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.:RPG:.
: Forum :
: Wiki :
: Techniques :
: Skills :


.:RPG Tools:.
: Die Roller :
: World Map :
: NA Calendar :
: Speed Calculator :
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.:Market:.
: Ninja Gear Outlet :
: Blacksmith's Forge :


.:RPG Rulebook:.
: Basic RPG rules :
: Effects and Stats :
: Battle System :
: Leveling System :
: Jutsu Rules :
: Equipment Rules :
: Terrain Rules :
: Clones, Pets and Summons :
† Rules Index †


.:RPG Guides:.
: Beginner's Guide :
: FAQ :
: How to Role Play :
: Creating a Character :
: Joining & Creating Clans :
: Blank Sheets :




For a beginner rule guide, please click here.

: Basic RPG rules :
- 1.01: Approvals
- 1.02: Recruiting Bonus
- 1.03: Teams Overview
- 1.04: Aging Rules
- 1.05: Location Rules
- 1.06: Traveling Rules
- 1.07: Inter-Village Communication
- 1.08: Second and Third Characters
- 1.09: Missing-nin Rules
- 1.09a: Visibility
- 1.10: Shinobi Times
- 1.11: Bloodline Theft
- 1.12: Semi-Transfusion
- 1.13: Full Transfusion
- 1.14: Death and Bonuses
- 1.15: Forum Rules

: Effects and Stats :
- 2.01: List of Stat Descriptions
- 2.02: List of Status Effects

: Battle System :
- 3.01: Response Phase
- 3.02: Setup Phase
- 3.03: Main Phase
- 3.04: Loss Tag
- 3.05: Starting a Battle
- 3.06: Attacking
- 3.07: HP <= Zero
- 3.08: Ending a Battle
- 3.09: Types of Battles
- 3.10: Basic Attacks
- 3.11: Critical Hits
- 3.12: Blocking
- 3.13: Multiple Hits and Modifier Division
- 3.14: When Damage and Costs Occur
- 3.15: Multiple Person Battles
- 3.16: Role Play Within Battles

: Leveling System :
- 4.01: Leveling Rules
- 4.02: How to Earn EXP, and EXP Amounts
- 4.02a: Regular Training (Non-Mission)
- 4.02b: Battles
- 4.03: Free For All Battles
- 4.04: Missions
- 4.05: Level Caps
- 4.06: Rank Advancing
- 4.07: Currency Experience Points (CXP)
- 4.08: Training Approval

: Jutsu Rules :
- 5.01: Jutsu Requirements and Tags
- 5.02: Taijutsu
- 5.03: Ninjutsu
- 5.04: Genjutsu
- 5.05: Erosion
- 5.06: Evolving
- 5.07: Ninjutsu/Genjutsu Elements
- 5.08: Combinatorial Elements
- 5.08a: Damage Reduction With Combinatorial Elements
- 5.08b: Village Specialization Skills
- 5.08c: Starting Elements by Village
- 5.09: Elemental Specialties
- 5.10: Taijutsu Styles
- 5.11: Area of Effect Jutsu
- 5.12: Hybrid Jutsu
- 5.13: Terrain and Climate
- 5.14: Kinjutsu (Forbidden)
- 5.15: Fuuinjutsu (Sealing)
- 5.16: Learning Higher Rank Jutsu
- 5.17: Multi Attack Jutsu
- 5.18: Ghost Damage
- 5.19: Multi-Rank Jutsu
- 5.20: Chakra and Stamina Damage
- 5.21: Auto-Hit Attacks
- 5.22: Passive Damage Reduction
- 5.23: When You Can Learn Jutsu
- 5.24: Countering/Response Phase Jutsu
- 5.25: Medical Jutsu
- 5.26: Trap Jutsu
- 5.26a: Dynamic Traps
- 5.26b: Set Traps

: Equipment Rules :
- 6.01: Weapon Carrying Limits
- 6.02: Weapon/Attribute Rules
- 6.03: Armor/Equipment Rules
- 6.04: Repairing Equipment
- 6.05: Scrolls
- 6.06: Poisons
- 6.06a: Applied
- 6.06b: Inhaled
- 6.06c: Absorbed
- 6.06d: Injected
- 6.06e: Injested
- 6.07: Puppets
- 6.07a: The Control Puppet
- 6.07b: The Power Puppet
- 6.07c: Puppet Parts
- 6.07d: Buying a Puppet
- 6.07e: Creating Your Own Puppet
- 6.07f: Kugustu no Jutsu
- 6.07g: Puppet Battle System Mechanics

: Terrain Rules :
- 7.01: Terrain & Climate Overview
- 7.02: Terrain & Climate Technique Guide
- 7.03: List of Terrain & Climate Effects
- 7.03a: Terrain
- 7.03b: Climate

: Clones, Pets and Summons :
- 8.01: Clones
- 8.01a: Clone Rules
- 8.01b: Clone Phases
- 8.02: Summons
- 8.02a: Learning Summons
- 8.02b: Summoning Rules
- 8.02c: Summon Phases
- 8.02d: Creating Summons
- 8.03: Pets
- 8.03a: Pet Overview
- 8.03b: Pet Development
- 8.03c: General Pet Rules
- 8.03d: Pet Tricks
- 8.03e: Pet Combat Rules
- 8.03f: Pet Sheet

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