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Custom Weapon Rules:
For all custom weapons you must submit a technique sheet, seen below. You may make a custom weapon or a small, medium or large weapon. Though Small weapons will have a price decided completely on the weapon approvers. The below chart of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes.
See the weapons area under Basic RPG Rules for more information on weapons.
All weapons that you buy are decribed by you, with the exception of the kunai and shuriken, etc. you can buy in the store. Makes sure too describe your weapon well and too make sure it makes sense. Zabuza's sword would not be a medium weapon... See the Custom Weapon Sheet for more info.
If you want a ranged weapon the only difference it makes in the battle system is that you compare Accuracy and Defense instead of Taijutsu and Defense. Also, you may need too buy ammo for your ranged weapon, such as a crossbow or a bow. Also, your weapon can be ranged and melee, and you can choose in battle, but it will cost a little more and will have too make sense, whacking someone with a bow wont do any damage...
Weapons can also be upgraded with different attributes. There is a list of attributes you can choose for your weapon or you can create a custom attribute. Too create a custom attribute PM one of the mods in charge of weapon approval and they will give you a price. Be sure too send them the below format....
Custom Weapon Sheet
Weapon: (katana, bow, spear, etc.)
Weapon Name: (if any)
Size: (small, medium, large)
Type: (ranged, melee or both)
Description: (detaled description)
Attribute: (if any)
Other: (Other effects of your weapont hat arent attributes, if any)
Weapon Prices:
Medium Weapons
Level |
Buy Price |
Upgrade Price |
1 |
$20 |
n/a |
2 |
$40 |
$20 |
3 |
$60 |
$25 |
4 |
$80 |
$25 |
5 |
$100 |
$30 |
6 |
$120 |
$30 |
7 |
$140 |
$35 |
8 |
$170 |
$35 |
9 |
$200 |
$40 |
10 |
$230 |
$40 |
Everything beyond level 10 can be upgraded too for 4*(level you're upgrading too)
Large Weapons
Level |
Buy Price |
Upgrade Price |
1 |
$40 |
n/a |
2 |
$80 |
$40 |
3 |
$120 |
$50 |
4 |
$160 |
$50 |
5 |
$200 |
$60 |
6 |
$240 |
$60 |
7 |
$280 |
$70 |
8 |
$340 |
$70 |
9 |
$400 |
$80 |
10 |
$460 |
$80 |
Everything beyond level 10 can be upgraded too for 8*(level you're upgrading too)
Weapon Attribute Sheet
Weapon type: (what weapon you are buying this attribute for)
Attribute Name: (name of your custom attribute)
Effect: (what your attribute does, make sure too give exact numbers)
Effect Costs: (if your attribute effect has a cost, such as so much chakra or stamina too activate the attribute, put it here)
Weapon Attributes
Name |
Description |
Weapon Boost |
Requirements |
Price |
Fire Damage |
As you attack with your weapon it bursts into flames right before it strikes them. |
Burns the enemy. Deals 1d4 more damage and they take 2 burn damage per turn for three turns afterwards, not cumulative. |
n/a |
$100 |
Ice Damage |
As you attack with your weapon it deals numbingly cold damage. |
Freezes enemy. Deals 1d4 more damage and they have -20 speed for the next two turns afterwards, not cumulative. |
n/a |
$100 |
Lightning Damage |
As you attack with your weapon it becomes coated in lightning right before it strikes. |
Shocks enemy. Deals 1d4 more damage and they have -20 resistance for the next two turns, not cumulative. |
n/a |
$100 |
Poison Damage |
Your weapon is coated in poison. |
If it hits your opponent rolls a 1d20. If they get lower than a 10 they are poisoned. A poisoned person takes 5 damage a turn for 5 turns. Not cumulative. |
n/a |
$150 |
Sharpened Edge |
Your weapon has been sharpened to do more damage. |
+10% on weapon base attack, rounded up. |
n/a |
$100 |
Razor Edge |
Your weapon has been extremely sharpened to deal extra damage. |
+20% on weapon base attack, rounded up. This replaces "Sharpened Edge". |
"Sharpened Edge" |
$150 |
Indestructable |
Your weapon is finely crafted and indestructable. |
Your weapon cannot be destroyed |
n/a |
$50 |
Hidden |
Your weapon is made too be hidden within you clothing or as a package so others do not notice.
| Other's cannot tell you have a weapon until you reaveal it. |
n/a |
$50 |
Parry |
You have been trained too parry other weapon attacks. |
Your weapon is able too block another weapon's attack a number of times equal too the rank you have in this. Can get up too 2 ranks |
n/a |
$200 per rank |
Defend |
You have been trained too defend against taijutsu and physical attack(punches, kicks, etc.). |
Your weapon is able too block an enemy taijutsu or physical attack a number of times equal too the rank you have in this. Can get up too 2 ranks |
n/a |
$200 per rank
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Chakra Blade |
You can maniuplate your blade too flow off your chakra instead of your stamina. |
Every use of a weapon costs 5 chakra instead of 5 stamina. |
n/a |
$50 |
Weapon Attribute Sheet
Armor type: (what armor you are buying this attribute for)
Attribute Name: (name of your custom attribute)
Effect: (what your attribute does, make sure too give exact numbers)
Effect Costs: (if your effect has a cost, such as so much chakra or stamina too activate the attribute, put it here)
Armor Attributes
Name |
Description |
Armor Boost |
Requirements |
Price |
Elemental Resistance |
Your armor has been chakra enduced to resist a chooses type of elemental attack |
You take 75% of (chosen element) damage |
n/a |
$100 |
Elemental Defense |
Your armor has been chakra enduced to resist a chooses type of elemental attack |
You take 50% of (chosen element) damage. The element must be the same as the one you chose in "Elemental Resistance". |
Elemental Resistance |
$250 |
Elemental Shield |
Your armor has been chakra enduced to resist a chooses type of elemental attack |
You take 25% of (chosen element) damage. The element must be the same as the one you chose in "Elemental Defense". |
Elemental Defense |
$400 |
Elemental Immunity |
Your armor has been chakra enduced to be immune to a chooses type of elemental attack |
You take no damage from (chosen element) attacks. The element must be the same as the one you chose in "Elemental Shield". |
Elemental Shield |
$600 |
Anti-Burn |
Your armor has been chakra induced so that you cannot be burned. |
If an enemy attack would leave you burned, you are not burned. |
n/a |
$200 |
Anti-Freeze |
Your armor has been chakra induced so that you cannot be frozen. |
If an enemy attack would leave you frozen, you are not frozen. |
n/a |
$200 |
Anti-Shock |
Your armor has been chakra induced so that you cannot be shocked. |
If an enemy attack would leave you shocked., you are not shocked. |
n/a |
$200 |
Anti-Poison |
Your armor has been chakra induced so that you cannot be poisoned. |
If an enemy attack would leave you poisoned, you are not poisoned. |
n/a |
$225 |
Indestructable |
Your armor cannot be destroyed |
Your armor cannot be destroyed |
n/a |
$50 |
Hidden |
Your armor is hidden under clothing. |
People cannot see that you are wearing armor unless you show them. |
n/a |
$50 |
Reflective Surface |
Your armor is smoothed and reflective to light. It blinds your opponent slightly. |
You get a +%5 on your dodge. If the fight has said too be in little or no light then your bonus is taken away unless you role play a way for it to be back in action. (e.i. - "The missed fireball ignights a log, giving light too the dark forest.) |
n/a |
$100 |
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