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  Custom Weapon Rules:

For all custom weapons you must submit a technique sheet, seen below. You may make a custom weapon or a small, medium or large weapon. Though Small weapons will have a price decided completely on the weapon approvers. The below chart of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes.

See the weapons area under Basic RPG Rules for more information on weapons.

All weapons that you buy are decribed by you, with the exception of the kunai and shuriken, etc. you can buy in the store. Makes sure too describe your weapon well and too make sure it makes sense. Zabuza's sword would not be a medium weapon... See the Custom Weapon Sheet for more info.

If you want a ranged weapon the only difference it makes in the battle system is that you compare Accuracy and Defense instead of Taijutsu and Defense. Also, you may need too buy ammo for your ranged weapon, such as a crossbow or a bow. Also, your weapon can be ranged and melee, and you can choose in battle, but it will cost a little more and will have too make sense, whacking someone with a bow wont do any damage...

Weapons can also be upgraded with different attributes. There is a list of attributes you can choose for your weapon or you can create a custom attribute. Too create a custom attribute PM one of the mods in charge of weapon approval and they will give you a price. Be sure too send them the below format....

Custom Weapon Sheet
Weapon: (katana, bow, spear, etc.)
Weapon Name: (if any)
Size: (small, medium, large)
Type: (ranged, melee or both)
Description: (detaled description)
Attribute: (if any)
Other: (Other effects of your weapont hat arent attributes, if any)


Weapon Prices:

Medium Weapons
Level Buy Price Upgrade Price
1 $20 n/a
2 $40 $20
3 $60 $25
4 $80 $25
5 $100 $30
6 $120 $30
7 $140 $35
8 $170 $35
9 $200 $40
10 $230 $40

Everything beyond level 10 can be upgraded too for 4*(level you're upgrading too)

Large Weapons
Level Buy Price Upgrade Price
1 $40 n/a
2 $80 $40
3 $120 $50
4 $160 $50
5 $200 $60
6 $240 $60
7 $280 $70
8 $340 $70
9 $400 $80
10 $460 $80
Everything beyond level 10 can be upgraded too for 8*(level you're upgrading too)


Weapon Attribute Sheet
Weapon type: (what weapon you are buying this attribute for)
Attribute Name: (name of your custom attribute)
Effect: (what your attribute does, make sure too give exact numbers)
Effect Costs: (if your attribute effect has a cost, such as so much chakra or stamina too activate the attribute, put it here)

Weapon Attributes
Name Description Weapon Boost Requirements Price
Fire Damage As you attack with your weapon it bursts into flames right before it strikes them. Burns the enemy. Deals 1d4 more damage and they take 2 burn damage per turn for three turns afterwards, not cumulative. n/a $100
Ice Damage As you attack with your weapon it deals numbingly cold damage. Freezes enemy. Deals 1d4 more damage and they have -20 speed for the next two turns afterwards, not cumulative. n/a $100
Lightning Damage As you attack with your weapon it becomes coated in lightning right before it strikes. Shocks enemy. Deals 1d4 more damage and they have -20 resistance for the next two turns, not cumulative. n/a $100
Poison Damage Your weapon is coated in poison. If it hits your opponent rolls a 1d20. If they get lower than a 10 they are poisoned. A poisoned person takes 5 damage a turn for 5 turns. Not cumulative. n/a $150
Sharpened Edge Your weapon has been sharpened to do more damage. +10% on weapon base attack, rounded up. n/a $100
Razor Edge Your weapon has been extremely sharpened to deal extra damage. +20% on weapon base attack, rounded up. This replaces "Sharpened Edge". "Sharpened Edge" $150
Indestructable Your weapon is finely crafted and indestructable. Your weapon cannot be destroyed n/a $50
Hidden Your weapon is made too be hidden within you clothing or as a package so others do not notice. Other's cannot tell you have a weapon until you reaveal it. n/a $50
Parry You have been trained too parry other weapon attacks. Your weapon is able too block another weapon's attack a number of times equal too the rank you have in this. Can get up too 2 ranks n/a $200 per rank
Defend You have been trained too defend against taijutsu and physical attack(punches, kicks, etc.). Your weapon is able too block an enemy taijutsu or physical attack a number of times equal too the rank you have in this. Can get up too 2 ranks n/a $200 per rank
Chakra Blade You can maniuplate your blade too flow off your chakra instead of your stamina. Every use of a weapon costs 5 chakra instead of 5 stamina. n/a $50


Weapon Attribute Sheet
Armor type: (what armor you are buying this attribute for)
Attribute Name: (name of your custom attribute)
Effect: (what your attribute does, make sure too give exact numbers)
Effect Costs: (if your effect has a cost, such as so much chakra or stamina too activate the attribute, put it here)

Armor Attributes
Name Description Armor Boost Requirements Price
Elemental Resistance Your armor has been chakra enduced to resist a chooses type of elemental attack You take 75% of (chosen element) damage n/a $100
Elemental Defense Your armor has been chakra enduced to resist a chooses type of elemental attack You take 50% of (chosen element) damage. The element must be the same as the one you chose in "Elemental Resistance". Elemental Resistance $250
Elemental Shield Your armor has been chakra enduced to resist a chooses type of elemental attack You take 25% of (chosen element) damage. The element must be the same as the one you chose in "Elemental Defense". Elemental Defense $400
Elemental Immunity Your armor has been chakra enduced to be immune to a chooses type of elemental attack You take no damage from (chosen element) attacks. The element must be the same as the one you chose in "Elemental Shield". Elemental Shield $600
Anti-Burn Your armor has been chakra induced so that you cannot be burned. If an enemy attack would leave you burned, you are not burned. n/a $200
Anti-Freeze Your armor has been chakra induced so that you cannot be frozen. If an enemy attack would leave you frozen, you are not frozen. n/a $200
Anti-Shock Your armor has been chakra induced so that you cannot be shocked. If an enemy attack would leave you shocked., you are not shocked. n/a $200
Anti-Poison Your armor has been chakra induced so that you cannot be poisoned. If an enemy attack would leave you poisoned, you are not poisoned. n/a $225
Indestructable Your armor cannot be destroyed Your armor cannot be destroyed n/a $50
Hidden Your armor is hidden under clothing. People cannot see that you are wearing armor unless you show them. n/a $50
Reflective Surface Your armor is smoothed and reflective to light. It blinds your opponent slightly. You get a +%5 on your dodge. If the fight has said too be in little or no light then your bonus is taken away unless you role play a way for it to be back in action. (e.i. - "The missed fireball ignights a log, giving light too the dark forest.) n/a $100

 

 

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