The way of leveling is determined by the amount of experience points you receive. Experience points are earned through training, missions and most importantly, good role playing.
- All experience points (EXP) are added onto your character sheet by first making a note, date and link in your update area on your character sheet, and then adding the amount of EXP you earned to your Total Experience Points (TXP).
- A certain amount of EXP will merit one level. Each level has a different amount of EXP that it takes to get to the next level. Listed below is the amount of EXP you need to level.
Level 11-20: 200 EXP
Level 21-75: 400 EXP
Level 76-100: 800 EXP
Level 101-120: 1200 EXP
Comprehensive TXP Table
It stops increasing at 1200 EXP, so for the rest of the levels you need 1200 EXP each time to level.
Leveling Rewards
-Each time you level you gain 100 stat points. Use them at your own discretion.
-You receive x technique points. (See below).
-You receive x skill points every level. (See below).
Technique Points
-Level 0-15: 1 per level
-Level 16-30: 2 per level
-Level 31-45: 3 per level
-Level 46+: 4 per level
Skill Points
-Level 1-10: 1 per level
-Level 11- 50: 1 every 2 levels
-Level 51 – 120: 2 every 5 levels
Ghost EXP
Ghost EXP is like regular EXP but is put aside. When you have enough Ghost EXP to level up you level up and get everything except the 100 stat points. You may be given this at times from admins or Jounin teachers under special circumstances but only when you receive stat points along with your training. Ghost EXP can only stack with other ghost EXP. So if you have 50 Ghost EXP and you get 50 regular EXP, you cannot put them together to get 100 EXP. Once you get enough Ghost EXP to level you add that amount of Ghost EXP to your TXP.
Definition of a Post/Line:
Line: A line is 20 words minimum.
Post: 10 Lines.
Regular Training (Non-Mission)
-Technique Points training: 10 posts for 1 technique point.
-When Training Alone: 1 EXP per line.
-Training with others.
-Chuunin training with those of lesser rank give an extra +1 to those of lesser rank.
-Jounin training with those of Genin rank give a bonus of +2 to the Genin's EXP per line, as well as team bonuses. Chuunin are given +1 for training with a jounin in addition to team bonuses, because of the smaller gap between the two, and because there is less that a chuunin can learn from a jounin than a genin can learn from a jounin.
-Sennin training with those of genin rank give those of genin rank a +3 EXP per line bonus, and the basic team bonuses. They give Chuunin +2 EXP per line in bonuses in addition to basic team bonuses. Sennin give Jounin +1 EXP per line in bonuses in addition to basic team bonuses.
-You may only get a maximum amount of 4 EXP per line.
-YOU MAY ONLY TRAIN A MAXIMUM OF 1000 LINES A WEEK. This begins Monday morning at 12:01 AM and goes through until Sunday at midnight.
-If you are a higher rank than the people you are training with then you do not get a bonus for training with them.
-All of the above bonuses are the same for NPC or PC use.
-When teaching skills or techniques, the teacher has to be someone higher than you in level or CXP and they must know the skill/technique being taught.
Battles
There are two types of battles in this game. They are “Life & Death” and “Spars”. As you can probably guess, “Life & Death” battles are to the death or severe hospitalization of the loser. A “Spar” is in which there is relatively no harm that is done to either player except maybe their pride. For more information on types of battles, please see 3.09: Types of Battles.
Below will simply list the rules for earning EXP within each of these two types of battles.
Life/Death
Loser: EXP = [Enemy Level] * 10 (minimum 50)
Note: If Level is equal to 0, then treat the level as if it was equal to 1.
Spar
Sparing will merit an amount of Experience Points based on two things. The lower level of the two ninja (y) as well as the difference in level between the two (10x). You may only receive Experience Points from a spar once per real life week.
The equations for sparing are as follows:
Loser’s EXP = 0.5x + 10y (y is capped at 20 for loser)
The value of ‘x’ is based on the level of the lowest character in the spar.
Level 11-20: x = 40
Level 21-75: x = 80
Level 76-100: x = 160
Level 101+: x = 240
The value of ‘y’ is the number of levels the enemy has ABOVE you. If they are a lower or equal level to you then ‘y’ is treated as 0.
Other Rules and Notes:
- A draw is counted as a loss for both characters.
- A forfeit is counted as a loss. If a character forfeits before the third turn of a battle neither player receives EXP. This may be overturned by staff.
- You may only gain EXP from a spar once per real life week.
- You may not purposely lose battles in order to gain EXP. Purposely losing will result in EXP loss for both participants.
For multiple player fights (free for alls) a player only gets experience for ninja they defeat or are defeated by.
Example:
, B, C, D, and E are in a fight. C is strongest, and beats A in one move. B and D fight, and draw out. Then C is stunningly beaten by E.
To determine EXP you look at people who you have defeated and who defeated you.
A = Loses to C
B = Ties with D
C = Beats A, Loses to E
D = Ties with B
E = Beats C
B and D gain no experience from the fight between A, E and C but gain EXP for their draw. A gains EXP for losing to C. C gains EXP for beating A and losing to E. E gains EXP for beating C.
- Unlike the 1v1 matches, FFA EXP is decided no matter if it is a FFA spar or Death Match
- Each time you deliver the finishing blow to an opponent you calculate EXP using the above equation. You use the person you defeated, and yourself, to decide Y.
In team battles players on teams help each other to win. However, you only get EXP for the people your team knocked out before you yourself are knocked out.
Example:
Team AB (A & B) versus team CD (C & D)
A = Beats C and D
B = Loses to C
C = Loses to A
D = Loses to A
A beat D and C so A gets credit for them with the full EXP equation. B, however, helped A in the fight so B gets 1/2 of the normal victory equation. Now, D, B, and C all lost so they receive loss equations as usual. A, who did not lose or help them lose, gets none of the EXP in this respect.
* Unlike 1v1 fights, this system is used in both Spars AND Death matches.
* Each time you receive EXP use yourself and the person you defeated to decide who is lower leveled, and therefore, what Y will equal.
To get a mission you must make a post in your Kage area asking for a mission and you may request a certain rank. Once your Kage tells you the mission and how to start it you can begin the mission. The Kage will also tell you the amount of posts and the EXP to be given.
-C Rank Missions: Available to any rank. These missions merit 300 EXP each person.
-B Rank Missions: Available to Chuunin rank and higher. These missions merit 600 EXP to each person.
-A Rank Missions: Available to high level Chuunin, Jounin and Sennin level Ninjas. These missions merit 1200 exp each person.
-S Rank Missions: Available to Jounin of at least level 50, and Sennin level Ninjas. These missions merit 3000 exp each person.
Each mission takes a certain amount of posts to complete. For role playing purposes it will look favorable if you go over the amount. Below is a chart showing how many posts required for each rank mission and how it changes based on the amount of people in your team, 4 being the max, any more than 4 and the posts do not change. The Kage can change the amount; this chart is only for reference.
| 1 | 2 | 3 | 4 | |
| S Rank | 60 | 95 | 130 | 160 |
| A Rank | 40 | 68 | 84 | 100 |
| B Rank | 30 | 52 | 66 | 72 |
| C Rank | 20 | 36 | 48 | 56 |
| D Rank | 10 | 18 | 24 | 28 |
Mission Money
C Ranks - $150
B Ranks - $300
A Ranks - $600
S Ranks - $1200
The below is a list of the maximum level you can be at each rank. To go beyond these levels you need to obtain the next rank first. 120 is the maximum level any player can obtain.
Chuunin - 50
Jounin - 100
Sennin - 120
-Chuunin to Jounin: Kage Test and/or Kage Approval
-Jounin to Sennin: Up to the judgment of the Kage. Must have done some great deed for the village, many years of service, saving the village, etc.
-Sennin to Kage: Elected and/or appointed by former Kage.
*For all purposes outside of their responsibilities, Kages are considered Sennin in rank.
Ranks Bonuses: You recieve these upon advancing to each rank.
-Jounin: 3 Skill Points & 10 Jutsu Points.
-Sennin: 4 Skill Points & 15 Jutsu Points.
At level 120 you cannot gain any more levels so all EXP you get goes into a new category called CXP. Once at this level add the following on your character sheet directly under your TXP.
CXP: Current/Total Obtained
Your current amount being the amount of CXP you have not spent yet, and the total obtained is the amount you have gained since becoming level 120. CXP can be spent to buy Jutsu/stat/skill points. Each costs a certain amount of CXP, listed below.
500 CXP = 20 Stat Points
1500 CXP = 1 Skill Point
-All training must be approved by your Jounin or another moderator/admin if your Jounin is not available.
-The Jounins ONLY job is to see how many posts you have so they can approve the amount of exp you earn. This is why you list how many posts you have.
-Cheaters, or very poor role players, will be warned (up to twice), and then will no longer receive EXP for their poor training. This is at the Jounins digression. If a person continually cheats or role plays poorly all their TXP may be taken away and their character terminated.
-At higher levels any mod/admin can approve training.