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  1. Level: 2 Name: Amaya Appearance: “Always remember to live your life; don’t miss a moment.” Amaya’s coloration is lighter than the rest of her clan. Many of her clan-mates find her intensely attractive, for amongst the Byakko clan, she is the most beautiful. She stands right around five feet tall, just a little shorter than her partner, Ryoko. Personality: Amaya is the only member of the Byakko clan that has ever decided to travel the path of the medic. She is surprisingly talented for a tiger at healing others, and will readily help anyone in need – unless, of course, they don’t deserve her efforts. While she focuses on the healing arts, do not underestimate Amaya’s talent with offensive Ninjutsu as well, for she can pack quite a punch. Amaya is coupled with Ryoko, and if he is injured, she will refuse to be summoned unless he is also capable of being summoned as well. While the two will readily help when an allied shinobi is in need, the fact that they both do have lives and responsibilities within the clan means that they generally take turns when summoned. Skills: Out of 8 SP Combinatorial; Ice May use Ice Element techniques. Any turn that a player is under a cold related status effect inflicted from and Ice Technique, they also take 10 unmodified damage. This does not stack with itself. Cost: Free The Path of the Medical Ninja Description: The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another. Effect: Character no longer applies Ninjutsu modifier when using Ninjutsu techniques (75% of ninjutsu mods for Clan Ninjutsu). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu. Anatomical Intelligence: -First Aid Provider is free with this skill. Character may also use all Gennin Medical Jutsu before acquiring EMT. Cost: -1 The Path of the Advanced Medical Ninja Description: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. These medical ninja have devoted all of their power to saving lives and healing others. Because of this, their battle capabilities are much lower than the average shinobi. This is a path for the devoted healer. Effect: Medical Jutsu now use 100% of Ninjutsu Modifier. Clan ninjutsu only apply 25% of the ninjutsu mod. Anatomical Mastery: -Medical Genius: -1 sp toward Medical skills to a minimum of 1. (Does not apply to those already taken.) Cost: -1 First Aid Provider Effect: May use Gennin medical Jutsu that cost up to 3 points. Cost: Free Emergency Medical Technician (EMT) May use all Gennin Level Medical Jutsu. May use Chuunin Medical Jutsu that cost up to 4 points. Cost: -1 Adept Medical Knowledge +10% base healing to all jutsu and Curative items. Cost: -1 Advanced Medical Knowledge +25% base healing to all jutsu and Curative items. (Overrides Adept Medical Knowledge) Cost: -1 Field Medic May use all Chuunin Level Medical Jutsu. May use Jounin Medical Jutsu that cost up to 5 points. Cost: -1 Resuscitation Once per rank in this skill, a medical ninja may resuscitate a character that has been 'knocked out'. Targeted character's tank stats return at 10% regardless of their pervious state (Cannot be used on one's self). Does not work if character is dead (see rules for death via battle and jutsu). Once a character is revived they cannot be revived again during the same battle. Bloodlines that would be deactivated upon death must be reactivated before use. User loses their main phase and setup phase and has a 40% evasion penalty for the turn of use. Cost: -1 Ranks: 1/2 Quick Heal Once per rank in this skill, a medical ninja may use any Healing Medical Jutsu during their setup phase without sacrificing their main phase. The damage healed is reduced by 50% after modifiers. Cost: -1 Ranks: 1/3 Techs: Out of 48 JP Recovery; Level 2 Type: Ninjutsu [General] Rank: Chuunin [Medical] Cost: 100 Chakra Effect: Heal 120 Health on target. Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target. Cost: 4 Recovery; Level 3 Type: Ninjutsu [General] Rank: Jounin [Medical] Cost: 210 Chakra Effect: Heals 320 Health to the target. Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target. Cost: 7 Gift of the Spirits (Atae wa Suppiritsu) Type: Ninjutsu [General] Rank: Chuunin [Medical] Cost: x Chakra Effect: Restores double the chakra spent to a target. The caster's chakra immediatly drops to 1 after using this skill. This skill may not be used on someone that has already used it or Atae wa Tengu in the current battle. The value of x may not exceed 150. Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy. Cost: 3 Gift of the Tengu (Atae wa Tengu) Type: Ninjutsu [General] Rank: Gennin [Medical] Cost: X Chakra Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle. Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy. Cost: 4 Salvation (Kyuusei); Level 2 Type: Ninjutsu [General] Rank: Chuunin [Medical] Cost: 100 Chakra Effect: Cancel one Chuunin level or lower Genjutsu on target. Description: A spark of azure light appears over the targets head and explodes in a shower of of diamond blue sparkles which land on the target's body, clearing their mind. Cost: 4 Sweet Nectar (Amai Kanro) Type: Ninjutsu [General] Rank: Gennin [Medical] Cost: 10 Chakra Effect: Removes 'Bleeding' damage or turn based damage from a poison that deals 20 or less points per turn. Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. Cost: 1 Serene Touch (Seion Souhou) Type: Ninjutsu [General] Rank: Gennin [Medical] Cost: 20 Chakra Effect: Heals the target for 20 points. Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. Cost: 2 Protective Cross (Kago Kouso); Level 2 Type: Ninjutsu [General] Rank: Chuunin [Medical] Cost: 100 Chakra Effect: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated. Description: The medical ninja inscribes a small cross on any exposed skin of the target. This cross glows brightly and protects the bearer from harm. Cost: 4 Name: Frozen Missile Type: Ninjutsu [ice] Rank: Chuunin Cost: 148 Chakra Damage: 35 Damage Effects: Frostbite for 2 Turns Description: The user summons a large shard of ice that then shoots towards a target. The missile then ‘explodes’, covering the target with large, extremely cold shards of ice. Points: 5 Name: Frozen Glory Type: Ninjutsu [ice] Rank: Chuunin Cost: 150 Chakra Effects: Hypothermic for 2 Turns Description: The user summons ice beneath their target’s feet, which then begins to crawl up their target’s legs. The ice causes the target’s body temperature to drop sharply, leaving them shaking, stuttering, and unable to do much else. Points: 5 Name: Ice Shard Strike Type: Ninjutsu [ice] Rank: Chuunin Cost: 148 Chakra Damage: 60 Damage Effects: Cold for 2 Turns Description: Points: 5 Name: Frozen Blade Type: Ninjutsu [ice] Rank: Chuunin Cost: 110 Chakra Damage: 75 Damage Effects: Cold for 1 Turn Description: The user creates a blade of ice that they then use to slash at their target. Points: 4 Weapon: Level 20 Large Weapon *Tooth and Claw, Level 17 Size: Large ($550) Description: The Byakko Clan is a clan of massive white tigers, so it only makes sense that they should use their razor sharp natural tools as weapons. Attribute: Sharpened Edge ($100) Other: *Both the teeth and claws of the wielder may be used, but are all considered to be part of the same, singular weapon. Cost: Total cost equivalent of $650 ($20 less than a lvl 20 large weapon) -Stats- Out of 5500 (Health Power) 1000 (Stamina) 100 (Chakra) 800 (Taijutsu) 0 (Defense) 100 (Ninjutsu) 1000 (Genjutsu) 0 (Concentration) 0 (Speed) 1000 (Accuracy) 700 (Evasion) 800
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