of stats, jutsu points and skill points. Pets may only ever increase in size, they may never 'shrink' and become smaller in size. Animals may increase to the next size after either A.) Gaining 20 levels with its current owner or B.) After a significant time skip has been made in character (at least one year). When increasing the size of your pet, please account for reasonable time to elapse; it would not make sense for your pet to be a puppy one day and as tall as your waist the next. Also, when increasing a pet's size, they get the stats, jutsu points and skill points for their new level on the next increase in level they receive. You are not required to increase the size of your pet at any time, it is entirely optional.
The following are the stats, skill points and jutsu points that an animal gains per level. Unlike ninja, these never change over different ranges of levels.
- $100 or 2000 words 'Taming' a wild animal
- 40 Stat Points per level
- 2 Jutsu Points ever level
- 1 Skill Point every 4 levels
Medium: Level 0 (250 Stat points; 4 Jutsu Points; 1 Skill Point)
- $200 or 4000 words 'Taming' a wild animal
- 50 Stat Points per level
- 1 Jutsu Point ever level
- 1 Skill Point every 5 levels
Large: Level 0 (300 Stat points; 2 Jutsu Points; 0 Skill Points)
- $300 or 6000 words 'Taming' a wild animal
- 60 Stat Points per level
- 2 Jutsu Points ever third level
- 1 Skill Point every 6 levels
General Pet Rules
- Any skill or trick (jutsu) that a pet learns must be either created for pets or given approval by staff to be used for pets.
- Pets may use only one basic element for Ninjutsu and Genjutsu Tricks (jutsu).
- Pets may never learn Taijutsu styles or Path skills.
- Pets may not manipulate a trick (jutsu) that causes more than one status at a time.
- Pets may never manipulate Hijutsu or Kinjutsu (Forbidden) on their own.
- Pets may never use "Puppet" jutsu or "Clone" jutsu.
- Pets may not use Kuchiyose or any summoning techniques.
- Pets may not learn the Eight Gates.
Pet Tricks
Pet Tricks are the jutsu that pets learn. They are called “Tricks” rather than jutsu to draw a line in the difference between the two. Pet Tricks are a specialized type of jutsu that only pet's may use. Since Pet's are not allowed to learn jutsu that were not specifically made for them, Pet Tricks are going to be what all the Jutsu Points your pet receive will be spent on.
Pet Tricks are separated into ranks which are dependent on the master's rank; Gennin, Chuunin, Jounin and Sennin. Pet's may not learn Tricks of a higher rank than their master under any circumstances. Tricks follow the same ratios and guidelines found in 5.02, 5.03 and 5.04 of the Jutsu Rules. However, they have different Damage Point caps for each of the ranks. The Damage Point caps and Jutsu Point costs for pet Tricks are as follows.
0-20 damage points - 1 tech point
21-40 damage points - 2 tech points (30 = Max Ninjutsu/Genjutsu Damage; 40 Max Taijutsu Damage)
Chuunin
0-30 damage points – 1 tech point
31-60 damage points – 2 tech point (60 Max Genjutsu Damage)
61-90 damage points – 3 tech point (75 Max Ninjutsu Damage; 90 Max Taijutsu Damage)
Jounin
0-40 damage points – 1 tech point
41-80 damage points – 2 tech point
81-130 damage points – 3 tech point
131-170 damage points – 4 tech point (150 Max Genjutsu Damage; 170 Max Ninjutsu Damage)
171-200 damage points – 5 tech point (200 Max Taijutsu Damage)
Sennin
0-60 damage points – 1 tech point
61-120 damage points – 2 tech point
121-190 damage points – 3 tech point
191-260 damage points – 4 tech point
261-330 damage points – 5 tech point
331-400 damage points – 6 tech point
401-470 damage points– 7 tech point (470 Max Genjutsu Damage)
471-540 damage points– 8 tech point (500 Max Ninjutsu Damage; 540 Max Taijutsu Damage)
Pet Combat Rules
- Pets are capable of doing combat as long as their master remains conscious. The moment their master loses consciousness or perishes, the pet may not continue to do combat.
- Pets gain phases in accordance to their speed relative to their master's. Pet's always take their own turn during the same time as their master's turn. If a pet's speed is twice that of its master's, it may take two actions on their turn. If a pet's speed is half or less that of the master's, it may only take a turn every other turn the master has.
- Pets may at most have two turns per their master's turn and at least have a turn every other turn of their master's.
- Pets may not be "killed" unless their master is killed, even if their Health is reduced below -10%.
- Pets may not use weapons unless specifically designed for a pet.
- Pet's may not use any armor or item that is not specifically designed for a pet.
- Any bonuses from items may not increase the stats of a pet by more than 110% of its total stats.
- A pet, like a ninja, cannot have any of its stats ever increased beyond 150% its base amount.
Pet Sheet
Name: [Name of Pet]
Class: [Type of animal]
Size: [Small, Medium, or Large]
Description: [Description of physical features]
Personality: [Description of personality; aggressive, passive, etc.]
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Stats--
Level: [Pet's level; Same as master's]
Stat Points: [Total number of stat points available/used]
(Health Power)
(Chakra)
(Stamina)
(Taijutsu)
(Ninjutsu)
(Defense)
(Genjutsu)
(Concentration)
(Speed)
(Accuracy)
(Evasion)
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Skill Points--
Total SP: [Unused Points] / [Total Amount of Points]
Skills--
[List skills here]
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Jutsu Points--
Total JP: [Unused Points] / [Total Amount of Points]
[List Tricks here]