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Found 8 results

  1. Name: Kashikoi Shisseki | Sharp Rebuke | 賢い叱責 Type: Hybrid; Ninjutsu|Taijutsu [Dynamic Trap|Conduit Style|Explosion] Rank: Chuunin Cost: 32 Stamina, 32 Chakra Condition 1: The user must have successfully negated an attack from the target during the last two turns. Condition 2: The opponent must have used the attack negated by the Response Phase Jutsu at least [1] other time this battle. Damage: 30 Effects: Exposed [1] Description: 'That won't work a second time!' - Instead of attempting to dodge, the ninja instead flings themself directly into an attack, knocking it aside and delivering an unexpected counter-attack while their opponent's line of sight is obstructed by their own attack. Points: 4 Name: Saisho no Reimei | First Dawn | 最初の黎明 Type: Hybrid; Ninjutsu|Taijutsu [Conduit Style|Lightning] Rank: Gennin Cost: 20 Stamina, 20 Chakra Damage: 10 Effects: If the attack successfully hits, the user gains [1] Conduit Charge Description: Flipping through the air over their opponent, the ninja delivers a nimble blow and positions themself for further Conduit style attacks. Points: 3
  2. Rising Tempest Style | Bōfūuryū | 暴風雨流 Combining the fluid movements of Conduit Style with the raw speed and power of the Speed Force, Rising Tempest style transforms the user from a mere blur of movement to a veritable force of nature. Characterised by lightning fast strikes and acrobatic manoeuvres, there are few capable of remaining calm amidst such a tempest. Effect: Rising Tempest Style may only be activated when Speed Force is active. When activated, all of the user’s Conduit Charges become Induction Charges. If Rising Tempest Style is deactivated by any means, all Induction Charges will become Conduit Charges. While using this style, all taijutsu, weapon, and basic attacks are considered to be [Lightning] in addition to their other effects. At the end of their turn, if the user did not use a Rising Tempest technique during their Main Phase, they lose 1 Induction Charge. Should the Speed Force be deactivated, Rising Tempest Style is immediately deactivated as well, and all Induction Charges revert to Conduit Charges. Rising Tempest Style is considered to be Conduit Style for all purposes. The user also gains the following effects based on their current number of charges: 0 Charges: No Bonus 1 Charge: The user’s base Evasion is increased by +3%. 2 Charges: The user’s base Evasion is increased by +6%. 3 Charges: The user’s base Evasion is increased by +9%. 4 Charges: The user’s base Evasion is increased by +12%. 5 Charges: The user’s base Evasion is increased by +15%. In addition, the user may choose to spend ‘x’ Induction Charges as a free action in their Main Phase to increase the base damage of all [Conduit Style] attacks by 6x%. However, at the end of the Main Phase this is used, the user’s Speed Force and Rising Tempest Style are immediately deactivated, and all remaining Induction Charges become Conduit Charges. The user may not user Induction Charges to pay for the active abilities of Conduit Style and Rising Tempest Style in the same turn. Requirements: Conduit Style, Speed Force Cost: -2 Doukanryu | Conduit Style | 導管流 Advanced Taijutsu Styles [Alright, so, the value of the charges are based off the Molten Fist advanced style. The damage increase for spent charges is loosely based off the Main Site Taijutsu styles. 6x% is slightly higher than the usual 5x%, but I think the downside of having to spend 5% Chakra and 5% Stamina to activate Conduit Style again afterwards hopefully balances things out.]
  3. Name: Kakunsanryuseigan | Diffuse Meteor Swarm | 拡散流星群 Type: Taijutsu|Ninjutsu [Hybrid|Conduit Style|Explosion] Rank: Gennin Cost: 10 Chakra, 10 Stamina Damage: 20 Effects: By paying 3x the Chakra and Stamina cost, this technique becomes Area of Effect. Description: With carefully controlled application of explosion release, the shinobi is able to charge a handful of simple objects such as coins, rocks, or marbles with chakra to create improvised contact explosives. Following up with a flick of the wrist, the shinobi assault either a single target or a large area with a series of small detonations. Points: -6 Name: Jiyū no Raijin | Thunder God's Freedom | 自由の雷神 Type: Taijutsu|Ninjutsu [Hybrid|Conduit Style|Lightning] Rank: Chuunin Cost: 75 Chakra, 75 Stamina Effects: Removes up to 2 stacks of Shackled [Leg] or Shackled [Paired Legs]. This technique can only be performed 2 times per battle. Description: The shinobi channels an intense amount of lightning chakra through their legs, destroying any shackles and cleansing the limbs of any impurities. Points: -12 Name: Bōkō Akaiinju | Scarlett Ribbon Assault | 暴行赤い印綬 Type: Taijutsu|Ninjutsu [Hybrid|Conduit Style|Explosion] Rank: Chuunin Cost: 55 Chakra, 55 Stamina Damage: 13 Effects: Weakened [2]; Bleeding; 16 [3] Description: Lunging forward with one leg, the shinobi drives their other knee past their opponent’s guard to strike directly at their chest. Rather than simply scorching them with an explosion, though, the strike instead delivers a blast wave into their opponent’s body, causing damage directly to their lungs. While external damage to the recipient is minimal, they’re likely left coughing blood and short of breath. Points: -5
  4. Name: Zenkai | Full Throttle | 全開 Type: Taijutsu|Ninjutsu [Hybrid|Conduit Style|Explosion] Rank: Chuunin Cost: 52 Chakra, 52 Stamina Effect: User is affected by Haste [3] Description: Holding their hands out behind them to either side, the shinobi maneuvers at high speed using a series of detonations from their palms. Points: -5 Name: Nisshokuke | Eclipse Kick | 日食蹴 Type: Taijutsu|Ninjutsu [Hybrid|Conduit Style|Explosion] Rank: Chuunin Cost: 45 Chakra, 45 Stamina Damage: 25 Effects: Scorched [1], Exposed [1] Description: Facing their opponent's side, the shinobi pivots backwards on their heel and twists around, delivering a spinning heel kick to their foe's opposite side. Detonating explosion-laced chakra from the heel of their foot, this move aims to both burn their opponent and create an opportunity for a follow-up attack. Points: -4 Name: Dai Bakuhatsu | Grand Detonation | 大爆発 Type: Taijutsu|Ninjutsu [Hybrid|Conduit Style|Explosion] Rank: Chuunin Cost: 60 Chakra, 60 Stamina Damage: 150 Description: Focusing a huge volume of explosion-laced chakra into their arm the shinobi punches the air in front of them, shooting out a lance of explosive power strong enough to destroy any target from range. Points: -5
  5. Name: Gaitō no Raijin | Mantle of the Thunder God | 外套の雷神 Type: Ninjutsu | Taijutsu [ Conduit Style | Lightning | Shield | Evolving ] Rank: Chuunin Cost: 75 Chakra, 75 Stamina Effects: 250 health shield. Description: Channeling lightning chakra through their body, the shinobi uses the electricity to force their muscles to contract faster than what is normally possible, allowing them to dodge attacks with unparalleled speed. Unfortunately this technique cannot be sustained for long, lest damage be dealt to the user. Restrictions: Limit 2 per battle; Can only target self. Points: -6 Name: Gaitō no Raijin II | Mantle of the Thunder God II | 外套の雷神 Type: Ninjutsu | Taijutsu [ Conduit Style | Lightning | Shield | Evolving ] Rank: Jounin Cost: 190 Chakra, 190 Stamina Effects: 760 health shield. Description: Channeling lightning chakra through their body, the shinobi uses the electricity to force their muscles to contract faster than what is normally possible, allowing them to dodge attacks with unparalleled speed. Unfortunately this technique cannot be sustained for long, lest damage be dealt to the user. Restrictions: Limit 2 per battle; Can only target self. Points: -9 [Evolving; -3 (Mantle of the Thunder God)] Name: Gaitō no Raijin III | Mantle of the Thunder God III | 外套の雷神 Type: Ninjutsu | Taijutsu [ Conduit Style | Lightning | Shield | Evolving ] Rank: Sennin Cost: 450 Chakra, 450 Stamina Effects: 1800 health shield. Description: Channeling lightning chakra through their body, the shinobi uses the electricity to force their muscles to contract faster than what is normally possible, allowing them to dodge attacks with unparalleled speed. Unfortunately this technique cannot be sustained for long, lest damage be dealt to the user. Restrictions: Limit 2 per battle; Can only target self. Points: -14 [Evolving; -5 (Mantle of the Thunder God II)]
  6. Name: Akechōke | Dawn Butterfly Kick | 明け蝶蹴 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Lightning] Rank: Chuunin Cost: 50 Chakra, 50 Stamina Damage: 2 Strikes - 37 Damage each Effects: Each strike applies Fazed. If both strikes successfully hit the same target, they instead suffer Stun [1]. Description: The shinobi crouches down towards their ground, lowering their centre of gravity and charging their legs with electricity, before launching themselves into an aerial butterfly kick. If the shinobi manages to strikes their opponent with each foot, the discharge of lightning chakra is enough to stun their opponent. Points: -5 Name: Arahame no Ke | Stormbreaker Kick | 嵐壊の蹴 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Lightning] Rank: Chuunin Cost: 60 Chakra, 60 Stamina Damage: 62 Damage Effects: Weakened [2] Effects 2: This technique may instead be used during the Response Phase to negate a single incoming ninjutsu attack with an equal or lesser cost directed at the user. If this technique is performed successfully, the user loses their next Setup and Main phase. It may only be used this way twice per battle. This technique has a 5% chance to fail when used this way. Description: The shinobi pivots on one foot, turning their hips to deliver a devastating roundhouse kick to their opponents chest, weakening them. This technique is performed with such speed and force that it's rumoured to be able to deflect lightning. Cost: -10 Name: Chikyū Funsaikakato | Earth-Shattering Heel | 地球粉砕踵 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Explosion] Rank: Chuunin Cost: 20 Chakra, 20 Stamina Effects: Change current Terrain to [Rocky Ground] Description: Slamming the heel of their foot downwards, the shinobi sends a huge surge of explosion chakra into the ground beneath them, causing it to crack apart like dried mud and any liquid of similar substance to drain away. Cost: -3
  7. Name: Shinkukiken | Dead Air Fist | 死ん空気拳 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Lightning] Rank: Gennin Cost: 40 Chakra, 40 Stamina Damage: 30 damage Effects: Choking [2] Description: Feigning a kick, the shinobi catches their opponent off-guard by instead charging their fist with lightning chakra punching them in the throat, rending them unable to breath for a short period of time. Points: 5 Name: Byakurai Rendan | Pale Lightning Barrage | 白雷連弾 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Lightning] Rank: Gennin Cost: 10 Chakra, 10 Stamina Damage: 4 Strikes - 5 Damage Each Effects: None Description: The shinobi unleashes a barrage of high speed, low damage kicks designed to put the opponent test an opponents defenses and lead into other Conduit Style kicks. Cost: 2
  8. Name: Soragami no Tanjō | Birth of the Sky God | 空神の誕生 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Lightning] Rank: Chuunin Cost: 30 Chakra, 30 Stamina Damage: 12 Effects: Shackled [Paired Legs] [1] Description: The shinobi crouches down low and sweeps their opponent's feet out from beneath them with an electrified kick, knocking them to the floor and paralyzing their legs for a short time. Cost: 3 Name: Soragami no Jōshō | Rise of the Sky God | 空神の上昇 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Lightning] Rank: Chuunin Cost: 60 Chakra, 60 Stamina Damage: 12 Effect 2: Scorched [1] Effect 3: Opening [Fall of the Sky God] Description: Planting their foot on the chest of a fallen opponent the shinobi channels lightning chakra through their legs before leaping into the air, scorching their opponent's body in the process. Cost: 5 Name: Soragami no Kōka | Fall of the Sky God | 空神の降下 Type: [Hybrid|Taijutsu|Ninjutsu|Conduit Style|Explosion] Rank: Chuunin Cost: 75 Chakra, 75 Stamina Damage: 125 Effects: +25% Critical Hit Chance Description: Launching themself into the air, the shinobi uses a blast of explosion chakra to reverse their direction with incredible speed, impacting their opponent's skull with the heel of their foot with enough power to crumple a steel helm. Cost: 6
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